Ben Houston 9 years ago
parent
commit
47c18fc2be
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/shaders/ShaderChunk/lights_pars.glsl

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_pars.glsl

@@ -124,7 +124,7 @@ uniform vec3 ambientLightColor;
 
 
 		#ifdef ENVMAP_TYPE_CUBE
 		#ifdef ENVMAP_TYPE_CUBE
 
 
-			vec3 queryVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
+			vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
 
 
 			#if defined( TEXTURE_CUBE_LOD_EXT )				
 			#if defined( TEXTURE_CUBE_LOD_EXT )