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@@ -187,6 +187,7 @@
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} );
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+ var REVISION = '80dev';
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var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
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var CullFaceNone = 0;
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var CullFaceBack = 1;
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@@ -27127,6 +27128,7 @@
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if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
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if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
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if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
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+ if ( json.fog !== undefined ) material.fog = json.fog;
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if ( json.shading !== undefined ) material.shading = json.shading;
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if ( json.blending !== undefined ) material.blending = json.blending;
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if ( json.side !== undefined ) material.side = json.side;
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@@ -40747,6 +40749,7 @@
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exports.Font = Font;
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exports.CurvePath = CurvePath;
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exports.Curve = Curve;
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+ exports.REVISION = REVISION;
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exports.MOUSE = MOUSE;
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exports.CullFaceNone = CullFaceNone;
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exports.CullFaceBack = CullFaceBack;
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