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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - custom fog background</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+
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+ #info {
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+ background-color: #0066ff;
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+ }
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+
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgpu custom fog background<br />
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+ Battle Damaged Sci-fi Helmet by
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+ <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
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+ <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/",
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+ "three/nodes": "./jsm/nodes/Nodes.js"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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+ import PostProcessing from 'three/addons/renderers/common/PostProcessing.js';
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+
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+ import { pass, color, rangeFog } from 'three/nodes';
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+
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+ import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+
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+ let camera, scene, renderer;
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+ let postProcessing;
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+
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+ init();
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+
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+ function init() {
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+
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+ const container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
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+ camera.position.set( - 1.8, 0.6, 2.7 );
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+
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+ scene = new THREE.Scene();
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+
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+ renderer = new WebGPURenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ //renderer.toneMapping = THREE.ACESFilmicToneMapping; // apply tone mapping in post processing
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+ container.appendChild( renderer.domElement );
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+
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+ // post processing
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+
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+ // render scene pass ( the same of css )
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+ const scenePass = pass( scene, camera );
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+ const scenePassViewZ = scenePass.getViewZNode();
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+
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+ // background color
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+ const backgroundColor = color( 0x0066ff );
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+
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+ // get fog factor from scene pass context
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+ // equivalent to: scene.fog = new THREE.Fog( 0x0066ff, 2.7, 4 );
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+ const fogFactor = rangeFog( null, 2.7, 4 ).context( { getViewZ: () => scenePassViewZ } );
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+
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+ // tone mapping scene pass
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+ const scenePassTM = scenePass.toneMapping( THREE.ACESFilmicToneMapping );
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+
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+ // mix fog from fog factor and background color
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+ const compose = fogFactor.mix( scenePassTM, backgroundColor );
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+
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+ postProcessing = new PostProcessing( renderer );
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+ postProcessing.outputNode = compose;
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+
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+ //
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+
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+ new RGBELoader()
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+ .setPath( 'textures/equirectangular/' )
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+ .load( 'royal_esplanade_1k.hdr', function ( texture ) {
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+
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+ texture.mapping = THREE.EquirectangularReflectionMapping;
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+
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+ scene.environment = texture;
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+
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+ // model
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+
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+ const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
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+ loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
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+
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+ scene.add( gltf.scene );
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+
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+ render();
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+
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+ } );
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+
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+ } );
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+
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+ //
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 2;
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+ controls.maxDistance = 5;
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+ controls.target.set( 0, - 0.1, - 0.2 );
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+ controls.update();
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+ controls.addEventListener( 'change', render ); // use if there is no animation loop
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ render();
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+
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+ }
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+
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+ //
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+
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+ function render() {
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+
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+ postProcessing.renderAsync();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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