Bladeren bron

WebGLRenderer stops rendering objects when removed from the scene.

Mr.doob 14 jaren geleden
bovenliggende
commit
4590683d4b

+ 197 - 198
build/Three.js

@@ -11,33 +11,33 @@ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-th
 this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
 THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(I,v,J,t){t=t.clone().subSelf(v);J=J.clone().subSelf(v);var K=I.clone().subSelf(v);I=t.dot(t);v=t.dot(J);t=t.dot(K);var R=J.dot(J);J=J.dot(K);K=1/(I*R-v*v);R=(R*t-v*J)*K;I=(I*J-v*t)*K;return R>0&&I>0&&R+I<1}var c,d,f,g,h,k,j,m,n,w,
-o,p=a.geometry,x=p.vertices,A=[];c=0;for(d=p.faces.length;c<d;c++){f=p.faces[c];w=this.origin.clone();o=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(x[f.a].position.clone());h=j.multiplyVector3(x[f.b].position.clone());k=j.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(x[f.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(f.normal.clone());n=o.dot(m);if(n<0){m=m.dot((new THREE.Vector3).sub(g,w))/n;w=w.addSelf(o.multiplyScalar(m));
-if(f instanceof THREE.Face3){if(b(w,g,h,k)){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}else if(f instanceof THREE.Face4&&(b(w,g,h,j)||b(w,h,k,j))){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};A.push(f)}}}return A}};
-THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,m,n,w){k=!1;b=j;c=m;d=n;f=w;a()};this.addPoint=function(j,m){if(k){k=!1;b=j;c=m;d=j;f=m}else{b=b<j?b:j;c=c<m?c:m;d=d>j?d:j;f=f>m?f:m}a()};
-this.add3Points=function(j,m,n,w,o,p){if(k){k=!1;b=j<n?j<o?j:o:n<o?n:o;c=m<w?m<p?m:p:w<p?w:p;d=j>n?j>o?j:o:n>o?n:o;f=m>w?m>p?m:p:w>p?w:p}else{b=j<n?j<o?j<b?j:b:o<b?o:b:n<o?n<b?n:b:o<b?o:b;c=m<w?m<p?m<c?m:c:p<c?p:c:w<p?w<c?w:c:p<c?p:c;d=j>n?j>o?j>d?j:d:o>d?o:d:n>o?n>d?n:d:o>d?o:d;f=m>w?m>p?m>f?m:f:p>f?p:f:w>p?w>f?w:f:p>f?p:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
+THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(E,w,F,u){u=u.clone().subSelf(w);F=F.clone().subSelf(w);var H=E.clone().subSelf(w);E=u.dot(u);w=u.dot(F);u=u.dot(H);var P=F.dot(F);F=F.dot(H);H=1/(E*P-w*w);P=(P*u-w*F)*H;E=(E*F-w*u)*H;return P>0&&E>0&&P+E<1}var c,d,f,g,h,k,j,m,o,y,
+p,q=a.geometry,A=q.vertices,C=[];c=0;for(d=q.faces.length;c<d;c++){f=q.faces[c];y=this.origin.clone();p=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(A[f.a].position.clone());h=j.multiplyVector3(A[f.b].position.clone());k=j.multiplyVector3(A[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(A[f.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(f.normal.clone());o=p.dot(m);if(o<0){m=m.dot((new THREE.Vector3).sub(g,y))/o;y=y.addSelf(p.multiplyScalar(m));
+if(f instanceof THREE.Face3){if(b(y,g,h,k)){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};C.push(f)}}else if(f instanceof THREE.Face4&&(b(y,g,h,j)||b(y,h,k,j))){f={distance:this.origin.distanceTo(y),point:y,face:f,object:a};C.push(f)}}}return C}};
+THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,m,o,y){k=!1;b=j;c=m;d=o;f=y;a()};this.addPoint=function(j,m){if(k){k=!1;b=j;c=m;d=j;f=m}else{b=b<j?b:j;c=c<m?c:m;d=d>j?d:j;f=f>m?f:m}a()};
+this.add3Points=function(j,m,o,y,p,q){if(k){k=!1;b=j<o?j<p?j:p:o<p?o:p;c=m<y?m<q?m:q:y<q?y:q;d=j>o?j>p?j:p:o>p?o:p;f=m>y?m>q?m:q:y>q?y:q}else{b=j<o?j<p?j<b?j:b:p<b?p:b:o<p?o<b?o:b:p<b?p:b;c=m<y?m<q?m<c?m:c:q<c?q:c:y<q?y<c?y:c:q<c?q:c;d=j>o?j>p?j>d?j:d:p>d?p:d:o>p?o>d?o:d:p>d?p:d;f=m>y?m>q?m>f?m:f:q>f?q:f:y>q?y>f?y:f:q>f?q:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
 d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;d+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();d=d<j.getRight()?d:j.getRight();f=f<j.getBottom()?f:j.getBottom();a()};this.instersects=function(j){return Math.min(d,j.getRight())-Math.max(b,j.getLeft())>=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=d=c=b=0;a()};this.isEmpty=function(){return k}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,n,w,o,p,x,A){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,k||0,j||0,m||0,n||1,w||0,o||0,p||0,x||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,k,j,m,n,w,o,p,x,A){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=n;this.n34=w;this.n41=o;this.n42=p;this.n43=x;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,
+THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,o,y,p,q,A,C){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,k||0,j||0,m||0,o||1,y||0,p||0,q||0,A||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,k,j,m,o,y,p,q,A,C){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=o;this.n34=y;this.n41=p;this.n42=q;this.n43=A;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,
 f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n14=a.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n24=a.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;this.n34=a.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*
 b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;
-b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,o=a.n33,p=a.n34,x=a.n41,A=a.n42,I=a.n43,v=a.n44,J=b.n11,t=b.n12,K=b.n13,R=b.n14,e=b.n21,O=b.n22,Q=b.n23,W=b.n24,U=b.n31,aa=b.n32,ea=b.n33,M=b.n34;this.n11=
-c*J+d*e+f*U;this.n12=c*t+d*O+f*aa;this.n13=c*K+d*Q+f*ea;this.n14=c*R+d*W+f*M+g;this.n21=h*J+k*e+j*U;this.n22=h*t+k*O+j*aa;this.n23=h*K+k*Q+j*ea;this.n24=h*R+k*W+j*M+m;this.n31=n*J+w*e+o*U;this.n32=n*t+w*O+o*aa;this.n33=n*K+w*Q+o*ea;this.n34=n*R+w*W+o*M+p;this.n41=x*J+A*e+I*U;this.n42=x*t+A*O+I*aa;this.n43=x*K+A*Q+I*ea;this.n44=x*R+A*W+I*M+v;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,n=a.n24,w=a.n31,o=a.n32,p=a.n33,x=a.n34,A=a.n41,I=a.n42,
-v=a.n43;a=a.n44;var J=b.n11,t=b.n12,K=b.n13,R=b.n14,e=b.n21,O=b.n22,Q=b.n23,W=b.n24,U=b.n31,aa=b.n32,ea=b.n33,M=b.n34,X=b.n41,pa=b.n42,ba=b.n43;b=b.n44;this.n11=d*J+f*e+g*U+h*X;this.n12=d*t+f*O+g*aa+h*pa;this.n13=d*K+f*Q+g*ea+h*ba;this.n14=d*R+f*W+g*M+h*b;this.n21=k*J+j*e+m*U+n*X;this.n22=k*t+j*O+m*aa+n*pa;this.n23=k*K+j*Q+m*ea+n*ba;this.n24=k*R+j*W+m*M+n*b;this.n31=w*J+o*e+p*U+x*X;this.n32=w*t+o*O+p*aa+x*pa;this.n33=w*K+o*Q+p*ea+x*ba;this.n34=w*R+o*W+p*M+x*b;this.n41=A*J+I*e+v*U+a*X;this.n42=A*t+
-I*O+v*aa+a*pa;this.n43=A*K+I*Q+v*ea+a*ba;this.n44=A*R+I*W+v*M+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,n=this.n32,w=this.n33,o=this.n34,p=this.n41,x=this.n42,A=this.n43,
-I=this.n44,v=a.n11,J=a.n21,t=a.n31,K=a.n12,R=a.n22,e=a.n32,O=a.n13,Q=a.n23,W=a.n33,U=a.n14,aa=a.n24;a=a.n34;this.n11=b*v+c*J+d*t;this.n12=b*K+c*R+d*e;this.n13=b*O+c*Q+d*W;this.n14=b*U+c*aa+d*a+f;this.n21=g*v+h*J+k*t;this.n22=g*K+h*R+k*e;this.n23=g*O+h*Q+k*W;this.n24=g*U+h*aa+k*a+j;this.n31=m*v+n*J+w*t;this.n32=m*K+n*R+w*e;this.n33=m*O+n*Q+w*W;this.n34=m*U+n*aa+w*a+o;this.n41=p*v+x*J+A*t;this.n42=p*K+x*R+A*e;this.n43=p*O+x*Q+A*W;this.n44=p*U+x*aa+A*a+I;return this},multiplyScalar:function(a){this.n11*=
-a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,n=this.n33,w=this.n34,o=this.n41,p=this.n42,x=this.n43,A=this.n44;return d*h*m*o-c*k*m*o-d*g*n*o+b*k*n*o+c*g*w*o-b*h*w*o-d*h*j*p+c*k*j*p+d*f*n*p-a*k*n*p-c*f*w*p+a*h*w*p+
-d*g*j*x-b*k*j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*A+b*h*j*A+c*f*m*A-a*h*m*A-b*f*n*A+a*g*n*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;
+b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,y=a.n32,p=a.n33,q=a.n34,A=a.n41,C=a.n42,E=a.n43,w=a.n44,F=b.n11,u=b.n12,H=b.n13,P=b.n14,e=b.n21,M=b.n22,N=b.n23,W=b.n24,S=b.n31,aa=b.n32,ca=b.n33,K=b.n34;this.n11=
+c*F+d*e+f*S;this.n12=c*u+d*M+f*aa;this.n13=c*H+d*N+f*ca;this.n14=c*P+d*W+f*K+g;this.n21=h*F+k*e+j*S;this.n22=h*u+k*M+j*aa;this.n23=h*H+k*N+j*ca;this.n24=h*P+k*W+j*K+m;this.n31=o*F+y*e+p*S;this.n32=o*u+y*M+p*aa;this.n33=o*H+y*N+p*ca;this.n34=o*P+y*W+p*K+q;this.n41=A*F+C*e+E*S;this.n42=A*u+C*M+E*aa;this.n43=A*H+C*N+E*ca;this.n44=A*P+C*W+E*K+w;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,o=a.n24,y=a.n31,p=a.n32,q=a.n33,A=a.n34,C=a.n41,E=a.n42,
+w=a.n43;a=a.n44;var F=b.n11,u=b.n12,H=b.n13,P=b.n14,e=b.n21,M=b.n22,N=b.n23,W=b.n24,S=b.n31,aa=b.n32,ca=b.n33,K=b.n34,Y=b.n41,oa=b.n42,ba=b.n43;b=b.n44;this.n11=d*F+f*e+g*S+h*Y;this.n12=d*u+f*M+g*aa+h*oa;this.n13=d*H+f*N+g*ca+h*ba;this.n14=d*P+f*W+g*K+h*b;this.n21=k*F+j*e+m*S+o*Y;this.n22=k*u+j*M+m*aa+o*oa;this.n23=k*H+j*N+m*ca+o*ba;this.n24=k*P+j*W+m*K+o*b;this.n31=y*F+p*e+q*S+A*Y;this.n32=y*u+p*M+q*aa+A*oa;this.n33=y*H+p*N+q*ca+A*ba;this.n34=y*P+p*W+q*K+A*b;this.n41=C*F+E*e+w*S+a*Y;this.n42=C*u+
+E*M+w*aa+a*oa;this.n43=C*H+E*N+w*ca+a*ba;this.n44=C*P+E*W+w*K+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,o=this.n32,y=this.n33,p=this.n34,q=this.n41,A=this.n42,C=this.n43,
+E=this.n44,w=a.n11,F=a.n21,u=a.n31,H=a.n12,P=a.n22,e=a.n32,M=a.n13,N=a.n23,W=a.n33,S=a.n14,aa=a.n24;a=a.n34;this.n11=b*w+c*F+d*u;this.n12=b*H+c*P+d*e;this.n13=b*M+c*N+d*W;this.n14=b*S+c*aa+d*a+f;this.n21=g*w+h*F+k*u;this.n22=g*H+h*P+k*e;this.n23=g*M+h*N+k*W;this.n24=g*S+h*aa+k*a+j;this.n31=m*w+o*F+y*u;this.n32=m*H+o*P+y*e;this.n33=m*M+o*N+y*W;this.n34=m*S+o*aa+y*a+p;this.n41=q*w+A*F+C*u;this.n42=q*H+A*P+C*e;this.n43=q*M+A*N+C*W;this.n44=q*S+A*aa+C*a+E;return this},multiplyScalar:function(a){this.n11*=
+a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,o=this.n33,y=this.n34,p=this.n41,q=this.n42,A=this.n43,C=this.n44;return d*h*m*p-c*k*m*p-d*g*o*p+b*k*o*p+c*g*y*p-b*h*y*p-d*h*j*q+c*k*j*q+d*f*o*q-a*k*o*q-c*f*y*q+a*h*y*q+
+d*g*j*A-b*k*j*A-d*f*m*A+a*k*m*A+b*f*y*A-a*g*y*A-c*g*j*C+b*h*j*C+c*f*m*C-a*h*m*C-b*f*o*C+a*g*o*C},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;
 a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,
 b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*g,m=f*h;this.set(j*g+c,j*h-d*k,j*k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=
 a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,k=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=k*g+a*d;this.n22=-k*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=
 b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};
 THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,o=a.n33,p=a.n34,x=a.n41,A=a.n42,I=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*p*A-m*o*A+m*w*I-k*p*I-j*w*v+k*o*v;b.n12=g*o*A-f*p*A-g*w*I+d*p*I+f*w*v-d*o*v;b.n13=f*m*A-g*j*A+g*k*I-d*m*I-f*k*v+d*j*v;b.n14=g*j*w-f*m*w-g*k*o+d*m*o+f*k*p-d*j*p;b.n21=m*o*x-j*p*x-m*n*I+h*p*I+j*n*v-h*o*v;b.n22=f*p*x-g*o*x+g*n*I-c*p*I-f*n*v+c*o*v;b.n23=g*j*x-f*m*x-g*h*I+c*m*I+f*h*v-c*j*v;
-b.n24=f*m*n-g*j*n+g*h*o-c*m*o-f*h*p+c*j*p;b.n31=k*p*x-m*w*x+m*n*A-h*p*A-k*n*v+h*w*v;b.n32=g*w*x-d*p*x-g*n*A+c*p*A+d*n*v-c*w*v;b.n33=f*m*x-g*k*x+g*h*A-c*m*A-d*h*v+c*k*v;b.n34=g*k*n-d*m*n-g*h*w+c*m*w+d*h*p-c*k*p;b.n41=j*w*x-k*o*x-j*n*A+h*o*A+k*n*I-h*w*I;b.n42=d*o*x-f*w*x+f*n*A-c*o*A-d*n*I+c*w*I;b.n43=f*k*x-d*j*x-f*h*A+c*j*A+d*h*I-c*k*I;b.n44=d*j*n-f*k*n+f*h*w-c*j*w-d*h*o+c*k*o;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*n;c[8]=a*w;return b};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,o=a.n31,y=a.n32,p=a.n33,q=a.n34,A=a.n41,C=a.n42,E=a.n43,w=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*q*C-m*p*C+m*y*E-k*q*E-j*y*w+k*p*w;b.n12=g*p*C-f*q*C-g*y*E+d*q*E+f*y*w-d*p*w;b.n13=f*m*C-g*j*C+g*k*E-d*m*E-f*k*w+d*j*w;b.n14=g*j*y-f*m*y-g*k*p+d*m*p+f*k*q-d*j*q;b.n21=m*p*A-j*q*A-m*o*E+h*q*E+j*o*w-h*p*w;b.n22=f*q*A-g*p*A+g*o*E-c*q*E-f*o*w+c*p*w;b.n23=g*j*A-f*m*A-g*h*E+c*m*E+f*h*w-c*j*w;
+b.n24=f*m*o-g*j*o+g*h*p-c*m*p-f*h*q+c*j*q;b.n31=k*q*A-m*y*A+m*o*C-h*q*C-k*o*w+h*y*w;b.n32=g*y*A-d*q*A-g*o*C+c*q*C+d*o*w-c*y*w;b.n33=f*m*A-g*k*A+g*h*C-c*m*C-d*h*w+c*k*w;b.n34=g*k*o-d*m*o-g*h*y+c*m*y+d*h*q-c*k*q;b.n41=j*y*A-k*p*A-j*o*C+h*p*C+k*o*E-h*y*E;b.n42=d*p*A-f*y*A+f*o*C-c*p*C-d*o*E+c*y*E;b.n43=f*k*A-d*j*A-f*h*C+c*j*C+d*h*E-c*k*E;b.n44=d*j*o-f*k*o+f*h*y-c*j*y-d*h*p+c*k*p;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*o;c[8]=a*y;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
 THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
@@ -48,7 +48,7 @@ this.matrixWorld.n21*b;this.matrixRotationWorld.n31=this.matrixWorld.n31*b;this.
 THREE.Object3DCounter={value:0};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?d:1)};
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(c);c=Math.sin(c);var h=a*b,k=d*f;this.w=h*g-k*c;this.x=h*c+k*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,k=a.z;a=a.w;this.x=b*a+f*g+c*k-d*h;this.y=c*a+f*h+d*g-b*k;this.z=d*a+f*k+b*h-c*g;this.w=f*a-b*g-c*h-d*k;return this},
-multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*c+h*f-k*d,n=j*d+k*c-g*f,w=j*f+g*d-h*c;c=-g*c-h*d-k*f;b.x=m*j+c*-g+n*-k-w*-h;b.y=n*j+c*-h+w*-g-m*-k;b.z=w*j+c*-k+m*-h-n*-g;return b}};
+multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,k=this.z,j=this.w,m=j*c+h*f-k*d,o=j*d+k*c-g*f,y=j*f+g*d-h*c;c=-g*c-h*d-k*f;b.x=m*j+c*-g+o*-k-y*-h;b.y=o*j+c*-h+y*-g-m*-k;b.z=y*j+c*-k+m*-h-o*-g;return b}};
 THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};
@@ -57,21 +57,21 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
 c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(M,X,pa,ba,la,ia,ga){g=M.vertices[X].position;h=M.vertices[pa].position;k=M.vertices[ba].position;j=f[la];m=f[ia];n=f[ga];w=h.x-g.x;o=k.x-g.x;p=h.y-g.y;
-x=k.y-g.y;A=h.z-g.z;I=k.z-g.z;v=m.u-j.u;J=n.u-j.u;t=m.v-j.v;K=n.v-j.v;R=1/(v*K-J*t);Q.set((K*w-t*o)*R,(K*p-t*x)*R,(K*A-t*I)*R);W.set((v*o-J*w)*R,(v*x-J*p)*R,(v*I-J*A)*R);e[X].addSelf(Q);e[pa].addSelf(Q);e[ba].addSelf(Q);O[X].addSelf(W);O[pa].addSelf(W);O[ba].addSelf(W)}var b,c,d,f,g,h,k,j,m,n,w,o,p,x,A,I,v,J,t,K,R,e=[],O=[],Q=new THREE.Vector3,W=new THREE.Vector3,U=new THREE.Vector3,aa=new THREE.Vector3,ea=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){e[b]=new THREE.Vector3;O[b]=new THREE.Vector3}b=
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(K,Y,oa,ba,la,ia,ga){g=K.vertices[Y].position;h=K.vertices[oa].position;k=K.vertices[ba].position;j=f[la];m=f[ia];o=f[ga];y=h.x-g.x;p=k.x-g.x;q=h.y-g.y;
+A=k.y-g.y;C=h.z-g.z;E=k.z-g.z;w=m.u-j.u;F=o.u-j.u;u=m.v-j.v;H=o.v-j.v;P=1/(w*H-F*u);N.set((H*y-u*p)*P,(H*q-u*A)*P,(H*C-u*E)*P);W.set((w*p-F*y)*P,(w*A-F*q)*P,(w*E-F*C)*P);e[Y].addSelf(N);e[oa].addSelf(N);e[ba].addSelf(N);M[Y].addSelf(W);M[oa].addSelf(W);M[ba].addSelf(W)}var b,c,d,f,g,h,k,j,m,o,y,p,q,A,C,E,w,F,u,H,P,e=[],M=[],N=new THREE.Vector3,W=new THREE.Vector3,S=new THREE.Vector3,aa=new THREE.Vector3,ca=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){e[b]=new THREE.Vector3;M[b]=new THREE.Vector3}b=
 0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){ea.copy(this.vertices[b].normal);d=e[b];U.copy(d);U.subSelf(ea.multiplyScalar(ea.dot(d))).normalize();aa.cross(this.vertices[b].normal,d);d=aa.dot(O[b]);d=d<0?-1:1;this.vertices[b].tangent.set(U.x,U.y,U.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){ca.copy(this.vertices[b].normal);d=e[b];S.copy(d);S.subSelf(ca.multiplyScalar(ca.dot(d))).normalize();aa.cross(this.vertices[b].normal,d);d=aa.dot(M[b]);d=d<0?-1:1;this.vertices[b].tangent.set(S.x,S.y,S.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(){function a(o,p,x,A,I,v,J){o=(x-o)*0.5;A=(A-p)*0.5;return(2*(p-x)+o+A)*J+(-3*(p-x)-2*o-A)*v+o*I+p}var b=[],c={x:0,y:0,z:0},d,f,g,h,k,j,m,n,w;this.get2DPoint=function(o,p){d=(o.length-1)*p;f=Math.floor(d);g=d-f;b[0]=f==0?f:f-1;b[1]=f;b[2]=f>o.length-2?f:f+1;b[3]=f>o.length-3?f:f+2;j=o[b[0]];m=o[b[1]];n=o[b[2]];w=o[b[3]];h=g*g;k=g*h;c.x=a(j.x,m.x,n.x,w.x,g,h,k);c.y=a(j.y,m.y,n.y,w.y,g,h,k);c.z=a(j.z,m.z,n.z,w.z,g,h,k);return c}};
+THREE.Spline=function(){function a(p,q,A,C,E,w,F){p=(A-p)*0.5;C=(C-q)*0.5;return(2*(q-A)+p+C)*F+(-3*(q-A)-2*p-C)*w+p*E+q}var b=[],c={x:0,y:0,z:0},d,f,g,h,k,j,m,o,y;this.get2DPoint=function(p,q){d=(p.length-1)*q;f=Math.floor(d);g=d-f;b[0]=f==0?f:f-1;b[1]=f;b[2]=f>p.length-2?f:f+1;b[3]=f>p.length-3?f:f+2;j=p[b[0]];m=p[b[1]];o=p[b[2]];y=p[b[3]];h=g*g;k=g*h;c.x=a(j.x,m.x,o.x,y.x,g,h,k);c.y=a(j.y,m.y,o.y,y.y,g,h,k);c.z=a(j.z,m.z,o.z,y.z,g,h,k);return c}};
 THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var d=0;d<a.length;d++)a[d].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var d=0;d<c.hierarchy.length;d++)for(var f=0;f<c.hierarchy[d].keys.length;f++){if(c.hierarchy[d].keys[f].time<0)c.hierarchy[d].keys[f].time=0;c.hierarchy[d].keys[f].index=f;if(c.hierarchy[d].keys[f].rot!==undefined&&!(c.hierarchy[d].keys[f].rot instanceof
 THREE.Quaternion)){var g=c.hierarchy[d].keys[f].rot;c.hierarchy[d].keys[f].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}}f=parseInt(c.length*c.fps,10);c.JIT={};c.JIT.hierarchy=[];for(d=0;d<c.hierarchy.length;d++)c.JIT.hierarchy.push(Array(f));c.initialized=!0}};return b}();
 THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.startTime=0;this.isPlaying=!1;this.loop=!0;this.offset=0;this.data.initialized||THREE.AnimationHandler.initData(this.data);if(a instanceof THREE.SkinnedMesh)for(var c=0;c<this.root.bones.length;c++)this.hierarchy.push(this.root.bones[c])};
 THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.001;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].matrixAutoUpdate=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
 this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
-THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,d,f,g,h,k=this.data.JIT.hierarchy,j=(new Date).getTime()*0.001-this.startTime+this.offset,m=j;if(j>this.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.001-j;j=(new Date).getTime()*0.001-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var n=0,w=this.hierarchy.length;n<w;n++){g=this.hierarchy[n];if(k[n][h]!==undefined){g.skinMatrix=
-k[n][h];g.matrixAutoUpdate=!1;g.matrixNeedsUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,n*16)}else for(var o=0;o<3;o++){c=a[o];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[n].keys[0];f=this.getNextKeyWith(c,n,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,n,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.matrixAutoUpdate=!0;g.matrixNeedsUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];f=f[c];if(c==="rot"){if(b<
-0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(n=0;n<this.hierarchy.length;n++)k[n][h]=this.hierarchy[n].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
+THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,d,f,g,h,k=this.data.JIT.hierarchy,j=(new Date).getTime()*0.001-this.startTime+this.offset,m=j;if(j>this.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.001-j;j=(new Date).getTime()*0.001-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var o=0,y=this.hierarchy.length;o<y;o++){g=this.hierarchy[o];if(k[o][h]!==undefined){g.skinMatrix=
+k[o][h];g.matrixAutoUpdate=!1;g.matrixNeedsUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,o*16)}else for(var p=0;p<3;p++){c=a[p];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[o].keys[0];f=this.getNextKeyWith(c,o,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,o,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.matrixAutoUpdate=!0;g.matrixNeedsUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];f=f[c];if(c==="rot"){if(b<
+0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)k[o][h]=this.hierarchy[o].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
 THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys;c<d.length;c++)if(d[c][a]!==undefined)return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Camera=function(a,b,c,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(g,h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);if(h)this.tmpVec.y=0;this.position.addSelf(this.tmpVec);
 this.target.position.addSelf(this.tmpVec)};this.translateZ=function(g,h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);if(h)this.tmpVec.y=0;this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -133,128 +133,127 @@ THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();
 THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
 THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,b){b===undefined&&(b=0);b=Math.abs(b);for(var c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.addChild(a)};
 THREE.LOD.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}if(this.LODs.length>1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=!1;this.LODs[d].object3D.visible=
-!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
-THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
-THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
+!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
+THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
+THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
-THREE.Projector=function(){function a(O,Q){return Q.z-O.z}function b(O,Q){var W=0,U=1,aa=O.z+O.w,ea=Q.z+Q.w,M=-O.z+O.w,X=-Q.z+Q.w;if(aa>=0&&ea>=0&&M>=0&&X>=0)return!0;else if(aa<0&&ea<0||M<0&&X<0)return!1;else{if(aa<0)W=Math.max(W,aa/(aa-ea));else ea<0&&(U=Math.min(U,aa/(aa-ea)));if(M<0)W=Math.max(W,M/(M-X));else X<0&&(U=Math.min(U,M/(M-X)));if(U<W)return!1;else{O.lerpSelf(Q,W);Q.lerpSelf(O,1-U);return!0}}}var c,d,f=[],g,h,k,j=[],m,n,w=[],o,p,x=[],A=new THREE.Vector4,I=new THREE.Vector4,v=new THREE.Matrix4,
-J=new THREE.Matrix4,t=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Vector4,R=new THREE.Vector4,e;this.projectObjects=function(O,Q,W){Q=[];var U,aa,ea;d=0;aa=O.objects;O=0;for(U=aa.length;O<U;O++){ea=aa[O];var M;if(!(M=!ea.visible))if(M=ea instanceof THREE.Mesh){a:{M=void 0;for(var X=ea.matrixWorld,pa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),ba=0;ba<6;ba++){M=t[ba].x*X.n14+t[ba].y*
-X.n24+t[ba].z*X.n34+t[ba].w;if(M<=pa){M=!1;break a}}M=!0}M=!M}if(!M){c=f[d]=f[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);c.object=ea;c.z=A.z;Q.push(c);d++}}W&&Q.sort(a);return Q};this.projectScene=function(O,Q,W){var U=[],aa=Q.near,ea=Q.far,M,X,pa,ba,la,ia,ga,ua,xa,l,z,B,u,q,E,C;k=n=p=0;Q.matrixAutoUpdate&&Q.update();v.multiply(Q.projectionMatrix,Q.matrixWorldInverse);t[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);t[1].set(v.n41+v.n11,v.n42+v.n12,v.n43+v.n13,
-v.n44+v.n14);t[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);t[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);t[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);t[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(M=0;M<6;M++){ia=t[M];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}O.update(undefined,!1,Q);ia=this.projectObjects(O,Q,!0);O=0;for(M=ia.length;O<M;O++){ga=ia[O].object;if(ga.visible){ua=ga.matrixWorld;z=ga.matrixRotationWorld;xa=ga.materials;
-l=ga.overdraw;if(ga instanceof THREE.Mesh){B=ga.geometry;u=B.vertices;X=0;for(pa=u.length;X<pa;X++){q=u[X];q.positionWorld.copy(q.position);ua.multiplyVector3(q.positionWorld);ba=q.positionScreen;ba.copy(q.positionWorld);v.multiplyVector4(ba);ba.x/=ba.w;ba.y/=ba.w;q.__visible=ba.z>aa&&ba.z<ea}B=B.faces;X=0;for(pa=B.length;X<pa;X++){q=B[X];if(q instanceof THREE.Face3){ba=u[q.a];la=u[q.b];E=u[q.c];if(ba.__visible&&la.__visible&&E.__visible&&(ga.doubleSided||ga.flipSided!=(E.positionScreen.x-ba.positionScreen.x)*
-(la.positionScreen.y-ba.positionScreen.y)-(E.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(E.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(E.positionScreen);g.normalWorld.copy(q.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(q.centroid);
-ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);E=q.vertexNormals;e=g.vertexNormalsWorld;ba=0;for(la=E.length;ba<la;ba++){C=e[ba]=e[ba]||new THREE.Vector3;C.copy(E[ba]);z.multiplyVector3(C)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=q.materials;g.overdraw=l;if(ga.geometry.uvs[X]){g.uvs[0]=ga.geometry.uvs[X][0];g.uvs[1]=ga.geometry.uvs[X][1];g.uvs[2]=ga.geometry.uvs[X][2]}U.push(g);k++}}else if(q instanceof THREE.Face4){ba=
-u[q.a];la=u[q.b];E=u[q.c];C=u[q.d];if(ba.__visible&&la.__visible&&E.__visible&&C.__visible&&(ga.doubleSided||ga.flipSided!=((C.positionScreen.x-ba.positionScreen.x)*(la.positionScreen.y-ba.positionScreen.y)-(C.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0||(la.positionScreen.x-E.positionScreen.x)*(C.positionScreen.y-E.positionScreen.y)-(la.positionScreen.y-E.positionScreen.y)*(C.positionScreen.x-E.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);
-g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(C.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(C.positionScreen);g.normalWorld.copy(q.normal);z.multiplyVector3(g.normalWorld);g.centroidWorld.copy(q.centroid);ua.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=q.materials;g.overdraw=
-l;if(ga.geometry.uvs[X]){g.uvs[0]=ga.geometry.uvs[X][0];g.uvs[1]=ga.geometry.uvs[X][1];g.uvs[2]=ga.geometry.uvs[X][3]}U.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(la.positionWorld);h.v2.positionWorld.copy(E.positionWorld);h.v3.positionWorld.copy(C.positionWorld);h.v1.positionScreen.copy(la.positionScreen);h.v2.positionScreen.copy(E.positionScreen);h.v3.positionScreen.copy(C.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);
-h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=q.materials;h.overdraw=l;if(ga.geometry.uvs[X]){h.uvs[0]=ga.geometry.uvs[X][1];h.uvs[1]=ga.geometry.uvs[X][2];h.uvs[2]=ga.geometry.uvs[X][3]}U.push(h);k++}}}}else if(ga instanceof THREE.Line){J.multiply(v,ua);u=ga.geometry.vertices;q=u[0];q.positionScreen.copy(q.position);J.multiplyVector4(q.positionScreen);X=1;for(pa=u.length;X<pa;X++){ba=u[X];ba.positionScreen.copy(ba.position);J.multiplyVector4(ba.positionScreen);la=u[X-1];K.copy(ba.positionScreen);
-R.copy(la.positionScreen);if(b(K,R)){K.multiplyScalar(1/K.w);R.multiplyScalar(1/R.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(K);m.v2.positionScreen.copy(R);m.z=Math.max(K.z,R.z);m.materials=ga.materials;U.push(m);n++}}}else if(ga instanceof THREE.Particle){I.set(ga.position.x,ga.position.y,ga.position.z,1);v.multiplyVector4(I);I.z/=I.w;if(I.z>0&&I.z<1){o=x[p]=x[p]||new THREE.RenderableParticle;o.x=I.x/I.w;o.y=I.y/I.w;o.z=I.z;o.rotation=ga.rotation.z;o.scale.x=ga.scale.x*Math.abs(o.x-
-(I.x+Q.projectionMatrix.n11)/(I.w+Q.projectionMatrix.n14));o.scale.y=ga.scale.y*Math.abs(o.y-(I.y+Q.projectionMatrix.n22)/(I.w+Q.projectionMatrix.n24));o.materials=ga.materials;U.push(o);p++}}}}W&&U.sort(a);return U};this.unprojectVector=function(O,Q){var W=Q.matrixWorld.clone();W.multiplySelf(THREE.Matrix4.makeInvert(Q.projectionMatrix));W.multiplyVector3(O);return O}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,o,p,x,A;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){o=a[j];if(o instanceof THREE.RenderableParticle){x=o.x*f+f;A=o.y*g+g;n=0;for(w=o.material.length;n<w;n++){p=o.material[n];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=x+"px";p.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ha){if(o!=ha)m.globalAlpha=o=ha}function b(ha){if(p!=ha){switch(ha){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}p=ha}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),n=new THREE.Color(0),w=0,o=1,p=0,x=null,A=null,I=1,v,J,t,K,R,e,O,Q,W,U=new THREE.Color,
-aa=new THREE.Color,ea=new THREE.Color,M=new THREE.Color,X=new THREE.Color,pa,ba,la,ia,ga,ua,xa,l,z,B=new THREE.Rectangle,u=new THREE.Rectangle,q=new THREE.Rectangle,E=!1,C=new THREE.Color,G=new THREE.Color,H=new THREE.Color,y=new THREE.Color,D=Math.PI*2,F=new THREE.Vector3,T,P,fa,ka,ra,na,ma=16;T=document.createElement("canvas");T.width=T.height=2;P=T.getContext("2d");P.fillStyle="rgba(0,0,0,1)";P.fillRect(0,0,2,2);fa=P.getImageData(0,0,2,2);ka=fa.data;ra=document.createElement("canvas");ra.width=
-ra.height=ma;na=ra.getContext("2d");na.translate(-ma/2,-ma/2);na.scale(ma,ma);ma--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ha,Ca){g=ha;h=Ca;k=g/2;j=h/2;f.width=g;f.height=h;B.set(-k,-j,k,j);o=1;p=0;A=x=null;I=1};this.setClearColor=function(ha,Ca){n=ha;w=Ca;u.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(ha,Ca){n.setHex(ha);w=Ca;u.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=
-function(){m.setTransform(1,0,0,-1,k,j);if(!u.isEmpty()){u.inflate(1);u.minSelf(B);if(n.hex==0&&w==0)m.clearRect(u.getX(),u.getY(),u.getWidth(),u.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+w+")";m.fillRect(u.getX(),u.getY(),u.getWidth(),u.getHeight())}u.empty()}};this.render=function(ha,Ca){function S(L){var ja,ca,V,Y=L.lights;G.setRGB(0,0,0);H.setRGB(0,0,0);y.setRGB(0,0,0);L=0;for(ja=Y.length;L<ja;L++){ca=
-Y[L];V=ca.color;if(ca instanceof THREE.AmbientLight){G.r+=V.r;G.g+=V.g;G.b+=V.b}else if(ca instanceof THREE.DirectionalLight){H.r+=V.r;H.g+=V.g;H.b+=V.b}else if(ca instanceof THREE.PointLight){y.r+=V.r;y.g+=V.g;y.b+=V.b}}}function Ga(L,ja,ca,V){var Y,qa,Da,Ea,Ia=L.lights;L=0;for(Y=Ia.length;L<Y;L++){qa=Ia[L];Da=qa.color;Ea=qa.intensity;if(qa instanceof THREE.DirectionalLight){qa=ca.dot(qa.position)*Ea;if(qa>0){V.r+=Da.r*qa;V.g+=Da.g*qa;V.b+=Da.b*qa}}else if(qa instanceof THREE.PointLight){F.sub(qa.position,
-ja);F.normalize();qa=ca.dot(F)*Ea;if(qa>0){V.r+=Da.r*qa;V.g+=Da.g*qa;V.b+=Da.b*qa}}}}function Ha(L,ja,ca){if(ca.opacity!=0){a(ca.opacity);b(ca.blending);var V,Y,qa,Da,Ea,Ia;if(ca instanceof THREE.ParticleBasicMaterial){if(ca.map){Da=ca.map.image;Ea=Da.width>>1;Ia=Da.height>>1;Y=ja.scale.x*k;qa=ja.scale.y*j;ca=Y*Ea;V=qa*Ia;q.set(L.x-ca,L.y-V,L.x+ca,L.y+V);if(B.instersects(q)){m.save();m.translate(L.x,L.y);m.rotate(-ja.rotation);m.scale(Y,-qa);m.translate(-Ea,-Ia);m.drawImage(Da,0,0);m.restore()}}}else if(ca instanceof
-THREE.ParticleCircleMaterial){if(E){C.r=G.r+H.r+y.r;C.g=G.g+H.g+y.g;C.b=G.b+H.b+y.b;U.r=ca.color.r*C.r;U.g=ca.color.g*C.g;U.b=ca.color.b*C.b;U.updateStyleString()}else U.__styleString=ca.color.__styleString;ca=ja.scale.x*k;V=ja.scale.y*j;q.set(L.x-ca,L.y-V,L.x+ca,L.y+V);if(B.instersects(q)){Y=U.__styleString;if(A!=Y)m.fillStyle=A=Y;m.save();m.translate(L.x,L.y);m.rotate(-ja.rotation);m.scale(ca,V);m.beginPath();m.arc(0,0,1,0,D,!0);m.closePath();m.fill();m.restore()}}}}function La(L,ja,ca,V){if(V.opacity!=
-0){a(V.opacity);b(V.blending);m.beginPath();m.moveTo(L.positionScreen.x,L.positionScreen.y);m.lineTo(ja.positionScreen.x,ja.positionScreen.y);m.closePath();if(V instanceof THREE.LineBasicMaterial){U.__styleString=V.color.__styleString;L=V.linewidth;if(I!=L)m.lineWidth=I=L;L=U.__styleString;if(x!=L)m.strokeStyle=x=L;m.stroke();q.inflate(V.linewidth*2)}}}function da(L,ja,ca,V,Y,qa){if(Y.opacity!=0){a(Y.opacity);b(Y.blending);K=L.positionScreen.x;R=L.positionScreen.y;e=ja.positionScreen.x;O=ja.positionScreen.y;
-Q=ca.positionScreen.x;W=ca.positionScreen.y;m.beginPath();m.moveTo(K,R);m.lineTo(e,O);m.lineTo(Q,W);m.lineTo(K,R);m.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.mapping instanceof THREE.UVMapping&&sa(K,R,e,O,Q,W,Y.map.image,V.uvs[0].u,V.uvs[0].v,V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);else if(Y.envMap){if(Y.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=Ca.matrixWorldInverse;F.copy(V.vertexNormalsWorld[0]);ia=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;ga=-(F.x*
-L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;F.copy(V.vertexNormalsWorld[1]);ua=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;xa=-(F.x*L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;F.copy(V.vertexNormalsWorld[2]);l=(F.x*L.n11+F.y*L.n12+F.z*L.n13)*0.5+0.5;z=-(F.x*L.n21+F.y*L.n22+F.z*L.n23)*0.5+0.5;sa(K,R,e,O,Q,W,Y.envMap.image,ia,ga,ua,xa,l,z)}}else Y.wireframe?Z(Y.color.__styleString,Y.wireframeLinewidth):$(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof
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-e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(H=0;H<6;++H)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+H,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image[H]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_CUBE_MAP,B.image.__webGLTextureCube)}}else{if(B.needsUpdate){if(B.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
-B.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(B.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(B.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(B.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(B.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}else{B.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.texImage2D(e.TEXTURE_2D,
-0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,B.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(B.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(B.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(B.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(B.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null);B.__wasSetOnce=!0}B.needsUpdate=!1}e.activeTexture(e.TEXTURE0+z);e.bindTexture(e.TEXTURE_2D,B.__webGLTexture)}}}e.uniformMatrix4fv(C.modelViewMatrix,
-!1,q._modelViewMatrixArray);e.uniformMatrix3fv(C.normalMatrix,!1,q._normalMatrixArray);(u instanceof THREE.MeshShaderMaterial||u instanceof THREE.MeshPhongMaterial||u.envMap)&&e.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(u instanceof THREE.MeshShaderMaterial||u.envMap||u.skinning)&&e.uniformMatrix4fv(C.objectMatrix,!1,q._objectMatrixArray);(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshShaderMaterial||u.skinning)&&e.uniformMatrix4fv(C.viewMatrix,
-!1,la);if(u.skinning){e.uniformMatrix4fv(C.cameraInverseMatrix,!1,la);e.uniformMatrix4fv(C.boneGlobalMatrices,!1,q.boneMatrices)}return E}function f(l,z,B,u,q,E){l=d(l,z,B,u,E).attributes;e.bindBuffer(e.ARRAY_BUFFER,q.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,
-3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(q.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(q.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);
-if(u.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,
-4,e.FLOAT,!1,0,0)}if(E instanceof THREE.Mesh)if(u.wireframe){e.lineWidth(u.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);e.drawElements(e.LINES,q.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,q.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(E instanceof THREE.Line){E=E.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(E,0,q.__webGLLineCount)}else if(E instanceof
-THREE.ParticleSystem)e.drawArrays(e.POINTS,0,q.__webGLParticleCount);else E instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,q.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.position);e.vertexAttribPointer(z.attributes.position,
-3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(z.attributes.normal);e.vertexAttribPointer(z.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(U!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);U=l.doubleSided}if(aa!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);aa=l.flipSided}}function k(l){if(M!=
-l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);M=l}}function j(l){X[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);X[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);X[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);X[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);X[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);X[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=X[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}
-function m(l){for(var z=l.matrixWorld,B=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),u=0;u<6;u++){l=X[u].x*z.n14+X[u].y*z.n24+X[u].z*z.n34+X[u].w;if(l<=B)return!1}return!0}function n(l,z){l.list[l.count]=z;l.count+=1}function w(l){var z,B,u=l.object,q=l.opaque,E=l.transparent;E.count=0;l=q.count=0;for(z=u.materials.length;l<z;l++){B=u.materials[l];B.opacity&&B.opacity<1||B.blending!=THREE.NormalBlending?n(E,B):n(q,B)}}function o(l){var z,B,u,q,E=l.object,C=l.buffer,
-G=l.opaque,H=l.transparent;H.count=0;l=G.count=0;for(u=E.materials.length;l<u;l++){z=E.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(B=C.materials.length;z<B;z++)(q=C.materials[z])&&(q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?n(H,q):n(G,q))}else{q=z;q.opacity&&q.opacity<1||q.blending!=THREE.NormalBlending?n(H,q):n(G,q)}}}function p(l,z){return z.z-l.z}function x(l){function z(F){var T=[];B=0;for(u=F.length;B<u;B++)F[B]==undefined?T.push("undefined"):T.push(F[B].id);return T.join("_")}
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-l.geometryGroups[y].vertices+=C}}function A(l,z,B,u,q){if(z[B]==undefined){l.push({buffer:u,object:q,opaque:{list:[],count:0},transparent:{list:[],count:0}});z[B]=1}}function I(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function v(l){if(l!=ea){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,
-e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ea=l}}function J(l,z){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,
-l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,K(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,K(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,K(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,K(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,K(l.format),l.width,l.height,0,K(l.format),K(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,
-l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var B,u,q;if(l){B=l.__webGLFramebuffer;u=l.width;q=l.height}else{B=null;u=R.width;q=R.height}if(B!=Q){e.bindFramebuffer(e.FRAMEBUFFER,B);e.viewport(0,0,u,q);z&&e.clear(e.COLOR_BUFFER_BIT|
-e.DEPTH_BUFFER_BIT);Q=B}}function t(l,z){var B;if(l=="fragment")B=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(B=e.createShader(e.VERTEX_SHADER));e.shaderSource(B,z);e.compileShader(B);if(!e.getShaderParameter(B,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(B));return null}return B}function K(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;
-case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;
-case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var R=document.createElement("canvas"),e,O=null,Q=null,W=this,U=null,aa=null,ea=null,M=null,X=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
-pa=new THREE.Matrix4,ba=new Float32Array(16),la=new Float32Array(16),ia=new THREE.Vector4,ga=!0,ua=new THREE.Color(0),xa=0;if(a){if(a.antialias!==undefined)ga=a.antialias;a.clearColor!==undefined&&ua.setHex(a.clearColor);if(a.clearAlpha!==undefined)xa=a.clearAlpha}this.domElement=R;this.autoClear=!0;this.sortObjects=!1;(function(l,z,B){try{e=R.getContext("experimental-webgl",{antialias:l})}catch(u){console.log(u)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);
-e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(z.r,z.g,z.b,B);_cullEnabled=!0})(ga,ua,xa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,z){R.width=l;R.height=z;e.viewport(0,0,R.width,R.height)};this.setClearColorHex=function(l,z){var B=new THREE.Color(l);e.clearColor(B.r,B.g,B.b,z)};this.setClearColor=
-function(l,z){e.clearColor(l.r,l.g,l.b,z)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,B){var u,q;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);
-else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var E,C,G,H;q=G=H=0;for(E=z.length;q<E;q++){C=z[q];C instanceof THREE.DirectionalLight&&G++;C instanceof THREE.PointLight&&H++}if(H+G<=4)z=G;else{z=Math.ceil(4*G/(H+G));H=4-z}q={directional:z,point:H};H=l.fragmentShader;z=l.vertexShader;E={fog:B,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:q.directional,
-maxPointLights:q.point};B=e.createProgram();q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.fog?"#define USE_FOG":"",E.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");E=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
-0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.map?"#define USE_MAP":"",E.envMap?"#define USE_ENVMAP":"",E.lightMap?"#define USE_LIGHTMAP":"",E.vertexColors?"#define USE_COLOR":"",E.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-e.attachShader(B,t("fragment",q+H));e.attachShader(B,t("vertex",E+z));e.linkProgram(B);e.getProgramParameter(B,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(B,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");B.uniforms={};B.attributes={};l.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(u in l.uniforms)B.push(u);u=l.program;H=0;for(z=B.length;H<
-z;H++){q=B[H];u.uniforms[q]=e.getUniformLocation(u,q)}u=l.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];H=0;for(z=B.length;H<z;H++){q=B[H];u.attributes[q]=e.getAttribLocation(u,q)}u=l.program.attributes;e.enableVertexAttribArray(u.position);u.color>=0&&e.enableVertexAttribArray(u.color);u.normal>=0&&e.enableVertexAttribArray(u.normal);u.tangent>=0&&e.enableVertexAttribArray(u.tangent);if(l.skinning&&u.skinVertexA>=0&&u.skinVertexB>=
-0&&u.skinIndex>=0&&u.skinWeight>=0){e.enableVertexAttribArray(u.skinVertexA);e.enableVertexAttribArray(u.skinVertexB);e.enableVertexAttribArray(u.skinIndex);e.enableVertexAttribArray(u.skinWeight)}};this.render=function(l,z,B,u){var q,E,C,G,H,y,D,F,T=l.lights,P=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(la);z.projectionMatrix.flattenToArray(ba);pa.multiply(z.projectionMatrix,z.matrixWorldInverse);j(pa);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,
-!1,z);this.initWebGLObjects(l,z);J(B,u!==undefined?u:!0);this.autoClear&&this.clear();H=l.__webGLObjects.length;for(u=0;u<H;u++){q=l.__webGLObjects[u];D=q.object;if(D.visible)if(!(D instanceof THREE.Mesh)||m(D)){D.matrixWorld.flattenToArray(D._objectMatrixArray);I(D,z);o(q);q.render=!0;if(this.sortObjects){ia.copy(D.position);pa.multiplyVector3(ia);q.z=ia.z}}else q.render=!1;else q.render=!1}this.sortObjects&&l.__webGLObjects.sort(p);y=l.__webGLObjectsImmediate.length;for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];
-D=q.object;if(D.visible){D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray);I(D,z);w(q)}}v(THREE.NormalBlending);for(u=0;u<H;u++){q=l.__webGLObjects[u];if(q.render){D=q.object;F=q.buffer;C=q.opaque;h(D);for(q=0;q<C.count;q++){G=C.list[q];k(G.depthTest);f(z,T,P,G,F,D)}}}for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];D=q.object;if(D.visible){C=q.opaque;h(D);for(q=0;q<C.count;q++){G=C.list[q];k(G.depthTest);E=d(z,T,P,G,D);D.render(function(fa){g(fa,E)})}}}for(u=0;u<H;u++){q=l.__webGLObjects[u];
-if(q.render){D=q.object;F=q.buffer;C=q.transparent;h(D);for(q=0;q<C.count;q++){G=C.list[q];v(G.blending);k(G.depthTest);f(z,T,P,G,F,D)}}}for(u=0;u<y;u++){q=l.__webGLObjectsImmediate[u];D=q.object;if(D.visible){C=q.transparent;h(D);for(q=0;q<C.count;q++){G=C.list[q];v(G.blending);k(G.depthTest);E=d(z,T,P,G,D);D.render(function(fa){g(fa,E)})}}}if(B&&B.minFilter!==THREE.NearestFilter&&B.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,B.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,
-null)}};this.initWebGLObjects=function(l,z){if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}for(var B=0,u=l.objects.length;B<u;B++){var q=l.objects[B],E=l,C=z,G=void 0,H=void 0,y=void 0,D=void 0;if(E.__webGLObjectsMap[q.id]==undefined){E.__webGLObjectsMap[q.id]={};q._modelViewMatrix=new THREE.Matrix4;q._normalMatrixArray=new Float32Array(9);q._modelViewMatrixArray=new Float32Array(16);q._objectMatrixArray=new Float32Array(16);q.matrixWorld.flattenToArray(q._objectMatrixArray)}D=
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-e.createBuffer();C.__webGLSkinIndicesBuffer=e.createBuffer();C.__webGLSkinWeightsBuffer=e.createBuffer();C.__webGLFaceBuffer=e.createBuffer();C.__webGLLineBuffer=e.createBuffer();C=y;var F=q,T=void 0,P=void 0,fa=0,ka=E=0,ra=F.geometry.faces,na=C.faces;T=0;for(P=na.length;T<P;T++){fi=na[T];face=ra[fi];if(face instanceof THREE.Face3){fa+=3;E+=1;ka+=3}else if(face instanceof THREE.Face4){fa+=4;E+=2;ka+=4}}C.__vertexArray=new Float32Array(fa*3);C.__normalArray=new Float32Array(fa*3);C.__tangentArray=
-new Float32Array(fa*4);C.__colorArray=new Float32Array(fa*3);C.__uvArray=new Float32Array(fa*2);C.__uv2Array=new Float32Array(fa*2);C.__skinVertexAArray=new Float32Array(fa*4);C.__skinVertexBArray=new Float32Array(fa*4);C.__skinIndexArray=new Float32Array(fa*4);C.__skinWeightArray=new Float32Array(fa*4);C.__faceArray=new Uint16Array(E*3);C.__lineArray=new Uint16Array(ka*2);P=T=C;fa=void 0;ra=void 0;var ma=void 0,ha=void 0;ma=void 0;na=!1;fa=0;for(ra=F.materials.length;fa<ra;fa++){ma=F.materials[fa];
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-C.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,oa,E)}if(Ea&&fa>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,E)}if(Ea&&ra>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Ta,E)}if(Da){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ja,E);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ca,E)}if(N>0){e.bindBuffer(e.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);
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-e.bufferData(e.ARRAY_BUFFER,na,y)}if(ma){for(P=0;P<ka;P++){color=E[P];C=P*3;T[C]=color.r;T[C+1]=color.g;T[C+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,G.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,T,y)}}A(objlist,D,0,H,q);H.__dirtyVertices=!1;H.__dirtyColors=!1}else if(q instanceof THREE.ParticleSystem){H=q.geometry;if(!H.__webGLVertexBuffer){G=H;G.__webGLVertexBuffer=e.createBuffer();G.__webGLColorBuffer=e.createBuffer();G=H;y=G.vertices.length;G.__vertexArray=new Float32Array(y*3);G.__colorArray=
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-1;B>=0;B--){u=l.__webGLObjects[B].object;z==u&&l.__webGLObjects.splice(B,1)}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
-envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
-map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
-lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+THREE.Projector=function(){function a(M,N){return N.z-M.z}function b(M,N){var W=0,S=1,aa=M.z+M.w,ca=N.z+N.w,K=-M.z+M.w,Y=-N.z+N.w;if(aa>=0&&ca>=0&&K>=0&&Y>=0)return!0;else if(aa<0&&ca<0||K<0&&Y<0)return!1;else{if(aa<0)W=Math.max(W,aa/(aa-ca));else ca<0&&(S=Math.min(S,aa/(aa-ca)));if(K<0)W=Math.max(W,K/(K-Y));else Y<0&&(S=Math.min(S,K/(K-Y)));if(S<W)return!1;else{M.lerpSelf(N,W);N.lerpSelf(M,1-S);return!0}}}var c,d,f=[],g,h,k,j=[],m,o,y=[],p,q,A=[],C=new THREE.Vector4,E=new THREE.Vector4,w=new THREE.Matrix4,
+F=new THREE.Matrix4,u=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Vector4,P=new THREE.Vector4,e;this.projectObjects=function(M,N,W){N=[];var S,aa,ca;d=0;aa=M.objects;M=0;for(S=aa.length;M<S;M++){ca=aa[M];var K;if(!(K=!ca.visible))if(K=ca instanceof THREE.Mesh){a:{K=void 0;for(var Y=ca.matrixWorld,oa=-ca.geometry.boundingSphere.radius*Math.max(ca.scale.x,Math.max(ca.scale.y,ca.scale.z)),ba=0;ba<6;ba++){K=u[ba].x*Y.n14+u[ba].y*
+Y.n24+u[ba].z*Y.n34+u[ba].w;if(K<=oa){K=!1;break a}}K=!0}K=!K}if(!K){c=f[d]=f[d]||new THREE.RenderableObject;C.copy(ca.position);w.multiplyVector3(C);c.object=ca;c.z=C.z;N.push(c);d++}}W&&N.sort(a);return N};this.projectScene=function(M,N,W){var S=[],aa=N.near,ca=N.far,K,Y,oa,ba,la,ia,ga,qa,ua,l,x,v,n,t,B,J;k=o=q=0;N.matrixAutoUpdate&&N.update();w.multiply(N.projectionMatrix,N.matrixWorldInverse);u[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);u[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,
+w.n44+w.n14);u[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);u[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);u[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);u[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(K=0;K<6;K++){ia=u[K];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}M.update(undefined,!1,N);ia=this.projectObjects(M,N,!0);M=0;for(K=ia.length;M<K;M++){ga=ia[M].object;if(ga.visible){qa=ga.matrixWorld;x=ga.matrixRotationWorld;ua=ga.materials;
+l=ga.overdraw;if(ga instanceof THREE.Mesh){v=ga.geometry;n=v.vertices;Y=0;for(oa=n.length;Y<oa;Y++){t=n[Y];t.positionWorld.copy(t.position);qa.multiplyVector3(t.positionWorld);ba=t.positionScreen;ba.copy(t.positionWorld);w.multiplyVector4(ba);ba.x/=ba.w;ba.y/=ba.w;t.__visible=ba.z>aa&&ba.z<ca}v=v.faces;Y=0;for(oa=v.length;Y<oa;Y++){t=v[Y];if(t instanceof THREE.Face3){ba=n[t.a];la=n[t.b];B=n[t.c];if(ba.__visible&&la.__visible&&B.__visible&&(ga.doubleSided||ga.flipSided!=(B.positionScreen.x-ba.positionScreen.x)*
+(la.positionScreen.y-ba.positionScreen.y)-(B.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(B.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(B.positionScreen);g.normalWorld.copy(t.normal);x.multiplyVector3(g.normalWorld);g.centroidWorld.copy(t.centroid);
+qa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);B=t.vertexNormals;e=g.vertexNormalsWorld;ba=0;for(la=B.length;ba<la;ba++){J=e[ba]=e[ba]||new THREE.Vector3;J.copy(B[ba]);x.multiplyVector3(J)}g.z=g.centroidScreen.z;g.meshMaterials=ua;g.faceMaterials=t.materials;g.overdraw=l;if(ga.geometry.uvs[Y]){g.uvs[0]=ga.geometry.uvs[Y][0];g.uvs[1]=ga.geometry.uvs[Y][1];g.uvs[2]=ga.geometry.uvs[Y][2]}S.push(g);k++}}else if(t instanceof THREE.Face4){ba=
+n[t.a];la=n[t.b];B=n[t.c];J=n[t.d];if(ba.__visible&&la.__visible&&B.__visible&&J.__visible&&(ga.doubleSided||ga.flipSided!=((J.positionScreen.x-ba.positionScreen.x)*(la.positionScreen.y-ba.positionScreen.y)-(J.positionScreen.y-ba.positionScreen.y)*(la.positionScreen.x-ba.positionScreen.x)<0||(la.positionScreen.x-B.positionScreen.x)*(J.positionScreen.y-B.positionScreen.y)-(la.positionScreen.y-B.positionScreen.y)*(J.positionScreen.x-B.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);
+g.v2.positionWorld.copy(la.positionWorld);g.v3.positionWorld.copy(J.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(la.positionScreen);g.v3.positionScreen.copy(J.positionScreen);g.normalWorld.copy(t.normal);x.multiplyVector3(g.normalWorld);g.centroidWorld.copy(t.centroid);qa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=ua;g.faceMaterials=t.materials;g.overdraw=
+l;if(ga.geometry.uvs[Y]){g.uvs[0]=ga.geometry.uvs[Y][0];g.uvs[1]=ga.geometry.uvs[Y][1];g.uvs[2]=ga.geometry.uvs[Y][3]}S.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(la.positionWorld);h.v2.positionWorld.copy(B.positionWorld);h.v3.positionWorld.copy(J.positionWorld);h.v1.positionScreen.copy(la.positionScreen);h.v2.positionScreen.copy(B.positionScreen);h.v3.positionScreen.copy(J.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);
+h.z=h.centroidScreen.z;h.meshMaterials=ua;h.faceMaterials=t.materials;h.overdraw=l;if(ga.geometry.uvs[Y]){h.uvs[0]=ga.geometry.uvs[Y][1];h.uvs[1]=ga.geometry.uvs[Y][2];h.uvs[2]=ga.geometry.uvs[Y][3]}S.push(h);k++}}}}else if(ga instanceof THREE.Line){F.multiply(w,qa);n=ga.geometry.vertices;t=n[0];t.positionScreen.copy(t.position);F.multiplyVector4(t.positionScreen);Y=1;for(oa=n.length;Y<oa;Y++){ba=n[Y];ba.positionScreen.copy(ba.position);F.multiplyVector4(ba.positionScreen);la=n[Y-1];H.copy(ba.positionScreen);
+P.copy(la.positionScreen);if(b(H,P)){H.multiplyScalar(1/H.w);P.multiplyScalar(1/P.w);m=y[o]=y[o]||new THREE.RenderableLine;m.v1.positionScreen.copy(H);m.v2.positionScreen.copy(P);m.z=Math.max(H.z,P.z);m.materials=ga.materials;S.push(m);o++}}}else if(ga instanceof THREE.Particle){E.set(ga.position.x,ga.position.y,ga.position.z,1);w.multiplyVector4(E);E.z/=E.w;if(E.z>0&&E.z<1){p=A[q]=A[q]||new THREE.RenderableParticle;p.x=E.x/E.w;p.y=E.y/E.w;p.z=E.z;p.rotation=ga.rotation.z;p.scale.x=ga.scale.x*Math.abs(p.x-
+(E.x+N.projectionMatrix.n11)/(E.w+N.projectionMatrix.n14));p.scale.y=ga.scale.y*Math.abs(p.y-(E.y+N.projectionMatrix.n22)/(E.w+N.projectionMatrix.n24));p.materials=ga.materials;S.push(p);q++}}}}W&&S.sort(a);return S};this.unprojectVector=function(M,N){var W=N.matrixWorld.clone();W.multiplySelf(THREE.Matrix4.makeInvert(N.projectionMatrix));W.multiplyVector3(M);return M}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,o,y,p,q,A,C;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){p=a[j];if(p instanceof THREE.RenderableParticle){A=p.x*f+f;C=p.y*g+g;o=0;for(y=p.material.length;o<y;o++){q=p.material[o];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=A+"px";q.style.top=C+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ma){if(p!=ma)m.globalAlpha=p=ma}function b(ma){if(q!=ma){switch(ma){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=ma}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),o=new THREE.Color(0),y=0,p=1,q=0,A=null,C=null,E=1,w,F,u,H,P,e,M,N,W,S=new THREE.Color,
+aa=new THREE.Color,ca=new THREE.Color,K=new THREE.Color,Y=new THREE.Color,oa,ba,la,ia,ga,qa,ua,l,x,v=new THREE.Rectangle,n=new THREE.Rectangle,t=new THREE.Rectangle,B=!1,J=new THREE.Color,Q=new THREE.Color,G=new THREE.Color,z=new THREE.Color,D=Math.PI*2,I=new THREE.Vector3,T,U,ea,da,xa,R,Da=16;T=document.createElement("canvas");T.width=T.height=2;U=T.getContext("2d");U.fillStyle="rgba(0,0,0,1)";U.fillRect(0,0,2,2);ea=U.getImageData(0,0,2,2);da=ea.data;xa=document.createElement("canvas");xa.width=
+xa.height=Da;R=xa.getContext("2d");R.translate(-Da/2,-Da/2);R.scale(Da,Da);Da--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ma,Aa){g=ma;h=Aa;k=g/2;j=h/2;f.width=g;f.height=h;v.set(-k,-j,k,j);p=1;q=0;C=A=null;E=1};this.setClearColor=function(ma,Aa){o=ma;y=Aa};this.setClearColorHex=function(ma,Aa){o.setHex(ma);y=Aa};this.clear=function(){m.setTransform(1,0,0,-1,k,j);if(!n.isEmpty()){n.inflate(1);n.minSelf(v);if(o.hex==0&&y==0)m.clearRect(n.getX(),
+n.getY(),n.getWidth(),n.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+y+")";m.fillRect(n.getX(),n.getY(),n.getWidth(),n.getHeight())}n.empty()}};this.render=function(ma,Aa){function Z(O){var ka,ha,V,fa=O.lights;Q.setRGB(0,0,0);G.setRGB(0,0,0);z.setRGB(0,0,0);O=0;for(ka=fa.length;O<ka;O++){ha=fa[O];V=ha.color;if(ha instanceof THREE.AmbientLight){Q.r+=V.r;Q.g+=V.g;Q.b+=V.b}else if(ha instanceof THREE.DirectionalLight){G.r+=
+V.r;G.g+=V.g;G.b+=V.b}else if(ha instanceof THREE.PointLight){z.r+=V.r;z.g+=V.g;z.b+=V.b}}}function X(O,ka,ha,V){var fa,pa,Ca,va,Ea=O.lights;O=0;for(fa=Ea.length;O<fa;O++){pa=Ea[O];Ca=pa.color;va=pa.intensity;if(pa instanceof THREE.DirectionalLight){pa=ha.dot(pa.position)*va;if(pa>0){V.r+=Ca.r*pa;V.g+=Ca.g*pa;V.b+=Ca.b*pa}}else if(pa instanceof THREE.PointLight){I.sub(pa.position,ka);I.normalize();pa=ha.dot(I)*va;if(pa>0){V.r+=Ca.r*pa;V.g+=Ca.g*pa;V.b+=Ca.b*pa}}}}function $(O,ka,ha){if(ha.opacity!=
+0){a(ha.opacity);b(ha.blending);var V,fa,pa,Ca,va,Ea;if(ha instanceof THREE.ParticleBasicMaterial){if(ha.map){Ca=ha.map.image;va=Ca.width>>1;Ea=Ca.height>>1;fa=ka.scale.x*k;pa=ka.scale.y*j;ha=fa*va;V=pa*Ea;t.set(O.x-ha,O.y-V,O.x+ha,O.y+V);if(v.instersects(t)){m.save();m.translate(O.x,O.y);m.rotate(-ka.rotation);m.scale(fa,-pa);m.translate(-va,-Ea);m.drawImage(Ca,0,0);m.restore()}}}else if(ha instanceof THREE.ParticleCircleMaterial){if(B){J.r=Q.r+G.r+z.r;J.g=Q.g+G.g+z.g;J.b=Q.b+G.b+z.b;S.r=ha.color.r*
+J.r;S.g=ha.color.g*J.g;S.b=ha.color.b*J.b;S.updateStyleString()}else S.__styleString=ha.color.__styleString;ha=ka.scale.x*k;V=ka.scale.y*j;t.set(O.x-ha,O.y-V,O.x+ha,O.y+V);if(v.instersects(t)){fa=S.__styleString;if(C!=fa)m.fillStyle=C=fa;m.save();m.translate(O.x,O.y);m.rotate(-ka.rotation);m.scale(ha,V);m.beginPath();m.arc(0,0,1,0,D,!0);m.closePath();m.fill();m.restore()}}}}function sa(O,ka,ha,V){if(V.opacity!=0){a(V.opacity);b(V.blending);m.beginPath();m.moveTo(O.positionScreen.x,O.positionScreen.y);
+m.lineTo(ka.positionScreen.x,ka.positionScreen.y);m.closePath();if(V instanceof THREE.LineBasicMaterial){S.__styleString=V.color.__styleString;O=V.linewidth;if(E!=O)m.lineWidth=E=O;O=S.__styleString;if(A!=O)m.strokeStyle=A=O;m.stroke();t.inflate(V.linewidth*2)}}}function Fa(O,ka,ha,V,fa,pa){if(fa.opacity!=0){a(fa.opacity);b(fa.blending);H=O.positionScreen.x;P=O.positionScreen.y;e=ka.positionScreen.x;M=ka.positionScreen.y;N=ha.positionScreen.x;W=ha.positionScreen.y;m.beginPath();m.moveTo(H,P);m.lineTo(e,
+M);m.lineTo(N,W);m.lineTo(H,P);m.closePath();if(fa instanceof THREE.MeshBasicMaterial)if(fa.map)fa.map.mapping instanceof THREE.UVMapping&&ya(H,P,e,M,N,W,fa.map.image,V.uvs[0].u,V.uvs[0].v,V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);else if(fa.envMap){if(fa.envMap.mapping instanceof THREE.SphericalReflectionMapping){O=Aa.matrixWorldInverse;I.copy(V.vertexNormalsWorld[0]);ia=(I.x*O.n11+I.y*O.n12+I.z*O.n13)*0.5+0.5;ga=-(I.x*O.n21+I.y*O.n22+I.z*O.n23)*0.5+0.5;I.copy(V.vertexNormalsWorld[1]);qa=(I.x*
+O.n11+I.y*O.n12+I.z*O.n13)*0.5+0.5;ua=-(I.x*O.n21+I.y*O.n22+I.z*O.n23)*0.5+0.5;I.copy(V.vertexNormalsWorld[2]);l=(I.x*O.n11+I.y*O.n12+I.z*O.n13)*0.5+0.5;x=-(I.x*O.n21+I.y*O.n22+I.z*O.n23)*0.5+0.5;ya(H,P,e,M,N,W,fa.envMap.image,ia,ga,qa,ua,l,x)}}else fa.wireframe?za(fa.color.__styleString,fa.wireframeLinewidth):L(fa.color.__styleString);else if(fa instanceof THREE.MeshLambertMaterial){if(fa.map&&!fa.wireframe){fa.map.mapping instanceof THREE.UVMapping&&ya(H,P,e,M,N,W,fa.map.image,V.uvs[0].u,V.uvs[0].v,
+V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);b(THREE.SubtractiveBlending)}if(B)if(!fa.wireframe&&fa.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3){aa.r=ca.r=K.r=Q.r;aa.g=ca.g=K.g=Q.g;aa.b=ca.b=K.b=Q.b;X(pa,V.v1.positionWorld,V.vertexNormalsWorld[0],aa);X(pa,V.v2.positionWorld,V.vertexNormalsWorld[1],ca);X(pa,V.v3.positionWorld,V.vertexNormalsWorld[2],K);Y.r=(ca.r+K.r)*0.5;Y.g=(ca.g+K.g)*0.5;Y.b=(ca.b+K.b)*0.5;la=Ra(aa,ca,K,Y);ya(H,P,e,M,N,W,la,0,0,1,0,0,1)}else{J.r=Q.r;J.g=Q.g;J.b=
+Q.b;X(pa,V.centroidWorld,V.normalWorld,J);S.r=fa.color.r*J.r;S.g=fa.color.g*J.g;S.b=fa.color.b*J.b;S.updateStyleString();fa.wireframe?za(S.__styleString,fa.wireframeLinewidth):L(S.__styleString)}else fa.wireframe?za(fa.color.__styleString,fa.wireframeLinewidth):L(fa.color.__styleString)}else if(fa instanceof THREE.MeshDepthMaterial){oa=Aa.near;ba=Aa.far;aa.r=aa.g=aa.b=1-Pa(O.positionScreen.z,oa,ba);ca.r=ca.g=ca.b=1-Pa(ka.positionScreen.z,oa,ba);K.r=K.g=K.b=1-Pa(ha.positionScreen.z,oa,ba);Y.r=(ca.r+
+K.r)*0.5;Y.g=(ca.g+K.g)*0.5;Y.b=(ca.b+K.b)*0.5;la=Ra(aa,ca,K,Y);ya(H,P,e,M,N,W,la,0,0,1,0,0,1)}else if(fa instanceof THREE.MeshNormalMaterial){S.r=Ia(V.normalWorld.x);S.g=Ia(V.normalWorld.y);S.b=Ia(V.normalWorld.z);S.updateStyleString();fa.wireframe?za(S.__styleString,fa.wireframeLinewidth):L(S.__styleString)}}}function za(O,ka){if(A!=O)m.strokeStyle=A=O;if(E!=ka)m.lineWidth=E=ka;m.stroke();t.inflate(ka*2)}function L(O){if(C!=O)m.fillStyle=C=O;m.fill()}function ya(O,ka,ha,V,fa,pa,Ca,va,Ea,Na,La,Oa,
+Ka){var Ga,Ja;Ga=Ca.width-1;Ja=Ca.height-1;va*=Ga;Ea*=Ja;Na*=Ga;La*=Ja;Oa*=Ga;Ka*=Ja;ha-=O;V-=ka;fa-=O;pa-=ka;Na-=va;La-=Ea;Oa-=va;Ka-=Ea;Ga=Na*Ka-Oa*La;if(Ga!=0){Ja=1/Ga;Ga=(Ka*ha-La*fa)*Ja;La=(Ka*V-La*pa)*Ja;ha=(Na*fa-Oa*ha)*Ja;V=(Na*pa-Oa*V)*Ja;O=O-Ga*va-ha*Ea;ka=ka-La*va-V*Ea;m.save();m.transform(Ga,La,ha,V,O,ka);m.clip();m.drawImage(Ca,0,0);m.restore()}}function Ra(O,ka,ha,V){var fa=~~(O.r*255),pa=~~(O.g*255);O=~~(O.b*255);var Ca=~~(ka.r*255),va=~~(ka.g*255);ka=~~(ka.b*255);var Ea=~~(ha.r*255),
+Na=~~(ha.g*255);ha=~~(ha.b*255);var La=~~(V.r*255),Oa=~~(V.g*255);V=~~(V.b*255);da[0]=fa<0?0:fa>255?255:fa;da[1]=pa<0?0:pa>255?255:pa;da[2]=O<0?0:O>255?255:O;da[4]=Ca<0?0:Ca>255?255:Ca;da[5]=va<0?0:va>255?255:va;da[6]=ka<0?0:ka>255?255:ka;da[8]=Ea<0?0:Ea>255?255:Ea;da[9]=Na<0?0:Na>255?255:Na;da[10]=ha<0?0:ha>255?255:ha;da[12]=La<0?0:La>255?255:La;da[13]=Oa<0?0:Oa>255?255:Oa;da[14]=V<0?0:V>255?255:V;U.putImageData(ea,0,0);R.drawImage(T,0,0);return xa}function Pa(O,ka,ha){O=(O-ka)/(ha-ka);return O*
+O*(3-2*O)}function Ia(O){O=(O+1)*0.5;return O<0?0:O>1?1:O}function ta(O,ka){var ha=ka.x-O.x,V=ka.y-O.y,fa=1/Math.sqrt(ha*ha+V*V);ha*=fa;V*=fa;ka.x+=ha;ka.y+=V;O.x-=ha;O.y-=V}var Ba,wa,ja,na,ra,Ma,Ha,Sa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(ma,Aa,this.sortElements);(B=ma.lights.length>0)&&Z(ma);Ba=0;for(wa=c.length;Ba<wa;Ba++){ja=c[Ba];t.empty();if(ja instanceof THREE.RenderableParticle){w=ja;w.x*=k;w.y*=j;na=0;for(ra=ja.materials.length;na<ra;na++)$(w,ja,ja.materials[na],
+ma)}else if(ja instanceof THREE.RenderableLine){w=ja.v1;F=ja.v2;w.positionScreen.x*=k;w.positionScreen.y*=j;F.positionScreen.x*=k;F.positionScreen.y*=j;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);if(v.instersects(t)){na=0;for(ra=ja.materials.length;na<ra;)sa(w,F,ja,ja.materials[na++],ma)}}else if(ja instanceof THREE.RenderableFace3){w=ja.v1;F=ja.v2;u=ja.v3;w.positionScreen.x*=k;w.positionScreen.y*=j;F.positionScreen.x*=k;F.positionScreen.y*=
+j;u.positionScreen.x*=k;u.positionScreen.y*=j;if(ja.overdraw){ta(w.positionScreen,F.positionScreen);ta(F.positionScreen,u.positionScreen);ta(u.positionScreen,w.positionScreen)}t.add3Points(w.positionScreen.x,w.positionScreen.y,F.positionScreen.x,F.positionScreen.y,u.positionScreen.x,u.positionScreen.y);if(v.instersects(t)){na=0;for(ra=ja.meshMaterials.length;na<ra;){Sa=ja.meshMaterials[na++];if(Sa instanceof THREE.MeshFaceMaterial){Ma=0;for(Ha=ja.faceMaterials.length;Ma<Ha;)(Sa=ja.faceMaterials[Ma++])&&
+Fa(w,F,u,ja,Sa,ma)}else Fa(w,F,u,ja,Sa,ma)}}}n.addRectangle(t)}m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(ia,ga,qa){var ua,l,x,v;ua=0;for(l=ia.lights.length;ua<l;ua++){x=ia.lights[ua];if(x instanceof THREE.DirectionalLight){v=ga.normalWorld.dot(x.position)*x.intensity;if(v>0){qa.r+=x.color.r*v;qa.g+=x.color.g*v;qa.b+=x.color.b*v}}else if(x instanceof THREE.PointLight){W.sub(x.position,ga.centroidWorld);W.normalize();v=ga.normalWorld.dot(W)*x.intensity;if(v>0){qa.r+=x.color.r*v;qa.g+=x.color.g*v;qa.b+=x.color.b*v}}}}function b(ia,ga,qa,ua,l,x){K=d(Y++);K.setAttribute("d",
+"M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)u.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(F){H.r=P.r;H.g=P.g;H.b=P.b;a(x,ua,H);u.r=l.color.r*H.r;u.g=l.color.g*H.g;u.b=l.color.b*H.b;u.updateStyleString()}else u.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){N=1-l.__2near/(l.__farPlusNear-
+ua.z*l.__farMinusNear);u.setRGB(N,N,N)}else l instanceof THREE.MeshNormalMaterial&&u.setRGB(f(ua.normalWorld.x),f(ua.normalWorld.y),f(ua.normalWorld.z));l.wireframe?K.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):K.setAttribute("style","fill: "+u.__styleString+"; fill-opacity: "+l.opacity);k.appendChild(K)}function c(ia,ga,qa,ua,l,
+x,v){K=d(Y++);K.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)u.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(F){H.r=P.r;H.g=P.g;H.b=P.b;a(v,l,H);u.r=x.color.r*H.r;u.g=x.color.g*H.g;u.b=x.color.b*H.b;u.updateStyleString()}else u.__styleString=x.color.__styleString;
+else if(x instanceof THREE.MeshDepthMaterial){N=1-x.__2near/(x.__farPlusNear-l.z*x.__farMinusNear);u.setRGB(N,N,N)}else x instanceof THREE.MeshNormalMaterial&&u.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));x.wireframe?K.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+x.wireframeLinewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframeLinecap+"; stroke-linejoin: "+x.wireframeLinejoin):K.setAttribute("style","fill: "+u.__styleString+
+"; fill-opacity: "+x.opacity);k.appendChild(K)}function d(ia){if(S[ia]==null){S[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");la==0&&S[ia].setAttribute("shape-rendering","crispEdges")}return S[ia]}function f(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,o,y,p,q,A,C,E=new THREE.Rectangle,w=new THREE.Rectangle,F=!1,u=new THREE.Color(16777215),H=new THREE.Color(16777215),
+P=new THREE.Color(0),e=new THREE.Color(0),M=new THREE.Color(0),N,W=new THREE.Vector3,S=[],aa=[],ca=[],K,Y,oa,ba,la=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":la=1;break;case "low":la=0}};this.setSize=function(ia,ga){j=ia;m=ga;o=j/2;y=m/2;k.setAttribute("viewBox",-o+" "+-y+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);E.set(-o,-y,o,y)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};
+this.render=function(ia,ga){var qa,ua,l,x,v,n,t,B;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ba=oa=Y=0;if(F=ia.lights.length>0){t=ia.lights;P.setRGB(0,0,0);e.setRGB(0,0,0);M.setRGB(0,0,0);qa=0;for(ua=t.length;qa<ua;qa++){l=t[qa];x=l.color;if(l instanceof THREE.AmbientLight){P.r+=x.r;P.g+=x.g;P.b+=x.b}else if(l instanceof THREE.DirectionalLight){e.r+=x.r;e.g+=x.g;e.b+=x.b}else if(l instanceof THREE.PointLight){M.r+=x.r;M.g+=x.g;M.b+=x.b}}}qa=0;for(ua=g.length;qa<ua;qa++){t=
+g[qa];w.empty();if(t instanceof THREE.RenderableParticle){p=t;p.x*=o;p.y*=-y;l=0;for(x=t.materials.length;l<x;l++)if(B=t.materials[l]){v=p;n=t;var J=oa++;if(aa[J]==null){aa[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");la==0&&aa[J].setAttribute("shape-rendering","crispEdges")}K=aa[J];K.setAttribute("cx",v.x);K.setAttribute("cy",v.y);K.setAttribute("r",n.scale.x*o);if(B instanceof THREE.ParticleCircleMaterial){if(F){H.r=P.r+e.r+M.r;H.g=P.g+e.g+M.g;H.b=P.b+e.b+M.b;u.r=B.color.r*
+H.r;u.g=B.color.g*H.g;u.b=B.color.b*H.b;u.updateStyleString()}else u=B.color;K.setAttribute("style","fill: "+u.__styleString)}k.appendChild(K)}}else if(t instanceof THREE.RenderableLine){p=t.v1;q=t.v2;p.positionScreen.x*=o;p.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);if(E.instersects(w)){l=0;for(x=t.materials.length;l<x;)if(B=t.materials[l++]){v=p;n=q;J=ba++;if(ca[J]==null){ca[J]=
+document.createElementNS("http://www.w3.org/2000/svg","line");la==0&&ca[J].setAttribute("shape-rendering","crispEdges")}K=ca[J];K.setAttribute("x1",v.positionScreen.x);K.setAttribute("y1",v.positionScreen.y);K.setAttribute("x2",n.positionScreen.x);K.setAttribute("y2",n.positionScreen.y);if(B instanceof THREE.LineBasicMaterial){u.__styleString=B.color.__styleString;K.setAttribute("style","fill: none; stroke: "+u.__styleString+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+
+B.linecap+"; stroke-linejoin: "+B.linejoin);k.appendChild(K)}}}}else if(t instanceof THREE.RenderableFace3){p=t.v1;q=t.v2;A=t.v3;p.positionScreen.x*=o;p.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;A.positionScreen.x*=o;A.positionScreen.y*=-y;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);w.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(w)){l=0;for(x=t.meshMaterials.length;l<x;){B=t.meshMaterials[l++];if(B instanceof
+THREE.MeshFaceMaterial){v=0;for(n=t.faceMaterials.length;v<n;)(B=t.faceMaterials[v++])&&b(p,q,A,t,B,ia)}else B&&b(p,q,A,t,B,ia)}}}else if(t instanceof THREE.RenderableFace4){p=t.v1;q=t.v2;A=t.v3;C=t.v4;p.positionScreen.x*=o;p.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;A.positionScreen.x*=o;A.positionScreen.y*=-y;C.positionScreen.x*=o;C.positionScreen.y*=-y;w.addPoint(p.positionScreen.x,p.positionScreen.y);w.addPoint(q.positionScreen.x,q.positionScreen.y);w.addPoint(A.positionScreen.x,
+A.positionScreen.y);w.addPoint(C.positionScreen.x,C.positionScreen.y);if(E.instersects(w)){l=0;for(x=t.meshMaterials.length;l<x;){B=t.meshMaterials[l++];if(B instanceof THREE.MeshFaceMaterial){v=0;for(n=t.faceMaterials.length;v<n;)(B=t.faceMaterials[v++])&&c(p,q,A,C,t,B,ia)}else B&&c(p,q,A,C,t,B,ia)}}}}}};
+THREE.WebGLRenderer=function(a){function b(l,x,v){var n,t,B,J=l.vertices,Q=J.length,G=l.colors,z=G.length,D=l.__vertexArray,I=l.__colorArray,T=l.__sortArray,U=l.__dirtyVertices,ea=l.__dirtyColors;if(v.sortParticles){oa.multiplySelf(v.matrixWorld);for(n=0;n<Q;n++){t=J[n].position;ia.copy(t);oa.multiplyVector3(ia);T[n]=[ia.z,n]}T.sort(function(da,xa){return xa[0]-da[0]});for(n=0;n<Q;n++){t=J[T[n][1]].position;B=n*3;D[B]=t.x;D[B+1]=t.y;D[B+2]=t.z}for(n=0;n<z;n++){B=n*3;color=G[T[n][1]];I[B]=color.r;
+I[B+1]=color.g;I[B+2]=color.b}}else{if(U)for(n=0;n<Q;n++){t=J[n].position;B=n*3;D[B]=t.x;D[B+1]=t.y;D[B+2]=t.z}if(ea)for(n=0;n<z;n++){color=G[n];B=n*3;I[B]=color.r;I[B+1]=color.g;I[B+2]=color.b}}if(U||v.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,D,x)}if(ea||v.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,I,x)}}function c(l,x){l.fragmentShader=x.fragmentShader;l.vertexShader=x.vertexShader;l.uniforms=
+Uniforms.clone(x.uniforms)}function d(l,x,v,n,t){n.program||W.initMaterial(n,x,v);var B=n.program,J=B.uniforms,Q=n.uniforms;if(B!=M){e.useProgram(B);M=B;e.uniformMatrix4fv(J.projectionMatrix,!1,ba)}if(v&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){Q.fogColor.value.setHex(v.color.hex);if(v instanceof THREE.Fog){Q.fogNear.value=v.near;Q.fogFar.value=
+v.far}else if(v instanceof THREE.FogExp2)Q.fogDensity.value=v.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){var G,z,D=0,I=0,T=0,U,ea,da,xa=W.lights,R=xa.directional.colors,Da=xa.directional.positions,ma=xa.point.colors,Aa=xa.point.positions,Z=0,X=0;v=z=z=0;for(G=x.length;v<G;v++){z=x[v];U=z.color;ea=z.position;da=z.intensity;if(z instanceof THREE.AmbientLight){D+=U.r;I+=U.g;T+=U.b}else if(z instanceof THREE.DirectionalLight){z=Z*3;R[z]=U.r*da;R[z+1]=U.g*
+da;R[z+2]=U.b*da;Da[z]=ea.x;Da[z+1]=ea.y;Da[z+2]=ea.z;Z+=1}else if(z instanceof THREE.PointLight){z=X*3;ma[z]=U.r*da;ma[z+1]=U.g*da;ma[z+2]=U.b*da;Aa[z]=ea.x;Aa[z+1]=ea.y;Aa[z+2]=ea.z;X+=1}}for(v=Z*3;v<R.length;v++)R[v]=0;for(v=X*3;v<ma.length;v++)ma[v]=0;xa.point.length=X;xa.directional.length=Z;xa.ambient[0]=D;xa.ambient[1]=I;xa.ambient[2]=T;x=W.lights;Q.enableLighting.value=x.directional.length+x.point.length;Q.ambientLightColor.value=x.ambient;Q.directionalLightColor.value=x.directional.colors;
+Q.directionalLightDirection.value=x.directional.positions;Q.pointLightColor.value=x.point.colors;Q.pointLightPosition.value=x.point.positions}if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial){Q.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);Q.opacity.value=n.opacity;Q.map.texture=n.map;Q.lightMap.texture=n.lightMap;Q.envMap.texture=n.envMap;Q.reflectivity.value=n.reflectivity;Q.refractionRatio.value=
+n.refractionRatio;Q.combine.value=n.combine;Q.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){Q.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);Q.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){Q.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);Q.opacity.value=n.opacity;Q.size.value=n.size;Q.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){Q.ambient.value.setRGB(n.ambient.r,
+n.ambient.g,n.ambient.b);Q.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);Q.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){Q.mNear.value=l.near;Q.mFar.value=l.far;Q.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)Q.opacity.value=n.opacity;for(var $ in Q)if(D=B.uniforms[$]){v=Q[$];G=v.type;x=v.value;if(G=="i")e.uniform1i(D,x);else if(G=="f")e.uniform1f(D,x);else if(G=="fv1")e.uniform1fv(D,x);else if(G=="fv")e.uniform3fv(D,x);else if(G==
+"v2")e.uniform2f(D,x.x,x.y);else if(G=="v3")e.uniform3f(D,x.x,x.y,x.z);else if(G=="c")e.uniform3f(D,x.r,x.g,x.b);else if(G=="t"){e.uniform1i(D,x);if(v=v.texture)if(v.image instanceof Array&&v.image.length==6){if(v.image.length==6){if(v.needsUpdate){if(!v.image.__webGLTextureCube)v.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,v.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,
+e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(G=0;G<6;++G)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+G,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,v.image[G]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);v.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,v.image.__webGLTextureCube)}}else{if(v.needsUpdate){if(v.__wasSetOnce){e.bindTexture(e.TEXTURE_2D,
+v.__webGLTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,v.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,H(v.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,H(v.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,H(v.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,H(v.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}else{v.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,v.__webGLTexture);e.texImage2D(e.TEXTURE_2D,
+0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,v.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,H(v.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,H(v.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,H(v.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,H(v.minFilter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null);v.__wasSetOnce=!0}v.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_2D,v.__webGLTexture)}}}e.uniformMatrix4fv(J.modelViewMatrix,
+!1,t._modelViewMatrixArray);e.uniformMatrix3fv(J.normalMatrix,!1,t._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&e.uniform3f(J.cameraPosition,l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&e.uniformMatrix4fv(J.objectMatrix,!1,t._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&e.uniformMatrix4fv(J.viewMatrix,
+!1,la);if(n.skinning){e.uniformMatrix4fv(J.cameraInverseMatrix,!1,la);e.uniformMatrix4fv(J.boneGlobalMatrices,!1,t.boneMatrices)}return B}function f(l,x,v,n,t,B){l=d(l,x,v,n,B).attributes;e.bindBuffer(e.ARRAY_BUFFER,t.__webGLVertexBuffer);e.vertexAttribPointer(l.position,3,e.FLOAT,!1,0,0);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,
+3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(t.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(t.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);
+if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,t.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,
+4,e.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(n.wireframe){e.lineWidth(n.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);e.drawElements(e.LINES,t.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,t.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(n.linewidth);e.drawArrays(B,0,t.__webGLLineCount)}else if(B instanceof
+THREE.ParticleSystem)e.drawArrays(e.POINTS,0,t.__webGLParticleCount);else B instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,t.__webGLVertexCount)}function g(l,x){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(x.attributes.position);e.vertexAttribPointer(x.attributes.position,
+3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(x.attributes.normal);e.vertexAttribPointer(x.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(S!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);S=l.doubleSided}if(aa!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);aa=l.flipSided}}function k(l){if(K!=
+l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);K=l}}function j(l){Y[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);Y[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);Y[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);Y[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);Y[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);Y[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var x;for(l=0;l<6;l++){x=Y[l];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}}
+function m(l){for(var x=l.matrixWorld,v=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=Y[n].x*x.n14+Y[n].y*x.n24+Y[n].z*x.n34+Y[n].w;if(l<=v)return!1}return!0}function o(l,x){l.list[l.count]=x;l.count+=1}function y(l){var x,v,n=l.object,t=l.opaque,B=l.transparent;B.count=0;l=t.count=0;for(x=n.materials.length;l<x;l++){v=n.materials[l];v.opacity&&v.opacity<1||v.blending!=THREE.NormalBlending?o(B,v):o(t,v)}}function p(l){var x,v,n,t,B=l.object,J=l.buffer,
+Q=l.opaque,G=l.transparent;G.count=0;l=Q.count=0;for(n=B.materials.length;l<n;l++){x=B.materials[l];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=J.materials.length;x<v;x++)(t=J.materials[x])&&(t.opacity&&t.opacity<1||t.blending!=THREE.NormalBlending?o(G,t):o(Q,t))}else{t=x;t.opacity&&t.opacity<1||t.blending!=THREE.NormalBlending?o(G,t):o(Q,t)}}}function q(l,x){return x.z-l.z}function A(l,x){l._modelViewMatrix.multiplyToArray(x.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
+function C(l){function x(I){var T=[];v=0;for(n=I.length;v<n;v++)I[v]==undefined?T.push("undefined"):T.push(I[v].id);return T.join("_")}var v,n,t,B,J,Q,G,z,D={};l.geometryGroups={};t=0;for(B=l.faces.length;t<B;t++){J=l.faces[t];Q=J.materials;G=x(Q);D[G]==undefined&&(D[G]={hash:G,counter:0});z=D[G].hash+"_"+D[G].counter;l.geometryGroups[z]==undefined&&(l.geometryGroups[z]={faces:[],materials:Q,vertices:0});J=J instanceof THREE.Face3?3:4;if(l.geometryGroups[z].vertices+J>65535){D[G].counter+=1;z=D[G].hash+
+"_"+D[G].counter;l.geometryGroups[z]==undefined&&(l.geometryGroups[z]={faces:[],materials:Q,vertices:0})}l.geometryGroups[z].faces.push(t);l.geometryGroups[z].vertices+=J}}function E(l,x,v){l.push({buffer:x,object:v,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);
+e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,x){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,
+e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,H(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,H(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,H(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,H(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,H(l.format),l.width,l.height,0,H(l.format),H(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,
+e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var v,n,t;if(l){v=l.__webGLFramebuffer;n=l.width;t=l.height}else{v=null;n=P.width;t=P.height}if(v!=N){e.bindFramebuffer(e.FRAMEBUFFER,v);e.viewport(0,0,n,t);x&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);N=v}}function u(l,x){var v;if(l==
+"fragment")v=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(v=e.createShader(e.VERTEX_SHADER));e.shaderSource(v,x);e.compileShader(v);if(!e.getShaderParameter(v,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(v));return null}return v}function H(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;
+case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;
+case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var P=document.createElement("canvas"),e,M=null,N=null,W=this,S=null,aa=null,ca=null,K=null,Y=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],oa=new THREE.Matrix4,ba=new Float32Array(16),la=new Float32Array(16),ia=new THREE.Vector4,
+ga=!0,qa=new THREE.Color(0),ua=0;if(a){if(a.antialias!==undefined)ga=a.antialias;a.clearColor!==undefined&&qa.setHex(a.clearColor);if(a.clearAlpha!==undefined)ua=a.clearAlpha}this.domElement=P;this.autoClear=!0;this.sortObjects=!1;(function(l,x,v){try{e=P.getContext("experimental-webgl",{antialias:l})}catch(n){console.log(n)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);
+e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(x.r,x.g,x.b,v);_cullEnabled=!0})(ga,qa,ua);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,x){P.width=l;P.height=x;e.viewport(0,0,P.width,P.height)};this.setClearColorHex=function(l,x){var v=new THREE.Color(l);e.clearColor(v.r,v.g,v.b,x)};this.setClearColor=function(l,x){e.clearColor(l.r,l.g,l.b,x)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|
+e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,x,v){var n,t;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof
+THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var B,J,Q,G;t=Q=G=0;for(B=x.length;t<B;t++){J=x[t];J instanceof THREE.DirectionalLight&&Q++;J instanceof THREE.PointLight&&G++}if(G+Q<=4)x=Q;else{x=Math.ceil(4*Q/(G+Q));G=4-x}t={directional:x,point:G};G=l.fragmentShader;x=l.vertexShader;B={fog:v,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:t.directional,maxPointLights:t.point};v=e.createProgram();t=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+
+B.maxPointLights,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+e.attachShader(v,u("fragment",t+G));e.attachShader(v,u("vertex",B+x));e.linkProgram(v);e.getProgramParameter(v,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(v,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");v.uniforms={};v.attributes={};l.program=v;v=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(n in l.uniforms)v.push(n);n=l.program;G=0;for(x=v.length;G<
+x;G++){t=v[G];n.uniforms[t]=e.getUniformLocation(n,t)}n=l.program;v=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];G=0;for(x=v.length;G<x;G++){t=v[G];n.attributes[t]=e.getAttribLocation(n,t)}n=l.program.attributes;e.enableVertexAttribArray(n.position);n.color>=0&&e.enableVertexAttribArray(n.color);n.normal>=0&&e.enableVertexAttribArray(n.normal);n.tangent>=0&&e.enableVertexAttribArray(n.tangent);if(l.skinning&&n.skinVertexA>=0&&n.skinVertexB>=
+0&&n.skinIndex>=0&&n.skinWeight>=0){e.enableVertexAttribArray(n.skinVertexA);e.enableVertexAttribArray(n.skinVertexB);e.enableVertexAttribArray(n.skinIndex);e.enableVertexAttribArray(n.skinWeight)}};this.render=function(l,x,v,n){var t,B,J,Q,G,z,D,I,T=l.lights,U=l.fog;x.matrixAutoUpdate&&x.update();x.matrixWorldInverse.flattenToArray(la);x.projectionMatrix.flattenToArray(ba);oa.multiply(x.projectionMatrix,x.matrixWorldInverse);j(oa);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,
+!1,x);this.initWebGLObjects(l,x);F(v,n!==undefined?n:!0);this.autoClear&&this.clear();G=l.__webglObjects.length;for(n=0;n<G;n++){t=l.__webglObjects[n];D=t.object;if(D.visible)if(!(D instanceof THREE.Mesh)||m(D)){D.matrixWorld.flattenToArray(D._objectMatrixArray);A(D,x);p(t);t.render=!0;if(this.sortObjects){ia.copy(D.position);oa.multiplyVector3(ia);t.z=ia.z}}else t.render=!1;else t.render=!1}this.sortObjects&&l.__webglObjects.sort(q);z=l.__webglObjectsImmediate.length;for(n=0;n<z;n++){t=l.__webglObjectsImmediate[n];
+D=t.object;if(D.visible){D.matrixAutoUpdate&&D.matrixWorld.flattenToArray(D._objectMatrixArray);A(D,x);y(t)}}w(THREE.NormalBlending);for(n=0;n<G;n++){t=l.__webglObjects[n];if(t.render){D=t.object;I=t.buffer;J=t.opaque;h(D);for(t=0;t<J.count;t++){Q=J.list[t];k(Q.depthTest);f(x,T,U,Q,I,D)}}}for(n=0;n<z;n++){t=l.__webglObjectsImmediate[n];D=t.object;if(D.visible){J=t.opaque;h(D);for(t=0;t<J.count;t++){Q=J.list[t];k(Q.depthTest);B=d(x,T,U,Q,D);D.render(function(ea){g(ea,B)})}}}for(n=0;n<G;n++){t=l.__webglObjects[n];
+if(t.render){D=t.object;I=t.buffer;J=t.transparent;h(D);for(t=0;t<J.count;t++){Q=J.list[t];w(Q.blending);k(Q.depthTest);f(x,T,U,Q,I,D)}}}for(n=0;n<z;n++){t=l.__webglObjectsImmediate[n];D=t.object;if(D.visible){J=t.transparent;h(D);for(t=0;t<J.count;t++){Q=J.list[t];w(Q.blending);k(Q.depthTest);B=d(x,T,U,Q,D);D.render(function(ea){g(ea,B)})}}}if(v&&v.minFilter!==THREE.NearestFilter&&v.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,v.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,
+null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=[];l.__webglObjectsImmediate=[]}for(;l.__objectsRemoved.length;){var x=l.__objectsRemoved[0],v=l,n=void 0,t=void 0;for(n=v.__webglObjects.length-1;n>=0;n--){t=v.__webglObjects[n].object;x==t&&v.__webglObjects.splice(n,1)}l.__objectsRemoved.splice(0,1)}for(;l.__objectsAdded.length;){x=l.__objectsAdded[0];var B=l;n=void 0;v=void 0;t=void 0;if(x._modelViewMatrix==undefined){x._modelViewMatrix=new THREE.Matrix4;x._normalMatrixArray=
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+O.vertices,Ea=B.faces,Na=O.faces,La=O.uvs,Oa=O.uvs2,Ka=O.colors,Ga=O.skinVerticesA,Ja=O.skinVerticesB,Ta=O.skinIndices,Qa=O.skinWeights;I=0;for(Q=Ea.length;I<Q;I++){xa=Ea[I];R=Na[xa];Aa=La[xa];xa=Oa[xa];Da=R.vertexNormals;ma=R.normal;if(R instanceof THREE.Face3){if(ka){Z=va[R.a].position;X=va[R.b].position;$=va[R.c].position;ya[J]=Z.x;ya[J+1]=Z.y;ya[J+2]=Z.z;ya[J+3]=X.x;ya[J+4]=X.y;ya[J+5]=X.z;ya[J+6]=$.x;ya[J+7]=$.y;ya[J+8]=$.z;J+=9}if(Qa.length){Z=Qa[R.a];X=Qa[R.b];$=Qa[R.c];ra[L]=Z.x;ra[L+1]=Z.y;
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+ja[L+1]=Z.y;ja[L+2]=Z.z;ja[L+3]=1;ja[L+4]=X.x;ja[L+5]=X.y;ja[L+6]=X.z;ja[L+7]=1;ja[L+8]=$.x;ja[L+9]=$.y;ja[L+10]=$.z;ja[L+11]=1;L+=12}if(Ca&&Ka.length){Z=Ka[R.a];X=Ka[R.b];$=Ka[R.c];Ba[za]=Z.r;Ba[za+1]=Z.g;Ba[za+2]=Z.b;Ba[za+3]=X.r;Ba[za+4]=X.g;Ba[za+5]=X.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;za+=9}if(pa&&O.hasTangents){Z=va[R.a].tangent;X=va[R.b].tangent;$=va[R.c].tangent;ta[da]=Z.x;ta[da+1]=Z.y;ta[da+2]=Z.z;ta[da+3]=Z.w;ta[da+4]=X.x;ta[da+5]=X.y;ta[da+6]=X.z;ta[da+7]=X.w;ta[da+8]=$.x;ta[da+9]=
+$.y;ta[da+10]=$.z;ta[da+11]=$.w;da+=12}if(fa)if(Da.length==3&&Sa)for(R=0;R<3;R++){ma=Da[R];Ia[ea]=ma.x;Ia[ea+1]=ma.y;Ia[ea+2]=ma.z;ea+=3}else for(R=0;R<3;R++){Ia[ea]=ma.x;Ia[ea+1]=ma.y;Ia[ea+2]=ma.z;ea+=3}if(V&&Aa)for(R=0;R<3;R++){Da=Aa[R];Ra[z]=Da.u;Ra[z+1]=Da.v;z+=2}if(V&&xa)for(R=0;R<3;R++){Aa=xa[R];Pa[T]=Aa.u;Pa[T+1]=Aa.v;T+=2}if(ha){Ma[U]=G;Ma[U+1]=G+1;Ma[U+2]=G+2;U+=3;Ha[Fa]=G;Ha[Fa+1]=G+1;Ha[Fa+2]=G;Ha[Fa+3]=G+2;Ha[Fa+4]=G+1;Ha[Fa+5]=G+2;Fa+=6;G+=3}}else if(R instanceof THREE.Face4){if(ka){Z=
+va[R.a].position;X=va[R.b].position;$=va[R.c].position;sa=va[R.d].position;ya[J]=Z.x;ya[J+1]=Z.y;ya[J+2]=Z.z;ya[J+3]=X.x;ya[J+4]=X.y;ya[J+5]=X.z;ya[J+6]=$.x;ya[J+7]=$.y;ya[J+8]=$.z;ya[J+9]=sa.x;ya[J+10]=sa.y;ya[J+11]=sa.z;J+=12}if(Qa.length){Z=Qa[R.a];X=Qa[R.b];$=Qa[R.c];sa=Qa[R.d];ra[L]=Z.x;ra[L+1]=Z.y;ra[L+2]=Z.z;ra[L+3]=Z.w;ra[L+4]=X.x;ra[L+5]=X.y;ra[L+6]=X.z;ra[L+7]=X.w;ra[L+8]=$.x;ra[L+9]=$.y;ra[L+10]=$.z;ra[L+11]=$.w;ra[L+12]=sa.x;ra[L+13]=sa.y;ra[L+14]=sa.z;ra[L+15]=sa.w;Z=Ta[R.a];X=Ta[R.b];
+$=Ta[R.c];sa=Ta[R.d];na[L]=Z.x;na[L+1]=Z.y;na[L+2]=Z.z;na[L+3]=Z.w;na[L+4]=X.x;na[L+5]=X.y;na[L+6]=X.z;na[L+7]=X.w;na[L+8]=$.x;na[L+9]=$.y;na[L+10]=$.z;na[L+11]=$.w;na[L+12]=sa.x;na[L+13]=sa.y;na[L+14]=sa.z;na[L+15]=sa.w;Z=Ga[R.a];X=Ga[R.b];$=Ga[R.c];sa=Ga[R.d];wa[L]=Z.x;wa[L+1]=Z.y;wa[L+2]=Z.z;wa[L+3]=1;wa[L+4]=X.x;wa[L+5]=X.y;wa[L+6]=X.z;wa[L+7]=1;wa[L+8]=$.x;wa[L+9]=$.y;wa[L+10]=$.z;wa[L+11]=1;wa[L+12]=sa.x;wa[L+13]=sa.y;wa[L+14]=sa.z;wa[L+15]=1;Z=Ja[R.a];X=Ja[R.b];$=Ja[R.c];sa=Ja[R.d];ja[L]=Z.x;
+ja[L+1]=Z.y;ja[L+2]=Z.z;ja[L+3]=1;ja[L+4]=X.x;ja[L+5]=X.y;ja[L+6]=X.z;ja[L+7]=1;ja[L+8]=$.x;ja[L+9]=$.y;ja[L+10]=$.z;ja[L+11]=1;ja[L+12]=sa.x;ja[L+13]=sa.y;ja[L+14]=sa.z;ja[L+15]=1;L+=16}if(Ca&&Ka.length){Z=Ka[R.a];X=Ka[R.b];$=Ka[R.c];sa=Ka[R.d];Ba[za]=Z.r;Ba[za+1]=Z.g;Ba[za+2]=Z.b;Ba[za+3]=X.r;Ba[za+4]=X.g;Ba[za+5]=X.b;Ba[za+6]=$.r;Ba[za+7]=$.g;Ba[za+8]=$.b;Ba[za+9]=sa.r;Ba[za+10]=sa.g;Ba[za+11]=sa.b;za+=12}if(pa&&O.hasTangents){Z=va[R.a].tangent;X=va[R.b].tangent;$=va[R.c].tangent;R=va[R.d].tangent;
+ta[da]=Z.x;ta[da+1]=Z.y;ta[da+2]=Z.z;ta[da+3]=Z.w;ta[da+4]=X.x;ta[da+5]=X.y;ta[da+6]=X.z;ta[da+7]=X.w;ta[da+8]=$.x;ta[da+9]=$.y;ta[da+10]=$.z;ta[da+11]=$.w;ta[da+12]=R.x;ta[da+13]=R.y;ta[da+14]=R.z;ta[da+15]=R.w;da+=16}if(fa)if(Da.length==4&&Sa)for(R=0;R<4;R++){ma=Da[R];Ia[ea]=ma.x;Ia[ea+1]=ma.y;Ia[ea+2]=ma.z;ea+=3}else for(R=0;R<4;R++){Ia[ea]=ma.x;Ia[ea+1]=ma.y;Ia[ea+2]=ma.z;ea+=3}if(V&&Aa)for(R=0;R<4;R++){Da=Aa[R];Ra[z]=Da.u;Ra[z+1]=Da.v;z+=2}if(V&&xa)for(R=0;R<4;R++){Aa=xa[R];Pa[T]=Aa.u;Pa[T+1]=
+Aa.v;T+=2}if(ha){Ma[U]=G;Ma[U+1]=G+1;Ma[U+2]=G+2;Ma[U+3]=G;Ma[U+4]=G+2;Ma[U+5]=G+3;U+=6;Ha[Fa]=G;Ha[Fa+1]=G+1;Ha[Fa+2]=G;Ha[Fa+3]=G+3;Ha[Fa+4]=G+1;Ha[Fa+5]=G+2;Ha[Fa+6]=G+2;Ha[Fa+7]=G+3;Fa+=8;G+=4}}}if(ka){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,D)}if(Ca&&Ka.length){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,Ba,D)}if(fa){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,D)}if(pa&&O.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
+B.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ta,D)}if(V&&z>0){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Ra,D)}if(V&&T>0){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Pa,D)}if(ha){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ma,D);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ha,D)}if(L>0){e.bindBuffer(e.ARRAY_BUFFER,B.__webGLSkinVertexABuffer);
+e.bufferData(e.ARRAY_BUFFER,wa,D);e.bindBuffer(e.ARRAY_BUFFER,B.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ja,D);e.bindBuffer(e.ARRAY_BUFFER,B.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,na,D);e.bindBuffer(e.ARRAY_BUFFER,B.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ra,D)}}E(objlist,t,x)}v.__dirtyVertices=!1;v.__dirtyElements=!1;v.__dirtyUvs=!1;v.__dirtyNormals=!1;v.__dirtyTangents=!1;v.__dirtyColors=!1}else if(x instanceof THREE.Ribbon){v=x.geometry;if(!v.__webGLVertexBuffer){n=
+v;n.__webGLVertexBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n=v;t=n.vertices.length;n.__vertexArray=new Float32Array(t*3);n.__colorArray=new Float32Array(t*3);n.__webGLVertexCount=t;v.__dirtyVertices=!0;v.__dirtyColors=!0}if(v.__dirtyVertices||v.__dirtyColors){n=v;t=e.DYNAMIC_DRAW;G=void 0;G=void 0;J=void 0;B=void 0;z=n.vertices;D=n.colors;T=z.length;I=D.length;U=n.__vertexArray;Q=n.__colorArray;ea=n.__dirtyColors;if(n.__dirtyVertices){for(G=0;G<T;G++){J=z[G].position;B=G*3;U[B]=
+J.x;U[B+1]=J.y;U[B+2]=J.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,U,t)}if(ea){for(G=0;G<I;G++){color=D[G];B=G*3;Q[B]=color.r;Q[B+1]=color.g;Q[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,Q,t)}}E(objlist,v,x);v.__dirtyVertices=!1;v.__dirtyColors=!1}else if(x instanceof THREE.Line){v=x.geometry;if(!v.__webGLVertexBuffer){n=v;n.__webGLVertexBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n=v;t=n.vertices.length;
+n.__vertexArray=new Float32Array(t*3);n.__colorArray=new Float32Array(t*3);n.__webGLLineCount=t;v.__dirtyVertices=!0;v.__dirtyColors=!0}if(v.__dirtyVertices||v.__dirtyColors){n=v;t=e.DYNAMIC_DRAW;G=void 0;G=void 0;J=void 0;B=void 0;z=n.vertices;D=n.colors;T=z.length;I=D.length;U=n.__vertexArray;Q=n.__colorArray;ea=n.__dirtyColors;if(n.__dirtyVertices){for(G=0;G<T;G++){J=z[G].position;B=G*3;U[B]=J.x;U[B+1]=J.y;U[B+2]=J.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,
+U,t)}if(ea){for(G=0;G<I;G++){color=D[G];B=G*3;Q[B]=color.r;Q[B+1]=color.g;Q[B+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,Q,t)}}E(objlist,v,x);v.__dirtyVertices=!1;v.__dirtyColors=!1}else if(x instanceof THREE.ParticleSystem){v=x.geometry;if(!v.__webGLVertexBuffer){n=v;n.__webGLVertexBuffer=e.createBuffer();n.__webGLColorBuffer=e.createBuffer();n=v;t=n.vertices.length;n.__vertexArray=new Float32Array(t*3);n.__colorArray=new Float32Array(t*3);n.__sortArray=
+[];n.__webGLParticleCount=t;v.__dirtyVertices=!0;v.__dirtyColors=!0}(v.__dirtyVertices||v.__dirtyColors||x.sortParticles)&&b(v,e.DYNAMIC_DRAW,x);E(objlist,v,x);v.__dirtyVertices=!1;v.__dirtyColors=!1}else THREE.MarchingCubes!==undefined&&x instanceof THREE.MarchingCubes&&B.__webglObjectsImmediate.push({object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,1)}};this.setFaceCulling=function(l,x){if(l){!x||x=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);
+else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
+map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
+lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
@@ -274,17 +273,17 @@ THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"ve
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,f=c.length;for(d=0;d<f;d++){a=c[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
-var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,w=h.length;n<w;n++){var o=new THREE.Vertex(h[n].position.clone());c&&b.matrix.multiplyVector3(o.position);g.push(o)}n=0;for(w=j.length;n<w;n++){h=j[n];var p,x=h.vertexNormals;if(h instanceof THREE.Face3)p=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(p=new THREE.Face4(h.a+
-d,h.b+d,h.c+d,h.d+d));p.centroid.copy(h.centroid);p.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){o=x[c];p.vertexNormals.push(o.clone())}p.materials=h.materials.slice();k.push(p)}n=0;for(w=f.length;n<w;n++){d=f[n];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,
-b);b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)};f[b].src=a[b]}return g}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(n in O.objects)if(!M.objects[n]){A=O.objects[n];if(t=M.geometries[A.geometry]){e=[];for(i=0;i<A.materials.length;i++)e[i]=M.materials[A.materials[i]];I=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(t,e);object.position.set(I[0],
-I[1],I[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;M.scene.addObject(object);M.objects[n]=object}}}function h(X){return function(pa){M.geometries[X]=pa;g();W-=1;k()}}function k(){d({total_models:aa,total_textures:ea,loaded_models:aa-W,loaded_textures:ea-U},M);W==0&&U==0&&c(M)}var j,m,n,w,o,p,x,A,I,v,J,t,K,R,e,O,Q,W,U,aa,ea,M;O=f.data;Q=new THREE.Loader;U=W=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{}};f=function(){U-=1;k()};for(o in O.cameras){v=O.cameras[o];if(v.type=="perspective")K=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}I=v.position;v=v.target;K.position.set(I[0],I[1],I[2]);K.target.position.set(v[0],v[1],v[2]);M.cameras[o]=K}for(w in O.lights){o=O.lights[w];if(o.type=="directional"){I=o.direction;light=new THREE.DirectionalLight;light.position.set(I[0],
-I[1],I[2]);light.position.normalize()}else if(o.type=="point"){I=o.position;light=new THREE.PointLight;light.position.set(I[0],I[1],I[2])}v=o.color;i=o.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);M.scene.addLight(light);M.lights[w]=light}for(p in O.fogs){w=O.fogs[p];if(w.type=="linear")R=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(R=new THREE.FogExp2(0,w.density));v=w.color;R.color.setRGB(v[0],v[1],v[2]);M.fogs[p]=R}if(M.cameras&&O.defaults.camera)M.currentCamera=M.cameras[O.defaults.camera];
-if(M.fogs&&O.defaults.fog)M.scene.fog=M.fogs[O.defaults.fog];v=O.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(v[0],v[1],v[2]);M.bgColorAlpha=O.defaults.bgalpha;for(j in O.geometries){p=O.geometries[j];if(p.type=="bin_mesh"||p.type=="ascii_mesh")W+=1}aa=W;for(j in O.geometries){p=O.geometries[j];if(p.type=="cube"){t=new Cube(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,null,p.flipped,p.sides);M.geometries[j]=t}else if(p.type=="plane"){t=new Plane(p.width,p.height,p.segmentsWidth,
-p.segmentsHeight);M.geometries[j]=t}else if(p.type=="sphere"){t=new Sphere(p.radius,p.segmentsWidth,p.segmentsHeight);M.geometries[j]=t}else if(p.type=="cylinder"){t=new Cylinder(p.numSegs,p.topRad,p.botRad,p.height,p.topOffset,p.botOffset);M.geometries[j]=t}else if(p.type=="torus"){t=new Torus(p.radius,p.tube,p.segmentsR,p.segmentsT);M.geometries[j]=t}else if(p.type=="icosahedron"){t=new Icosahedron(p.subdivisions);M.geometries[j]=t}else if(p.type=="bin_mesh")Q.loadBinary({model:p.url,callback:h(j)});
-else p.type=="ascii_mesh"&&Q.loadAscii({model:p.url,callback:h(j)})}for(x in O.textures){j=O.textures[x];U+=j.url instanceof Array?j.url.length:1}ea=U;for(x in O.textures){j=O.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)p=ImageUtils.loadTextureCube(j.url,j.mapping,f);else{p=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.minFilter]!=undefined)p.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)p.magFilter=
-THREE[j.magFilter]}M.textures[x]=p}for(m in O.materials){x=O.materials[m];for(J in x.parameters)if(J=="envMap"||J=="map"||J=="lightMap")x.parameters[J]=M.textures[x.parameters[J]];else if(J=="shading")x.parameters[J]=x.parameters[J]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(J=="blending")x.parameters[J]=THREE[x.parameters[J]]?THREE[x.parameters[J]]:THREE.NormalBlending;else J=="combine"&&(x.parameters[J]=x.parameters[J]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);
-M.materials[m]=x}g();b(M)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);
+var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.matrixAutoUpdate&&b.updateMatrix();for(var o=0,y=h.length;o<y;o++){var p=new THREE.Vertex(h[o].position.clone());c&&b.matrix.multiplyVector3(p.position);g.push(p)}o=0;for(y=j.length;o<y;o++){h=j[o];var q,A=h.vertexNormals;if(h instanceof THREE.Face3)q=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(q=new THREE.Face4(h.a+
+d,h.b+d,h.c+d,h.d+d));q.centroid.copy(h.centroid);q.normal.copy(h.normal);c=0;for(g=A.length;c<g;c++){p=A[c];q.vertexNormals.push(p.clone())}q.materials=h.materials.slice();k.push(q)}o=0;for(y=f.length;o<y;o++){d=f[o];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],g=new THREE.Texture(f,
+b);b=f.loadCount=0;for(d=a.length;b<d;++b){f[b]=new Image;f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)};f[b].src=a[b]}return g}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(o in M.objects)if(!K.objects[o]){C=M.objects[o];if(u=K.geometries[C.geometry]){e=[];for(i=0;i<C.materials.length;i++)e[i]=K.materials[C.materials[i]];E=C.position;r=C.rotation;s=C.scale;object=new THREE.Mesh(u,e);object.position.set(E[0],
+E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=C.visible;K.scene.addObject(object);K.objects[o]=object}}}function h(Y){return function(oa){K.geometries[Y]=oa;g();W-=1;k()}}function k(){d({total_models:aa,total_textures:ca,loaded_models:aa-W,loaded_textures:ca-S},K);W==0&&S==0&&c(K)}var j,m,o,y,p,q,A,C,E,w,F,u,H,P,e,M,N,W,S,aa,ca,K;M=f.data;N=new THREE.Loader;S=W=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{}};f=function(){S-=1;k()};for(p in M.cameras){w=M.cameras[p];if(w.type=="perspective")H=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){H=new THREE.Camera;H.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}E=w.position;w=w.target;H.position.set(E[0],E[1],E[2]);H.target.position.set(w[0],w[1],w[2]);K.cameras[p]=H}for(y in M.lights){p=M.lights[y];if(p.type=="directional"){E=p.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
+E[1],E[2]);light.position.normalize()}else if(p.type=="point"){E=p.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}w=p.color;i=p.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);K.scene.addLight(light);K.lights[y]=light}for(q in M.fogs){y=M.fogs[q];if(y.type=="linear")P=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(P=new THREE.FogExp2(0,y.density));w=y.color;P.color.setRGB(w[0],w[1],w[2]);K.fogs[q]=P}if(K.cameras&&M.defaults.camera)K.currentCamera=K.cameras[M.defaults.camera];
+if(K.fogs&&M.defaults.fog)K.scene.fog=K.fogs[M.defaults.fog];w=M.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(w[0],w[1],w[2]);K.bgColorAlpha=M.defaults.bgalpha;for(j in M.geometries){q=M.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")W+=1}aa=W;for(j in M.geometries){q=M.geometries[j];if(q.type=="cube"){u=new Cube(q.width,q.height,q.depth,q.segmentsWidth,q.segmentsHeight,null,q.flipped,q.sides);K.geometries[j]=u}else if(q.type=="plane"){u=new Plane(q.width,q.height,q.segmentsWidth,
+q.segmentsHeight);K.geometries[j]=u}else if(q.type=="sphere"){u=new Sphere(q.radius,q.segmentsWidth,q.segmentsHeight);K.geometries[j]=u}else if(q.type=="cylinder"){u=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);K.geometries[j]=u}else if(q.type=="torus"){u=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);K.geometries[j]=u}else if(q.type=="icosahedron"){u=new Icosahedron(q.subdivisions);K.geometries[j]=u}else if(q.type=="bin_mesh")N.loadBinary({model:q.url,callback:h(j)});
+else q.type=="ascii_mesh"&&N.loadAscii({model:q.url,callback:h(j)})}for(A in M.textures){j=M.textures[A];S+=j.url instanceof Array?j.url.length:1}ca=S;for(A in M.textures){j=M.textures[A];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)q=ImageUtils.loadTextureCube(j.url,j.mapping,f);else{q=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.minFilter]!=undefined)q.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)q.magFilter=
+THREE[j.magFilter]}K.textures[A]=q}for(m in M.materials){A=M.materials[m];for(F in A.parameters)if(F=="envMap"||F=="map"||F=="lightMap")A.parameters[F]=K.textures[A.parameters[F]];else if(F=="shading")A.parameters[F]=A.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")A.parameters[F]=THREE[A.parameters[F]]?THREE[A.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(A.parameters[F]=A.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);A=new THREE[A.type](A.parameters);
+K.materials[m]=A}g();b(K)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);
 return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,b,b,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
 SceneUtils.addMesh(a,b,1,0,-d,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -296,39 +295,39 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(A,I,v,J,t,K,R,e){var O,Q,W=d||1,U=f||1,aa=W+1,ea=U+1,M=t/2,X=K/2;t/=W;var pa=K/U,ba=m.vertices.length;if(A=="x"&&I=="y"||A=="y"&&I=="x")O="z";else if(A=="x"&&I=="z"||A=="z"&&I=="x")O="y";
-else if(A=="z"&&I=="y"||A=="y"&&I=="z")O="x";for(Q=0;Q<ea;Q++)for(K=0;K<aa;K++){var la=new THREE.Vector3;la[A]=(K*t-M)*v;la[I]=(Q*pa-X)*J;la[O]=R;m.vertices.push(new THREE.Vertex(la))}for(Q=0;Q<U;Q++)for(K=0;K<W;K++){m.faces.push(new THREE.Face4(K+aa*Q+ba,K+aa*(Q+1)+ba,K+1+aa*(Q+1)+ba,K+1+aa*Q+ba,null,e));m.uvs.push([new THREE.UV(K/W,Q/U),new THREE.UV(K/W,(Q+1)/U),new THREE.UV((K+1)/W,(Q+1)/U),new THREE.UV((K+1)/W,Q/U)])}}THREE.Geometry.call(this);var m=this,n=a/2,w=b/2,o=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
-Array)this.materials=g;else{this.materials=[];for(var p=0;p<6;p++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-n,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,n,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
-a,b,o,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-o,this.materials[5]);(function(){for(var A=[],I=[],v=0,J=m.vertices.length;v<J;v++){for(var t=m.vertices[v],K=!1,R=0,e=A.length;R<e;R++){var O=A[R];if(t.position.x==O.position.x&&t.position.y==O.position.y&&t.position.z==O.position.z){I[v]=R;K=!0;break}}if(!K){I[v]=A.length;A.push(new THREE.Vertex(t.position.clone()))}}v=0;for(J=m.faces.length;v<J;v++){t=m.faces[v];t.a=I[t.a];t.b=I[t.b];t.c=I[t.c];t.d=I[t.d]}m.vertices=A})();this.computeCentroids();
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(C,E,w,F,u,H,P,e){var M,N,W=d||1,S=f||1,aa=W+1,ca=S+1,K=u/2,Y=H/2;u/=W;var oa=H/S,ba=m.vertices.length;if(C=="x"&&E=="y"||C=="y"&&E=="x")M="z";else if(C=="x"&&E=="z"||C=="z"&&E=="x")M="y";
+else if(C=="z"&&E=="y"||C=="y"&&E=="z")M="x";for(N=0;N<ca;N++)for(H=0;H<aa;H++){var la=new THREE.Vector3;la[C]=(H*u-K)*w;la[E]=(N*oa-Y)*F;la[M]=P;m.vertices.push(new THREE.Vertex(la))}for(N=0;N<S;N++)for(H=0;H<W;H++){m.faces.push(new THREE.Face4(H+aa*N+ba,H+aa*(N+1)+ba,H+1+aa*(N+1)+ba,H+1+aa*N+ba,null,e));m.uvs.push([new THREE.UV(H/W,N/S),new THREE.UV(H/W,(N+1)/S),new THREE.UV((H+1)/W,(N+1)/S),new THREE.UV((H+1)/W,N/S)])}}THREE.Geometry.call(this);var m=this,o=a/2,y=b/2,p=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
+Array)this.materials=g;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&j("z","y",1*h,-1,c,b,-o,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,o,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,y,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-y,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
+a,b,p,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-p,this.materials[5]);(function(){for(var C=[],E=[],w=0,F=m.vertices.length;w<F;w++){for(var u=m.vertices[w],H=!1,P=0,e=C.length;P<e;P++){var M=C[P];if(u.position.x==M.position.x&&u.position.y==M.position.y&&u.position.z==M.position.z){E[w]=P;H=!0;break}}if(!H){E[w]=C.length;C.push(new THREE.Vertex(u.position.clone()))}}w=0;for(F=m.faces.length;w<F;w++){u=m.faces[w];u.a=E[u.a];u.b=E[u.b];u.c=E[u.c];u.d=E[u.d]}m.vertices=C})();this.computeCentroids();
 this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,b,c,d,f){function g(m,n,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,n,w)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
+var Cylinder=function(a,b,c,d,f){function g(m,o,y){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,o,y)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
 2*a;j++)h.faces.push(new THREE.Face4((2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 var Plane=function(a,b,c,d){THREE.Geometry.call(this);var f,g=a/2,h=b/2;c=c||1;d=d||1;var k=c+1,j=d+1;a/=c;var m=b/d;for(f=0;f<j;f++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(f*m-h),0)));for(f=0;f<d;f++)for(b=0;b<c;b++){this.faces.push(new THREE.Face4(b+k*f,b+k*(f+1),b+1+k*(f+1),b+1+k*f));this.uvs.push([new THREE.UV(b/c,f/d),new THREE.UV(b/c,(f+1)/d),new THREE.UV((b+1)/c,(f+1)/d),new THREE.UV((b+1)/c,f/d)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],n=0;for(d=0;d<g;d++){var w=2*d/g,o=j*Math.sin(w*f);w=j*Math.cos(w*f);(c==0||c==h)&&d>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,o)))-1);m.push(n)}b.push(m)}var p,x,A;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
-0:d+1];o=c/(f-1);p=(c-1)/(f-1);x=(d+1)/g;w=d/g;n=new THREE.UV(1-x,o);o=new THREE.UV(1-w,o);w=new THREE.UV(1-w,p);var I=new THREE.UV(1-x,p);if(c<b.length-1){p=this.vertices[h].position.clone();x=this.vertices[k].position.clone();A=this.vertices[j].position.clone();p.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([n,o,w])}if(c>1){p=this.vertices[h].position.clone();
-x=this.vertices[j].position.clone();A=this.vertices[m].position.clone();p.normalize();x.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([n,w,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],o=0;for(d=0;d<g;d++){var y=2*d/g,p=j*Math.sin(y*f);y=j*Math.cos(y*f);(c==0||c==h)&&d>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,k,p)))-1);m.push(o)}b.push(m)}var q,A,C;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
+0:d+1];p=c/(f-1);q=(c-1)/(f-1);A=(d+1)/g;y=d/g;o=new THREE.UV(1-A,p);p=new THREE.UV(1-y,p);y=new THREE.UV(1-y,q);var E=new THREE.UV(1-A,q);if(c<b.length-1){q=this.vertices[h].position.clone();A=this.vertices[k].position.clone();C=this.vertices[j].position.clone();q.normalize();A.normalize();C.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([o,p,y])}if(c>1){q=this.vertices[h].position.clone();
+A=this.vertices[j].position.clone();C=this.vertices[m].position.clone();q.normalize();A.normalize();C.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([o,y,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var Icosahedron=function(a){function b(w,o,p){var x=Math.sqrt(w*w+o*o+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,o/x,p/x)))-1}function c(w,o,p,x){x.faces.push(new THREE.Face3(w,o,p))}function d(w,o){var p=f.vertices[w].position,x=f.vertices[o].position;return b((p.x+x.x)/2,(p.y+x.y)/2,(p.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
-1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),n=d(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,n,h);c(g.faces[k].b,m,j,h);c(g.faces[k].c,
-n,m,h);c(j,m,n,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
+var Icosahedron=function(a){function b(y,p,q){var A=Math.sqrt(y*y+p*p+q*q);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(y/A,p/A,q/A)))-1}function c(y,p,q,A){A.faces.push(new THREE.Face3(y,p,q))}function d(y,p){var q=f.vertices[y].position,A=f.vertices[p].position;return b((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
+1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),o=d(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,o,h);c(g.faces[k].b,m,j,h);c(g.faces[k].c,
+o,m,h);c(j,m,o,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 function LathedObject(a,b,c){THREE.Geometry.call(this);this.nsteps=b||12;this.latheAngle=c||2*Math.PI;b=this.latheAngle/this.nsteps;for(var d=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));f[k]=this.vertices.length-1;d[k]=new THREE.Vector3(a[k].x,a[k].y,a[k].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.001;m+=this.stepSize){for(k=0;k<d.length;k++)if(m<c){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));
 g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.uvs.push([new THREE.UV(m/c,k/a.length),new THREE.UV(m/c,(k+1)/a.length),new THREE.UV((m-b)/c,(k+1)/a.length),new THREE.UV((m-b)/c,k/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(n[c],n[c+3],h);f[g+1]=this.lerp(n[c+1],n[c+4],h);f[g+2]=this.lerp(n[c+2],n[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
-2]=m;d=c+this.yd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
-this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,n=g+this.zd,w=j+this.yd,o=j+this.zd,p=g+this.yd+this.zd,x=j+this.yd+this.zd,A=0,I=this.field[g],v=this.field[j],J=this.field[m],t=this.field[w],K=this.field[n],R=this.field[o],e=this.field[p],O=this.field[x];I<h&&(A|=1);v<h&&(A|=2);J<h&&(A|=8);t<h&&(A|=4);K<h&&(A|=16);R<h&&(A|=32);e<h&&(A|=128);O<h&&(A|=64);var Q=THREE.edgeTable[A];if(Q==0)return 0;
-var W=this.delta,U=c+W,aa=d+W;W=f+W;if(Q&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,I,v)}if(Q&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,U,d,f,v,t)}if(Q&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,aa,f,J,t)}if(Q&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,I,J)}if(Q&16){this.compNorm(n);this.compNorm(o);this.VIntX(n*3,this.vlist,this.nlist,12,h,c,d,
-W,K,R)}if(Q&32){this.compNorm(o);this.compNorm(x);this.VIntY(o*3,this.vlist,this.nlist,15,h,U,d,W,R,O)}if(Q&64){this.compNorm(p);this.compNorm(x);this.VIntX(p*3,this.vlist,this.nlist,18,h,c,aa,W,e,O)}if(Q&128){this.compNorm(n);this.compNorm(p);this.VIntY(n*3,this.vlist,this.nlist,21,h,c,d,W,K,e)}if(Q&256){this.compNorm(g);this.compNorm(n);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,I,K)}if(Q&512){this.compNorm(j);this.compNorm(o);this.VIntZ(j*3,this.vlist,this.nlist,27,h,U,d,f,v,R)}if(Q&1024){this.compNorm(w);
-this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,U,aa,f,t,O)}if(Q&2048){this.compNorm(m);this.compNorm(p);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,aa,f,J,e)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){c=A+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,o,y){h=(h-o)/(y-o);o=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(o[c],o[c+3],h);f[g+1]=this.lerp(o[c+1],o[c+4],h);f[g+2]=this.lerp(o[c+2],o[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,o,y){h=(h-o)/(y-o);o=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
+2]=m;d=c+this.yd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,o,y){h=(h-o)/(y-o);o=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(o[c],o[d],h);f[g+1]=this.lerp(o[c+1],o[d+1],h);f[g+2]=this.lerp(o[c+2],o[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
+this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,o=g+this.zd,y=j+this.yd,p=j+this.zd,q=g+this.yd+this.zd,A=j+this.yd+this.zd,C=0,E=this.field[g],w=this.field[j],F=this.field[m],u=this.field[y],H=this.field[o],P=this.field[p],e=this.field[q],M=this.field[A];E<h&&(C|=1);w<h&&(C|=2);F<h&&(C|=8);u<h&&(C|=4);H<h&&(C|=16);P<h&&(C|=32);e<h&&(C|=128);M<h&&(C|=64);var N=THREE.edgeTable[C];if(N==0)return 0;
+var W=this.delta,S=c+W,aa=d+W;W=f+W;if(N&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,E,w)}if(N&2){this.compNorm(j);this.compNorm(y);this.VIntY(j*3,this.vlist,this.nlist,3,h,S,d,f,w,u)}if(N&4){this.compNorm(m);this.compNorm(y);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,aa,f,F,u)}if(N&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,E,F)}if(N&16){this.compNorm(o);this.compNorm(p);this.VIntX(o*3,this.vlist,this.nlist,12,h,c,d,
+W,H,P)}if(N&32){this.compNorm(p);this.compNorm(A);this.VIntY(p*3,this.vlist,this.nlist,15,h,S,d,W,P,M)}if(N&64){this.compNorm(q);this.compNorm(A);this.VIntX(q*3,this.vlist,this.nlist,18,h,c,aa,W,e,M)}if(N&128){this.compNorm(o);this.compNorm(q);this.VIntY(o*3,this.vlist,this.nlist,21,h,c,d,W,H,e)}if(N&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,E,H)}if(N&512){this.compNorm(j);this.compNorm(p);this.VIntZ(j*3,this.vlist,this.nlist,27,h,S,d,f,w,P)}if(N&1024){this.compNorm(y);
+this.compNorm(A);this.VIntZ(y*3,this.vlist,this.nlist,30,h,S,aa,f,u,M)}if(N&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,aa,f,F,e)}C<<=4;for(h=g=0;THREE.triTable[C+h]!=-1;){c=C+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
 3]=c[g];this.positionArray[j+4]=c[g+1];this.positionArray[j+5]=c[g+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
-function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,n=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(n-k);p<1&&(p=1);k=Math.floor(n+k);
-k>this.size-1&&(k=this.size-1);for(var x,A,I,v,J,t;w<j;w++){n=this.size2*w;A=w/this.size-f;J=A*A;for(A=o;A<m;A++){I=n+this.size*A;x=A/this.size-d;t=x*x;for(x=p;x<k;x++){v=x/this.size-c;v=g/(1.0E-6+v*v+t+J)-h;v>0&&(this.field[I+x]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,n=this.yd,w=this.zd,o=this.field,p=m*Math.sqrt(c/d);p>m&&(p=m);for(f=0;f<p;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*n;for(h=0;h<m;h++)o[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
-h,k,j,m,n=this.size,w=this.yd,o=this.zd,p=this.field,x=n*Math.sqrt(c/d);x>n&&(x=n);for(g=0;g<x;g++){f=g/n;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*w;for(f=0;f<n;f++){m=j+f;for(h=0;h<n;h++)p[o*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
-for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,n,w,o=this.size-2;for(h=1;h<o;h++){w=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<o;g++){n=w+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<o;f++){k=(f-this.halfsize)/this.halfsize;d=n+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,n,w,o;for(g=
-0;g<f.count;g++){m=g*3;w=m+1;o=m+2;h=f.positionArray[m];k=f.positionArray[w];j=f.positionArray[o];n=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[w];j=f.normalArray[o];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(n,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;w=m+1;o=m+2;n=d.vertices[m].normal;h=d.vertices[w].normal;k=d.vertices[o].normal;m=new THREE.Face3(m,w,o,[n,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});return d};this.init(a)};
+function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,o=c*this.size,y=Math.floor(j-k);y<1&&(y=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(o-k);q<1&&(q=1);k=Math.floor(o+k);
+k>this.size-1&&(k=this.size-1);for(var A,C,E,w,F,u;y<j;y++){o=this.size2*y;C=y/this.size-f;F=C*C;for(C=p;C<m;C++){E=o+this.size*C;A=C/this.size-d;u=A*A;for(A=q;A<k;A++){w=A/this.size-c;w=g/(1.0E-6+w*w+u+F)-h;w>0&&(this.field[E+A]+=w)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,o=this.yd,y=this.zd,p=this.field,q=m*Math.sqrt(c/d);q>m&&(q=m);for(f=0;f<q;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*o;for(h=0;h<m;h++)p[y*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
+h,k,j,m,o=this.size,y=this.yd,p=this.zd,q=this.field,A=o*Math.sqrt(c/d);A>o&&(A=o);for(g=0;g<A;g++){f=g/o;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*y;for(f=0;f<o;f++){m=j+f;for(h=0;h<o;h++)q[p*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
+for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,o,y,p=this.size-2;for(h=1;h<p;h++){y=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<p;g++){o=y+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<p;f++){k=(f-this.halfsize)/this.halfsize;d=o+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,o,y,p;for(g=
+0;g<f.count;g++){m=g*3;y=m+1;p=m+2;h=f.positionArray[m];k=f.positionArray[y];j=f.positionArray[p];o=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[y];j=f.normalArray[p];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(o,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;y=m+1;p=m+2;o=d.vertices[m].normal;h=d.vertices[y].normal;k=d.vertices[p].normal;m=new THREE.Face3(m,y,p,[o,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});return d};this.init(a)};
 THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
@@ -358,24 +357,24 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
 b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="text/javascript";c.onload=b;c.src=a;document.getElementsByTagName("head")[0].appendChild(c)},loadAscii:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,c,d)};b.postMessage(a)},loadBinary:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,b,c,d){var f=function(g){function h(y,D){var F=n(y,D),T=n(y,D+1),P=n(y,D+2),fa=n(y,D+3),ka=(fa<<1&255|P>>7)-127;F|=(P&127)<<16|T<<8;if(F==0&&ka==-127)return 0;return(1-2*(fa>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ka)}function k(y,D){var F=n(y,D),T=n(y,D+1),P=n(y,D+2);return(n(y,D+3)<<24)+(P<<16)+(T<<8)+F}function j(y,D){var F=n(y,D);return(n(y,D+1)<<8)+F}function m(y,D){var F=n(y,D);return F>127?F-256:F}function n(y,D){return y.charCodeAt(D)&255}function w(y){var D,F,T;D=
-k(a,y);F=k(a,y+e);T=k(a,y+O);y=j(a,y+Q);THREE.Loader.prototype.f3(v,D,F,T,y)}function o(y){var D,F,T,P,fa,ka;D=k(a,y);F=k(a,y+e);T=k(a,y+O);P=j(a,y+Q);fa=k(a,y+W);ka=k(a,y+U);y=k(a,y+aa);THREE.Loader.prototype.f3n(v,K,D,F,T,P,fa,ka,y)}function p(y){var D,F,T,P;D=k(a,y);F=k(a,y+ea);T=k(a,y+M);P=k(a,y+X);y=j(a,y+pa);THREE.Loader.prototype.f4(v,D,F,T,P,y)}function x(y){var D,F,T,P,fa,ka,ra,na;D=k(a,y);F=k(a,y+ea);T=k(a,y+M);P=k(a,y+X);fa=j(a,y+pa);ka=k(a,y+ba);ra=k(a,y+la);na=k(a,y+ia);y=k(a,y+ga);THREE.Loader.prototype.f4n(v,
-K,D,F,T,P,fa,ka,ra,na,y)}function A(y){var D,F;D=k(a,y);F=k(a,y+ua);y=k(a,y+xa);THREE.Loader.prototype.uv3(v.uvs,R[D*2],R[D*2+1],R[F*2],R[F*2+1],R[y*2],R[y*2+1])}function I(y){var D,F,T;D=k(a,y);F=k(a,y+l);T=k(a,y+z);y=k(a,y+B);THREE.Loader.prototype.uv4(v.uvs,R[D*2],R[D*2+1],R[F*2],R[F*2+1],R[T*2],R[T*2+1],R[y*2],R[y*2+1])}var v=this,J=0,t,K=[],R=[],e,O,Q,W,U,aa,ea,M,X,pa,ba,la,ia,ga,ua,xa,l,z,B,u,q,E,C,G,H;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);t={signature:a.substr(J,
-8),header_bytes:n(a,J+8),vertex_coordinate_bytes:n(a,J+9),normal_coordinate_bytes:n(a,J+10),uv_coordinate_bytes:n(a,J+11),vertex_index_bytes:n(a,J+12),normal_index_bytes:n(a,J+13),uv_index_bytes:n(a,J+14),material_index_bytes:n(a,J+15),nvertices:k(a,J+16),nnormals:k(a,J+16+4),nuvs:k(a,J+16+8),ntri_flat:k(a,J+16+12),ntri_smooth:k(a,J+16+16),ntri_flat_uv:k(a,J+16+20),ntri_smooth_uv:k(a,J+16+24),nquad_flat:k(a,J+16+28),nquad_smooth:k(a,J+16+32),nquad_flat_uv:k(a,J+16+36),nquad_smooth_uv:k(a,J+16+40)};
-J+=t.header_bytes;e=t.vertex_index_bytes;O=t.vertex_index_bytes*2;Q=t.vertex_index_bytes*3;W=t.vertex_index_bytes*3+t.material_index_bytes;U=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;aa=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;ea=t.vertex_index_bytes;M=t.vertex_index_bytes*2;X=t.vertex_index_bytes*3;pa=t.vertex_index_bytes*4;ba=t.vertex_index_bytes*4+t.material_index_bytes;la=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;ia=
-t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;ga=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;ua=t.uv_index_bytes;xa=t.uv_index_bytes*2;l=t.uv_index_bytes;z=t.uv_index_bytes*2;B=t.uv_index_bytes*3;g=t.vertex_index_bytes*3+t.material_index_bytes;H=t.vertex_index_bytes*4+t.material_index_bytes;u=t.ntri_flat*g;q=t.ntri_smooth*(g+t.normal_index_bytes*3);E=t.ntri_flat_uv*(g+t.uv_index_bytes*3);C=t.ntri_smooth_uv*(g+t.normal_index_bytes*3+t.uv_index_bytes*
-3);G=t.nquad_flat*H;g=t.nquad_smooth*(H+t.normal_index_bytes*4);H=t.nquad_flat_uv*(H+t.uv_index_bytes*4);J+=function(y){for(var D,F,T,P=t.vertex_coordinate_bytes*3,fa=y+t.nvertices*P;y<fa;y+=P){D=h(a,y);F=h(a,y+t.vertex_coordinate_bytes);T=h(a,y+t.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,D,F,T)}return t.nvertices*P}(J);J+=function(y){for(var D,F,T,P=t.normal_coordinate_bytes*3,fa=y+t.nnormals*P;y<fa;y+=P){D=m(a,y);F=m(a,y+t.normal_coordinate_bytes);T=m(a,y+t.normal_coordinate_bytes*2);
-K.push(D/127,F/127,T/127)}return t.nnormals*P}(J);J+=function(y){for(var D,F,T=t.uv_coordinate_bytes*2,P=y+t.nuvs*T;y<P;y+=T){D=h(a,y);F=h(a,y+t.uv_coordinate_bytes);R.push(D,F)}return t.nuvs*T}(J);u=J+u;q=u+q;E=q+E;C=E+C;G=C+G;g=G+g;H=g+H;(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes,T=F+t.uv_index_bytes*3,P=y+t.ntri_flat_uv*T;for(D=y;D<P;D+=T){w(D);A(D+F)}return P-y})(q);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,T=F+t.uv_index_bytes*
-3,P=y+t.ntri_smooth_uv*T;for(D=y;D<P;D+=T){o(D);A(D+F)}return P-y})(E);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes,T=F+t.uv_index_bytes*4,P=y+t.nquad_flat_uv*T;for(D=y;D<P;D+=T){p(D);I(D+F)}return P-y})(g);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,T=F+t.uv_index_bytes*4,P=y+t.nquad_smooth_uv*T;for(D=y;D<P;D+=T){x(D);I(D+F)}return P-y})(H);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes,T=y+t.ntri_flat*F;for(D=
-y;D<T;D+=F)w(D);return T-y})(J);(function(y){var D,F=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,T=y+t.ntri_smooth*F;for(D=y;D<T;D+=F)o(D);return T-y})(u);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes,T=y+t.nquad_flat*F;for(D=y;D<T;D+=F)p(D);return T-y})(C);(function(y){var D,F=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,T=y+t.nquad_smooth*F;for(D=y;D<T;D+=F)x(D);return T-y})(G);this.computeCentroids();this.computeFaceNormals()};
-f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,n;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];n=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,n)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=a.colors[h+1];n=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,n)}}})();(function(){function h(x,
-A){THREE.Loader.prototype.f3(g,x[A],x[A+1],x[A+2],x[A+3])}function k(x,A){THREE.Loader.prototype.f3n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6])}function j(x,A){THREE.Loader.prototype.f4(g,x[A],x[A+1],x[A+2],x[A+3],x[A+4])}function m(x,A){THREE.Loader.prototype.f4n(g,a.normals,x[A],x[A+1],x[A+2],x[A+3],x[A+4],x[A+5],x[A+6],x[A+7],x[A+8])}function n(x,A){var I,v,J,t,K,R,e,O,Q;I=x[A];v=x[A+1];J=x[A+2];t=a.uvs[I*2];e=a.uvs[I*2+1];K=a.uvs[v*2];O=a.uvs[v*2+1];R=a.uvs[J*2];Q=a.uvs[J*2+1];
-THREE.Loader.prototype.uv3(g.uvs,t,e,K,O,R,Q);if(a.uvs2&&a.uvs2.length){t=a.uvs2[I*2];e=a.uvs2[I*2+1];K=a.uvs2[v*2];O=a.uvs2[v*2+1];R=a.uvs2[J*2];Q=a.uvs2[J*2+1];THREE.Loader.prototype.uv3(g.uvs2,t,1-e,K,1-O,R,1-Q)}}function w(x,A){var I,v,J,t,K,R,e,O,Q,W,U,aa;I=x[A];v=x[A+1];J=x[A+2];t=x[A+3];K=a.uvs[I*2];Q=a.uvs[I*2+1];R=a.uvs[v*2];W=a.uvs[v*2+1];e=a.uvs[J*2];U=a.uvs[J*2+1];O=a.uvs[t*2];aa=a.uvs[t*2+1];THREE.Loader.prototype.uv4(g.uvs,K,Q,R,W,e,U,O,aa);if(a.uvs2){K=a.uvs2[I*2];Q=a.uvs2[I*2+1];R=
-a.uvs2[v*2];W=a.uvs2[v*2+1];e=a.uvs2[J*2];U=a.uvs2[J*2+1];O=a.uvs2[t*2];aa=a.uvs2[t*2+1];THREE.Loader.prototype.uv4(g.uvs2,K,1-Q,R,1-W,e,1-U,O,1-aa)}}var o,p;o=0;for(p=a.trianglesUvs.length;o<p;o+=7){h(a.trianglesUvs,o);n(a.trianglesUvs,o+4)}o=0;for(p=a.trianglesNormalsUvs.length;o<p;o+=10){k(a.trianglesNormalsUvs,o);n(a.trianglesNormalsUvs,o+7)}o=0;for(p=a.quadsUvs.length;o<p;o+=9){j(a.quadsUvs,o);w(a.quadsUvs,o+5)}o=0;for(p=a.quadsNormalsUvs.length;o<p;o+=13){m(a.quadsNormalsUvs,o);w(a.quadsNormalsUvs,
-o+9)}o=0;for(p=a.triangles.length;o<p;o+=4)h(a.triangles,o);o=0;for(p=a.trianglesNormals.length;o<p;o+=7)k(a.trianglesNormals,o);o=0;for(p=a.quads.length;o<p;o+=5)j(a.quads,o);o=0;for(p=a.quadsNormals.length;o<p;o+=9)m(a.quadsNormals,o)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];
+createBinModel:function(a,b,c,d){var f=function(g){function h(z,D){var I=o(z,D),T=o(z,D+1),U=o(z,D+2),ea=o(z,D+3),da=(ea<<1&255|U>>7)-127;I|=(U&127)<<16|T<<8;if(I==0&&da==-127)return 0;return(1-2*(ea>>7))*(1+I*Math.pow(2,-23))*Math.pow(2,da)}function k(z,D){var I=o(z,D),T=o(z,D+1),U=o(z,D+2);return(o(z,D+3)<<24)+(U<<16)+(T<<8)+I}function j(z,D){var I=o(z,D);return(o(z,D+1)<<8)+I}function m(z,D){var I=o(z,D);return I>127?I-256:I}function o(z,D){return z.charCodeAt(D)&255}function y(z){var D,I,T;D=
+k(a,z);I=k(a,z+e);T=k(a,z+M);z=j(a,z+N);THREE.Loader.prototype.f3(w,D,I,T,z)}function p(z){var D,I,T,U,ea,da;D=k(a,z);I=k(a,z+e);T=k(a,z+M);U=j(a,z+N);ea=k(a,z+W);da=k(a,z+S);z=k(a,z+aa);THREE.Loader.prototype.f3n(w,H,D,I,T,U,ea,da,z)}function q(z){var D,I,T,U;D=k(a,z);I=k(a,z+ca);T=k(a,z+K);U=k(a,z+Y);z=j(a,z+oa);THREE.Loader.prototype.f4(w,D,I,T,U,z)}function A(z){var D,I,T,U,ea,da,xa,R;D=k(a,z);I=k(a,z+ca);T=k(a,z+K);U=k(a,z+Y);ea=j(a,z+oa);da=k(a,z+ba);xa=k(a,z+la);R=k(a,z+ia);z=k(a,z+ga);THREE.Loader.prototype.f4n(w,
+H,D,I,T,U,ea,da,xa,R,z)}function C(z){var D,I;D=k(a,z);I=k(a,z+qa);z=k(a,z+ua);THREE.Loader.prototype.uv3(w.uvs,P[D*2],P[D*2+1],P[I*2],P[I*2+1],P[z*2],P[z*2+1])}function E(z){var D,I,T;D=k(a,z);I=k(a,z+l);T=k(a,z+x);z=k(a,z+v);THREE.Loader.prototype.uv4(w.uvs,P[D*2],P[D*2+1],P[I*2],P[I*2+1],P[T*2],P[T*2+1],P[z*2],P[z*2+1])}var w=this,F=0,u,H=[],P=[],e,M,N,W,S,aa,ca,K,Y,oa,ba,la,ia,ga,qa,ua,l,x,v,n,t,B,J,Q,G;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);u={signature:a.substr(F,
+8),header_bytes:o(a,F+8),vertex_coordinate_bytes:o(a,F+9),normal_coordinate_bytes:o(a,F+10),uv_coordinate_bytes:o(a,F+11),vertex_index_bytes:o(a,F+12),normal_index_bytes:o(a,F+13),uv_index_bytes:o(a,F+14),material_index_bytes:o(a,F+15),nvertices:k(a,F+16),nnormals:k(a,F+16+4),nuvs:k(a,F+16+8),ntri_flat:k(a,F+16+12),ntri_smooth:k(a,F+16+16),ntri_flat_uv:k(a,F+16+20),ntri_smooth_uv:k(a,F+16+24),nquad_flat:k(a,F+16+28),nquad_smooth:k(a,F+16+32),nquad_flat_uv:k(a,F+16+36),nquad_smooth_uv:k(a,F+16+40)};
+F+=u.header_bytes;e=u.vertex_index_bytes;M=u.vertex_index_bytes*2;N=u.vertex_index_bytes*3;W=u.vertex_index_bytes*3+u.material_index_bytes;S=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes;aa=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes*2;ca=u.vertex_index_bytes;K=u.vertex_index_bytes*2;Y=u.vertex_index_bytes*3;oa=u.vertex_index_bytes*4;ba=u.vertex_index_bytes*4+u.material_index_bytes;la=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes;ia=
+u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*2;ga=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*3;qa=u.uv_index_bytes;ua=u.uv_index_bytes*2;l=u.uv_index_bytes;x=u.uv_index_bytes*2;v=u.uv_index_bytes*3;g=u.vertex_index_bytes*3+u.material_index_bytes;G=u.vertex_index_bytes*4+u.material_index_bytes;n=u.ntri_flat*g;t=u.ntri_smooth*(g+u.normal_index_bytes*3);B=u.ntri_flat_uv*(g+u.uv_index_bytes*3);J=u.ntri_smooth_uv*(g+u.normal_index_bytes*3+u.uv_index_bytes*
+3);Q=u.nquad_flat*G;g=u.nquad_smooth*(G+u.normal_index_bytes*4);G=u.nquad_flat_uv*(G+u.uv_index_bytes*4);F+=function(z){for(var D,I,T,U=u.vertex_coordinate_bytes*3,ea=z+u.nvertices*U;z<ea;z+=U){D=h(a,z);I=h(a,z+u.vertex_coordinate_bytes);T=h(a,z+u.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,D,I,T)}return u.nvertices*U}(F);F+=function(z){for(var D,I,T,U=u.normal_coordinate_bytes*3,ea=z+u.nnormals*U;z<ea;z+=U){D=m(a,z);I=m(a,z+u.normal_coordinate_bytes);T=m(a,z+u.normal_coordinate_bytes*2);
+H.push(D/127,I/127,T/127)}return u.nnormals*U}(F);F+=function(z){for(var D,I,T=u.uv_coordinate_bytes*2,U=z+u.nuvs*T;z<U;z+=T){D=h(a,z);I=h(a,z+u.uv_coordinate_bytes);P.push(D,I)}return u.nuvs*T}(F);n=F+n;t=n+t;B=t+B;J=B+J;Q=J+Q;g=Q+g;G=g+G;(function(z){var D,I=u.vertex_index_bytes*3+u.material_index_bytes,T=I+u.uv_index_bytes*3,U=z+u.ntri_flat_uv*T;for(D=z;D<U;D+=T){y(D);C(D+I)}return U-z})(t);(function(z){var D,I=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes*3,T=I+u.uv_index_bytes*
+3,U=z+u.ntri_smooth_uv*T;for(D=z;D<U;D+=T){p(D);C(D+I)}return U-z})(B);(function(z){var D,I=u.vertex_index_bytes*4+u.material_index_bytes,T=I+u.uv_index_bytes*4,U=z+u.nquad_flat_uv*T;for(D=z;D<U;D+=T){q(D);E(D+I)}return U-z})(g);(function(z){var D,I=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*4,T=I+u.uv_index_bytes*4,U=z+u.nquad_smooth_uv*T;for(D=z;D<U;D+=T){A(D);E(D+I)}return U-z})(G);(function(z){var D,I=u.vertex_index_bytes*3+u.material_index_bytes,T=z+u.ntri_flat*I;for(D=
+z;D<T;D+=I)y(D);return T-z})(F);(function(z){var D,I=u.vertex_index_bytes*3+u.material_index_bytes+u.normal_index_bytes*3,T=z+u.ntri_smooth*I;for(D=z;D<T;D+=I)p(D);return T-z})(n);(function(z){var D,I=u.vertex_index_bytes*4+u.material_index_bytes,T=z+u.nquad_flat*I;for(D=z;D<T;D+=I)q(D);return T-z})(J);(function(z){var D,I=u.vertex_index_bytes*4+u.material_index_bytes+u.normal_index_bytes*4,T=z+u.nquad_smooth*I;for(D=z;D<T;D+=I)A(D);return T-z})(Q);this.computeCentroids();this.computeFaceNormals()};
+f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,o;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];o=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,o)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=a.colors[h+1];o=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,o)}}})();(function(){function h(A,
+C){THREE.Loader.prototype.f3(g,A[C],A[C+1],A[C+2],A[C+3])}function k(A,C){THREE.Loader.prototype.f3n(g,a.normals,A[C],A[C+1],A[C+2],A[C+3],A[C+4],A[C+5],A[C+6])}function j(A,C){THREE.Loader.prototype.f4(g,A[C],A[C+1],A[C+2],A[C+3],A[C+4])}function m(A,C){THREE.Loader.prototype.f4n(g,a.normals,A[C],A[C+1],A[C+2],A[C+3],A[C+4],A[C+5],A[C+6],A[C+7],A[C+8])}function o(A,C){var E,w,F,u,H,P,e,M,N;E=A[C];w=A[C+1];F=A[C+2];u=a.uvs[E*2];e=a.uvs[E*2+1];H=a.uvs[w*2];M=a.uvs[w*2+1];P=a.uvs[F*2];N=a.uvs[F*2+1];
+THREE.Loader.prototype.uv3(g.uvs,u,e,H,M,P,N);if(a.uvs2&&a.uvs2.length){u=a.uvs2[E*2];e=a.uvs2[E*2+1];H=a.uvs2[w*2];M=a.uvs2[w*2+1];P=a.uvs2[F*2];N=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,u,1-e,H,1-M,P,1-N)}}function y(A,C){var E,w,F,u,H,P,e,M,N,W,S,aa;E=A[C];w=A[C+1];F=A[C+2];u=A[C+3];H=a.uvs[E*2];N=a.uvs[E*2+1];P=a.uvs[w*2];W=a.uvs[w*2+1];e=a.uvs[F*2];S=a.uvs[F*2+1];M=a.uvs[u*2];aa=a.uvs[u*2+1];THREE.Loader.prototype.uv4(g.uvs,H,N,P,W,e,S,M,aa);if(a.uvs2){H=a.uvs2[E*2];N=a.uvs2[E*2+1];P=
+a.uvs2[w*2];W=a.uvs2[w*2+1];e=a.uvs2[F*2];S=a.uvs2[F*2+1];M=a.uvs2[u*2];aa=a.uvs2[u*2+1];THREE.Loader.prototype.uv4(g.uvs2,H,1-N,P,1-W,e,1-S,M,1-aa)}}var p,q;p=0;for(q=a.trianglesUvs.length;p<q;p+=7){h(a.trianglesUvs,p);o(a.trianglesUvs,p+4)}p=0;for(q=a.trianglesNormalsUvs.length;p<q;p+=10){k(a.trianglesNormalsUvs,p);o(a.trianglesNormalsUvs,p+7)}p=0;for(q=a.quadsUvs.length;p<q;p+=9){j(a.quadsUvs,p);y(a.quadsUvs,p+5)}p=0;for(q=a.quadsNormalsUvs.length;p<q;p+=13){m(a.quadsNormalsUvs,p);y(a.quadsNormalsUvs,
+p+9)}p=0;for(q=a.triangles.length;p<q;p+=4)h(a.triangles,p);p=0;for(q=a.trianglesNormals.length;p<q;p+=7)k(a.trianglesNormals,p);p=0;for(q=a.quads.length;p<q;p+=5)j(a.quads,p);p=0;for(q=a.quadsNormals.length;p<q;p+=9)m(a.quadsNormals,p)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];
 THREE.Loader.prototype.si(g,j,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},bones:function(a,b){a.bones=b},animation:function(a,b){a.animation=b},si:function(a,b,c,d,f){a.skinIndices.push(new THREE.Vector4(b,c,d,f))},sw:function(a,b,c,d,f){a.skinWeights.push(new THREE.Vector4(b,c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
-c,d)))},vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],n=b[k*3+1];k=b[k*3+2];var w=b[j*3],o=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,n,k),new THREE.Vector3(w,
-o,j)],g))},f4n:function(a,b,c,d,f,g,h,k,j,m,n){h=a.materials[h];var w=b[j*3],o=b[j*3+1];j=b[j*3+2];var p=b[m*3],x=b[m*3+1];m=b[m*3+2];var A=b[n*3],I=b[n*3+1];n=b[n*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(w,o,j),new THREE.Vector3(p,x,m),new THREE.Vector3(A,I,n)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,b,c,d,f,g,h,k,j){var m=[];m.push(new THREE.UV(b,
-c));m.push(new THREE.UV(d,f));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,j){var m=new Image;m.onload=function(){if(!c(this.width)||!c(this.height)){var n=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/
-Math.LN2));k.image.width=n;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,n,w)}else k.image=this;k.needsUpdate=!0};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.mapDiffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*
+c,d)))},vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],o=b[k*3+1];k=b[k*3+2];var y=b[j*3],p=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,o,k),new THREE.Vector3(y,
+p,j)],g))},f4n:function(a,b,c,d,f,g,h,k,j,m,o){h=a.materials[h];var y=b[j*3],p=b[j*3+1];j=b[j*3+2];var q=b[m*3],A=b[m*3+1];m=b[m*3+2];var C=b[o*3],E=b[o*3+1];o=b[o*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(y,p,j),new THREE.Vector3(q,A,m),new THREE.Vector3(C,E,o)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,b,c,d,f,g,h,k,j){var m=[];m.push(new THREE.UV(b,
+c));m.push(new THREE.UV(d,f));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,j){var m=new Image;m.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));k.image.width=o;k.image.height=y;k.image.getContext("2d").drawImage(this,0,0,o,y)}else k.image=this;k.needsUpdate=!0};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.mapDiffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*
 255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&b){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);d(g.lightMap,b+"/"+a.mapLightmap)}return new THREE[f](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};

+ 21 - 21
build/custom/ThreeCanvas.js

@@ -99,11 +99,11 @@ THREE.Sound=function(a,b,c,d){THREE.Object3D.call(this);this.isLoaded=!1;this.is
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)e="audio/ogg";else b.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
-THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};
-THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
-THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;
-THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};
+THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
+THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
+THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
 THREE.Projector=function(){function a(A,w){return w.z-A.z}function b(A,w){var J=0,u=1,K=A.z+A.w,E=w.z+w.w,y=-A.z+A.w,B=-w.z+w.w;if(K>=0&&E>=0&&y>=0&&B>=0)return!0;else if(K<0&&E<0||y<0&&B<0)return!1;else{if(K<0)J=Math.max(J,K/(K-E));else E<0&&(u=Math.min(u,K/(K-E)));if(y<0)J=Math.max(J,y/(y-B));else B<0&&(u=Math.min(u,y/(y-B)));if(u<J)return!1;else{A.lerpSelf(w,J);w.lerpSelf(A,1-u);return!0}}}var c,d,e=[],f,g,j,h=[],i,n,m=[],o,q,s=[],t=new THREE.Vector4,r=new THREE.Vector4,k=new THREE.Matrix4,D=new THREE.Matrix4,
 C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],I=new THREE.Vector4,F=new THREE.Vector4,N;this.projectObjects=function(A,w,J){w=[];var u,K,E;d=0;K=A.objects;A=0;for(u=K.length;A<u;A++){E=K[A];var y;if(!(y=!E.visible))if(y=E instanceof THREE.Mesh){a:{y=void 0;for(var B=E.matrixWorld,T=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),x=0;x<6;x++){y=C[x].x*B.n14+C[x].y*B.n24+C[x].z*B.n34+C[x].w;if(y<=T){y=
 !1;break a}}y=!0}y=!y}if(!y){c=e[d]=e[d]||new THREE.RenderableObject;t.copy(E.position);k.multiplyVector3(t);c.object=E;c.z=t.z;w.push(c);d++}}J&&w.sort(a);return w};this.projectScene=function(A,w,J){var u=[],K=w.near,E=w.far,y,B,T,x,P,Y,L,ja,ka,la,ma,$,O,H,U,Q;j=n=q=0;w.matrixAutoUpdate&&w.update();k.multiply(w.projectionMatrix,w.matrixWorldInverse);C[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);C[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);C[2].set(k.n41+k.n21,k.n42+k.n22,
@@ -119,22 +119,22 @@ F.multiplyScalar(1/F.w);i=m[n]=m[n]||new THREE.RenderableLine;i.v1.positionScree
 o.scale.y=L.scale.y*Math.abs(o.y-(r.y+w.projectionMatrix.n22)/(r.w+w.projectionMatrix.n24));o.materials=L.materials;u.push(o);q++}}}}J&&u.sort(a);return u};this.unprojectVector=function(A,w){var J=w.matrixWorld.clone();J.multiplySelf(THREE.Matrix4.makeInvert(w.projectionMatrix));J.multiplyVector3(A);return A}};
 THREE.CanvasRenderer=function(){function a(V){if(o!=V)i.globalAlpha=o=V}function b(V){if(q!=V){switch(V){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}q=V}}var c=null,d=new THREE.Projector,e=document.createElement("canvas"),f,g,j,h,i=e.getContext("2d"),n=new THREE.Color(0),m=0,o=1,q=0,s=null,t=null,r=1,k,D,C,I,F,N,A,w,J,u=new THREE.Color,
 K=new THREE.Color,E=new THREE.Color,y=new THREE.Color,B=new THREE.Color,T,x,P,Y,L,ja,ka,la,ma,$=new THREE.Rectangle,O=new THREE.Rectangle,H=new THREE.Rectangle,U=!1,Q=new THREE.Color,aa=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,La=Math.PI*2,R=new THREE.Vector3,ra,sa,Ca,ba,ta,xa,pa=16;ra=document.createElement("canvas");ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);Ca=sa.getImageData(0,0,2,2);ba=Ca.data;ta=document.createElement("canvas");
-ta.width=ta.height=pa;xa=ta.getContext("2d");xa.translate(-pa/2,-pa/2);xa.scale(pa,pa);pa--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(V,da){f=V;g=da;j=f/2;h=g/2;e.width=f;e.height=g;$.set(-j,-h,j,h);o=1;q=0;t=s=null;r=1};this.setClearColor=function(V,da){n=V;m=da;O.set(-j,-h,j,h);i.setTransform(1,0,0,-1,j,h);this.clear()};this.setClearColorHex=function(V,da){n.setHex(V);m=da;O.set(-j,-h,j,h);i.setTransform(1,0,0,-1,j,h);this.clear()};this.clear=
-function(){i.setTransform(1,0,0,-1,j,h);if(!O.isEmpty()){O.inflate(1);O.minSelf($);if(n.hex==0&&m==0)i.clearRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());else{b(THREE.NormalBlending);a(1);i.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+m+")";i.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(V,da){function Ma(l){var G,z,p,v=l.lights;aa.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);l=0;for(G=v.length;l<G;l++){z=
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+0.5+0.5;ma=-(R.x*l.n21+R.y*l.n22+R.z*l.n23)*0.5+0.5;ua(I,F,N,A,w,J,v.envMap.image,Y,L,ja,ka,la,ma)}}else v.wireframe?za(v.color.__styleString,v.wireframeLinewidth):Aa(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){v.map.mapping instanceof THREE.UVMapping&&ua(I,F,N,A,w,J,v.map.image,p.uvs[0].u,p.uvs[0].v,p.uvs[1].u,p.uvs[1].v,p.uvs[2].u,p.uvs[2].v);b(THREE.SubtractiveBlending)}if(U)if(!v.wireframe&&v.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==
+3){K.r=E.r=y.r=aa.r;K.g=E.g=y.g=aa.g;K.b=E.b=y.b=aa.b;ya(M,p.v1.positionWorld,p.vertexNormalsWorld[0],K);ya(M,p.v2.positionWorld,p.vertexNormalsWorld[1],E);ya(M,p.v3.positionWorld,p.vertexNormalsWorld[2],y);B.r=(E.r+y.r)*0.5;B.g=(E.g+y.g)*0.5;B.b=(E.b+y.b)*0.5;P=Ia(K,E,y,B);ua(I,F,N,A,w,J,P,0,0,1,0,0,1)}else{Q.r=aa.r;Q.g=aa.g;Q.b=aa.b;ya(M,p.centroidWorld,p.normalWorld,Q);u.r=v.color.r*Q.r;u.g=v.color.g*Q.g;u.b=v.color.b*Q.b;u.updateStyleString();v.wireframe?za(u.__styleString,v.wireframeLinewidth):
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+ia;l=l-ea*X-z*Z;G=G-ca*X-p*Z;i.save();i.transform(ea,ca,z,p,l,G);i.clip();i.drawImage(W,0,0);i.restore()}}function Ia(l,G,z,p){var v=~~(l.r*255),M=~~(l.g*255);l=~~(l.b*255);var W=~~(G.r*255),X=~~(G.g*255);G=~~(G.b*255);var Z=~~(z.r*255),ga=~~(z.g*255);z=~~(z.b*255);var ca=~~(p.r*255),ha=~~(p.g*255);p=~~(p.b*255);ba[0]=v<0?0:v>255?255:v;ba[1]=M<0?0:M>255?255:M;ba[2]=l<0?0:l>255?255:l;ba[4]=W<0?0:W>255?255:W;ba[5]=X<0?0:X>255?255:X;ba[6]=G<0?0:G>255?255:G;ba[8]=Z<0?0:Z>255?255:Z;ba[9]=ga<0?0:ga>255?
+255:ga;ba[10]=z<0?0:z>255?255:z;ba[12]=ca<0?0:ca>255?255:ca;ba[13]=ha<0?0:ha>255?255:ha;ba[14]=p<0?0:p>255?255:p;sa.putImageData(Ca,0,0);xa.drawImage(ra,0,0);return ta}function Da(l,G,z){l=(l-G)/(z-G);return l*l*(3-2*l)}function Ea(l){l=(l+1)*0.5;return l<0?0:l>1?1:l}function Fa(l,G){var z=G.x-l.x,p=G.y-l.y,v=1/Math.sqrt(z*z+p*p);z*=v;p*=v;G.x+=z;G.y+=p;l.x-=z;l.y-=p}var Ba,Ja,S,fa,qa,Ga,Ka,wa;this.autoClear?this.clear():i.setTransform(1,0,0,-1,j,h);c=d.projectScene(V,da,this.sortElements);(U=V.lights.length>
+0)&&Ma(V);Ba=0;for(Ja=c.length;Ba<Ja;Ba++){S=c[Ba];H.empty();if(S instanceof THREE.RenderableParticle){k=S;k.x*=j;k.y*=h;fa=0;for(qa=S.materials.length;fa<qa;fa++)Na(k,S,S.materials[fa],V)}else if(S instanceof THREE.RenderableLine){k=S.v1;D=S.v2;k.positionScreen.x*=j;k.positionScreen.y*=h;D.positionScreen.x*=j;D.positionScreen.y*=h;H.addPoint(k.positionScreen.x,k.positionScreen.y);H.addPoint(D.positionScreen.x,D.positionScreen.y);if($.instersects(H)){fa=0;for(qa=S.materials.length;fa<qa;)Oa(k,D,S,
+S.materials[fa++],V)}}else if(S instanceof THREE.RenderableFace3){k=S.v1;D=S.v2;C=S.v3;k.positionScreen.x*=j;k.positionScreen.y*=h;D.positionScreen.x*=j;D.positionScreen.y*=h;C.positionScreen.x*=j;C.positionScreen.y*=h;if(S.overdraw){Fa(k.positionScreen,D.positionScreen);Fa(D.positionScreen,C.positionScreen);Fa(C.positionScreen,k.positionScreen)}H.add3Points(k.positionScreen.x,k.positionScreen.y,D.positionScreen.x,D.positionScreen.y,C.positionScreen.x,C.positionScreen.y);if($.instersects(H)){fa=0;
+for(qa=S.meshMaterials.length;fa<qa;){wa=S.meshMaterials[fa++];if(wa instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=S.faceMaterials.length;Ga<Ka;)(wa=S.faceMaterials[Ga++])&&Ha(k,D,C,S,wa,V)}else Ha(k,D,C,S,wa,V)}}}O.addRectangle(H)}i.setTransform(1,0,0,1,0,0)}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,e=c.length;for(d=0;d<e;d++){a=c[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 5 - 5
build/custom/ThreeDOM.js

@@ -65,11 +65,11 @@ THREE.Sound=function(a,b,c,d){THREE.Object3D.call(this);this.isLoaded=!1;this.is
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)e="audio/ogg";else b.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
-THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};
-THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
-THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;
-THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};
+THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
+THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
+THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
 THREE.Projector=function(){function a(v,t){return t.z-v.z}function b(v,t){var C=0,z=1,D=v.z+v.w,E=t.z+t.w,x=-v.z+v.w,u=-t.z+t.w;if(D>=0&&E>=0&&x>=0&&u>=0)return!0;else if(D<0&&E<0||x<0&&u<0)return!1;else{if(D<0)C=Math.max(C,D/(D-E));else E<0&&(z=Math.min(z,D/(D-E)));if(x<0)C=Math.max(C,x/(x-u));else u<0&&(z=Math.min(z,x/(x-u)));if(z<C)return!1;else{v.lerpSelf(t,C);t.lerpSelf(v,1-z);return!0}}}var c,d,e=[],f,g,i,h=[],j,n,l=[],m,o,p=[],q=new THREE.Vector4,r=new THREE.Vector4,k=new THREE.Matrix4,B=new THREE.Matrix4,
 w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],F=new THREE.Vector4,G=new THREE.Vector4,I;this.projectObjects=function(v,t,C){t=[];var z,D,E;d=0;D=v.objects;v=0;for(z=D.length;v<z;v++){E=D[v];var x;if(!(x=!E.visible))if(x=E instanceof THREE.Mesh){a:{x=void 0;for(var u=E.matrixWorld,L=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),s=0;s<6;s++){x=w[s].x*u.n14+w[s].y*u.n24+w[s].z*u.n34+w[s].w;if(x<=L){x=
 !1;break a}}x=!0}x=!x}if(!x){c=e[d]=e[d]||new THREE.RenderableObject;q.copy(E.position);k.multiplyVector3(q);c.object=E;c.z=q.z;t.push(c);d++}}C&&t.sort(a);return t};this.projectScene=function(v,t,C){var z=[],D=t.near,E=t.far,x,u,L,s,H,N,y,P,Q,R,S,O,K,A,J,M;i=n=o=0;t.matrixAutoUpdate&&t.update();k.multiply(t.projectionMatrix,t.matrixWorldInverse);w[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);w[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);w[2].set(k.n41+k.n21,k.n42+k.n22,k.n43+

+ 5 - 5
build/custom/ThreeSVG.js

@@ -97,11 +97,11 @@ THREE.Sound=function(a,b,c,d){THREE.Object3D.call(this);this.isLoaded=!1;this.is
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)e="audio/ogg";else b.indexOf(".wav")!==-1&&(e="audio/wav");if(this.domElement.canPlayType(e)){e=document.createElement("source");e.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(e);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
-THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};
-THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
-THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;
-THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
+THREE.Sound.prototype.update=function(a,b,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,b,c)};
+THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
+THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
+THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
 THREE.Projector=function(){function a(z,v){return v.z-z.z}function b(z,v){var I=0,E=1,K=z.z+z.w,J=v.z+v.w,u=-z.z+z.w,D=-v.z+v.w;if(K>=0&&J>=0&&u>=0&&D>=0)return!0;else if(K<0&&J<0||u<0&&D<0)return!1;else{if(K<0)I=Math.max(I,K/(K-J));else J<0&&(E=Math.min(E,K/(K-J)));if(u<0)I=Math.max(I,u/(u-D));else D<0&&(E=Math.min(E,u/(u-D)));if(E<I)return!1;else{z.lerpSelf(v,I);v.lerpSelf(z,1-E);return!0}}}var c,d,e=[],f,g,i,h=[],l,n,m=[],k,o,q=[],s=new THREE.Vector4,t=new THREE.Vector4,j=new THREE.Matrix4,H=new THREE.Matrix4,
 p=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],y=new THREE.Vector4,C=new THREE.Vector4,L;this.projectObjects=function(z,v,I){v=[];var E,K,J;d=0;K=z.objects;z=0;for(E=K.length;z<E;z++){J=K[z];var u;if(!(u=!J.visible))if(u=J instanceof THREE.Mesh){a:{u=void 0;for(var D=J.matrixWorld,S=-J.geometry.boundingSphere.radius*Math.max(J.scale.x,Math.max(J.scale.y,J.scale.z)),x=0;x<6;x++){u=p[x].x*D.n14+p[x].y*D.n24+p[x].z*D.n34+p[x].w;if(u<=S){u=
 !1;break a}}u=!0}u=!u}if(!u){c=e[d]=e[d]||new THREE.RenderableObject;s.copy(J.position);j.multiplyVector3(s);c.object=J;c.z=s.z;v.push(c);d++}}I&&v.sort(a);return v};this.projectScene=function(z,v,I){var E=[],K=v.near,J=v.far,u,D,S,x,N,F,A,O,Q,B,w,M,P,r,G,R;i=n=o=0;v.matrixAutoUpdate&&v.update();j.multiply(v.projectionMatrix,v.matrixWorldInverse);p[0].set(j.n41-j.n11,j.n42-j.n12,j.n43-j.n13,j.n44-j.n14);p[1].set(j.n41+j.n11,j.n42+j.n12,j.n43+j.n13,j.n44+j.n14);p[2].set(j.n41+j.n21,j.n42+j.n22,j.n43+

+ 116 - 116
build/custom/ThreeWebGL.js

@@ -1,6 +1,6 @@
 // ThreeWebGL.js r33 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,k,i,o,l;if(d==0)e=g=k=0;else{i=Math.floor(a*6);o=a*6-i;a=d*(1-b);l=d*(1-b*o);b=d*(1-b*(1-o));switch(i){case 1:e=l;g=d;k=a;break;case 2:e=a;g=d;k=b;break;case 3:e=a;g=l;k=d;break;case 4:e=b;g=a;k=d;break;case 5:e=d;g=a;k=l;break;case 6:case 0:e=d;g=b;k=a}}this.r=e;this.g=g;this.b=k;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,h,m,j,p,o;if(d==0)e=h=m=0;else{j=Math.floor(a*6);p=a*6-j;a=d*(1-b);o=d*(1-b*p);b=d*(1-b*(1-p));switch(j){case 1:e=o;h=d;m=a;break;case 2:e=a;h=d;m=b;break;case 3:e=a;h=o;m=d;break;case 4:e=b;h=a;m=d;break;case 5:e=d;h=a;m=o;break;case 6:case 0:e=d;h=b;m=a}}this.r=e;this.g=h;this.b=m;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
@@ -11,60 +11,60 @@ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-th
 this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(k,i){return k.distance-i.distance});return g},intersectObject:function(a){function b(L,J,T,S){S=S.clone().subSelf(J);T=T.clone().subSelf(J);var M=L.clone().subSelf(J);L=S.dot(S);J=S.dot(T);S=S.dot(M);var O=T.dot(T);T=T.dot(M);M=1/(L*O-J*J);O=(O*S-J*T)*M;L=(L*T-J*S)*M;return O>0&&L>0&&O+L<1}var d,e,g,k,i,o,l,v,x,w,
-z,A=a.geometry,I=A.vertices,G=[];d=0;for(e=A.faces.length;d<e;d++){g=A.faces[d];w=this.origin.clone();z=this.direction.clone();l=a.matrixWorld;k=l.multiplyVector3(I[g.a].position.clone());i=l.multiplyVector3(I[g.b].position.clone());o=l.multiplyVector3(I[g.c].position.clone());l=g instanceof THREE.Face4?l.multiplyVector3(I[g.d].position.clone()):null;v=a.matrixRotationWorld.multiplyVector3(g.normal.clone());x=z.dot(v);if(x<0){v=v.dot((new THREE.Vector3).sub(k,w))/x;w=w.addSelf(z.multiplyScalar(v));
-if(g instanceof THREE.Face3){if(b(w,k,i,o)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};G.push(g)}}else if(g instanceof THREE.Face4&&(b(w,k,i,l)||b(w,i,o,l))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};G.push(g)}}}return G}};
-THREE.Rectangle=function(){function a(){k=e-b;i=g-d}var b,d,e,g,k,i,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(l,v,x,w){o=!1;b=l;d=v;e=x;g=w;a()};this.addPoint=function(l,v){if(o){o=!1;b=l;d=v;e=l;g=v}else{b=b<l?b:l;d=d<v?d:v;e=e>l?e:l;g=g>v?g:v}a()};
-this.add3Points=function(l,v,x,w,z,A){if(o){o=!1;b=l<x?l<z?l:z:x<z?x:z;d=v<w?v<A?v:A:w<A?w:A;e=l>x?l>z?l:z:x>z?x:z;g=v>w?v>A?v:A:w>A?w:A}else{b=l<x?l<z?l<b?l:b:z<b?z:b:x<z?x<b?x:b:z<b?z:b;d=v<w?v<A?v<d?v:d:A<d?A:d:w<A?w<d?w:d:A<d?A:d;e=l>x?l>z?l>e?l:e:z>e?z:e:x>z?x>e?x:e:z>e?z:e;g=v>w?v>A?v>g?v:g:A>g?A:g:w>A?w>g?w:g:A>g?A:g}a()};this.addRectangle=function(l){if(o){o=!1;b=l.getLeft();d=l.getTop();e=l.getRight();g=l.getBottom()}else{b=b<l.getLeft()?b:l.getLeft();d=d<l.getTop()?d:l.getTop();e=e>l.getRight()?
-e:l.getRight();g=g>l.getBottom()?g:l.getBottom()}a()};this.inflate=function(l){b-=l;d-=l;e+=l;g+=l;a()};this.minSelf=function(l){b=b>l.getLeft()?b:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e<l.getRight()?e:l.getRight();g=g<l.getBottom()?g:l.getBottom();a()};this.instersects=function(l){return Math.min(e,l.getRight())-Math.max(b,l.getLeft())>=0&&Math.min(g,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(m,j){return m.distance-j.distance});return h},intersectObject:function(a){function b(K,H,R,O){O=O.clone().subSelf(H);R=R.clone().subSelf(H);var M=K.clone().subSelf(H);K=O.dot(O);H=O.dot(R);O=O.dot(M);var N=R.dot(R);R=R.dot(M);M=1/(K*N-H*H);N=(N*O-H*R)*M;K=(K*R-H*O)*M;return N>0&&K>0&&N+K<1}var d,e,h,m,j,p,o,t,w,v,
+C,D=a.geometry,F=D.vertices,G=[];d=0;for(e=D.faces.length;d<e;d++){h=D.faces[d];v=this.origin.clone();C=this.direction.clone();o=a.matrixWorld;m=o.multiplyVector3(F[h.a].position.clone());j=o.multiplyVector3(F[h.b].position.clone());p=o.multiplyVector3(F[h.c].position.clone());o=h instanceof THREE.Face4?o.multiplyVector3(F[h.d].position.clone()):null;t=a.matrixRotationWorld.multiplyVector3(h.normal.clone());w=C.dot(t);if(w<0){t=t.dot((new THREE.Vector3).sub(m,v))/w;v=v.addSelf(C.multiplyScalar(t));
+if(h instanceof THREE.Face3){if(b(v,m,j,p)){h={distance:this.origin.distanceTo(v),point:v,face:h,object:a};G.push(h)}}else if(h instanceof THREE.Face4&&(b(v,m,j,o)||b(v,j,p,o))){h={distance:this.origin.distanceTo(v),point:v,face:h,object:a};G.push(h)}}}return G}};
+THREE.Rectangle=function(){function a(){m=e-b;j=h-d}var b,d,e,h,m,j,p=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return j};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(o,t,w,v){p=!1;b=o;d=t;e=w;h=v;a()};this.addPoint=function(o,t){if(p){p=!1;b=o;d=t;e=o;h=t}else{b=b<o?b:o;d=d<t?d:t;e=e>o?e:o;h=h>t?h:t}a()};
+this.add3Points=function(o,t,w,v,C,D){if(p){p=!1;b=o<w?o<C?o:C:w<C?w:C;d=t<v?t<D?t:D:v<D?v:D;e=o>w?o>C?o:C:w>C?w:C;h=t>v?t>D?t:D:v>D?v:D}else{b=o<w?o<C?o<b?o:b:C<b?C:b:w<C?w<b?w:b:C<b?C:b;d=t<v?t<D?t<d?t:d:D<d?D:d:v<D?v<d?v:d:D<d?D:d;e=o>w?o>C?o>e?o:e:C>e?C:e:w>C?w>e?w:e:C>e?C:e;h=t>v?t>D?t>h?t:h:D>h?D:h:v>D?v>h?v:h:D>h?D:h}a()};this.addRectangle=function(o){if(p){p=!1;b=o.getLeft();d=o.getTop();e=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();d=d<o.getTop()?d:o.getTop();e=e>o.getRight()?
+e:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;d-=o;e+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();d=d>o.getTop()?d:o.getTop();e=e<o.getRight()?e:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(e,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){p=!0;h=e=d=b=0;a()};this.isEmpty=function(){return p}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,e,g,k,i,o,l,v,x,w,z,A,I,G){this.set(a||1,b||0,d||0,e||0,g||0,k||1,i||0,o||0,l||0,v||0,x||1,w||0,z||0,A||0,I||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,e,g,k,i,o,l,v,x,w,z,A,I,G){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=k;this.n23=i;this.n24=o;this.n31=l;this.n32=v;this.n33=x;this.n34=w;this.n41=z;this.n42=A;this.n43=I;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__tmpVec1,
-g=THREE.Matrix4.__tmpVec2,k=THREE.Matrix4.__tmpVec3;k.sub(a,b).normalize();e.cross(d,k).normalize();g.cross(k,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=k.x;this.n14=a.x;this.n21=e.y;this.n22=g.y;this.n23=k.y;this.n24=a.y;this.n31=e.z;this.n32=g.z;this.n33=k.z;this.n34=a.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*
-b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector3OnlyZ:function(a){var b=a.x,d=a.y;a=a.z;return(this.n31*b+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*d+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;
-b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,i=a.n21,o=a.n22,l=a.n23,v=a.n24,x=a.n31,w=a.n32,z=a.n33,A=a.n34,I=a.n41,G=a.n42,L=a.n43,J=a.n44,T=b.n11,S=b.n12,M=b.n13,O=b.n14,c=b.n21,aa=b.n22,fa=b.n23,ba=b.n24,ca=b.n31,ia=b.n32,na=b.n33,oa=b.n34;this.n11=
-d*T+e*c+g*ca;this.n12=d*S+e*aa+g*ia;this.n13=d*M+e*fa+g*na;this.n14=d*O+e*ba+g*oa+k;this.n21=i*T+o*c+l*ca;this.n22=i*S+o*aa+l*ia;this.n23=i*M+o*fa+l*na;this.n24=i*O+o*ba+l*oa+v;this.n31=x*T+w*c+z*ca;this.n32=x*S+w*aa+z*ia;this.n33=x*M+w*fa+z*na;this.n34=x*O+w*ba+z*oa+A;this.n41=I*T+G*c+L*ca;this.n42=I*S+G*aa+L*ia;this.n43=I*M+G*fa+L*na;this.n44=I*O+G*ba+L*oa+J;return this},multiplyToArray:function(a,b,d){var e=a.n11,g=a.n12,k=a.n13,i=a.n14,o=a.n21,l=a.n22,v=a.n23,x=a.n24,w=a.n31,z=a.n32,A=a.n33,I=
-a.n34,G=a.n41,L=a.n42,J=a.n43;a=a.n44;var T=b.n11,S=b.n12,M=b.n13,O=b.n14,c=b.n21,aa=b.n22,fa=b.n23,ba=b.n24,ca=b.n31,ia=b.n32,na=b.n33,oa=b.n34,ja=b.n41,ra=b.n42,wa=b.n43;b=b.n44;this.n11=e*T+g*c+k*ca+i*ja;this.n12=e*S+g*aa+k*ia+i*ra;this.n13=e*M+g*fa+k*na+i*wa;this.n14=e*O+g*ba+k*oa+i*b;this.n21=o*T+l*c+v*ca+x*ja;this.n22=o*S+l*aa+v*ia+x*ra;this.n23=o*M+l*fa+v*na+x*wa;this.n24=o*O+l*ba+v*oa+x*b;this.n31=w*T+z*c+A*ca+I*ja;this.n32=w*S+z*aa+A*ia+I*ra;this.n33=w*M+z*fa+A*na+I*wa;this.n34=w*O+z*ba+
-A*oa+I*b;this.n41=G*T+L*c+J*ca+a*ja;this.n42=G*S+L*aa+J*ia+a*ra;this.n43=G*M+L*fa+J*na+a*wa;this.n44=G*O+L*ba+J*oa+a*b;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,k=this.n21,i=this.n22,o=this.n23,l=this.n24,v=this.n31,x=this.n32,
-w=this.n33,z=this.n34,A=this.n41,I=this.n42,G=this.n43,L=this.n44,J=a.n11,T=a.n21,S=a.n31,M=a.n12,O=a.n22,c=a.n32,aa=a.n13,fa=a.n23,ba=a.n33,ca=a.n14,ia=a.n24;a=a.n34;this.n11=b*J+d*T+e*S;this.n12=b*M+d*O+e*c;this.n13=b*aa+d*fa+e*ba;this.n14=b*ca+d*ia+e*a+g;this.n21=k*J+i*T+o*S;this.n22=k*M+i*O+o*c;this.n23=k*aa+i*fa+o*ba;this.n24=k*ca+i*ia+o*a+l;this.n31=v*J+x*T+w*S;this.n32=v*M+x*O+w*c;this.n33=v*aa+x*fa+w*ba;this.n34=v*ca+x*ia+w*a+z;this.n41=A*J+I*T+G*S;this.n42=A*M+I*O+G*c;this.n43=A*aa+I*fa+
-G*ba;this.n44=A*ca+I*ia+G*a+L;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,k=this.n22,i=this.n23,o=this.n24,l=this.n31,v=this.n32,x=this.n33,w=this.n34,z=this.n41,A=this.n42,I=this.n43,G=this.n44;return e*i*v*z-d*o*v*z-
-e*k*x*z+b*o*x*z+d*k*w*z-b*i*w*z-e*i*l*A+d*o*l*A+e*g*x*A-a*o*x*A-d*g*w*A+a*i*w*A+e*k*l*I-b*o*l*I-e*g*v*I+a*o*v*I+b*g*w*I-a*k*w*I-d*k*l*G+b*i*l*G+d*g*v*G-a*i*v*G-b*g*x*G+a*k*x*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=
-this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;
-a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,
-0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=1-d,k=a.x,i=a.y,o=a.z,l=g*k,v=g*i;this.set(l*k+d,l*i-e*o,l*o+e*i,0,l*i+e*o,v*i+
-d,v*o-e*k,0,l*o-e*i,v*o+e*k,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var i=a*d,o=b*d;this.n11=g*k;this.n12=-g*e;this.n13=d;this.n21=o*k+a*e;this.n22=-o*e+a*k;this.n23=-b*g;this.n31=-i*k+b*e;this.n32=i*e+b*k;this.n33=a*g},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,
-k=b+b,i=d+d,o=e+e;a=b*k;var l=b*i;b*=o;var v=d*i;d*=o;e*=o;k*=g;i*=g;g*=o;this.n11=1-(v+e);this.n12=l-g;this.n13=b+i;this.n21=l+g;this.n22=1-(a+e);this.n23=d-k;this.n31=b-i;this.n32=d+k;this.n33=1-(a+v)},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setTranslation(a,b,d);return e};
-THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setScale(a,b,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4;d.setRotAxis(a,b);return d};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,i=a.n21,o=a.n22,l=a.n23,v=a.n24,x=a.n31,w=a.n32,z=a.n33,A=a.n34,I=a.n41,G=a.n42,L=a.n43,J=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=l*A*G-v*z*G+v*w*L-o*A*L-l*w*J+o*z*J;b.n12=k*z*G-g*A*G-k*w*L+e*A*L+g*w*J-e*z*J;b.n13=g*v*G-k*l*G+k*o*L-e*v*L-g*o*J+e*l*J;b.n14=k*l*w-g*v*w-k*o*z+e*v*z+g*o*A-e*l*A;b.n21=v*z*I-l*A*I-v*x*L+i*A*L+l*x*J-i*z*J;b.n22=g*A*I-k*z*I+k*x*L-d*A*L-g*x*J+d*z*J;b.n23=k*l*I-g*v*I-k*i*L+d*v*L+g*i*J-d*l*J;
-b.n24=g*v*x-k*l*x+k*i*z-d*v*z-g*i*A+d*l*A;b.n31=o*A*I-v*w*I+v*x*G-i*A*G-o*x*J+i*w*J;b.n32=k*w*I-e*A*I-k*x*G+d*A*G+e*x*J-d*w*J;b.n33=g*v*I-k*o*I+k*i*G-d*v*G-e*i*J+d*o*J;b.n34=k*o*x-e*v*x-k*i*w+d*v*w+e*i*A-d*o*A;b.n41=l*w*I-o*z*I-l*x*G+i*z*G+o*x*L-i*w*L;b.n42=e*z*I-g*w*I+g*x*G-d*z*G-e*x*L+d*w*L;b.n43=g*o*I-e*l*I-g*i*G+d*l*G+e*i*L-d*o*L;b.n44=e*l*x-g*o*x+g*i*w-d*l*w-e*i*z+d*o*z;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,v=a.n23*a.n12-a.n22*a.n13,x=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*i+a.n31*v;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*k;d[3]=a*i;d[4]=a*o;d[5]=a*l;d[6]=a*v;d[7]=a*x;d[8]=a*w;return b};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,g,k){var i;i=new THREE.Matrix4;i.n11=2*g/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*g/(e-d);i.n23=(e+d)/(e-d);i.n24=0;i.n31=0;i.n32=0;i.n33=-(k+g)/(k-g);i.n34=-2*k*g/(k-g);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,g,k){var i,o,l,v;i=new THREE.Matrix4;o=b-a;l=d-e;v=k-g;i.n11=2/o;i.n12=0;i.n13=0;i.n14=-((b+a)/o);i.n21=0;i.n22=2/l;i.n23=0;i.n24=-((d+e)/l);i.n31=0;i.n32=0;i.n33=-2/v;i.n34=-((k+g)/v);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4=function(a,b,d,e,h,m,j,p,o,t,w,v,C,D,F,G){this.set(a||1,b||0,d||0,e||0,h||0,m||1,j||0,p||0,o||0,t||0,w||1,v||0,C||0,D||0,F||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,e,h,m,j,p,o,t,w,v,C,D,F,G){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=m;this.n23=j;this.n24=p;this.n31=o;this.n32=t;this.n33=w;this.n34=v;this.n41=C;this.n42=D;this.n43=F;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__tmpVec1,
+h=THREE.Matrix4.__tmpVec2,m=THREE.Matrix4.__tmpVec3;m.sub(a,b).normalize();e.cross(d,m).normalize();h.cross(m,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=m.x;this.n14=a.x;this.n21=e.y;this.n22=h.y;this.n23=m.y;this.n24=a.y;this.n31=e.z;this.n32=h.z;this.n33=m.z;this.n34=a.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*
+b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector3OnlyZ:function(a){var b=a.x,d=a.y;a=a.z;return(this.n31*b+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*d+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;
+b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,m=a.n14,j=a.n21,p=a.n22,o=a.n23,t=a.n24,w=a.n31,v=a.n32,C=a.n33,D=a.n34,F=a.n41,G=a.n42,K=a.n43,H=a.n44,R=b.n11,O=b.n12,M=b.n13,N=b.n14,c=b.n21,Y=b.n22,ba=b.n23,Z=b.n24,$=b.n31,ga=b.n32,ja=b.n33,ka=b.n34;this.n11=
+d*R+e*c+h*$;this.n12=d*O+e*Y+h*ga;this.n13=d*M+e*ba+h*ja;this.n14=d*N+e*Z+h*ka+m;this.n21=j*R+p*c+o*$;this.n22=j*O+p*Y+o*ga;this.n23=j*M+p*ba+o*ja;this.n24=j*N+p*Z+o*ka+t;this.n31=w*R+v*c+C*$;this.n32=w*O+v*Y+C*ga;this.n33=w*M+v*ba+C*ja;this.n34=w*N+v*Z+C*ka+D;this.n41=F*R+G*c+K*$;this.n42=F*O+G*Y+K*ga;this.n43=F*M+G*ba+K*ja;this.n44=F*N+G*Z+K*ka+H;return this},multiplyToArray:function(a,b,d){var e=a.n11,h=a.n12,m=a.n13,j=a.n14,p=a.n21,o=a.n22,t=a.n23,w=a.n24,v=a.n31,C=a.n32,D=a.n33,F=a.n34,G=a.n41,
+K=a.n42,H=a.n43;a=a.n44;var R=b.n11,O=b.n12,M=b.n13,N=b.n14,c=b.n21,Y=b.n22,ba=b.n23,Z=b.n24,$=b.n31,ga=b.n32,ja=b.n33,ka=b.n34,ha=b.n41,pa=b.n42,sa=b.n43;b=b.n44;this.n11=e*R+h*c+m*$+j*ha;this.n12=e*O+h*Y+m*ga+j*pa;this.n13=e*M+h*ba+m*ja+j*sa;this.n14=e*N+h*Z+m*ka+j*b;this.n21=p*R+o*c+t*$+w*ha;this.n22=p*O+o*Y+t*ga+w*pa;this.n23=p*M+o*ba+t*ja+w*sa;this.n24=p*N+o*Z+t*ka+w*b;this.n31=v*R+C*c+D*$+F*ha;this.n32=v*O+C*Y+D*ga+F*pa;this.n33=v*M+C*ba+D*ja+F*sa;this.n34=v*N+C*Z+D*ka+F*b;this.n41=G*R+K*c+
+H*$+a*ha;this.n42=G*O+K*Y+H*ga+a*pa;this.n43=G*M+K*ba+H*ja+a*sa;this.n44=G*N+K*Z+H*ka+a*b;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,m=this.n21,j=this.n22,p=this.n23,o=this.n24,t=this.n31,w=this.n32,v=this.n33,C=this.n34,D=this.n41,
+F=this.n42,G=this.n43,K=this.n44,H=a.n11,R=a.n21,O=a.n31,M=a.n12,N=a.n22,c=a.n32,Y=a.n13,ba=a.n23,Z=a.n33,$=a.n14,ga=a.n24;a=a.n34;this.n11=b*H+d*R+e*O;this.n12=b*M+d*N+e*c;this.n13=b*Y+d*ba+e*Z;this.n14=b*$+d*ga+e*a+h;this.n21=m*H+j*R+p*O;this.n22=m*M+j*N+p*c;this.n23=m*Y+j*ba+p*Z;this.n24=m*$+j*ga+p*a+o;this.n31=t*H+w*R+v*O;this.n32=t*M+w*N+v*c;this.n33=t*Y+w*ba+v*Z;this.n34=t*$+w*ga+v*a+C;this.n41=D*H+F*R+G*O;this.n42=D*M+F*N+G*c;this.n43=D*Y+F*ba+G*Z;this.n44=D*$+F*ga+G*a+K;return this},multiplyScalar:function(a){this.n11*=
+a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,h=this.n21,m=this.n22,j=this.n23,p=this.n24,o=this.n31,t=this.n32,w=this.n33,v=this.n34,C=this.n41,D=this.n42,F=this.n43,G=this.n44;return e*j*t*C-d*p*t*C-e*m*w*C+b*p*w*C+d*m*v*C-b*j*v*C-e*j*o*D+d*p*o*D+e*h*w*D-a*p*w*D-d*h*v*D+a*j*v*D+
+e*m*o*F-b*p*o*F-e*h*t*F+a*p*t*F+b*h*v*F-a*m*v*F-d*m*o*G+b*j*o*G+d*h*t*G-a*j*t*G-b*h*w*G+a*m*w*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;
+a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,
+b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,
+0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),h=1-d,m=a.x,j=a.y,p=a.z,o=h*m,t=h*j;this.set(o*m+d,o*j-e*p,o*p+e*j,0,o*j+e*p,t*j+d,t*p-e*m,0,o*p-e*j,t*p+e*m,h*p*p+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=
+a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var h=Math.cos(d);d=Math.sin(d);var m=Math.cos(e);e=Math.sin(e);var j=a*d,p=b*d;this.n11=h*m;this.n12=-h*e;this.n13=d;this.n21=p*m+a*e;this.n22=-p*e+a*m;this.n23=-b*h;this.n31=-j*m+b*e;this.n32=j*e+b*m;this.n33=a*h},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,h=a.w,m=b+b,j=d+d,p=e+e;a=b*m;var o=b*j;b*=p;var t=d*j;d*=p;e*=p;m*=h;j*=h;h*=p;this.n11=1-(t+e);this.n12=o-h;this.n13=
+b+j;this.n21=o+h;this.n22=1-(a+e);this.n23=d-m;this.n31=b-j;this.n32=d+m;this.n33=1-(a+t)},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setTranslation(a,b,d);return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setScale(a,b,d);return e};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4;d.setRotAxis(a,b);return d};
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,h=a.n13,m=a.n14,j=a.n21,p=a.n22,o=a.n23,t=a.n24,w=a.n31,v=a.n32,C=a.n33,D=a.n34,F=a.n41,G=a.n42,K=a.n43,H=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=o*D*G-t*C*G+t*v*K-p*D*K-o*v*H+p*C*H;b.n12=m*C*G-h*D*G-m*v*K+e*D*K+h*v*H-e*C*H;b.n13=h*t*G-m*o*G+m*p*K-e*t*K-h*p*H+e*o*H;b.n14=m*o*v-h*t*v-m*p*C+e*t*C+h*p*D-e*o*D;b.n21=t*C*F-o*D*F-t*w*K+j*D*K+o*w*H-j*C*H;b.n22=h*D*F-m*C*F+m*w*K-d*D*K-h*w*H+d*C*H;b.n23=m*o*F-h*t*F-m*j*K+d*t*K+h*j*H-d*o*H;
+b.n24=h*t*w-m*o*w+m*j*C-d*t*C-h*j*D+d*o*D;b.n31=p*D*F-t*v*F+t*w*G-j*D*G-p*w*H+j*v*H;b.n32=m*v*F-e*D*F-m*w*G+d*D*G+e*w*H-d*v*H;b.n33=h*t*F-m*p*F+m*j*G-d*t*G-e*j*H+d*p*H;b.n34=m*p*w-e*t*w-m*j*v+d*t*v+e*j*D-d*p*D;b.n41=o*v*F-p*C*F-o*w*G+j*C*G+p*w*K-j*v*K;b.n42=e*C*F-h*v*F+h*w*G-d*C*G-e*w*K+d*v*K;b.n43=h*p*F-e*o*F-h*j*G+d*o*G+e*j*K-d*p*K;b.n44=e*o*w-h*p*w+h*j*v-d*o*v-e*j*C+d*p*C;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,m=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,p=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,t=a.n23*a.n12-a.n22*a.n13,w=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*j+a.n31*t;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*m;d[3]=a*j;d[4]=a*p;d[5]=a*o;d[6]=a*t;d[7]=a*w;d[8]=a*v;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,h,m){var j;j=new THREE.Matrix4;j.n11=2*h/(b-a);j.n12=0;j.n13=(b+a)/(b-a);j.n14=0;j.n21=0;j.n22=2*h/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(m+h)/(m-h);j.n34=-2*m*h/(m-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,h,m){var j,p,o,t;j=new THREE.Matrix4;p=b-a;o=d-e;t=m-h;j.n11=2/p;j.n12=0;j.n13=0;j.n14=-((b+a)/p);j.n21=0;j.n22=2/o;j.n23=0;j.n24=-((d+e)/o);j.n31=0;j.n32=0;j.n33=-2/t;j.n34=-((m+h)/t);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
 this.visible=!0};
 THREE.Object3D.prototype={addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);
 if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);b=1/this.scale.x;a=1/this.scale.y;var e=1/this.scale.z;this.matrixRotationWorld.n11=this.matrixWorld.n11*b;this.matrixRotationWorld.n21=
 this.matrixWorld.n21*b;this.matrixRotationWorld.n31=this.matrixWorld.n31*b;this.matrixRotationWorld.n12=this.matrixWorld.n12*a;this.matrixRotationWorld.n22=this.matrixWorld.n22*a;this.matrixRotationWorld.n32=this.matrixWorld.n32*a;this.matrixRotationWorld.n13=this.matrixWorld.n13*e;this.matrixRotationWorld.n23=this.matrixWorld.n23*e;this.matrixRotationWorld.n33=this.matrixWorld.n33*e;this.matrixNeedsUpdate=!1;b=!0}a=0;for(e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,b,d)}}};
 THREE.Object3DCounter={value:0};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
-THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var i=a*b,o=e*g;this.w=i*k-o*d;this.x=i*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,i=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*i;this.y=d*a+g*i+e*k-b*o;this.z=e*a+g*o+b*i-d*k;this.w=g*a-b*k-d*i-e*o;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,i=this.y,o=this.z,l=this.w,v=l*d+i*g-o*e,x=l*e+o*d-k*g,w=l*g+k*e-i*d;d=-k*d-i*e-o*g;b.x=v*l+d*-k+x*-o-w*-i;b.y=x*l+d*-i+w*-k-v*-o;b.z=w*l+d*-o+v*-i-x*-k;return b}};
-THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/i;e=Math.sin(e*k)/i;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
+THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,h=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-h);h=Math.sin(-h);var m=Math.cos(d);d=Math.sin(d);var j=a*b,p=e*h;this.w=j*m-p*d;this.x=j*d+p*m;this.y=e*b*m+a*h*d;this.z=a*h*m-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,h=this.w,m=a.x,j=a.y,p=a.z;a=a.w;this.x=b*a+h*m+d*p-e*j;this.y=d*a+h*j+e*m-b*p;this.z=e*a+h*p+b*j-d*m;this.w=h*a-b*m-d*j-e*p;return this},
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,h=a.z,m=this.x,j=this.y,p=this.z,o=this.w,t=o*d+j*h-p*e,w=o*e+p*d-m*h,v=o*h+m*e-j*d;d=-m*d-j*e-p*h;b.x=t*o+d*-m+w*-p-v*-j;b.y=w*o+d*-j+v*-m-t*-p;b.z=v*o+d*-p+t*-j-w*-m;return b}};
+THREE.Quaternion.slerp=function(a,b,d,e){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var m=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}h=Math.sin((1-e)*m)/j;e=Math.sin(e*m)/j;d.w=a.w*h+b.w*e;d.x=a.x*h+b.x*e;d.y=a.y*h+b.y*e;d.z=a.z*h+b.z*e;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
+THREE.Face3=function(a,b,d,e,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,b,d,e,h,m){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=m instanceof Array?m:[m]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,k,i,o=new THREE.Vector3,l=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){k=this.faces[e];if(a&&k.vertexNormals.length){o.set(0,0,0);b=0;for(d=k.normal.length;b<d;b++)o.addSelf(k.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];i=this.vertices[k.c];o.sub(i.position,
-d.position);l.sub(b.position,d.position);o.crossSelf(l)}o.isZero()||o.normalize();k.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,m,j,p=new THREE.Vector3,o=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){m=this.vertices[e];m.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){m=this.faces[e];if(a&&m.vertexNormals.length){p.set(0,0,0);b=0;for(d=m.normal.length;b<d;b++)p.addSelf(m.vertexNormals[b]);p.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];j=this.vertices[m.c];p.sub(j.position,
+d.position);o.sub(b.position,d.position);p.crossSelf(o)}p.isZero()||p.normalize();m.normal.copy(p)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(oa,ja,ra,wa,Fa,Aa,Ia){k=oa.vertices[ja].position;i=oa.vertices[ra].position;o=oa.vertices[wa].position;l=g[Fa];v=g[Aa];x=g[Ia];w=i.x-k.x;z=o.x-k.x;A=i.y-
-k.y;I=o.y-k.y;G=i.z-k.z;L=o.z-k.z;J=v.u-l.u;T=x.u-l.u;S=v.v-l.v;M=x.v-l.v;O=1/(J*M-T*S);fa.set((M*w-S*z)*O,(M*A-S*I)*O,(M*G-S*L)*O);ba.set((J*z-T*w)*O,(J*I-T*A)*O,(J*L-T*G)*O);c[ja].addSelf(fa);c[ra].addSelf(fa);c[wa].addSelf(fa);aa[ja].addSelf(ba);aa[ra].addSelf(ba);aa[wa].addSelf(ba)}var b,d,e,g,k,i,o,l,v,x,w,z,A,I,G,L,J,T,S,M,O,c=[],aa=[],fa=new THREE.Vector3,ba=new THREE.Vector3,ca=new THREE.Vector3,ia=new THREE.Vector3,na=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){c[b]=new THREE.Vector3;
-aa[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){na.copy(this.vertices[b].normal);e=c[b];ca.copy(e);ca.subSelf(na.multiplyScalar(na.dot(e))).normalize();ia.cross(this.vertices[b].normal,e);e=ia.dot(aa[b]);e=e<0?-1:1;this.vertices[b].tangent.set(ca.x,ca.y,ca.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(ka,ha,pa,sa,Ba,wa,Ea){m=ka.vertices[ha].position;j=ka.vertices[pa].position;p=ka.vertices[sa].position;o=h[Ba];t=h[wa];w=h[Ea];v=j.x-m.x;C=p.x-m.x;D=j.y-
+m.y;F=p.y-m.y;G=j.z-m.z;K=p.z-m.z;H=t.u-o.u;R=w.u-o.u;O=t.v-o.v;M=w.v-o.v;N=1/(H*M-R*O);ba.set((M*v-O*C)*N,(M*D-O*F)*N,(M*G-O*K)*N);Z.set((H*C-R*v)*N,(H*F-R*D)*N,(H*K-R*G)*N);c[ha].addSelf(ba);c[pa].addSelf(ba);c[sa].addSelf(ba);Y[ha].addSelf(Z);Y[pa].addSelf(Z);Y[sa].addSelf(Z)}var b,d,e,h,m,j,p,o,t,w,v,C,D,F,G,K,H,R,O,M,N,c=[],Y=[],ba=new THREE.Vector3,Z=new THREE.Vector3,$=new THREE.Vector3,ga=new THREE.Vector3,ja=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){c[b]=new THREE.Vector3;
+Y[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){ja.copy(this.vertices[b].normal);e=c[b];$.copy(e);$.subSelf(ja.multiplyScalar(ja.dot(e))).normalize();ga.cross(this.vertices[b].normal,e);e=ga.dot(Y[b]);e=e<0?-1:1;this.vertices[b].tangent.set($.x,$.y,$.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(k,i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(k);this.tmpVec.crossSelf(this.up);if(i)this.tmpVec.y=0;this.position.addSelf(this.tmpVec);
-this.target.position.addSelf(this.tmpVec)};this.translateZ=function(k,i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(k);if(i)this.tmpVec.y=0;this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera=function(a,b,d,e,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(m,j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(m);this.tmpVec.crossSelf(this.up);if(j)this.tmpVec.y=0;this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(m,j){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(m);if(j)this.tmpVec.y=0;this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,
 this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
@@ -91,91 +91,91 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,d,e,g,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,d,e,h,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var b,d,e,g={};for(b in a){g[b]={};for(d in a[b]){e=a[b][d];g[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,d,e,g={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(d in e)g[d]=e[d]}return g}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
+var Uniforms={clone:function(a){var b,d,e,h={};for(b in a){h[b]={};for(d in a[b]){e=a[b][d];h[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var b,d,e,h={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(d in e)h[d]=e[d]}return h}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
 THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
 THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
+THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var e,h=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<h;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<h;e++)this.children[e].update(this.skinMatrix,
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
-THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
-"audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
+THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var h;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)h=
+"audio/mpeg";else if(b.indexOf(".ogg")!==-1)h="audio/ogg";else b.indexOf(".wav")!==-1&&(h="audio/wav");if(this.domElement.canPlayType(h)){h=document.createElement("source");h.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(h);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
 THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
-THREE.Sound.prototype.update=function(a,b,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.sounds=[];this.fog=null;this.matrixAutoUpdate=!1};
-THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
-THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else a instanceof THREE.Camera||a instanceof THREE.Bone||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;
-THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
-THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.WebGLRenderer=function(a){function b(f,n,m){var h,j,t,q=f.vertices,r=q.length,p=f.colors,E=p.length,F=f.__vertexArray,H=f.__colorArray,Q=f.__sortArray,y=f.__dirtyVertices,K=f.__dirtyColors;if(m.sortParticles){ra.multiplySelf(m.matrixWorld);for(h=0;h<r;h++){j=q[h].position;Aa.copy(j);ra.multiplyVector3(Aa);Q[h]=[Aa.z,h]}Q.sort(function(da,$){return $[0]-da[0]});for(h=0;h<r;h++){j=q[Q[h][1]].position;t=h*3;F[t]=j.x;F[t+1]=j.y;F[t+2]=j.z}for(h=0;h<E;h++){t=h*3;color=p[Q[h][1]];H[t]=color.r;H[t+
-1]=color.g;H[t+2]=color.b}}else{if(y)for(h=0;h<r;h++){j=q[h].position;t=h*3;F[t]=j.x;F[t+1]=j.y;F[t+2]=j.z}if(K)for(h=0;h<E;h++){color=p[h];t=h*3;H[t]=color.r;H[t+1]=color.g;H[t+2]=color.b}}if(y||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,F,n)}if(K||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,H,n)}}function d(f,n){f.fragmentShader=n.fragmentShader;f.vertexShader=n.vertexShader;f.uniforms=Uniforms.clone(n.uniforms)}
-function e(f,n,m,h,j){h.program||ba.initMaterial(h,n,m);var t=h.program,q=t.uniforms,r=h.uniforms;if(t!=aa){c.useProgram(t);aa=t;c.uniformMatrix4fv(q.projectionMatrix,!1,wa)}if(m&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(m.color.hex);if(m instanceof THREE.Fog){r.fogNear.value=m.near;r.fogFar.value=m.far}else if(m instanceof
-THREE.FogExp2)r.fogDensity.value=m.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){var p,E,F=0,H=0,Q=0,y,K,da,$=ba.lights,R=$.directional.colors,P=$.directional.positions,N=$.point.colors,sa=$.point.positions,u=0,ma=0;m=E=E=0;for(p=n.length;m<p;m++){E=n[m];y=E.color;K=E.position;da=E.intensity;if(E instanceof THREE.AmbientLight){F+=y.r;H+=y.g;Q+=y.b}else if(E instanceof THREE.DirectionalLight){E=u*3;R[E]=y.r*da;R[E+1]=y.g*da;R[E+2]=y.b*da;P[E]=K.x;P[E+1]=K.y;
-P[E+2]=K.z;u+=1}else if(E instanceof THREE.PointLight){E=ma*3;N[E]=y.r*da;N[E+1]=y.g*da;N[E+2]=y.b*da;sa[E]=K.x;sa[E+1]=K.y;sa[E+2]=K.z;ma+=1}}for(m=u*3;m<R.length;m++)R[m]=0;for(m=ma*3;m<N.length;m++)N[m]=0;$.point.length=ma;$.directional.length=u;$.ambient[0]=F;$.ambient[1]=H;$.ambient[2]=Q;n=ba.lights;r.enableLighting.value=n.directional.length+n.point.length;r.ambientLightColor.value=n.ambient;r.directionalLightColor.value=n.directional.colors;r.directionalLightDirection.value=n.directional.positions;
-r.pointLightColor.value=n.point.colors;r.pointLightPosition.value=n.point.positions}if(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);r.opacity.value=h.opacity;r.map.texture=h.map;r.lightMap.texture=h.lightMap;r.envMap.texture=h.envMap;r.reflectivity.value=h.reflectivity;r.refractionRatio.value=h.refractionRatio;r.combine.value=h.combine;r.useRefract.value=
-h.envMap&&h.envMap.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);r.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);r.opacity.value=h.opacity;r.size.value=h.size;r.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(h.ambient.r,h.ambient.g,
-h.ambient.b);r.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);r.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){r.mNear.value=f.near;r.mFar.value=f.far;r.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)r.opacity.value=h.opacity;for(var ka in r)if(F=t.uniforms[ka]){m=r[ka];p=m.type;n=m.value;if(p=="i")c.uniform1i(F,n);else if(p=="f")c.uniform1f(F,n);else if(p=="fv1")c.uniform1fv(F,n);else if(p=="fv")c.uniform3fv(F,n);else if(p=="v2")c.uniform2f(F,
-n.x,n.y);else if(p=="v3")c.uniform3f(F,n.x,n.y,n.z);else if(p=="c")c.uniform3f(F,n.r,n.g,n.b);else if(p=="t"){c.uniform1i(F,n);if(m=m.texture)if(m.image instanceof Array&&m.image.length==6){if(m.image.length==6){if(m.needsUpdate){if(!m.image.__webGLTextureCube)m.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image[p]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube)}}else{if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,
-m.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(m.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(m.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(m.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,M(m.minFilter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}else{m.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texImage2D(c.TEXTURE_2D,
-0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(m.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(m.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(m.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,M(m.minFilter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null);m.__wasSetOnce=!0}m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_2D,m.__webGLTexture)}}}c.uniformMatrix4fv(q.modelViewMatrix,
-!1,j._modelViewMatrixArray);c.uniformMatrix3fv(q.normalMatrix,!1,j._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||h.envMap)&&c.uniform3f(q.cameraPosition,f.position.x,f.position.y,f.position.z);(h instanceof THREE.MeshShaderMaterial||h.envMap||h.skinning)&&c.uniformMatrix4fv(q.objectMatrix,!1,j._objectMatrixArray);(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial||h.skinning)&&c.uniformMatrix4fv(q.viewMatrix,
-!1,Fa);if(h.skinning){c.uniformMatrix4fv(q.cameraInverseMatrix,!1,Fa);c.uniformMatrix4fv(q.boneGlobalMatrices,!1,j.boneMatrices)}return t}function g(f,n,m,h,j,t){f=e(f,n,m,h,t).attributes;c.bindBuffer(c.ARRAY_BUFFER,j.__webGLVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0);if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,
-3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(j.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(j.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);
-if(h.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,j.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,
-4,c.FLOAT,!1,0,0)}if(t instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);c.drawElements(c.LINES,j.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,j.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(t instanceof THREE.Line){t=t.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(t,0,j.__webGLLineCount)}else if(t instanceof
-THREE.ParticleSystem)c.drawArrays(c.POINTS,0,j.__webGLParticleCount);else t instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,j.__webGLVertexCount)}function k(f,n){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(n.attributes.position);c.vertexAttribPointer(n.attributes.position,
-3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(n.attributes.normal);c.vertexAttribPointer(n.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function i(f){if(ca!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);ca=f.doubleSided}if(ia!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);ia=f.flipSided}}function o(f){if(oa!=
-f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);oa=f}}function l(f){ja[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);ja[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ja[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);ja[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ja[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ja[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var n;for(f=0;f<6;f++){n=ja[f];n.divideScalar(Math.sqrt(n.x*n.x+n.y*n.y+n.z*
-n.z))}}function v(f){for(var n=f.matrixWorld,m=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),h=0;h<6;h++){f=ja[h].x*n.n14+ja[h].y*n.n24+ja[h].z*n.n34+ja[h].w;if(f<=m)return!1}return!0}function x(f,n){f.list[f.count]=n;f.count+=1}function w(f){var n,m,h=f.object,j=f.opaque,t=f.transparent;t.count=0;f=j.count=0;for(n=h.materials.length;f<n;f++){m=h.materials[f];m.opacity&&m.opacity<1||m.blending!=THREE.NormalBlending?x(t,m):x(j,m)}}function z(f){var n,m,h,j,t=f.object,
-q=f.buffer,r=f.opaque,p=f.transparent;p.count=0;f=r.count=0;for(h=t.materials.length;f<h;f++){n=t.materials[f];if(n instanceof THREE.MeshFaceMaterial){n=0;for(m=q.materials.length;n<m;n++)(j=q.materials[n])&&(j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?x(p,j):x(r,j))}else{j=n;j.opacity&&j.opacity<1||j.blending!=THREE.NormalBlending?x(p,j):x(r,j)}}}function A(f,n){return n.z-f.z}function I(f){function n(H){var Q=[];m=0;for(h=H.length;m<h;m++)H[m]==undefined?Q.push("undefined"):Q.push(H[m].id);
-return Q.join("_")}var m,h,j,t,q,r,p,E,F={};f.geometryGroups={};j=0;for(t=f.faces.length;j<t;j++){q=f.faces[j];r=q.materials;p=n(r);F[p]==undefined&&(F[p]={hash:p,counter:0});E=F[p].hash+"_"+F[p].counter;f.geometryGroups[E]==undefined&&(f.geometryGroups[E]={faces:[],materials:r,vertices:0});q=q instanceof THREE.Face3?3:4;if(f.geometryGroups[E].vertices+q>65535){F[p].counter+=1;E=F[p].hash+"_"+F[p].counter;f.geometryGroups[E]==undefined&&(f.geometryGroups[E]={faces:[],materials:r,vertices:0})}f.geometryGroups[E].faces.push(j);
-f.geometryGroups[E].vertices+=q}}function G(f,n,m,h,j){if(n[m]==undefined){f.push({buffer:h,object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});n[m]=1}}function L(f,n){f._modelViewMatrix.multiplyToArray(n.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function J(f){if(f!=na){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
-c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}na=f}}function T(f,n){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,
+THREE.Sound.prototype.update=function(a,b,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);b=!0}if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.matrixWorld,b,d)};
+THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
+THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
+THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
+THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,h=d.length;for(e=0;e<h;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
+THREE.WebGLRenderer=function(a){function b(f,k,i){var g,l,n,y=f.vertices,u=y.length,r=f.colors,z=r.length,x=f.__vertexArray,P=f.__colorArray,Q=f.__sortArray,I=f.__dirtyVertices,J=f.__dirtyColors;if(i.sortParticles){pa.multiplySelf(i.matrixWorld);for(g=0;g<u;g++){l=y[g].position;wa.copy(l);pa.multiplyVector3(wa);Q[g]=[wa.z,g]}Q.sort(function(L,ca){return ca[0]-L[0]});for(g=0;g<u;g++){l=y[Q[g][1]].position;n=g*3;x[n]=l.x;x[n+1]=l.y;x[n+2]=l.z}for(g=0;g<z;g++){n=g*3;color=r[Q[g][1]];P[n]=color.r;P[n+
+1]=color.g;P[n+2]=color.b}}else{if(I)for(g=0;g<u;g++){l=y[g].position;n=g*3;x[n]=l.x;x[n+1]=l.y;x[n+2]=l.z}if(J)for(g=0;g<z;g++){color=r[g];n=g*3;P[n]=color.r;P[n+1]=color.g;P[n+2]=color.b}}if(I||i.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,x,k)}if(J||i.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,P,k)}}function d(f,k){f.fragmentShader=k.fragmentShader;f.vertexShader=k.vertexShader;f.uniforms=Uniforms.clone(k.uniforms)}
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+THREE.FogExp2)u.fogDensity.value=i.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var r,z,x=0,P=0,Q=0,I,J,L,ca=Z.lights,s=ca.directional.colors,la=ca.directional.positions,da=ca.point.colors,ma=ca.point.positions,A=0,B=0;i=z=z=0;for(r=k.length;i<r;i++){z=k[i];I=z.color;J=z.position;L=z.intensity;if(z instanceof THREE.AmbientLight){x+=I.r;P+=I.g;Q+=I.b}else if(z instanceof THREE.DirectionalLight){z=A*3;s[z]=I.r*L;s[z+1]=I.g*L;s[z+2]=I.b*L;la[z]=J.x;la[z+1]=
+J.y;la[z+2]=J.z;A+=1}else if(z instanceof THREE.PointLight){z=B*3;da[z]=I.r*L;da[z+1]=I.g*L;da[z+2]=I.b*L;ma[z]=J.x;ma[z+1]=J.y;ma[z+2]=J.z;B+=1}}for(i=A*3;i<s.length;i++)s[i]=0;for(i=B*3;i<da.length;i++)da[i]=0;ca.point.length=B;ca.directional.length=A;ca.ambient[0]=x;ca.ambient[1]=P;ca.ambient[2]=Q;k=Z.lights;u.enableLighting.value=k.directional.length+k.point.length;u.ambientLightColor.value=k.ambient;u.directionalLightColor.value=k.directional.colors;u.directionalLightDirection.value=k.directional.positions;
+u.pointLightColor.value=k.point.colors;u.pointLightPosition.value=k.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){u.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity;u.map.texture=g.map;u.lightMap.texture=g.lightMap;u.envMap.texture=g.envMap;u.reflectivity.value=g.reflectivity;u.refractionRatio.value=g.refractionRatio;u.combine.value=g.combine;u.useRefract.value=
+g.envMap&&g.envMap.mapping instanceof THREE.CubeRefractionMapping}if(g instanceof THREE.LineBasicMaterial){u.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity}else if(g instanceof THREE.ParticleBasicMaterial){u.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);u.opacity.value=g.opacity;u.size.value=g.size;u.map.texture=g.map}else if(g instanceof THREE.MeshPhongMaterial){u.ambient.value.setRGB(g.ambient.r,g.ambient.g,
+g.ambient.b);u.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);u.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)u.opacity.value=g.opacity;for(var E in u)if(x=n.uniforms[E]){i=u[E];r=i.type;k=i.value;if(r=="i")c.uniform1i(x,k);else if(r=="f")c.uniform1f(x,k);else if(r=="fv1")c.uniform1fv(x,k);else if(r=="fv")c.uniform3fv(x,k);else if(r=="v2")c.uniform2f(x,
+k.x,k.y);else if(r=="v3")c.uniform3f(x,k.x,k.y,k.z);else if(r=="c")c.uniform3f(x,k.r,k.g,k.b);else if(r=="t"){c.uniform1i(x,k);if(i=i.texture)if(i.image instanceof Array&&i.image.length==6){if(i.image.length==6){if(i.needsUpdate){if(!i.image.__webGLTextureCube)i.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image[r]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);i.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,i.image.__webGLTextureCube)}}else{if(i.needsUpdate){if(i.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,
+i.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(i.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(i.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(i.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,M(i.minFilter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}else{i.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.texImage2D(c.TEXTURE_2D,
+0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,i.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(i.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(i.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(i.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,M(i.minFilter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null);i.__wasSetOnce=!0}i.needsUpdate=!1}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,i.__webGLTexture)}}}c.uniformMatrix4fv(y.modelViewMatrix,
+!1,l._modelViewMatrixArray);c.uniformMatrix3fv(y.normalMatrix,!1,l._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&c.uniform3f(y.cameraPosition,f.position.x,f.position.y,f.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&c.uniformMatrix4fv(y.objectMatrix,!1,l._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&c.uniformMatrix4fv(y.viewMatrix,
+!1,Ba);if(g.skinning){c.uniformMatrix4fv(y.cameraInverseMatrix,!1,Ba);c.uniformMatrix4fv(y.boneGlobalMatrices,!1,l.boneMatrices)}return n}function h(f,k,i,g,l,n){f=e(f,k,i,g,n).attributes;c.bindBuffer(c.ARRAY_BUFFER,l.__webGLVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0);if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,
+3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=0)if(l.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(l.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);
+if(g.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,l.__webGLSkinVertexABuffer);c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,l.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,l.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,l.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,
+4,c.FLOAT,!1,0,0)}if(n instanceof THREE.Mesh)if(g.wireframe){c.lineWidth(g.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);c.drawElements(c.LINES,l.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,l.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(n instanceof THREE.Line){n=n.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(g.linewidth);c.drawArrays(n,0,l.__webGLLineCount)}else if(n instanceof
+THREE.ParticleSystem)c.drawArrays(c.POINTS,0,l.__webGLParticleCount);else n instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,l.__webGLVertexCount)}function m(f,k){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(k.attributes.position);c.vertexAttribPointer(k.attributes.position,
+3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(k.attributes.normal);c.vertexAttribPointer(k.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function j(f){if($!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);$=f.doubleSided}if(ga!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);ga=f.flipSided}}function p(f){if(ka!=
+f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);ka=f}}function o(f){ha[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);ha[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);ha[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);ha[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);ha[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);ha[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var k;for(f=0;f<6;f++){k=ha[f];k.divideScalar(Math.sqrt(k.x*k.x+k.y*k.y+k.z*
+k.z))}}function t(f){for(var k=f.matrixWorld,i=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),g=0;g<6;g++){f=ha[g].x*k.n14+ha[g].y*k.n24+ha[g].z*k.n34+ha[g].w;if(f<=i)return!1}return!0}function w(f,k){f.list[f.count]=k;f.count+=1}function v(f){var k,i,g=f.object,l=f.opaque,n=f.transparent;n.count=0;f=l.count=0;for(k=g.materials.length;f<k;f++){i=g.materials[f];i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?w(n,i):w(l,i)}}function C(f){var k,i,g,l,n=f.object,
+y=f.buffer,u=f.opaque,r=f.transparent;r.count=0;f=u.count=0;for(g=n.materials.length;f<g;f++){k=n.materials[f];if(k instanceof THREE.MeshFaceMaterial){k=0;for(i=y.materials.length;k<i;k++)(l=y.materials[k])&&(l.opacity&&l.opacity<1||l.blending!=THREE.NormalBlending?w(r,l):w(u,l))}else{l=k;l.opacity&&l.opacity<1||l.blending!=THREE.NormalBlending?w(r,l):w(u,l)}}}function D(f,k){return k.z-f.z}function F(f,k){f._modelViewMatrix.multiplyToArray(k.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);
+THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function G(f){function k(P){var Q=[];i=0;for(g=P.length;i<g;i++)P[i]==undefined?Q.push("undefined"):Q.push(P[i].id);return Q.join("_")}var i,g,l,n,y,u,r,z,x={};f.geometryGroups={};l=0;for(n=f.faces.length;l<n;l++){y=f.faces[l];u=y.materials;r=k(u);x[r]==undefined&&(x[r]={hash:r,counter:0});z=x[r].hash+"_"+x[r].counter;f.geometryGroups[z]==undefined&&(f.geometryGroups[z]={faces:[],materials:u,vertices:0});y=y instanceof
+THREE.Face3?3:4;if(f.geometryGroups[z].vertices+y>65535){x[r].counter+=1;z=x[r].hash+"_"+x[r].counter;f.geometryGroups[z]==undefined&&(f.geometryGroups[z]={faces:[],materials:u,vertices:0})}f.geometryGroups[z].faces.push(l);f.geometryGroups[z].vertices+=y}}function K(f,k,i){f.push({buffer:k,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(f){if(f!=ja){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
+c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}ja=f}}function R(f,k){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,
 f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,M(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,M(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,M(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,M(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,M(f.format),f.width,f.height,0,M(f.format),M(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,
-f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var m,h,j;if(f){m=f.__webGLFramebuffer;h=f.width;j=f.height}else{m=null;h=O.width;j=O.height}if(m!=fa){c.bindFramebuffer(c.FRAMEBUFFER,m);c.viewport(0,0,h,j);n&&c.clear(c.COLOR_BUFFER_BIT|
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+f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var i,g,l;if(f){i=f.__webGLFramebuffer;g=f.width;l=f.height}else{i=null;g=N.width;l=N.height}if(i!=ba){c.bindFramebuffer(c.FRAMEBUFFER,i);c.viewport(0,0,g,l);k&&c.clear(c.COLOR_BUFFER_BIT|
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 case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;
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-ra=new THREE.Matrix4,wa=new Float32Array(16),Fa=new Float32Array(16),Aa=new THREE.Vector4,Ia=!0,Oa=new THREE.Color(0),Pa=0;if(a){if(a.antialias!==undefined)Ia=a.antialias;a.clearColor!==undefined&&Oa.setHex(a.clearColor);if(a.clearAlpha!==undefined)Pa=a.clearAlpha}this.domElement=O;this.autoClear=!0;this.sortObjects=!1;(function(f,n,m){try{c=O.getContext("experimental-webgl",{antialias:f})}catch(h){console.log(h)}if(!c)throw"cannot create webgl context";c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(n.r,n.g,n.b,m);_cullEnabled=!0})(Ia,Oa,Pa);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,n){O.width=f;O.height=n;c.viewport(0,0,O.width,O.height)};this.setClearColorHex=function(f,n){var m=new THREE.Color(f);c.clearColor(m.r,m.g,m.b,n)};this.setClearColor=
-function(f,n){c.clearColor(f.r,f.g,f.b,n)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,n,m){var h,j;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);
-else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var t,q,r,p;j=r=p=0;for(t=n.length;j<t;j++){q=n[j];q instanceof THREE.DirectionalLight&&r++;q instanceof THREE.PointLight&&p++}if(p+r<=4)n=r;else{n=Math.ceil(4*r/(p+r));p=4-n}j={directional:n,point:p};p=f.fragmentShader;n=f.vertexShader;t={fog:m,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:j.directional,
-maxPointLights:j.point};m=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
-0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(m,S("fragment",j+p));c.attachShader(m,S("vertex",t+n));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};f.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(h in f.uniforms)m.push(h);h=f.program;p=0;for(n=m.length;p<
-n;p++){j=m[p];h.uniforms[j]=c.getUniformLocation(h,j)}h=f.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];p=0;for(n=m.length;p<n;p++){j=m[p];h.attributes[j]=c.getAttribLocation(h,j)}h=f.program.attributes;c.enableVertexAttribArray(h.position);h.color>=0&&c.enableVertexAttribArray(h.color);h.normal>=0&&c.enableVertexAttribArray(h.normal);h.tangent>=0&&c.enableVertexAttribArray(h.tangent);if(f.skinning&&h.skinVertexA>=0&&h.skinVertexB>=
-0&&h.skinIndex>=0&&h.skinWeight>=0){c.enableVertexAttribArray(h.skinVertexA);c.enableVertexAttribArray(h.skinVertexB);c.enableVertexAttribArray(h.skinIndex);c.enableVertexAttribArray(h.skinWeight)}};this.render=function(f,n,m,h){var j,t,q,r,p,E,F,H,Q=f.lights,y=f.fog;n.matrixAutoUpdate&&n.update();n.matrixWorldInverse.flattenToArray(Fa);n.projectionMatrix.flattenToArray(wa);ra.multiply(n.projectionMatrix,n.matrixWorldInverse);l(ra);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,
-!1,n);this.initWebGLObjects(f,n);T(m,h!==undefined?h:!0);this.autoClear&&this.clear();p=f.__webGLObjects.length;for(h=0;h<p;h++){j=f.__webGLObjects[h];F=j.object;if(F.visible)if(!(F instanceof THREE.Mesh)||v(F)){F.matrixWorld.flattenToArray(F._objectMatrixArray);L(F,n);z(j);j.render=!0;if(this.sortObjects){Aa.copy(F.position);ra.multiplyVector3(Aa);j.z=Aa.z}}else j.render=!1;else j.render=!1}this.sortObjects&&f.__webGLObjects.sort(A);E=f.__webGLObjectsImmediate.length;for(h=0;h<E;h++){j=f.__webGLObjectsImmediate[h];
-F=j.object;if(F.visible){F.matrixAutoUpdate&&F.matrixWorld.flattenToArray(F._objectMatrixArray);L(F,n);w(j)}}J(THREE.NormalBlending);for(h=0;h<p;h++){j=f.__webGLObjects[h];if(j.render){F=j.object;H=j.buffer;q=j.opaque;i(F);for(j=0;j<q.count;j++){r=q.list[j];o(r.depthTest);g(n,Q,y,r,H,F)}}}for(h=0;h<E;h++){j=f.__webGLObjectsImmediate[h];F=j.object;if(F.visible){q=j.opaque;i(F);for(j=0;j<q.count;j++){r=q.list[j];o(r.depthTest);t=e(n,Q,y,r,F);F.render(function(K){k(K,t)})}}}for(h=0;h<p;h++){j=f.__webGLObjects[h];
-if(j.render){F=j.object;H=j.buffer;q=j.transparent;i(F);for(j=0;j<q.count;j++){r=q.list[j];J(r.blending);o(r.depthTest);g(n,Q,y,r,H,F)}}}for(h=0;h<E;h++){j=f.__webGLObjectsImmediate[h];F=j.object;if(F.visible){q=j.transparent;i(F);for(j=0;j<q.count;j++){r=q.list[j];J(r.blending);o(r.depthTest);t=e(n,Q,y,r,F);F.render(function(K){k(K,t)})}}}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,
-null)}};this.initWebGLObjects=function(f,n){if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}for(var m=0,h=f.objects.length;m<h;m++){var j=f.objects[m],t=f,q=n,r=void 0,p=void 0,E=void 0,F=void 0;if(t.__webGLObjectsMap[j.id]==undefined){t.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}F=
-t.__webGLObjectsMap[j.id];objlist=t.__webGLObjects;if(j instanceof THREE.Mesh){p=j.geometry;p.geometryGroups==undefined&&I(p);for(r in p.geometryGroups){E=p.geometryGroups[r];if(!E.__webGLVertexBuffer){q=E;q.__webGLVertexBuffer=c.createBuffer();q.__webGLNormalBuffer=c.createBuffer();q.__webGLTangentBuffer=c.createBuffer();q.__webGLColorBuffer=c.createBuffer();q.__webGLUVBuffer=c.createBuffer();q.__webGLUV2Buffer=c.createBuffer();q.__webGLSkinVertexABuffer=c.createBuffer();q.__webGLSkinVertexBBuffer=
-c.createBuffer();q.__webGLSkinIndicesBuffer=c.createBuffer();q.__webGLSkinWeightsBuffer=c.createBuffer();q.__webGLFaceBuffer=c.createBuffer();q.__webGLLineBuffer=c.createBuffer();q=E;var H=j,Q=void 0,y=void 0,K=0,da=t=0,$=H.geometry.faces,R=q.faces;Q=0;for(y=R.length;Q<y;Q++){fi=R[Q];face=$[fi];if(face instanceof THREE.Face3){K+=3;t+=1;da+=3}else if(face instanceof THREE.Face4){K+=4;t+=2;da+=4}}q.__vertexArray=new Float32Array(K*3);q.__normalArray=new Float32Array(K*3);q.__tangentArray=new Float32Array(K*
-4);q.__colorArray=new Float32Array(K*3);q.__uvArray=new Float32Array(K*2);q.__uv2Array=new Float32Array(K*2);q.__skinVertexAArray=new Float32Array(K*4);q.__skinVertexBArray=new Float32Array(K*4);q.__skinIndexArray=new Float32Array(K*4);q.__skinWeightArray=new Float32Array(K*4);q.__faceArray=new Uint16Array(t*3);q.__lineArray=new Uint16Array(da*2);y=Q=q;K=void 0;$=void 0;var P=void 0,N=void 0;P=void 0;R=!1;K=0;for($=H.materials.length;K<$;K++){P=H.materials[K];if(P instanceof THREE.MeshFaceMaterial){P=
-0;for(N=y.materials.length;P<N;P++)if(y.materials[P]&&y.materials[P].shading!=undefined&&y.materials[P].shading==THREE.SmoothShading){R=!0;break}}else if(P&&P.shading!=undefined&&P.shading==THREE.SmoothShading){R=!0;break}if(R)break}Q.__needsSmoothNormals=R;q.__webGLFaceCount=t*3;q.__webGLLineCount=da*2;p.__dirtyVertices=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||
-p.__dirtyTangents){q=E;t=c.DYNAMIC_DRAW;da=void 0;Q=void 0;var sa=void 0,u=void 0,ma=void 0,ka=void 0,va=void 0;sa=void 0;var B=void 0,C=void 0,D=void 0,U=void 0;B=void 0;C=void 0;D=void 0;u=void 0;B=void 0;C=void 0;D=void 0;U=void 0;B=void 0;C=void 0;D=void 0;U=void 0;B=void 0;C=void 0;D=void 0;U=void 0;B=void 0;C=void 0;D=void 0;U=void 0;B=void 0;C=void 0;D=void 0;U=void 0;u=void 0;ka=void 0;ma=void 0;va=void 0;var pa=N=P=R=$=K=H=y=0,ea=0,s=0,ga=q.__vertexArray,Ga=q.__uvArray,Ha=q.__uv2Array,ua=
-q.__normalArray,V=q.__tangentArray,ha=q.__colorArray,W=q.__skinVertexAArray,X=q.__skinVertexBArray,Y=q.__skinIndexArray,Z=q.__skinWeightArray,xa=q.__faceArray,qa=q.__lineArray,Qa=q.__needsSmoothNormals,la=j.geometry,Ja=la.__dirtyVertices,Ka=la.__dirtyElements,Ea=la.__dirtyUvs,La=la.__dirtyNormals,Ma=la.__dirtyTangents,Na=la.__dirtyColors,ta=la.vertices,Ra=q.faces,Sa=la.faces,Ta=la.uvs,Ua=la.uvs2,ya=la.colors,Ba=la.skinVerticesA,Ca=la.skinVerticesB,Da=la.skinIndices,za=la.skinWeights;da=0;for(Q=Ra.length;da<
-Q;da++){sa=Ra[da];u=Sa[sa];va=Ta[sa];sa=Ua[sa];ma=u.vertexNormals;ka=u.normal;if(u instanceof THREE.Face3){if(Ja){B=ta[u.a].position;C=ta[u.b].position;D=ta[u.c].position;ga[H]=B.x;ga[H+1]=B.y;ga[H+2]=B.z;ga[H+3]=C.x;ga[H+4]=C.y;ga[H+5]=C.z;ga[H+6]=D.x;ga[H+7]=D.y;ga[H+8]=D.z;H+=9}if(za.length){B=za[u.a];C=za[u.b];D=za[u.c];Z[s]=B.x;Z[s+1]=B.y;Z[s+2]=B.z;Z[s+3]=B.w;Z[s+4]=C.x;Z[s+5]=C.y;Z[s+6]=C.z;Z[s+7]=C.w;Z[s+8]=D.x;Z[s+9]=D.y;Z[s+10]=D.z;Z[s+11]=D.w;B=Da[u.a];C=Da[u.b];D=Da[u.c];Y[s]=B.x;Y[s+
-1]=B.y;Y[s+2]=B.z;Y[s+3]=B.w;Y[s+4]=C.x;Y[s+5]=C.y;Y[s+6]=C.z;Y[s+7]=C.w;Y[s+8]=D.x;Y[s+9]=D.y;Y[s+10]=D.z;Y[s+11]=D.w;B=Ba[u.a];C=Ba[u.b];D=Ba[u.c];W[s]=B.x;W[s+1]=B.y;W[s+2]=B.z;W[s+3]=1;W[s+4]=C.x;W[s+5]=C.y;W[s+6]=C.z;W[s+7]=1;W[s+8]=D.x;W[s+9]=D.y;W[s+10]=D.z;W[s+11]=1;B=Ca[u.a];C=Ca[u.b];D=Ca[u.c];X[s]=B.x;X[s+1]=B.y;X[s+2]=B.z;X[s+3]=1;X[s+4]=C.x;X[s+5]=C.y;X[s+6]=C.z;X[s+7]=1;X[s+8]=D.x;X[s+9]=D.y;X[s+10]=D.z;X[s+11]=1;s+=12}if(Na&&ya.length){B=ya[u.a];C=ya[u.b];D=ya[u.c];ha[ea]=B.r;ha[ea+
-1]=B.g;ha[ea+2]=B.b;ha[ea+3]=C.r;ha[ea+4]=C.g;ha[ea+5]=C.b;ha[ea+6]=D.r;ha[ea+7]=D.g;ha[ea+8]=D.b;ea+=9}if(Ma&&la.hasTangents){B=ta[u.a].tangent;C=ta[u.b].tangent;D=ta[u.c].tangent;V[N]=B.x;V[N+1]=B.y;V[N+2]=B.z;V[N+3]=B.w;V[N+4]=C.x;V[N+5]=C.y;V[N+6]=C.z;V[N+7]=C.w;V[N+8]=D.x;V[N+9]=D.y;V[N+10]=D.z;V[N+11]=D.w;N+=12}if(La)if(ma.length==3&&Qa)for(u=0;u<3;u++){ka=ma[u];ua[P]=ka.x;ua[P+1]=ka.y;ua[P+2]=ka.z;P+=3}else for(u=0;u<3;u++){ua[P]=ka.x;ua[P+1]=ka.y;ua[P+2]=ka.z;P+=3}if(Ea&&va)for(u=0;u<3;u++){ma=
-va[u];Ga[K]=ma.u;Ga[K+1]=ma.v;K+=2}if(Ea&&sa)for(u=0;u<3;u++){va=sa[u];Ha[$]=va.u;Ha[$+1]=va.v;$+=2}if(Ka){xa[R]=y;xa[R+1]=y+1;xa[R+2]=y+2;R+=3;qa[pa]=y;qa[pa+1]=y+1;qa[pa+2]=y;qa[pa+3]=y+2;qa[pa+4]=y+1;qa[pa+5]=y+2;pa+=6;y+=3}}else if(u instanceof THREE.Face4){if(Ja){B=ta[u.a].position;C=ta[u.b].position;D=ta[u.c].position;U=ta[u.d].position;ga[H]=B.x;ga[H+1]=B.y;ga[H+2]=B.z;ga[H+3]=C.x;ga[H+4]=C.y;ga[H+5]=C.z;ga[H+6]=D.x;ga[H+7]=D.y;ga[H+8]=D.z;ga[H+9]=U.x;ga[H+10]=U.y;ga[H+11]=U.z;H+=12}if(za.length){B=
-za[u.a];C=za[u.b];D=za[u.c];U=za[u.d];Z[s]=B.x;Z[s+1]=B.y;Z[s+2]=B.z;Z[s+3]=B.w;Z[s+4]=C.x;Z[s+5]=C.y;Z[s+6]=C.z;Z[s+7]=C.w;Z[s+8]=D.x;Z[s+9]=D.y;Z[s+10]=D.z;Z[s+11]=D.w;Z[s+12]=U.x;Z[s+13]=U.y;Z[s+14]=U.z;Z[s+15]=U.w;B=Da[u.a];C=Da[u.b];D=Da[u.c];U=Da[u.d];Y[s]=B.x;Y[s+1]=B.y;Y[s+2]=B.z;Y[s+3]=B.w;Y[s+4]=C.x;Y[s+5]=C.y;Y[s+6]=C.z;Y[s+7]=C.w;Y[s+8]=D.x;Y[s+9]=D.y;Y[s+10]=D.z;Y[s+11]=D.w;Y[s+12]=U.x;Y[s+13]=U.y;Y[s+14]=U.z;Y[s+15]=U.w;B=Ba[u.a];C=Ba[u.b];D=Ba[u.c];U=Ba[u.d];W[s]=B.x;W[s+1]=B.y;W[s+
-2]=B.z;W[s+3]=1;W[s+4]=C.x;W[s+5]=C.y;W[s+6]=C.z;W[s+7]=1;W[s+8]=D.x;W[s+9]=D.y;W[s+10]=D.z;W[s+11]=1;W[s+12]=U.x;W[s+13]=U.y;W[s+14]=U.z;W[s+15]=1;B=Ca[u.a];C=Ca[u.b];D=Ca[u.c];U=Ca[u.d];X[s]=B.x;X[s+1]=B.y;X[s+2]=B.z;X[s+3]=1;X[s+4]=C.x;X[s+5]=C.y;X[s+6]=C.z;X[s+7]=1;X[s+8]=D.x;X[s+9]=D.y;X[s+10]=D.z;X[s+11]=1;X[s+12]=U.x;X[s+13]=U.y;X[s+14]=U.z;X[s+15]=1;s+=16}if(Na&&ya.length){B=ya[u.a];C=ya[u.b];D=ya[u.c];U=ya[u.d];ha[ea]=B.r;ha[ea+1]=B.g;ha[ea+2]=B.b;ha[ea+3]=C.r;ha[ea+4]=C.g;ha[ea+5]=C.b;ha[ea+
-6]=D.r;ha[ea+7]=D.g;ha[ea+8]=D.b;ha[ea+9]=U.r;ha[ea+10]=U.g;ha[ea+11]=U.b;ea+=12}if(Ma&&la.hasTangents){B=ta[u.a].tangent;C=ta[u.b].tangent;D=ta[u.c].tangent;u=ta[u.d].tangent;V[N]=B.x;V[N+1]=B.y;V[N+2]=B.z;V[N+3]=B.w;V[N+4]=C.x;V[N+5]=C.y;V[N+6]=C.z;V[N+7]=C.w;V[N+8]=D.x;V[N+9]=D.y;V[N+10]=D.z;V[N+11]=D.w;V[N+12]=u.x;V[N+13]=u.y;V[N+14]=u.z;V[N+15]=u.w;N+=16}if(La)if(ma.length==4&&Qa)for(u=0;u<4;u++){ka=ma[u];ua[P]=ka.x;ua[P+1]=ka.y;ua[P+2]=ka.z;P+=3}else for(u=0;u<4;u++){ua[P]=ka.x;ua[P+1]=ka.y;
-ua[P+2]=ka.z;P+=3}if(Ea&&va)for(u=0;u<4;u++){ma=va[u];Ga[K]=ma.u;Ga[K+1]=ma.v;K+=2}if(Ea&&sa)for(u=0;u<4;u++){va=sa[u];Ha[$]=va.u;Ha[$+1]=va.v;$+=2}if(Ka){xa[R]=y;xa[R+1]=y+1;xa[R+2]=y+2;xa[R+3]=y;xa[R+4]=y+2;xa[R+5]=y+3;R+=6;qa[pa]=y;qa[pa+1]=y+1;qa[pa+2]=y;qa[pa+3]=y+3;qa[pa+4]=y+1;qa[pa+5]=y+2;qa[pa+6]=y+2;qa[pa+7]=y+3;pa+=8;y+=4}}}if(Ja){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,ga,t)}if(Na&&ya.length){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
-ha,t)}if(La){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ua,t)}if(Ma&&la.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,V,t)}if(Ea&&K>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ga,t)}if(Ea&&$>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ha,t)}if(Ka){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,xa,t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-q.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,qa,t)}if(s>0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,W,t);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,X,t);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,Y,t);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,Z,t)}}G(objlist,F,r,E,j)}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=
-!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(j instanceof THREE.Ribbon){p=j.geometry;if(!p.__webGLVertexBuffer){r=p;r.__webGLVertexBuffer=c.createBuffer();r.__webGLColorBuffer=c.createBuffer();r=p;E=r.vertices.length;r.__vertexArray=new Float32Array(E*3);r.__colorArray=new Float32Array(E*3);r.__webGLVertexCount=E;p.__dirtyVertices=!0;p.__dirtyColors=!0}if(p.__dirtyVertices||p.__dirtyColors){r=p;E=c.DYNAMIC_DRAW;y=void 0;y=void 0;H=void 0;q=void 0;K=r.vertices;t=r.colors;
-$=K.length;da=t.length;R=r.__vertexArray;Q=r.__colorArray;P=r.__dirtyColors;if(r.__dirtyVertices){for(y=0;y<$;y++){H=K[y].position;q=y*3;R[q]=H.x;R[q+1]=H.y;R[q+2]=H.z}c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,R,E)}if(P){for(y=0;y<da;y++){color=t[y];q=y*3;Q[q]=color.r;Q[q+1]=color.g;Q[q+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,r.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,Q,E)}}G(objlist,F,0,p,j);p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(j instanceof THREE.Line){p=
-j.geometry;if(!p.__webGLVertexBuffer){r=p;r.__webGLVertexBuffer=c.createBuffer();r.__webGLColorBuffer=c.createBuffer();r=p;E=r.vertices.length;r.__vertexArray=new Float32Array(E*3);r.__colorArray=new Float32Array(E*3);r.__webGLLineCount=E;p.__dirtyVertices=!0;p.__dirtyColors=!0}if(p.__dirtyVertices||p.__dirtyColors){r=p;E=c.DYNAMIC_DRAW;y=void 0;y=void 0;H=void 0;q=void 0;K=r.vertices;t=r.colors;$=K.length;da=t.length;R=r.__vertexArray;Q=r.__colorArray;P=r.__dirtyColors;if(r.__dirtyVertices){for(y=
-0;y<$;y++){H=K[y].position;q=y*3;R[q]=H.x;R[q+1]=H.y;R[q+2]=H.z}c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,R,E)}if(P){for(y=0;y<da;y++){color=t[y];q=y*3;Q[q]=color.r;Q[q+1]=color.g;Q[q+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,r.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,Q,E)}}G(objlist,F,0,p,j);p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(j instanceof THREE.ParticleSystem){p=j.geometry;if(!p.__webGLVertexBuffer){r=p;r.__webGLVertexBuffer=c.createBuffer();
-r.__webGLColorBuffer=c.createBuffer();r=p;E=r.vertices.length;r.__vertexArray=new Float32Array(E*3);r.__colorArray=new Float32Array(E*3);r.__sortArray=[];r.__webGLParticleCount=E;p.__dirtyVertices=!0;p.__dirtyColors=!0}(p.__dirtyVertices||p.__dirtyColors||j.sortParticles)&&b(p,c.DYNAMIC_DRAW,j,q);G(objlist,F,0,p,j);p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes){p=F;if(p[0]==undefined){t.__webGLObjectsImmediate.push({object:j,opaque:{list:[],
-count:0},transparent:{list:[],count:0}});p[0]=1}}}};this.removeObject=function(f,n){var m,h;for(m=f.__webGLObjects.length-1;m>=0;m--){h=f.__webGLObjects[m].object;n==h&&f.__webGLObjects.splice(m,1)}};this.setFaceCulling=function(f,n){if(f){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),c,Y=null,ba=null,Z=this,$=null,ga=null,ja=null,ka=null,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],
+pa=new THREE.Matrix4,sa=new Float32Array(16),Ba=new Float32Array(16),wa=new THREE.Vector4,Ea=!0,Ka=new THREE.Color(0),La=0;if(a){if(a.antialias!==undefined)Ea=a.antialias;a.clearColor!==undefined&&Ka.setHex(a.clearColor);if(a.clearAlpha!==undefined)La=a.clearAlpha}this.domElement=N;this.autoClear=!0;this.sortObjects=!1;(function(f,k,i){try{c=N.getContext("experimental-webgl",{antialias:f})}catch(g){console.log(g)}if(!c)throw"cannot create webgl context";c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(k.r,k.g,k.b,i);_cullEnabled=!0})(Ea,Ka,La);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,k){N.width=f;N.height=k;c.viewport(0,0,N.width,N.height)};this.setClearColorHex=function(f,k){var i=new THREE.Color(f);c.clearColor(i.r,i.g,i.b,k)};this.setClearColor=
+function(f,k){c.clearColor(f.r,f.g,f.b,k)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,k,i){var g,l;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);
+else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var n,y,u,r;l=u=r=0;for(n=k.length;l<n;l++){y=k[l];y instanceof THREE.DirectionalLight&&u++;y instanceof THREE.PointLight&&r++}if(r+u<=4)k=u;else{k=Math.ceil(4*u/(r+u));r=4-k}l={directional:k,point:r};r=f.fragmentShader;k=f.vertexShader;n={fog:i,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:l.directional,
+maxPointLights:l.point};i=c.createProgram();l=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,n.fog?"#define USE_FOG":"",n.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+c.attachShader(i,O("fragment",l+r));c.attachShader(i,O("vertex",n+k));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};i.attributes={};f.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in f.uniforms)i.push(g);g=f.program;r=0;for(k=i.length;r<
+k;r++){l=i[r];g.uniforms[l]=c.getUniformLocation(g,l)}g=f.program;i=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];r=0;for(k=i.length;r<k;r++){l=i[r];g.attributes[l]=c.getAttribLocation(g,l)}g=f.program.attributes;c.enableVertexAttribArray(g.position);g.color>=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(f.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
+0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(f,k,i,g){var l,n,y,u,r,z,x,P,Q=f.lights,I=f.fog;k.matrixAutoUpdate&&k.update();k.matrixWorldInverse.flattenToArray(Ba);k.projectionMatrix.flattenToArray(sa);pa.multiply(k.projectionMatrix,k.matrixWorldInverse);o(pa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,
+!1,k);this.initWebGLObjects(f,k);R(i,g!==undefined?g:!0);this.autoClear&&this.clear();r=f.__webglObjects.length;for(g=0;g<r;g++){l=f.__webglObjects[g];x=l.object;if(x.visible)if(!(x instanceof THREE.Mesh)||t(x)){x.matrixWorld.flattenToArray(x._objectMatrixArray);F(x,k);C(l);l.render=!0;if(this.sortObjects){wa.copy(x.position);pa.multiplyVector3(wa);l.z=wa.z}}else l.render=!1;else l.render=!1}this.sortObjects&&f.__webglObjects.sort(D);z=f.__webglObjectsImmediate.length;for(g=0;g<z;g++){l=f.__webglObjectsImmediate[g];
+x=l.object;if(x.visible){x.matrixAutoUpdate&&x.matrixWorld.flattenToArray(x._objectMatrixArray);F(x,k);v(l)}}H(THREE.NormalBlending);for(g=0;g<r;g++){l=f.__webglObjects[g];if(l.render){x=l.object;P=l.buffer;y=l.opaque;j(x);for(l=0;l<y.count;l++){u=y.list[l];p(u.depthTest);h(k,Q,I,u,P,x)}}}for(g=0;g<z;g++){l=f.__webglObjectsImmediate[g];x=l.object;if(x.visible){y=l.opaque;j(x);for(l=0;l<y.count;l++){u=y.list[l];p(u.depthTest);n=e(k,Q,I,u,x);x.render(function(J){m(J,n)})}}}for(g=0;g<r;g++){l=f.__webglObjects[g];
+if(l.render){x=l.object;P=l.buffer;y=l.transparent;j(x);for(l=0;l<y.count;l++){u=y.list[l];H(u.blending);p(u.depthTest);h(k,Q,I,u,P,x)}}}for(g=0;g<z;g++){l=f.__webglObjectsImmediate[g];x=l.object;if(x.visible){y=l.transparent;j(x);for(l=0;l<y.count;l++){u=y.list[l];H(u.blending);p(u.depthTest);n=e(k,Q,I,u,x);x.render(function(J){m(J,n)})}}}if(i&&i.minFilter!==THREE.NearestFilter&&i.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,i.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,
+null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[]}for(;f.__objectsRemoved.length;){var k=f.__objectsRemoved[0],i=f,g=void 0,l=void 0;for(g=i.__webglObjects.length-1;g>=0;g--){l=i.__webglObjects[g].object;k==l&&i.__webglObjects.splice(g,1)}f.__objectsRemoved.splice(0,1)}for(;f.__objectsAdded.length;){k=f.__objectsAdded[0];var n=f;g=void 0;i=void 0;l=void 0;if(k._modelViewMatrix==undefined){k._modelViewMatrix=new THREE.Matrix4;k._normalMatrixArray=
+new Float32Array(9);k._modelViewMatrixArray=new Float32Array(16);k._objectMatrixArray=new Float32Array(16);k.matrixWorld.flattenToArray(k._objectMatrixArray)}objlist=n.__webglObjects;if(k instanceof THREE.Mesh){i=k.geometry;i.geometryGroups==undefined&&G(i);for(g in i.geometryGroups){l=i.geometryGroups[g];if(!l.__webGLVertexBuffer){n=l;n.__webGLVertexBuffer=c.createBuffer();n.__webGLNormalBuffer=c.createBuffer();n.__webGLTangentBuffer=c.createBuffer();n.__webGLColorBuffer=c.createBuffer();n.__webGLUVBuffer=
+c.createBuffer();n.__webGLUV2Buffer=c.createBuffer();n.__webGLSkinVertexABuffer=c.createBuffer();n.__webGLSkinVertexBBuffer=c.createBuffer();n.__webGLSkinIndicesBuffer=c.createBuffer();n.__webGLSkinWeightsBuffer=c.createBuffer();n.__webGLFaceBuffer=c.createBuffer();n.__webGLLineBuffer=c.createBuffer();n=l;var y=k,u=void 0,r=void 0,z=0,x=0,P=0,Q=y.geometry.faces,I=n.faces;u=0;for(r=I.length;u<r;u++){fi=I[u];face=Q[fi];if(face instanceof THREE.Face3){z+=3;x+=1;P+=3}else if(face instanceof THREE.Face4){z+=
+4;x+=2;P+=4}}n.__vertexArray=new Float32Array(z*3);n.__normalArray=new Float32Array(z*3);n.__tangentArray=new Float32Array(z*4);n.__colorArray=new Float32Array(z*3);n.__uvArray=new Float32Array(z*2);n.__uv2Array=new Float32Array(z*2);n.__skinVertexAArray=new Float32Array(z*4);n.__skinVertexBArray=new Float32Array(z*4);n.__skinIndexArray=new Float32Array(z*4);n.__skinWeightArray=new Float32Array(z*4);n.__faceArray=new Uint16Array(x*3);n.__lineArray=new Uint16Array(P*2);r=u=n;z=void 0;Q=void 0;var J=
+void 0,L=void 0;J=void 0;I=!1;z=0;for(Q=y.materials.length;z<Q;z++){J=y.materials[z];if(J instanceof THREE.MeshFaceMaterial){J=0;for(L=r.materials.length;J<L;J++)if(r.materials[J]&&r.materials[J].shading!=undefined&&r.materials[J].shading==THREE.SmoothShading){I=!0;break}}else if(J&&J.shading!=undefined&&J.shading==THREE.SmoothShading){I=!0;break}if(I)break}u.__needsSmoothNormals=I;n.__webGLFaceCount=x*3;n.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=
+!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){n=l;x=c.DYNAMIC_DRAW;P=void 0;u=void 0;var ca=void 0,s=void 0,la=void 0,da=void 0,ma=void 0;ca=void 0;var A=void 0,B=void 0,E=void 0,S=void 0;A=void 0;B=void 0;E=void 0;s=void 0;A=void 0;B=void 0;E=void 0;S=void 0;A=void 0;B=void 0;E=void 0;S=void 0;A=void 0;B=void 0;E=void 0;S=void 0;A=void 0;B=void 0;E=void 0;S=void 0;A=void 0;B=void 0;E=void 0;
+S=void 0;s=void 0;da=void 0;la=void 0;ma=void 0;var na=L=J=I=Q=z=y=r=0,aa=0,q=0,ea=n.__vertexArray,Ca=n.__uvArray,Da=n.__uv2Array,ra=n.__normalArray,T=n.__tangentArray,fa=n.__colorArray,U=n.__skinVertexAArray,V=n.__skinVertexBArray,W=n.__skinIndexArray,X=n.__skinWeightArray,ta=n.__faceArray,oa=n.__lineArray,Ma=n.__needsSmoothNormals,ia=k.geometry,Fa=ia.__dirtyVertices,Ga=ia.__dirtyElements,Aa=ia.__dirtyUvs,Ha=ia.__dirtyNormals,Ia=ia.__dirtyTangents,Ja=ia.__dirtyColors,qa=ia.vertices,Na=n.faces,Oa=
+ia.faces,Pa=ia.uvs,Qa=ia.uvs2,ua=ia.colors,xa=ia.skinVerticesA,ya=ia.skinVerticesB,za=ia.skinIndices,va=ia.skinWeights;P=0;for(u=Na.length;P<u;P++){ca=Na[P];s=Oa[ca];ma=Pa[ca];ca=Qa[ca];la=s.vertexNormals;da=s.normal;if(s instanceof THREE.Face3){if(Fa){A=qa[s.a].position;B=qa[s.b].position;E=qa[s.c].position;ea[y]=A.x;ea[y+1]=A.y;ea[y+2]=A.z;ea[y+3]=B.x;ea[y+4]=B.y;ea[y+5]=B.z;ea[y+6]=E.x;ea[y+7]=E.y;ea[y+8]=E.z;y+=9}if(va.length){A=va[s.a];B=va[s.b];E=va[s.c];X[q]=A.x;X[q+1]=A.y;X[q+2]=A.z;X[q+3]=
+A.w;X[q+4]=B.x;X[q+5]=B.y;X[q+6]=B.z;X[q+7]=B.w;X[q+8]=E.x;X[q+9]=E.y;X[q+10]=E.z;X[q+11]=E.w;A=za[s.a];B=za[s.b];E=za[s.c];W[q]=A.x;W[q+1]=A.y;W[q+2]=A.z;W[q+3]=A.w;W[q+4]=B.x;W[q+5]=B.y;W[q+6]=B.z;W[q+7]=B.w;W[q+8]=E.x;W[q+9]=E.y;W[q+10]=E.z;W[q+11]=E.w;A=xa[s.a];B=xa[s.b];E=xa[s.c];U[q]=A.x;U[q+1]=A.y;U[q+2]=A.z;U[q+3]=1;U[q+4]=B.x;U[q+5]=B.y;U[q+6]=B.z;U[q+7]=1;U[q+8]=E.x;U[q+9]=E.y;U[q+10]=E.z;U[q+11]=1;A=ya[s.a];B=ya[s.b];E=ya[s.c];V[q]=A.x;V[q+1]=A.y;V[q+2]=A.z;V[q+3]=1;V[q+4]=B.x;V[q+5]=B.y;
+V[q+6]=B.z;V[q+7]=1;V[q+8]=E.x;V[q+9]=E.y;V[q+10]=E.z;V[q+11]=1;q+=12}if(Ja&&ua.length){A=ua[s.a];B=ua[s.b];E=ua[s.c];fa[aa]=A.r;fa[aa+1]=A.g;fa[aa+2]=A.b;fa[aa+3]=B.r;fa[aa+4]=B.g;fa[aa+5]=B.b;fa[aa+6]=E.r;fa[aa+7]=E.g;fa[aa+8]=E.b;aa+=9}if(Ia&&ia.hasTangents){A=qa[s.a].tangent;B=qa[s.b].tangent;E=qa[s.c].tangent;T[L]=A.x;T[L+1]=A.y;T[L+2]=A.z;T[L+3]=A.w;T[L+4]=B.x;T[L+5]=B.y;T[L+6]=B.z;T[L+7]=B.w;T[L+8]=E.x;T[L+9]=E.y;T[L+10]=E.z;T[L+11]=E.w;L+=12}if(Ha)if(la.length==3&&Ma)for(s=0;s<3;s++){da=la[s];
+ra[J]=da.x;ra[J+1]=da.y;ra[J+2]=da.z;J+=3}else for(s=0;s<3;s++){ra[J]=da.x;ra[J+1]=da.y;ra[J+2]=da.z;J+=3}if(Aa&&ma)for(s=0;s<3;s++){la=ma[s];Ca[z]=la.u;Ca[z+1]=la.v;z+=2}if(Aa&&ca)for(s=0;s<3;s++){ma=ca[s];Da[Q]=ma.u;Da[Q+1]=ma.v;Q+=2}if(Ga){ta[I]=r;ta[I+1]=r+1;ta[I+2]=r+2;I+=3;oa[na]=r;oa[na+1]=r+1;oa[na+2]=r;oa[na+3]=r+2;oa[na+4]=r+1;oa[na+5]=r+2;na+=6;r+=3}}else if(s instanceof THREE.Face4){if(Fa){A=qa[s.a].position;B=qa[s.b].position;E=qa[s.c].position;S=qa[s.d].position;ea[y]=A.x;ea[y+1]=A.y;
+ea[y+2]=A.z;ea[y+3]=B.x;ea[y+4]=B.y;ea[y+5]=B.z;ea[y+6]=E.x;ea[y+7]=E.y;ea[y+8]=E.z;ea[y+9]=S.x;ea[y+10]=S.y;ea[y+11]=S.z;y+=12}if(va.length){A=va[s.a];B=va[s.b];E=va[s.c];S=va[s.d];X[q]=A.x;X[q+1]=A.y;X[q+2]=A.z;X[q+3]=A.w;X[q+4]=B.x;X[q+5]=B.y;X[q+6]=B.z;X[q+7]=B.w;X[q+8]=E.x;X[q+9]=E.y;X[q+10]=E.z;X[q+11]=E.w;X[q+12]=S.x;X[q+13]=S.y;X[q+14]=S.z;X[q+15]=S.w;A=za[s.a];B=za[s.b];E=za[s.c];S=za[s.d];W[q]=A.x;W[q+1]=A.y;W[q+2]=A.z;W[q+3]=A.w;W[q+4]=B.x;W[q+5]=B.y;W[q+6]=B.z;W[q+7]=B.w;W[q+8]=E.x;W[q+
+9]=E.y;W[q+10]=E.z;W[q+11]=E.w;W[q+12]=S.x;W[q+13]=S.y;W[q+14]=S.z;W[q+15]=S.w;A=xa[s.a];B=xa[s.b];E=xa[s.c];S=xa[s.d];U[q]=A.x;U[q+1]=A.y;U[q+2]=A.z;U[q+3]=1;U[q+4]=B.x;U[q+5]=B.y;U[q+6]=B.z;U[q+7]=1;U[q+8]=E.x;U[q+9]=E.y;U[q+10]=E.z;U[q+11]=1;U[q+12]=S.x;U[q+13]=S.y;U[q+14]=S.z;U[q+15]=1;A=ya[s.a];B=ya[s.b];E=ya[s.c];S=ya[s.d];V[q]=A.x;V[q+1]=A.y;V[q+2]=A.z;V[q+3]=1;V[q+4]=B.x;V[q+5]=B.y;V[q+6]=B.z;V[q+7]=1;V[q+8]=E.x;V[q+9]=E.y;V[q+10]=E.z;V[q+11]=1;V[q+12]=S.x;V[q+13]=S.y;V[q+14]=S.z;V[q+15]=
+1;q+=16}if(Ja&&ua.length){A=ua[s.a];B=ua[s.b];E=ua[s.c];S=ua[s.d];fa[aa]=A.r;fa[aa+1]=A.g;fa[aa+2]=A.b;fa[aa+3]=B.r;fa[aa+4]=B.g;fa[aa+5]=B.b;fa[aa+6]=E.r;fa[aa+7]=E.g;fa[aa+8]=E.b;fa[aa+9]=S.r;fa[aa+10]=S.g;fa[aa+11]=S.b;aa+=12}if(Ia&&ia.hasTangents){A=qa[s.a].tangent;B=qa[s.b].tangent;E=qa[s.c].tangent;s=qa[s.d].tangent;T[L]=A.x;T[L+1]=A.y;T[L+2]=A.z;T[L+3]=A.w;T[L+4]=B.x;T[L+5]=B.y;T[L+6]=B.z;T[L+7]=B.w;T[L+8]=E.x;T[L+9]=E.y;T[L+10]=E.z;T[L+11]=E.w;T[L+12]=s.x;T[L+13]=s.y;T[L+14]=s.z;T[L+15]=s.w;
+L+=16}if(Ha)if(la.length==4&&Ma)for(s=0;s<4;s++){da=la[s];ra[J]=da.x;ra[J+1]=da.y;ra[J+2]=da.z;J+=3}else for(s=0;s<4;s++){ra[J]=da.x;ra[J+1]=da.y;ra[J+2]=da.z;J+=3}if(Aa&&ma)for(s=0;s<4;s++){la=ma[s];Ca[z]=la.u;Ca[z+1]=la.v;z+=2}if(Aa&&ca)for(s=0;s<4;s++){ma=ca[s];Da[Q]=ma.u;Da[Q+1]=ma.v;Q+=2}if(Ga){ta[I]=r;ta[I+1]=r+1;ta[I+2]=r+2;ta[I+3]=r;ta[I+4]=r+2;ta[I+5]=r+3;I+=6;oa[na]=r;oa[na+1]=r+1;oa[na+2]=r;oa[na+3]=r+3;oa[na+4]=r+1;oa[na+5]=r+2;oa[na+6]=r+2;oa[na+7]=r+3;na+=8;r+=4}}}if(Fa){c.bindBuffer(c.ARRAY_BUFFER,
+n.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,ea,x)}if(Ja&&ua.length){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,fa,x)}if(Ha){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ra,x)}if(Ia&&ia.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,T,x)}if(Aa&&z>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ca,x)}if(Aa&&Q>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUV2Buffer);
+c.bufferData(c.ARRAY_BUFFER,Da,x)}if(Ga){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ta,x);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,oa,x)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,U,x);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,V,x);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,
+W,x);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,X,x)}}K(objlist,l,k)}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(k instanceof THREE.Ribbon){i=k.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;l=g.vertices.length;g.__vertexArray=new Float32Array(l*3);g.__colorArray=new Float32Array(l*3);g.__webGLVertexCount=
+l;i.__dirtyVertices=!0;i.__dirtyColors=!0}if(i.__dirtyVertices||i.__dirtyColors){g=i;l=c.DYNAMIC_DRAW;r=void 0;r=void 0;y=void 0;n=void 0;z=g.vertices;x=g.colors;Q=z.length;P=x.length;I=g.__vertexArray;u=g.__colorArray;J=g.__dirtyColors;if(g.__dirtyVertices){for(r=0;r<Q;r++){y=z[r].position;n=r*3;I[n]=y.x;I[n+1]=y.y;I[n+2]=y.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,l)}if(J){for(r=0;r<P;r++){color=x[r];n=r*3;u[n]=color.r;u[n+1]=color.g;u[n+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,
+g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,u,l)}}K(objlist,i,k);i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(k instanceof THREE.Line){i=k.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;l=g.vertices.length;g.__vertexArray=new Float32Array(l*3);g.__colorArray=new Float32Array(l*3);g.__webGLLineCount=l;i.__dirtyVertices=!0;i.__dirtyColors=!0}if(i.__dirtyVertices||i.__dirtyColors){g=i;l=c.DYNAMIC_DRAW;r=void 0;r=void 0;
+y=void 0;n=void 0;z=g.vertices;x=g.colors;Q=z.length;P=x.length;I=g.__vertexArray;u=g.__colorArray;J=g.__dirtyColors;if(g.__dirtyVertices){for(r=0;r<Q;r++){y=z[r].position;n=r*3;I[n]=y.x;I[n+1]=y.y;I[n+2]=y.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,l)}if(J){for(r=0;r<P;r++){color=x[r];n=r*3;u[n]=color.r;u[n+1]=color.g;u[n+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,u,l)}}K(objlist,i,k);i.__dirtyVertices=!1;i.__dirtyColors=
+!1}else if(k instanceof THREE.ParticleSystem){i=k.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;l=g.vertices.length;g.__vertexArray=new Float32Array(l*3);g.__colorArray=new Float32Array(l*3);g.__sortArray=[];g.__webGLParticleCount=l;i.__dirtyVertices=!0;i.__dirtyColors=!0}(i.__dirtyVertices||i.__dirtyColors||k.sortParticles)&&b(i,c.DYNAMIC_DRAW,k);K(objlist,i,k);i.__dirtyVertices=!1;i.__dirtyColors=!1}else THREE.MarchingCubes!==
+undefined&&k instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
 0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",

+ 0 - 1
examples/webgl_interactive_voxelpainter.html

@@ -177,7 +177,6 @@
 						if ( intersector.object != plane ) {
 
 							scene.removeObject( intersector.object );
-							renderer.removeObject( scene, intersector.object );
 
 						}
 

+ 0 - 10
src/renderers/CanvasRenderer.js

@@ -100,11 +100,6 @@ THREE.CanvasRenderer = function () {
 		_clearColor = color;
 		_clearOpacity = opacity;
 
-		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-		_context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
-
-		this.clear();
-
 	};
 
 	this.setClearColorHex = function( hex, opacity ) {
@@ -112,11 +107,6 @@ THREE.CanvasRenderer = function () {
 		_clearColor.setHex( hex );
 		_clearOpacity = opacity;
 
-		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
-		_context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
-
-		this.clear();
-
 	};
 
 	this.clear = function () {

+ 105 - 103
src/renderers/WebGLRenderer.js

@@ -210,7 +210,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function createMeshBuffers ( geometryGroup ) {
+	function createMeshBuffers( geometryGroup ) {
 
 		geometryGroup.__webGLVertexBuffer = _gl.createBuffer();
 		geometryGroup.__webGLNormalBuffer = _gl.createBuffer();
@@ -229,7 +229,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function initLineBuffers ( geometry ) {
+	function initLineBuffers( geometry ) {
 
 		var nvertices = geometry.vertices.length;
 
@@ -240,7 +240,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function initRibbonBuffers ( geometry ) {
+	function initRibbonBuffers( geometry ) {
 
 		var nvertices = geometry.vertices.length;
 
@@ -251,7 +251,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function initParticleBuffers ( geometry ) {
+	function initParticleBuffers( geometry ) {
 
 		var nvertices = geometry.vertices.length;
 
@@ -264,7 +264,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function initMeshBuffers ( geometryGroup, object ) {
+	function initMeshBuffers( geometryGroup, object ) {
 
 		var f, fl, nvertices = 0, ntris = 0, nlines = 0,
 			obj_faces = object.geometry.faces,
@@ -315,7 +315,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setMeshBuffers ( geometryGroup, object, hint ) {
+	function setMeshBuffers( geometryGroup, object, hint ) {
 
 		var f, fl, fi, face, vertexNormals, faceNormal, normal,
 			uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4,
@@ -548,7 +548,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if( dirtyNormals ) {
+				if ( dirtyNormals ) {
 
 					if ( vertexNormals.length == 3 && needsSmoothNormals ) {
 
@@ -973,7 +973,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if( dirtyElements ) {
+		if ( dirtyElements ) {
 
 			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webGLFaceBuffer );
 			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );
@@ -983,7 +983,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if( offset_skin > 0 ) {
+		if ( offset_skin > 0 ) {
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webGLSkinVertexABuffer );
 			_gl.bufferData( _gl.ARRAY_BUFFER, skinVertexAArray, hint );
@@ -1001,7 +1001,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setLineBuffers ( geometry, hint ) {
+	function setLineBuffers( geometry, hint ) {
 
 		var v, c, vertex, offset,
 			vertices = geometry.vertices,
@@ -1055,7 +1055,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setRibbonBuffers ( geometry, hint ) {
+	function setRibbonBuffers( geometry, hint ) {
 
 		var v, c, vertex, offset,
 			vertices = geometry.vertices,
@@ -1109,7 +1109,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setParticleBuffers ( geometry, hint, object, camera ) {
+	function setParticleBuffers( geometry, hint, object ) {
 
 		var v, c, vertex, offset,
 			vertices = geometry.vertices,
@@ -1385,7 +1385,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setProgram ( camera, lights, fog, material, object ) {
+	function setProgram( camera, lights, fog, material, object ) {
 
 		if ( !material.program ) _this.initMaterial( material, lights, fog );
 
@@ -1828,11 +1828,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				material = meshMaterial;
 
-				if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending )
+				if ( ( material.opacity && material.opacity < 1.0 ) || material.blending != THREE.NormalBlending ) {
+
 					addToFixedArray( transparent, material );
-				else
+
+				} else {
+
 					addToFixedArray( opaque, material );
 
+				}
+
 			}
 
 		}
@@ -1849,7 +1854,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	this.render = function( scene, camera, renderTarget, clear ) {
 
 		var i, program, opaque, transparent, material,
-			o, ol, oil, webGLObject, object, buffer,
+			o, ol, oil, webglObject, object, buffer,
 			lights = scene.lights,
 			fog = scene.fog,
 			ol;
@@ -1878,12 +1883,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		// set matrices
 
-		ol = scene.__webGLObjects.length;
+		ol = scene.__webglObjects.length;
 
 		for ( o = 0; o < ol; o++ ) {
 
-			webGLObject = scene.__webGLObjects[ o ];
-			object = webGLObject.object;
+			webglObject = scene.__webglObjects[ o ];
+			object = webglObject.object;
 
 			if ( object.visible ) {
 
@@ -1893,28 +1898,28 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					setupMatrices( object, camera );
 
-					unrollBufferMaterials( webGLObject );
+					unrollBufferMaterials( webglObject );
 
-					webGLObject.render = true;
+					webglObject.render = true;
 
 					if ( this.sortObjects ) {
 
 						_vector3.copy( object.position );
 						_projScreenMatrix.multiplyVector3( _vector3 );
 
-						webGLObject.z = _vector3.z;
+						webglObject.z = _vector3.z;
 
 					}
 
 				} else {
 
-					webGLObject.render = false;
+					webglObject.render = false;
 
 				}
 
 			} else {
 
-				webGLObject.render = false;
+				webglObject.render = false;
 
 			}
 
@@ -1922,16 +1927,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( this.sortObjects ) {
 
-			scene.__webGLObjects.sort( painterSort );
+			scene.__webglObjects.sort( painterSort );
 
 		}
 
-		oil = scene.__webGLObjectsImmediate.length;
+		oil = scene.__webglObjectsImmediate.length;
 
 		for ( o = 0; o < oil; o++ ) {
 
-			webGLObject = scene.__webGLObjectsImmediate[ o ];
-			object = webGLObject.object;
+			webglObject = scene.__webglObjectsImmediate[ o ];
+			object = webglObject.object;
 
 			if ( object.visible ) {
 
@@ -1943,7 +1948,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				setupMatrices( object, camera );
 
-				unrollImmediateBufferMaterials( webGLObject );
+				unrollImmediateBufferMaterials( webglObject );
 
 			}
 
@@ -1955,13 +1960,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		for ( o = 0; o < ol; o++ ) {
 
-			webGLObject = scene.__webGLObjects[ o ];
+			webglObject = scene.__webglObjects[ o ];
 
-			if ( webGLObject.render ) {
+			if ( webglObject.render ) {
 
-				object = webGLObject.object;
-				buffer = webGLObject.buffer;
-				opaque = webGLObject.opaque;
+				object = webglObject.object;
+				buffer = webglObject.buffer;
+				opaque = webglObject.opaque;
 
 				setObjectFaces( object );
 
@@ -1982,12 +1987,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		for ( o = 0; o < oil; o++ ) {
 
-			webGLObject = scene.__webGLObjectsImmediate[ o ];
-			object = webGLObject.object;
+			webglObject = scene.__webglObjectsImmediate[ o ];
+			object = webglObject.object;
 
 			if ( object.visible ) {
 
-				opaque = webGLObject.opaque;
+				opaque = webglObject.opaque;
 
 				setObjectFaces( object );
 
@@ -2010,13 +2015,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		for ( o = 0; o < ol; o++ ) {
 
-			webGLObject = scene.__webGLObjects[ o ];
+			webglObject = scene.__webglObjects[ o ];
 
-			if ( webGLObject.render ) {
+			if ( webglObject.render ) {
 
-				object = webGLObject.object;
-				buffer = webGLObject.buffer;
-				transparent = webGLObject.transparent;
+				object = webglObject.object;
+				buffer = webglObject.buffer;
+				transparent = webglObject.transparent;
 
 				setObjectFaces( object );
 
@@ -2039,12 +2044,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		for ( o = 0; o < oil; o++ ) {
 
-			webGLObject = scene.__webGLObjectsImmediate[ o ];
-			object = webGLObject.object;
+			webglObject = scene.__webglObjectsImmediate[ o ];
+			object = webglObject.object;
 
 			if ( object.visible ) {
 
-				transparent = webGLObject.transparent;
+				transparent = webglObject.transparent;
 
 				setObjectFaces( object );
 
@@ -2074,34 +2079,51 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	function setupMatrices( object, camera ) {
 
+		object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
+		THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
 
-	this.initWebGLObjects = function( scene, camera ) {
+	};
 
-		if ( !scene.__webGLObjects ) {
+	this.initWebGLObjects = function ( scene, camera ) {
 
-			scene.__webGLObjects = [];
-			scene.__webGLObjectsMap = {};
+		if ( !scene.__webglObjects ) {
 
-			scene.__webGLObjectsImmediate = [];
+			scene.__webglObjects = [];
+			scene.__webglObjectsImmediate = [];
 
 		}
 
-		for ( var o = 0, ol = scene.objects.length; o < ol; o ++ ) {
+		/*
+		for ( var o = 0, ol = scene.__objectsAdded.length; o < ol; o ++ ) {
 
-			addObject( scene.objects[ o ], scene, camera );
+			addObject( scene.__objectsAdded[ o ], scene );
 
 		}
+		*/
 
-	};
+		while ( scene.__objectsRemoved.length ) {
+
+			removeObject( scene.__objectsRemoved[ 0 ], scene );
+			scene.__objectsRemoved.splice( 0, 1 );
+
+		}
+
+		while ( scene.__objectsAdded.length ) {
+
+			addObject( scene.__objectsAdded[ 0 ], scene );
+			scene.__objectsAdded.splice( 0, 1 );
+
+		}
 
-	function addObject( object, scene, camera ) {
+	};
 
-		var g, geometry, geometryGroup, objmap;
+	function addObject( object, scene ) {
 
-		if ( scene.__webGLObjectsMap[ object.id ] == undefined ) {
+		var g, geometry, geometryGroup;
 
-			scene.__webGLObjectsMap[ object.id ] = {};
+		if ( object._modelViewMatrix == undefined ) {
 
 			object._modelViewMatrix = new THREE.Matrix4();
 
@@ -2113,8 +2135,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		objmap = scene.__webGLObjectsMap[ object.id ];
-		objlist = scene.__webGLObjects;
+		objlist = scene.__webglObjects;
 
 		if ( object instanceof THREE.Mesh ) {
 
@@ -2134,7 +2155,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				// initialise VBO on the first access
 
-				if( ! geometryGroup.__webGLVertexBuffer ) {
+				if ( ! geometryGroup.__webGLVertexBuffer ) {
 
 					createMeshBuffers( geometryGroup );
 					initMeshBuffers( geometryGroup, object );
@@ -2148,7 +2169,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if( geometry.__dirtyVertices || geometry.__dirtyElements ||
+				if ( geometry.__dirtyVertices || geometry.__dirtyElements ||
 					geometry.__dirtyUvs || geometry.__dirtyNormals ||
 					geometry.__dirtyColors || geometry.__dirtyTangents ) {
 
@@ -2158,7 +2179,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				// create separate wrapper per each use of VBO
 
-				add_buffer( objlist, objmap, g, geometryGroup, object );
+				addBuffer( objlist, geometryGroup, object );
 
 			}
 
@@ -2189,7 +2210,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			add_buffer( objlist, objmap, 0, geometry, object );
+			addBuffer( objlist, geometry, object );
 
 			geometry.__dirtyVertices = false;
 			geometry.__dirtyColors = false;
@@ -2214,7 +2235,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			add_buffer( objlist, objmap, 0, geometry, object );
+			addBuffer( objlist, geometry, object );
 
 			geometry.__dirtyVertices = false;
 			geometry.__dirtyColors = false;
@@ -2223,7 +2244,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			geometry = object.geometry;
 
-			if( ! geometry.__webGLVertexBuffer ) {
+			if ( ! geometry.__webGLVertexBuffer ) {
 
 				createParticleBuffers( geometry );
 				initParticleBuffers( geometry );
@@ -2233,20 +2254,20 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-			if( geometry.__dirtyVertices || geometry.__dirtyColors || object.sortParticles ) {
+			if ( geometry.__dirtyVertices || geometry.__dirtyColors || object.sortParticles ) {
 
-				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object, camera );
+				setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
 
 			}
 
-			add_buffer( objlist, objmap, 0, geometry, object );
+			addBuffer( objlist, geometry, object );
 
 			geometry.__dirtyVertices = false;
 			geometry.__dirtyColors = false;
 
 		} else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes ) {
 
-			add_buffer_immediate( scene.__webGLObjectsImmediate, objmap, 0, object );
+			addBufferImmediate( scene.__webglObjectsImmediate, object );
 
 		}/*else if ( object instanceof THREE.Particle ) {
 
@@ -2330,47 +2351,35 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function add_buffer( objlist, objmap, id, buffer, object ) {
-
-		if ( objmap[ id ] == undefined ) {
-
-			objlist.push( { buffer: buffer, object: object,
-							opaque: { list: [], count: 0 },
-							transparent: { list: [], count: 0 }
-						} );
+	function addBuffer( objlist, buffer, object ) {
 
-			objmap[ id ] = 1;
-
-		}
+		objlist.push( { buffer: buffer, object: object,
+				opaque: { list: [], count: 0 },
+				transparent: { list: [], count: 0 }
+			} );
 
 	};
 
-	function add_buffer_immediate( objlist, objmap, id, object ) {
-
-		if ( objmap[ id ] == undefined ) {
-
-			objlist.push( { object: object,
-							opaque: { list: [], count: 0 },
-							transparent: { list: [], count: 0 }
-						} );
+	function addBufferImmediate( objlist, object ) {
 
-			objmap[ id ] = 1;
-
-		}
+		objlist.push( { object: object,
+				opaque: { list: [], count: 0 },
+				transparent: { list: [], count: 0 }
+			} );
 
 	};
 
-	this.removeObject = function ( scene, object ) {
+	function removeObject( object, scene ) {
 
 		var o, ol, zobject;
 
-		for ( o = scene.__webGLObjects.length - 1; o >= 0; o-- ) {
+		for ( o = scene.__webglObjects.length - 1; o >= 0; o-- ) {
 
-			zobject = scene.__webGLObjects[ o ].object;
+			zobject = scene.__webglObjects[ o ].object;
 
 			if ( object == zobject ) {
 
-				scene.__webGLObjects.splice( o, 1 );
+				scene.__webglObjects.splice( o, 1 );
 
 			}
 
@@ -2378,14 +2387,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setupMatrices ( object, camera ) {
-
-		object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
-		THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
-
-	};
-
-	this.setFaceCulling = function ( cullFace, frontFace ) {
+	this.setFaceCulling = function( cullFace, frontFace ) {
 
 		if ( cullFace ) {
 

+ 8 - 3
src/scenes/Scene.js

@@ -7,13 +7,16 @@ THREE.Scene = function () {
 
 	THREE.Object3D.call( this );
 
+	this.matrixAutoUpdate = false;
+
+	this.fog = null;
+
 	this.objects = [];
 	this.lights = [];
 	this.sounds = [];
 
-	this.fog = null;
-
-	this.matrixAutoUpdate = false;
+	this.__objectsAdded = [];
+	this.__objectsRemoved = [];
 
 };
 
@@ -51,6 +54,7 @@ THREE.Scene.prototype.addChildRecurse = function( child ) {
 		if ( this.objects.indexOf( child ) === -1 ) {
 
 			this.objects.push( child );
+			this.__objectsAdded.push( child );
 
 		}
 
@@ -101,6 +105,7 @@ THREE.Scene.prototype.removeChildRecurse = function( child ) {
 		if( i !== -1 ) {
 
 			this.objects.splice( i, 1 );
+			this.__objectsRemoved.push( child );
 
 		}