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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - lights - spot light</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #ff0080;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - Just to show the spot light and it's edge - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
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+ Right click and drag to move OrbitControls,<br /> center across the edge of the shadow.<br />
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="../examples/js/libs/dat.gui.min.js"></script>
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+ <script src="../examples/js/controls/OrbitControls.js"></script>
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+ <script src="js/Detector.js"></script>
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+
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+ <script>
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+ let container = document.getElementById( 'container' );
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ let rnd = new THREE.WebGLRenderer();
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+ let cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 20000);
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+ let orb = new THREE.OrbitControls(cam, document);
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+
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+ let scn = new THREE.Scene();
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+ let matFloor = new THREE.MeshPhongMaterial();
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+ let matBox = new THREE.MeshPhongMaterial();
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+ let geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
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+ let geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
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+ let mshFloor = new THREE.Mesh(geoFloor, matFloor);
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+ let mshBox = new THREE.Mesh(geoBox, matBox);
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+ let amb = new THREE.AmbientLight(0x121422);
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+ let spt = new THREE.SpotLight(0xFFFFFF);
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+ let lightHelper;
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+
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+ let gui, guiElements, param = { color: '0xffffff' };
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+
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+ function init() {
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+ rnd.shadowMap.enabled = true;
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+ rnd.shadowMap.type = THREE.PCFSoftShadowMap;
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+ rnd.gammaInput = true;
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+ rnd.gammaOutput = true;
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+ rnd.antialias = true;
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+
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+ cam.position.set(30, 13, -24);
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+
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+ spt.position.set(15, 40, 35);
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+ spt.castShadow = true;
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+ spt.angle = 0.777;
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+ spt.exponent = 2.0;
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+ spt.penumbra = 0.2;
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+ spt.decay = 2;
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+ spt.distance = 500;
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+ spt.shadow.mapSize.width = 8192;
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+ spt.shadow.mapSize.height = 8192;
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+ // shadow camera helper
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+ spt.shadowCameraHelper = new THREE.CameraHelper( spt.shadow.camera ); // colored lines
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+ spt.shadow.camera.near = 0.1;
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+ spt.shadow.camera.far = 20000;
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+ //spt.shadow.camera.fov = (spt.angle * (360 / Math.PI));
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+
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+ lightHelper = new THREE.SpotLightHelper( spt );
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+
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+ matFloor.color.set( 0x808080 );
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+ matFloor.color.a = 1.0;
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+
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+ mshFloor.receiveShadow = true;
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+ mshFloor.position.set(0, -0.05, 0);
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+
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+ matBox.color = { r: Math.random(), g: Math.random(), b: Math.random(), a: 1.0 };
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+ mshBox.castShadow = true;
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+ mshBox.receiveShadow = true;
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+ mshBox.position.set(40, 1.8, 0);
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+
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+
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+ scn.add(cam);
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+ scn.add(mshFloor);
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+ scn.add(mshBox);
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+ scn.add(amb);
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+ scn.add(spt);
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+ scn.add( spt.shadowCameraHelper );
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+ scn.add( new THREE.AxisHelper( 10 ) );
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+ scn.add( lightHelper );
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+
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+ document.body.appendChild(rnd.domElement);
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+ onResize();
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+ window.addEventListener('resize', onResize, false);
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+
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+ orb.addEventListener('change', render);
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+ //orb.maxPolarAngle = (Math.PI / 2);
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+ orb.update();
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+ }
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+
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+ function onResize() {
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+ rnd.setSize(window.innerWidth, window.innerHeight);
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+ cam.aspect = (window.innerWidth / window.innerHeight);
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+ cam.updateProjectionMatrix();
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+ orb.target = mshBox.position;
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+ }
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+
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+ function render() {
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+ lightHelper.update(); // required
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+ if ( spt.shadowCameraHelper ) spt.shadowCameraHelper.update();
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+
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+ rnd.render(scn, cam);
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+ }
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+
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+ function clearGui() {
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+ if ( gui ) gui.destroy();
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+
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+ gui = new dat.GUI();
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+
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+ gui.open();
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+ }
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+
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+ function buildGui() {
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+
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+ clearGui();
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+
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+ addGui( 'color', spt.color.getHex(), function( val ) {
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+ spt.color.setHex( val );
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+ render();
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+ }, true );
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+
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+ addGui( 'intensity', spt.intensity, function( val ) {
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+ spt.intensity = val;
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+ render();
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+ }, false, 0, 10 );
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+
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+ addGui( 'distance', spt.distance, function( val ) {
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+ spt.distance = val;
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+ render();
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+ }, false, 0, 1000 );
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+
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+ addGui( 'angle', spt.angle, function( val ) {
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+ spt.angle = val;
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+ render();
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+ }, false, 0, 1.56 );
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+
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+ addGui( 'penumbra', spt.penumbra, function( val ) {
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+ spt.penumbra = val;
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+ render();
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+ }, false, 0, 1 );
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+
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+ addGui( 'decay', spt.decay, function( val ) {
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+ spt.decay = val;
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+ render();
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+ }, false, 0, 100 );
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+
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+ }
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+
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+ function addGui( name, value, callback, isColor, min, max ) {
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+ var node;
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+ param[ name ] = value;
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+ if ( isColor ) {
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+ node = gui.addColor( param, name ).onChange( function() {
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+ callback( param[ name ] );
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+ } );
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+ }
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+ else if ( typeof value == 'object' ) {
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+ node = gui.add( param, name, value ).onChange( function() {
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+ callback( param[ name ] );
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+ } );
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+ }
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+ else {
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+ node = gui.add( param, name, min, max ).onChange( function() {
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+ callback( param[ name ] );
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+ } );
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+ }
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+ return node;
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+ }
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+
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+ init();
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+
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+ buildGui();
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+
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+ render();
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+
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+ </script>
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+ </body>
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+</html>
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