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E2E: Added webgl_morphtargets_face to exception list.

Mr.doob 3 years ago
parent
commit
48be61ae42
1 changed files with 4 additions and 3 deletions
  1. 4 3
      test/e2e/puppeteer.js

+ 4 - 3
test/e2e/puppeteer.js

@@ -31,6 +31,7 @@ const exceptionList = [
 	'webgl_loader_texture_lottie', // not sure why this fails
 	'webgl_loader_texture_pvrtc', // not supported in CI, useless
 	'webgl_materials_standard_nodes', // puppeteer does not support import maps yet
+	'webgl_morphtargets_face', // To investigate...
 	'webgl_postprocessing_crossfade', // fails for some misterious reason
 	'webgl_raymarching_reflect', // exception for Github Actions
 	'webgl_test_memory2', // gives fatal error in puppeteer
@@ -147,12 +148,12 @@ const pup = puppeteer.launch( {
 	let endId = files.length;
 
 	if ( 'CI' in process.env ) {
-		
+
 		const jobs = 8;
-		
+
 		beginId = Math.floor( parseInt( process.env.CI.slice( 0, 1 ) ) * files.length / jobs );
 		endId = Math.floor( ( parseInt( process.env.CI.slice( - 1 ) ) + 1 ) * files.length / jobs );
-		
+
 	}
 
 	for ( let id = beginId; id < endId; ++ id ) {