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@@ -69,14 +69,14 @@ var positions = new Float32Array( MAX_POINTS * 3 ); // 3 vertices per point
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geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
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// draw range
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-drawCount = 2; // draw the first 2 points, only
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+var drawCount = 2; // draw the first 2 points, only
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geometry.setDrawRange( 0, drawCount );
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// material
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var material = new THREE.LineBasicMaterial( { color: 0xff0000, linewidth: 2 } );
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// line
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-line = new THREE.Line( geometry, material );
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+var line = new THREE.Line( geometry, material );
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scene.add( line );
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</code>
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<p>
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@@ -85,7 +85,8 @@ scene.add( line );
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<code>
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var positions = line.geometry.attributes.position.array;
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-var x = y = z = index = 0;
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+var x, y, z, index;
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+x = y = z = index = 0;
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for ( var i = 0, l = MAX_POINTS; i < l; i ++ ) {
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