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@@ -64,7 +64,7 @@ export default QUnit.module( 'Core', () => {
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} );
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- QUnit.test( "applyMatrix", ( assert ) => {
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+ QUnit.test( "applyMatrix4", ( assert ) => {
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var geometry = getGeometry();
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geometry.faces.push( new Face3( 0, 1, 2 ) );
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@@ -79,7 +79,7 @@ export default QUnit.module( 'Core', () => {
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m.makeRotationX( Math.PI / 2 );
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m.setPosition( new Vector3( x, y, z ) );
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- geometry.applyMatrix( m );
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+ geometry.applyMatrix4( m );
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v0 = geometry.vertices[ 0 ];
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v1 = geometry.vertices[ 1 ];
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@@ -112,7 +112,7 @@ export default QUnit.module( 'Core', () => {
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var matrix = new Matrix4();
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matrix.makeRotationX( Math.PI / 2 ); // 90 degree
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- geometry.applyMatrix( matrix );
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+ geometry.applyMatrix4( matrix );
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var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
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assert.ok( v0.x === - 0.5 && v0.y === 0 && v0.z === 0, "first vertex was rotated" );
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@@ -128,7 +128,7 @@ export default QUnit.module( 'Core', () => {
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var matrix = new Matrix4();
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matrix.makeRotationY( Math.PI ); // 180 degrees
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- geometry.applyMatrix( matrix );
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+ geometry.applyMatrix4( matrix );
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var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
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assert.ok( v0.x === 0.5 && v0.y === 0 && v0.z < Number.EPSILON, "first vertex was rotated" );
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@@ -144,7 +144,7 @@ export default QUnit.module( 'Core', () => {
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var matrix = new Matrix4();
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matrix.makeRotationZ( Math.PI / 2 * 3 ); // 270 degrees
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- geometry.applyMatrix( matrix );
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+ geometry.applyMatrix4( matrix );
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var v0 = geometry.vertices[ 0 ], v1 = geometry.vertices[ 1 ], v2 = geometry.vertices[ 2 ];
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assert.ok( v0.x < Number.EPSILON && v0.y === 0.5 && v0.z === 0, "first vertex was rotated" );
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