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@@ -1,167 +1,172 @@
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-// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
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-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
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-THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0};
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-THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,h=this.z;this.x=f*a.z-h*a.y;this.y=h*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
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-this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+f*f+a*a)},distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
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-0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,f,h){this.x=a||0;this.y=c||0;this.z=f||0;this.w=h||1};
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-THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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-THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a<c;a++){f=h[a];if(f instanceof THREE.Mesh)b=b.concat(this.intersectObject(f))}b.sort(function(d,p){return d.distance-p.distance});return b},intersectObject:function(a){function c(A,t,O,r){r=r.clone().subSelf(t);O=O.clone().subSelf(t);var s=A.clone().subSelf(t);A=r.dot(r);t=r.dot(O);r=r.dot(s);var j=O.dot(O);O=O.dot(s);s=1/(A*j-t*t);j=(j*r-t*O)*s;A=(A*O-t*r)*s;return j>0&&A>0&&j+A<1}var f,h,b,d,p,q,o,e,g,k,
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-i,m=a.geometry,l=m.vertices,y=[];f=0;for(h=m.faces.length;f<h;f++){b=m.faces[f];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(l[b.a].position.clone());p=a.matrix.transform(l[b.b].position.clone());q=a.matrix.transform(l[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(l[b.d].position.clone()):null;e=a.rotationMatrix.transform(b.normal.clone());g=i.dot(e);if(g<0){e=e.dot((new THREE.Vector3).sub(d,k))/g;k=k.addSelf(i.multiplyScalar(e));if(b instanceof THREE.Face3){if(c(k,
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-d,p,q)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};y.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,p,o)||c(k,p,q,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};y.push(b)}}}return y}};
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-THREE.Rectangle=function(){function a(){d=h-c;p=b-f}var c,f,h,b,d,p,q=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return d};this.getHeight=function(){return p};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return h};this.getBottom=function(){return b};this.set=function(o,e,g,k){q=false;c=o;f=e;h=g;b=k;a()};this.addPoint=function(o,e){if(q){q=false;c=o;f=e;h=o;b=e}else{c=Math.min(c,o);f=Math.min(f,e);h=Math.max(h,
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-o);b=Math.max(b,e)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();f=o.getTop();h=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());f=Math.min(f,o.getTop());h=Math.max(h,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;f-=o;h+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());f=Math.max(f,o.getTop());h=Math.min(h,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=
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-0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){q=true;b=h=f=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(){};
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-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=new THREE.Vector3,b=new THREE.Vector3,d=new THREE.Vector3;d.sub(a,c).normalize();h.cross(f,d).normalize();b.cross(d,h).normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w||1;a.x=this.n11*c+this.n12*
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-f+this.n13*h+this.n14*b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{c=1/b;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
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-multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
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-c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,
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-d=this.n21,p=this.n22,q=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,y=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+q*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;
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-this.n32=e*a.n12+g*a.n22+k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+y*a.n31+A*a.n41;this.n42=m*a.n12+l*a.n22+y*a.n32+A*a.n42;this.n43=m*a.n13+l*a.n23+y*a.n33+A*a.n43;this.n44=m*a.n14+l*a.n24+y*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
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-a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
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-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");
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-a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
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-this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h};
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-THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
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-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,q=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*q-b*o;f.n13=d*p*o+b*q;f.n21=d*p*q+b*o;f.n22=d*q*q+h;f.n23=d*q*o-b*p;f.n31=d*p*o-b*q;f.n32=d*q*o+b*p;f.n33=d*o*o+h;return f};
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-THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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-a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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-a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
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-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a};
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-THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,q,o;p=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=q;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)};
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-THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,q,o,e;p=new THREE.Matrix4;q=c-a;o=f-h;e=d-b;a=(c+a)/q;f=(f+h)/o;b=(d+b)/e;p.n11=2/q;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
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-THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,q=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h<b;h++){d=this.vertices[h];d.normal.set(0,0,0)}h=0;for(b=this.faces.length;h<b;h++){d=this.faces[h];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(f=d.normal.length;c<f;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];f=this.vertices[d.b];p=this.vertices[d.c];q.sub(p.position,
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-f.position);o.sub(c.position,f.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
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-this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
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-THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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-THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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-THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
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-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c<f;c++)g[c]==undefined?k.push("undefined"):k.push(g[c].toString());return k.join("_")}var c,f,h,b,d,p,q,o,e={};h=0;for(b=this.geometry.faces.length;h<b;h++){d=this.geometry.faces[h];p=d.material;q=a(p);if(e[q]==undefined)e[q]={hash:q,counter:0};o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
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-d>65535){e[q].counter+=1;o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];f=0;for(h=b.length;f<h;f++){if(b[f].u!=1)b[f].u-=Math.floor(b[f].u);if(b[f].v!=1)b[f].v-=Math.floor(b[f].v)}}};THREE.FlatShading=0;
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-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
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-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
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-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
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-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
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-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
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-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
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-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
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-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
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-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
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-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
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-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
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-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
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-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
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-THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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-THREE.Projector=function(){function a(r,s){var j=0,$=1,P=r.z+r.w,z=s.z+s.w,Q=-r.z+r.w,B=-s.z+s.w;if(P>=0&&z>=0&&Q>=0&&B>=0)return true;else if(P<0&&z<0||Q<0&&B<0)return false;else{if(P<0)j=Math.max(j,P/(P-z));else if(z<0)$=Math.min($,P/(P-z));if(Q<0)j=Math.max(j,Q/(Q-B));else if(B<0)$=Math.min($,Q/(Q-B));if($<j)return false;else{r.lerpSelf(s,j);s.lerpSelf(r,1-$);return true}}}var c=null,f,h,b=[],d,p,q=[],o,e,g=[],k,i,m=[],l=new THREE.Vector4,y=new THREE.Matrix4,A=new THREE.Matrix4,t=new THREE.Vector4,
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-O=new THREE.Vector4;this.projectScene=function(r,s){var j,$,P,z,Q,B,M,U,E,da,aa,T,K,C,H,D,L;c=[];h=p=e=i=0;s.autoUpdateMatrix&&s.updateMatrix();y.multiply(s.projectionMatrix,s.matrix);Q=r.objects;j=0;for($=Q.length;j<$;j++){B=Q[j];M=B.matrix;U=B.rotationMatrix;E=B.material;da=B.overdraw;B.autoUpdateMatrix&&B.updateMatrix();if(B instanceof THREE.Mesh){A.multiply(y,M);aa=B.geometry.vertices;P=0;for(z=aa.length;P<z;P++){T=aa[P];K=T.positionScreen;K.copy(T.position);A.transform(K);K.multiplyScalar(1/
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-K.w);T.__visible=K.z>0&&K.z<1}C=B.geometry.faces;P=0;for(z=C.length;P<z;P++){H=C[P];if(H instanceof THREE.Face3){T=aa[H.a];K=aa[H.b];D=aa[H.c];if(T.__visible&&K.__visible&&D.__visible)if(B.doubleSided||B.flipSided!=(D.positionScreen.x-T.positionScreen.x)*(K.positionScreen.y-T.positionScreen.y)-(D.positionScreen.y-T.positionScreen.y)*(K.positionScreen.x-T.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(T.positionScreen);f.v2.positionScreen.copy(K.positionScreen);
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-f.v3.positionScreen.copy(D.positionScreen);f.normalWorld.copy(H.normal);U.transform(f.normalWorld);f.centroidWorld.copy(H.centroid);M.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);y.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=E;f.faceMaterial=H.material;f.overdraw=da;f.uvs=B.geometry.uvs[P];c.push(f);h++}}else if(H instanceof THREE.Face4){T=aa[H.a];K=aa[H.b];D=aa[H.c];L=aa[H.d];if(T.__visible&&K.__visible&&D.__visible&&L.__visible)if(B.doubleSided||B.flipSided!=
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-((L.positionScreen.x-T.positionScreen.x)*(K.positionScreen.y-T.positionScreen.y)-(L.positionScreen.y-T.positionScreen.y)*(K.positionScreen.x-T.positionScreen.x)<0||(K.positionScreen.x-D.positionScreen.x)*(L.positionScreen.y-D.positionScreen.y)-(K.positionScreen.y-D.positionScreen.y)*(L.positionScreen.x-D.positionScreen.x)<0)){d=q[p]=q[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(T.positionScreen);d.v2.positionScreen.copy(K.positionScreen);d.v3.positionScreen.copy(D.positionScreen);d.v4.positionScreen.copy(L.positionScreen);
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-d.normalWorld.copy(H.normal);U.transform(d.normalWorld);d.centroidWorld.copy(H.centroid);M.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=E;d.faceMaterial=H.material;d.overdraw=da;d.uvs=B.geometry.uvs[P];c.push(d);p++}}}}else if(B instanceof THREE.Line){A.multiply(y,M);aa=B.geometry.vertices;T=aa[0];T.positionScreen.copy(T.position);A.transform(T.positionScreen);P=1;for(z=aa.length;P<z;P++){T=aa[P];T.positionScreen.copy(T.position);
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-A.transform(T.positionScreen);K=aa[P-1];t.copy(T.positionScreen);O.copy(K.positionScreen);if(a(t,O)){t.multiplyScalar(1/t.w);O.multiplyScalar(1/O.w);o=g[e]=g[e]||new THREE.RenderableLine;o.v1.positionScreen.copy(t);o.v2.positionScreen.copy(O);o.z=Math.max(t.z,O.z);o.material=B.material;c.push(o);e++}}}else if(B instanceof THREE.Particle){l.set(B.position.x,B.position.y,B.position.z,1);y.transform(l);l.z/=l.w;if(l.z>0&&l.z<1){k=m[i]=m[i]||new THREE.RenderableParticle;k.x=l.x/l.w;k.y=l.y/l.w;k.z=l.z;
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-k.rotation=B.rotation.z;k.scale.x=B.scale.x*Math.abs(k.x-(l.x+s.projectionMatrix.n11)/(l.w+s.projectionMatrix.n14));k.scale.y=B.scale.y*Math.abs(k.y-(l.y+s.projectionMatrix.n22)/(l.w+s.projectionMatrix.n24));k.material=B.material;c.push(k);i++}}}c.sort(function(v,w){return w.z-v.z});return c};this.unprojectVector=function(r,s){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix));j.transform(r);return r}};
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,q){f=p;h=q;b=f/2;d=h/2};this.render=function(p,q){var o,e,g,k,i,m,l,y;a=c.projectScene(p,q);o=0;for(e=a.length;o<e;o++){i=a[o];if(i instanceof THREE.RenderableParticle){l=i.x*b+b;y=i.y*d+d;g=0;for(k=i.material.length;g<k;g++){m=i.material[g];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=l+"px";m.style.top=y+"px"}}}}}};
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-THREE.CanvasRenderer=function(){function a(x,R,I){var G,n,F,J;lights=x.lights;x=0;for(G=lights.length;x<G;x++){n=lights[x];F=n.color;if(n instanceof THREE.DirectionalLight){J=R.normalWorld.dot(n.position);if(J>0){J*=n.intensity;I.r+=F.r*J;I.g+=F.g*J;I.b+=F.b*J}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,R.centroidWorld);Ka.normalize();J=R.normalWorld.dot(Ka);if(J>0){J*=n.intensity;I.r+=F.r*J;I.g+=F.g*J;I.b+=F.b*J}}}}function c(x,R,I,G,n,F){if(n.opacity!=0){p(n.opacity);q(n.blending);
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-K=x.positionScreen.x;C=x.positionScreen.y;H=R.positionScreen.x;D=R.positionScreen.y;L=I.positionScreen.x;v=I.positionScreen.y;if(n.map){ia=n.map.image;sa=ia.width-1;ta=ia.height-1;fa.u=G.uvs[0].u*sa;fa.v=G.uvs[0].v*ta;ba.u=G.uvs[1].u*sa;ba.v=G.uvs[1].v*ta;ga.u=G.uvs[2].u*sa;ga.v=G.uvs[2].v*ta;d(ia,K,C,H,D,L,v,fa.u,fa.v,ba.u,ba.v,ga.u,ga.v)}else if(n instanceof THREE.MeshBasicMaterial)h(K,C,H,D,L,v,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial)if(Ha)if(n.shading==
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-THREE.FlatShading){Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;a(F,G,Y);V.r=n.color.r*Y.r;V.g=n.color.g*Y.g;V.b=n.color.b*Y.b;V.updateStyleString();h(K,C,H,D,L,v,V,n.wireframe,n.wireframe_linewidth)}else{if(n.shading==THREE.SmoothShading){Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;a(F,G,Y);V.r=n.color.r*Y.r;V.g=n.color.g*Y.g;V.b=n.color.b*Y.b;V.updateStyleString()}}else h(K,C,H,D,L,v,n.color.__styleString,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshDepthMaterial){ua=n.__2near;va=n.__farPlusNear;wa=n.__farMinusNear;
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-xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-R.positionScreen.z*wa))*255);qa=~~((1-ua/(va-I.positionScreen.z*wa))*255);ia=k([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);fa.u=0;fa.v=0;ba.u=oa;ba.v=0;ga.u=0;ga.v=oa;d(ia,K,C,H,D,L,v,fa.u,fa.v,ba.u,ba.v,ga.u,ga.v)}else if(n instanceof THREE.MeshNormalMaterial){V.r=i(G.normalWorld.x);V.g=i(G.normalWorld.y);V.b=i(G.normalWorld.z);V.updateStyleString();h(K,C,H,D,L,v,V,n.wireframe,n.wireframe_linewidth)}}}function f(x,R,I,G,n,F,J,u,Z){if(u.opacity!=
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-0){p(u.opacity);q(u.blending);K=x.positionScreen.x;C=x.positionScreen.y;H=R.positionScreen.x;D=R.positionScreen.y;L=I.positionScreen.x;v=I.positionScreen.y;w=G.positionScreen.x;X=G.positionScreen.y;ja=n.positionScreen.x;N=n.positionScreen.y;W=F.positionScreen.x;ka=F.positionScreen.y;if(u.map){ia=u.map.image;sa=ia.width-1;ta=ia.height-1;fa.copy(J.uvs[0]);ba.copy(J.uvs[1]);ga.copy(J.uvs[2]);la.copy(J.uvs[3]);fa.u*=sa;fa.v*=ta;ba.u*=sa;ba.v*=ta;ga.u*=sa;ga.v*=ta;la.u*=sa;la.v*=ta;d(ia,K,C,H,D,w,X,fa.u,
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-fa.v,ba.u,ba.v,la.u,la.v);d(ia,ja,N,L,v,W,ka,ba.u,ba.v,ga.u,ga.v,la.u,la.v)}else if(u instanceof THREE.MeshBasicMaterial)b(K,C,H,D,L,v,w,X,u.color,u.wireframe,u.wireframe_linewidth);else if(u instanceof THREE.MeshLambertMaterial){if(Ha){Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;a(Z,J,Y);V.r=u.color.r*Y.r;V.g=u.color.g*Y.g;V.b=u.color.b*Y.b;V.updateStyleString()}else V.__styleString=u.color.__styleString;b(K,C,H,D,L,v,w,X,V,u.wireframe,u.wireframe_linewidth)}else if(u instanceof THREE.MeshDepthMaterial){ua=u.__2near;
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-va=u.__farPlusNear;wa=u.__farMinusNear;xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-R.positionScreen.z*wa))*255);qa=~~((1-ua/(va-I.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-G.positionScreen.z*wa))*255);ia=k([xa,xa,xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);fa.u=0;fa.v=0;ba.u=oa;ba.v=0;ga.u=oa;ga.v=oa;la.u=0;la.v=oa;d(ia,K,C,H,D,w,X,fa.u,fa.v,ba.u,ba.v,la.u,la.v);d(ia,ja,N,L,v,W,ka,ba.u,ba.v,ga.u,ga.v,la.u,la.v)}else if(u instanceof THREE.MeshNormalMaterial){V.r=i(J.normalWorld.x);V.g=
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-i(J.normalWorld.y);V.b=i(J.normalWorld.z);V.updateStyleString();b(K,C,H,D,L,v,w,X,V,u.wireframe,u.wireframe_linewidth)}}}function h(x,R,I,G,n,F,J,u,Z){j.beginPath();j.moveTo(x,R);j.lineTo(I,G);j.lineTo(n,F);j.lineTo(x,R);j.closePath();if(u){o(Z);e(J.__styleString);j.stroke();ca.inflate(Z*2)}else{g(J.__styleString);j.fill()}}function b(x,R,I,G,n,F,J,u,Z,S,ea){j.beginPath();j.moveTo(x,R);j.lineTo(I,G);j.lineTo(n,F);j.lineTo(J,u);j.lineTo(x,R);j.closePath();if(S){o(ea);e(Z.__styleString);j.stroke();
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-ca.inflate(ea*2)}else{g(Z.__styleString);j.fill()}}function d(x,R,I,G,n,F,J,u,Z,S,ea,pa,za){j.beginPath();j.moveTo(R,I);j.lineTo(G,n);j.lineTo(F,J);j.closePath();G-=R;n-=I;F-=R;J-=I;S-=u;ea-=Z;pa-=u;za-=Z;var Aa=1/(S*za-pa*ea),Ba=(za*G-ea*F)*Aa;ea=(za*n-ea*J)*Aa;G=(S*F-pa*G)*Aa;n=(S*J-pa*n)*Aa;R=R-Ba*u-G*Z;I=I-ea*u-n*Z;j.save();j.transform(Ba,ea,G,n,R,I);j.clip();j.drawImage(x,0,0);j.restore()}function p(x){if($!=x)j.globalAlpha=$=x}function q(x){if(P!=x){switch(x){case THREE.NormalBlending:j.globalCompositeOperation=
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|
-"source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}P=x}}function o(x){if(B!=x)j.lineWidth=B=x}function e(x){if(z!=x)j.strokeStyle=z=x}function g(x){if(Q!=x)j.fillStyle=Q=x}function k(x,R,I,G){ma[0]=x[0];ma[1]=x[1];ma[2]=x[2];ma[4]=R[0];ma[5]=R[1];ma[6]=R[2];ma[8]=I[0];ma[9]=I[1];ma[10]=I[2];ma[12]=G[0];ma[13]=G[1];ma[14]=G[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(x){return x<
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-0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function m(x,R){var I=R.x-x.x,G=R.y-x.y,n=1/Math.sqrt(I*I+G*G);I*=n;G*=n;R.x+=I;R.y+=G;x.x-=I;x.y-=G}var l=null,y=new THREE.Projector,A=document.createElement("canvas"),t,O,r,s,j=A.getContext("2d"),$=1,P=0,z=null,Q=null,B=1,M,U,E,da,aa=new THREE.Vertex,T=new THREE.Vertex,K,C,H,D,L,v,w,X,ja,N,W,ka,xa,ya,qa,Ia,ua,va,wa,ia,sa,ta,ra=new THREE.Rectangle,na=new THREE.Rectangle,ca=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),Y=new THREE.Color(16777215),
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|
-ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,fa=new THREE.UV,ba=new THREE.UV,ga=new THREE.UV,la=new THREE.UV,Fa,Ea,La,ma,Ga,Ja,oa=16;Fa=document.createElement("canvas");Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);ma=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=oa;Ja=Ga.getContext("2d");Ja.translate(-oa/2,-oa/2);Ja.scale(oa,oa);oa--;this.domElement=
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|
-A;this.autoClear=true;this.setSize=function(x,R){t=x;O=R;r=t/2;s=O/2;A.width=t;A.height=O;ra.set(-r,-s,r,s)};this.clear=function(){if(!na.isEmpty()){na.inflate(1);na.minSelf(ra);j.clearRect(na.getX(),na.getY(),na.getWidth(),na.getHeight());na.empty()}};this.render=function(x,R){var I,G,n,F,J,u,Z,S;j.setTransform(1,0,0,-1,r,s);this.autoClear&&this.clear();l=y.projectScene(x,R);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=x.lights.length>0){J=
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|
-x.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);I=0;for(G=J.length;I<G;I++){n=J[I];F=n.color;if(n instanceof THREE.AmbientLight){ha.r+=F.r;ha.g+=F.g;ha.b+=F.b}else if(n instanceof THREE.DirectionalLight){Ca.r+=F.r;Ca.g+=F.g;Ca.b+=F.b}else if(n instanceof THREE.PointLight){Da.r+=F.r;Da.g+=F.g;Da.b+=F.b}}}I=0;for(G=l.length;I<G;I++){n=l[I];ca.empty();if(n instanceof THREE.RenderableParticle){M=n;M.x*=r;M.y*=s;F=0;for(J=n.material.length;F<J;F++)a:{u=M;Z=n;S=n.material[F];if(S.opacity!=0){p(S.opacity);
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|
-q(S.blending);var ea=void 0,pa=void 0,za=void 0,Aa=void 0,Ba=void 0,Ma=void 0,Na=void 0;if(S instanceof THREE.ParticleBasicMaterial){if(S.map){Ba=S.map;Ma=Ba.width>>1;Na=Ba.height>>1;za=Z.scale.x*r;Aa=Z.scale.y*s;ea=za*Ma;pa=Aa*Na;ca.set(u.x-ea,u.y-pa,u.x+ea,u.y+pa);if(!ra.instersects(ca))break a;j.save();j.translate(u.x,u.y);j.rotate(-Z.rotation);j.scale(za,-Aa);j.translate(-Ma,-Na);j.drawImage(Ba,0,0);j.restore()}j.beginPath();j.moveTo(u.x-10,u.y);j.lineTo(u.x+10,u.y);j.moveTo(u.x,u.y-10);j.lineTo(u.x,
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|
-u.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(S instanceof THREE.ParticleCircleMaterial){if(Ha){Y.r=ha.r+Ca.r+Da.r;Y.g=ha.g+Ca.g+Da.g;Y.b=ha.b+Ca.b+Da.b;V.r=S.color.r*Y.r;V.g=S.color.g*Y.g;V.b=S.color.b*Y.b;V.updateStyleString()}else V.__styleString=S.color.__styleString;ea=Z.scale.x*r;pa=Z.scale.y*s;ca.set(u.x-ea,u.y-pa,u.x+ea,u.y+pa);if(ra.instersects(ca)){g(V.__styleString);j.save();j.translate(u.x,u.y);j.rotate(-Z.rotation);j.scale(ea,pa);j.beginPath();j.arc(0,0,1,0,
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|
-Oa,true);j.closePath();j.fill();j.restore()}}}}}else if(n instanceof THREE.RenderableLine){M=n.v1;U=n.v2;M.positionScreen.x*=r;M.positionScreen.y*=s;U.positionScreen.x*=r;U.positionScreen.y*=s;ca.addPoint(M.positionScreen.x,M.positionScreen.y);ca.addPoint(U.positionScreen.x,U.positionScreen.y);if(ra.instersects(ca)){F=0;for(J=n.material.length;F<J;){u=M;Z=U;S=n.material[F++];if(S.opacity!=0){p(S.opacity);q(S.blending);j.beginPath();j.moveTo(u.positionScreen.x,u.positionScreen.y);j.lineTo(Z.positionScreen.x,
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|
-Z.positionScreen.y);j.closePath();if(S instanceof THREE.LineBasicMaterial){V.__styleString=S.color.__styleString;o(S.linewidth);e(V.__styleString);j.stroke();ca.inflate(S.linewidth*2)}}}}}else if(n instanceof THREE.RenderableFace3){M=n.v1;U=n.v2;E=n.v3;M.positionScreen.x*=r;M.positionScreen.y*=s;U.positionScreen.x*=r;U.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;if(n.overdraw){m(M.positionScreen,U.positionScreen);m(U.positionScreen,E.positionScreen);m(E.positionScreen,M.positionScreen)}ca.addPoint(M.positionScreen.x,
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|
-M.positionScreen.y);ca.addPoint(U.positionScreen.x,U.positionScreen.y);ca.addPoint(E.positionScreen.x,E.positionScreen.y);if(ra.instersects(ca)){F=0;for(J=n.meshMaterial.length;F<J;){S=n.meshMaterial[F++];if(S instanceof THREE.MeshFaceMaterial){u=0;for(Z=n.faceMaterial.length;u<Z;)(S=n.faceMaterial[u++])&&c(M,U,E,n,S,x)}else c(M,U,E,n,S,x)}}}else if(n instanceof THREE.RenderableFace4){M=n.v1;U=n.v2;E=n.v3;da=n.v4;M.positionScreen.x*=r;M.positionScreen.y*=s;U.positionScreen.x*=r;U.positionScreen.y*=
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|
-s;E.positionScreen.x*=r;E.positionScreen.y*=s;da.positionScreen.x*=r;da.positionScreen.y*=s;aa.positionScreen.copy(U.positionScreen);T.positionScreen.copy(da.positionScreen);if(n.overdraw){m(M.positionScreen,U.positionScreen);m(U.positionScreen,da.positionScreen);m(da.positionScreen,M.positionScreen);m(E.positionScreen,aa.positionScreen);m(E.positionScreen,T.positionScreen)}ca.addPoint(M.positionScreen.x,M.positionScreen.y);ca.addPoint(U.positionScreen.x,U.positionScreen.y);ca.addPoint(E.positionScreen.x,
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-E.positionScreen.y);ca.addPoint(da.positionScreen.x,da.positionScreen.y);if(ra.instersects(ca)){F=0;for(J=n.meshMaterial.length;F<J;){S=n.meshMaterial[F++];if(S instanceof THREE.MeshFaceMaterial){u=0;for(Z=n.faceMaterial.length;u<Z;)(S=n.faceMaterial[u++])&&f(M,U,E,da,aa,T,n,S,x)}else f(M,U,E,da,aa,T,n,S,x)}}}na.addRectangle(ca)}j.lineWidth=1;j.strokeStyle="rgba( 255, 0, 0, 0.5 )";j.strokeRect(na.getX(),na.getY(),na.getWidth(),na.getHeight());j.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(C,H,D){var L,v,w,X;L=0;for(v=C.lights.length;L<v;L++){w=C.lights[L];if(w instanceof THREE.DirectionalLight){X=H.normalWorld.dot(w.position)*w.intensity;if(X>0){D.r+=w.color.r*X;D.g+=w.color.g*X;D.b+=w.color.b*X}}else if(w instanceof THREE.PointLight){Q.sub(w.position,H.centroidWorld);Q.normalize();X=H.normalWorld.dot(Q)*w.intensity;if(X>0){D.r+=w.color.r*X;D.g+=w.color.g*X;D.b+=w.color.b*X}}}}function c(C,H,D,L,v,w){E=h(da++);E.setAttribute("d","M "+C.positionScreen.x+
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-" "+C.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)r.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(O){s.r=j.r;s.g=j.g;s.b=j.b;a(w,L,s);r.r=v.color.r*s.r;r.g=v.color.g*s.g;r.b=v.color.b*s.b;r.updateStyleString()}else r.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){z=1-v.__2near/(v.__farPlusNear-L.z*v.__farMinusNear);
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-r.setRGB(z,z,z)}else v instanceof THREE.MeshNormalMaterial&&r.setRGB(b(L.normalWorld.x),b(L.normalWorld.y),b(L.normalWorld.z));v.wireframe?E.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframe_linecap+"; stroke-linejoin: "+v.wireframe_linejoin):E.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+v.opacity);q.appendChild(E)}function f(C,H,D,L,v,w,X){E=h(da++);E.setAttribute("d",
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|
-"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+" L "+L.positionScreen.x+","+L.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(O){s.r=j.r;s.g=j.g;s.b=j.b;a(X,v,s);r.r=w.color.r*s.r;r.g=w.color.g*s.g;r.b=w.color.b*s.b;r.updateStyleString()}else r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){z=
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-1-w.__2near/(w.__farPlusNear-v.z*w.__farMinusNear);r.setRGB(z,z,z)}else w instanceof THREE.MeshNormalMaterial&&r.setRGB(b(v.normalWorld.x),b(v.normalWorld.y),b(v.normalWorld.z));w.wireframe?E.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):E.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+w.opacity);q.appendChild(E)}
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-function h(C){if(B[C]==null){B[C]=document.createElementNS("http://www.w3.org/2000/svg","path");K==0&&B[C].setAttribute("shape-rendering","crispEdges");return B[C]}return B[C]}function b(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var d=null,p=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,m,l,y,A=new THREE.Rectangle,t=new THREE.Rectangle,O=false,r=new THREE.Color(16777215),s=new THREE.Color(16777215),j=new THREE.Color(0),$=new THREE.Color(0),
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-P=new THREE.Color(0),z,Q=new THREE.Vector3,B=[],M=[],U=[],E,da,aa,T,K=1;this.domElement=q;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":K=1;break;case "low":K=0}};this.setSize=function(C,H){o=C;e=H;g=o/2;k=e/2;q.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);q.setAttribute("width",o);q.setAttribute("height",e);A.set(-g,-k,g,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(C,H){var D,L,v,w,X,ja,N,W;this.autoClear&&this.clear();
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-d=p.projectScene(C,H);T=aa=da=0;if(O=C.lights.length>0){N=C.lights;j.setRGB(0,0,0);$.setRGB(0,0,0);P.setRGB(0,0,0);D=0;for(L=N.length;D<L;D++){v=N[D];w=v.color;if(v instanceof THREE.AmbientLight){j.r+=w.r;j.g+=w.g;j.b+=w.b}else if(v instanceof THREE.DirectionalLight){$.r+=w.r;$.g+=w.g;$.b+=w.b}else if(v instanceof THREE.PointLight){P.r+=w.r;P.g+=w.g;P.b+=w.b}}}D=0;for(L=d.length;D<L;D++){N=d[D];t.empty();if(N instanceof THREE.RenderableParticle){i=N;i.x*=g;i.y*=-k;v=0;for(w=N.material.length;v<w;v++)if(W=
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-N.material[v]){X=i;ja=N;W=W;var ka=aa++;if(M[ka]==null){M[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");K==0&&M[ka].setAttribute("shape-rendering","crispEdges")}E=M[ka];E.setAttribute("cx",X.x);E.setAttribute("cy",X.y);E.setAttribute("r",ja.scale.x*g);if(W instanceof THREE.ParticleCircleMaterial){if(O){s.r=j.r+$.r+P.r;s.g=j.g+$.g+P.g;s.b=j.b+$.b+P.b;r.r=W.color.r*s.r;r.g=W.color.g*s.g;r.b=W.color.b*s.b;r.updateStyleString()}else r=W.color;E.setAttribute("style","fill: "+r.__styleString)}q.appendChild(E)}}else if(N instanceof
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-THREE.RenderableLine){i=N.v1;m=N.v2;i.positionScreen.x*=g;i.positionScreen.y*=-k;m.positionScreen.x*=g;m.positionScreen.y*=-k;t.addPoint(i.positionScreen.x,i.positionScreen.y);t.addPoint(m.positionScreen.x,m.positionScreen.y);if(A.instersects(t)){v=0;for(w=N.material.length;v<w;)if(W=N.material[v++]){X=i;ja=m;W=W;ka=T++;if(U[ka]==null){U[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");K==0&&U[ka].setAttribute("shape-rendering","crispEdges")}E=U[ka];E.setAttribute("x1",X.positionScreen.x);
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|
-E.setAttribute("y1",X.positionScreen.y);E.setAttribute("x2",ja.positionScreen.x);E.setAttribute("y2",ja.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){r.__styleString=W.color.__styleString;E.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);q.appendChild(E)}}}}else if(N instanceof THREE.RenderableFace3){i=N.v1;m=N.v2;l=N.v3;i.positionScreen.x*=g;i.positionScreen.y*=
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|
--k;m.positionScreen.x*=g;m.positionScreen.y*=-k;l.positionScreen.x*=g;l.positionScreen.y*=-k;t.addPoint(i.positionScreen.x,i.positionScreen.y);t.addPoint(m.positionScreen.x,m.positionScreen.y);t.addPoint(l.positionScreen.x,l.positionScreen.y);if(A.instersects(t)){v=0;for(w=N.meshMaterial.length;v<w;){W=N.meshMaterial[v++];if(W instanceof THREE.MeshFaceMaterial){X=0;for(ja=N.faceMaterial.length;X<ja;)(W=N.faceMaterial[X++])&&c(i,m,l,N,W,C)}else W&&c(i,m,l,N,W,C)}}}else if(N instanceof THREE.RenderableFace4){i=
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-N.v1;m=N.v2;l=N.v3;y=N.v4;i.positionScreen.x*=g;i.positionScreen.y*=-k;m.positionScreen.x*=g;m.positionScreen.y*=-k;l.positionScreen.x*=g;l.positionScreen.y*=-k;y.positionScreen.x*=g;y.positionScreen.y*=-k;t.addPoint(i.positionScreen.x,i.positionScreen.y);t.addPoint(m.positionScreen.x,m.positionScreen.y);t.addPoint(l.positionScreen.x,l.positionScreen.y);t.addPoint(y.positionScreen.x,y.positionScreen.y);if(A.instersects(t)){v=0;for(w=N.meshMaterial.length;v<w;){W=N.meshMaterial[v++];if(W instanceof
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-THREE.MeshFaceMaterial){X=0;for(ja=N.faceMaterial.length;X<ja;)(W=N.faceMaterial[X++])&&f(i,m,l,y,N,W,C)}else W&&f(i,m,l,y,N,W,C)}}}}}};
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|
-THREE.WebGLRenderer=function(a){function c(e,g){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,g);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function f(e){switch(e){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var h=document.createElement("canvas"),b,
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-d,p=new THREE.Matrix4,q;a=function(e,g){if(e){var k,i,m,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){m=e.lights[k];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=g){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*l/(pointLights+l));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=h;this.autoClear=
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|
-true;try{b=h.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+
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|
-e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",e?
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|
-"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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-g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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|
-"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
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|
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
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-b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
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|
-"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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-e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
-"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
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-b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
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-"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
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-b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
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-0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
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-"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
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|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,m,l=[],y=[],A=[];m=[];var t=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)A.push(i);else i instanceof THREE.PointLight&&y.push(i)}g=e=i=m=0;for(k=l.length;g<k;g++){e+=l[g].color.r;i+=l[g].color.g;m+=l[g].color.b}b.uniform3f(d.ambientLightColor,e,i,m);m=[];t=[];g=0;for(k=A.length;g<k;g++){i=A[g];m.push(i.color.r*
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|
-i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(A.length){b.uniform1i(d.directionalLightNumber,A.length);b.uniform3fv(d.directionalLightDirection,t);b.uniform3fv(d.directionalLightColor,m)}m=[];t=[];g=0;for(k=y.length;g<k;g++){i=y[g];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(y.length){b.uniform1i(d.pointLightNumber,
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|
-y.length);b.uniform3fv(d.pointLightPosition,t);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(e,g){var k,i,m,l,y,A,t,O,r=[],s=[],j=[],$=[],P=[],z=0,Q=e.materialFaceGroup[g],B;m=false;k=0;for(i=e.material.length;k<i;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){y=0;for(B=Q.material.length;y<B;y++)if(Q.material[y]&&Q.material[y].shading!=undefined&&Q.material[y].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
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|
-undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}B=m;k=0;for(i=Q.faces.length;k<i;k++){m=Q.faces[k];l=e.geometry.faces[m];y=l.vertexNormals;faceNormal=l.normal;m=e.geometry.uvs[m];if(l instanceof THREE.Face3){A=e.geometry.vertices[l.a].position;t=e.geometry.vertices[l.b].position;O=e.geometry.vertices[l.c].position;j.push(A.x,A.y,A.z);j.push(t.x,t.y,t.z);j.push(O.x,O.y,O.z);if(y.length==3&&B)for(l=0;l<3;l++)$.push(y[l].x,y[l].y,y[l].z);else for(l=0;l<3;l++)$.push(faceNormal.x,
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|
-faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)P.push(m[l].u,m[l].v);r.push(z,z+1,z+2);s.push(z,z+1);s.push(z,z+2);s.push(z+1,z+2);z+=3}else if(l instanceof THREE.Face4){A=e.geometry.vertices[l.a].position;t=e.geometry.vertices[l.b].position;O=e.geometry.vertices[l.c].position;l=e.geometry.vertices[l.d].position;j.push(A.x,A.y,A.z);j.push(t.x,t.y,t.z);j.push(O.x,O.y,O.z);j.push(l.x,l.y,l.z);if(y.length==4&&B)for(l=0;l<4;l++)$.push(y[l].x,y[l].y,y[l].z);else for(l=0;l<4;l++)$.push(faceNormal.x,faceNormal.y,
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|
-faceNormal.z);if(m)for(l=0;l<4;l++)P.push(m[l].u,m[l].v);r.push(z,z+1,z+2);r.push(z,z+2,z+3);s.push(z,z+1);s.push(z,z+2);s.push(z,z+3);s.push(z+1,z+2);s.push(z+2,z+3);z+=4}}if(j.length){Q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,Q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(j),b.STATIC_DRAW);Q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,Q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array($),b.STATIC_DRAW);Q.__webGLUVBuffer=
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|
-b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,Q.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),b.STATIC_DRAW);Q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,Q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(r),b.STATIC_DRAW);Q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,Q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(s),b.STATIC_DRAW);Q.__webGLFaceCount=r.length;Q.__webGLLineCount=
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|
-s.length}};this.renderBuffer=function(e,g){var k,i,m,l,y,A,t,O,r,s;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;l=e.wireframe;y=e.wireframe_linewidth;t=e.map;O=e.env_map;A=e.combine==THREE.Mix;m=e.reflectivity;s=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,A);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
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|
-s);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;l=e.wireframe;y=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;m=e.specular;A=e.shininess;b.uniform4f(d.mAmbient,
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-k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,A);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);O=e.env_map}if(t){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
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|
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
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-0);if(O){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
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|
-b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
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-0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(t){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(l){b.lineWidth(y);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,
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-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k,i){var m,l,y,A,t;y=0;for(A=e.material.length;y<A;y++){m=e.material[y];if(m instanceof THREE.MeshFaceMaterial){m=0;for(l=g.material.length;m<l;m++)if((t=g.material[m])&&t.blending==k&&t.opacity<1==i){this.setBlending(t.blending);this.renderBuffer(t,g)}}else if((t=m)&&t.blending==k&&t.opacity<1==i){this.setBlending(t.blending);
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-this.renderBuffer(t,g)}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=e.__webGLObjects.length;k<
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-i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
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-true)}}};this.initWebGLObjects=function(e){var g,k,i,m,l;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){l=i.materialFaceGroup[m];if(!l.__webGLVertexBuffer){this.createBuffers(i,m);l.__object=i;e.__webGLObjects.push(l)}}}};this.removeObject=function(e,g){var k,i;for(k=e.__webGLObjects.length-1;k>=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,
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-g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
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-d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):
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-b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
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|
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
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|
-THREE.RenderableFace4=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
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|
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
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|
+// ThreeDebug.js r29 - http://github.com/mrdoob/three.js
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|
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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|
+THREE.Color.prototype={setRGB:function(a,c,e){this.r=a;this.g=c;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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|
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
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|
+THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,e){this.x=a||0;this.y=c||0;this.z=e||0};
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|
+THREE.Vector3.prototype={set:function(a,c,e){this.x=a;this.y=c;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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|
+cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,e=this.y,j=this.z;this.x=e*a.z-j*a.y;this.y=j*a.x-c*a.z;this.z=c*a.y-e*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=
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|
+this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var c=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return c*c+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
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|
|
+0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,c,e,j){this.x=a||0;this.y=c||0;this.z=e||0;this.w=j||1};
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|
+THREE.Vector4.prototype={set:function(a,c,e,j){this.x=a;this.y=c;this.z=e;this.w=j;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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|
|
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
|
|
|
+THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
|
|
|
+THREE.Ray.prototype={intersectScene:function(a){var c,e,j=a.objects,i=[];a=0;for(c=j.length;a<c;a++){e=j[a];if(e instanceof THREE.Mesh)i=i.concat(this.intersectObject(e))}i.sort(function(m,o){return m.distance-o.distance});return i},intersectObject:function(a){function c(Z,V,g,d){d=d.clone().subSelf(V);g=g.clone().subSelf(V);var h=Z.clone().subSelf(V);Z=d.dot(d);V=d.dot(g);d=d.dot(h);var f=g.dot(g);g=g.dot(h);h=1/(Z*f-V*V);f=(f*d-V*g)*h;Z=(Z*g-V*d)*h;return f>0&&Z>0&&f+Z<1}var e,j,i,m,o,b,l,D,H,B,
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|
|
+C,E=a.geometry,F=E.vertices,$=[];e=0;for(j=E.faces.length;e<j;e++){i=E.faces[e];B=this.origin.clone();C=this.direction.clone();m=a.matrix.transform(F[i.a].position.clone());o=a.matrix.transform(F[i.b].position.clone());b=a.matrix.transform(F[i.c].position.clone());l=i instanceof THREE.Face4?a.matrix.transform(F[i.d].position.clone()):null;D=a.rotationMatrix.transform(i.normal.clone());H=C.dot(D);if(H<0){D=D.dot((new THREE.Vector3).sub(m,B))/H;B=B.addSelf(C.multiplyScalar(D));if(i instanceof THREE.Face3){if(c(B,
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|
+m,o,b)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};$.push(i)}}else if(i instanceof THREE.Face4)if(c(B,m,o,l)||c(B,o,b,l)){i={distance:this.origin.distanceTo(B),point:B,face:i,object:a};$.push(i)}}}return $}};
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|
+THREE.Rectangle=function(){function a(){m=j-c;o=i-e}var c,e,j,i,m,o,b=true;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return m};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return j};this.getBottom=function(){return i};this.set=function(l,D,H,B){b=false;c=l;e=D;j=H;i=B;a()};this.addPoint=function(l,D){if(b){b=false;c=l;e=D;j=l;i=D}else{c=Math.min(c,l);e=Math.min(e,D);j=Math.max(j,
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+l);i=Math.max(i,D)}a()};this.addRectangle=function(l){if(b){b=false;c=l.getLeft();e=l.getTop();j=l.getRight();i=l.getBottom()}else{c=Math.min(c,l.getLeft());e=Math.min(e,l.getTop());j=Math.max(j,l.getRight());i=Math.max(i,l.getBottom())}a()};this.inflate=function(l){c-=l;e-=l;j+=l;i+=l;a()};this.minSelf=function(l){c=Math.max(c,l.getLeft());e=Math.max(e,l.getTop());j=Math.min(j,l.getRight());i=Math.min(i,l.getBottom());a()};this.instersects=function(l){return Math.min(j,l.getRight())-Math.max(c,l.getLeft())>=
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|
+0&&Math.min(i,l.getBottom())-Math.max(e,l.getTop())>=0};this.empty=function(){b=true;i=j=e=c=0;a()};this.isEmpty=function(){return b};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+j+", top: "+e+", bottom: "+i+", width: "+m+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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|
+THREE.Matrix4=function(){};
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|
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
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+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,e){var j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3;m.sub(a,c).normalize();j.cross(e,m).normalize();i.cross(m,j).normalize();this.n11=j.x;this.n12=j.y;this.n13=j.z;this.n14=-j.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=m.x;this.n32=m.y;this.n33=m.z;this.n34=-m.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,e=a.y,j=a.z,i=a.w||1;a.x=this.n11*c+this.n12*
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+e+this.n13*j+this.n14*i;a.y=this.n21*c+this.n22*e+this.n23*j+this.n24*i;a.z=this.n31*c+this.n32*e+this.n33*j+this.n34*i;i=this.n41*c+this.n42*e+this.n43*j+this.n44*i;if(a.w)a.w=i;else{c=1/i;a.x*=c;a.y*=c;a.z*=c}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},
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|
+multiply:function(a,c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*
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+c.n21+a.n33*c.n31+a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,e=this.n12,j=this.n13,i=this.n14,
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|
+m=this.n21,o=this.n22,b=this.n23,l=this.n24,D=this.n31,H=this.n32,B=this.n33,C=this.n34,E=this.n41,F=this.n42,$=this.n43,Z=this.n44;this.n11=c*a.n11+e*a.n21+j*a.n31+i*a.n41;this.n12=c*a.n12+e*a.n22+j*a.n32+i*a.n42;this.n13=c*a.n13+e*a.n23+j*a.n33+i*a.n43;this.n14=c*a.n14+e*a.n24+j*a.n34+i*a.n44;this.n21=m*a.n11+o*a.n21+b*a.n31+l*a.n41;this.n22=m*a.n12+o*a.n22+b*a.n32+l*a.n42;this.n23=m*a.n13+o*a.n23+b*a.n33+l*a.n43;this.n24=m*a.n14+o*a.n24+b*a.n34+l*a.n44;this.n31=D*a.n11+H*a.n21+B*a.n31+C*a.n41;
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|
+this.n32=D*a.n12+H*a.n22+B*a.n32+C*a.n42;this.n33=D*a.n13+H*a.n23+B*a.n33+C*a.n43;this.n34=D*a.n14+H*a.n24+B*a.n34+C*a.n44;this.n41=E*a.n11+F*a.n21+$*a.n31+Z*a.n41;this.n42=E*a.n12+F*a.n22+$*a.n32+Z*a.n42;this.n43=E*a.n13+F*a.n23+$*a.n33+Z*a.n43;this.n44=E*a.n14+F*a.n24+$*a.n34+Z*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
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+a},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-
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|
+this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,e,j){var i=c[e];c[e]=c[j];c[j]=i}a(this,"n21","n12");a(this,"n31","n13");
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|
+a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,
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|
|
+this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n14=a;j.n24=c;j.n34=e;return j};THREE.Matrix4.scaleMatrix=function(a,c,e){var j=new THREE.Matrix4;j.n11=a;j.n22=c;j.n33=e;return j};
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|
+THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
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+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var e=new THREE.Matrix4,j=Math.cos(c),i=Math.sin(c),m=1-j,o=a.x,b=a.y,l=a.z;e.n11=m*o*o+j;e.n12=m*o*b-i*l;e.n13=m*o*l+i*b;e.n21=m*o*b+i*l;e.n22=m*b*b+j;e.n23=m*b*l-i*o;e.n31=m*o*l-i*b;e.n32=m*b*l+i*o;e.n33=m*l*l+j;return e};
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|
+THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
|
+a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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|
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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|
|
+a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
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|
|
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var e=c[10]*c[5]-c[6]*c[9],j=-c[10]*c[1]+c[2]*c[9],i=c[6]*c[1]-c[2]*c[5],m=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],D=-c[9]*c[0]+c[1]*c[8],H=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*m+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*e;a.m[1]=c*j;a.m[2]=c*i;a.m[3]=c*m;a.m[4]=c*o;a.m[5]=c*b;a.m[6]=c*l;a.m[7]=c*D;a.m[8]=c*H;return a};
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|
|
+THREE.Matrix4.makeFrustum=function(a,c,e,j,i,m){var o,b,l;o=new THREE.Matrix4;b=2*i/(c-a);l=2*i/(j-e);a=(c+a)/(c-a);e=(j+e)/(j-e);j=-(m+i)/(m-i);i=-2*m*i/(m-i);o.n11=b;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=l;o.n23=e;o.n24=0;o.n31=0;o.n32=0;o.n33=j;o.n34=i;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,e,j){var i;a=e*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,e,j)};
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|
+THREE.Matrix4.makeOrtho=function(a,c,e,j,i,m){var o,b,l,D;o=new THREE.Matrix4;b=c-a;l=e-j;D=m-i;a=(c+a)/b;e=(e+j)/l;i=(m+i)/D;o.n11=2/b;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/l;o.n23=0;o.n24=-e;o.n31=0;o.n32=0;o.n33=-2/D;o.n34=-i;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
|
|
|
+THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
|
|
|
+THREE.Face3=function(a,c,e,j,i){this.a=a;this.b=c;this.c=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
|
|
|
+THREE.Face4=function(a,c,e,j,i,m){this.a=a;this.b=c;this.c=e;this.d=j;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=m instanceof Array?m:[m]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
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|
|
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
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|
|
+THREE.Geometry.prototype={computeCentroids:function(){var a,c,e;a=0;for(c=this.faces.length;a<c;a++){e=this.faces[a];e.centroid.set(0,0,0);if(e instanceof THREE.Face3){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);e.centroid.divideScalar(3)}else if(e instanceof THREE.Face4){e.centroid.addSelf(this.vertices[e.a].position);e.centroid.addSelf(this.vertices[e.b].position);e.centroid.addSelf(this.vertices[e.c].position);
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|
|
+e.centroid.addSelf(this.vertices[e.d].position);e.centroid.divideScalar(4)}}},computeNormals:function(a){var c,e,j,i,m,o,b=new THREE.Vector3,l=new THREE.Vector3;j=0;for(i=this.vertices.length;j<i;j++){m=this.vertices[j];m.normal.set(0,0,0)}j=0;for(i=this.faces.length;j<i;j++){m=this.faces[j];if(a&&m.vertexNormals.length){b.set(0,0,0);c=0;for(e=m.normal.length;c<e;c++)b.addSelf(m.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[m.a];e=this.vertices[m.b];o=this.vertices[m.c];b.sub(o.position,
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|
|
+e.position);l.sub(c.position,e.position);b.crossSelf(l)}b.isZero()||b.normalize();m.normal.copy(b)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
|
|
|
+this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
|
|
|
+THREE.Camera=function(a,c,e,j){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,e,j);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
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|
|
+THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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|
|
+THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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|
|
+THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
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|
|
+this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
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|
|
+THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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|
+THREE.Mesh=function(a,c,e){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();e&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
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|
|
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(H){var B=[];c=0;for(e=H.length;c<e;c++)H[c]==undefined?B.push("undefined"):B.push(H[c].toString());return B.join("_")}var c,e,j,i,m,o,b,l,D={};j=0;for(i=this.geometry.faces.length;j<i;j++){m=this.geometry.faces[j];o=m.material;b=a(o);if(D[b]==undefined)D[b]={hash:b,counter:0};l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0};m=m instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
|
|
|
+m>65535){D[b].counter+=1;l=D[b].hash+"_"+D[b].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:o,vertices:0}}this.materialFaceGroup[l].faces.push(j);this.materialFaceGroup[l].vertices+=m}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,e,j,i;a=0;for(c=this.geometry.uvs.length;a<c;a++){i=this.geometry.uvs[a];e=0;for(j=i.length;e<j;e++){if(i[e].u!=1)i[e].u-=Math.floor(i[e].u);if(i[e].v!=1)i[e].v-=Math.floor(i[e].v)}}};THREE.FlatShading=0;
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|
+THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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|
|
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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|
|
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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|
|
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
|
|
|
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
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|
|
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
|
|
|
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
|
|
|
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
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|
|
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
|
|
|
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
|
|
|
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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|
|
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
|
|
|
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
|
|
|
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
|
|
|
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
|
|
|
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
|
|
|
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
|
|
|
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
|
|
|
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
|
|
|
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
|
|
|
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
|
|
|
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
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|
|
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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|
|
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
|
|
|
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,e,j){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdge;this.wrap_t=j!==undefined?j:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
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|
|
+THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
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|
|
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
|
|
|
+THREE.Projector=function(){function a(d,h){var f=0,p=1,k=d.z+d.w,x=h.z+h.w,I=-d.z+d.w,v=-h.z+h.w;if(k>=0&&x>=0&&I>=0&&v>=0)return true;else if(k<0&&x<0||I<0&&v<0)return false;else{if(k<0)f=Math.max(f,k/(k-x));else if(x<0)p=Math.min(p,k/(k-x));if(I<0)f=Math.max(f,I/(I-v));else if(v<0)p=Math.min(p,I/(I-v));if(p<f)return false;else{d.lerpSelf(h,f);h.lerpSelf(d,1-p);return true}}}var c=null,e,j,i=[],m,o,b=[],l,D,H=[],B,C,E=[],F=new THREE.Vector4,$=new THREE.Matrix4,Z=new THREE.Matrix4,V=new THREE.Vector4,
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|
|
+g=new THREE.Vector4;this.projectScene=function(d,h){var f,p,k,x,I,v,r,J,q,s,R,N,t,u,G,K,Q;c=[];j=o=D=C=0;h.autoUpdateMatrix&&h.updateMatrix();$.multiply(h.projectionMatrix,h.matrix);I=d.objects;f=0;for(p=I.length;f<p;f++){v=I[f];r=v.matrix;J=v.rotationMatrix;q=v.material;s=v.overdraw;v.autoUpdateMatrix&&v.updateMatrix();if(v instanceof THREE.Mesh){Z.multiply($,r);R=v.geometry.vertices;k=0;for(x=R.length;k<x;k++){N=R[k];t=N.positionScreen;t.copy(N.position);Z.transform(t);t.multiplyScalar(1/t.w);N.__visible=
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|
|
+t.z>0&&t.z<1}u=v.geometry.faces;k=0;for(x=u.length;k<x;k++){G=u[k];if(G instanceof THREE.Face3){N=R[G.a];t=R[G.b];K=R[G.c];if(N.__visible&&t.__visible&&K.__visible)if(v.doubleSided||v.flipSided!=(K.positionScreen.x-N.positionScreen.x)*(t.positionScreen.y-N.positionScreen.y)-(K.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0){e=i[j]=i[j]||new THREE.RenderableFace3;e.v1.positionScreen.copy(N.positionScreen);e.v2.positionScreen.copy(t.positionScreen);e.v3.positionScreen.copy(K.positionScreen);
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|
|
+e.normalWorld.copy(G.normal);J.transform(e.normalWorld);e.centroidWorld.copy(G.centroid);r.transform(e.centroidWorld);e.centroidScreen.copy(e.centroidWorld);$.transform(e.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=q;e.faceMaterial=G.material;e.overdraw=s;e.uvs=v.geometry.uvs[k];c.push(e);j++}}else if(G instanceof THREE.Face4){N=R[G.a];t=R[G.b];K=R[G.c];Q=R[G.d];if(N.__visible&&t.__visible&&K.__visible&&Q.__visible)if(v.doubleSided||v.flipSided!=((Q.positionScreen.x-N.positionScreen.x)*
|
|
|
+(t.positionScreen.y-N.positionScreen.y)-(Q.positionScreen.y-N.positionScreen.y)*(t.positionScreen.x-N.positionScreen.x)<0||(t.positionScreen.x-K.positionScreen.x)*(Q.positionScreen.y-K.positionScreen.y)-(t.positionScreen.y-K.positionScreen.y)*(Q.positionScreen.x-K.positionScreen.x)<0)){m=b[o]=b[o]||new THREE.RenderableFace4;m.v1.positionScreen.copy(N.positionScreen);m.v2.positionScreen.copy(t.positionScreen);m.v3.positionScreen.copy(K.positionScreen);m.v4.positionScreen.copy(Q.positionScreen);m.normalWorld.copy(G.normal);
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|
|
+J.transform(m.normalWorld);m.centroidWorld.copy(G.centroid);r.transform(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);$.transform(m.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterial=q;m.faceMaterial=G.material;m.overdraw=s;m.uvs=v.geometry.uvs[k];c.push(m);o++}}}}else if(v instanceof THREE.Line){Z.multiply($,r);R=v.geometry.vertices;N=R[0];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);k=1;for(x=R.length;k<x;k++){N=R[k];N.positionScreen.copy(N.position);Z.transform(N.positionScreen);
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|
|
+t=R[k-1];V.copy(N.positionScreen);g.copy(t.positionScreen);if(a(V,g)){V.multiplyScalar(1/V.w);g.multiplyScalar(1/g.w);l=H[D]=H[D]||new THREE.RenderableLine;l.v1.positionScreen.copy(V);l.v2.positionScreen.copy(g);l.z=Math.max(V.z,g.z);l.material=v.material;c.push(l);D++}}}else if(v instanceof THREE.Particle){F.set(v.position.x,v.position.y,v.position.z,1);$.transform(F);F.z/=F.w;if(F.z>0&&F.z<1){B=E[C]=E[C]||new THREE.RenderableParticle;B.x=F.x/F.w;B.y=F.y/F.w;B.z=F.z;B.rotation=v.rotation.z;B.scale.x=
|
|
|
+v.scale.x*Math.abs(B.x-(F.x+h.projectionMatrix.n11)/(F.w+h.projectionMatrix.n14));B.scale.y=v.scale.y*Math.abs(B.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24));B.material=v.material;c.push(B);C++}}}c.sort(function(y,z){return z.z-y.z});return c};this.unprojectVector=function(d,h){var f=new THREE.Matrix4;f.multiply(THREE.Matrix4.makeInvert(h.matrix),THREE.Matrix4.makeInvert(h.projectionMatrix));f.transform(d);return d}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,e,j,i,m;this.domElement=document.createElement("div");this.setSize=function(o,b){e=o;j=b;i=e/2;m=j/2};this.render=function(o,b){var l,D,H,B,C,E,F,$;a=c.projectScene(o,b);l=0;for(D=a.length;l<D;l++){C=a[l];if(C instanceof THREE.RenderableParticle){F=C.x*i+i;$=C.y*m+m;H=0;for(B=C.material.length;H<B;H++){E=C.material[H];if(E instanceof THREE.ParticleDOMMaterial){E=E.domElement;E.style.left=F+"px";E.style.top=$+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){function a(A,T,O){var M,n,L,P;lights=A.lights;A=0;for(M=lights.length;A<M;A++){n=lights[A];L=n.color;if(n instanceof THREE.DirectionalLight){P=T.normalWorld.dot(n.position);if(P>0){P*=n.intensity;O.r+=L.r*P;O.g+=L.g*P;O.b+=L.b*P}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,T.centroidWorld);Ka.normalize();P=T.normalWorld.dot(Ka);if(P>0){P*=n.intensity;O.r+=L.r*P;O.g+=L.g*P;O.b+=L.b*P}}}}function c(A,T,O,M,n,L){if(n.opacity!=0){o(n.opacity);b(n.blending);
|
|
|
+t=A.positionScreen.x;u=A.positionScreen.y;G=T.positionScreen.x;K=T.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;if(n.map){ia=n.map.image;sa=ia.width-1;ta=ia.height-1;fa.u=M.uvs[0].u*sa;fa.v=M.uvs[0].v*ta;ca.u=M.uvs[1].u*sa;ca.v=M.uvs[1].v*ta;ga.u=M.uvs[2].u*sa;ga.v=M.uvs[2].v*ta;m(ia,t,u,G,K,Q,y,fa.u,fa.v,ca.u,ca.v,ga.u,ga.v)}else if(n instanceof THREE.MeshBasicMaterial)j(t,u,G,K,Q,y,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial)if(Ha)if(n.shading==
|
|
|
+THREE.FlatShading){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(L,M,aa);W.r=n.color.r*aa.r;W.g=n.color.g*aa.g;W.b=n.color.b*aa.b;W.updateStyleString();j(t,u,G,K,Q,y,W,n.wireframe,n.wireframe_linewidth)}else{if(n.shading==THREE.SmoothShading){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(L,M,aa);W.r=n.color.r*aa.r;W.g=n.color.g*aa.g;W.b=n.color.b*aa.b;W.updateStyleString()}}else j(t,u,G,K,Q,y,n.color.__styleString,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshDepthMaterial){ua=n.__2near;va=n.__farPlusNear;
|
|
|
+wa=n.__farMinusNear;xa=~~((1-ua/(va-A.positionScreen.z*wa))*255);ya=~~((1-ua/(va-T.positionScreen.z*wa))*255);qa=~~((1-ua/(va-O.positionScreen.z*wa))*255);ia=B([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);fa.u=0;fa.v=0;ca.u=oa;ca.v=0;ga.u=0;ga.v=oa;m(ia,t,u,G,K,Q,y,fa.u,fa.v,ca.u,ca.v,ga.u,ga.v)}else if(n instanceof THREE.MeshNormalMaterial){W.r=C(M.normalWorld.x);W.g=C(M.normalWorld.y);W.b=C(M.normalWorld.z);W.updateStyleString();j(t,u,G,K,Q,y,W,n.wireframe,n.wireframe_linewidth)}}}function e(A,
|
|
|
+T,O,M,n,L,P,w,ba){if(w.opacity!=0){o(w.opacity);b(w.blending);t=A.positionScreen.x;u=A.positionScreen.y;G=T.positionScreen.x;K=T.positionScreen.y;Q=O.positionScreen.x;y=O.positionScreen.y;z=M.positionScreen.x;Y=M.positionScreen.y;ja=n.positionScreen.x;S=n.positionScreen.y;X=L.positionScreen.x;ka=L.positionScreen.y;if(w.map){ia=w.map.image;sa=ia.width-1;ta=ia.height-1;fa.copy(P.uvs[0]);ca.copy(P.uvs[1]);ga.copy(P.uvs[2]);la.copy(P.uvs[3]);fa.u*=sa;fa.v*=ta;ca.u*=sa;ca.v*=ta;ga.u*=sa;ga.v*=ta;la.u*=
|
|
|
+sa;la.v*=ta;m(ia,t,u,G,K,z,Y,fa.u,fa.v,ca.u,ca.v,la.u,la.v);m(ia,ja,S,Q,y,X,ka,ca.u,ca.v,ga.u,ga.v,la.u,la.v)}else if(w instanceof THREE.MeshBasicMaterial)i(t,u,G,K,Q,y,z,Y,w.color,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshLambertMaterial){if(Ha){aa.r=ha.r;aa.g=ha.g;aa.b=ha.b;a(ba,P,aa);W.r=w.color.r*aa.r;W.g=w.color.g*aa.g;W.b=w.color.b*aa.b;W.updateStyleString()}else W.__styleString=w.color.__styleString;i(t,u,G,K,Q,y,z,Y,W,w.wireframe,w.wireframe_linewidth)}else if(w instanceof
|
|
|
+THREE.MeshDepthMaterial){ua=w.__2near;va=w.__farPlusNear;wa=w.__farMinusNear;xa=~~((1-ua/(va-A.positionScreen.z*wa))*255);ya=~~((1-ua/(va-T.positionScreen.z*wa))*255);qa=~~((1-ua/(va-O.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-M.positionScreen.z*wa))*255);ia=B([xa,xa,xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);fa.u=0;fa.v=0;ca.u=oa;ca.v=0;ga.u=oa;ga.v=oa;la.u=0;la.v=oa;m(ia,t,u,G,K,z,Y,fa.u,fa.v,ca.u,ca.v,la.u,la.v);m(ia,ja,S,Q,y,X,ka,ca.u,ca.v,ga.u,ga.v,la.u,la.v)}else if(w instanceof THREE.MeshNormalMaterial){W.r=
|
|
|
+C(P.normalWorld.x);W.g=C(P.normalWorld.y);W.b=C(P.normalWorld.z);W.updateStyleString();i(t,u,G,K,Q,y,z,Y,W,w.wireframe,w.wireframe_linewidth)}}}function j(A,T,O,M,n,L,P,w,ba){f.beginPath();f.moveTo(A,T);f.lineTo(O,M);f.lineTo(n,L);f.lineTo(A,T);f.closePath();if(w){l(ba);D(P.__styleString);f.stroke();da.inflate(ba*2)}else{H(P.__styleString);f.fill()}}function i(A,T,O,M,n,L,P,w,ba,U,ea){f.beginPath();f.moveTo(A,T);f.lineTo(O,M);f.lineTo(n,L);f.lineTo(P,w);f.lineTo(A,T);f.closePath();if(U){l(ea);D(ba.__styleString);
|
|
|
+f.stroke();da.inflate(ea*2)}else{H(ba.__styleString);f.fill()}}function m(A,T,O,M,n,L,P,w,ba,U,ea,pa,za){f.beginPath();f.moveTo(T,O);f.lineTo(M,n);f.lineTo(L,P);f.closePath();M-=T;n-=O;L-=T;P-=O;U-=w;ea-=ba;pa-=w;za-=ba;var Aa=1/(U*za-pa*ea),Ba=(za*M-ea*L)*Aa;ea=(za*n-ea*P)*Aa;M=(U*L-pa*M)*Aa;n=(U*P-pa*n)*Aa;T=T-Ba*w-M*ba;O=O-ea*w-n*ba;f.save();f.transform(Ba,ea,M,n,T,O);f.clip();f.drawImage(A,0,0);f.restore()}function o(A){if(p!=A)f.globalAlpha=p=A}function b(A){if(k!=A){switch(A){case THREE.NormalBlending:f.globalCompositeOperation=
|
|
|
+"source-over";break;case THREE.AdditiveBlending:f.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:f.globalCompositeOperation="darker"}k=A}}function l(A){if(v!=A)f.lineWidth=v=A}function D(A){if(x!=A)f.strokeStyle=x=A}function H(A){if(I!=A)f.fillStyle=I=A}function B(A,T,O,M){ma[0]=A[0];ma[1]=A[1];ma[2]=A[2];ma[4]=T[0];ma[5]=T[1];ma[6]=T[2];ma[8]=O[0];ma[9]=O[1];ma[10]=O[2];ma[12]=M[0];ma[13]=M[1];ma[14]=M[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function C(A){return A<
|
|
|
+0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}function E(A,T){var O=T.x-A.x,M=T.y-A.y,n=1/Math.sqrt(O*O+M*M);O*=n;M*=n;T.x+=O;T.y+=M;A.x-=O;A.y-=M}var F=null,$=new THREE.Projector,Z=document.createElement("canvas"),V,g,d,h,f=Z.getContext("2d"),p=1,k=0,x=null,I=null,v=1,r,J,q,s,R=new THREE.Vertex,N=new THREE.Vertex,t,u,G,K,Q,y,z,Y,ja,S,X,ka,xa,ya,qa,Ia,ua,va,wa,ia,sa,ta,ra=new THREE.Rectangle,na=new THREE.Rectangle,da=new THREE.Rectangle,Ha=false,W=new THREE.Color(16777215),aa=new THREE.Color(16777215),
|
|
|
+ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,fa=new THREE.UV,ca=new THREE.UV,ga=new THREE.UV,la=new THREE.UV,Fa,Ea,La,ma,Ga,Ja,oa=16;Fa=document.createElement("canvas");Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);ma=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=oa;Ja=Ga.getContext("2d");Ja.translate(-oa/2,-oa/2);Ja.scale(oa,oa);oa--;this.domElement=
|
|
|
+Z;this.autoClear=true;this.setSize=function(A,T){V=A;g=T;d=V/2;h=g/2;Z.width=V;Z.height=g;ra.set(-d,-h,d,h)};this.clear=function(){if(!na.isEmpty()){na.inflate(1);na.minSelf(ra);f.clearRect(na.getX(),na.getY(),na.getWidth(),na.getHeight());na.empty()}};this.render=function(A,T){var O,M,n,L,P,w,ba,U;f.setTransform(1,0,0,-1,d,h);this.autoClear&&this.clear();F=$.projectScene(A,T);f.fillStyle="rgba(0, 255, 255, 0.5)";f.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=A.lights.length>0){P=
|
|
|
+A.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);O=0;for(M=P.length;O<M;O++){n=P[O];L=n.color;if(n instanceof THREE.AmbientLight){ha.r+=L.r;ha.g+=L.g;ha.b+=L.b}else if(n instanceof THREE.DirectionalLight){Ca.r+=L.r;Ca.g+=L.g;Ca.b+=L.b}else if(n instanceof THREE.PointLight){Da.r+=L.r;Da.g+=L.g;Da.b+=L.b}}}O=0;for(M=F.length;O<M;O++){n=F[O];da.empty();if(n instanceof THREE.RenderableParticle){r=n;r.x*=d;r.y*=h;L=0;for(P=n.material.length;L<P;L++)a:{w=r;ba=n;U=n.material[L];if(U.opacity!=
|
|
|
+0){o(U.opacity);b(U.blending);var ea=void 0,pa=void 0,za=void 0,Aa=void 0,Ba=void 0,Ma=void 0,Na=void 0;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){Ba=U.map;Ma=Ba.width>>1;Na=Ba.height>>1;za=ba.scale.x*d;Aa=ba.scale.y*h;ea=za*Ma;pa=Aa*Na;da.set(w.x-ea,w.y-pa,w.x+ea,w.y+pa);if(!ra.instersects(da))break a;f.save();f.translate(w.x,w.y);f.rotate(-ba.rotation);f.scale(za,-Aa);f.translate(-Ma,-Na);f.drawImage(Ba,0,0);f.restore()}f.beginPath();f.moveTo(w.x-10,w.y);f.lineTo(w.x+10,w.y);f.moveTo(w.x,
|
|
|
+w.y-10);f.lineTo(w.x,w.y+10);f.closePath();f.strokeStyle="rgb(255,255,0)";f.stroke()}else if(U instanceof THREE.ParticleCircleMaterial){if(Ha){aa.r=ha.r+Ca.r+Da.r;aa.g=ha.g+Ca.g+Da.g;aa.b=ha.b+Ca.b+Da.b;W.r=U.color.r*aa.r;W.g=U.color.g*aa.g;W.b=U.color.b*aa.b;W.updateStyleString()}else W.__styleString=U.color.__styleString;ea=ba.scale.x*d;pa=ba.scale.y*h;da.set(w.x-ea,w.y-pa,w.x+ea,w.y+pa);if(ra.instersects(da)){H(W.__styleString);f.save();f.translate(w.x,w.y);f.rotate(-ba.rotation);f.scale(ea,pa);
|
|
|
+f.beginPath();f.arc(0,0,1,0,Oa,true);f.closePath();f.fill();f.restore()}}}}}else if(n instanceof THREE.RenderableLine){r=n.v1;J=n.v2;r.positionScreen.x*=d;r.positionScreen.y*=h;J.positionScreen.x*=d;J.positionScreen.y*=h;da.addPoint(r.positionScreen.x,r.positionScreen.y);da.addPoint(J.positionScreen.x,J.positionScreen.y);if(ra.instersects(da)){L=0;for(P=n.material.length;L<P;){w=r;ba=J;U=n.material[L++];if(U.opacity!=0){o(U.opacity);b(U.blending);f.beginPath();f.moveTo(w.positionScreen.x,w.positionScreen.y);
|
|
|
+f.lineTo(ba.positionScreen.x,ba.positionScreen.y);f.closePath();if(U instanceof THREE.LineBasicMaterial){W.__styleString=U.color.__styleString;l(U.linewidth);D(W.__styleString);f.stroke();da.inflate(U.linewidth*2)}}}}}else if(n instanceof THREE.RenderableFace3){r=n.v1;J=n.v2;q=n.v3;r.positionScreen.x*=d;r.positionScreen.y*=h;J.positionScreen.x*=d;J.positionScreen.y*=h;q.positionScreen.x*=d;q.positionScreen.y*=h;if(n.overdraw){E(r.positionScreen,J.positionScreen);E(J.positionScreen,q.positionScreen);
|
|
|
+E(q.positionScreen,r.positionScreen)}da.addPoint(r.positionScreen.x,r.positionScreen.y);da.addPoint(J.positionScreen.x,J.positionScreen.y);da.addPoint(q.positionScreen.x,q.positionScreen.y);if(ra.instersects(da)){L=0;for(P=n.meshMaterial.length;L<P;){U=n.meshMaterial[L++];if(U instanceof THREE.MeshFaceMaterial){w=0;for(ba=n.faceMaterial.length;w<ba;)(U=n.faceMaterial[w++])&&c(r,J,q,n,U,A)}else c(r,J,q,n,U,A)}}}else if(n instanceof THREE.RenderableFace4){r=n.v1;J=n.v2;q=n.v3;s=n.v4;r.positionScreen.x*=
|
|
|
+d;r.positionScreen.y*=h;J.positionScreen.x*=d;J.positionScreen.y*=h;q.positionScreen.x*=d;q.positionScreen.y*=h;s.positionScreen.x*=d;s.positionScreen.y*=h;R.positionScreen.copy(J.positionScreen);N.positionScreen.copy(s.positionScreen);if(n.overdraw){E(r.positionScreen,J.positionScreen);E(J.positionScreen,s.positionScreen);E(s.positionScreen,r.positionScreen);E(q.positionScreen,R.positionScreen);E(q.positionScreen,N.positionScreen)}da.addPoint(r.positionScreen.x,r.positionScreen.y);da.addPoint(J.positionScreen.x,
|
|
|
+J.positionScreen.y);da.addPoint(q.positionScreen.x,q.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(ra.instersects(da)){L=0;for(P=n.meshMaterial.length;L<P;){U=n.meshMaterial[L++];if(U instanceof THREE.MeshFaceMaterial){w=0;for(ba=n.faceMaterial.length;w<ba;)(U=n.faceMaterial[w++])&&e(r,J,q,s,R,N,n,U,A)}else e(r,J,q,s,R,N,n,U,A)}}}na.addRectangle(da)}f.lineWidth=1;f.strokeStyle="rgba( 255, 0, 0, 0.5 )";f.strokeRect(na.getX(),na.getY(),na.getWidth(),na.getHeight());f.setTransform(1,
|
|
|
+0,0,1,0,0)}};
|
|
|
+THREE.SVGRenderer=function(){function a(u,G,K){var Q,y,z,Y;Q=0;for(y=u.lights.length;Q<y;Q++){z=u.lights[Q];if(z instanceof THREE.DirectionalLight){Y=G.normalWorld.dot(z.position)*z.intensity;if(Y>0){K.r+=z.color.r*Y;K.g+=z.color.g*Y;K.b+=z.color.b*Y}}else if(z instanceof THREE.PointLight){I.sub(z.position,G.centroidWorld);I.normalize();Y=G.normalWorld.dot(I)*z.intensity;if(Y>0){K.r+=z.color.r*Y;K.g+=z.color.g*Y;K.b+=z.color.b*Y}}}}function c(u,G,K,Q,y,z){q=j(s++);q.setAttribute("d","M "+u.positionScreen.x+
|
|
|
+" "+u.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)d.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(g){h.r=f.r;h.g=f.g;h.b=f.b;a(z,Q,h);d.r=y.color.r*h.r;d.g=y.color.g*h.g;d.b=y.color.b*h.b;d.updateStyleString()}else d.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){x=1-y.__2near/(y.__farPlusNear-Q.z*y.__farMinusNear);
|
|
|
+d.setRGB(x,x,x)}else y instanceof THREE.MeshNormalMaterial&&d.setRGB(i(Q.normalWorld.x),i(Q.normalWorld.y),i(Q.normalWorld.z));y.wireframe?q.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):q.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+y.opacity);b.appendChild(q)}function e(u,G,K,Q,y,z,Y){q=j(s++);q.setAttribute("d",
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|
|
+"M "+u.positionScreen.x+" "+u.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)d.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(g){h.r=f.r;h.g=f.g;h.b=f.b;a(Y,y,h);d.r=z.color.r*h.r;d.g=z.color.g*h.g;d.b=z.color.b*h.b;d.updateStyleString()}else d.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){x=
|
|
|
+1-z.__2near/(z.__farPlusNear-y.z*z.__farMinusNear);d.setRGB(x,x,x)}else z instanceof THREE.MeshNormalMaterial&&d.setRGB(i(y.normalWorld.x),i(y.normalWorld.y),i(y.normalWorld.z));z.wireframe?q.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):q.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+z.opacity);b.appendChild(q)}
|
|
|
+function j(u){if(v[u]==null){v[u]=document.createElementNS("http://www.w3.org/2000/svg","path");t==0&&v[u].setAttribute("shape-rendering","crispEdges");return v[u]}return v[u]}function i(u){return u<0?Math.min((1+u)*0.5,0.5):0.5+Math.min(u*0.5,0.5)}var m=null,o=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,D,H,B,C,E,F,$,Z=new THREE.Rectangle,V=new THREE.Rectangle,g=false,d=new THREE.Color(16777215),h=new THREE.Color(16777215),f=new THREE.Color(0),p=new THREE.Color(0),
|
|
|
+k=new THREE.Color(0),x,I=new THREE.Vector3,v=[],r=[],J=[],q,s,R,N,t=1;this.domElement=b;this.autoClear=true;this.setQuality=function(u){switch(u){case "high":t=1;break;case "low":t=0}};this.setSize=function(u,G){l=u;D=G;H=l/2;B=D/2;b.setAttribute("viewBox",-H+" "+-B+" "+l+" "+D);b.setAttribute("width",l);b.setAttribute("height",D);Z.set(-H,-B,H,B)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(u,G){var K,Q,y,z,Y,ja,S,X;this.autoClear&&this.clear();
|
|
|
+m=o.projectScene(u,G);N=R=s=0;if(g=u.lights.length>0){S=u.lights;f.setRGB(0,0,0);p.setRGB(0,0,0);k.setRGB(0,0,0);K=0;for(Q=S.length;K<Q;K++){y=S[K];z=y.color;if(y instanceof THREE.AmbientLight){f.r+=z.r;f.g+=z.g;f.b+=z.b}else if(y instanceof THREE.DirectionalLight){p.r+=z.r;p.g+=z.g;p.b+=z.b}else if(y instanceof THREE.PointLight){k.r+=z.r;k.g+=z.g;k.b+=z.b}}}K=0;for(Q=m.length;K<Q;K++){S=m[K];V.empty();if(S instanceof THREE.RenderableParticle){C=S;C.x*=H;C.y*=-B;y=0;for(z=S.material.length;y<z;y++)if(X=
|
|
|
+S.material[y]){Y=C;ja=S;X=X;var ka=R++;if(r[ka]==null){r[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");t==0&&r[ka].setAttribute("shape-rendering","crispEdges")}q=r[ka];q.setAttribute("cx",Y.x);q.setAttribute("cy",Y.y);q.setAttribute("r",ja.scale.x*H);if(X instanceof THREE.ParticleCircleMaterial){if(g){h.r=f.r+p.r+k.r;h.g=f.g+p.g+k.g;h.b=f.b+p.b+k.b;d.r=X.color.r*h.r;d.g=X.color.g*h.g;d.b=X.color.b*h.b;d.updateStyleString()}else d=X.color;q.setAttribute("style","fill: "+d.__styleString)}b.appendChild(q)}}else if(S instanceof
|
|
|
+THREE.RenderableLine){C=S.v1;E=S.v2;C.positionScreen.x*=H;C.positionScreen.y*=-B;E.positionScreen.x*=H;E.positionScreen.y*=-B;V.addPoint(C.positionScreen.x,C.positionScreen.y);V.addPoint(E.positionScreen.x,E.positionScreen.y);if(Z.instersects(V)){y=0;for(z=S.material.length;y<z;)if(X=S.material[y++]){Y=C;ja=E;X=X;ka=N++;if(J[ka]==null){J[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");t==0&&J[ka].setAttribute("shape-rendering","crispEdges")}q=J[ka];q.setAttribute("x1",Y.positionScreen.x);
|
|
|
+q.setAttribute("y1",Y.positionScreen.y);q.setAttribute("x2",ja.positionScreen.x);q.setAttribute("y2",ja.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){d.__styleString=X.color.__styleString;q.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+X.linewidth+"; stroke-opacity: "+X.opacity+"; stroke-linecap: "+X.linecap+"; stroke-linejoin: "+X.linejoin);b.appendChild(q)}}}}else if(S instanceof THREE.RenderableFace3){C=S.v1;E=S.v2;F=S.v3;C.positionScreen.x*=H;C.positionScreen.y*=
|
|
|
+-B;E.positionScreen.x*=H;E.positionScreen.y*=-B;F.positionScreen.x*=H;F.positionScreen.y*=-B;V.addPoint(C.positionScreen.x,C.positionScreen.y);V.addPoint(E.positionScreen.x,E.positionScreen.y);V.addPoint(F.positionScreen.x,F.positionScreen.y);if(Z.instersects(V)){y=0;for(z=S.meshMaterial.length;y<z;){X=S.meshMaterial[y++];if(X instanceof THREE.MeshFaceMaterial){Y=0;for(ja=S.faceMaterial.length;Y<ja;)(X=S.faceMaterial[Y++])&&c(C,E,F,S,X,u)}else X&&c(C,E,F,S,X,u)}}}else if(S instanceof THREE.RenderableFace4){C=
|
|
|
+S.v1;E=S.v2;F=S.v3;$=S.v4;C.positionScreen.x*=H;C.positionScreen.y*=-B;E.positionScreen.x*=H;E.positionScreen.y*=-B;F.positionScreen.x*=H;F.positionScreen.y*=-B;$.positionScreen.x*=H;$.positionScreen.y*=-B;V.addPoint(C.positionScreen.x,C.positionScreen.y);V.addPoint(E.positionScreen.x,E.positionScreen.y);V.addPoint(F.positionScreen.x,F.positionScreen.y);V.addPoint($.positionScreen.x,$.positionScreen.y);if(Z.instersects(V)){y=0;for(z=S.meshMaterial.length;y<z;){X=S.meshMaterial[y++];if(X instanceof
|
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|
+THREE.MeshFaceMaterial){Y=0;for(ja=S.faceMaterial.length;Y<ja;)(X=S.faceMaterial[Y++])&&e(C,E,F,$,S,X,u)}else X&&e(C,E,F,$,S,X,u)}}}}}};
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|
|
+THREE.WebGLRenderer=function(a){function c(g,d){var h=b.createProgram();b.attachShader(h,i("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+g));b.attachShader(h,i("vertex",d));b.linkProgram(h);if(!b.getProgramParameter(h,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS));alert(b.getError())}h.uniforms={};return h}function e(g,d){var h,f,p;h=0;for(f=d.length;h<f;h++){p=d[h];g.uniforms[p]=b.getUniformLocation(g,p)}}
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|
+function j(g){g.position=b.getAttribLocation(g,"position");b.enableVertexAttribArray(g.position);g.normal=b.getAttribLocation(g,"normal");b.enableVertexAttribArray(g.normal);g.uv=b.getAttribLocation(g,"uv");b.enableVertexAttribArray(g.uv)}function i(g,d){var h;if(g=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(g=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,d);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));return null}return h}
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|
+function m(g){switch(g){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var o=document.createElement("canvas"),b,l,D,H=new THREE.Matrix4,B,C=new Float32Array(16),E=new Float32Array(16),F=new Float32Array(16),$=new Float32Array(9),Z=new Float32Array(16);a=function(g,d){if(g){var h,f,p,k=pointLights=maxDirLights=maxPointLights=0;h=0;for(f=g.lights.length;h<f;h++){p=g.lights[h];p instanceof THREE.DirectionalLight&&
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|
|
+k++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+k<=d){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(d*k/(pointLights+k));maxPointLights=d-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:d-1}}(a,4);this.domElement=o;this.autoClear=true;try{b=o.getContext("experimental-webgl",{antialias:true})}catch(V){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
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|
|
+b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(g,d){var h=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
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|
|
+g?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",d?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",d?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
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|
|
+"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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|
|
+g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",g?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",g?"}":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",d?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
|
+"",d?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",d?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",d?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
|
|
|
+f=[g?"#define MAX_DIR_LIGHTS "+g:"",d?"#define MAX_POINT_LIGHTS "+d:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
|
+g?"uniform mat4 viewMatrix;":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",d?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor.r = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) ).r;\ncubeColor.g = textureCube( tCube, vec3( -vReflect.x + 0.005, vReflect.yz ) ).g;\ncubeColor.b = textureCube( tCube, vec3( -vReflect.x + 0.01, vReflect.yz ) ).b;\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
+d?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",d?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",d?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",d?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",d?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",d?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",d?"float pointSpecularWeight = 0.0;":"",d?"if ( pointDotNormalHalf >= 0.0 )":
|
|
|
+"",d?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",d?"pointDiffuse += mColor * pointDiffuseWeight;":"",d?"pointSpecular += mSpecular * pointSpecularWeight;":"",d?"}":"",g?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"vec3 dirVector = normalize( lDirection.xyz );":"",g?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
|
|
|
+"",g?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",g?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",g?"float dirSpecularWeight = 0.0;":"",g?"if ( dirDotNormalHalf >= 0.0 )":"",g?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",g?"dirDiffuse += mColor * dirDiffuseWeight;":"",g?"dirSpecular += mSpecular * dirSpecularWeight;":"",g?"}":"","vec4 totalLight = mAmbient;",g?"totalLight += dirDiffuse + dirSpecular;":"",d?"totalLight += pointDiffuse + pointSpecular;":
|
|
|
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
|
|
|
+l=c(f,h);b.useProgram(l);e(l,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);g&&e(l,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);d&&e(l,["pointLightNumber","pointLightColor",
|
|
|
+"pointLightPosition"]);b.uniform1i(l.uniforms.enableMap,0);b.uniform1i(l.uniforms.tMap,0);b.uniform1i(l.uniforms.enableCubeMap,0);b.uniform1i(l.uniforms.tCube,1);b.uniform1i(l.uniforms.mixEnvMap,0);b.uniform1i(l.uniforms.useRefract,0);j(l)})(a.directional,a.point);this.setSize=function(g,d){o.width=g;o.height=d;b.viewport(0,0,o.width,o.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(g,d){var h,f,p,k,x,I=[],v=[],r=[];k=[];x=[];b.uniform1i(g.uniforms.enableLighting,
|
|
|
+d.lights.length);h=0;for(f=d.lights.length;h<f;h++){p=d.lights[h];if(p instanceof THREE.AmbientLight)I.push(p);else if(p instanceof THREE.DirectionalLight)r.push(p);else p instanceof THREE.PointLight&&v.push(p)}h=p=k=x=0;for(f=I.length;h<f;h++){p+=I[h].color.r;k+=I[h].color.g;x+=I[h].color.b}b.uniform3f(g.uniforms.ambientLightColor,p,k,x);k=[];x=[];h=0;for(f=r.length;h<f;h++){p=r[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);
|
|
|
+x.push(p.position.z)}if(r.length){b.uniform1i(g.uniforms.directionalLightNumber,r.length);b.uniform3fv(g.uniforms.directionalLightDirection,x);b.uniform3fv(g.uniforms.directionalLightColor,k)}k=[];x=[];h=0;for(f=v.length;h<f;h++){p=v[h];k.push(p.color.r*p.intensity);k.push(p.color.g*p.intensity);k.push(p.color.b*p.intensity);x.push(p.position.x);x.push(p.position.y);x.push(p.position.z)}if(v.length){b.uniform1i(g.uniforms.pointLightNumber,v.length);b.uniform3fv(g.uniforms.pointLightPosition,x);b.uniform3fv(g.uniforms.pointLightColor,
|
|
|
+k)}};this.createBuffers=function(g,d){var h,f,p,k,x,I,v,r,J=[],q=[],s=[],R=[],N=[],t=0,u=g.materialFaceGroup[d],G;p=false;h=0;for(f=g.material.length;h<f;h++){meshMaterial=g.material[h];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(G=u.material.length;x<G;x++)if(u.material[x]&&u.material[x].shading!=undefined&&u.material[x].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}G=
|
|
|
+p;h=0;for(f=u.faces.length;h<f;h++){p=u.faces[h];k=g.geometry.faces[p];x=k.vertexNormals;faceNormal=k.normal;p=g.geometry.uvs[p];if(k instanceof THREE.Face3){I=g.geometry.vertices[k.a].position;v=g.geometry.vertices[k.b].position;r=g.geometry.vertices[k.c].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);if(x.length==3&&G)for(k=0;k<3;k++)R.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<3;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<3;k++)N.push(p[k].u,p[k].v);J.push(t,
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|
|
+t+1,t+2);q.push(t,t+1);q.push(t,t+2);q.push(t+1,t+2);t+=3}else if(k instanceof THREE.Face4){I=g.geometry.vertices[k.a].position;v=g.geometry.vertices[k.b].position;r=g.geometry.vertices[k.c].position;k=g.geometry.vertices[k.d].position;s.push(I.x,I.y,I.z);s.push(v.x,v.y,v.z);s.push(r.x,r.y,r.z);s.push(k.x,k.y,k.z);if(x.length==4&&G)for(k=0;k<4;k++)R.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<4;k++)R.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(k=0;k<4;k++)N.push(p[k].u,p[k].v);J.push(t,t+
|
|
|
+1,t+2);J.push(t,t+2,t+3);q.push(t,t+1);q.push(t,t+2);q.push(t,t+3);q.push(t+1,t+2);q.push(t+2,t+3);t+=4}}if(s.length){u.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(s),b.STATIC_DRAW);u.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(R),b.STATIC_DRAW);u.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer);
|
|
|
+b.bufferData(b.ARRAY_BUFFER,new Float32Array(N),b.STATIC_DRAW);u.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(J),b.STATIC_DRAW);u.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(q),b.STATIC_DRAW);u.__webGLFaceCount=J.length;u.__webGLLineCount=q.length}};this.renderBuffer=function(g,d,h){var f,p,k,x,I,v,r,
|
|
|
+J,q,s;if(d instanceof THREE.MeshShaderMaterial){if(!d.program){d.program=c(d.fragment_shader,d.vertex_shader);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objMatrix","cameraPosition"];for(s in d.uniforms)I.push(s);e(d.program,I);j(d.program)}s=d.program}else s=l;if(s!=D){b.useProgram(s);D=s}if(d instanceof THREE.MeshShaderMaterial){I=s;J=d.uniforms;var R,N;for(p in J){R=J[p].type;q=J[p].value;N=I.uniforms[p];if(R=="i")b.uniform1i(N,q);else if(R=="f")b.uniform1f(N,q);else if(R==
|
|
|
+"t"){b.uniform1i(N,q);q=J[p].texture;if(q instanceof THREE.TextureCube&&q.image.length==6){if(!q.image.__webGLTextureCube&&!q.image.__cubeMapInitialized&&q.image.loadCount==6){q.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
|
|
|
+b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(R=0;R<6;++R)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+R,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,q.image[R]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);q.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,q.image.__webGLTextureCube)}}}this.loadCamera(s,g);this.loadMatrices(s)}else if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial){g=
|
|
|
+d.color;f=d.opacity;k=d.wireframe;x=d.wireframe_linewidth;v=d.map;r=d.env_map;I=d.combine==THREE.Mix;p=d.reflectivity;q=d.env_map&&d.env_map.mapping==THREE.RefractionMap;J=d.refraction_ratio;b.uniform4f(s.uniforms.mColor,g.r*f,g.g*f,g.b*f,f);b.uniform1i(s.uniforms.mixEnvMap,I);b.uniform1f(s.uniforms.mReflectivity,p);b.uniform1i(s.uniforms.useRefract,q);b.uniform1f(s.uniforms.mRefractionRatio,J)}if(d instanceof THREE.MeshNormalMaterial){f=d.opacity;b.uniform1f(s.uniforms.mOpacity,f);b.uniform1i(s.uniforms.material,
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|
+4)}else if(d instanceof THREE.MeshDepthMaterial){f=d.opacity;k=d.wireframe;x=d.wireframe_linewidth;b.uniform1f(s.uniforms.mOpacity,f);b.uniform1f(s.uniforms.m2Near,d.__2near);b.uniform1f(s.uniforms.mFarPlusNear,d.__farPlusNear);b.uniform1f(s.uniforms.mFarMinusNear,d.__farMinusNear);b.uniform1i(s.uniforms.material,3)}else if(d instanceof THREE.MeshPhongMaterial){g=d.ambient;p=d.specular;I=d.shininess;b.uniform4f(s.uniforms.mAmbient,g.r,g.g,g.b,f);b.uniform4f(s.uniforms.mSpecular,p.r,p.g,p.b,f);b.uniform1f(s.uniforms.mShininess,
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+I);b.uniform1i(s.uniforms.material,2)}else if(d instanceof THREE.MeshLambertMaterial)b.uniform1i(s.uniforms.material,1);else if(d instanceof THREE.MeshBasicMaterial)b.uniform1i(s.uniforms.material,0);else if(d instanceof THREE.MeshCubeMaterial){b.uniform1i(s.uniforms.material,5);r=d.env_map}if(v){if(!d.map.__webGLTexture&&d.map.image.loaded){d.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.map.image);
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+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,m(d.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,m(d.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.map.__webGLTexture);b.uniform1i(s.uniforms.tMap,0);b.uniform1i(s.uniforms.enableMap,1)}else b.uniform1i(s.uniforms.enableMap,
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+0);if(r){if(d.env_map&&d.env_map instanceof THREE.TextureCube&&d.env_map.image.length==6){if(!d.env_map.image.__webGLTextureCube&&!d.env_map.image.__cubeMapInitialized&&d.env_map.image.loadCount==6){d.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
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+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(f=0;f<6;++f)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,d.env_map.image[f]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);d.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,d.env_map.image.__webGLTextureCube);b.uniform1i(s.uniforms.tCube,1)}b.uniform1i(s.uniforms.enableCubeMap,1)}else b.uniform1i(s.uniforms.enableCubeMap,
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+0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLVertexBuffer);b.vertexAttribPointer(s.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,h.__webGLNormalBuffer);b.vertexAttribPointer(s.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,h.__webGLUVBuffer);b.enableVertexAttribArray(s.uv);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(s.uv);if(k){b.lineWidth(x);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);b.drawElements(b.LINES,h.__webGLLineCount,
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+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,h.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,d,h,f,p){var k,x,I,v,r;I=0;for(v=d.material.length;I<v;I++){k=d.material[I];if(k instanceof THREE.MeshFaceMaterial){k=0;for(x=h.material.length;k<x;k++)if((r=h.material[k])&&r.blending==f&&r.opacity<1==p){this.setBlending(r.blending);this.renderBuffer(g,r,h)}}else if((r=k)&&r.blending==f&&r.opacity<1==p){this.setBlending(r.blending);
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+this.renderBuffer(g,r,h)}}};this.render=function(g,d){var h,f;this.initWebGLObjects(g);this.autoClear&&this.clear();d.autoUpdateMatrix&&d.updateMatrix();this.loadCamera(l,d);this.setupLights(l,g);h=0;for(f=g.__webGLObjects.length;h<f;h++){webGLObject=g.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}h=0;for(f=g.__webGLObjects.length;h<f;h++){webGLObject=
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+g.__webGLObjects[h];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,d);this.loadMatrices(l);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(d,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(d,webGLObject.__object,webGLObject,THREE.NormalBlending,
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+true)}}};this.initWebGLObjects=function(g){var d,h,f,p,k;if(!g.__webGLObjects)g.__webGLObjects=[];d=0;for(h=g.objects.length;d<h;d++){f=g.objects[d];if(f instanceof THREE.Mesh)for(p in f.materialFaceGroup){k=f.materialFaceGroup[p];if(!k.__webGLVertexBuffer){this.createBuffers(f,p);k.__object=f;g.__webGLObjects.push(k)}}}};this.removeObject=function(g,d){var h,f;for(h=g.__webGLObjects.length-1;h>=0;h--){f=g.__webGLObjects[h].__object;d==f&&g.__webGLObjects.splice(h,1)}};this.setupMatrices=function(g,
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+d){g.autoUpdateMatrix&&g.updateMatrix();H.multiply(d.matrix,g.matrix);C.set(d.matrix.flatten());E.set(H.flatten());F.set(d.projectionMatrix.flatten());B=THREE.Matrix4.makeInvert3x3(H).transpose();$.set(B.m);Z.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,C);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,E);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,F);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,$);b.uniformMatrix4fv(g.uniforms.objMatrix,
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+false,Z)};this.loadCamera=function(g,d){b.uniform3f(g.uniforms.cameraPosition,d.position.x,d.position.y,d.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,d){if(g){!d||d=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);
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+else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
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+THREE.RenderableFace4=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uv=null};
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+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
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