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@@ -96,8 +96,6 @@ Use WEBGL Depth buffer support?
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, height );
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- renderer.setClearColor( 0xffffff );
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- renderer.setClearAlpha( 1.0 );
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container.appendChild( renderer.domElement );
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material_depth = new THREE.MeshDepthMaterial();
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@@ -527,7 +525,7 @@ Use WEBGL Depth buffer support?
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scene.overrideMaterial = null;
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// Render bokeh composite
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-
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+
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renderer.render( postprocessing.scene, postprocessing.camera );
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