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+/**
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+ * @author alteredq / http://alteredqualia.com/
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+ */
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+
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+import {
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+ Math as _Math,
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+ Mesh
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+} from "../../../build/three.module.js";
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+
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+var MorphBlendMesh = function ( geometry, material ) {
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+
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+ Mesh.call( this, geometry, material );
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+
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+ this.animationsMap = {};
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+ this.animationsList = [];
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+
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+ // prepare default animation
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+ // (all frames played together in 1 second)
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+
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+ var numFrames = Object.keys( this.morphTargetDictionary ).length;
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+
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+ var name = '__default';
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+
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+ var startFrame = 0;
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+ var endFrame = numFrames - 1;
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+
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+ var fps = numFrames / 1;
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+
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+ this.createAnimation( name, startFrame, endFrame, fps );
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+ this.setAnimationWeight( name, 1 );
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+
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+};
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+
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+MorphBlendMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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+
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+ constructor: MorphBlendMesh,
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+
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+ createAnimation: function ( name, start, end, fps ) {
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+
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+ var animation = {
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+
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+ start: start,
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+ end: end,
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+
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+ length: end - start + 1,
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+
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+ fps: fps,
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+ duration: ( end - start ) / fps,
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+
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+ lastFrame: 0,
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+ currentFrame: 0,
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+
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+ active: false,
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+
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+ time: 0,
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+ direction: 1,
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+ weight: 1,
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+
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+ directionBackwards: false,
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+ mirroredLoop: false
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+
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+ };
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+
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+ this.animationsMap[ name ] = animation;
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+ this.animationsList.push( animation );
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+
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+ },
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+
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+ autoCreateAnimations: function ( fps ) {
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+
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+ var pattern = /([a-z]+)_?(\d+)/i;
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+
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+ var firstAnimation, frameRanges = {};
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+
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+ var i = 0;
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+
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+ for ( var key in this.morphTargetDictionary ) {
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+
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+ var chunks = key.match( pattern );
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+
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+ if ( chunks && chunks.length > 1 ) {
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+
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+ var name = chunks[ 1 ];
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+
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+ if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
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+
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+ var range = frameRanges[ name ];
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+
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+ if ( i < range.start ) range.start = i;
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+ if ( i > range.end ) range.end = i;
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+
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+ if ( ! firstAnimation ) firstAnimation = name;
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+
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+ }
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+
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+ i ++;
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+
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+ }
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+
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+ for ( var name in frameRanges ) {
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+
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+ var range = frameRanges[ name ];
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+ this.createAnimation( name, range.start, range.end, fps );
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+
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+ }
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+
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+ this.firstAnimation = firstAnimation;
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+
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+ },
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+
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+ setAnimationDirectionForward: function ( name ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.direction = 1;
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+ animation.directionBackwards = false;
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+
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+ }
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+
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+ },
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+
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+ setAnimationDirectionBackward: function ( name ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.direction = - 1;
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+ animation.directionBackwards = true;
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+
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+ }
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+
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+ },
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+
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+ setAnimationFPS: function ( name, fps ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.fps = fps;
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+ animation.duration = ( animation.end - animation.start ) / animation.fps;
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+
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+ }
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+
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+ },
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+
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+ setAnimationDuration: function ( name, duration ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.duration = duration;
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+ animation.fps = ( animation.end - animation.start ) / animation.duration;
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+
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+ }
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+
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+ },
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+
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+ setAnimationWeight: function ( name, weight ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.weight = weight;
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+
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+ }
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+
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+ },
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+
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+ setAnimationTime: function ( name, time ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.time = time;
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+
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+ }
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+
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+ },
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+
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+ getAnimationTime: function ( name ) {
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+
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+ var time = 0;
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ time = animation.time;
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+
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+ }
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+
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+ return time;
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+
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+ },
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+
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+ getAnimationDuration: function ( name ) {
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+
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+ var duration = - 1;
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ duration = animation.duration;
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+
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+ }
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+
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+ return duration;
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+
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+ },
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+
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+ playAnimation: function ( name ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.time = 0;
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+ animation.active = true;
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+
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+ } else {
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+
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+ console.warn( "MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" );
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+
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+ }
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+
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+ },
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+
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+ stopAnimation: function ( name ) {
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+
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+ var animation = this.animationsMap[ name ];
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+
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+ if ( animation ) {
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+
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+ animation.active = false;
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+
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+ }
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+
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+ },
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+
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+ update: function ( delta ) {
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+
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+ for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
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+
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+ var animation = this.animationsList[ i ];
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+
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+ if ( ! animation.active ) continue;
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+
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+ var frameTime = animation.duration / animation.length;
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+
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+ animation.time += animation.direction * delta;
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+
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+ if ( animation.mirroredLoop ) {
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+
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+ if ( animation.time > animation.duration || animation.time < 0 ) {
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+
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+ animation.direction *= - 1;
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+
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+ if ( animation.time > animation.duration ) {
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+
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+ animation.time = animation.duration;
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+ animation.directionBackwards = true;
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+
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+ }
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+
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+ if ( animation.time < 0 ) {
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+
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+ animation.time = 0;
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+ animation.directionBackwards = false;
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+
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+ }
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+
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+ }
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+
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+ } else {
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+
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+ animation.time = animation.time % animation.duration;
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+
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+ if ( animation.time < 0 ) animation.time += animation.duration;
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+
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+ }
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+
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+ var keyframe = animation.start + _Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
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+ var weight = animation.weight;
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+
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+ if ( keyframe !== animation.currentFrame ) {
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+
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+ this.morphTargetInfluences[ animation.lastFrame ] = 0;
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+ this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
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+
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+ this.morphTargetInfluences[ keyframe ] = 0;
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+
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+ animation.lastFrame = animation.currentFrame;
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+ animation.currentFrame = keyframe;
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+
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+ }
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+
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+ var mix = ( animation.time % frameTime ) / frameTime;
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+
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+ if ( animation.directionBackwards ) mix = 1 - mix;
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+
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+ if ( animation.currentFrame !== animation.lastFrame ) {
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+
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+ this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
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+ this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
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+
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+ } else {
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+
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+ this.morphTargetInfluences[ animation.currentFrame ] = weight;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+} );
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+
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+export { MorphBlendMesh };
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