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@@ -104,11 +104,7 @@ PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
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Object3D.prototype.updateMatrixWorld.call( this, force );
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- if ( ! this.isPlaying ) {
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-
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- return;
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-
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- }
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+ if ( this.isPlaying === false ) return;
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var panner = this.panner;
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this.matrixWorld.decompose( position, quaternion, scale );
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