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@@ -42,6 +42,8 @@ THREE.ManualMSAARenderPass = function ( scene, camera, params ) {
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blending: THREE.CustomBlending,
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blendSrc: THREE.OneFactor,
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blendDst: THREE.OneFactor,
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+ blendSrcAlpha: THREE.OneFactor,
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+ blendDstAlpha: THREE.OneFactor,
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blendEquation: THREE.AddEquation,
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depthTest: false,
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depthWrite: false
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