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@@ -109,17 +109,11 @@
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materials[ 0 ].shading = THREE.FlatShading;
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materials[ 0 ].shading = THREE.FlatShading;
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- mesh = new THREE.Object3D();
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+ mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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mesh.position.x = 400;
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mesh.position.x = 400;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
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scene.add( mesh );
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scene.add( mesh );
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- var part1 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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- mesh.add( part1 );
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-
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- var part2 = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.9, shading: THREE.FlatShading, wireframe: true, wireframeLinewidth: 2, transparent: true } ) );
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- mesh.add( part2 );
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-
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}
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}
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function createScene2( geometry, materials ) {
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function createScene2( geometry, materials ) {
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