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TransformControls: undefined intersection

Avoid processing move events when the move target location is undefined.

This happens when the pointer (touch or mouse) location doesn't
intersect the active moving plane of the controls.

To reproduce in the editor:
1- select an object
2- select a moving plane
3- drag the object to the side until the moving plane is no longer
facing the camera.

The backside of the moving plane (now facing the camera) is not
intersected by the ray, therefore, the intersection point is undefined.
dubejf 10 年之前
父节点
当前提交
4523a9d7ca
共有 1 个文件被更改,包括 16 次插入10 次删除
  1. 16 10
      examples/js/controls/TransformControls.js

+ 16 - 10
examples/js/controls/TransformControls.js

@@ -795,16 +795,20 @@
 
 					var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] );
 
-					oldPosition.copy( scope.object.position );
-					oldScale.copy( scope.object.scale );
+					if ( planeIntersect ) {
 
-					oldRotationMatrix.extractRotation( scope.object.matrix );
-					worldRotationMatrix.extractRotation( scope.object.matrixWorld );
+						oldPosition.copy( scope.object.position );
+						oldScale.copy( scope.object.scale );
 
-					parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
-					parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
+						oldRotationMatrix.extractRotation( scope.object.matrix );
+						worldRotationMatrix.extractRotation( scope.object.matrixWorld );
 
-					offset.copy( planeIntersect.point );
+						parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
+						parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
+
+						offset.copy( planeIntersect.point );
+
+					}
 
 				}
 
@@ -818,13 +822,15 @@
 
 			if ( scope.object === undefined || scope.axis === null || _dragging === false ) return;
 
-			event.preventDefault();
-			event.stopPropagation();
-
 			var pointer = event.changedTouches ? event.changedTouches[0] : event;
 
 			var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] );
 
+			if ( planeIntersect === false ) return;
+
+			event.preventDefault();
+			event.stopPropagation();
+
 			point.copy( planeIntersect.point );
 
 			if ( _mode == "translate" ) {