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@@ -115,8 +115,10 @@
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var balls = 20;
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var balls = 20;
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var size = .25;
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var size = .25;
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- var colors = [ 'rgb(0,127,255)', 'rgb(255,0,0)', 'rgb(0,255,0)', 'rgb(0,255,255)',
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- 'rgb(255,0,255)', 'rgb(255,0,127)', 'rgb(255,255,0)', 'rgb(0,255,127)' ];
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+ var colors = [
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+ 'rgb(0,127,255)', 'rgb(255,0,0)', 'rgb(0,255,0)', 'rgb(0,255,255)',
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+ 'rgb(255,0,255)', 'rgb(255,0,127)', 'rgb(255,255,0)', 'rgb(0,255,127)'
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+ ];
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canvas = document.getElementById( 'c' );
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canvas = document.getElementById( 'c' );
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@@ -244,9 +246,10 @@
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var width = rect.right - rect.left;
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var width = rect.right - rect.left;
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var height = rect.bottom - rect.top;
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var height = rect.bottom - rect.top;
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var left = rect.left;
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var left = rect.left;
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- var bottom = renderer.domElement.clientHeight - rect.bottom;
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- renderer.setViewport( left, bottom, width, height );
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- renderer.setScissor( left, bottom, width, height );
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+ var top = rect.top;
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+
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+ renderer.setViewport( left, top, width, height );
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+ renderer.setScissor( left, top, width, height );
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renderer.render( scene, scene.userData.camera );
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renderer.render( scene, scene.userData.camera );
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