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@@ -1148,20 +1148,20 @@ class WebGLRenderer {
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} else if ( object.isMesh || object.isLine || object.isPoints ) {
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- if ( object.isSkinnedMesh ) {
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+ if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
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- // update skeleton only once in a frame
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+ if ( object.isSkinnedMesh ) {
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- if ( object.skeleton.frame !== info.render.frame ) {
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+ // update skeleton only once in a frame
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- object.skeleton.update();
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- object.skeleton.frame = info.render.frame;
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+ if ( object.skeleton.frame !== info.render.frame ) {
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- }
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+ object.skeleton.update();
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+ object.skeleton.frame = info.render.frame;
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- }
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+ }
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- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
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+ }
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const geometry = objects.update( object );
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const material = object.material;
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