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Added css3d deviceorientation example.

Mr.doob 11 years ago
parent
commit
47ac4494b9
1 changed files with 138 additions and 0 deletions
  1. 138 0
      examples/css3d_panorama_deviceorientation.html

+ 138 - 0
examples/css3d_panorama_deviceorientation.html

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+<!DOCTYPE html>
+<html>
+	<head>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<title>three.js css3d - panorama - deviceorientation</title>
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0;
+				cursor: move;
+				overflow: hidden;
+			}
+
+			a {
+				color: #ffffff;
+			}
+
+			#info {
+				position: absolute;
+				width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				font-weight: bold;
+				text-align: center;
+				z-index: 1;
+			}
+		</style>
+	</head>
+	<body>
+		<script src="../build/three.min.js"></script>
+		<script src="js/controls/DeviceOrientationControls.js"></script>
+		<script src="js/renderers/CSS3DRenderer.js"></script>
+
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - panorama - decideorientation. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>.</div>
+
+		<script>
+
+			var camera, scene, renderer;
+			var geometry, material, mesh;
+
+			init();
+			animate();
+
+			function init() {
+
+				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
+
+				controls = new THREE.DeviceOrientationControls( camera );
+				controls.connect();
+
+				scene = new THREE.Scene();
+
+				var sides = [
+					{
+						url: 'textures/cube/Bridge2/posx.jpg',
+						position: [ -512, 0, 0 ],
+						rotation: [ 0, Math.PI / 2, 0 ]
+					},
+					{
+						url: 'textures/cube/Bridge2/negx.jpg',
+						position: [ 512, 0, 0 ],
+						rotation: [ 0, -Math.PI / 2, 0 ]
+					},
+					{
+						url: 'textures/cube/Bridge2/posy.jpg',
+						position: [ 0,  512, 0 ],
+						rotation: [ Math.PI / 2, 0, Math.PI ]
+					},
+					{
+						url: 'textures/cube/Bridge2/negy.jpg',
+						position: [ 0, -512, 0 ],
+						rotation: [ - Math.PI / 2, 0, Math.PI ]
+					},
+					{
+						url: 'textures/cube/Bridge2/posz.jpg',
+						position: [ 0, 0,  512 ],
+						rotation: [ 0, Math.PI, 0 ]
+					},
+					{
+						url: 'textures/cube/Bridge2/negz.jpg',
+						position: [ 0, 0, -512 ],
+						rotation: [ 0, 0, 0 ]
+					}
+				];
+
+				var cube = new THREE.Object3D();
+				cube.rotation.x = 90 * ( Math.PI / 180 );
+				scene.add( cube );
+
+				for ( var i = 0; i < sides.length; i ++ ) {
+
+					var side = sides[ i ];
+
+					var element = document.createElement( 'img' );
+					element.width = 1026; // 2 pixels extra to close the gap.
+					element.src = side.url;
+
+					var object = new THREE.CSS3DObject( element );
+					object.position.fromArray( side.position );
+					object.rotation.fromArray( side.rotation );
+					cube.add( object );
+
+				}
+
+				renderer = new THREE.CSS3DRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				controls.update();
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>