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@@ -299,7 +299,7 @@ ShaderLib.physical = {
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sheen: { value: 0 },
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sheenColor: { value: new Color( 0x000000 ) },
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sheenColorMap: { value: null },
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- sheenRoughness: { value: 0 },
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+ sheenRoughness: { value: 1 },
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sheenRoughnessMap: { value: null },
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transmission: { value: 0 },
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transmissionMap: { value: null },
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@@ -309,7 +309,7 @@ ShaderLib.physical = {
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thicknessMap: { value: null },
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attenuationDistance: { value: 0 },
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attenuationColor: { value: new Color( 0x000000 ) },
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- specularIntensity: { value: 0 },
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+ specularIntensity: { value: 1 },
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specularIntensityMap: { value: null },
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specularColor: { value: new Color( 1, 1, 1 ) },
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specularColorMap: { value: null },
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