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@@ -572,7 +572,6 @@ THREE.GLTFLoader = ( function () {
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].join( '\n' );
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var fragmentShader = shader.fragmentShader
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- .replace( '#include <specularmap_fragment>', '' )
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.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
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.replace( 'uniform float metalness;', 'uniform float glossiness;' )
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.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
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