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-#!BPY
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-'''
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-Nothing fancy
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-Just wrapping the Existing OBJ exporter in Blender 2.49 to do the obj export and conversion to three.js in one go
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-'''
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-"""
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-Name: 'three.js(slim) (.js)...'
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-Blender: 249
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-Group: 'Export'
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-Tooltip: 'Save a three.js File'
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-"""
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-
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-__author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone,George Profenza,AlteredQualia"
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-__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org','AlteredQualia http://alteredqualia.com','tomaterial.blogspot.com']
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-__version__ = "1.22"
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-
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-__bpydoc__ = """\
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-This script is an exporter to OBJ file format.
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-
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-Usage:
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-
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-Select the objects you wish to export and run this script from "File->Export" menu.
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-Selecting the default options from the popup box will be good in most cases.
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-All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d)
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-will be exported as mesh data.
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-"""
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-
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-
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-# ***** BEGIN GPL LICENSE BLOCK *****
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-#
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-# Script copyright (C) Campbell J Barton 2007-2009
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-# - V1.22- bspline import/export added (funded by PolyDimensions GmbH)
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-#
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-# This program is free software; you can redistribute it and/or
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-# modify it under the terms of the GNU General Public License
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-# as published by the Free Software Foundation; either version 2
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-# of the License, or (at your option) any later version.
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-#
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-# This program is distributed in the hope that it will be useful,
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-# but WITHOUT ANY WARRANTY; without even the implied warranty of
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-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-# GNU General Public License for more details.
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-#
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-# You should have received a copy of the GNU General Public License
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-# along with this program; if not, write to the Free Software Foundation,
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-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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-#
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-# ***** END GPL LICENCE BLOCK *****
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-# --------------------------------------------------------------------------
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-
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-
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-import Blender
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-from Blender import Mesh, Scene, Window, sys, Image, Draw
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-import BPyMesh
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-import BPyObject
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-import BPySys
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-import BPyMessages
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-import re,os,subprocess
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-
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-# Returns a tuple - path,extension.
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-# 'hello.obj' > ('hello', '.obj')
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-def splitExt(path):
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- dotidx = path.rfind('.')
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- if dotidx == -1:
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- return path, ''
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- else:
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- return path[:dotidx], path[dotidx:]
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-
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-def fixName(name):
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- if name == None:
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- return 'None'
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- else:
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- return name.replace(' ', '_')
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-
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-# A Dict of Materials
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-# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
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-MTL_DICT = {}
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-
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-def write_mtl(filename):
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-
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- world = Blender.World.GetCurrent()
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- if world:
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- worldAmb = world.getAmb()
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- else:
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- worldAmb = (0,0,0) # Default value
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-
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- file = open(filename, "w")
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- file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
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- file.write('# Material Count: %i\n' % len(MTL_DICT))
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- # Write material/image combinations we have used.
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- for key, (mtl_mat_name, mat, img) in MTL_DICT.iteritems():
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-
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- # Get the Blender data for the material and the image.
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- # Having an image named None will make a bug, dont do it :)
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-
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- file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
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-
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- if mat:
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- file.write('Ns %.6f\n' % ((mat.getHardness()-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
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- file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.amb for c in worldAmb]) ) # Ambient, uses mirror colour,
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- file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.ref for c in mat.rgbCol]) ) # Diffuse
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- file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.spec for c in mat.specCol]) ) # Specular
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- file.write('Ni %.6f\n' % mat.IOR) # Refraction index
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- file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
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-
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- # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
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- if mat.getMode() & Blender.Material.Modes['SHADELESS']:
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- file.write('illum 0\n') # ignore lighting
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- elif mat.getSpec() == 0:
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- file.write('illum 1\n') # no specular.
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- else:
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- file.write('illum 2\n') # light normaly
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-
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- else:
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- #write a dummy material here?
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- file.write('Ns 0\n')
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- file.write('Ka %.6f %.6f %.6f\n' % tuple([c for c in worldAmb]) ) # Ambient, uses mirror colour,
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- file.write('Kd 0.8 0.8 0.8\n')
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- file.write('Ks 0.8 0.8 0.8\n')
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- file.write('d 1\n') # No alpha
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- file.write('illum 2\n') # light normaly
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-
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- # Write images!
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- if img: # We have an image on the face!
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- file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image
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-
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- elif mat: # No face image. if we havea material search for MTex image.
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- for mtex in mat.getTextures():
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- if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
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- try:
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- filename = mtex.tex.image.filename.split('\\')[-1].split('/')[-1]
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- file.write('map_Kd %s\n' % filename) # Diffuse mapping image
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- break
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- except:
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- # Texture has no image though its an image type, best ignore.
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- pass
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-
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- file.write('\n\n')
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-
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- file.close()
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-
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-def copy_file(source, dest):
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- file = open(source, 'rb')
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- data = file.read()
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- file.close()
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-
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- file = open(dest, 'wb')
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- file.write(data)
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- file.close()
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-
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-
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-def copy_images(dest_dir):
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- if dest_dir[-1] != sys.sep:
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- dest_dir += sys.sep
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-
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- # Get unique image names
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- uniqueImages = {}
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- for matname, mat, image in MTL_DICT.itervalues(): # Only use image name
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- # Get Texface images
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- if image:
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- uniqueImages[image] = image # Should use sets here. wait until Python 2.4 is default.
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-
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- # Get MTex images
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- if mat:
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- for mtex in mat.getTextures():
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- if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
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- image_tex = mtex.tex.image
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- if image_tex:
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- try:
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- uniqueImages[image_tex] = image_tex
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- except:
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- pass
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-
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- # Now copy images
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- copyCount = 0
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-
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- for bImage in uniqueImages.itervalues():
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- image_path = sys.expandpath(bImage.filename)
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- if sys.exists(image_path):
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- # Make a name for the target path.
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- dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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- if not sys.exists(dest_image_path): # Image isnt alredy there
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- print '\tCopying "%s" > "%s"' % (image_path, dest_image_path)
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- copy_file(image_path, dest_image_path)
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- copyCount+=1
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- print '\tCopied %d images' % copyCount
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-
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-
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-def test_nurbs_compat(ob):
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- if ob.type != 'Curve':
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- return False
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-
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- for nu in ob.data:
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- if (not nu.knotsV) and nu.type != 1: # not a surface and not bezier
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- return True
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-
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- return False
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-
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-def write_nurb(file, ob, ob_mat):
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- tot_verts = 0
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- cu = ob.data
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-
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- # use negative indices
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- Vector = Blender.Mathutils.Vector
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- for nu in cu:
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-
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- if nu.type==0: DEG_ORDER_U = 1
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- else: DEG_ORDER_U = nu.orderU-1 # Tested to be correct
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-
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- if nu.type==1:
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- print "\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported"
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- continue
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-
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- if nu.knotsV:
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- print "\tWarning, surface:", ob.name, "only poly and nurbs curves supported"
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- continue
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-
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- if len(nu) <= DEG_ORDER_U:
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- print "\tWarning, orderU is lower then vert count, skipping:", ob.name
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- continue
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-
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- pt_num = 0
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- do_closed = (nu.flagU & 1)
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- do_endpoints = (do_closed==0) and (nu.flagU & 2)
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-
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- for pt in nu:
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- pt = Vector(pt[0], pt[1], pt[2]) * ob_mat
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- file.write('v %.6f %.6f %.6f\n' % (pt[0], pt[1], pt[2]))
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- pt_num += 1
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- tot_verts += pt_num
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-
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- file.write('g %s\n' % (fixName(ob.name))) # fixName(ob.getData(1)) could use the data name too
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- file.write('cstype bspline\n') # not ideal, hard coded
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- file.write('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still
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-
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- curve_ls = [-(i+1) for i in xrange(pt_num)]
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-
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- # 'curv' keyword
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- if do_closed:
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- if DEG_ORDER_U == 1:
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- pt_num += 1
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- curve_ls.append(-1)
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- else:
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- pt_num += DEG_ORDER_U
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- curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
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-
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- file.write('curv 0.0 1.0 %s\n' % (' '.join( [str(i) for i in curve_ls] ))) # Blender has no U and V values for the curve
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-
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- # 'parm' keyword
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- tot_parm = (DEG_ORDER_U + 1) + pt_num
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- tot_parm_div = float(tot_parm-1)
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- parm_ls = [(i/tot_parm_div) for i in xrange(tot_parm)]
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-
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- if do_endpoints: # end points, force param
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- for i in xrange(DEG_ORDER_U+1):
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- parm_ls[i] = 0.0
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- parm_ls[-(1+i)] = 1.0
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-
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- file.write('parm u %s\n' % ' '.join( [str(i) for i in parm_ls] ))
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-
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- file.write('end\n')
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-
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- return tot_verts
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-
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-def write(filename, objects,\
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-EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False,\
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-EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False,\
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-EXPORT_APPLY_MODIFIERS=True, EXPORT_ROTX90=True, EXPORT_BLEN_OBS=True,\
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-EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_KEEP_VERT_ORDER=False,\
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-EXPORT_POLYGROUPS=False, EXPORT_CURVE_AS_NURBS=True):
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- '''
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- Basic write function. The context and options must be alredy set
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- This can be accessed externaly
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- eg.
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- write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
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- '''
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-
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- def veckey3d(v):
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- return round(v.x, 6), round(v.y, 6), round(v.z, 6)
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-
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- def veckey2d(v):
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- return round(v.x, 6), round(v.y, 6)
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-
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- def findVertexGroupName(face, vWeightMap):
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- """
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- Searches the vertexDict to see what groups is assigned to a given face.
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- We use a frequency system in order to sort out the name because a given vetex can
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- belong to two or more groups at the same time. To find the right name for the face
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- we list all the possible vertex group names with their frequency and then sort by
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- frequency in descend order. The top element is the one shared by the highest number
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- of vertices is the face's group
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- """
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- weightDict = {}
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- for vert in face:
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- vWeights = vWeightMap[vert.index]
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- for vGroupName, weight in vWeights:
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- weightDict[vGroupName] = weightDict.get(vGroupName, 0) + weight
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-
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- if weightDict:
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- alist = [(weight,vGroupName) for vGroupName, weight in weightDict.iteritems()] # sort least to greatest amount of weight
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- alist.sort()
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- return(alist[-1][1]) # highest value last
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- else:
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- return '(null)'
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-
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-
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- print 'OBJ Export path: "%s"' % filename
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- temp_mesh_name = '~tmp-mesh'
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-
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- time1 = sys.time()
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- scn = Scene.GetCurrent()
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-
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- file = open(filename, "w")
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-
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- # Write Header
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- file.write('# Blender3D v%s OBJ File: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
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- file.write('# www.blender3d.org\n')
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-
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- # Tell the obj file what material file to use.
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- if EXPORT_MTL:
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- mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
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- file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
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-
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- # Get the container mesh. - used for applying modifiers and non mesh objects.
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- containerMesh = meshName = tempMesh = None
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- for meshName in Blender.NMesh.GetNames():
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- if meshName.startswith(temp_mesh_name):
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- tempMesh = Mesh.Get(meshName)
|
|
|
|
- if not tempMesh.users:
|
|
|
|
- containerMesh = tempMesh
|
|
|
|
- if not containerMesh:
|
|
|
|
- containerMesh = Mesh.New(temp_mesh_name)
|
|
|
|
-
|
|
|
|
- if EXPORT_ROTX90:
|
|
|
|
- mat_xrot90= Blender.Mathutils.RotationMatrix(-90, 4, 'x')
|
|
|
|
-
|
|
|
|
- del meshName
|
|
|
|
- del tempMesh
|
|
|
|
-
|
|
|
|
- # Initialize totals, these are updated each object
|
|
|
|
- totverts = totuvco = totno = 1
|
|
|
|
-
|
|
|
|
- face_vert_index = 1
|
|
|
|
-
|
|
|
|
- globalNormals = {}
|
|
|
|
-
|
|
|
|
- # Get all meshes
|
|
|
|
- for ob_main in objects:
|
|
|
|
- for ob, ob_mat in BPyObject.getDerivedObjects(ob_main):
|
|
|
|
-
|
|
|
|
- # Nurbs curve support
|
|
|
|
- if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
|
|
|
|
- if EXPORT_ROTX90:
|
|
|
|
- ob_mat = ob_mat * mat_xrot90
|
|
|
|
-
|
|
|
|
- totverts += write_nurb(file, ob, ob_mat)
|
|
|
|
-
|
|
|
|
- continue
|
|
|
|
- # end nurbs
|
|
|
|
-
|
|
|
|
- # Will work for non meshes now! :)
|
|
|
|
- # getMeshFromObject(ob, container_mesh=None, apply_modifiers=True, vgroups=True, scn=None)
|
|
|
|
- me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, EXPORT_POLYGROUPS, scn)
|
|
|
|
- if not me:
|
|
|
|
- continue
|
|
|
|
-
|
|
|
|
- if EXPORT_UV:
|
|
|
|
- faceuv= me.faceUV
|
|
|
|
- else:
|
|
|
|
- faceuv = False
|
|
|
|
-
|
|
|
|
- # We have a valid mesh
|
|
|
|
- if EXPORT_TRI and me.faces:
|
|
|
|
- # Add a dummy object to it.
|
|
|
|
- has_quads = False
|
|
|
|
- for f in me.faces:
|
|
|
|
- if len(f) == 4:
|
|
|
|
- has_quads = True
|
|
|
|
- break
|
|
|
|
-
|
|
|
|
- if has_quads:
|
|
|
|
- oldmode = Mesh.Mode()
|
|
|
|
- Mesh.Mode(Mesh.SelectModes['FACE'])
|
|
|
|
-
|
|
|
|
- me.sel = True
|
|
|
|
- tempob = scn.objects.new(me)
|
|
|
|
- me.quadToTriangle(0) # more=0 shortest length
|
|
|
|
- oldmode = Mesh.Mode(oldmode)
|
|
|
|
- scn.objects.unlink(tempob)
|
|
|
|
-
|
|
|
|
- Mesh.Mode(oldmode)
|
|
|
|
-
|
|
|
|
- # Make our own list so it can be sorted to reduce context switching
|
|
|
|
- faces = [ f for f in me.faces ]
|
|
|
|
-
|
|
|
|
- if EXPORT_EDGES:
|
|
|
|
- edges = me.edges
|
|
|
|
- else:
|
|
|
|
- edges = []
|
|
|
|
-
|
|
|
|
- if not (len(faces)+len(edges)+len(me.verts)): # Make sure there is somthing to write
|
|
|
|
- continue # dont bother with this mesh.
|
|
|
|
-
|
|
|
|
- if EXPORT_ROTX90:
|
|
|
|
- me.transform(ob_mat*mat_xrot90)
|
|
|
|
- else:
|
|
|
|
- me.transform(ob_mat)
|
|
|
|
-
|
|
|
|
- # High Quality Normals
|
|
|
|
- if EXPORT_NORMALS and faces:
|
|
|
|
- if EXPORT_NORMALS_HQ:
|
|
|
|
- BPyMesh.meshCalcNormals(me)
|
|
|
|
- else:
|
|
|
|
- # transforming normals is incorrect
|
|
|
|
- # when the matrix is scaled,
|
|
|
|
- # better to recalculate them
|
|
|
|
- me.calcNormals()
|
|
|
|
-
|
|
|
|
- # # Crash Blender
|
|
|
|
- #materials = me.getMaterials(1) # 1 == will return None in the list.
|
|
|
|
- materials = me.materials
|
|
|
|
-
|
|
|
|
- materialNames = []
|
|
|
|
- materialItems = materials[:]
|
|
|
|
- if materials:
|
|
|
|
- for mat in materials:
|
|
|
|
- if mat: # !=None
|
|
|
|
- materialNames.append(mat.name)
|
|
|
|
- else:
|
|
|
|
- materialNames.append(None)
|
|
|
|
- # Cant use LC because some materials are None.
|
|
|
|
- # materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
|
|
|
|
-
|
|
|
|
- # Possible there null materials, will mess up indicies
|
|
|
|
- # but at least it will export, wait until Blender gets fixed.
|
|
|
|
- materialNames.extend((16-len(materialNames)) * [None])
|
|
|
|
- materialItems.extend((16-len(materialItems)) * [None])
|
|
|
|
-
|
|
|
|
- # Sort by Material, then images
|
|
|
|
- # so we dont over context switch in the obj file.
|
|
|
|
- if EXPORT_KEEP_VERT_ORDER:
|
|
|
|
- pass
|
|
|
|
- elif faceuv:
|
|
|
|
- try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth))
|
|
|
|
- except: faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
|
|
|
|
- elif len(materials) > 1:
|
|
|
|
- try: faces.sort(key = lambda a: (a.mat, a.smooth))
|
|
|
|
- except: faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
|
|
|
|
- else:
|
|
|
|
- # no materials
|
|
|
|
- try: faces.sort(key = lambda a: a.smooth)
|
|
|
|
- except: faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
|
|
|
|
-
|
|
|
|
- # Set the default mat to no material and no image.
|
|
|
|
- contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
|
|
|
|
- contextSmooth = None # Will either be true or false, set bad to force initialization switch.
|
|
|
|
-
|
|
|
|
- if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
|
|
|
|
- name1 = ob.name
|
|
|
|
- name2 = ob.getData(1)
|
|
|
|
- if name1 == name2:
|
|
|
|
- obnamestring = fixName(name1)
|
|
|
|
- else:
|
|
|
|
- obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
|
|
|
|
-
|
|
|
|
- if EXPORT_BLEN_OBS:
|
|
|
|
- file.write('o %s\n' % obnamestring) # Write Object name
|
|
|
|
- else: # if EXPORT_GROUP_BY_OB:
|
|
|
|
- file.write('g %s\n' % obnamestring)
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- # Vert
|
|
|
|
- for v in me.verts:
|
|
|
|
- file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
|
|
|
|
-
|
|
|
|
- # UV
|
|
|
|
- if faceuv:
|
|
|
|
- uv_face_mapping = [[0,0,0,0] for f in faces] # a bit of a waste for tri's :/
|
|
|
|
-
|
|
|
|
- uv_dict = {} # could use a set() here
|
|
|
|
- for f_index, f in enumerate(faces):
|
|
|
|
-
|
|
|
|
- for uv_index, uv in enumerate(f.uv):
|
|
|
|
- uvkey = veckey2d(uv)
|
|
|
|
- try:
|
|
|
|
- uv_face_mapping[f_index][uv_index] = uv_dict[uvkey]
|
|
|
|
- except:
|
|
|
|
- uv_face_mapping[f_index][uv_index] = uv_dict[uvkey] = len(uv_dict)
|
|
|
|
- file.write('vt %.6f %.6f\n' % tuple(uv))
|
|
|
|
-
|
|
|
|
- uv_unique_count = len(uv_dict)
|
|
|
|
- del uv, uvkey, uv_dict, f_index, uv_index
|
|
|
|
- # Only need uv_unique_count and uv_face_mapping
|
|
|
|
-
|
|
|
|
- # NORMAL, Smooth/Non smoothed.
|
|
|
|
- if EXPORT_NORMALS:
|
|
|
|
- for f in faces:
|
|
|
|
- if f.smooth:
|
|
|
|
- for v in f:
|
|
|
|
- noKey = veckey3d(v.no)
|
|
|
|
- if not globalNormals.has_key( noKey ):
|
|
|
|
- globalNormals[noKey] = totno
|
|
|
|
- totno +=1
|
|
|
|
- file.write('vn %.6f %.6f %.6f\n' % noKey)
|
|
|
|
- else:
|
|
|
|
- # Hard, 1 normal from the face.
|
|
|
|
- noKey = veckey3d(f.no)
|
|
|
|
- if not globalNormals.has_key( noKey ):
|
|
|
|
- globalNormals[noKey] = totno
|
|
|
|
- totno +=1
|
|
|
|
- file.write('vn %.6f %.6f %.6f\n' % noKey)
|
|
|
|
-
|
|
|
|
- if not faceuv:
|
|
|
|
- f_image = None
|
|
|
|
-
|
|
|
|
- if EXPORT_POLYGROUPS:
|
|
|
|
- # Retrieve the list of vertex groups
|
|
|
|
- vertGroupNames = me.getVertGroupNames()
|
|
|
|
-
|
|
|
|
- currentVGroup = ''
|
|
|
|
- # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
|
|
|
|
- vgroupsMap = [[] for _i in xrange(len(me.verts))]
|
|
|
|
- for vertexGroupName in vertGroupNames:
|
|
|
|
- for vIdx, vWeight in me.getVertsFromGroup(vertexGroupName, 1):
|
|
|
|
- vgroupsMap[vIdx].append((vertexGroupName, vWeight))
|
|
|
|
-
|
|
|
|
- for f_index, f in enumerate(faces):
|
|
|
|
- f_v= f.v
|
|
|
|
- f_smooth= f.smooth
|
|
|
|
- f_mat = min(f.mat, len(materialNames)-1)
|
|
|
|
- if faceuv:
|
|
|
|
- f_image = f.image
|
|
|
|
- f_uv= f.uv
|
|
|
|
-
|
|
|
|
- # MAKE KEY
|
|
|
|
- if faceuv and f_image: # Object is always true.
|
|
|
|
- key = materialNames[f_mat], f_image.name
|
|
|
|
- else:
|
|
|
|
- key = materialNames[f_mat], None # No image, use None instead.
|
|
|
|
-
|
|
|
|
- # Write the vertex group
|
|
|
|
- if EXPORT_POLYGROUPS:
|
|
|
|
- if vertGroupNames:
|
|
|
|
- # find what vertext group the face belongs to
|
|
|
|
- theVGroup = findVertexGroupName(f,vgroupsMap)
|
|
|
|
- if theVGroup != currentVGroup:
|
|
|
|
- currentVGroup = theVGroup
|
|
|
|
- file.write('g %s\n' % theVGroup)
|
|
|
|
-
|
|
|
|
- # CHECK FOR CONTEXT SWITCH
|
|
|
|
- if key == contextMat:
|
|
|
|
- pass # Context alredy switched, dont do anything
|
|
|
|
- else:
|
|
|
|
- if key[0] == None and key[1] == None:
|
|
|
|
- # Write a null material, since we know the context has changed.
|
|
|
|
- if EXPORT_GROUP_BY_MAT:
|
|
|
|
- file.write('g %s_%s\n' % (fixName(ob.name), fixName(ob.getData(1))) ) # can be mat_image or (null)
|
|
|
|
- file.write('usemtl (null)\n') # mat, image
|
|
|
|
-
|
|
|
|
- else:
|
|
|
|
- mat_data= MTL_DICT.get(key)
|
|
|
|
- if not mat_data:
|
|
|
|
- # First add to global dict so we can export to mtl
|
|
|
|
- # Then write mtl
|
|
|
|
-
|
|
|
|
- # Make a new names from the mat and image name,
|
|
|
|
- # converting any spaces to underscores with fixName.
|
|
|
|
-
|
|
|
|
- # If none image dont bother adding it to the name
|
|
|
|
- if key[1] == None:
|
|
|
|
- mat_data = MTL_DICT[key] = ('%s'%fixName(key[0])), materialItems[f_mat], f_image
|
|
|
|
- else:
|
|
|
|
- mat_data = MTL_DICT[key] = ('%s_%s' % (fixName(key[0]), fixName(key[1]))), materialItems[f_mat], f_image
|
|
|
|
-
|
|
|
|
- if EXPORT_GROUP_BY_MAT:
|
|
|
|
- file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), mat_data[0]) ) # can be mat_image or (null)
|
|
|
|
-
|
|
|
|
- file.write('usemtl %s\n' % mat_data[0]) # can be mat_image or (null)
|
|
|
|
-
|
|
|
|
- contextMat = key
|
|
|
|
- if f_smooth != contextSmooth:
|
|
|
|
- if f_smooth: # on now off
|
|
|
|
- file.write('s 1\n')
|
|
|
|
- contextSmooth = f_smooth
|
|
|
|
- else: # was off now on
|
|
|
|
- file.write('s off\n')
|
|
|
|
- contextSmooth = f_smooth
|
|
|
|
-
|
|
|
|
- file.write('f')
|
|
|
|
- if faceuv:
|
|
|
|
- if EXPORT_NORMALS:
|
|
|
|
- if f_smooth: # Smoothed, use vertex normals
|
|
|
|
- for vi, v in enumerate(f_v):
|
|
|
|
- file.write( ' %d/%d/%d' % (\
|
|
|
|
- v.index+totverts,\
|
|
|
|
- totuvco + uv_face_mapping[f_index][vi],\
|
|
|
|
- globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
|
|
|
|
-
|
|
|
|
- else: # No smoothing, face normals
|
|
|
|
- no = globalNormals[ veckey3d(f.no) ]
|
|
|
|
- for vi, v in enumerate(f_v):
|
|
|
|
- file.write( ' %d/%d/%d' % (\
|
|
|
|
- v.index+totverts,\
|
|
|
|
- totuvco + uv_face_mapping[f_index][vi],\
|
|
|
|
- no)) # vert, uv, normal
|
|
|
|
-
|
|
|
|
- else: # No Normals
|
|
|
|
- for vi, v in enumerate(f_v):
|
|
|
|
- file.write( ' %d/%d' % (\
|
|
|
|
- v.index+totverts,\
|
|
|
|
- totuvco + uv_face_mapping[f_index][vi])) # vert, uv
|
|
|
|
-
|
|
|
|
- face_vert_index += len(f_v)
|
|
|
|
-
|
|
|
|
- else: # No UV's
|
|
|
|
- if EXPORT_NORMALS:
|
|
|
|
- if f_smooth: # Smoothed, use vertex normals
|
|
|
|
- for v in f_v:
|
|
|
|
- file.write( ' %d//%d' % (\
|
|
|
|
- v.index+totverts,\
|
|
|
|
- globalNormals[ veckey3d(v.no) ]))
|
|
|
|
- else: # No smoothing, face normals
|
|
|
|
- no = globalNormals[ veckey3d(f.no) ]
|
|
|
|
- for v in f_v:
|
|
|
|
- file.write( ' %d//%d' % (\
|
|
|
|
- v.index+totverts,\
|
|
|
|
- no))
|
|
|
|
- else: # No Normals
|
|
|
|
- for v in f_v:
|
|
|
|
- file.write( ' %d' % (\
|
|
|
|
- v.index+totverts))
|
|
|
|
-
|
|
|
|
- file.write('\n')
|
|
|
|
-
|
|
|
|
- # Write edges.
|
|
|
|
- if EXPORT_EDGES:
|
|
|
|
- LOOSE= Mesh.EdgeFlags.LOOSE
|
|
|
|
- for ed in edges:
|
|
|
|
- if ed.flag & LOOSE:
|
|
|
|
- file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
|
|
|
|
-
|
|
|
|
- # Make the indicies global rather then per mesh
|
|
|
|
- totverts += len(me.verts)
|
|
|
|
- if faceuv:
|
|
|
|
- totuvco += uv_unique_count
|
|
|
|
- me.verts= None
|
|
|
|
- file.close()
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- # Now we have all our materials, save them
|
|
|
|
- if EXPORT_MTL:
|
|
|
|
- write_mtl(mtlfilename)
|
|
|
|
- if EXPORT_COPY_IMAGES:
|
|
|
|
- dest_dir = filename
|
|
|
|
- # Remove chars until we are just the path.
|
|
|
|
- while dest_dir and dest_dir[-1] not in '\\/':
|
|
|
|
- dest_dir = dest_dir[:-1]
|
|
|
|
- if dest_dir:
|
|
|
|
- copy_images(dest_dir)
|
|
|
|
- else:
|
|
|
|
- print '\tError: "%s" could not be used as a base for an image path.' % filename
|
|
|
|
-
|
|
|
|
- print "Export time: %.2f" % (sys.time() - time1)
|
|
|
|
- convert = ['python', Blender.Get('scriptsdir')+'/convert_obj_threejs_slim.py', '-i', filename, '-o', filename.replace('.obj','.js')]
|
|
|
|
- try:
|
|
|
|
- p = subprocess.Popen(convert, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
|
|
|
- while p.poll() == None:
|
|
|
|
- pass
|
|
|
|
- except subprocess.CalledProcessError:
|
|
|
|
- print 'Error doing conversion!'
|
|
|
|
- print 'done'
|
|
|
|
- os.remove(filename)
|
|
|
|
- os.remove(filename.replace('.obj','.mtl'))
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-def write_ui(filename):
|
|
|
|
-
|
|
|
|
- if not filename.lower().endswith('.obj'):
|
|
|
|
- filename += '.obj'
|
|
|
|
-
|
|
|
|
- if not BPyMessages.Warning_SaveOver(filename):
|
|
|
|
- return
|
|
|
|
-
|
|
|
|
- global EXPORT_APPLY_MODIFIERS, EXPORT_ROTX90, EXPORT_TRI, EXPORT_EDGES,\
|
|
|
|
- EXPORT_NORMALS, EXPORT_NORMALS_HQ, EXPORT_UV,\
|
|
|
|
- EXPORT_MTL, EXPORT_SEL_ONLY, EXPORT_ALL_SCENES,\
|
|
|
|
- EXPORT_ANIMATION, EXPORT_COPY_IMAGES, EXPORT_BLEN_OBS,\
|
|
|
|
- EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,\
|
|
|
|
- EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS
|
|
|
|
-
|
|
|
|
- EXPORT_APPLY_MODIFIERS = Draw.Create(0)
|
|
|
|
- EXPORT_ROTX90 = Draw.Create(1)
|
|
|
|
- EXPORT_TRI = Draw.Create(0)
|
|
|
|
- EXPORT_EDGES = Draw.Create(1)
|
|
|
|
- EXPORT_NORMALS = Draw.Create(0)
|
|
|
|
- EXPORT_NORMALS_HQ = Draw.Create(0)
|
|
|
|
- EXPORT_UV = Draw.Create(1)
|
|
|
|
- EXPORT_MTL = Draw.Create(1)
|
|
|
|
- EXPORT_SEL_ONLY = Draw.Create(1)
|
|
|
|
- EXPORT_ALL_SCENES = Draw.Create(0)
|
|
|
|
- EXPORT_ANIMATION = Draw.Create(0)
|
|
|
|
- EXPORT_COPY_IMAGES = Draw.Create(0)
|
|
|
|
- EXPORT_BLEN_OBS = Draw.Create(0)
|
|
|
|
- EXPORT_GROUP_BY_OB = Draw.Create(0)
|
|
|
|
- EXPORT_GROUP_BY_MAT = Draw.Create(0)
|
|
|
|
- EXPORT_KEEP_VERT_ORDER = Draw.Create(1)
|
|
|
|
- EXPORT_POLYGROUPS = Draw.Create(0)
|
|
|
|
- EXPORT_CURVE_AS_NURBS = Draw.Create(1)
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- # Old UI
|
|
|
|
- '''
|
|
|
|
- # removed too many options are bad!
|
|
|
|
-
|
|
|
|
- # Get USER Options
|
|
|
|
- pup_block = [\
|
|
|
|
- ('Context...'),\
|
|
|
|
- ('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection. Else export whole scene.'),\
|
|
|
|
- ('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a separate OBJ file.'),\
|
|
|
|
- ('Animation', EXPORT_ANIMATION, 'Each frame as a numbered OBJ file.'),\
|
|
|
|
- ('Object Prefs...'),\
|
|
|
|
- ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
|
|
|
|
- ('Rotate X90', EXPORT_ROTX90 , 'Rotate on export so Blenders UP is translated into OBJs UP'),\
|
|
|
|
- ('Keep Vert Order', EXPORT_KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\
|
|
|
|
- ('Extra Data...'),\
|
|
|
|
- ('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
|
|
|
|
- ('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
|
|
|
|
- ('High Quality Normals', EXPORT_NORMALS_HQ, 'Calculate high quality normals for rendering.'),\
|
|
|
|
- ('UVs', EXPORT_UV, 'Export texface UV coords.'),\
|
|
|
|
- ('Materials', EXPORT_MTL, 'Write a separate MTL file with the OBJ.'),\
|
|
|
|
- ('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never overwrite.'),\
|
|
|
|
- ('Triangulate', EXPORT_TRI, 'Triangulate quads.'),\
|
|
|
|
- ('Grouping...'),\
|
|
|
|
- ('Objects', EXPORT_BLEN_OBS, 'Export blender objects as "OBJ objects".'),\
|
|
|
|
- ('Object Groups', EXPORT_GROUP_BY_OB, 'Export blender objects as "OBJ Groups".'),\
|
|
|
|
- ('Material Groups', EXPORT_GROUP_BY_MAT, 'Group by materials.'),\
|
|
|
|
- ]
|
|
|
|
-
|
|
|
|
- if not Draw.PupBlock('Export...', pup_block):
|
|
|
|
- return
|
|
|
|
- '''
|
|
|
|
-
|
|
|
|
- # BEGIN ALTERNATIVE UI *******************
|
|
|
|
- if True:
|
|
|
|
-
|
|
|
|
- EVENT_NONE = 0
|
|
|
|
- EVENT_EXIT = 1
|
|
|
|
- EVENT_REDRAW = 2
|
|
|
|
- EVENT_EXPORT = 3
|
|
|
|
-
|
|
|
|
- GLOBALS = {}
|
|
|
|
- GLOBALS['EVENT'] = EVENT_REDRAW
|
|
|
|
- #GLOBALS['MOUSE'] = Window.GetMouseCoords()
|
|
|
|
- GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
|
|
|
|
-
|
|
|
|
- def obj_ui_set_event(e,v):
|
|
|
|
- GLOBALS['EVENT'] = e
|
|
|
|
-
|
|
|
|
- def do_split(e,v):
|
|
|
|
- global EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_APPLY_MODIFIERS, KEEP_VERT_ORDER, EXPORT_POLYGROUPS
|
|
|
|
- if EXPORT_BLEN_OBS.val or EXPORT_GROUP_BY_OB.val or EXPORT_GROUP_BY_MAT.val or EXPORT_APPLY_MODIFIERS.val:
|
|
|
|
- EXPORT_KEEP_VERT_ORDER.val = 0
|
|
|
|
- else:
|
|
|
|
- EXPORT_KEEP_VERT_ORDER.val = 1
|
|
|
|
-
|
|
|
|
- def do_vertorder(e,v):
|
|
|
|
- global EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_APPLY_MODIFIERS, KEEP_VERT_ORDER
|
|
|
|
- if EXPORT_KEEP_VERT_ORDER.val:
|
|
|
|
- EXPORT_BLEN_OBS.val = EXPORT_GROUP_BY_OB.val = EXPORT_GROUP_BY_MAT.val = EXPORT_APPLY_MODIFIERS.val = 0
|
|
|
|
- else:
|
|
|
|
- if not (EXPORT_BLEN_OBS.val or EXPORT_GROUP_BY_OB.val or EXPORT_GROUP_BY_MAT.val or EXPORT_APPLY_MODIFIERS.val):
|
|
|
|
- EXPORT_KEEP_VERT_ORDER.val = 1
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- def do_help(e,v):
|
|
|
|
- url = __url__[0]
|
|
|
|
- print 'Trying to open web browser with documentation at this address...'
|
|
|
|
- print '\t' + url
|
|
|
|
-
|
|
|
|
- try:
|
|
|
|
- import webbrowser
|
|
|
|
- webbrowser.open(url)
|
|
|
|
- except:
|
|
|
|
- print '...could not open a browser window.'
|
|
|
|
-
|
|
|
|
- def obj_ui():
|
|
|
|
- ui_x, ui_y = GLOBALS['MOUSE']
|
|
|
|
-
|
|
|
|
- # Center based on overall pup size
|
|
|
|
- ui_x -= 165
|
|
|
|
- ui_y -= 140
|
|
|
|
-
|
|
|
|
- global EXPORT_APPLY_MODIFIERS, EXPORT_ROTX90, EXPORT_TRI, EXPORT_EDGES,\
|
|
|
|
- EXPORT_NORMALS, EXPORT_NORMALS_HQ, EXPORT_UV,\
|
|
|
|
- EXPORT_MTL, EXPORT_SEL_ONLY, EXPORT_ALL_SCENES,\
|
|
|
|
- EXPORT_ANIMATION, EXPORT_COPY_IMAGES, EXPORT_BLEN_OBS,\
|
|
|
|
- EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,\
|
|
|
|
- EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS
|
|
|
|
-
|
|
|
|
- Draw.Label('Context...', ui_x+9, ui_y+239, 220, 20)
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_SEL_ONLY = Draw.Toggle('Selection Only', EVENT_NONE, ui_x+9, ui_y+219, 110, 20, EXPORT_SEL_ONLY.val, 'Only export objects in visible selection. Else export whole scene.')
|
|
|
|
- EXPORT_ALL_SCENES = Draw.Toggle('All Scenes', EVENT_NONE, ui_x+119, ui_y+219, 110, 20, EXPORT_ALL_SCENES.val, 'Each scene as a separate OBJ file.')
|
|
|
|
- EXPORT_ANIMATION = Draw.Toggle('Animation', EVENT_NONE, ui_x+229, ui_y+219, 110, 20, EXPORT_ANIMATION.val, 'Each frame as a numbered OBJ file.')
|
|
|
|
- Draw.EndAlign()
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- Draw.Label('Output Options...', ui_x+9, ui_y+189, 220, 20)
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_APPLY_MODIFIERS = Draw.Toggle('Apply Modifiers', EVENT_REDRAW, ui_x+9, ui_y+170, 110, 20, EXPORT_APPLY_MODIFIERS.val, 'Use transformed mesh data from each object. May break vert order for morph targets.', do_split)
|
|
|
|
- EXPORT_ROTX90 = Draw.Toggle('Rotate X90', EVENT_NONE, ui_x+119, ui_y+170, 110, 20, EXPORT_ROTX90.val, 'Rotate on export so Blenders UP is translated into OBJs UP')
|
|
|
|
- EXPORT_COPY_IMAGES = Draw.Toggle('Copy Images', EVENT_NONE, ui_x+229, ui_y+170, 110, 20, EXPORT_COPY_IMAGES.val, 'Copy image files to the export directory, never overwrite.')
|
|
|
|
- Draw.EndAlign()
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- Draw.Label('Export...', ui_x+9, ui_y+139, 220, 20)
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_EDGES = Draw.Toggle('Edges', EVENT_NONE, ui_x+9, ui_y+120, 50, 20, EXPORT_EDGES.val, 'Edges not connected to faces.')
|
|
|
|
- EXPORT_TRI = Draw.Toggle('Triangulate', EVENT_NONE, ui_x+59, ui_y+120, 70, 20, EXPORT_TRI.val, 'Triangulate quads.')
|
|
|
|
- Draw.EndAlign()
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_MTL = Draw.Toggle('Materials', EVENT_NONE, ui_x+139, ui_y+120, 70, 20, EXPORT_MTL.val, 'Write a separate MTL file with the OBJ.')
|
|
|
|
- EXPORT_UV = Draw.Toggle('UVs', EVENT_NONE, ui_x+209, ui_y+120, 31, 20, EXPORT_UV.val, 'Export texface UV coords.')
|
|
|
|
- Draw.EndAlign()
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_NORMALS = Draw.Toggle('Normals', EVENT_NONE, ui_x+250, ui_y+120, 59, 20, EXPORT_NORMALS.val, 'Export vertex normal data (Ignored on import).')
|
|
|
|
- EXPORT_NORMALS_HQ = Draw.Toggle('HQ', EVENT_NONE, ui_x+309, ui_y+120, 31, 20, EXPORT_NORMALS_HQ.val, 'Calculate high quality normals for rendering.')
|
|
|
|
- Draw.EndAlign()
|
|
|
|
- EXPORT_POLYGROUPS = Draw.Toggle('Polygroups', EVENT_REDRAW, ui_x+9, ui_y+95, 120, 20, EXPORT_POLYGROUPS.val, 'Export vertex groups as OBJ groups (one group per face approximation).')
|
|
|
|
-
|
|
|
|
- EXPORT_CURVE_AS_NURBS = Draw.Toggle('Nurbs', EVENT_NONE, ui_x+139, ui_y+95, 100, 20, EXPORT_CURVE_AS_NURBS.val, 'Export 3D nurbs curves and polylines as OBJ curves, (bezier not supported).')
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- Draw.Label('Blender Objects as OBJ:', ui_x+9, ui_y+59, 220, 20)
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- EXPORT_BLEN_OBS = Draw.Toggle('Objects', EVENT_REDRAW, ui_x+9, ui_y+39, 60, 20, EXPORT_BLEN_OBS.val, 'Export blender objects as "OBJ objects".', do_split)
|
|
|
|
- EXPORT_GROUP_BY_OB = Draw.Toggle('Groups', EVENT_REDRAW, ui_x+69, ui_y+39, 60, 20, EXPORT_GROUP_BY_OB.val, 'Export blender objects as "OBJ Groups".', do_split)
|
|
|
|
- EXPORT_GROUP_BY_MAT = Draw.Toggle('Material Groups', EVENT_REDRAW, ui_x+129, ui_y+39, 100, 20, EXPORT_GROUP_BY_MAT.val, 'Group by materials.', do_split)
|
|
|
|
- Draw.EndAlign()
|
|
|
|
-
|
|
|
|
- EXPORT_KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+239, ui_y+39, 100, 20, EXPORT_KEEP_VERT_ORDER.val, 'Keep vert and face order, disables some other options. Use for morph targets.', do_vertorder)
|
|
|
|
-
|
|
|
|
- Draw.BeginAlign()
|
|
|
|
- Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 20, 'Load the wiki page for this script', do_help)
|
|
|
|
- Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 20, '', obj_ui_set_event)
|
|
|
|
- Draw.PushButton('Export', EVENT_EXPORT, ui_x+229, ui_y+9, 110, 20, 'Export with these settings', obj_ui_set_event)
|
|
|
|
- Draw.EndAlign()
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- # hack so the toggle buttons redraw. this is not nice at all
|
|
|
|
- while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_EXPORT):
|
|
|
|
- Draw.UIBlock(obj_ui, 0)
|
|
|
|
-
|
|
|
|
- if GLOBALS['EVENT'] != EVENT_EXPORT:
|
|
|
|
- return
|
|
|
|
-
|
|
|
|
- # END ALTERNATIVE UI *********************
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- if EXPORT_KEEP_VERT_ORDER.val:
|
|
|
|
- EXPORT_BLEN_OBS.val = False
|
|
|
|
- EXPORT_GROUP_BY_OB.val = False
|
|
|
|
- EXPORT_GROUP_BY_MAT.val = False
|
|
|
|
- EXPORT_APPLY_MODIFIERS.val = False
|
|
|
|
-
|
|
|
|
- Window.EditMode(0)
|
|
|
|
- Window.WaitCursor(1)
|
|
|
|
-
|
|
|
|
- EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val
|
|
|
|
- EXPORT_ROTX90 = EXPORT_ROTX90.val
|
|
|
|
- EXPORT_TRI = EXPORT_TRI.val
|
|
|
|
- EXPORT_EDGES = EXPORT_EDGES.val
|
|
|
|
- EXPORT_NORMALS = EXPORT_NORMALS.val
|
|
|
|
- EXPORT_NORMALS_HQ = EXPORT_NORMALS_HQ.val
|
|
|
|
- EXPORT_UV = EXPORT_UV.val
|
|
|
|
- EXPORT_MTL = EXPORT_MTL.val
|
|
|
|
- EXPORT_SEL_ONLY = EXPORT_SEL_ONLY.val
|
|
|
|
- EXPORT_ALL_SCENES = EXPORT_ALL_SCENES.val
|
|
|
|
- EXPORT_ANIMATION = EXPORT_ANIMATION.val
|
|
|
|
- EXPORT_COPY_IMAGES = EXPORT_COPY_IMAGES.val
|
|
|
|
- EXPORT_BLEN_OBS = EXPORT_BLEN_OBS.val
|
|
|
|
- EXPORT_GROUP_BY_OB = EXPORT_GROUP_BY_OB.val
|
|
|
|
- EXPORT_GROUP_BY_MAT = EXPORT_GROUP_BY_MAT.val
|
|
|
|
- EXPORT_KEEP_VERT_ORDER = EXPORT_KEEP_VERT_ORDER.val
|
|
|
|
- EXPORT_POLYGROUPS = EXPORT_POLYGROUPS.val
|
|
|
|
- EXPORT_CURVE_AS_NURBS = EXPORT_CURVE_AS_NURBS.val
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- base_name, ext = splitExt(filename)
|
|
|
|
- context_name = [base_name, '', '', ext] # basename, scene_name, framenumber, extension
|
|
|
|
-
|
|
|
|
- # Use the options to export the data using write()
|
|
|
|
- # def write(filename, objects, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False, EXPORT_APPLY_MODIFIERS=True):
|
|
|
|
- orig_scene = Scene.GetCurrent()
|
|
|
|
- if EXPORT_ALL_SCENES:
|
|
|
|
- export_scenes = Scene.Get()
|
|
|
|
- else:
|
|
|
|
- export_scenes = [orig_scene]
|
|
|
|
-
|
|
|
|
- # Export all scenes.
|
|
|
|
- for scn in export_scenes:
|
|
|
|
- scn.makeCurrent() # If alredy current, this is not slow.
|
|
|
|
- context = scn.getRenderingContext()
|
|
|
|
- orig_frame = Blender.Get('curframe')
|
|
|
|
-
|
|
|
|
- if EXPORT_ALL_SCENES: # Add scene name into the context_name
|
|
|
|
- context_name[1] = '_%s' % BPySys.cleanName(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
|
|
|
|
-
|
|
|
|
- # Export an animation?
|
|
|
|
- if EXPORT_ANIMATION:
|
|
|
|
- scene_frames = xrange(context.startFrame(), context.endFrame()+1) # up to and including the end frame.
|
|
|
|
- else:
|
|
|
|
- scene_frames = [orig_frame] # Dont export an animation.
|
|
|
|
-
|
|
|
|
- # Loop through all frames in the scene and export.
|
|
|
|
- for frame in scene_frames:
|
|
|
|
- if EXPORT_ANIMATION: # Add frame to the filename.
|
|
|
|
- context_name[2] = '_%.6d' % frame
|
|
|
|
-
|
|
|
|
- Blender.Set('curframe', frame)
|
|
|
|
- if EXPORT_SEL_ONLY:
|
|
|
|
- export_objects = scn.objects.context
|
|
|
|
- else:
|
|
|
|
- export_objects = scn.objects
|
|
|
|
-
|
|
|
|
- full_path= ''.join(context_name)
|
|
|
|
-
|
|
|
|
- # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
|
|
|
|
- # EXPORT THE FILE.
|
|
|
|
- write(full_path, export_objects,\
|
|
|
|
- EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,\
|
|
|
|
- EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,\
|
|
|
|
- EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,\
|
|
|
|
- EXPORT_ROTX90, EXPORT_BLEN_OBS,\
|
|
|
|
- EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER,\
|
|
|
|
- EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
|
|
|
|
-
|
|
|
|
- Blender.Set('curframe', orig_frame)
|
|
|
|
-
|
|
|
|
- # Restore old active scene.
|
|
|
|
- orig_scene.makeCurrent()
|
|
|
|
- Window.WaitCursor(0)
|
|
|
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-
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-
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-if __name__ == '__main__':
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- Window.FileSelector(write_ui, 'Export thee.js (slim)', sys.makename(ext='.obj'))
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