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Update LOD.html

donutcoffee 5 years ago
parent
commit
44f07879c4
1 changed files with 9 additions and 7 deletions
  1. 9 7
      docs/api/en/objects/LOD.html

+ 9 - 7
docs/api/en/objects/LOD.html

@@ -59,13 +59,8 @@ scene.add( lod );
 		If set to false, you have to call [page:LOD.update]() in the render loop by yourself.
 		If set to false, you have to call [page:LOD.update]() in the render loop by yourself.
 		Default is true.
 		Default is true.
 		</p>
 		</p>
-
-		<h3>[property:integer currentLevel]</h3>
-		<p>
-		The currently active LOD level. As index of the levels array.
-		</p>
-
-		<h3>[property:array levels]</h3>
+			
+                <h3>[property:array levels]</h3>
 		<p>
 		<p>
 		An array of [page:object level] objects<br /><br />
 		An array of [page:object level] objects<br /><br />
 
 
@@ -92,6 +87,13 @@ scene.add( lod );
 		</p>
 		</p>
 
 
 
 
+		<h3>[method:integer getCurrentLevel]()</h3>
+		<p>
+		Get the currently active LOD level. As index of the levels array.
+		</p>
+
+		
+
 		<h3>[method:Object3D getObjectForDistance]( [param:Float distance] )</h3>
 		<h3>[method:Object3D getObjectForDistance]( [param:Float distance] )</h3>
 		<p>
 		<p>
 		Get a reference to the first [page:Object3D] (mesh) that is greater than [page:Float distance].
 		Get a reference to the first [page:Object3D] (mesh) that is greater than [page:Float distance].