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@@ -35,11 +35,7 @@ export default /* glsl */`
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float fDet = dot( vSigmaX, R1 );
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- #ifdef DOUBLE_SIDED
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-
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- fDet *= ( float( isFrontFacing ) * 2.0 - 1.0 );
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-
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- #endif
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+ fDet *= ( float( isFrontFacing ) * 2.0 - 1.0 );
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vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
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return normalize( abs( fDet ) * surf_norm - vGrad );
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