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fix compatibility issues between PRs.

Ben Houston há 9 anos atrás
pai
commit
450ab30cb8
1 ficheiros alterados com 2 adições e 2 exclusões
  1. 2 2
      examples/webgl_tonemapping.html

+ 2 - 2
examples/webgl_tonemapping.html

@@ -39,7 +39,7 @@
 		<script src="../examples/js/libs/dat.gui.min.js"></script>
 		<script src="../src/loaders/BinaryTextureLoader.js"></script>
 		<script src="../examples/js/loaders/RGBELoader.js"></script>
-		<script src="../examples/js/loaders/HDRCubeMapLoader.js"></script>
+		<script src="../examples/js/loaders/HDRCubeTextureLoader.js"></script>
 		<script src="../examples/js/Half.js"></script>
 		<script src="../examples/js/Encodings.js"></script>
 		<script src="../examples/js/pmrem/PMREMGenerator.js"></script>
@@ -165,7 +165,7 @@
 					hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
 				];
 
-				var hdrCubeMap = new THREE.HDRCubeMapLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
+				var hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
 
 					var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
 					pmremGenerator.update( renderer );