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@@ -1,160 +1,160 @@
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-// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
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-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
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-THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0};
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-THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,b=this.z;this.x=f*a.z-b*a.y;this.y=b*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
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-distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
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-1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,f,b){this.x=a||0;this.y=c||0;this.z=f||0;this.w=b||1};
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-THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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-THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,n){return j.distance-n.distance});return d},intersectObject:function(a){function c(A,J,N,p){p=p.clone().subSelf(J);N=N.clone().subSelf(J);var t=A.clone().subSelf(J);A=p.dot(p);J=p.dot(N);p=p.dot(t);var i=N.dot(N);N=N.dot(t);t=1/(A*i-J*J);i=(i*p-J*N)*t;A=(A*N-J*p)*t;return i>0&&A>0&&i+A<1}var f,b,d,j,n,r,e,g,m,h,
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-l,q=a.geometry,o=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];h=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(o[d.a].position.clone());n=a.matrix.transform(o[d.b].position.clone());r=a.matrix.transform(o[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(o[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=l.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,h))/m;h=h.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
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-j,n,r)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(h,j,n,e)||c(h,n,r,e)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}}return s}};
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-THREE.Rectangle=function(){function a(){j=b-c;n=d-f}var c,f,b,d,j,n,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return n};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,h){r=false;c=e;f=g;b=m;d=h;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
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-e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
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-0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+n+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
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-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b=this._x,d=this._y,j=this._z;j.sub(a,c);j.normalize();b.cross(f,j);b.normalize();d.cross(j,b);d.normalize();this.n11=b.x;this.n12=b.y;this.n13=b.z;this.n14=-b.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,b=a.z,d=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*b+this.n14*
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-d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
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-c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
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-a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,n=this.n22,
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-r=this.n23,e=this.n24,g=this.n31,m=this.n32,h=this.n33,l=this.n34,q=this.n41,o=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+n*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+n*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+n*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+n*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+h*a.n31+l*a.n41;this.n32=g*a.n12+m*a.n22+
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-h*a.n32+l*a.n42;this.n33=g*a.n13+m*a.n23+h*a.n33+l*a.n43;this.n34=g*a.n14+m*a.n24+h*a.n34+l*a.n44;this.n41=q*a.n11+o*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+o*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+o*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+o*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
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-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
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-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
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-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n14=a;b.n24=c;b.n34=f;return b};THREE.Matrix4.scaleMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n11=a;b.n22=c;b.n33=f;return b};
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-THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
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-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,n=a.x,r=a.y,e=a.z;f.n11=j*n*n+b;f.n12=j*n*r-d*e;f.n13=j*n*e+d*r;f.n21=j*n*r+d*e;f.n22=j*r*r+b;f.n23=j*r*e-d*n;f.n31=j*n*e-d*r;f.n32=j*r*e+d*n;f.n33=j*e*e+b;return f};
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-THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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-a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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-a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],n=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*n;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a};
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-THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var n,r,e;n=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);n.n11=r;n.n12=0;n.n13=a;n.n14=0;n.n21=0;n.n22=e;n.n23=f;n.n24=0;n.n31=0;n.n32=0;n.n33=b;n.n34=d;n.n41=0;n.n42=0;n.n43=-1;n.n44=0;return n};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
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-THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var n,r,e,g;n=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;n.n11=2/r;n.n12=0;n.n13=0;n.n14=-a;n.n21=0;n.n22=2/e;n.n23=0;n.n24=-f;n.n31=0;n.n32=0;n.n33=-2/g;n.n34=-d;n.n41=0;n.n42=0;n.n43=0;n.n44=1;return n};
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-THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,c,f,b,d){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,c,f,b,d,j){this.a=a;this.b=c;this.c=f;this.d=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,n,r=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){r.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)r.addSelf(j.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];n=this.vertices[j.c];r.sub(n.position,
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-f.position);e.sub(c.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();j.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
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-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
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-THREE.Camera=function(a,c,f,b){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,b);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
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-this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var h=[];c=0;for(f=m.length;c<f;c++)m[c]==undefined?h.push("undefined"):h.push(m[c].toString());return h.join("_")}var c,f,b,d,j,n,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];n=j.material;r=a(n);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
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-j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:n,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
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-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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-this.linewidth+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
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-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
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-this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
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-undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
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-this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
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-new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
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-a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
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-"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
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-THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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|
-THREE.Projector=function(){function a(p,t){var i=0,U=1,C=p.z+p.w,S=t.z+t.w,E=-p.z+p.w,B=-t.z+t.w;if(C>=0&&S>=0&&E>=0&&B>=0)return true;else if(C<0&&S<0||E<0&&B<0)return false;else{if(C<0)i=Math.max(i,C/(C-S));else if(S<0)U=Math.min(U,C/(C-S));if(E<0)i=Math.max(i,E/(E-B));else if(B<0)U=Math.min(U,E/(E-B));if(U<i)return false;else{p.lerpSelf(t,i);t.lerpSelf(p,1-U);return true}}}var c=null,f,b,d=[],j,n,r=[],e,g,m=[],h,l,q=[],o=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4,J=new THREE.Vector4,
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-N=new THREE.Vector4;this.projectScene=function(p,t){var i,U,C,S,E,B,L,x,D,Q,fa,z,M,K;c=[];l=g=n=b=0;t.autoUpdateMatrix&&t.updateMatrix();s.multiply(t.projectionMatrix,t.matrix);E=p.objects;i=0;for(U=E.length;i<U;i++){B=E[i];L=B.matrix;B.autoUpdateMatrix&&B.updateMatrix();if(B instanceof THREE.Mesh){A.multiply(s,L);x=B.geometry.vertices;C=0;for(S=x.length;C<S;C++){D=x[C];Q=D.positionScreen;Q.copy(D.position);A.transform(Q);Q.multiplyScalar(1/Q.w);D.__visible=Q.z>0&&Q.z<1}fa=B.geometry.faces;C=0;for(S=
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-fa.length;C<S;C++){z=fa[C];if(z instanceof THREE.Face3){D=x[z.a];Q=x[z.b];M=x[z.c];if(D.__visible&&Q.__visible&&M.__visible)if(B.doubleSided||B.flipSided!=(M.positionScreen.x-D.positionScreen.x)*(Q.positionScreen.y-D.positionScreen.y)-(M.positionScreen.y-D.positionScreen.y)*(Q.positionScreen.x-D.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(D.positionScreen);f.v2.positionScreen.copy(Q.positionScreen);f.v3.positionScreen.copy(M.positionScreen);f.normalWorld.copy(z.normal);
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-B.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(z.centroid);L.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=B.material;f.faceMaterial=z.material;f.overdraw=B.overdraw;f.uvs=B.geometry.uvs[C];f.color=z.color;c.push(f);b++}}else if(z instanceof THREE.Face4){D=x[z.a];Q=x[z.b];M=x[z.c];K=x[z.d];if(D.__visible&&Q.__visible&&M.__visible&&K.__visible)if(B.doubleSided||B.flipSided!=((K.positionScreen.x-
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-D.positionScreen.x)*(Q.positionScreen.y-D.positionScreen.y)-(K.positionScreen.y-D.positionScreen.y)*(Q.positionScreen.x-D.positionScreen.x)<0||(Q.positionScreen.x-M.positionScreen.x)*(K.positionScreen.y-M.positionScreen.y)-(Q.positionScreen.y-M.positionScreen.y)*(K.positionScreen.x-M.positionScreen.x)<0)){j=r[n]=r[n]||new THREE.RenderableFace4;j.v1.positionScreen.copy(D.positionScreen);j.v2.positionScreen.copy(Q.positionScreen);j.v3.positionScreen.copy(M.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
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-j.normalWorld.copy(z.normal);B.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(z.centroid);L.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=B.material;j.faceMaterial=z.material;j.overdraw=B.overdraw;j.uvs=B.geometry.uvs[C];j.color=z.color;c.push(j);n++}}}}else if(B instanceof THREE.Line){A.multiply(s,L);x=B.geometry.vertices;D=x[0];D.positionScreen.copy(D.position);A.transform(D.positionScreen);C=1;
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-for(S=x.length;C<S;C++){D=x[C];D.positionScreen.copy(D.position);A.transform(D.positionScreen);Q=x[C-1];J.copy(D.positionScreen);N.copy(Q.positionScreen);if(a(J,N)){J.multiplyScalar(1/J.w);N.multiplyScalar(1/N.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(J);e.v2.positionScreen.copy(N);e.z=Math.max(J.z,N.z);e.material=B.material;c.push(e);g++}}}else if(B instanceof THREE.Particle){o.set(B.position.x,B.position.y,B.position.z,1);s.transform(o);o.z/=o.w;if(o.z>0&&o.z<1){h=q[l]=q[l]||
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-new THREE.RenderableParticle;h.x=o.x/o.w;h.y=o.y/o.w;h.z=o.z;h.rotation=B.rotation.z;h.scale.x=B.scale.x*Math.abs(h.x-(o.x+t.projectionMatrix.n11)/(o.w+t.projectionMatrix.n14));h.scale.y=B.scale.y*Math.abs(h.y-(o.y+t.projectionMatrix.n22)/(o.w+t.projectionMatrix.n24));h.material=B.material;c.push(h);l++}}}c.sort(function(T,y){return y.z-T.z});return c};this.unprojectVector=function(p,t){var i=new THREE.Matrix4;i.multiply(THREE.Matrix4.makeInvert(t.matrix),THREE.Matrix4.makeInvert(t.projectionMatrix));
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-i.transform(p);return p}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(n,r){f=n;b=r;d=f/2;j=b/2};this.render=function(n,r){var e,g,m,h,l,q,o,s;a=c.projectScene(n,r);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){o=l.x*d+d;s=l.y*j+j;m=0;for(h=l.material.length;m<h;m++){q=l.material[m];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=o+"px";q.style.top=s+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(w,O,H){var I,k,G;lights=w.lights;w=0;for(I=lights.length;w<I;w++){k=lights[w];G=k.color;if(k instanceof THREE.DirectionalLight){k=O.normalWorld.dot(k.position)*k.intensity;if(k>0){H.r+=G.r*k;H.g+=G.g*k;H.b+=G.b*k}}else if(k instanceof THREE.PointLight){Ja.sub(k.position,O.centroidWorld);Ja.normalize();k=O.normalWorld.dot(Ja)*k.intensity;if(k>0){H.r+=G.r*k;H.g+=G.g*k;H.b+=G.b*k}}}}function c(w,O,H,I,k,G){if(k.opacity!=0){n(k.opacity);r(k.blending);M=w.positionScreen.x;
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-K=w.positionScreen.y;T=O.positionScreen.x;y=O.positionScreen.y;v=H.positionScreen.x;R=H.positionScreen.y;if(k.map){ea=k.map.image;pa=ea.width-1;qa=ea.height-1;ca.u=I.uvs[0].u*pa;ca.v=I.uvs[0].v*qa;Z.u=I.uvs[1].u*pa;Z.v=I.uvs[1].v*qa;da.u=I.uvs[2].u*pa;da.v=I.uvs[2].v*qa;j(ea,M,K,T,y,v,R,ca.u,ca.v,Z.u,Z.v,da.u,da.v)}else if(k instanceof THREE.MeshBasicMaterial)b(M,K,T,y,v,R,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Fa){aa.r=ga.r;aa.g=ga.g;aa.b=ga.b;
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-a(G,I,aa);V.r=k.color.r*aa.r;V.g=k.color.g*aa.g;V.b=k.color.b*aa.b;V.updateStyleString()}else V.__styleString=k.color.__styleString;b(M,K,T,y,v,R,V,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){ra=k.__2near;sa=k.__farPlusNear;ta=k.__farMinusNear;wa=~~((1-ra/(sa-w.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-O.positionScreen.z*ta))*255);na=~~((1-ra/(sa-H.positionScreen.z*ta))*255);ea=h([wa,wa,wa],[xa,xa,xa],[na,na,na],[na,na,na]);ca.u=0;ca.v=0;Z.u=la;Z.v=0;da.u=0;da.v=
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-la;j(ea,M,K,T,y,v,R,ca.u,ca.v,Z.u,Z.v,da.u,da.v)}else if(k instanceof THREE.MeshNormalMaterial){V.r=l(I.normalWorld.x);V.g=l(I.normalWorld.y);V.b=l(I.normalWorld.z);V.updateStyleString();b(M,K,T,y,v,R,V,k.wireframe,k.wireframe_linewidth)}}}function f(w,O,H,I,k,G,W,u,X){if(u.opacity!=0){n(u.opacity);r(u.blending);M=w.positionScreen.x;K=w.positionScreen.y;T=O.positionScreen.x;y=O.positionScreen.y;v=H.positionScreen.x;R=H.positionScreen.y;ha=I.positionScreen.x;P=I.positionScreen.y;Y=k.positionScreen.x;
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|
-ya=k.positionScreen.y;Ka=G.positionScreen.x;La=G.positionScreen.y;if(u.map){ea=u.map.image;pa=ea.width-1;qa=ea.height-1;ca.copy(W.uvs[0]);Z.copy(W.uvs[1]);da.copy(W.uvs[2]);ia.copy(W.uvs[3]);ca.u*=pa;ca.v*=qa;Z.u*=pa;Z.v*=qa;da.u*=pa;da.v*=qa;ia.u*=pa;ia.v*=qa;j(ea,M,K,T,y,ha,P,ca.u,ca.v,Z.u,Z.v,ia.u,ia.v);j(ea,Y,ya,v,R,Ka,La,Z.u,Z.v,da.u,da.v,ia.u,ia.v)}else if(u instanceof THREE.MeshBasicMaterial)d(M,K,T,y,v,R,ha,P,u.color,u.wireframe,u.wireframe_linewidth);else if(u instanceof THREE.MeshLambertMaterial){if(Fa){aa.r=
|
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|
-ga.r;aa.g=ga.g;aa.b=ga.b;a(X,W,aa);V.r=u.color.r*aa.r;V.g=u.color.g*aa.g;V.b=u.color.b*aa.b;V.updateStyleString()}else V.__styleString=u.color.__styleString;d(M,K,T,y,v,R,ha,P,V,u.wireframe,u.wireframe_linewidth)}else if(u instanceof THREE.MeshDepthMaterial){ra=u.__2near;sa=u.__farPlusNear;ta=u.__farMinusNear;wa=~~((1-ra/(sa-w.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-O.positionScreen.z*ta))*255);na=~~((1-ra/(sa-H.positionScreen.z*ta))*255);Ga=~~((1-ra/(sa-I.positionScreen.z*ta))*255);ea=h([wa,wa,
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|
-wa],[xa,xa,xa],[Ga,Ga,Ga],[na,na,na]);ca.u=0;ca.v=0;Z.u=la;Z.v=0;da.u=la;da.v=la;ia.u=0;ia.v=la;j(ea,M,K,T,y,ha,P,ca.u,ca.v,Z.u,Z.v,ia.u,ia.v);j(ea,Y,ya,v,R,Ka,La,Z.u,Z.v,da.u,da.v,ia.u,ia.v)}else if(u instanceof THREE.MeshNormalMaterial){V.r=l(W.normalWorld.x);V.g=l(W.normalWorld.y);V.b=l(W.normalWorld.z);V.updateStyleString();d(M,K,T,y,v,R,ha,P,V,u.wireframe,u.wireframe_linewidth)}}}function b(w,O,H,I,k,G,W,u,X){i.beginPath();i.moveTo(w,O);i.lineTo(H,I);i.lineTo(k,G);i.lineTo(w,O);i.closePath();
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|
-if(u){e(X);g(W.__styleString);i.stroke();$.inflate(X*2)}else{m(W.__styleString);i.fill()}}function d(w,O,H,I,k,G,W,u,X,F,ba){i.beginPath();i.moveTo(w,O);i.lineTo(H,I);i.lineTo(k,G);i.lineTo(W,u);i.lineTo(w,O);i.closePath();if(F){e(ba);g(X.__styleString);i.stroke();$.inflate(ba*2)}else{m(X.__styleString);i.fill()}}function j(w,O,H,I,k,G,W,u,X,F,ba,ma,ua){i.beginPath();i.moveTo(O,H);i.lineTo(I,k);i.lineTo(G,W);i.closePath();I-=O;k-=H;G-=O;W-=H;F-=u;ba-=X;ma-=u;ua-=X;var va=1/(F*ua-ma*ba),Ba=(ua*I-ba*
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-G)*va;ba=(ua*k-ba*W)*va;I=(F*G-ma*I)*va;k=(F*W-ma*k)*va;O=O-Ba*u-I*X;H=H-ba*u-k*X;i.save();i.transform(Ba,ba,I,k,O,H);i.clip();i.drawImage(w,0,0);i.restore()}function n(w){if(U!=w)i.globalAlpha=U=w}function r(w){if(C!=w){switch(w){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}C=w}}function e(w){if(B!=w)i.lineWidth=B=w}function g(w){if(S!=
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|
-w)i.strokeStyle=S=w}function m(w){if(E!=w)i.fillStyle=E=w}function h(w,O,H,I){ja[0]=w[0];ja[1]=w[1];ja[2]=w[2];ja[4]=O[0];ja[5]=O[1];ja[6]=O[2];ja[8]=H[0];ja[9]=H[1];ja[10]=H[2];ja[12]=I[0];ja[13]=I[1];ja[14]=I[2];Ca.putImageData(Ma,0,0);Ha.drawImage(Da,0,0);return Ea}function l(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function q(w,O){var H=O.x-w.x,I=O.y-w.y,k=1/Math.sqrt(H*H+I*I);H*=k;I*=k;O.x+=H;O.y+=I;w.x-=H;w.y-=I}var o=null,s=new THREE.Projector,A=document.createElement("canvas"),
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|
-J,N,p,t,i=A.getContext("2d"),U=1,C=0,S=null,E=null,B=1,L,x,D,Q,fa=new THREE.Vertex,z=new THREE.Vertex,M,K,T,y,v,R,ha,P,Y,ya,Ka,La,wa,xa,na,Ga,ra,sa,ta,ea,pa,qa,oa=new THREE.Rectangle,ka=new THREE.Rectangle,$=new THREE.Rectangle,Fa=false,V=new THREE.Color(16777215),aa=new THREE.Color(16777215),ga=new THREE.Color(0),za=new THREE.Color(0),Aa=new THREE.Color(0),Qa=Math.PI*2,Ja=new THREE.Vector3,ca=new THREE.UV,Z=new THREE.UV,da=new THREE.UV,ia=new THREE.UV,Da,Ca,Ma,ja,Ea,Ha,la=16;Da=document.createElement("canvas");
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|
-Da.width=Da.height=2;Ca=Da.getContext("2d");Ca.fillStyle="rgba(0,0,0,1)";Ca.fillRect(0,0,2,2);Ma=Ca.getImageData(0,0,2,2);ja=Ma.data;Ea=document.createElement("canvas");Ea.width=Ea.height=la;Ha=Ea.getContext("2d");Ha.translate(-la/2,-la/2);Ha.scale(la,la);la--;this.domElement=A;this.autoClear=true;this.setSize=function(w,O){J=w;N=O;p=J/2;t=N/2;A.width=J;A.height=N;i.lineJoin="round";i.lineCap="round";oa.set(-p,-t,p,t)};this.clear=function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);i.setTransform(1,
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|
-0,0,-1,p,t);i.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(w,O){var H,I,k,G,W,u,X,F;this.autoClear&&this.clear();o=s.projectScene(w,O);i.setTransform(1,0,0,-1,p,t);i.fillStyle="rgba(0, 255, 255, 0.5)";i.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Fa=w.lights.length>0){W=w.lights;ga.setRGB(0,0,0);za.setRGB(0,0,0);Aa.setRGB(0,0,0);H=0;for(I=W.length;H<I;H++){k=W[H];G=k.color;if(k instanceof THREE.AmbientLight){ga.r+=G.r;ga.g+=G.g;ga.b+=
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|
-G.b}else if(k instanceof THREE.DirectionalLight){za.r+=G.r;za.g+=G.g;za.b+=G.b}else if(k instanceof THREE.PointLight){Aa.r+=G.r;Aa.g+=G.g;Aa.b+=G.b}}}H=0;for(I=o.length;H<I;H++){k=o[H];$.empty();if(k instanceof THREE.RenderableParticle){L=k;L.x*=p;L.y*=t;G=0;for(W=k.material.length;G<W;G++)if(F=k.material[G]){u=L;X=k;F=F;if(F.opacity!=0){n(F.opacity);r(F.blending);var ba=void 0,ma=void 0,ua=void 0,va=void 0,Ba=void 0,Na=void 0,Ia=void 0,Oa=void 0,Pa=void 0;if(F instanceof THREE.ParticleBasicMaterial){Ia=
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|
-F.bitmap;Oa=Ia.width/2;Pa=Ia.height/2;ua=X.scale.x*p;va=X.scale.y*t;ba=ua*Oa;ma=va*Pa;Ba=F.offset.x*ua;Na=F.offset.y*va;$.set(u.x+Ba-ba,u.y+Na-ma,u.x+Ba+ba,u.y+Na+ma);if(oa.instersects($)){i.save();i.translate(u.x,u.y);i.rotate(-X.rotation);i.scale(ua,-va);i.translate(-Oa+F.offset.x,-Pa-F.offset.y);i.drawImage(Ia,0,0);i.restore();i.beginPath();i.moveTo(u.x-10,u.y);i.lineTo(u.x+10,u.y);i.moveTo(u.x,u.y-10);i.lineTo(u.x,u.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}}else if(F instanceof
|
|
|
-THREE.ParticleCircleMaterial){if(Fa){aa.r=ga.r+za.r+Aa.r;aa.g=ga.g+za.g+Aa.g;aa.b=ga.b+za.b+Aa.b;V.r=F.color.r*aa.r;V.g=F.color.g*aa.g;V.b=F.color.b*aa.b;V.updateStyleString()}else V.__styleString=F.color.__styleString;ba=X.scale.x*p;ma=X.scale.y*t;$.set(u.x-ba,u.y-ma,u.x+ba,u.y+ma);if(oa.instersects($)){m(V.__styleString);i.save();i.translate(u.x,u.y);i.rotate(-X.rotation);i.scale(ba,ma);i.beginPath();i.arc(0,0,1,0,Qa,true);i.closePath();i.fill();i.restore()}}}}}else if(k instanceof THREE.RenderableLine){L=
|
|
|
-k.v1;x=k.v2;L.positionScreen.x*=p;L.positionScreen.y*=t;x.positionScreen.x*=p;x.positionScreen.y*=t;$.addPoint(L.positionScreen.x,L.positionScreen.y);$.addPoint(x.positionScreen.x,x.positionScreen.y);if(!oa.instersects($))continue;G=0;for(W=k.material.length;G<W;)if(F=k.material[G++]){u=L;X=x;F=F;if(F.opacity!=0){n(F.opacity);r(F.blending);i.beginPath();i.moveTo(u.positionScreen.x,u.positionScreen.y);i.lineTo(X.positionScreen.x,X.positionScreen.y);i.closePath();if(F instanceof THREE.LineBasicMaterial){V.__styleString=
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|
|
-F.color.__styleString;e(F.linewidth);g(V.__styleString);i.stroke();$.inflate(F.linewidth*2)}}}}else if(k instanceof THREE.RenderableFace3){L=k.v1;x=k.v2;D=k.v3;L.positionScreen.x*=p;L.positionScreen.y*=t;x.positionScreen.x*=p;x.positionScreen.y*=t;D.positionScreen.x*=p;D.positionScreen.y*=t;if(k.overdraw){q(L.positionScreen,x.positionScreen);q(x.positionScreen,D.positionScreen);q(D.positionScreen,L.positionScreen)}$.addPoint(L.positionScreen.x,L.positionScreen.y);$.addPoint(x.positionScreen.x,x.positionScreen.y);
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|
|
-$.addPoint(D.positionScreen.x,D.positionScreen.y);if(!oa.instersects($))continue;G=0;for(W=k.meshMaterial.length;G<W;){F=k.meshMaterial[G++];if(F instanceof THREE.MeshFaceMaterial){u=0;for(X=k.faceMaterial.length;u<X;)(F=k.faceMaterial[u++])&&c(L,x,D,k,F,w)}else F&&c(L,x,D,k,F,w)}}else if(k instanceof THREE.RenderableFace4){L=k.v1;x=k.v2;D=k.v3;Q=k.v4;L.positionScreen.x*=p;L.positionScreen.y*=t;x.positionScreen.x*=p;x.positionScreen.y*=t;D.positionScreen.x*=p;D.positionScreen.y*=t;Q.positionScreen.x*=
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|
-p;Q.positionScreen.y*=t;fa.positionScreen.copy(x.positionScreen);z.positionScreen.copy(Q.positionScreen);if(k.overdraw){q(L.positionScreen,x.positionScreen);q(x.positionScreen,Q.positionScreen);q(Q.positionScreen,L.positionScreen)}if(k.overdraw){q(D.positionScreen,fa.positionScreen);q(D.positionScreen,z.positionScreen)}$.addPoint(L.positionScreen.x,L.positionScreen.y);$.addPoint(x.positionScreen.x,x.positionScreen.y);$.addPoint(D.positionScreen.x,D.positionScreen.y);$.addPoint(Q.positionScreen.x,
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|
-Q.positionScreen.y);if(!oa.instersects($))continue;G=0;for(W=k.meshMaterial.length;G<W;){F=k.meshMaterial[G++];if(F instanceof THREE.MeshFaceMaterial){u=0;for(X=k.faceMaterial.length;u<X;)(F=k.faceMaterial[u++])&&f(L,x,D,Q,fa,z,k,F,w)}else F&&f(L,x,D,Q,fa,z,k,F,w)}}ka.addRectangle($)}i.lineWidth=1;i.strokeStyle="rgba( 255, 0, 0, 0.5 )";i.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());i.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(z,M,K){var T,y,v,R;T=0;for(y=z.lights.length;T<y;T++){v=z.lights[T];if(v instanceof THREE.DirectionalLight){R=M.normalWorld.dot(v.position)*v.intensity;if(R>0){K.r+=v.color.r*R;K.g+=v.color.g*R;K.b+=v.color.b*R}}else if(v instanceof THREE.PointLight){E.sub(v.position,M.centroidWorld);E.normalize();R=M.normalWorld.dot(E)*v.intensity;if(R>0){K.r+=v.color.r*R;K.g+=v.color.g*R;K.b+=v.color.b*R}}}}function c(z,M,K,T,y,v){x=b(D++);x.setAttribute("d","M "+z.positionScreen.x+
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|
|
-" "+z.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)p.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(N){t.r=i.r;t.g=i.g;t.b=i.b;a(v,T,t);p.r=y.color.r*t.r;p.g=y.color.g*t.g;p.b=y.color.b*t.b;p.updateStyleString()}else p.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){S=1-y.__2near/(y.__farPlusNear-T.z*y.__farMinusNear);
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-p.setRGB(S,S,S)}else y instanceof THREE.MeshNormalMaterial&&p.setRGB(d(T.normalWorld.x),d(T.normalWorld.y),d(T.normalWorld.z));y.wireframe?x.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: round; stroke-linejoin: round"):x.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+y.opacity);r.appendChild(x)}function f(z,M,K,T,y,v,R){x=b(D++);x.setAttribute("d","M "+z.positionScreen.x+" "+
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-z.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)p.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(N){t.r=i.r;t.g=i.g;t.b=i.b;a(R,y,t);p.r=v.color.r*t.r;p.g=v.color.g*t.g;p.b=v.color.b*t.b;p.updateStyleString()}else p.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){S=1-
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-v.__2near/(v.__farPlusNear-y.z*v.__farMinusNear);p.setRGB(S,S,S)}else v instanceof THREE.MeshNormalMaterial&&p.setRGB(d(y.normalWorld.x),d(y.normalWorld.y),d(y.normalWorld.z));v.wireframe?x.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: round; stroke-linejoin: round"):x.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+v.opacity);r.appendChild(x)}function b(z){if(B[z]==null){B[z]=
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-document.createElementNS("http://www.w3.org/2000/svg","path");fa==0&&B[z].setAttribute("shape-rendering","crispEdges");return B[z]}return B[z]}function d(z){return z<0?Math.min((1+z)*0.5,0.5):0.5+Math.min(z*0.5,0.5)}var j=null,n=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,h,l,q,o,s,A=new THREE.Rectangle,J=new THREE.Rectangle,N=false,p=new THREE.Color(16777215),t=new THREE.Color(16777215),i=new THREE.Color(0),U=new THREE.Color(0),C=new THREE.Color(0),S,
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-E=new THREE.Vector3,B=[],L=[],x,D,Q,fa=1;this.domElement=r;this.autoClear=true;this.setQuality=function(z){switch(z){case "high":fa=1;break;case "low":fa=0}};this.setSize=function(z,M){e=z;g=M;m=e/2;h=g/2;r.setAttribute("viewBox",-m+" "+-h+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-m,-h,m,h)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(z,M){var K,T,y,v,R,ha,P,Y;this.autoClear&&this.clear();j=n.projectScene(z,
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-M);Q=D=0;if(N=z.lights.length>0){P=z.lights;i.setRGB(0,0,0);U.setRGB(0,0,0);C.setRGB(0,0,0);K=0;for(T=P.length;K<T;K++){y=P[K];v=y.color;if(y instanceof THREE.AmbientLight){i.r+=v.r;i.g+=v.g;i.b+=v.b}else if(y instanceof THREE.DirectionalLight){U.r+=v.r;U.g+=v.g;U.b+=v.b}else if(y instanceof THREE.PointLight){C.r+=v.r;C.g+=v.g;C.b+=v.b}}}K=0;for(T=j.length;K<T;K++){P=j[K];J.empty();if(P instanceof THREE.RenderableParticle){l=P;l.x*=m;l.y*=-h;y=0;for(v=P.material.length;y<v;y++)if(Y=P.material[y]){R=
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-l;ha=P;Y=Y;var ya=Q++;if(L[ya]==null){L[ya]=document.createElementNS("http://www.w3.org/2000/svg","circle");fa==0&&L[ya].setAttribute("shape-rendering","crispEdges")}x=L[ya];x.setAttribute("cx",R.x);x.setAttribute("cy",R.y);x.setAttribute("r",ha.scale.x*m);if(Y instanceof THREE.ParticleCircleMaterial){if(N){t.r=i.r+U.r+C.r;t.g=i.g+U.g+C.g;t.b=i.b+U.b+C.b;p.r=Y.color.r*t.r;p.g=Y.color.g*t.g;p.b=Y.color.b*t.b;p.updateStyleString()}else p=Y.color;x.setAttribute("style","fill: "+p.__styleString)}r.appendChild(x)}}else if(P instanceof
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-THREE.RenderableFace3){l=P.v1;q=P.v2;o=P.v3;l.positionScreen.x*=m;l.positionScreen.y*=-h;q.positionScreen.x*=m;q.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;J.addPoint(l.positionScreen.x,l.positionScreen.y);J.addPoint(q.positionScreen.x,q.positionScreen.y);J.addPoint(o.positionScreen.x,o.positionScreen.y);if(A.instersects(J)){y=0;for(v=P.meshMaterial.length;y<v;){Y=P.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){R=0;for(ha=P.faceMaterial.length;R<ha;)(Y=P.faceMaterial[R++])&&
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-c(l,q,o,P,Y,z)}else Y&&c(l,q,o,P,Y,z)}}}else if(P instanceof THREE.RenderableFace4){l=P.v1;q=P.v2;o=P.v3;s=P.v4;l.positionScreen.x*=m;l.positionScreen.y*=-h;q.positionScreen.x*=m;q.positionScreen.y*=-h;o.positionScreen.x*=m;o.positionScreen.y*=-h;s.positionScreen.x*=m;s.positionScreen.y*=-h;J.addPoint(l.positionScreen.x,l.positionScreen.y);J.addPoint(q.positionScreen.x,q.positionScreen.y);J.addPoint(o.positionScreen.x,o.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(J)){y=
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|
-0;for(v=P.meshMaterial.length;y<v;){Y=P.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){R=0;for(ha=P.faceMaterial.length;R<ha;)(Y=P.faceMaterial[R++])&&f(l,q,o,s,P,Y,z)}else Y&&f(l,q,o,s,P,Y,z)}}}}}};
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-THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,n;a=function(e,g){if(e){var m,h,l,q=pointLights=maxDirLights=maxPointLights=0;m=0;for(h=e.lights.length;m<h;m++){l=e.lights[m];l instanceof THREE.DirectionalLight&&
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-q++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+q<=g){maxDirLights=q;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*q/(pointLights+q));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
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-b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
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-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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-g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
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-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
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|
-b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
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|
-"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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-e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
-"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
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-b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
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-"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
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-b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
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-0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
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|
-"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,l,q=[],o=[],s=[];l=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)s.push(h);else h instanceof THREE.PointLight&&o.push(h)}g=e=h=l=0;for(m=q.length;g<m;g++){e+=q[g].color.r;h+=q[g].color.g;l+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,h,l);l=[];A=[];g=0;for(m=s.length;g<m;g++){h=s[g];l.push(h.color.r*
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-h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,l)}l=[];A=[];g=0;for(m=o.length;g<m;g++){h=o[g];l.push(h.color.r*h.intensity);l.push(h.color.g*h.intensity);l.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(o.length){b.uniform1i(d.pointLightNumber,
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|
-o.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var m,h,l,q,o,s,A,J,N,p=e.materialFaceGroup[g],t=[],i=[],U=[],C=[],S=[],E=0,B=false;m=0;for(h=e.material.length;m<h;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){o=0;for(s=p.material.length;o<s;o++)if(p.material[o]&&p.material[o].shading!=undefined&&p.material[o].shading==THREE.SmoothShading){B=true;break}}else if(meshMaterial&&meshMaterial.shading!=
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|
|
-undefined&&meshMaterial.shading==THREE.SmoothShading){B=true;break}if(B)break}m=0;for(h=p.faces.length;m<h;m++){l=p.faces[m];q=e.geometry.faces[l];o=q.vertexNormals;s=q.normal;l=e.geometry.uvs[l];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;J=e.geometry.vertices[q.b].position;N=e.geometry.vertices[q.c].position;U.push(A.x,A.y,A.z);U.push(J.x,J.y,J.z);U.push(N.x,N.y,N.z);if(o.length==3&&B){C.push(o[0].x,o[0].y,o[0].z);C.push(o[1].x,o[1].y,o[1].z);C.push(o[2].x,o[2].y,o[2].z)}else{C.push(s.x,
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|
-s.y,s.z);C.push(s.x,s.y,s.z);C.push(s.x,s.y,s.z)}if(l){S.push(l[0].u,l[0].v);S.push(l[1].u,l[1].v);S.push(l[2].u,l[2].v)}t.push(E,E+1,E+2);i.push(E,E+1);i.push(E,E+2);i.push(E+1,E+2);E+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;J=e.geometry.vertices[q.b].position;N=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;U.push(A.x,A.y,A.z);U.push(J.x,J.y,J.z);U.push(N.x,N.y,N.z);U.push(q.x,q.y,q.z);if(o.length==4&&B){C.push(o[0].x,o[0].y,o[0].z);C.push(o[1].x,
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|
-o[1].y,o[1].z);C.push(o[2].x,o[2].y,o[2].z);C.push(o[3].x,o[3].y,o[3].z)}else{C.push(s.x,s.y,s.z);C.push(s.x,s.y,s.z);C.push(s.x,s.y,s.z);C.push(s.x,s.y,s.z)}if(l){S.push(l[0].u,l[0].v);S.push(l[1].u,l[1].v);S.push(l[2].u,l[2].v);S.push(l[3].u,l[3].v)}t.push(E,E+1,E+2);t.push(E,E+2,E+3);i.push(E,E+1);i.push(E,E+2);i.push(E,E+3);i.push(E+1,E+2);i.push(E+2,E+3);E+=4}}if(U.length){p.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),
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|
-b.STATIC_DRAW);p.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(C),b.STATIC_DRAW);p.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(S),b.STATIC_DRAW);p.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),b.STATIC_DRAW);p.__webGLLineBuffer=b.createBuffer();
|
|
|
-b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(i),b.STATIC_DRAW);p.__webGLFaceCount=t.length;p.__webGLLineCount=i.length}};this.renderBuffer=function(e,g){var m,h,l,q,o,s,A,J,N,p;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;h=e.opacity;q=e.wireframe;o=e.wireframe_linewidth;A=e.map;J=e.env_map;s=e.combine==THREE.Mix;l=e.reflectivity;p=e.env_map&&e.env_map.mapping==
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|
-THREE.RefractionMap;N=e.refraction_ratio;b.uniform4f(d.mColor,m.r*h,m.g*h,m.b*h,h);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,p);b.uniform1f(d.mRefractionRatio,N)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;q=e.wireframe;o=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
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-b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;l=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,h);b.uniform4f(d.mSpecular,l.r,l.g,l.b,h);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
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-b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);
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|
-b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(J){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
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|
-b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,
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-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,
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|
-3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,
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-g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var h,l,q,o,s;q=0;for(o=e.material.length;q<o;q++){h=e.material[q];if(h instanceof THREE.MeshFaceMaterial){h=0;for(l=g.material.length;h<l;h++)if((s=g.material[h])&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=h)&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var m,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();
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|
-b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,
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-webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,h,l,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=e.objects.length;g<m;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(l in h.materialFaceGroup){q=h.materialFaceGroup[l];if(!q.__webGLVertexBuffer){this.createBuffers(h,l);q.__object=h;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
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|
-d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());n=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(n.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,
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-new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
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|
-THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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-THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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|
-THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
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|
+// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
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|
|
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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|
+THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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|
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
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|
+THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0};
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|
+THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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|
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,b=this.z;this.x=f*a.z-b*a.y;this.y=b*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
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|
+distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){this.length()>0?this.multiplyScalar(1/this.length()):this.multiplyScalar(0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<
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|
+1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,f,b){this.x=a||0;this.y=c||0;this.z=f||0;this.w=b||1};
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|
|
+THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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|
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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|
|
+THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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|
|
+THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,C,B,m){m=m.clone().subSelf(C);B=B.clone().subSelf(C);var w=A.clone().subSelf(C);A=m.dot(m);C=m.dot(B);m=m.dot(w);var h=B.dot(B);B=B.dot(w);w=1/(A*h-C*C);h=(h*m-C*B)*w;A=(A*B-C*m)*w;return h>0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,n,i,
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|
|
+l,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];i=this.origin.clone();l=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());n=l.dot(g);if(n<0){g=g.dot((new THREE.Vector3).sub(j,i))/n;i=i.addSelf(l.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
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|
+j,o,r)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,o,e)||c(i,o,r,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}}return s}};
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|
|
+THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,n,i){r=false;c=e;f=g;b=n;d=i;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
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|
+e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
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|
|
+0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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|
+THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
|
|
|
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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|
|
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b=this._x,d=this._y,j=this._z;j.sub(a,c);j.normalize();b.cross(f,j);b.normalize();d.cross(j,b);d.normalize();this.n11=b.x;this.n12=b.y;this.n13=b.z;this.n14=-b.dot(a);this.n21=d.x;this.n22=d.y;this.n23=d.z;this.n24=-d.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,b=a.z,d=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*b+this.n14*
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|
|
+d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
|
|
|
+c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
|
|
|
+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22,
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|
|
+r=this.n23,e=this.n24,g=this.n31,n=this.n32,i=this.n33,l=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+i*a.n31+l*a.n41;this.n32=g*a.n12+n*a.n22+
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|
+i*a.n32+l*a.n42;this.n33=g*a.n13+n*a.n23+i*a.n33+l*a.n43;this.n34=g*a.n14+n*a.n24+i*a.n34+l*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
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|
|
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
|
|
|
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
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|
|
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
|
|
|
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n14=a;b.n24=c;b.n34=f;return b};THREE.Matrix4.scaleMatrix=function(a,c,f){var b=new THREE.Matrix4;b.n11=a;b.n22=c;b.n33=f;return b};
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|
|
+THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
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|
|
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,b=Math.cos(c),d=Math.sin(c),j=1-b,o=a.x,r=a.y,e=a.z;f.n11=j*o*o+b;f.n12=j*o*r-d*e;f.n13=j*o*e+d*r;f.n21=j*o*r+d*e;f.n22=j*r*r+b;f.n23=j*r*e-d*o;f.n31=j*o*e-d*r;f.n32=j*r*e+d*o;f.n33=j*e*e+b;return f};
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|
|
+THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
|
+a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
|
|
|
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
|
|
|
+a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
|
|
|
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a};
|
|
|
+THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
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|
|
+THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
|
|
|
+THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
|
|
|
+THREE.Face3=function(a,c,f,b,d){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
|
|
|
+THREE.Face4=function(a,c,f,b,d,j){this.a=a;this.b=c;this.c=f;this.d=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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|
|
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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|
|
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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|
|
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,b,d,j,o,r=new THREE.Vector3,e=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){j=this.vertices[b];j.normal.set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){j=this.faces[b];if(a&&j.vertexNormals.length){r.set(0,0,0);c=0;for(f=j.normal.length;c<f;c++)r.addSelf(j.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[j.a];f=this.vertices[j.b];o=this.vertices[j.c];r.sub(o.position,
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|
+f.position);e.sub(c.position,f.position);r.crossSelf(e)}r.isZero()||r.normalize();j.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
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|
|
+this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
|
|
|
+THREE.Camera=function(a,c,f,b){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,b);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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|
|
+THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
|
|
|
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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|
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixTranslation=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixScale=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.matrixRotation=THREE.Matrix4.rotationXMatrix(this.rotation.x);
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+this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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+THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(n){var i=[];c=0;for(f=n.length;c<f;c++)n[c]==undefined?i.push("undefined"):i.push(n[c].toString());return i.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
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|
+j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
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+THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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|
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
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|
+this.linewidth+"<br/>)"}};
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+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
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|
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
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+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
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|
+undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
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+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
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+new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
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|
+a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
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+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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|
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
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+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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|
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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|
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
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|
+THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.loadImageArray=function(a){var c,f=[];for(c=f.loadCount=0;c<a.length;++c){f[c]=new Image;f[c].loaded=0;f[c].onload=function(){f.loadCount+=1;this.loaded=1};f[c].src=a[c]}return f};
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|
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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|
+THREE.Projector=function(){function a(C,B){var m;m=0;var w=1,h=C.z+C.w,P=B.z+B.w,M=-C.z+C.w,y=-B.z+B.w;if(h>=0&&P>=0&&M>=0&&y>=0)m=true;else if(h<0&&P<0||M<0&&y<0)m=false;else{if(h<0)m=Math.max(m,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)m=Math.max(m,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w<m)m=false;else{C.lerpSelf(B,m);B.lerpSelf(C,1-w);m=true}}return m}var c=null,f,b,d=[],j,o,r=[],e,g,n=[],i,l,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(C,
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|
+B){var m,w,h,P,M,y,J,S,E,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,D,L,K;c=[];l=g=o=b=0;B.autoUpdateMatrix&&B.updateMatrix();s.multiply(B.projectionMatrix,B.matrix);M=C.objects;m=0;for(w=M.length;m<w;m++){y=M[m];J=y.matrix;y.autoUpdateMatrix&&y.updateMatrix();if(y instanceof THREE.Mesh){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];t=E.positionScreen;t.copy(E.position);A.transform(t);t.multiplyScalar(1/t.w);E.__visible=t.z>0&&t.z<1}E=y.geometry.faces;h=0;for(P=E.length;h<
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+P;h++){t=E[h];if(t instanceof THREE.Face3){X=S[t.a];D=S[t.b];L=S[t.c];if(X.__visible&&D.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(D.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(D.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(D.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
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|
|
+y.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=y.material;f.faceMaterial=t.material;f.overdraw=y.overdraw;f.uvs=y.geometry.uvs[h];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];D=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&D.__visible&&L.__visible&&K.__visible)if(y.doubleSided||y.flipSided!=((K.positionScreen.x-
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|
+X.positionScreen.x)*(D.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(D.positionScreen.x-X.positionScreen.x)<0||(D.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(D.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(D.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
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|
+j.normalWorld.copy(t.normal);y.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=y.material;j.faceMaterial=t.material;j.overdraw=y.overdraw;j.uvs=y.geometry.uvs[h];j.color=t.color;c.push(j);o++}}}}else if(y instanceof THREE.Line){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];E.positionScreen.copy(E.position);A.transform(E.positionScreen)}h=
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|
+1;for(P=S.length;h<P;h++){J=S[h];E=S[h-1];V.copy(J.positionScreen);aa.copy(E.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=n[g]=n[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=y.material;c.push(e);g++}}}else if(y instanceof THREE.Particle){p.set(y.position.x,y.position.y,y.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){i=q[l]=q[l]||new THREE.RenderableParticle;i.x=p.x/p.w;i.y=p.y/p.w;
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|
|
+i.z=p.z;i.rotation=y.rotation.z;i.scale.x=y.scale.x*Math.abs(i.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));i.scale.y=y.scale.y*Math.abs(i.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));i.material=y.material;c.push(i);l++}}}c.sort(function(R,z){return z.z-R.z});return c};this.unprojectVector=function(C,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(C);return C}};
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|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,i,l,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){l=a[e];if(l instanceof THREE.RenderableParticle){p=l.x*d+d;s=l.y*j+j;n=0;for(i=l.material.length;n<i;n++){q=l.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
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|
+THREE.CanvasRenderer=function(){function a(x,N,H){var I,k,G;lights=x.lights;x=0;for(I=lights.length;x<I;x++){k=lights[x];G=k.color;if(k instanceof THREE.DirectionalLight){k=N.normalWorld.dot(k.position)*k.intensity;if(k>0){H.r+=G.r*k;H.g+=G.g*k;H.b+=G.b*k}}else if(k instanceof THREE.PointLight){Ja.sub(k.position,N.centroidWorld);Ja.normalize();k=N.normalWorld.dot(Ja)*k.intensity;if(k>0){H.r+=G.r*k;H.g+=G.g*k;H.b+=G.b*k}}}}function c(x,N,H,I,k,G){if(k.opacity!=0){o(k.opacity);r(k.blending);L=x.positionScreen.x;
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|
+K=x.positionScreen.y;R=N.positionScreen.x;z=N.positionScreen.y;v=H.positionScreen.x;Q=H.positionScreen.y;if(k.map){fa=k.map.image;pa=fa.width-1;qa=fa.height-1;da.u=I.uvs[0].u*pa;da.v=I.uvs[0].v*qa;Z.u=I.uvs[1].u*pa;Z.v=I.uvs[1].v*qa;ea.u=I.uvs[2].u*pa;ea.v=I.uvs[2].v*qa;j(fa,L,K,R,z,v,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(k instanceof THREE.MeshBasicMaterial)b(L,K,R,z,v,Q,k.color,k.wireframe,k.wireframe_linewidth);else if(k instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;
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|
+a(G,I,ba);T.r=k.color.r*ba.r;T.g=k.color.g*ba.g;T.b=k.color.b*ba.b;T.updateStyleString()}else T.__styleString=k.color.__styleString;b(L,K,R,z,v,Q,T,k.wireframe,k.wireframe_linewidth)}else if(k instanceof THREE.MeshDepthMaterial){ra=k.__2near;sa=k.__farPlusNear;ta=k.__farMinusNear;wa=~~((1-ra/(sa-x.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-N.positionScreen.z*ta))*255);na=~~((1-ra/(sa-H.positionScreen.z*ta))*255);fa=i([wa,wa,wa],[xa,xa,xa],[na,na,na],[na,na,na]);da.u=0;da.v=0;Z.u=la;Z.v=0;ea.u=0;ea.v=
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|
+la;j(fa,L,K,R,z,v,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(k instanceof THREE.MeshNormalMaterial){T.r=l(I.normalWorld.x);T.g=l(I.normalWorld.y);T.b=l(I.normalWorld.z);T.updateStyleString();b(L,K,R,z,v,Q,T,k.wireframe,k.wireframe_linewidth)}}}function f(x,N,H,I,k,G,U,u,W){if(u.opacity!=0){o(u.opacity);r(u.blending);L=x.positionScreen.x;K=x.positionScreen.y;R=N.positionScreen.x;z=N.positionScreen.y;v=H.positionScreen.x;Q=H.positionScreen.y;ha=I.positionScreen.x;O=I.positionScreen.y;Y=k.positionScreen.x;
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|
|
+ya=k.positionScreen.y;Ka=G.positionScreen.x;La=G.positionScreen.y;if(u.map){fa=u.map.image;pa=fa.width-1;qa=fa.height-1;da.copy(U.uvs[0]);Z.copy(U.uvs[1]);ea.copy(U.uvs[2]);ia.copy(U.uvs[3]);da.u*=pa;da.v*=qa;Z.u*=pa;Z.v*=qa;ea.u*=pa;ea.v*=qa;ia.u*=pa;ia.v*=qa;j(fa,L,K,R,z,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,ya,v,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshBasicMaterial)d(L,K,R,z,v,Q,ha,O,u.color,u.wireframe,u.wireframe_linewidth);else if(u instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=
|
|
|
+ga.r;ba.g=ga.g;ba.b=ga.b;a(W,U,ba);T.r=u.color.r*ba.r;T.g=u.color.g*ba.g;T.b=u.color.b*ba.b;T.updateStyleString()}else T.__styleString=u.color.__styleString;d(L,K,R,z,v,Q,ha,O,T,u.wireframe,u.wireframe_linewidth)}else if(u instanceof THREE.MeshDepthMaterial){ra=u.__2near;sa=u.__farPlusNear;ta=u.__farMinusNear;wa=~~((1-ra/(sa-x.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-N.positionScreen.z*ta))*255);na=~~((1-ra/(sa-H.positionScreen.z*ta))*255);Ga=~~((1-ra/(sa-I.positionScreen.z*ta))*255);fa=i([wa,wa,
|
|
|
+wa],[xa,xa,xa],[Ga,Ga,Ga],[na,na,na]);da.u=0;da.v=0;Z.u=la;Z.v=0;ea.u=la;ea.v=la;ia.u=0;ia.v=la;j(fa,L,K,R,z,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,ya,v,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(u instanceof THREE.MeshNormalMaterial){T.r=l(U.normalWorld.x);T.g=l(U.normalWorld.y);T.b=l(U.normalWorld.z);T.updateStyleString();d(L,K,R,z,v,Q,ha,O,T,u.wireframe,u.wireframe_linewidth)}}}function b(x,N,H,I,k,G,U,u,W){h.beginPath();h.moveTo(x,N);h.lineTo(H,I);h.lineTo(k,G);h.lineTo(x,N);h.closePath();
|
|
|
+if(u){e(W);g(U.__styleString);h.stroke();$.inflate(W*2)}else{n(U.__styleString);h.fill()}}function d(x,N,H,I,k,G,U,u,W,F,ca){h.beginPath();h.moveTo(x,N);h.lineTo(H,I);h.lineTo(k,G);h.lineTo(U,u);h.lineTo(x,N);h.closePath();if(F){e(ca);g(W.__styleString);h.stroke();$.inflate(ca*2)}else{n(W.__styleString);h.fill()}}function j(x,N,H,I,k,G,U,u,W,F,ca,ma,ua){h.beginPath();h.moveTo(N,H);h.lineTo(I,k);h.lineTo(G,U);h.closePath();I-=N;k-=H;G-=N;U-=H;F-=u;ca-=W;ma-=u;ua-=W;var va=1/(F*ua-ma*ca),Ba=(ua*I-ca*
|
|
|
+G)*va;ca=(ua*k-ca*U)*va;I=(F*G-ma*I)*va;k=(F*U-ma*k)*va;N=N-Ba*u-I*W;H=H-ca*u-k*W;h.save();h.transform(Ba,ca,I,k,N,H);h.clip();h.drawImage(x,0,0);h.restore()}function o(x){if(P!=x)h.globalAlpha=P=x}function r(x){if(M!=x){switch(x){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}M=x}}function e(x){if(S!=x)h.lineWidth=S=x}function g(x){if(y!=
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|
|
+x)h.strokeStyle=y=x}function n(x){if(J!=x)h.fillStyle=J=x}function i(x,N,H,I){ja[0]=x[0];ja[1]=x[1];ja[2]=x[2];ja[4]=N[0];ja[5]=N[1];ja[6]=N[2];ja[8]=H[0];ja[9]=H[1];ja[10]=H[2];ja[12]=I[0];ja[13]=I[1];ja[14]=I[2];Ca.putImageData(Ma,0,0);Ha.drawImage(Da,0,0);return Ea}function l(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function q(x,N){var H=N.x-x.x,I=N.y-x.y,k=1/Math.sqrt(H*H+I*I);H*=k;I*=k;N.x+=H;N.y+=I;x.x-=H;x.y-=I}var p=null,s=new THREE.Projector,A=document.createElement("canvas"),
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+C,B,m,w,h=A.getContext("2d"),P=1,M=0,y=null,J=null,S=1,E,t,V,aa,X=new THREE.Vertex,D=new THREE.Vertex,L,K,R,z,v,Q,ha,O,Y,ya,Ka,La,wa,xa,na,Ga,ra,sa,ta,fa,pa,qa,oa=new THREE.Rectangle,ka=new THREE.Rectangle,$=new THREE.Rectangle,Fa=false,T=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),za=new THREE.Color(4278190080),Aa=new THREE.Color(4278190080),Qa=Math.PI*2,Ja=new THREE.Vector3,da=new THREE.UV,Z=new THREE.UV,ea=new THREE.UV,ia=new THREE.UV,Da,Ca,Ma,ja,Ea,
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|
|
+Ha,la=16;Da=document.createElement("canvas");Da.width=Da.height=2;Ca=Da.getContext("2d");Ca.fillStyle="rgba(0,0,0,1)";Ca.fillRect(0,0,2,2);Ma=Ca.getImageData(0,0,2,2);ja=Ma.data;Ea=document.createElement("canvas");Ea.width=Ea.height=la;Ha=Ea.getContext("2d");Ha.translate(-la/2,-la/2);Ha.scale(la,la);la--;this.domElement=A;this.autoClear=true;this.setSize=function(x,N){C=x;B=N;m=C/2;w=B/2;A.width=C;A.height=B;h.lineJoin="round";h.lineCap="round";oa.set(-m,-w,m,w)};this.clear=function(){if(!ka.isEmpty()){ka.inflate(1);
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|
+ka.minSelf(oa);h.setTransform(1,0,0,-1,m,w);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(x,N){var H,I,k,G,U,u,W,F;this.autoClear&&this.clear();p=s.projectScene(x,N);h.setTransform(1,0,0,-1,m,w);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Fa=x.lights.length>0){U=x.lights;ga.setRGB(0,0,0);za.setRGB(0,0,0);Aa.setRGB(0,0,0);H=0;for(I=U.length;H<I;H++){k=U[H];G=k.color;if(k instanceof THREE.AmbientLight){ga.r+=
|
|
|
+G.r;ga.g+=G.g;ga.b+=G.b}else if(k instanceof THREE.DirectionalLight){za.r+=G.r;za.g+=G.g;za.b+=G.b}else if(k instanceof THREE.PointLight){Aa.r+=G.r;Aa.g+=G.g;Aa.b+=G.b}}}H=0;for(I=p.length;H<I;H++){k=p[H];$.empty();if(k instanceof THREE.RenderableParticle){E=k;E.x*=m;E.y*=w;G=0;for(U=k.material.length;G<U;G++)if(F=k.material[G]){u=E;W=k;F=F;if(F.opacity!=0){o(F.opacity);r(F.blending);var ca=void 0,ma=void 0,ua=void 0,va=void 0,Ba=void 0,Na=void 0,Ia=void 0,Oa=void 0,Pa=void 0;if(F instanceof THREE.ParticleBasicMaterial){Ia=
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+F.bitmap;Oa=Ia.width/2;Pa=Ia.height/2;ua=W.scale.x*m;va=W.scale.y*w;ca=ua*Oa;ma=va*Pa;Ba=F.offset.x*ua;Na=F.offset.y*va;$.set(u.x+Ba-ca,u.y+Na-ma,u.x+Ba+ca,u.y+Na+ma);if(oa.instersects($)){h.save();h.translate(u.x,u.y);h.rotate(-W.rotation);h.scale(ua,-va);h.translate(-Oa+F.offset.x,-Pa-F.offset.y);h.drawImage(Ia,0,0);h.restore();h.beginPath();h.moveTo(u.x-10,u.y);h.lineTo(u.x+10,u.y);h.moveTo(u.x,u.y-10);h.lineTo(u.x,u.y+10);h.closePath();h.strokeStyle="rgb(255,255,0)";h.stroke()}}else if(F instanceof
|
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|
+THREE.ParticleCircleMaterial){if(Fa){ba.r=ga.r+za.r+Aa.r;ba.g=ga.g+za.g+Aa.g;ba.b=ga.b+za.b+Aa.b;T.r=F.color.r*ba.r;T.g=F.color.g*ba.g;T.b=F.color.b*ba.b;T.updateStyleString()}else T.__styleString=F.color.__styleString;ca=W.scale.x*m;ma=W.scale.y*w;$.set(u.x-ca,u.y-ma,u.x+ca,u.y+ma);if(oa.instersects($)){n(T.__styleString);h.save();h.translate(u.x,u.y);h.rotate(-W.rotation);h.scale(ca,ma);h.beginPath();h.arc(0,0,1,0,Qa,true);h.closePath();h.fill();h.restore()}}}}}else if(k instanceof THREE.RenderableLine){E=
|
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|
+k.v1;t=k.v2;E.positionScreen.x*=m;E.positionScreen.y*=w;t.positionScreen.x*=m;t.positionScreen.y*=w;$.addPoint(E.positionScreen.x,E.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);if(!oa.instersects($))continue;G=0;for(U=k.material.length;G<U;)if(F=k.material[G++]){u=E;W=t;F=F;if(F.opacity!=0){o(F.opacity);r(F.blending);h.beginPath();h.moveTo(u.positionScreen.x,u.positionScreen.y);h.lineTo(W.positionScreen.x,W.positionScreen.y);h.closePath();if(F instanceof THREE.LineBasicMaterial){T.__styleString=
|
|
|
+F.color.__styleString;e(F.linewidth);g(T.__styleString);h.stroke();$.inflate(F.linewidth*2)}}}}else if(k instanceof THREE.RenderableFace3){E=k.v1;t=k.v2;V=k.v3;E.positionScreen.x*=m;E.positionScreen.y*=w;t.positionScreen.x*=m;t.positionScreen.y*=w;V.positionScreen.x*=m;V.positionScreen.y*=w;if(k.overdraw){q(E.positionScreen,t.positionScreen);q(t.positionScreen,V.positionScreen);q(V.positionScreen,E.positionScreen)}$.addPoint(E.positionScreen.x,E.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);
|
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|
+$.addPoint(V.positionScreen.x,V.positionScreen.y);if(!oa.instersects($))continue;G=0;for(U=k.meshMaterial.length;G<U;){F=k.meshMaterial[G++];if(F instanceof THREE.MeshFaceMaterial){u=0;for(W=k.faceMaterial.length;u<W;)(F=k.faceMaterial[u++])&&c(E,t,V,k,F,x)}else F&&c(E,t,V,k,F,x)}}else if(k instanceof THREE.RenderableFace4){E=k.v1;t=k.v2;V=k.v3;aa=k.v4;E.positionScreen.x*=m;E.positionScreen.y*=w;t.positionScreen.x*=m;t.positionScreen.y*=w;V.positionScreen.x*=m;V.positionScreen.y*=w;aa.positionScreen.x*=
|
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|
+m;aa.positionScreen.y*=w;X.positionScreen.copy(t.positionScreen);D.positionScreen.copy(aa.positionScreen);if(k.overdraw){q(E.positionScreen,t.positionScreen);q(t.positionScreen,aa.positionScreen);q(aa.positionScreen,E.positionScreen)}if(k.overdraw){q(V.positionScreen,X.positionScreen);q(V.positionScreen,D.positionScreen)}$.addPoint(E.positionScreen.x,E.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);$.addPoint(V.positionScreen.x,V.positionScreen.y);$.addPoint(aa.positionScreen.x,
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|
+aa.positionScreen.y);if(!oa.instersects($))continue;G=0;for(U=k.meshMaterial.length;G<U;){F=k.meshMaterial[G++];if(F instanceof THREE.MeshFaceMaterial){u=0;for(W=k.faceMaterial.length;u<W;)(F=k.faceMaterial[u++])&&f(E,t,V,aa,X,D,k,F,x)}else F&&f(E,t,V,aa,X,D,k,F,x)}}ka.addRectangle($)}h.lineWidth=1;h.strokeStyle="rgba( 255, 0, 0, 0.5 )";h.strokeRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());h.setTransform(1,0,0,1,0,0)}};
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|
+THREE.SVGRenderer=function(){function a(D,L,K){var R,z,v,Q;R=0;for(z=D.lights.length;R<z;R++){v=D.lights[R];if(v instanceof THREE.DirectionalLight){Q=L.normalWorld.dot(v.position)*v.intensity;if(Q>0){K.r+=v.color.r*Q;K.g+=v.color.g*Q;K.b+=v.color.b*Q}}else if(v instanceof THREE.PointLight){J.sub(v.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*v.intensity;if(Q>0){K.r+=v.color.r*Q;K.g+=v.color.g*Q;K.b+=v.color.b*Q}}}}function c(D,L,K,R,z,v){t=b(V++);t.setAttribute("d","M "+D.positionScreen.x+
|
|
|
+" "+D.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(v,R,w);m.r=z.color.r*w.r;m.g=z.color.g*w.g;m.b=z.color.b*w.b;m.updateStyleString()}else m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){y=1-z.__2near/(z.__farPlusNear-R.z*z.__farMinusNear);
|
|
|
+m.setRGB(y,y,y)}else z instanceof THREE.MeshNormalMaterial&&m.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(t)}function f(D,L,K,R,z,v,Q){t=b(V++);t.setAttribute("d","M "+D.positionScreen.x+" "+
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|
+D.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)m.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(Q,z,w);m.r=v.color.r*w.r;m.g=v.color.g*w.g;m.b=v.color.b*w.b;m.updateStyleString()}else m.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){y=1-
|
|
|
+v.__2near/(v.__farPlusNear-z.z*v.__farMinusNear);m.setRGB(y,y,y)}else v instanceof THREE.MeshNormalMaterial&&m.setRGB(d(z.normalWorld.x),d(z.normalWorld.y),d(z.normalWorld.z));v.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+v.opacity);r.appendChild(t)}function b(D){if(S[D]==null){S[D]=
|
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|
+document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[D].setAttribute("shape-rendering","crispEdges");return S[D]}return S[D]}function d(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,n,i,l,q,p,s,A=new THREE.Rectangle,C=new THREE.Rectangle,B=false,m=new THREE.Color(4294967295),w=new THREE.Color(4294967295),h=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M=
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|
|
+new THREE.Color(4278190080),y,J=new THREE.Vector3,S=[],E=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":X=1;break;case "low":X=0}};this.setSize=function(D,L){e=D;g=L;n=e/2;i=g/2;r.setAttribute("viewBox",-n+" "+-i+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-n,-i,n,i)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(D,L){var K,R,z,v,Q,ha,O,Y;this.autoClear&&this.clear();
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|
|
+j=o.projectScene(D,L);aa=V=0;if(B=D.lights.length>0){O=D.lights;h.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K<R;K++){z=O[K];v=z.color;if(z instanceof THREE.AmbientLight){h.r+=v.r;h.g+=v.g;h.b+=v.b}else if(z instanceof THREE.DirectionalLight){P.r+=v.r;P.g+=v.g;P.b+=v.b}else if(z instanceof THREE.PointLight){M.r+=v.r;M.g+=v.g;M.b+=v.b}}}K=0;for(R=j.length;K<R;K++){O=j[K];C.empty();if(O instanceof THREE.RenderableParticle){l=O;l.x*=n;l.y*=-i;z=0;for(v=O.material.length;z<v;z++)if(Y=
|
|
|
+O.material[z]){Q=l;ha=O;Y=Y;var ya=aa++;if(E[ya]==null){E[ya]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&E[ya].setAttribute("shape-rendering","crispEdges")}t=E[ya];t.setAttribute("cx",Q.x);t.setAttribute("cy",Q.y);t.setAttribute("r",ha.scale.x*n);if(Y instanceof THREE.ParticleCircleMaterial){if(B){w.r=h.r+P.r+M.r;w.g=h.g+P.g+M.g;w.b=h.b+P.b+M.b;m.r=Y.color.r*w.r;m.g=Y.color.g*w.g;m.b=Y.color.b*w.b;m.updateStyleString()}else m=Y.color;t.setAttribute("style","fill: "+m.__styleString)}r.appendChild(t)}}else if(O instanceof
|
|
|
+THREE.RenderableFace3){l=O.v1;q=O.v2;p=O.v3;l.positionScreen.x*=n;l.positionScreen.y*=-i;q.positionScreen.x*=n;q.positionScreen.y*=-i;p.positionScreen.x*=n;p.positionScreen.y*=-i;C.addPoint(l.positionScreen.x,l.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);if(A.instersects(C)){z=0;for(v=O.meshMaterial.length;z<v;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&
|
|
|
+c(l,q,p,O,Y,D)}else Y&&c(l,q,p,O,Y,D)}}}else if(O instanceof THREE.RenderableFace4){l=O.v1;q=O.v2;p=O.v3;s=O.v4;l.positionScreen.x*=n;l.positionScreen.y*=-i;q.positionScreen.x*=n;q.positionScreen.y*=-i;p.positionScreen.x*=n;p.positionScreen.y*=-i;s.positionScreen.x*=n;s.positionScreen.y*=-i;C.addPoint(l.positionScreen.x,l.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);C.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(C)){z=
|
|
|
+0;for(v=O.meshMaterial.length;z<v;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&f(l,q,p,s,O,Y,D)}else Y&&f(l,q,p,s,O,Y,D)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function c(e,g){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,g);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var n,i,l,q=pointLights=maxDirLights=maxPointLights=0;n=0;for(i=e.lights.length;n<i;n++){l=e.lights[n];l instanceof THREE.DirectionalLight&&
|
|
|
+q++;l instanceof THREE.PointLight&&pointLights++}if(pointLights+q<=g){maxDirLights=q;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*q/(pointLights+q));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
|
|
|
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
|
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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+g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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|
|
+"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
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|
|
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
|
|
|
+b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
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|
|
+"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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|
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
|
+"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
|
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|
+b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
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|
|
+"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
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|
+b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
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|
+0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
|
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|
+"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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|
|
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,n,i,l,q=[],p=[],s=[];l=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(n=e.lights.length;g<n;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)q.push(i);else if(i instanceof THREE.DirectionalLight)s.push(i);else i instanceof THREE.PointLight&&p.push(i)}g=e=i=l=0;for(n=q.length;g<n;g++){e+=q[g].color.r;i+=q[g].color.g;l+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,i,l);l=[];A=[];g=0;for(n=s.length;g<n;g++){i=s[g];l.push(i.color.r*
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|
+i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,l)}l=[];A=[];g=0;for(n=p.length;g<n;g++){i=p[g];l.push(i.color.r*i.intensity);l.push(i.color.g*i.intensity);l.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,
|
|
|
+p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,l)}};this.createBuffers=function(e,g){var n,i,l,q,p,s,A,C,B,m=e.materialFaceGroup[g],w=[],h=[],P=[],M=[],y=[],J=0,S=false;n=0;for(i=e.material.length;n<i;n++){meshMaterial=e.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=m.material.length;p<s;p++)if(m.material[p]&&m.material[p].shading!=undefined&&m.material[p].shading==THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=
|
|
|
+undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}n=0;for(i=m.faces.length;n<i;n++){l=m.faces[n];q=e.geometry.faces[l];p=q.vertexNormals;s=q.normal;l=e.geometry.uvs[l];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(B.x,B.y,B.z);if(p.length==3&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,
|
|
|
+s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v)}w.push(J,J+1,J+2);h.push(J,J+1);h.push(J,J+2);h.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(B.x,B.y,B.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,
|
|
|
+p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(l){y.push(l[0].u,l[0].v);y.push(l[1].u,l[1].v);y.push(l[2].u,l[2].v);y.push(l[3].u,l[3].v)}w.push(J,J+1,J+2);w.push(J,J+2,J+3);h.push(J,J+1);h.push(J,J+2);h.push(J,J+3);h.push(J+1,J+2);h.push(J+2,J+3);J+=4}}if(P.length){m.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),
|
|
|
+b.STATIC_DRAW);m.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);m.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(y),b.STATIC_DRAW);m.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);m.__webGLLineBuffer=b.createBuffer();
|
|
|
+b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(h),b.STATIC_DRAW);m.__webGLFaceCount=w.length;m.__webGLLineCount=h.length}};this.renderBuffer=function(e,g){var n,i,l,q,p,s,A,C,B,m;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){n=e.color;i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;A=e.map;C=e.env_map;s=e.combine==THREE.Mix;l=e.reflectivity;m=e.env_map&&e.env_map.mapping==
|
|
|
+THREE.RefractionMap;B=e.refraction_ratio;b.uniform4f(d.mColor,n.r*i,n.g*i,n.b*i,i);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,l);b.uniform1i(d.useRefract,m);b.uniform1f(d.mRefractionRatio,B)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
|
|
|
+b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){n=e.ambient;l=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,n.r,n.g,n.b,i);b.uniform4f(d.mSpecular,l.r,l.g,l.b,i);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);
|
|
|
+C=e.env_map}if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,
|
|
|
+0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(C){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,
|
|
|
+b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,
|
|
|
+b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
|
|
|
+0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,
|
|
|
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,n){var i,l,q,p,s;q=0;for(p=e.material.length;q<p;q++){i=e.material[q];if(i instanceof THREE.MeshFaceMaterial){i=0;for(l=g.material.length;i<l;i++)if((s=g.material[i])&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=i)&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=
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|
|
+function(e,g){var n,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,
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|
|
+g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,n,i,l,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(n=e.objects.length;g<n;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(l in i.materialFaceGroup){q=i.materialFaceGroup[l];if(!q.__webGLVertexBuffer){this.createBuffers(i,l);q.__object=i;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&
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|
+e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);
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|
|
+b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);
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|
|
+if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
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+THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
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+THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
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