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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - geometry - minecraft - ao</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ color: #61443e;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+
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+ background-color: #bfd1e5;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ a { color: #a06851; }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+
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+ #oldie {
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+ font-family:monospace;
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+ font-size:13px;
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+
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+ text-align:center;
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+ background:rgb(100,0,0);
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+ color:#fff;
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+ padding:1em;
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+
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+ width:475px;
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+ margin:5em auto 0;
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+
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+ display:none;
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+ }
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+ #oldie a { color:#fff }
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+
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+
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+ button { border:0; background:rgba(0,0,0,0.5); color:orange; cursor:pointer }
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+ button:hover { color:gold }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo [ambient occlusion]. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)
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+ <br/><br/>
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+ <button id="bt">texture</button>
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+ <button id="bao">ao</button>
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+ <button id="baot">texture + ao</button>
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+ </div>
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+
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+ <center>
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+ <div id="oldie">
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+ Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>
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+ <br/>
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+ Please try in
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+ <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
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+ <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
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+ <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
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+ </div>
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+ </center>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+ <script type="text/javascript" src="js/ImprovedNoise.js"></script>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
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+ <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ if ( !is_browser_compatible() ) {
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+
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+ document.getElementById( "oldie" ).style.display = "block";
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+
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+ }
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var mesh;
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+
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+ var worldWidth = 128, worldDepth = 128,
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+ worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
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+ data = generateHeight( worldWidth, worldDepth );
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+
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+ var mouseX = 0, mouseY = 0,
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+ lat = 0, lon = 0, phy = 0, theta = 0;
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+
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+ var direction = new THREE.Vector3(),
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+ moveForward = false, moveBackward = false;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+
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+ function init() {
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+
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+ container = document.getElementById( 'container' );
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+
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+ camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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+ camera.target.position.z = - 100;
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+
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+ camera.position.y = getY( worldHalfWidth, worldHalfDepth ) + 100;
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+ camera.target.position.y = camera.position.y;
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+
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+ scene = new THREE.Scene();
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+
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+ var debug_texture = false,
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+ debug_numbers = false,
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+ debug_corner_colors = false,
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+ strength = 2,
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+
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+ textures = { side: 'textures/minecraft/grass_dirt.png',
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+ top: 'textures/minecraft/grass.png',
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+ bottom: 'textures/minecraft/dirt.png'
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+ },
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+
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+ m_aot = generateMegamaterialAO( textures, strength, debug_texture, debug_numbers, debug_corner_colors ),
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+ m_ao = generateMegamaterialAO( textures, strength, true, debug_numbers, debug_corner_colors ),
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+
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+ m_t = generateMegamaterialPlain( textures ),
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+ //m_d = generateMegamaterialDebug(),
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+
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+ mat = generateMegamaterialAO( textures, strength, debug_texture, debug_numbers, debug_corner_colors ),
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+
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+ materials = [ mat, mat, mat, mat, mat, mat ];
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+
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+ var i, j, x, z, h, uv,
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+ px, nx, pz, nz, sides,
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+ right, left, bottom, top,
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+ nright, nleft, nback, nfront,
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+ nleftup, nrightup, nbackup, nfrontup,
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+ nrb, nrf, nlb, nlf,
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+ nrbup, nrfup,
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+ face_px, face_nx, face_py, face_ny, face_pz, face_nz,
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+ ti, ri, li, bi, fi, ci, mi, mm, column, row,
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+ cube,
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+
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+ unit = 1/16 * 0.95, padding = 1/16 * 0.025, p, s, t, hash, N = -1,
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+
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+ // map of UV indices for faces of partially defined cubes
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+
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+ uv_index_map = {
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+ 0: { px: N, nx: N, py: 0, ny: N, pz: N, nz: N },
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+ 1: { px: N, nx: N, py: 0, ny: N, pz: N, nz: 1 },
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+ 2: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: N },
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+ 3: { px: N, nx: N, py: 0, ny: N, pz: 1, nz: 2 },
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+ 4: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: N },
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+ 5: { px: N, nx: 0, py: 1, ny: N, pz: N, nz: 2 },
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+ 6: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: N },
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+ 7: { px: N, nx: 0, py: 1, ny: N, pz: 2, nz: 3 },
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+ 8: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: N },
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+ 9: { px: 0, nx: N, py: 1, ny: N, pz: N, nz: 2 },
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+ 10: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: N },
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+ 11: { px: 0, nx: N, py: 1, ny: N, pz: 2, nz: 3 },
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+ 12: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: N },
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+ 13: { px: 0, nx: 1, py: 2, ny: N, pz: N, nz: 3 },
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+ 14: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: N },
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+ 15: { px: 0, nx: 1, py: 2, ny: N, pz: 3, nz: 4 }
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+ },
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+
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+ // all possible combinations of corners and sides
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+ // mapped to mixed tiles
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+ // (including corners overlapping sides)
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+ // (excluding corner alone and sides alone)
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+
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+ // looks ugly, but allows to squeeze all
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+ // combinations for one texture into just 3 rows
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+ // instead of 16
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+
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+ mixmap = {
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+ "1_1": 0,
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+ "1_3": 0,
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+ "1_9": 0,
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+ "1_11": 0,
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+
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+ "1_4": 1,
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+ "1_6": 1,
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+ "1_12": 1,
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+ "1_14": 1,
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+
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+ "2_2": 2,
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+ "2_3": 2,
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+ "2_6": 2,
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+ "2_7": 2,
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+
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+ "2_8": 3,
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+ "2_9": 3,
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+ "2_12": 3,
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+ "2_13": 3,
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+
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+ "4_1": 4,
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+ "4_5": 4,
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+ "4_9": 4,
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+ "4_13": 4,
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+
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+ "4_2": 5,
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+ "4_6": 5,
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+ "4_10": 5,
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+ "4_14": 5,
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+
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+ "8_4": 6,
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+ "8_5": 6,
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+ "8_6": 6,
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+ "8_7": 6,
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+
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+ "8_8": 7,
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+ "8_9": 7,
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+ "8_10": 7,
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+ "8_11": 7,
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+
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+ "1_5": 8,
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+ "1_7": 8,
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+ "1_13": 8,
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+ "1_15": 8,
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+
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+ "2_10": 9,
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+ "2_11": 9,
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+ "2_14": 9,
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+ "2_15": 9,
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+
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+ "4_3": 10,
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+ "4_7": 10,
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+ "4_11": 10,
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+ "4_15": 10,
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+
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+ "8_12": 11,
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+ "8_13": 11,
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+ "8_14": 11,
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+ "8_15": 11,
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+
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+ "5_1": 12,
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+ "5_3": 12,
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+ "5_7": 12,
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+ "5_9": 12,
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+ "5_11": 12,
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+ "5_13": 12,
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+ "5_15": 12,
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+
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+ "6_2": 13,
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+ "6_3": 13,
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+ "6_6": 13,
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+ "6_7": 13,
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+ "6_10": 13,
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+ "6_11": 13,
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+ "6_14": 13,
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+ "6_15": 13,
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+
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+ "9_4": 14,
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+ "9_5": 14,
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+ "9_6": 14,
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+ "9_7": 14,
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+ "9_12": 14,
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+ "9_13": 14,
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+ "9_14": 14,
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+ "9_15": 14,
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+
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+ "10_8": 15,
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+ "10_9": 15,
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+ "10_10": 15,
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+ "10_11": 15,
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+ "10_12": 15,
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+ "10_13": 15,
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+ "10_14": 15,
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+ "10_15": 15
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+ },
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+
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+ tilemap = {},
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+
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+ top_row_corners = 0,
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+ top_row_mixed = 1,
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+ top_row_sides = 2,
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+ sides_row = 3,
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+ bottom_row = 4,
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+
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+ geometry = new THREE.Geometry();
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+
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+
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+ // mapping from 256 possible corners + sides combinations
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+ // into 3 x 16 tiles
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+
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+ for ( i = 0; i < 16; i++ ) {
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+
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+ for ( j = 0; j < 16; j++ ) {
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+
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+ mm = i + "_" + j;
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+
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+ if ( i == 0 )
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+ row = top_row_corners;
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+ else if ( mixmap[ mm ] != undefined )
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+ row = top_row_mixed;
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+ else
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+ row = top_row_sides;
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+
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+ tilemap[ mm ] = row;
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+
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+ }
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+
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+ }
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+
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+ function setUVTile( face, s, t ) {
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+
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+ var j, uv = cube.uvs[ face ];
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+ for ( j = 0; j < uv.length; j++ ) {
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+
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+ uv[ j ].u += s * (unit+2*padding);
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+ uv[ j ].v += t * (unit+2*padding);
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+
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+ }
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+
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+ }
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+
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+ for ( z = 0; z < worldDepth; z ++ ) {
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+
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+ for ( x = 0; x < worldWidth; x ++ ) {
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+
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+ h = getY( x, z );
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+
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+ // direct neighbors
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+
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+ nleft = getY( x - 1, z ) == h;
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+ nright = getY( x + 1, z ) == h;
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+
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+ nback = getY( x, z + 1 ) == h;
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+ nfront = getY( x, z - 1 ) == h;
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+
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+ // corner neighbors
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+
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+ nrb = getY( x - 1, z + 1 ) == h && x > 0 && z < worldDepth - 1 ? 1 : 0;
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+ nrf = getY( x - 1, z - 1 ) == h && x > 0 && z > 0 ? 1 : 0;
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+
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+ nlb = getY( x + 1, z + 1 ) == h && x < worldWidth - 1 && z < worldDepth - 1 ? 1 : 0;
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+ nlf = getY( x + 1, z - 1 ) == h && x < worldWidth - 1 && z > 0 ? 1 : 0;
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+
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+ // up neighbors
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+
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+ nleftup = getY( x - 1, z ) > h && x > 0 ? 1 : 0;
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+ nrightup = getY( x + 1, z ) > h && x < worldWidth - 1 ? 1 : 0;
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+
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+ nbackup = getY( x, z + 1 ) > h && z < worldDepth - 1 ? 1 : 0;
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+ nfrontup = getY( x, z - 1 ) > h && z > 0 ? 1 : 0;
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+
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+ // up corner neighbors
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+
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+ nrbup = getY( x - 1, z + 1 ) > h && x > 0 && z < worldDepth - 1 ? 1 : 0;
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+ nrfup = getY( x - 1, z - 1 ) > h && x > 0 && z > 0 ? 1 : 0;
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+
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+ nlbup = getY( x + 1, z + 1 ) > h && x < worldWidth - 1 && z < worldDepth - 1 ? 1 : 0;
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+ nlfup = getY( x + 1, z - 1 ) > h && x < worldWidth - 1 && z > 0 ? 1 : 0;
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+
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+ // textures
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+
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+ ti = nleftup * 8 + nrightup * 4 + nfrontup * 2 + nbackup * 1;
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+
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+ ri = nrf * 8 + nrb * 4 + 1;
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+ li = nlb * 8 + nlf * 4 + 1;
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+ bi = nrb * 8 + nlb * 4 + 1;
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+ fi = nlf * 8 + nrf * 4 + 1;
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+
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+ ci = nlbup * 8 + nlfup * 4 + nrbup * 2 + nrfup * 1;
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+
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+ // cube sides
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+
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+ px = nx = pz = nz = 0;
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+
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+ px = !nleft || x == 0 ? 1 : 0;
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+ nx = !nright || x == worldWidth - 1 ? 1 : 0;
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+
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+ pz = !nback || z == worldDepth - 1 ? 1 : 0;
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+ nz = !nfront || z == 0 ? 1 : 0;
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+
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+ sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz };
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+
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+ cube = new Cube( 100, 100, 100, 1, 1, materials, false, sides );
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+
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+ // set UV tiles
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+
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+ for ( i = 0; i < cube.uvs.length; i++ ) {
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+
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+ uv = cube.uvs[ i ];
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+
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+ for ( j = 0; j < uv.length; j++ ) {
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+
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+ p = uv[j].u == 0 ? padding : -padding;
|
|
|
+ uv[j].u = uv[j].u * unit + p;
|
|
|
+
|
|
|
+ p = uv[j].v == 0 ? padding : -padding;
|
|
|
+ uv[j].v = uv[j].v * unit + p;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ hash = px * 8 + nx * 4 + pz * 2 + nz;
|
|
|
+
|
|
|
+ face_px = uv_index_map[ hash ].px;
|
|
|
+ face_nx = uv_index_map[ hash ].nx;
|
|
|
+
|
|
|
+ face_py = uv_index_map[ hash ].py;
|
|
|
+ face_ny = uv_index_map[ hash ].ny;
|
|
|
+
|
|
|
+ face_pz = uv_index_map[ hash ].pz;
|
|
|
+ face_nz = uv_index_map[ hash ].nz;
|
|
|
+
|
|
|
+
|
|
|
+ if( face_px != N ) setUVTile( face_px, ri, sides_row );
|
|
|
+ if( face_nx != N ) setUVTile( face_nx, li, sides_row );
|
|
|
+
|
|
|
+ if( face_py != N ) {
|
|
|
+
|
|
|
+ mm = ti + "_" + ci;
|
|
|
+
|
|
|
+ switch ( tilemap[ mm ] ) {
|
|
|
+ case top_row_sides: column = ti; break;
|
|
|
+ case top_row_corners: column = ci; break;
|
|
|
+ case top_row_mixed: column = mixmap[ mm ]; break;
|
|
|
+ }
|
|
|
+ setUVTile( face_py, column, tilemap[ mm ] );
|
|
|
+
|
|
|
+ }
|
|
|
+ if( face_ny != N ) setUVTile( face_ny, 0, bottom_row );
|
|
|
+
|
|
|
+ if( face_pz != N ) setUVTile( face_pz, bi, sides_row );
|
|
|
+ if( face_nz != N ) setUVTile( face_nz, fi, sides_row );
|
|
|
+
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( cube );
|
|
|
+
|
|
|
+ mesh.position.x = x * 100 - worldHalfWidth * 100;
|
|
|
+ mesh.position.y = h;
|
|
|
+ mesh.position.z = z * 100 - worldHalfDepth * 100;
|
|
|
+
|
|
|
+ GeometryUtils.merge( geometry, mesh );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ geometry.sortFacesByMaterial();
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
|
|
|
+ scene.addObject( mesh );
|
|
|
+
|
|
|
+ var ambientLight = new THREE.AmbientLight( 0xcccccc );
|
|
|
+ scene.addLight( ambientLight );
|
|
|
+
|
|
|
+ var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
|
|
|
+ directionalLight.position.x = 1;
|
|
|
+ directionalLight.position.y = 1;
|
|
|
+ directionalLight.position.z = 0.5;
|
|
|
+ directionalLight.position.normalize();
|
|
|
+ scene.addLight( directionalLight );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( scene );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ container.innerHTML = "";
|
|
|
+
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ stats = new Stats();
|
|
|
+ stats.domElement.style.position = 'absolute';
|
|
|
+ stats.domElement.style.top = '0px';
|
|
|
+ container.appendChild( stats.domElement );
|
|
|
+
|
|
|
+ document.addEventListener( 'mousedown', onDocumentMouseDown, false );
|
|
|
+ document.addEventListener( 'mouseup', onDocumentMouseUp, false );
|
|
|
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
+ document.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
|
|
|
+
|
|
|
+ document.addEventListener( 'keydown', onDocumentKeyDown, false );
|
|
|
+ document.addEventListener( 'keyup', onDocumentKeyUp, false );
|
|
|
+
|
|
|
+ document.getElementById( "bao" ).addEventListener( "click", function() { mat.map = m_ao.map; }, false );
|
|
|
+ document.getElementById( "baot" ).addEventListener( "click", function() { mat.map = m_aot.map; }, false );
|
|
|
+ document.getElementById( "bt" ).addEventListener( "click", function() { mat.map = m_t.map; }, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function generateMegamaterialAO( textures, strength, debug_texture, debug_numbers, debug_corner_colors ) {
|
|
|
+
|
|
|
+ var count = 0,
|
|
|
+ tex_side = loadTexture( textures.side, function() { count++; generateTexture() } ),
|
|
|
+ tex_top = loadTexture( textures.top, function() { count++; generateTexture() } ),
|
|
|
+ tex_bottom = loadTexture( textures.bottom, function() { count++; generateTexture() } ),
|
|
|
+
|
|
|
+ canvas = document.createElement( 'canvas' ),
|
|
|
+ ctx = canvas.getContext( '2d' ),
|
|
|
+ size = 256, tile = 16;
|
|
|
+
|
|
|
+ canvas.width = canvas.height = size;
|
|
|
+
|
|
|
+ function generateTexture() {
|
|
|
+
|
|
|
+ if( count == 3 ) {
|
|
|
+
|
|
|
+ for( var i = 0; i < 16; i++ ) {
|
|
|
+
|
|
|
+ drawAOCorners( ctx, tex_top, 0, i, i, tile, strength, debug_texture, debug_numbers, debug_corner_colors );
|
|
|
+ drawAOMixed ( ctx, tex_top, 1, i, i, tile, strength, debug_texture, debug_numbers, debug_corner_colors );
|
|
|
+ drawAOSides ( ctx, tex_top, 2, i, i, tile, strength, debug_texture, debug_numbers );
|
|
|
+ drawAOSides ( ctx, tex_side, 3, i, i, tile, strength, debug_texture, debug_numbers );
|
|
|
+ drawAOSides ( ctx, tex_bottom, 4, i, i, tile, strength, debug_texture, debug_numbers );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ canvas.loaded = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return new THREE.MeshLambertMaterial( { map: new THREE.Texture( canvas, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function generateMegamaterialPlain( textures ) {
|
|
|
+
|
|
|
+ var count = 0,
|
|
|
+ tex_side = loadTexture( textures.side, function() { count++; generateTexture() } ),
|
|
|
+ tex_top = loadTexture( textures.top, function() { count++; generateTexture() } ),
|
|
|
+ tex_bottom = loadTexture( textures.bottom, function() { count++; generateTexture() } ),
|
|
|
+
|
|
|
+ canvas = document.createElement( 'canvas' ),
|
|
|
+ ctx = canvas.getContext( '2d' ),
|
|
|
+ size = 256, tile = 16;
|
|
|
+
|
|
|
+ canvas.width = canvas.height = size;
|
|
|
+
|
|
|
+ function generateTexture() {
|
|
|
+
|
|
|
+ if( count == 3 ) {
|
|
|
+
|
|
|
+ var i, sx;
|
|
|
+
|
|
|
+ for( i = 0; i < 16; i++ ) {
|
|
|
+
|
|
|
+ sx = i * tile;
|
|
|
+
|
|
|
+ drawBase( ctx, tex_top, sx, 0 * tile, tile, false );
|
|
|
+ drawBase( ctx, tex_top, sx, 1 * tile, tile, false );
|
|
|
+ drawBase( ctx, tex_top, sx, 2 * tile, tile, false );
|
|
|
+ drawBase( ctx, tex_side, sx, 3 * tile, tile, false );
|
|
|
+ drawBase( ctx, tex_bottom, sx, 4 * tile, tile, false );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ canvas.loaded = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return new THREE.MeshLambertMaterial( { map: new THREE.Texture( canvas, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
|
|
|
+
|
|
|
+ }
|
|
|
+ function generateMegamaterialDebug() {
|
|
|
+
|
|
|
+ var canvas = document.createElement( 'canvas' ),
|
|
|
+ ctx = canvas.getContext( "2d" ),
|
|
|
+ size = 256, tile = 16,
|
|
|
+ i, j, h, s;
|
|
|
+
|
|
|
+ canvas.width = size;
|
|
|
+ canvas.height = size;
|
|
|
+
|
|
|
+ ctx.textBaseline = "top";
|
|
|
+ ctx.font = "8pt arial";
|
|
|
+
|
|
|
+ for ( i = 0; i < tile; i++ ) {
|
|
|
+
|
|
|
+ for ( j = 0; j < tile; j++ ) {
|
|
|
+
|
|
|
+ h = i * tile + j;
|
|
|
+ ctx.fillStyle = "hsl(" + h + ",90%, 50%)";
|
|
|
+ ctx.fillRect( i * tile, j * tile, tile, tile );
|
|
|
+
|
|
|
+ drawHex( ctx, h, i * tile + 2, j * tile + 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ canvas.loaded = true;
|
|
|
+
|
|
|
+ return new THREE.MeshLambertMaterial( { map: new THREE.Texture( canvas, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter ) } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawHex( ctx, n, x, y ) {
|
|
|
+
|
|
|
+ ctx.fillStyle = "black";
|
|
|
+ ctx.font = "8pt arial";
|
|
|
+ ctx.textBaseline = "top";
|
|
|
+
|
|
|
+ var s = n.toString( 16 );
|
|
|
+ s = n < 16 ? "0" + s : s;
|
|
|
+ ctx.fillText( s, x, y );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawBase( ctx, image, sx, sy, tile, debug_texture ) {
|
|
|
+
|
|
|
+ if ( debug_texture ) {
|
|
|
+
|
|
|
+ ctx.fillStyle = "#888";
|
|
|
+ ctx.fillRect( sx, sy, tile, tile );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ ctx.drawImage( image, sx, sy, tile, tile );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawCorner( ctx, sx, sy, sa, ea, color, step, n ) {
|
|
|
+
|
|
|
+ for( var i = 0; i < n; i++ ) {
|
|
|
+
|
|
|
+ ctx.strokeStyle = color + step * ( n - i ) + ")";
|
|
|
+ ctx.beginPath();
|
|
|
+ ctx.arc( sx, sy, i, sa, ea, 0 ) ;
|
|
|
+ ctx.stroke();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawSide( ctx, sx, sy, a, b, n, width, height, color, step ) {
|
|
|
+
|
|
|
+ for( var i = 0; i < n; i++ ) {
|
|
|
+
|
|
|
+ ctx.fillStyle = color + step * ( n - i ) + ")";
|
|
|
+ ctx.fillRect( sx + a * i, sy + b * i, width, height );
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawAOSides( ctx, image, row, column, sides, tile, strength, debug_texture, debug_numbers ) {
|
|
|
+
|
|
|
+ var sx = column * tile, sy = row * tile;
|
|
|
+
|
|
|
+ drawBase( ctx, image, sx, sy, tile, debug_texture );
|
|
|
+ drawAOSidesImp( ctx, image, row, column, sides, tile, strength );
|
|
|
+
|
|
|
+ if ( debug_numbers ) drawHex( ctx, row * tile + sides, sx + 2, sy + 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawAOCorners( ctx, image, row, column, corners, tile, strength, debug_texture, debug_numbers, debug_corner_colors ) {
|
|
|
+
|
|
|
+ var sx = column * tile, sy = row * tile;
|
|
|
+
|
|
|
+ drawBase( ctx, image, sx, sy, tile, debug_texture );
|
|
|
+ drawAOCornersImp( ctx, image, row, column, corners, tile, strength, debug_corner_colors );
|
|
|
+
|
|
|
+ if ( debug_numbers ) drawHex( ctx, row * tile + corners, sx + 2, sy + 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawAOMixed( ctx, image, row, column, elements, tile, strength, debug_texture, debug_numbers, debug_corner_colors ) {
|
|
|
+
|
|
|
+ var sx = column * tile, sy = row * tile,
|
|
|
+
|
|
|
+ mmap = {
|
|
|
+ 0: [ 1, 1 ],
|
|
|
+ 1: [ 1, 4 ],
|
|
|
+ 2: [ 2, 2 ],
|
|
|
+ 3: [ 2, 8 ],
|
|
|
+ 4: [ 4, 1 ],
|
|
|
+ 5: [ 4, 2 ],
|
|
|
+ 6: [ 8, 4 ],
|
|
|
+ 7: [ 8, 8 ],
|
|
|
+ 8: [ 1, 5 ],
|
|
|
+ 9: [ 2, 10 ],
|
|
|
+ 10: [ 4, 3 ],
|
|
|
+ 11: [ 8, 12 ],
|
|
|
+ 12: [ 5, 1 ],
|
|
|
+ 13: [ 6, 2 ],
|
|
|
+ 14: [ 9, 4 ],
|
|
|
+ 15: [ 10, 8 ]
|
|
|
+ };
|
|
|
+
|
|
|
+ drawBase( ctx, image, sx, sy, tile, debug_texture );
|
|
|
+ drawAOCornersImp( ctx, image, row, column, mmap[ elements ][1], tile, strength, debug_corner_colors );
|
|
|
+ drawAOSidesImp( ctx, image, row, column, mmap[ elements ][0], tile, strength );
|
|
|
+
|
|
|
+ if ( debug_numbers ) drawHex( ctx, row * tile + elements, sx + 2, sy + 2 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawAOSidesImp( ctx, image, row, column, sides, tile, strength ) {
|
|
|
+
|
|
|
+ var sx = column * tile, sy = row * tile,
|
|
|
+ full = tile, step = 1 / full, half = full / 2 + strength,
|
|
|
+
|
|
|
+ color = "rgba(0, 0, 0, ",
|
|
|
+
|
|
|
+ left = (sides & 8) == 8,
|
|
|
+ right = (sides & 4) == 4,
|
|
|
+ bottom = (sides & 2) == 2,
|
|
|
+ top = (sides & 1) == 1;
|
|
|
+
|
|
|
+ if ( bottom ) drawSide( ctx, sx, sy, 0, 1, half, tile, 1, color, step );
|
|
|
+ if ( top ) drawSide( ctx, sx, sy + full - 1, 0, -1, half, tile, 1, color, step );
|
|
|
+ if ( left ) drawSide( ctx, sx, sy, 1, 0, half, 1, tile, color, step );
|
|
|
+ if ( right ) drawSide( ctx, sx + full - 1, sy, -1, 0, half, 1, tile, color, step );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function drawAOCornersImp( ctx, image, row, column, corners, tile, strength, debug_corner_colors ) {
|
|
|
+
|
|
|
+ var sx = column * tile, sy = row * tile,
|
|
|
+
|
|
|
+ full = tile, step = 1 / full, half = full / 2 + strength,
|
|
|
+
|
|
|
+ color = "rgba(0, 0, 0, ",
|
|
|
+
|
|
|
+ bottomright = (corners & 8) == 8,
|
|
|
+ topright = (corners & 4) == 4,
|
|
|
+ bottomleft = (corners & 2) == 2,
|
|
|
+ topleft = (corners & 1) == 1;
|
|
|
+
|
|
|
+ if ( topleft ) {
|
|
|
+
|
|
|
+ if ( debug_corner_colors ) color = "rgba(200, 0, 0, ";
|
|
|
+ drawCorner( ctx, sx, sy, 0, 1.57, color, step, half );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( bottomleft ) {
|
|
|
+
|
|
|
+ if ( debug_corner_colors ) color = "rgba(0, 200, 0, ";
|
|
|
+ drawCorner( ctx, sx, sy + full, 4.71, 6.28, color, step, half );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( bottomright ) {
|
|
|
+
|
|
|
+ if ( debug_corner_colors ) color = "rgba(0, 0, 200, ";
|
|
|
+ drawCorner( ctx, sx + full, sy + full, 3.14, 4.71, color, step, half );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( topright ) {
|
|
|
+
|
|
|
+ if ( debug_corner_colors ) color = "rgba(200, 0, 200, ";
|
|
|
+ drawCorner( ctx, sx + full, sy, 1.57, 3.14, color, step, half );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function loadTexture( path, callback ) {
|
|
|
+
|
|
|
+ var image = new Image();
|
|
|
+
|
|
|
+ image.onload = function () { this.loaded = true; callback(); };
|
|
|
+ image.src = path;
|
|
|
+
|
|
|
+ return image;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function generateHeight( width, height ) {
|
|
|
+
|
|
|
+ var data = [], perlin = new ImprovedNoise(),
|
|
|
+ size = width * height, quality = 2, z = Math.random() * 100;
|
|
|
+
|
|
|
+ for ( var j = 0; j < 4; j ++ ) {
|
|
|
+
|
|
|
+ if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
|
|
|
+
|
|
|
+ for ( var i = 0; i < size; i ++ ) {
|
|
|
+
|
|
|
+ var x = i % width, y = ~~ ( i / width );
|
|
|
+ data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ quality *= 4
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return data;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function getY( x, z ) {
|
|
|
+
|
|
|
+ return ~~( data[ x + z * worldWidth ] * 0.2 ) * 100;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseDown( event ) {
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+ event.stopPropagation();
|
|
|
+
|
|
|
+ switch ( event.button ) {
|
|
|
+
|
|
|
+ case 0: moveForward = true; break;
|
|
|
+ case 2: moveBackward = true; break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseUp( event ) {
|
|
|
+
|
|
|
+ event.preventDefault();
|
|
|
+ event.stopPropagation();
|
|
|
+
|
|
|
+ switch ( event.button ) {
|
|
|
+
|
|
|
+ case 0: moveForward = false; break;
|
|
|
+ case 2: moveBackward = false; break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentMouseMove(event) {
|
|
|
+
|
|
|
+ mouseX = event.clientX - windowHalfX;
|
|
|
+ mouseY = event.clientY - windowHalfY;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentKeyDown( event ) {
|
|
|
+
|
|
|
+ switch( event.keyCode ) {
|
|
|
+
|
|
|
+ case 38: /*↑*/ moveForward = true; break;
|
|
|
+ case 40: /*↓*/ moveBackward = true; break;
|
|
|
+
|
|
|
+ case 87: /*W*/ moveForward = true; break;
|
|
|
+ case 83: /*S*/ moveBackward = true; break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onDocumentKeyUp( event ) {
|
|
|
+
|
|
|
+ switch( event.keyCode ) {
|
|
|
+
|
|
|
+ case 38: /*↑*/ moveForward = false; break;
|
|
|
+ case 40: /*↓*/ moveBackward = false; break;
|
|
|
+
|
|
|
+ case 87: /*W*/ moveForward = false; break;
|
|
|
+ case 83: /*S*/ moveBackward = false; break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function loop() {
|
|
|
+
|
|
|
+ if ( moveForward ) camera.translateZ( - 15 );
|
|
|
+ if ( moveBackward ) camera.translateZ( 15 );
|
|
|
+
|
|
|
+ lon += mouseX * 0.005;
|
|
|
+ lat -= mouseY * 0.005;
|
|
|
+
|
|
|
+ lat = Math.max( - 85, Math.min( 85, lat ) );
|
|
|
+ phi = ( 90 - lat ) * Math.PI / 180;
|
|
|
+ theta = lon * Math.PI / 180;
|
|
|
+
|
|
|
+ camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
|
|
|
+ camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
|
|
|
+ camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
|
|
|
+
|
|
|
+ renderer.render(scene, camera);
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function is_browser_compatible() {
|
|
|
+
|
|
|
+ // WebGL support
|
|
|
+
|
|
|
+ try { var test = new Float32Array(1); } catch(e) { return false; }
|
|
|
+
|
|
|
+ // Web workers
|
|
|
+
|
|
|
+ return !!window.Worker;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|