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Updated TODO.
Blender plugins folder rename.

Mr.doob 14 years ago
parent
commit
470df4fa6a

+ 2 - 6
TODO

@@ -1,14 +1,10 @@
-Core
-* Simple hierarchy system (look at D1plo1d and tamask branches)
-
 Examples
 * DOMRenderer example
 
-Examples/Geometry/Primitives
-* Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
-
 Materials
 * Layer based material system
 
 Renderers
 * FrustrumClipping near to Projector (CanvasRenderer and SVGRenderer)
+* Implement VertexColors in CanvasRenderer
+* Move Geometry.sortFacesByMaterial to WebGLRenderer (always an issue when creating geometry by hand)

+ 2 - 2
examples/webgl_geometry_minecraft.html

@@ -74,7 +74,7 @@
 			function init() {
 
 				container = document.getElementById( 'container' );
-				
+
 				camera = new THREE.QuakeCamera( { fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
 												   movement_speed: 15, look_speed: 0.005, nofly: false, look_vertical: true } );
 
@@ -183,7 +183,7 @@
 				image.src = path;
 
 				var texture  = new THREE.Texture( image, new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.LinearMipMapLinearFilter );
-				
+
 				return new THREE.MeshLambertMaterial( { map: texture } );
 
 			}

+ 0 - 0
utils/exporters/blender/2.55/scripts/op/io_mesh_threejs/__init__.py → utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/__init__.py


+ 0 - 0
utils/exporters/blender/2.55/scripts/op/io_mesh_threejs/export_threejs.py → utils/exporters/blender/2.56/scripts/op/io_mesh_threejs/export_threejs.py