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@@ -18,7 +18,8 @@ THREE.Math1Node.EXP = 'exp';
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THREE.Math1Node.EXP2 = 'exp2';
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THREE.Math1Node.LOG = 'log';
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THREE.Math1Node.LOG2 = 'log2';
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-THREE.Math1Node.INVERSE_SQRT = 'inversesqrt';
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+THREE.Math1Node.SQRT = 'sqrt';
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+THREE.Math1Node.INV_SQRT = 'inversesqrt';
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THREE.Math1Node.FLOOR = 'floor';
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THREE.Math1Node.CEIL = 'ceil';
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THREE.Math1Node.NORMALIZE = 'normalize';
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@@ -42,7 +43,7 @@ THREE.Math1Node.prototype.constructor = THREE.Math1Node;
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THREE.Math1Node.prototype.getType = function( builder ) {
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switch ( this.method ) {
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- case THREE.Math1Node.DISTANCE:
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+ case THREE.Math1Node.LENGTH:
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return 'fv1';
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}
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