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@@ -39,9 +39,12 @@ varying vec3 vViewPosition;
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#include <roughnessmap_pars_fragment>
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#include <roughnessmap_pars_fragment>
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#include <metalnessmap_pars_fragment>
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#include <metalnessmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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+#include <clipping_planes_pars_fragment>
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void main() {
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void main() {
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+ #include <clipping_planes_fragment>
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+
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vec4 diffuseColor = vec4( diffuse, opacity );
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vec4 diffuseColor = vec4( diffuse, opacity );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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vec3 totalEmissiveRadiance = emissive;
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vec3 totalEmissiveRadiance = emissive;
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