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@@ -64,7 +64,7 @@
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scene = new THREE.Scene();
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- var geometry = new THREE.Cylinder( 3, 0.1, 10, 100 );
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+ var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 );
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var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
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target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material );
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