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@@ -35,7 +35,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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var context = canvas.getContext( '2d' );
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context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
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- console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
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+ console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height );
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return canvas;
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@@ -63,7 +63,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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var context = _canvas.getContext( '2d' );
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context.drawImage( image, 0, 0, _canvas.width, _canvas.height );
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- console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height, image );
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+ console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + _canvas.width + 'x' + _canvas.height );
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return _canvas;
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@@ -253,11 +253,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( image === undefined ) {
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- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
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+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
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} else if ( image.complete === false ) {
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- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
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+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
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} else {
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@@ -427,7 +427,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
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- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
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+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
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}
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@@ -436,7 +436,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
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- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
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+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
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}
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