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@@ -75,8 +75,6 @@ Current limitations
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- for the moment, only diffuse color and texture are used
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(will need to extend shaders / renderers / materials in Three)
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- - models can have more than 65,536 vertices
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-
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- texture coordinates can be wrong in canvas renderer
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(there is crude normalization, but it doesn't
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work for all cases)
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