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fix examples

sunag 7 年之前
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47d71fb2df
共有 3 個文件被更改,包括 5 次插入0 次删除
  1. 3 0
      examples/js/ShaderSkin.js
  2. 1 0
      examples/js/ShaderTerrain.js
  3. 1 0
      examples/js/objects/Water.js

+ 3 - 0
examples/js/ShaderSkin.js

@@ -85,6 +85,7 @@ THREE.ShaderSkin = {
 			THREE.ShaderChunk[ "bsdfs" ],
 			THREE.ShaderChunk[ "packing" ],
 			THREE.ShaderChunk[ "lights_pars" ],
+			THREE.ShaderChunk[ 'lights_maps_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 			THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
@@ -265,6 +266,7 @@ THREE.ShaderSkin = {
 
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "lights_pars" ],
+			THREE.ShaderChunk[ 'lights_maps_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
 			THREE.ShaderChunk[ "fog_pars_vertex" ],
 
@@ -369,6 +371,7 @@ THREE.ShaderSkin = {
 
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "lights_pars" ],
+			THREE.ShaderChunk[ 'lights_maps_pars' ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 
 			"float fresnelReflectance( vec3 H, vec3 V, float F0 ) {",

+ 1 - 0
examples/js/ShaderTerrain.js

@@ -88,6 +88,7 @@ THREE.ShaderTerrain = {
 			THREE.ShaderChunk[ "common" ],
 			THREE.ShaderChunk[ "bsdfs" ],
 			THREE.ShaderChunk[ "lights_pars" ],
+			THREE.ShaderChunk[ 'lights_maps_pars' ],
 			THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
 

+ 1 - 0
examples/js/objects/Water.js

@@ -145,6 +145,7 @@ THREE.Water = function ( geometry, options ) {
 			THREE.ShaderChunk[ 'bsdfs' ],
 			THREE.ShaderChunk[ 'fog_pars_fragment' ],
 			THREE.ShaderChunk[ 'lights_pars' ],
+			THREE.ShaderChunk[ 'lights_maps_pars' ],
 			THREE.ShaderChunk[ 'shadowmap_pars_fragment' ],
 			THREE.ShaderChunk[ 'shadowmask_pars_fragment' ],