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@@ -124,7 +124,7 @@ uniform vec3 ambientLightColor;
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#ifdef ENVMAP_TYPE_CUBE
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#ifdef ENVMAP_TYPE_CUBE
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- vec3 queryVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );
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+ vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );
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#if defined( TEXTURE_CUBE_LOD_EXT )
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#if defined( TEXTURE_CUBE_LOD_EXT )
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