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@@ -39,6 +39,7 @@
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THREE.BasicShadowMap
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THREE.BasicShadowMap
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THREE.PCFShadowMap
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THREE.PCFShadowMap
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THREE.PCFSoftShadowMap
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THREE.PCFSoftShadowMap
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+ THREE.PCFSoftShadowMapFast
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</code>
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</code>
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<p>
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<p>
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These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
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These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
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@@ -46,6 +47,7 @@
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[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
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[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
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[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
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[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
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[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.
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[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.
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+ [page:constant PCFSoftShadowMapFast] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with additional sub-sampling.<br />
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</p>
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</p>
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<h2>Tone Mapping</h2>
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<h2>Tone Mapping</h2>
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