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Updated builds.

Mr.doob 10 ani în urmă
părinte
comite
48ca37770d
2 a modificat fișierele cu 295 adăugiri și 269 ștergeri
  1. 37 11
      build/three.js
  2. 258 258
      build/three.min.js

+ 37 - 11
build/three.js

@@ -1353,6 +1353,15 @@ THREE.Vector2.prototype = {
 		return this;
 
 	},
+	
+	addScaledVector: function ( v, s ) {
+
+        this.x += v.x * s;
+        this.y += v.y * s;
+
+        return this;
+
+    },
 
 	sub: function ( v, w ) {
 
@@ -1816,6 +1825,16 @@ THREE.Vector3.prototype = {
 		return this;
 
 	},
+	
+	addScaledVector: function ( v, s ) {
+
+        this.x += v.x * s;
+        this.y += v.y * s;
+        this.z += v.z * s;
+
+        return this;
+
+    },
 
 	sub: function ( v, w ) {
 
@@ -2684,6 +2703,17 @@ THREE.Vector4.prototype = {
 		return this;
 
 	},
+	
+	addScaledVector: function ( v, s ) {
+
+        this.x += v.x * s;
+        this.y += v.y * s;
+        this.z += v.z * s;
+        this.w += v.w * s;
+
+        return this;
+
+    },
 
 	sub: function ( v, w ) {
 
@@ -16720,6 +16750,10 @@ THREE.Mesh.prototype.raycast = ( function () {
 	var vB = new THREE.Vector3();
 	var vC = new THREE.Vector3();
 
+	var tempA = new THREE.Vector3();
+	var tempB = new THREE.Vector3();
+	var tempC = new THREE.Vector3();
+
 	return function ( raycaster, intersects ) {
 
 		var geometry = this.geometry;
@@ -16903,17 +16937,9 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 						var targets = morphTargets[ t ].vertices;
 
-						vA.x += ( targets[ face.a ].x - a.x ) * influence;
-						vA.y += ( targets[ face.a ].y - a.y ) * influence;
-						vA.z += ( targets[ face.a ].z - a.z ) * influence;
-
-						vB.x += ( targets[ face.b ].x - b.x ) * influence;
-						vB.y += ( targets[ face.b ].y - b.y ) * influence;
-						vB.z += ( targets[ face.b ].z - b.z ) * influence;
-
-						vC.x += ( targets[ face.c ].x - c.x ) * influence;
-						vC.y += ( targets[ face.c ].y - c.y ) * influence;
-						vC.z += ( targets[ face.c ].z - c.z ) * influence;
+						vA.addScaledVector( tempA.subVectors( targets[ face.a ], a ), influence );
+						vB.addScaledVector( tempB.subVectors( targets[ face.b ], b ), influence );
+						vC.addScaledVector( tempC.subVectors( targets[ face.c ], c ), influence );
 
 					}
 

+ 258 - 258
build/three.min.js

@@ -33,44 +33,44 @@ return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===
 Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=
 a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
-b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},
-subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);
-this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=
-Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},
-distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=
-a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
+this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=
+a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector2,b=new THREE.Vector2);a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);
+this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+
+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===
+this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];return this},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
 THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
-a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
-this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=
-a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,
-c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*
-c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,l=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-l*-g;this.y=k*a+b*-g+l*-e-h*-f;this.z=l*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),
-unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=
-a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,
-b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):
-Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
-setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;
-this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;
-return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},
+sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
+this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),
+applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},
+applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,l=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-l*-g;this.y=k*a+b*-g+l*-e-h*-f;this.z=l*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0===
+a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=
+a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&
+(this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},
+roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+
+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),
+this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,g=b.x,f=b.y,h=b.z;this.x=d*h-e*f;this.y=e*g-c*h;this.z=c*f-d*g;return this},projectOnVector:function(){var a,b;return function(c){void 0===a&&(a=new THREE.Vector3);a.copy(c).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);a.copy(this).projectOnVector(b);
+return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(a,b){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},
 setEulerFromQuaternion:function(a,b){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,
 b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(a,b)},setFromMatrixPosition:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setFromMatrixScale:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length();a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=
 a;return this},setFromMatrixColumn:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=
 a.array[b+2];return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
 case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
-addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=
-a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>
-b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>l?.01>e?(b=0,d=c=.707106781):(b=
-Math.sqrt(e),c=d/b,d=g/b):h>l?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>l?(c=b=.707106781,d=0):(d=Math.sqrt(l),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+l-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&
-(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=
-Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);
-this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+
-Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},
-fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};
-THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
+addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,
+b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=
+1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;
+a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>l?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>l?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>l?(c=b=.707106781,d=0):(d=Math.sqrt(l),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+l-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>
+a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector4,
+b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=
+0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.subVectors(b,a).multiplyScalar(c).add(a);
+return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=a.array[b+3];return this},clone:function(){return new THREE.Vector4(this.x,
+this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
 THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},copy:function(a){this._x=
-a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],l=e[9],m=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(f,e),this._z=Math.atan2(h,
-k)):(this._y=Math.atan2(-m,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-m,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-m,a)):(this._x=0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=
+a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],l=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._y=Math.atan2(f,e),this._z=Math.atan2(h,
+k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,a)):(this._x=0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=
 Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,k),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-l,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,
 b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?
 a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){},clone:function(){return new THREE.Euler(this._x,this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
@@ -96,22 +96,22 @@ void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.
 this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];
 a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,l,m,p,n,q,r,s){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=k;u[6]=l;u[10]=m;u[14]=p;u[3]=n;u[7]=q;u[11]=r;u[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,l,n,p,m,q,r,s){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=k;u[6]=l;u[10]=n;u[14]=p;u[3]=m;u[7]=q;u[11]=r;u[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
 copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],
 b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=
-g*h;var k=g*e,l=c*h,m=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*f;b[2]=m-a*d;b[6]=l+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-g*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=g*h,b[9]=m-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,l=c*h,m=c*e,b[0]=f*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=f*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*
-f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,m=c*d,b[0]=f*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,m=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
-makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(m+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var f=this.elements;c.subVectors(d,
+g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=l+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,l=c*h,n=c*e,b[0]=f*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*
+f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
+makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var f=this.elements;c.subVectors(d,
 e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,
-d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],r=c[6],s=c[10],u=c[14],x=c[3],v=c[7],z=c[11],c=c[15],w=d[0],H=d[4],I=d[8],y=d[12],D=d[1],F=d[5],B=d[9],C=d[13],S=d[2],G=d[6],A=d[10],E=d[14],J=d[3],M=d[7],R=d[11],d=d[15];e[0]=g*w+f*D+h*S+k*J;e[4]=g*H+f*F+h*G+k*M;e[8]=g*I+f*B+h*A+k*R;e[12]=g*y+f*C+h*E+k*d;e[1]=l*w+m*D+p*S+n*J;e[5]=l*H+m*F+p*G+n*M;e[9]=l*I+m*B+p*A+n*R;e[13]=l*y+m*C+p*E+n*d;e[2]=q*w+r*D+s*S+u*J;e[6]=q*H+r*F+s*G+u*M;e[10]=q*I+r*B+s*A+u*R;e[14]=
-q*y+r*C+s*E+u*d;e[3]=x*w+v*D+z*S+c*J;e[7]=x*H+v*F+z*G+c*M;e[11]=x*I+v*B+z*A+c*R;e[15]=x*y+v*C+z*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
+d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],r=c[6],s=c[10],u=c[14],x=c[3],v=c[7],z=c[11],c=c[15],y=d[0],J=d[4],G=d[8],w=d[12],B=d[1],H=d[5],D=d[9],C=d[13],P=d[2],F=d[6],A=d[10],E=d[14],I=d[3],M=d[7],S=d[11],d=d[15];e[0]=g*y+f*B+h*P+k*I;e[4]=g*J+f*H+h*F+k*M;e[8]=g*G+f*D+h*A+k*S;e[12]=g*w+f*C+h*E+k*d;e[1]=l*y+n*B+p*P+m*I;e[5]=l*J+n*H+p*F+m*M;e[9]=l*G+n*D+p*A+m*S;e[13]=l*w+n*C+p*E+m*d;e[2]=q*y+r*B+s*P+u*I;e[6]=q*J+r*H+s*F+u*M;e[10]=q*G+r*D+s*A+u*S;e[14]=
+q*w+r*C+s*E+u*d;e[3]=x*y+v*B+z*P+c*I;e[7]=x*J+v*H+z*F+c*M;e[11]=x*G+v*D+z*A+c*S;e[15]=x*w+v*C+z*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
 a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
-a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*k*
-m-e*f*p+c*k*p+d*f*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*g*p-d*g*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*f*n-e*g*m+c*g*n+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*m+b*f*p+d*g*m-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
+a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
+n-e*f*p+c*k*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*g*p-d*g*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*f*m-e*g*n+c*g*m+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*n+b*f*p+d*g*n-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],r=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=m*s*x-p*r*x+p*q*v-l*s*v-m*q*d+l*r*d;c[4]=h*r*x-f*s*x-h*q*v+g*s*v+f*q*d-g*r*d;c[8]=f*p*x-h*m*x+h*l*v-g*p*v-f*l*d+g*m*d;c[12]=h*m*q-f*p*q-h*l*r+g*p*r+f*l*s-g*m*s;c[1]=p*r*u-m*s*u-p*n*v+k*s*v+m*n*d-k*r*d;c[5]=f*s*u-h*r*u+h*n*v-e*s*v-f*n*d+e*r*d;c[9]=h*m*u-f*p*u-h*k*v+e*p*v+f*k*d-e*m*d;c[13]=f*p*n-h*m*n+h*k*r-e*p*r-f*k*s+e*m*s;c[2]=l*s*u-p*q*u+p*n*x-k*s*
-x-l*n*d+k*q*d;c[6]=h*q*u-g*s*u-h*n*x+e*s*x+g*n*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*n-g*p*n-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=m*q*u-l*r*u-m*n*x+k*r*x+l*n*v-k*q*v;c[7]=g*r*u-f*q*u+f*n*x-e*r*x-g*n*v+e*q*v;c[11]=f*l*u-g*m*u-f*k*x+e*m*x+g*k*v-e*l*v;c[15]=g*m*n-f*l*n+f*k*q-e*m*q-g*k*r+e*l*r;c=e*c[0]+k*c[4]+n*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],r=d[10],s=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*s*x-p*r*x+p*q*v-l*s*v-n*q*d+l*r*d;c[4]=h*r*x-f*s*x-h*q*v+g*s*v+f*q*d-g*r*d;c[8]=f*p*x-h*n*x+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*r+g*p*r+f*l*s-g*n*s;c[1]=p*r*u-n*s*u-p*m*v+k*s*v+n*m*d-k*r*d;c[5]=f*s*u-h*r*u+h*m*v-e*s*v-f*m*d+e*r*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*r-e*p*r-f*k*s+e*n*s;c[2]=l*s*u-p*q*u+p*m*x-k*s*
+x-l*m*d+k*q*d;c[6]=h*q*u-g*s*u-h*m*x+e*s*x+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*s-e*l*s;c[3]=n*q*u-l*r*u-n*m*x+k*r*x+l*m*v-k*q*v;c[7]=g*r*u-f*q*u+f*m*x-e*r*x-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*x+e*n*x+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*r+e*l*r;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
@@ -121,8 +121,8 @@ a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function
 THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
 var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new THREE.Vector3,
-b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),m=-c.dot(b),p=c.lengthSq(),n=Math.abs(1-k*k),q;0<n?(d=k*m-l,e=k*l-m,q=h*n,0<=d?e>=-q?e<=q?(h=1/n,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*m)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p):(e=-h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=
-0<d?-h:Math.min(Math.max(-h,-m),h),k=-d*d+e*(e+2*m)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-m),h),k=e*(e+2*m)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-m),h),k=-d*d+e*(e+2*m)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*m)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,
+b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=
+0<d?-h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-n),h),k=e*(e+2*n)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=new THREE.Vector3;return function(b,
 c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=
 a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-h.y);if(c>g||e>d)return null;
 if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,g=-g;else return null;a.subVectors(this.origin,
@@ -132,8 +132,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
 return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
 THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],r=c[12],s=c[13],u=c[14],c=c[15];b[0].setComponents(g-a,l-f,q-m,c-r).normalize();b[1].setComponents(g+
-a,l+f,q+m,c+r).normalize();b[2].setComponents(g+d,l+h,q+p,c+s).normalize();b[3].setComponents(g-d,l-h,q-p,c-s).normalize();b[4].setComponents(g-e,l-k,q-n,c-u).normalize();b[5].setComponents(g+e,l+k,q+n,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],l=c[7],n=c[8],p=c[9],m=c[10],q=c[11],r=c[12],s=c[13],u=c[14],c=c[15];b[0].setComponents(g-a,l-f,q-n,c-r).normalize();b[1].setComponents(g+
+a,l+f,q+n,c+r).normalize();b[2].setComponents(g+d,l+h,q+p,c+s).normalize();b[3].setComponents(g-d,l-h,q-p,c-s).normalize();b[4].setComponents(g-e,l-k,q-m,c-u).normalize();b[5].setComponents(g+e,l+k,q+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
 c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),
 containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -144,8 +144,8 @@ a.constant===this.constant},clone:function(){return(new THREE.Plane).copy(this)}
 THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
 (a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return Math.floor(this.randFloat(a,b))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
 180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
-THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,l,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
-2;l=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=f*f;k=f*h;d.x=b(l.x,m.x,p.x,n.x,f,h,k);d.y=b(l.y,m.y,p.y,n.y,f,h,k);d.z=b(l.z,m.z,p.z,n.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
+THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
+2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;k=f*h;d.x=b(l.x,n.x,p.x,m.x,f,h,k);d.y=b(l.y,n.y,p.y,m.y,f,h,k);d.z=b(l.z,n.z,p.z,m.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),f.copy(d),k+=f.distanceTo(g),g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];f=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+1/f*c*(g-e),d=this.getPoint(d),
 h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
 THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0===l)return h.set(-2,-1,-1);l=1/l;k=(k*g-e*f)*l;d=(d*f-e*g)*l;return h.set(1-k-d,d,k)}}();
@@ -196,32 +196,32 @@ return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data
 THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
 this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
-this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var m=[],p=[],n=[],q=[],r=c=0,s=0;c<d.length;c+=3,r+=2,s+=4)b.vertices.push(new THREE.Vector3(d[c],
-d[c+1],d[c+2])),void 0!==g&&m.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[r],h[r+1])),void 0!==k&&n.push(new THREE.Vector2(k[r],k[r+1])),void 0!==l&&q.push(new THREE.Vector4(l[s],l[s+1],l[s+2],l[s+3]));s=function(a,c,d){var e=void 0!==g?[m[a].clone(),m[c].clone(),m[d].clone()]:[],r=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,r);b.faces.push(e);
-void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([n[a].clone(),n[c].clone(),n[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var r=d[c],u=r.start,x=r.count,v=r.index,r=u,u=u+x;r<u;r+=3)s(v+e[r],v+e[r+1],v+e[r+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
+this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,l=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],q=[],r=c=0,s=0;c<d.length;c+=3,r+=2,s+=4)b.vertices.push(new THREE.Vector3(d[c],
+d[c+1],d[c+2])),void 0!==g&&n.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[r],h[r+1])),void 0!==k&&m.push(new THREE.Vector2(k[r],k[r+1])),void 0!==l&&q.push(new THREE.Vector4(l[s],l[s+1],l[s+2],l[s+3]));s=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],r=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,r);b.faces.push(e);
+void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var r=d[c],u=r.start,x=r.count,v=r.index,r=u,u=u+x;r<u;r+=3)s(v+e[r],v+e[r+1],v+e[r+2]);else for(c=0;c<e.length;c+=3)s(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)s(c,c+1,c+2);this.computeFaceNormals();
 null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);
 return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),
 e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;
 g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();
-c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,m,p,n,q,r,s,u,x=[],v=[];c=new THREE.Vector3;var z=new THREE.Vector3,w=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3;
-a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],m=g[1],p=g[2],g=h.x-f.x,n=k.x-f.x,q=h.y-f.y,r=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=m.x-l.x,s=p.x-l.x,m=m.y-l.y,l=p.y-l.y,p=1/(k*l-s*m),c.set((l*g-m*n)*p,(l*q-m*r)*p,(l*h-m*f)*p),z.set((k*n-s*g)*p,(k*r-s*q)*p,(k*f-s*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(z),
-v[u].add(z),v[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[z[c]],u=x[d],w.copy(u),w.sub(I.multiplyScalar(I.dot(u))).normalize(),H.crossVectors(e.vertexNormals[c],u),d=H.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
+c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,x=[],v=[];c=new THREE.Vector3;var z=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3,G=new THREE.Vector3;
+a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,r=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,s=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-s*n),c.set((l*g-n*m)*p,(l*q-n*r)*p,(l*h-n*f)*p),z.set((k*m-s*g)*p,(k*r-s*q)*p,(k*f-s*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(z),
+v[u].add(z),v[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)G.copy(e.vertexNormals[c]),d=e[z[c]],u=x[d],y.copy(u),y.sub(G.multiplyScalar(G.dot(u))).normalize(),J.crossVectors(e.vertexNormals[c],u),d=J.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
 a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var c,d=this.vertices.length,e=this.vertices,g=a.vertices,f=this.faces,
-h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var m=0,p=g.length;m<p;m++){var n=g[m].clone();void 0!==b&&n.applyMatrix4(b);e.push(n)}m=0;for(p=h.length;m<p;m++){var q=h[m],r,s=q.vertexNormals,u=q.vertexColors,n=new THREE.Face3(q.a+d,q.b+d,q.c+d);n.normal.copy(q.normal);void 0!==c&&n.normal.applyMatrix3(c).normalize();e=0;for(g=s.length;e<g;e++)r=s[e].clone(),void 0!==c&&r.applyMatrix3(c).normalize(),n.vertexNormals.push(r);n.color.copy(q.color);
-e=0;for(g=u.length;e<g;e++)q=u[e],n.vertexColors.push(q.clone());f.push(n)}m=0;for(p=l.length;m<p;m++)if(c=l[m],d=[],void 0!==c){e=0;for(g=c.length;e<g;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=
+h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=g.length;n<p;n++){var m=g[n].clone();void 0!==b&&m.applyMatrix4(b);e.push(m)}n=0;for(p=h.length;n<p;n++){var q=h[n],r,s=q.vertexNormals,u=q.vertexColors,m=new THREE.Face3(q.a+d,q.b+d,q.c+d);m.normal.copy(q.normal);void 0!==c&&m.normal.applyMatrix3(c).normalize();e=0;for(g=s.length;e<g;e++)r=s[e].clone(),void 0!==c&&r.applyMatrix3(c).normalize(),m.vertexNormals.push(r);m.color.copy(q.color);
+e=0;for(g=u.length;e<g;e++)q=u[e],m.vertexColors.push(q.clone());f.push(m)}n=0;for(p=l.length;n<p;n++)if(c=l[n],d=[],void 0!==c){e=0;for(g=c.length;e<g;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=
 this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},
-toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(f=0;f<this.faces.length;f++){var r=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<r.normal.length(),x=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
-z=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,z);h.push(w);h.push(r.a,r.b,r.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));z&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=
+toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var r=this.faces[f],s=void 0!==this.faceVertexUvs[0][f],u=0<r.normal.length(),x=0<r.vertexNormals.length,v=1!==r.color.r||1!==r.color.g||1!==r.color.b,
+z=0<r.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,s),y=a(y,4,u),y=a(y,5,x),y=a(y,6,v),y=a(y,7,z);h.push(y);h.push(r.a,r.b,r.c);s&&(s=this.faceVertexUvs[0][f],h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));x&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(r.color));z&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=
 new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})},set groupsNeedUpdate(a){!0===a&&this.dispose()}};
 THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.colors=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=
 this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.");return this},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.");return this},computeTangents:function(){console.warn("THREE.DirectGeometry: computeTangents() is not a method of this type of geometry.");
-return this},fromGeometry:function(a){for(var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.hasTangents,h=a.morphTargets,k=h.length,l=0;l<k;l++)this.morphTargets[l]=[];for(var m=a.morphNormals.length,l=0;l<m;l++)this.morphNormals[l]=[];m=a.morphColors.length;for(l=0;l<m;l++)this.morphColors[l]=[];for(var m=a.skinIndices,p=a.skinWeights,n=m.length===c.length,q=p.length===c.length,l=0;l<b.length;l++){var r=b[l];this.vertices.push(c[r.a],c[r.b],c[r.c]);var s=
+return this},fromGeometry:function(a){for(var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.hasTangents,h=a.morphTargets,k=h.length,l=0;l<k;l++)this.morphTargets[l]=[];for(var n=a.morphNormals.length,l=0;l<n;l++)this.morphNormals[l]=[];n=a.morphColors.length;for(l=0;l<n;l++)this.morphColors[l]=[];for(var n=a.skinIndices,p=a.skinWeights,m=n.length===c.length,q=p.length===c.length,l=0;l<b.length;l++){var r=b[l];this.vertices.push(c[r.a],c[r.b],c[r.c]);var s=
 r.vertexNormals;3===s.length?this.normals.push(s[0],s[1],s[2]):(s=r.normal,this.normals.push(s,s,s));s=r.vertexColors;3===s.length?this.colors.push(s[0],s[1],s[2]):(s=r.color,this.colors.push(s,s,s));!0===e&&(s=d[0][l],void 0!==s?this.uvs.push(s[0],s[1],s[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(s=d[1][l],void 0!==s?this.uvs2.push(s[0],s[1],s[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
-l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(s=r.vertexTangents,3===s.length?this.tangents.push(s[0],s[1],s[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",l),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(s=0;s<k;s++){var u=h[s].vertices;this.morphTargets[s].push(u[r.a],u[r.b],u[r.c])}n&&this.skinIndices.push(m[r.a],m[r.b],m[r.c]);q&&this.skinWeights.push(p[r.a],p[r.b],p[r.c])}this.verticesNeedUpdate=
+l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(s=r.vertexTangents,3===s.length?this.tangents.push(s[0],s[1],s[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",l),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(s=0;s<k;s++){var u=h[s].vertices;this.morphTargets[s].push(u[r.a],u[r.b],u[r.c])}m&&this.skinIndices.push(n[r.a],n[r.b],n[r.c]);q&&this.skinWeights.push(p[r.a],p[r.b],p[r.c])}this.verticesNeedUpdate=
 a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.tangentsNeedUpdate=a.tangentsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.morphAttributes=[];this.drawcalls=[];this.boundingSphere=this.boundingBox=null};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):this.attributes[a]=b},getAttribute:function(a){return this.attributes[a]},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .drawcalls.");return this.drawcalls},
@@ -236,16 +236,16 @@ b.tangentsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(a=this.attributes.lineDista
 a.skinIndices.length&&(b=new THREE.Float32Attribute(4*a.skinIndices.length,4),this.addAttribute("skinIndex",b.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(b=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",b.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===
 this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
 this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
-this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3;if(a.index){var q=a.index.array;0===this.drawcalls.length&&this.addDrawCall(0,
-q.length);for(var r=0,s=this.drawcalls.length;r<s;++r){e=this.drawcalls[r].start;g=this.drawcalls[r].count;for(var u=this.drawcalls[r].index,d=e,e=e+g;d<e;d+=3)g=3*(u+q[d]),f=3*(u+q[d+1]),h=3*(u+q[d+2]),k.fromArray(b,g),l.fromArray(b,f),m.fromArray(b,h),p.subVectors(m,l),n.subVectors(k,l),p.cross(n),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),m.fromArray(b,d+6),p.subVectors(m,
-l),n.subVectors(k,l),p.cross(n),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);n.fromArray(d,3*b);q.fromArray(d,3*c);r.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);x=n.x-p.x;v=q.x-p.x;z=n.y-p.y;w=q.y-p.y;H=n.z-p.z;I=q.z-p.z;y=s.x-r.x;D=u.x-r.x;F=s.y-r.y;B=u.y-r.y;C=1/(y*B-D*F);S.set((B*x-F*v)*C,(B*z-F*w)*C,(B*H-F*I)*C);G.set((y*
-v-D*x)*C,(y*w-D*z)*C,(y*I-D*H)*C);k[a].add(S);k[b].add(S);k[c].add(S);l[a].add(G);l[b].add(G);l[c].add(G)}function b(a){$.fromArray(e,3*a);ea.copy($);la=k[a];T.copy(la);T.sub($.multiplyScalar($.dot(la))).normalize();L.crossVectors(ea,la);oa=L.dot(l[a]);fa=0>oa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=fa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],m=0;m<f;m++)k[m]=new THREE.Vector3,l[m]=new THREE.Vector3;var p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,x,v,z,w,H,I,
-y,D,F,B,C,S=new THREE.Vector3,G=new THREE.Vector3,A,E,J,M,R;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,m=0;for(E=U.length;m<E;++m){A=U[m].start;J=U[m].count;var Q=U[m].index,f=A;for(A+=J;f<A;f+=3)J=Q+c[f],M=Q+c[f+1],R=Q+c[f+2],a(J,M,R)}var T=new THREE.Vector3,L=new THREE.Vector3,$=new THREE.Vector3,ea=new THREE.Vector3,fa,la,oa,m=0;for(E=U.length;m<E;++m)for(A=U[m].start,J=U[m].count,Q=U[m].index,f=A,A+=J;f<A;f+=3)J=Q+c[f],M=Q+c[f+1],R=Q+c[f+2],b(J),b(M),b(R)}},computeOffsets:function(a){void 0===
-a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,m=0,p=new Int32Array(6),n=new Int32Array(c.length),q=new Int32Array(c.length),r=0;r<c.length;r++)n[r]=-1,q[r]=-1;for(c=0;c<d;c++){for(var s=m=0;3>s;s++)r=b[3*c+s],-1===n[r]?(p[2*s]=r,p[2*s+1]=-1,m++):n[r]<k.index?(p[2*s]=r,p[2*s+1]=-1,
-l++):(p[2*s]=r,p[2*s+1]=n[r]);if(f+m>k.index+a)for(k={start:g,count:0,index:f},h.push(k),m=0;6>m;m+=2)s=p[m+1],-1<s&&s<k.index&&(p[m+1]=-1);for(m=0;6>m;m+=2)r=p[m],s=p[m+1],-1===s&&(s=f++),n[r]=s,q[s]=r,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
+this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index){var q=a.index.array;0===this.drawcalls.length&&this.addDrawCall(0,
+q.length);for(var r=0,s=this.drawcalls.length;r<s;++r){e=this.drawcalls[r].start;g=this.drawcalls[r].count;for(var u=this.drawcalls[r].index,d=e,e=e+g;d<e;d+=3)g=3*(u+q[d]),f=3*(u+q[d+1]),h=3*(u+q[d+2]),k.fromArray(b,g),l.fromArray(b,f),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,
+l),m.subVectors(k,l),p.cross(m),c[d]=p.x,c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);r.fromArray(g,2*a);s.fromArray(g,2*b);u.fromArray(g,2*c);x=m.x-p.x;v=q.x-p.x;z=m.y-p.y;y=q.y-p.y;J=m.z-p.z;G=q.z-p.z;w=s.x-r.x;B=u.x-r.x;H=s.y-r.y;D=u.y-r.y;C=1/(w*D-B*H);P.set((D*x-H*v)*C,(D*z-H*y)*C,(D*J-H*G)*C);F.set((w*
+v-B*x)*C,(w*y-B*z)*C,(w*G-B*J)*C);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(F);l[b].add(F);l[c].add(F)}function b(a){$.fromArray(e,3*a);ea.copy($);ma=k[a];T.copy(ma);T.sub($.multiplyScalar($.dot(ma))).normalize();L.crossVectors(ea,ma);oa=L.dot(l[a]);fa=0>oa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=fa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,x,v,z,y,J,G,
+w,B,H,D,C,P=new THREE.Vector3,F=new THREE.Vector3,A,E,I,M,S;0===this.drawcalls.length&&this.addDrawCall(0,c.length);var U=this.drawcalls,n=0;for(E=U.length;n<E;++n){A=U[n].start;I=U[n].count;var R=U[n].index,f=A;for(A+=I;f<A;f+=3)I=R+c[f],M=R+c[f+1],S=R+c[f+2],a(I,M,S)}var T=new THREE.Vector3,L=new THREE.Vector3,$=new THREE.Vector3,ea=new THREE.Vector3,fa,ma,oa,n=0;for(E=U.length;n<E;++n)for(A=U[n].start,I=U[n].count,R=U[n].index,f=A,A+=I;f<A;f+=3)I=R+c[f],M=R+c[f+1],S=R+c[f+2],b(I),b(M),b(S)}},computeOffsets:function(a){void 0===
+a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),r=0;r<c.length;r++)m[r]=-1,q[r]=-1;for(c=0;c<d;c++){for(var s=n=0;3>s;s++)r=b[3*c+s],-1===m[r]?(p[2*s]=r,p[2*s+1]=-1,n++):m[r]<k.index?(p[2*s]=r,p[2*s+1]=-1,
+l++):(p[2*s]=r,p[2*s+1]=m[r]);if(f+n>k.index+a)for(k={start:g,count:0,index:f},h.push(k),n=0;6>n;n+=2)s=p[n+1],-1<s&&s<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)r=p[n],s=p[n+1],-1===s&&(s=f++),m[r]=s,q[s]=r,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,q,f);this.clearDrawCalls();for(a=0;a<h.length;a++)b=h[a],this.addDrawCall(b.start,b.count,b.index)},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
 a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
-c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!==e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],m=0;m<k;m++)l[g*k+m]=h[f*k+m]}this.attributes.index.array=a;for(e in this.attributes)"index"!==e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
+c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!==e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],n=0;n<k;n++)l[g*k+n]=h[f*k+n]}this.attributes.index.array=a;for(e in this.attributes)"index"!==e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
 if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var b=this.attributes,d=this.drawcalls,e=this.boundingSphere;for(c in b){var g=b[c],f=Array.prototype.slice.call(g.array);a.data.attributes[c]={itemSize:g.itemSize,type:g.array.constructor.name,array:f}}0<d.length&&(a.data.offsets=JSON.parse(JSON.stringify(d)));null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){var a=new THREE.BufferGeometry,
 b;for(b in this.attributes)a.addAttribute(b,this.attributes[b].clone());b=0;for(var c=this.drawcalls.length;b<c;b++){var d=this.drawcalls[b];a.addDrawCall(d.start,d.count,d.index)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.BufferGeometry.MaxIndex=65535;THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};
 THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;THREE.InstancedBufferGeometry.prototype.addDrawCall=function(a,b,c,d){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0,instances:d})};
@@ -253,8 +253,8 @@ THREE.InstancedBufferGeometry.prototype.clone=function(){var a=new THREE.Instanc
 THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
 THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
-this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){void 0===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=
-!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
+this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){void 0===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=
+!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
 THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};
 THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.zoom=this.zoom;a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};
@@ -293,13 +293,13 @@ void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.wit
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
 f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
-d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,m,p,n,q,r,s,u,x,v=a.faces;m=a.vertices;var z=a.normals,w=a.colors,H=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&H++;for(d=0;d<H;d++)c.faceVertexUvs[d]=
-[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)n=v[k++],x=u[2*n],n=u[2*n+1],x=new THREE.Vector2(x,n),2!==f&&c.faceVertexUvs[d][h].push(x),
-0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);m&&(m=v[k++],m=w[m],q.color.setHex(m),s.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=w[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&s.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
-v[k++];q.c=v[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)n=v[k++],x=u[2*n],n=u[2*n+1],x=new THREE.Vector2(x,n),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),q.vertexNormals.push(r);m&&(m=v[k++],q.color.setHex(w[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(w[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==
+d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,r,s,u,x,v=a.faces;n=a.vertices;var z=a.normals,y=a.colors,J=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&J++;for(d=0;d<J;d++)c.faceVertexUvs[d]=
+[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];s=new THREE.Face3;s.a=v[k+1];s.b=v[k+2];s.c=v[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==f&&c.faceVertexUvs[d][h].push(x),
+0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);n&&(n=v[k++],n=y[n],q.color.setHex(n),s.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&s.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=v[k++];q.b=
+v[k++];q.c=v[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<J;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(z[p++],z[p++],z[p]));if(r)for(d=0;3>d;d++)p=3*v[k++],r=new THREE.Vector3(z[p++],z[p++],z[p]),q.vertexNormals.push(r);n&&(n=v[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==
 a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||
-c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,m;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,m=a.morphTargets[d].vertices,
-h=0,k=m.length;h<k;h+=3){var p=new THREE.Vector3;p.x=m[h]*b;p.y=m[h+1]*b;p.z=m[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)m=new THREE.Color(16755200),m.setRGB(l[b],l[b+1],l[b+2]),k.push(m)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};
+c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,
+h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};
 d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);THREE.Loader.prototype.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}}};THREE.LoadingManager=function(a,b,c){var d=this,e=!1,g=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++;if(!1===e&&void 0!==d.onStart)d.onStart(a,g,f);e=!0};this.itemEnd=function(a){g++;if(void 0!==d.onProgress)d.onProgress(a,g,f);if(g===f&&(e=!1,void 0!==d.onLoad))d.onLoad()}};
 THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.attributes,d;for(d in c){var e=c[d],g=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(g,e.itemSize))}c=a.data.offsets;if(void 0!==c)for(c=JSON.parse(JSON.stringify(c)),
@@ -325,7 +325,7 @@ THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:
 g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
 THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c,d){var e=this,g=[],f=new THREE.CompressedTexture;f.image=g;var h=new THREE.XHRLoader(this.manager);h.setCrossOrigin(this.crossOrigin);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,l=function(l){h.load(a[l],function(a){a=e._parser(a,!0);g[l]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=
-a.format,f.needsUpdate=!0,b&&b(f))},c,d)},m=0,p=a.length;m<p;++m)l(m);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
+a.format,f.needsUpdate=!0,b&&b(f))},c,d)},n=0,p=a.length;n<p;++n)l(n);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
 b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=
 this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
@@ -370,32 +370,32 @@ THREE.Texture.prototype={constructor:THREE.Texture,get needsUpdate(){return this
 this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=this.unpackAlignment;return a},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};
 if(void 0!==this.image){var c=this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,g=c.uuid,f;void 0!==c.toDataURL?f=c:(f=document.createElement("canvas"),f.width=c.width,f.height=c.height,f.getContext("2d").drawImage(c,0,0,c.width,c.height));f=2048<f.width||2048<f.height?f.toDataURL("image/jpeg",.6):f.toDataURL("image/png");d[e]={uuid:g,url:f}}b.image=c.uuid}return a.textures[this.uuid]=b},update:function(){this.dispatchEvent({type:"update"})},
 dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;
-THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,m){THREE.Texture.call(this,null,g,f,h,k,l,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
-THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,m){THREE.Texture.call(this,null,g,f,h,k,l,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
-THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,m=function(){requestAnimationFrame(m);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};m()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
+THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.Texture.prototype.clone.call(this,a);a.images=this.images;return a};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
+THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
 THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;THREE.Group.prototype.clone=function(a){void 0===a&&(a=new THREE.Group);THREE.Object3D.prototype.clone.call(this,a);return a};THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};
 THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
 THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var f=f/((this.scale.x+this.scale.y+this.scale.z)/3),h=f*f,k=new THREE.Vector3,f=function(a,f){var g=b.distanceSqToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
-l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var l=g.attributes,m=l.position.array;if(void 0!==l.index){var l=l.index.array,p=g.drawcalls;0===p.length&&(p=[{start:0,count:l.length,index:0}]);for(var n=0,q=p.length;n<q;++n)for(var r=p[n],s=r.start,u=r.index,g=s,r=s+r.count;g<r;g++)s=u+l[g],k.fromArray(m,3*s),f(k,s)}else for(g=0,l=m.length/3;g<l;g++)k.fromArray(m,3*g),f(k,g)}else for(k=g.vertices,
+l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var l=g.attributes,n=l.position.array;if(void 0!==l.index){var l=l.index.array,p=g.drawcalls;0===p.length&&(p=[{start:0,count:l.length,index:0}]);for(var m=0,q=p.length;m<q;++m)for(var r=p[m],s=r.start,u=r.index,g=s,r=s+r.count;g<r;g++)s=u+l[g],k.fromArray(n,3*s),f(k,s)}else for(g=0,l=n.length/3;g<l;g++)k.fromArray(n,3*g),f(k,g)}else for(k=g.vertices,
 g=0,l=k.length;g<l;g++)f(k[g],g)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
 THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){1===c&&console.error("THREE.Line: THREE.LinePieces mode has been removed. Use THREE.LineSegments instead.");THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
-THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
-THREE.BufferGeometry){var n=f.attributes;if(void 0!==n.index){var q=n.index.array,n=n.position.array,r=f.drawcalls;0===r.length&&(r=[{start:0,count:q.length,index:0}]);for(var s=0;s<r.length;s++)for(var u=r[s].start,x=r[s].count,v=r[s].index,f=u;f<u+x-1;f+=p){var z=v+q[f+1];h.fromArray(n,3*(v+q[f]));k.fromArray(n,3*z);z=b.distanceSqToSegment(h,k,m,l);z>g||(z=b.origin.distanceTo(m),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
-faceIndex:null,object:this}))}}else for(n=n.position.array,f=0;f<n.length/3-1;f+=p)h.fromArray(n,3*f),k.fromArray(n,3*f+3),z=b.distanceSqToSegment(h,k,m,l),z>g||(z=b.origin.distanceTo(m),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)z=b.distanceSqToSegment(h[f],h[f+1],m,l),z>g||(z=b.origin.distanceTo(m),z<d.near||z>d.far||e.push({distance:z,
+THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
+THREE.BufferGeometry){var m=f.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,r=f.drawcalls;0===r.length&&(r=[{start:0,count:q.length,index:0}]);for(var s=0;s<r.length;s++)for(var u=r[s].start,x=r[s].count,v=r[s].index,f=u;f<u+x-1;f+=p){var z=v+q[f+1];h.fromArray(m,3*(v+q[f]));k.fromArray(m,3*z);z=b.distanceSqToSegment(h,k,n,l);z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:s,face:null,
+faceIndex:null,object:this}))}}else for(m=m.position.array,f=0;f<m.length/3-1;f+=p)h.fromArray(m,3*f),k.fromArray(m,3*f+3),z=b.distanceSqToSegment(h,k,n,l),z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)z=b.distanceSqToSegment(h[f],h[f+1],n,l),z>g||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,
 point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE[this.type](this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
 THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.LineSegments.prototype.clone=function(a){void 0===a&&(a=new THREE.LineSegments(this.geometry,this.material));THREE.Line.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};
 THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3;return function(f,h){var k=this.geometry,l=this.material;if(void 0!==l&&(null===k.boundingSphere&&k.computeBoundingSphere(),c.copy(k.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==f.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(f.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))){var m,
-p,n;if(k instanceof THREE.BufferGeometry)if(m=k.attributes,void 0!==m.index){var q=m.index.array,r=m.position.array,s=k.drawcalls;0===s.length&&(s=[{start:0,count:q.length,index:0}]);for(var u=0,x=s.length;u<x;++u){m=s[u].start;for(var v=s[u].index,k=m,z=m+s[u].count;k<z;k+=3){m=v+q[k];p=v+q[k+1];n=v+q[k+2];d.fromArray(r,3*m);e.fromArray(r,3*p);g.fromArray(r,3*n);var w=l.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,l.side!==THREE.DoubleSide);if(null!==w){w.applyMatrix4(this.matrixWorld);
-var H=f.ray.origin.distanceTo(w);H<f.near||H>f.far||h.push({distance:H,point:w,face:new THREE.Face3(m,p,n,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(k/3),object:this})}}}}else for(r=m.position.array,q=k=0,z=r.length;k<z;k+=3,q+=9)m=k,p=k+1,n=k+2,d.fromArray(r,q),e.fromArray(r,q+3),g.fromArray(r,q+6),w=l.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,l.side!==THREE.DoubleSide),null!==w&&(w.applyMatrix4(this.matrixWorld),H=f.ray.origin.distanceTo(w),H<f.near||
-H>f.far||h.push({distance:H,point:w,face:new THREE.Face3(m,p,n,THREE.Triangle.normal(d,e,g)),index:Math.floor(k/3),object:this}));else if(k instanceof THREE.Geometry)for(q=l instanceof THREE.MeshFaceMaterial,r=!0===q?l.materials:null,s=k.vertices,u=k.faces,x=0,v=u.length;x<v;x++)if(z=u[x],w=!0===q?r[z.materialIndex]:l,void 0!==w){m=s[z.a];p=s[z.b];n=s[z.c];if(!0===w.morphTargets){var H=k.morphTargets,I=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var y=0,D=H.length;y<D;y++){var F=
-I[y];if(0!==F){var B=H[y].vertices;d.x+=(B[z.a].x-m.x)*F;d.y+=(B[z.a].y-m.y)*F;d.z+=(B[z.a].z-m.z)*F;e.x+=(B[z.b].x-p.x)*F;e.y+=(B[z.b].y-p.y)*F;e.z+=(B[z.b].z-p.z)*F;g.x+=(B[z.c].x-n.x)*F;g.y+=(B[z.c].y-n.y)*F;g.z+=(B[z.c].z-n.z)*F}}d.add(m);e.add(p);g.add(n);m=d;p=e;n=g}w=w.side===THREE.BackSide?b.intersectTriangle(n,p,m,!0):b.intersectTriangle(m,p,n,w.side!==THREE.DoubleSide);null!==w&&(w.applyMatrix4(this.matrixWorld),H=f.ray.origin.distanceTo(w),H<f.near||H>f.far||h.push({distance:H,point:w,
-face:z,faceIndex:x,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
+THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
+p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,r,s;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,x=q.position.array,v=p.drawcalls;0===v.length&&(v=[{start:0,count:u.length,index:0}]);for(var z=0,y=v.length;z<y;++z){q=v[z].start;for(var J=v[z].index,p=q,G=q+v[z].count;p<G;p+=3){q=J+u[p];r=J+u[p+1];s=J+u[p+2];d.fromArray(x,3*q);e.fromArray(x,3*r);g.fromArray(x,3*s);var w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,
+e,g,m.side!==THREE.DoubleSide);if(null!==w){w.applyMatrix4(this.matrixWorld);var B=l.ray.origin.distanceTo(w);B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(p/3),object:this})}}}}else for(x=q.position.array,u=p=0,G=x.length;p<G;p+=3,u+=9)q=p,r=p+1,s=p+2,d.fromArray(x,u),e.fromArray(x,u+3),g.fromArray(x,u+6),w=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==
+w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,point:w,face:new THREE.Face3(q,r,s,THREE.Triangle.normal(d,e,g)),index:Math.floor(p/3),object:this}));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,x=!0===u?m.materials:null,v=p.vertices,z=p.faces,y=0,J=z.length;y<J;y++)if(G=z[y],w=!0===u?x[G.materialIndex]:m,void 0!==w){q=v[G.a];r=v[G.b];s=v[G.c];if(!0===w.morphTargets){var B=p.morphTargets,H=this.morphTargetInfluences;
+d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var D=0,C=B.length;D<C;D++){var P=H[D];if(0!==P){var F=B[D].vertices;d.addScaledVector(f.subVectors(F[G.a],q),P);e.addScaledVector(h.subVectors(F[G.b],r),P);g.addScaledVector(k.subVectors(F[G.c],s),P)}}d.add(q);e.add(r);g.add(s);q=d;r=e;s=g}w=w.side===THREE.BackSide?b.intersectTriangle(s,r,q,!0):b.intersectTriangle(q,r,s,w.side!==THREE.DoubleSide);null!==w&&(w.applyMatrix4(this.matrixWorld),B=l.ray.origin.distanceTo(w),B<l.near||B>l.far||n.push({distance:B,
+point:w,face:G,faceIndex:y,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
 THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.clone=function(a){void 0===a&&(a=new THREE.Bone(this.skin));THREE.Object3D.prototype.clone.call(this,a);a.skin=this.skin;return a};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=THREE.Math.nextPowerOfTwo(Math.sqrt(4*this.bones.length)),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=
@@ -490,22 +490,22 @@ tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.Sh
 THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
 THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);t.clearColor(a,b,c,d)}function c(){N.init();t.viewport(Ia,Ja,Ca,wa);b($.r,$.g,$.b,ea)}function d(){Va=kb=null;xa="";Wa=-1;db=!0;N.reset()}function e(a){a=a.target;a.removeEventListener("dispose",e);a:{var b=aa.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}aa.delete(a)}Da.textures--}function g(a){var b=a.target;
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===R&&(a*=d,b*=d,c*=d);t.clearColor(a,b,c,d)}function c(){N.init();t.viewport(Ia,Ja,Ca,wa);b($.r,$.g,$.b,ea)}function d(){Va=kb=null;xa="";Wa=-1;db=!0;N.reset()}function e(a){a=a.target;a.removeEventListener("dispose",e);a:{var b=aa.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}aa.delete(a)}Da.textures--}function g(a){var b=a.target;
 b.removeEventListener("dispose",g);a=aa.get(b);if(b&&void 0!==a.__webglTexture){t.deleteTexture(a.__webglTexture);if(b instanceof THREE.WebGLRenderTargetCube)for(b=0;6>b;b++)t.deleteFramebuffer(a.__webglFramebuffer[b]),t.deleteRenderbuffer(a.__webglRenderbuffer[b]);else t.deleteFramebuffer(a.__webglFramebuffer),t.deleteRenderbuffer(a.__webglRenderbuffer);aa.delete(a)}Da.textures--}function f(a){a=a.target;a.removeEventListener("dispose",f);h(a);aa.delete(a)}function h(a){var b=aa.get(a).program.program;
 if(void 0!==b){a.program=void 0;a=0;for(var c=va.length;a!==c;++a){var d=va[a];if(d.program===b){0===--d.usedTimes&&(c-=1,va[a]=va[c],va.pop(),t.deleteProgram(b),Da.programs=c);break}}}}function k(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=V.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var f=c.attributes;b=b.getAttributes();
-a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){var l=k.itemSize;N.enableAttribute(h);var n=pa.getAttributeBuffer(k);if(k instanceof THREE.InterleavedBufferAttribute){var m=k.data,p=m.stride,k=k.offset;t.bindBuffer(t.ARRAY_BUFFER,n);t.vertexAttribPointer(h,l,t.FLOAT,!1,p*m.array.BYTES_PER_ELEMENT,(d*p+k)*m.array.BYTES_PER_ELEMENT);if(m instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
-return}e.vertexAttribDivisorANGLE(h,m.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=m.meshPerAttribute*m.count)}}else if(t.bindBuffer(t.ARRAY_BUFFER,n),t.vertexAttribPointer(h,l,t.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===
+a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){var l=k.itemSize;N.enableAttribute(h);var m=pa.getAttributeBuffer(k);if(k instanceof THREE.InterleavedBufferAttribute){var n=k.data,p=n.stride,k=k.offset;t.bindBuffer(t.ARRAY_BUFFER,m);t.vertexAttribPointer(h,l,t.FLOAT,!1,p*n.array.BYTES_PER_ELEMENT,(d*p+k)*n.array.BYTES_PER_ELEMENT);if(n instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
+return}e.vertexAttribDivisorANGLE(h,n.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=n.meshPerAttribute*n.count)}}else if(t.bindBuffer(t.ARRAY_BUFFER,m),t.vertexAttribPointer(h,l,t.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===
 c.maxInstancedCount&&(c.maxInstancedCount=k.meshPerAttribute*k.count)}}else if(void 0!==a&&(l=a[g],void 0!==l))switch(l.length){case 2:t.vertexAttrib2fv(h,l);break;case 3:t.vertexAttrib3fv(h,l);break;case 4:t.vertexAttrib4fv(h,l);break;default:t.vertexAttrib1fv(h,l)}}}N.disableUnusedAttributes()}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-b.object.material.id:a.z!==b.z?
-a.z-b.z:a.id-b.id}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function p(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),pa.init(a),a instanceof THREE.Light)fa.push(a);else if(a instanceof THREE.Sprite)Ha.push(a);else if(a instanceof THREE.LensFlare)Pa.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b=a.material;
-b.transparent?Ga.push(a):Ba.push(a)}else{var c=pa.objects[a.id];!c||!1!==a.frustumCulled&&!0!==Xa.intersectsObject(a)||(b=a.material,aa.get(b)&&(b.program=aa.get(b).program),b.transparent?oa.push(c):la.push(c),!0===ja.sortObjects&&(na.setFromMatrixPosition(a.matrixWorld),na.applyProjection(Qa),c.z=na.z))}b=0;for(c=a.children.length;b<c;b++)p(a.children[b])}}function n(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);
-l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,n=0,m=l.length;n<m;n++)ja.renderBufferDirect(b,c,d,l[n],k);else ja.renderBufferDirect(b,c,d,f,k)}}function q(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g],l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);!0===k.visible&&(null===e&&(f=k.material),ja.renderImmediateObject(b,
+a.z-b.z:a.id-b.id}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function p(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),pa.init(a),a instanceof THREE.Light)fa.push(a);else if(a instanceof THREE.Sprite)Ha.push(a);else if(a instanceof THREE.LensFlare)Pa.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b=a.material;
+b.transparent?Ga.push(a):Ba.push(a)}else{var c=pa.objects[a.id];!c||!1!==a.frustumCulled&&!0!==Xa.intersectsObject(a)||(b=a.material,aa.get(b)&&(b.program=aa.get(b).program),b.transparent?oa.push(c):ma.push(c),!0===ja.sortObjects&&(na.setFromMatrixPosition(a.matrixWorld),na.applyProjection(Qa),c.z=na.z))}b=0;for(c=a.children.length;b<c;b++)p(a.children[b])}}function m(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g].object,l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);
+l._normalMatrix.getNormalMatrix(l._modelViewMatrix);null===e&&(f=k.material);if(f instanceof THREE.MeshFaceMaterial)for(var l=f.materials,m=0,n=l.length;m<n;m++)ja.renderBufferDirect(b,c,d,l[m],k);else ja.renderBufferDirect(b,c,d,f,k)}}function q(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g],l=k;l._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,l.matrixWorld);l._normalMatrix.getNormalMatrix(l._modelViewMatrix);!0===k.visible&&(null===e&&(f=k.material),ja.renderImmediateObject(b,
 c,d,f,k))}}function r(a){s(a);!0===a.transparent?N.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):N.setBlending(THREE.NoBlending);N.setDepthFunc(a.depthFunc);N.setDepthTest(a.depthTest);N.setDepthWrite(a.depthWrite);N.setColorWrite(a.colorWrite);N.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a){a.side!==THREE.DoubleSide?N.enable(t.CULL_FACE):N.disable(t.CULL_FACE);N.setFlipSided(a.side===
-THREE.BackSide)}function u(a,b,c,d,g){var k,l,n,m;eb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),r=Zb[d.type],s=0,y=0,u=0,D=0,A=0,C=b.length;A<C;A++){var I=b[A];I.onlyShadow||!1===I.visible||(I instanceof THREE.DirectionalLight&&s++,I instanceof THREE.PointLight&&y++,I instanceof THREE.SpotLight&&u++,I instanceof THREE.HemisphereLight&&D++)}k=s;l=y;n=u;m=D;for(var G,J=0,M=0,R=b.length;M<R;M++){var la=b[M];la.castShadow&&(la instanceof THREE.SpotLight&&J++,la instanceof THREE.DirectionalLight&&
-!la.shadowCascade&&J++)}G=J;var S;if(lb&&g&&g.skeleton&&g.skeleton.useVertexTexture)S=1024;else{var Q=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),U=Math.floor((Q-20)/4);void 0!==g&&g instanceof THREE.SkinnedMesh&&(U=Math.min(g.skeleton.bones.length,U),U<g.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+g.skeleton.bones.length+", this GPU supports just "+U+" (try OpenGL instead of ANGLE)"));S=U}var P={precision:E,supportsVertexTextures:mb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&
-d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:L,skinning:d.skinning,maxBones:S,useVertexTexture:lb&&g&&g.skeleton&&g.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,
-maxMorphTargets:ja.maxMorphTargets,maxMorphNormals:ja.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:n,maxHemiLights:m,maxShadows:G,shadowMapEnabled:ma.enabled&&g.receiveShadow&&0<G,shadowMapType:ma.type,shadowMapDebug:ma.debug,shadowMapCascade:ma.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];r?T.push(r):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)T.push(V),
-T.push(d.defines[V]);for(V in P)T.push(V),T.push(P[V]);var oa=T.join(),Ga=!0;if(q.program)if(q.program.code!==oa)h(d);else if(void 0!==r)break a;else Ga=!1;else d.addEventListener("dispose",f);if(r){var Ba=THREE.ShaderLib[r];q.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(Ba.uniforms),vertexShader:Ba.vertexShader,fragmentShader:Ba.fragmentShader}}else q.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var $,Ha=0,fa=va.length;Ha<
-fa;Ha++){var ea=va[Ha];if(ea.code===oa){$=ea;Ga&&$.usedTimes++;break}}void 0===$&&(d.__webglShader=q.__webglShader,$=new THREE.WebGLProgram(ja,oa,d,P),va.push($),Da.programs=va.length);q.program=$;var Pa=$.getAttributes();if(d.morphTargets)for(var ua=d.numSupportedMorphTargets=0;ua<ja.maxMorphTargets;ua++)0<=Pa["morphTarget"+ua]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ua=d.numSupportedMorphNormals=0;ua<ja.maxMorphNormals;ua++)0<=Pa["morphNormal"+ua]&&d.numSupportedMorphNormals++;q.uniformsList=
+THREE.BackSide)}function u(a,b,c,d,g){var k,l,m,n;eb=0;var p=aa.get(d);if(d.needsUpdate||!p.program){a:{for(var q=aa.get(d),r=Zb[d.type],s=0,w=0,u=0,B=0,A=0,G=b.length;A<G;A++){var C=b[A];C.onlyShadow||!1===C.visible||(C instanceof THREE.DirectionalLight&&s++,C instanceof THREE.PointLight&&w++,C instanceof THREE.SpotLight&&u++,C instanceof THREE.HemisphereLight&&B++)}k=s;l=w;m=u;n=B;for(var F,I=0,M=0,S=b.length;M<S;M++){var P=b[M];P.castShadow&&(P instanceof THREE.SpotLight&&I++,P instanceof THREE.DirectionalLight&&
+!P.shadowCascade&&I++)}F=I;var ma;if(lb&&g&&g.skeleton&&g.skeleton.useVertexTexture)ma=1024;else{var R=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),U=Math.floor((R-20)/4);void 0!==g&&g instanceof THREE.SkinnedMesh&&(U=Math.min(g.skeleton.bones.length,U),U<g.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+g.skeleton.bones.length+", this GPU supports just "+U+" (try OpenGL instead of ANGLE)"));ma=U}var Q={precision:E,supportsVertexTextures:mb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&
+d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,emissiveMap:!!d.emissiveMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:L,skinning:d.skinning,maxBones:ma,useVertexTexture:lb&&g&&g.skeleton&&g.skeleton.useVertexTexture,morphTargets:d.morphTargets,
+morphNormals:d.morphNormals,maxMorphTargets:ja.maxMorphTargets,maxMorphNormals:ja.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxHemiLights:n,maxShadows:F,shadowMapEnabled:la.enabled&&g.receiveShadow&&0<F,shadowMapType:la.type,shadowMapDebug:la.debug,shadowMapCascade:la.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},T=[];r?T.push(r):(T.push(d.fragmentShader),T.push(d.vertexShader));if(void 0!==d.defines)for(var V in d.defines)T.push(V),
+T.push(d.defines[V]);for(V in Q)T.push(V),T.push(Q[V]);var oa=T.join(),Ga=!0;if(q.program)if(q.program.code!==oa)h(d);else if(void 0!==r)break a;else Ga=!1;else d.addEventListener("dispose",f);if(r){var Ba=THREE.ShaderLib[r];q.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(Ba.uniforms),vertexShader:Ba.vertexShader,fragmentShader:Ba.fragmentShader}}else q.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var $,Ha=0,fa=va.length;Ha<
+fa;Ha++){var ea=va[Ha];if(ea.code===oa){$=ea;Ga&&$.usedTimes++;break}}void 0===$&&(d.__webglShader=q.__webglShader,$=new THREE.WebGLProgram(ja,oa,d,Q),va.push($),Da.programs=va.length);q.program=$;var Pa=$.getAttributes();if(d.morphTargets)for(var ua=d.numSupportedMorphTargets=0;ua<ja.maxMorphTargets;ua++)0<=Pa["morphTarget"+ua]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ua=d.numSupportedMorphNormals=0;ua<ja.maxMorphNormals;ua++)0<=Pa["morphNormal"+ua]&&d.numSupportedMorphNormals++;q.uniformsList=
 [];var pa=q.program.getUniforms(),xa;for(xa in q.__webglShader.uniforms){var Ia=pa[xa];Ia&&q.uniformsList.push([q.__webglShader.uniforms[xa],Ia])}}d.needsUpdate=!1}var Ja=!1,Ca=!1,wa=!1,Ya=p.program,ca=Ya.getUniforms(),K=p.__webglShader.uniforms;Ya.id!==kb&&(t.useProgram(Ya.program),kb=Ya.id,wa=Ca=Ja=!0);d.id!==Wa&&(-1===Wa&&(wa=!0),Wa=d.id,Ca=!0);if(Ja||a!==Va)t.uniformMatrix4fv(ca.projectionMatrix,!1,a.projectionMatrix.elements),L&&t.uniform1f(ca.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==
 Va&&(Va=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ca.cameraPosition&&(na.setFromMatrixPosition(a.matrixWorld),t.uniform3f(ca.cameraPosition,na.x,na.y,na.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ca.viewMatrix&&t.uniformMatrix4fv(ca.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(g.bindMatrix&&null!==
 ca.bindMatrix&&t.uniformMatrix4fv(ca.bindMatrix,!1,g.bindMatrix.elements),g.bindMatrixInverse&&null!==ca.bindMatrixInverse&&t.uniformMatrix4fv(ca.bindMatrixInverse,!1,g.bindMatrixInverse.elements),lb&&g.skeleton&&g.skeleton.useVertexTexture){if(null!==ca.boneTexture){var Qa=v();t.uniform1i(ca.boneTexture,Qa);ja.setTexture(g.skeleton.boneTexture,Qa)}null!==ca.boneTextureWidth&&t.uniform1i(ca.boneTextureWidth,g.skeleton.boneTextureWidth);null!==ca.boneTextureHeight&&t.uniform1i(ca.boneTextureHeight,
@@ -517,7 +517,7 @@ cb=Z.groundColor,z(yb,Ta,Xa,Ra),z(zb,Ta,cb,Ra),Sa+=1)));ba=3*Za;for(ra=Math.max(
 Nb;K.ambientLightColor.value=ka.ambient;K.directionalLightColor.value=ka.directional.colors;K.directionalLightDirection.value=ka.directional.positions;K.pointLightColor.value=ka.point.colors;K.pointLightPosition.value=ka.point.positions;K.pointLightDistance.value=ka.point.distances;K.pointLightDecay.value=ka.point.decays;K.spotLightColor.value=ka.spot.colors;K.spotLightPosition.value=ka.spot.positions;K.spotLightDistance.value=ka.spot.distances;K.spotLightDirection.value=ka.spot.directions;K.spotLightAngleCos.value=
 ka.spot.anglesCos;K.spotLightExponent.value=ka.spot.exponents;K.spotLightDecay.value=ka.spot.decays;K.hemisphereLightSkyColor.value=ka.hemi.skyColors;K.hemisphereLightGroundColor.value=ka.hemi.groundColors;K.hemisphereLightDirection.value=ka.hemi.positions;x(K,!0)}else x(K,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){K.opacity.value=d.opacity;K.diffuse.value=d.color;K.map.value=d.map;K.specularMap.value=d.specularMap;K.alphaMap.value=
 d.alphaMap;d.bumpMap&&(K.bumpMap.value=d.bumpMap,K.bumpScale.value=d.bumpScale);d.normalMap&&(K.normalMap.value=d.normalMap,K.normalScale.value.copy(d.normalScale));var za;d.map?za=d.map:d.specularMap?za=d.specularMap:d.normalMap?za=d.normalMap:d.bumpMap?za=d.bumpMap:d.alphaMap?za=d.alphaMap:d.emissiveMap&&(za=d.emissiveMap);if(void 0!==za){var Ob=za.offset,Pb=za.repeat;K.offsetRepeat.value.set(Ob.x,Ob.y,Pb.x,Pb.y)}K.envMap.value=d.envMap;K.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
-1:-1;K.reflectivity.value=d.reflectivity;K.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity,K.dashSize.value=d.dashSize,K.totalSize.value=d.dashSize+d.gapSize,K.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(K.psColor.value=d.color,K.opacity.value=d.opacity,K.size.value=d.size,K.scale.value=B.height/
+1:-1;K.reflectivity.value=d.reflectivity;K.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)K.diffuse.value=d.color,K.opacity.value=d.opacity,K.dashSize.value=d.dashSize,K.totalSize.value=d.dashSize+d.gapSize,K.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(K.psColor.value=d.color,K.opacity.value=d.opacity,K.size.value=d.size,K.scale.value=D.height/
 2,K.map.value=d.map,null!==d.map){var Qb=d.map.offset,Rb=d.map.repeat;K.offsetRepeat.value.set(Qb.x,Qb.y,Rb.x,Rb.y)}}else d instanceof THREE.MeshPhongMaterial?(K.shininess.value=d.shininess,K.emissive.value=d.emissive,K.specular.value=d.specular,K.lightMap.value=d.lightMap,K.lightMapIntensity.value=d.lightMapIntensity,K.aoMap.value=d.aoMap,K.aoMapIntensity.value=d.aoMapIntensity,K.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?K.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?
 (K.aoMap.value=d.aoMap,K.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(K.mNear.value=a.near,K.mFar.value=a.far,K.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(K.opacity.value=d.opacity);if(g.receiveShadow&&!d._shadowPass&&K.shadowMatrix)for(var Ua=0,Eb=0,Mb=b.length;Eb<Mb;Eb++){var Aa=b[Eb];Aa.castShadow&&(Aa instanceof THREE.SpotLight||Aa instanceof THREE.DirectionalLight&&!Aa.shadowCascade)&&(K.shadowMap.value[Ua]=Aa.shadowMap,K.shadowMapSize.value[Ua]=
 Aa.shadowMapSize,K.shadowMatrix.value[Ua]=Aa.shadowMatrix,K.shadowDarkness.value[Ua]=Aa.shadowDarkness,K.shadowBias.value[Ua]=Aa.shadowBias,Ua++)}for(var Fb=p.uniformsList,sa,Ma,ta,gb=0,$b=Fb.length;gb<$b;gb++){var X=Fb[gb][0];if(!1!==X.needsUpdate){var Sb=X.type,O=X.value,Y=Fb[gb][1];switch(Sb){case "1i":t.uniform1i(Y,O);break;case "1f":t.uniform1f(Y,O);break;case "2f":t.uniform2f(Y,O[0],O[1]);break;case "3f":t.uniform3f(Y,O[0],O[1],O[2]);break;case "4f":t.uniform4f(Y,O[0],O[1],O[2],O[3]);break;
@@ -525,61 +525,61 @@ case "1iv":t.uniform1iv(Y,O);break;case "3iv":t.uniform3iv(Y,O);break;case "1fv"
 case "c":t.uniform3f(Y,O.r,O.g,O.b);break;case "iv1":t.uniform1iv(Y,O);break;case "iv":t.uniform3iv(Y,O);break;case "fv1":t.uniform1fv(Y,O);break;case "fv":t.uniform3fv(Y,O);break;case "v2v":void 0===X._array&&(X._array=new Float32Array(2*O.length));for(var W=0,qa=O.length;W<qa;W++)ta=2*W,X._array[ta+0]=O[W].x,X._array[ta+1]=O[W].y;t.uniform2fv(Y,X._array);break;case "v3v":void 0===X._array&&(X._array=new Float32Array(3*O.length));W=0;for(qa=O.length;W<qa;W++)ta=3*W,X._array[ta+0]=O[W].x,X._array[ta+
 1]=O[W].y,X._array[ta+2]=O[W].z;t.uniform3fv(Y,X._array);break;case "v4v":void 0===X._array&&(X._array=new Float32Array(4*O.length));W=0;for(qa=O.length;W<qa;W++)ta=4*W,X._array[ta+0]=O[W].x,X._array[ta+1]=O[W].y,X._array[ta+2]=O[W].z,X._array[ta+3]=O[W].w;t.uniform4fv(Y,X._array);break;case "m3":t.uniformMatrix3fv(Y,!1,O.elements);break;case "m3v":void 0===X._array&&(X._array=new Float32Array(9*O.length));W=0;for(qa=O.length;W<qa;W++)O[W].flattenToArrayOffset(X._array,9*W);t.uniformMatrix3fv(Y,!1,
 X._array);break;case "m4":t.uniformMatrix4fv(Y,!1,O.elements);break;case "m4v":void 0===X._array&&(X._array=new Float32Array(16*O.length));W=0;for(qa=O.length;W<qa;W++)O[W].flattenToArrayOffset(X._array,16*W);t.uniformMatrix4fv(Y,!1,X._array);break;case "t":sa=O;Ma=v();t.uniform1i(Y,Ma);if(!sa)continue;if(sa instanceof THREE.CubeTexture||Array.isArray(sa.image)&&6===sa.image.length){var ha=sa,Tb=Ma,hb=aa.get(ha);if(6===ha.image.length)if(ha.needsUpdate){hb.__image__webglTextureCube||(ha.addEventListener("dispose",
-e),hb.__image__webglTextureCube=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+Tb);N.bindTexture(t.TEXTURE_CUBE_MAP,hb.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,ha.flipY);for(var Ub=ha instanceof THREE.CompressedTexture,Gb=ha.image[0]instanceof THREE.DataTexture,Na=[],ia=0;6>ia;ia++)Na[ia]=!ja.autoScaleCubemaps||Ub||Gb?Gb?ha.image[ia].image:ha.image[ia]:H(ha.image[ia],ac);var Vb=Na[0],Wb=THREE.Math.isPowerOfTwo(Vb.width)&&THREE.Math.isPowerOfTwo(Vb.height),Fa=F(ha.format),
-Hb=F(ha.type);w(t.TEXTURE_CUBE_MAP,ha,Wb);for(ia=0;6>ia;ia++)if(Ub)for(var Oa,Xb=Na[ia].mipmaps,bb=0,bc=Xb.length;bb<bc;bb++)Oa=Xb[bb],ha.format!==THREE.RGBAFormat&&ha.format!==THREE.RGBFormat?-1<Yb().indexOf(Fa)?N.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,bb,Fa,Oa.width,Oa.height,0,Oa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,bb,Fa,Oa.width,Oa.height,0,Fa,Hb,Oa.data);
+e),hb.__image__webglTextureCube=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+Tb);N.bindTexture(t.TEXTURE_CUBE_MAP,hb.__image__webglTextureCube);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,ha.flipY);for(var Ub=ha instanceof THREE.CompressedTexture,Gb=ha.image[0]instanceof THREE.DataTexture,Na=[],ia=0;6>ia;ia++)Na[ia]=!ja.autoScaleCubemaps||Ub||Gb?Gb?ha.image[ia].image:ha.image[ia]:J(ha.image[ia],ac);var Vb=Na[0],Wb=THREE.Math.isPowerOfTwo(Vb.width)&&THREE.Math.isPowerOfTwo(Vb.height),Fa=H(ha.format),
+Hb=H(ha.type);y(t.TEXTURE_CUBE_MAP,ha,Wb);for(ia=0;6>ia;ia++)if(Ub)for(var Oa,Xb=Na[ia].mipmaps,bb=0,bc=Xb.length;bb<bc;bb++)Oa=Xb[bb],ha.format!==THREE.RGBAFormat&&ha.format!==THREE.RGBFormat?-1<Yb().indexOf(Fa)?N.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,bb,Fa,Oa.width,Oa.height,0,Oa.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,bb,Fa,Oa.width,Oa.height,0,Fa,Hb,Oa.data);
 else Gb?N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Fa,Na[ia].width,Na[ia].height,0,Fa,Hb,Na[ia].data):N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+ia,0,Fa,Fa,Hb,Na[ia]);ha.generateMipmaps&&Wb&&t.generateMipmap(t.TEXTURE_CUBE_MAP);ha.needsUpdate=!1;if(ha.onUpdate)ha.onUpdate(ha)}else N.activeTexture(t.TEXTURE0+Tb),N.bindTexture(t.TEXTURE_CUBE_MAP,hb.__image__webglTextureCube)}else if(sa instanceof THREE.WebGLRenderTargetCube){var cc=sa;N.activeTexture(t.TEXTURE0+Ma);N.bindTexture(t.TEXTURE_CUBE_MAP,
 aa.get(cc).__webglTexture)}else ja.setTexture(sa,Ma);break;case "tv":void 0===X._array&&(X._array=[]);W=0;for(qa=X.value.length;W<qa;W++)X._array[W]=v();t.uniform1iv(Y,X._array);W=0;for(qa=X.value.length;W<qa;W++)sa=X.value[W],Ma=X._array[W],sa&&ja.setTexture(sa,Ma);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Sb)}}}}t.uniformMatrix4fv(ca.modelViewMatrix,!1,g._modelViewMatrix.elements);ca.normalMatrix&&t.uniformMatrix3fv(ca.normalMatrix,!1,g._normalMatrix.elements);null!==
 ca.modelMatrix&&t.uniformMatrix4fv(ca.modelMatrix,!1,g.matrixWorld.elements);return Ya}function x(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
-b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=eb;a>=cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+cb);eb+=1;return a}function z(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function w(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,F(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,F(b.wrapT)),
-t.texParameteri(a,t.TEXTURE_MAG_FILTER,F(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,F(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),t.texParameteri(a,t.TEXTURE_MAG_FILTER,D(b.magFilter)),
-t.texParameteri(a,t.TEXTURE_MIN_FILTER,D(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=V.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||aa.get(b).__currentAnisotropy)&&(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
-ja.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function H(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function I(a,b,c){t.bindFramebuffer(t.FRAMEBUFFER,
-a);t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,c,aa.get(b).__webglTexture,0)}function y(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,
-a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function F(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
+b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=eb;a>=cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+cb);eb+=1;return a}function z(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function y(a,b,c){c?(t.texParameteri(a,t.TEXTURE_WRAP_S,H(b.wrapS)),t.texParameteri(a,t.TEXTURE_WRAP_T,H(b.wrapT)),
+t.texParameteri(a,t.TEXTURE_MAG_FILTER,H(b.magFilter)),t.texParameteri(a,t.TEXTURE_MIN_FILTER,H(b.minFilter))):(t.texParameteri(a,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(a,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),t.texParameteri(a,t.TEXTURE_MAG_FILTER,B(b.magFilter)),
+t.texParameteri(a,t.TEXTURE_MIN_FILTER,B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=V.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||aa.get(b).__currentAnisotropy)&&(t.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
+ja.getMaxAnisotropy())),aa.get(b).__currentAnisotropy=b.anisotropy)}function J(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function G(a,b,c){t.bindFramebuffer(t.FRAMEBUFFER,
+a);t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,c,aa.get(b).__webglTexture,0)}function w(a,b){t.bindRenderbuffer(t.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,b.width,b.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,
+a)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?t.NEAREST:t.LINEAR}function H(a){var b;if(a===THREE.RepeatWrapping)return t.REPEAT;if(a===THREE.ClampToEdgeWrapping)return t.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return t.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return t.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return t.NEAREST_MIPMAP_NEAREST;
 if(a===THREE.NearestMipMapLinearFilter)return t.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return t.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return t.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return t.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return t.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return t.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return t.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return t.UNSIGNED_SHORT_5_6_5;
 if(a===THREE.ByteType)return t.BYTE;if(a===THREE.ShortType)return t.SHORT;if(a===THREE.UnsignedShortType)return t.UNSIGNED_SHORT;if(a===THREE.IntType)return t.INT;if(a===THREE.UnsignedIntType)return t.UNSIGNED_INT;if(a===THREE.FloatType)return t.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return t.ALPHA;if(a===THREE.RGBFormat)return t.RGB;if(a===THREE.RGBAFormat)return t.RGBA;if(a===THREE.LuminanceFormat)return t.LUMINANCE;
 if(a===THREE.LuminanceAlphaFormat)return t.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return t.FUNC_ADD;if(a===THREE.SubtractEquation)return t.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return t.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return t.ZERO;if(a===THREE.OneFactor)return t.ONE;if(a===THREE.SrcColorFactor)return t.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return t.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return t.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return t.ONE_MINUS_SRC_ALPHA;
 if(a===THREE.DstAlphaFactor)return t.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return t.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return t.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return t.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return t.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
 if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var B=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.context?a.context:null,S=B.width,G=B.height,A=1,E=void 0!==a.precision?a.precision:"highp",J=void 0!==a.alpha?a.alpha:!1,M=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?
-a.preserveDrawingBuffer:!1,L=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,$=new THREE.Color(0),ea=0,fa=[],la=[],oa=[],Ba=[],Ga=[],Ha=[],Pa=[];this.domElement=B;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ja=this,va=[],kb=null,ua=null,Wa=-1,xa="",Va=null,eb=0,Ia=0,Ja=0,Ca=B.width,wa=
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-programs:va};var t;try{a={alpha:J,depth:M,stencil:R,antialias:U,premultipliedAlpha:Q,preserveDrawingBuffer:T};t=C||B.getContext("webgl",a)||B.getContext("experimental-webgl",a);if(null===t){if(null!==B.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}B.addEventListener("webglcontextlost",function(a){a.preventDefault();d();c();pa.clear();aa.clear()},!1)}catch(Ib){console.error("THREE.WebGLRenderer: "+Ib)}var N=new THREE.WebGLState(t,
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+programs:va};var t;try{a={alpha:I,depth:M,stencil:S,antialias:U,premultipliedAlpha:R,preserveDrawingBuffer:T};t=C||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===t){if(null!==D.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}D.addEventListener("webglcontextlost",function(a){a.preventDefault();d();c();pa.clear();aa.clear()},!1)}catch(Ib){console.error("THREE.WebGLRenderer: "+Ib)}var N=new THREE.WebGLState(t,
+H);void 0===t.getShaderPrecisionFormat&&(t.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var aa=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(t,aa,this.info),V=new THREE.WebGLExtensions(t);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);
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+return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?t.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return E};this.getPixelRatio=function(){return A};this.setPixelRatio=function(a){void 0!==a&&(A=a)};this.getSize=function(){return{width:P,height:F}};this.setSize=function(a,b,c){P=a;F=b;D.width=a*A;D.height=b*A;!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,
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-THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var e,f,g,h,k,l,n,m,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,e=q[r],f=q[r+1],g=q[r+2],h=q[r+3],l=q[r+4],m=q[r+5],k=q[r+6],n=q[r+7],p=q[r+8],e=(e+h+k)/3,f=(f+l+n)/3,g=(g+m+p)/3,q[r]=e,q[r+1]=f,q[r+2]=g,q[r+3]=e,q[r+4]=f,q[r+5]=g,q[r+6]=e,q[r+7]=f,q[r+8]=g}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);N.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,
+THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var e,f,g,h,k,l,m,n,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,e=q[r],f=q[r+1],g=q[r+2],h=q[r+3],l=q[r+4],n=q[r+5],k=q[r+6],m=q[r+7],p=q[r+8],e=(e+h+k)/3,f=(f+l+m)/3,g=(g+n+p)/3,q[r]=e,q[r+1]=f,q[r+2]=g,q[r+3]=e,q[r+4]=f,q[r+5]=g,q[r+6]=e,q[r+7]=f,q[r+8]=g}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);N.enableAttribute(b.normal);t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,
 d.__webglUvBuffer),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),N.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.__webglColorBuffer),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),N.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));N.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e){if(!1!==d.visible){r(d);
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-l));if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){var m=V.get("ANGLE_instanced_arrays");if(null===m){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}m.drawElementsInstancedANGLE(b,g.array.length,c,0,f.maxInstancedCount)}else t.drawElements(b,g.array.length,c,0);P.calls++;P.vertices+=g.array.length;P.faces+=g.array.length/3}else{e=!0;for(var g=0,p=n.length;g<p;g++){m=
-n[g].index;e&&(k(d,a,f,m),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,l));if(f instanceof THREE.InstancedBufferGeometry&&0<n[g].instances){m=V.get("ANGLE_instanced_arrays");if(null===m){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}m.drawElementsInstancedANGLE(b,n[g].count,c,n[g].start*h,n[g].count,c,n[g].instances)}else t.drawElements(b,n[g].count,c,n[g].start*h);P.calls++;P.vertices+=n[g].count;
-P.faces+=n[g].count/3}}}else if(n=f.drawcalls,0===n.length){e&&k(d,a,f,0);d=f.attributes.position;if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){m=V.get("ANGLE_instanced_arrays");if(null===m){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}d instanceof THREE.InterleavedBufferAttribute?m.drawArraysInstancedANGLE(b,0,d.data.count,f.maxInstancedCount):m.drawArraysInstancedANGLE(b,
-0,d.count,f.maxInstancedCount)}else d instanceof THREE.InterleavedBufferAttribute?t.drawArrays(b,0,d.data.count):t.drawArrays(b,0,d.count);P.calls++;P.vertices+=d.count;P.faces+=d.array.length/3}else for(e&&k(d,a,f,0),g=0,p=n.length;g<p;g++){if(f instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else t.drawArrays(b,n[g].start,n[g].count);P.calls++;P.vertices+=n[g].count;P.faces+=n[g].count/3}}else if(e instanceof
-THREE.Line)if(e=e instanceof THREE.LineSegments?t.LINES:t.LINE_STRIP,N.setLineWidth((void 0!==d.linewidth?d.linewidth:1)*A),m=f.attributes.index)if(n=pa.getAttributeBuffer(m),m.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(h=t.UNSIGNED_INT,l=4):(h=t.UNSIGNED_SHORT,l=2),c=f.drawcalls,0===c.length)b&&(k(d,a,f,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n)),t.drawElements(e,m.array.length,h,0),P.calls++,P.vertices+=m.array.length;else for(1<c.length&&(b=!0),m=0,g=c.length;m<g;m++)p=c[m].index,
-b&&(k(d,a,f,p),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n)),t.drawElements(e,c[m].count,h,c[m].start*l),P.calls++,P.vertices+=c[m].count;else if(b&&k(d,a,f,0),d=f.attributes.position,c=f.drawcalls,0===c.length)t.drawArrays(e,0,d.array.length/3),P.calls++,P.vertices+=d.array.length/3;else for(m=0,g=c.length;m<g;m++)t.drawArrays(e,c[m].index,c[m].count),P.calls++,P.vertices+=c[m].count;else if(e instanceof THREE.PointCloud)if(c=b,b=t.POINTS,m=f.attributes.index)if(n=pa.getAttributeBuffer(m),m.array instanceof
-Uint32Array&&V.get("OES_element_index_uint")?(h=t.UNSIGNED_INT,l=4):(h=t.UNSIGNED_SHORT,l=2),e=f.drawcalls,0===e.length)c&&(k(d,a,f,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n)),t.drawElements(b,m.array.length,h,0),P.calls++,P.points+=m.array.length;else for(1<e.length&&(c=!0),m=0,g=e.length;m<g;m++)p=e[m].index,c&&(k(d,a,f,p),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n)),t.drawElements(b,e[m].count,h,e[m].start*l),P.calls++,P.points+=e[m].count;else if(c&&k(d,a,f,0),d=f.attributes.position,e=f.drawcalls,
-0===e.length)t.drawArrays(b,0,d.array.length/3),P.calls++,P.points+=d.array.length/3;else for(m=0,g=e.length;m<g;m++)t.drawArrays(b,e[m].index,e[m].count),P.calls++,P.points+=e[m].count}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;xa="";Wa=-1;Va=null;db=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
-Qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Xa.setFromMatrix(Qa);fa.length=0;la.length=0;oa.length=0;Ba.length=0;Ga.length=0;Ha.length=0;Pa.length=0;p(a);!0===ja.sortObjects&&(la.sort(l),oa.sort(m));pa.update(la);pa.update(oa);ma.render(a,b);P.calls=0;P.vertices=0;P.faces=0;P.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,n(la,b,fa,e,d),n(oa,b,fa,e,d),q(Ba,b,fa,
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+var f=pa.geometries.get(e);a=u(a,b,c,d,e);b=!1;c=f.id+"_"+a.id+"_"+(d.wireframe?1:0);c!==xa&&(xa=c,b=!0);b&&N.initAttributes();if(e instanceof THREE.Mesh)a:{e=b;b=t.TRIANGLES;!0===d.wireframe&&(b=t.LINES,N.setLineWidth(d.wireframeLinewidth*A));var g=f.attributes.index;if(g){var h,l=pa.getAttributeBuffer(g);g.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(c=t.UNSIGNED_INT,h=4):(c=t.UNSIGNED_SHORT,h=2);var m=f.drawcalls;if(0===m.length){e&&(k(d,a,f,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,
+l));if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){var n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}n.drawElementsInstancedANGLE(b,g.array.length,c,0,f.maxInstancedCount)}else t.drawElements(b,g.array.length,c,0);Q.calls++;Q.vertices+=g.array.length;Q.faces+=g.array.length/3}else{e=!0;for(var g=0,p=m.length;g<p;g++){n=
+m[g].index;e&&(k(d,a,f,n),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,l));if(f instanceof THREE.InstancedBufferGeometry&&0<m[g].instances){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}n.drawElementsInstancedANGLE(b,m[g].count,c,m[g].start*h,m[g].count,c,m[g].instances)}else t.drawElements(b,m[g].count,c,m[g].start*h);Q.calls++;Q.vertices+=m[g].count;
+Q.faces+=m[g].count/3}}}else if(m=f.drawcalls,0===m.length){e&&k(d,a,f,0);d=f.attributes.position;if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}d instanceof THREE.InterleavedBufferAttribute?n.drawArraysInstancedANGLE(b,0,d.data.count,f.maxInstancedCount):n.drawArraysInstancedANGLE(b,
+0,d.count,f.maxInstancedCount)}else d instanceof THREE.InterleavedBufferAttribute?t.drawArrays(b,0,d.data.count):t.drawArrays(b,0,d.count);Q.calls++;Q.vertices+=d.count;Q.faces+=d.array.length/3}else for(e&&k(d,a,f,0),g=0,p=m.length;g<p;g++){if(f instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else t.drawArrays(b,m[g].start,m[g].count);Q.calls++;Q.vertices+=m[g].count;Q.faces+=m[g].count/3}}else if(e instanceof
+THREE.Line)if(e=e instanceof THREE.LineSegments?t.LINES:t.LINE_STRIP,N.setLineWidth((void 0!==d.linewidth?d.linewidth:1)*A),n=f.attributes.index)if(m=pa.getAttributeBuffer(n),n.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(h=t.UNSIGNED_INT,l=4):(h=t.UNSIGNED_SHORT,l=2),c=f.drawcalls,0===c.length)b&&(k(d,a,f,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,m)),t.drawElements(e,n.array.length,h,0),Q.calls++,Q.vertices+=n.array.length;else for(1<c.length&&(b=!0),n=0,g=c.length;n<g;n++)p=c[n].index,
+b&&(k(d,a,f,p),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,m)),t.drawElements(e,c[n].count,h,c[n].start*l),Q.calls++,Q.vertices+=c[n].count;else if(b&&k(d,a,f,0),d=f.attributes.position,c=f.drawcalls,0===c.length)t.drawArrays(e,0,d.array.length/3),Q.calls++,Q.vertices+=d.array.length/3;else for(n=0,g=c.length;n<g;n++)t.drawArrays(e,c[n].index,c[n].count),Q.calls++,Q.vertices+=c[n].count;else if(e instanceof THREE.PointCloud)if(c=b,b=t.POINTS,n=f.attributes.index)if(m=pa.getAttributeBuffer(n),n.array instanceof
+Uint32Array&&V.get("OES_element_index_uint")?(h=t.UNSIGNED_INT,l=4):(h=t.UNSIGNED_SHORT,l=2),e=f.drawcalls,0===e.length)c&&(k(d,a,f,0),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,m)),t.drawElements(b,n.array.length,h,0),Q.calls++,Q.points+=n.array.length;else for(1<e.length&&(c=!0),n=0,g=e.length;n<g;n++)p=e[n].index,c&&(k(d,a,f,p),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,m)),t.drawElements(b,e[n].count,h,e[n].start*l),Q.calls++,Q.points+=e[n].count;else if(c&&k(d,a,f,0),d=f.attributes.position,e=f.drawcalls,
+0===e.length)t.drawArrays(b,0,d.array.length/3),Q.calls++,Q.points+=d.array.length/3;else for(n=0,g=e.length;n<g;n++)t.drawArrays(b,e[n].index,e[n].count),Q.calls++,Q.points+=e[n].count}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;xa="";Wa=-1;Va=null;db=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);
+Qa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Xa.setFromMatrix(Qa);fa.length=0;ma.length=0;oa.length=0;Ba.length=0;Ga.length=0;Ha.length=0;Pa.length=0;p(a);!0===ja.sortObjects&&(ma.sort(l),oa.sort(n));pa.update(ma);pa.update(oa);la.render(a,b);Q.calls=0;Q.vertices=0;Q.faces=0;Q.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,m(ma,b,fa,e,d),m(oa,b,fa,e,d),q(Ba,b,fa,
+e,d),q(Ga,b,fa,e,d)):(N.setBlending(THREE.NoBlending),m(ma,b,fa,e,null),q(Ba,b,fa,e,null),m(oa,b,fa,e,null),q(Ga,b,fa,e,null));Lb.render(a,b);Mb.render(a,b,ib,jb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(N.bindTexture(t.TEXTURE_CUBE_MAP,aa.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_CUBE_MAP),N.bindTexture(t.TEXTURE_CUBE_MAP,null)):(N.bindTexture(t.TEXTURE_2D,aa.get(c).__webglTexture),t.generateMipmap(t.TEXTURE_2D),
 N.bindTexture(t.TEXTURE_2D,null)));N.setDepthTest(!0);N.setDepthWrite(!0);N.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){r(d);var f=u(a,b,c,d,e);xa="";e.render(function(a){ja.renderBufferImmediate(a,f,d)})};var Zb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===
 THREE.CullFaceNone?N.disable(t.CULL_FACE):(b===THREE.FrontFaceDirectionCW?t.frontFace(t.CW):t.frontFace(t.CCW),a===THREE.CullFaceBack?t.cullFace(t.BACK):a===THREE.CullFaceFront?t.cullFace(t.FRONT):t.cullFace(t.FRONT_AND_BACK),N.enable(t.CULL_FACE))};this.setMaterialFaces=s;this.uploadTexture=function(a,b){var c=aa.get(a);void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",e),c.__webglTexture=t.createTexture(),Da.textures++);N.activeTexture(t.TEXTURE0+b);N.bindTexture(t.TEXTURE_2D,
-c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=H(a.image,Jb);var d=a.image,c=THREE.Math.isPowerOfTwo(d.width)&&THREE.Math.isPowerOfTwo(d.height),f=F(a.format),g=F(a.type);w(t.TEXTURE_2D,a,c);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&c){for(var k=0,l=h.length;k<l;k++)d=h[k],N.texImage2D(t.TEXTURE_2D,k,f,d.width,d.height,0,f,g,d.data);
+c.__webglTexture);t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,a.flipY);t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);t.pixelStorei(t.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=J(a.image,Jb);var d=a.image,c=THREE.Math.isPowerOfTwo(d.width)&&THREE.Math.isPowerOfTwo(d.height),f=H(a.format),g=H(a.type);y(t.TEXTURE_2D,a,c);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&c){for(var k=0,l=h.length;k<l;k++)d=h[k],N.texImage2D(t.TEXTURE_2D,k,f,d.width,d.height,0,f,g,d.data);
 a.generateMipmaps=!1}else N.texImage2D(t.TEXTURE_2D,0,f,d.width,d.height,0,f,g,d.data);else if(a instanceof THREE.CompressedTexture)for(k=0,l=h.length;k<l;k++)d=h[k],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Yb().indexOf(f)?N.compressedTexImage2D(t.TEXTURE_2D,k,f,d.width,d.height,0,d.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):N.texImage2D(t.TEXTURE_2D,k,f,d.width,d.height,0,f,g,d.data);else if(0<h.length&&c){k=
 0;for(l=h.length;k<l;k++)d=h[k],N.texImage2D(t.TEXTURE_2D,k,f,f,g,d);a.generateMipmaps=!1}else N.texImage2D(t.TEXTURE_2D,0,f,f,g,a.image);a.generateMipmaps&&c&&t.generateMipmap(t.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate(a)};this.setTexture=function(a,b){if(!0===a.needsUpdate){var c=a.image;void 0===c?console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a):!1===c.complete?console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
 a):ja.uploadTexture(a,b)}else N.activeTexture(t.TEXTURE0+b),N.bindTexture(t.TEXTURE_2D,aa.get(a).__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===aa.get(a).__webglFramebuffer){var c=aa.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",g);c.__webglTexture=t.createTexture();Da.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=
-F(a.format),f=F(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];N.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);w(t.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=t.createFramebuffer(),c.__webglRenderbuffer[h]=t.createRenderbuffer(),N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),I(c.__webglFramebuffer[h],a,t.TEXTURE_CUBE_MAP_POSITIVE_X+h),y(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=
-t.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:t.createRenderbuffer(),N.bindTexture(t.TEXTURE_2D,c.__webglTexture),w(t.TEXTURE_2D,a,d),N.texImage2D(t.TEXTURE_2D,0,e,a.width,a.height,0,e,f,null),I(c.__webglFramebuffer,a,t.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&t.framebufferRenderbuffer(t.FRAMEBUFFER,
-t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):y(c.__webglRenderbuffer,a),a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_2D);b?N.bindTexture(t.TEXTURE_CUBE_MAP,null):N.bindTexture(t.TEXTURE_2D,null);t.bindRenderbuffer(t.RENDERBUFFER,null);t.bindFramebuffer(t.FRAMEBUFFER,null)}a?(c=aa.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=wa,d=Ia,e=Ja);b!==ua&&(t.bindFramebuffer(t.FRAMEBUFFER,b),t.viewport(d,e,c,a),ua=b);
+H(a.format),f=H(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];N.bindTexture(t.TEXTURE_CUBE_MAP,c.__webglTexture);y(t.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=t.createFramebuffer(),c.__webglRenderbuffer[h]=t.createRenderbuffer(),N.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer[h],a,t.TEXTURE_CUBE_MAP_POSITIVE_X+h),w(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=
+t.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:t.createRenderbuffer(),N.bindTexture(t.TEXTURE_2D,c.__webglTexture),y(t.TEXTURE_2D,a,d),N.texImage2D(t.TEXTURE_2D,0,e,a.width,a.height,0,e,f,null),G(c.__webglFramebuffer,a,t.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&t.framebufferRenderbuffer(t.FRAMEBUFFER,
+t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,c.__webglRenderbuffer):w(c.__webglRenderbuffer,a),a.generateMipmaps&&d&&t.generateMipmap(t.TEXTURE_2D);b?N.bindTexture(t.TEXTURE_CUBE_MAP,null):N.bindTexture(t.TEXTURE_2D,null);t.bindRenderbuffer(t.RENDERBUFFER,null);t.bindFramebuffer(t.FRAMEBUFFER,null)}a?(c=aa.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=wa,d=Ia,e=Ja);b!==ua&&(t.bindFramebuffer(t.FRAMEBUFFER,b),t.viewport(d,e,c,a),ua=b);
 ib=c;jb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(aa.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;aa.get(a).__webglFramebuffer!==ua&&(t.bindFramebuffer(t.FRAMEBUFFER,aa.get(a).__webglFramebuffer),
 g=!0);t.checkFramebufferStatus(t.FRAMEBUFFER)===t.FRAMEBUFFER_COMPLETE?t.readPixels(b,c,d,e,t.RGBA,t.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");g&&t.bindFramebuffer(t.FRAMEBUFFER,ua)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=
-function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ma.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ma.enabled=a}},shadowMapType:{get:function(){return ma.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");
-ma.type=a}},shadowMapCullFace:{get:function(){return ma.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ma.cullFace=a}},shadowMapDebug:{get:function(){return ma.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ma.debug=a}},shadowMapCascade:{get:function(){return ma.cascade},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCascade is now .shadowMap.cascade.");ma.cascade=a}}})};
+function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return la.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");la.enabled=a}},shadowMapType:{get:function(){return la.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");
+la.type=a}},shadowMapCullFace:{get:function(){return la.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");la.cullFace=a}},shadowMapDebug:{get:function(){return la.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");la.debug=a}},shadowMapCascade:{get:function(){return la.cascade},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCascade is now .shadowMap.cascade.");la.cascade=a}}})};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
 1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=
@@ -589,79 +589,79 @@ break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_t
 THREE.WebGLGeometries=function(a,b){function c(e){e=e.target;var g=d[e.id],f;for(f in g.attributes){var h=g.attributes[f];void 0!==h.buffer&&(a.deleteBuffer(h.buffer),delete h.buffer)}e.removeEventListener("dispose",c);delete d[e.id];b.memory.geometries--}var d={};this.get=function(a){var g=a.geometry;if(void 0!==d[g.id])return d[g.id];g.addEventListener("dispose",c);g instanceof THREE.BufferGeometry?d[g.id]=g:g instanceof THREE.Geometry&&(void 0===a._bufferGeometry&&(a._bufferGeometry=(new THREE.BufferGeometry).setFromObject(a)),
 d[g.id]=a._bufferGeometry);b.memory.geometries++;return d[g.id]}};
 THREE.WebGLObjects=function(a,b,c){function d(a){a.target.traverse(function(a){a.removeEventListener("remove",d);(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)&&delete g[a.id];delete a._modelViewMatrix;delete a._normalMatrix;b.delete(a)})}function e(a,b){return b[0]-a[0]}var g={},f=new Float32Array(8),h=new THREE.WebGLGeometries(a,c);this.objects=g;this.geometries=h;this.init=function(a){var c=b.get(a);void 0===c.__webglInit&&(c.__webglInit=!0,a._modelViewMatrix=
-new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",d));void 0===c.__webglActive&&(c.__webglActive=!0,a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)&&(g[a.id]={id:a.id,object:a,z:0})};this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.update=function(c){for(var d=0,g=c.length;d<g;d++){var p=c[d].object;if(!1!==p.material.visible){var n=p,p=h.get(n);
-n.geometry instanceof THREE.Geometry&&p.updateFromObject(n);if(void 0!==n.morphTargetInfluences){for(var q=[],r=n.morphTargetInfluences,s=0,u=r.length;s<u;s++)q.push([r[s],s]);q.sort(e);8<q.length&&(q.length=8);s=0;for(u=q.length;s<u;s++)f[s]=q[s][0],p.addAttribute("morphTarget"+s,p.morphAttributes[q[s][1]]);n=n.material;void 0!==n.program?(n=n.program.getUniforms(),null!==n.morphTargetInfluences&&a.uniform1fv(n.morphTargetInfluences,f)):console.warn("TOFIX: material.program is undefined")}p=p.attributes;
-n=void 0;for(n in p)if(r=p[n],q="index"===n?a.ELEMENT_ARRAY_BUFFER:a.ARRAY_BUFFER,r=r instanceof THREE.InterleavedBufferAttribute?r.data:r,s=b.get(r),void 0===s.__webglBuffer){s.__webglBuffer=a.createBuffer();a.bindBuffer(q,s.__webglBuffer);u=a.STATIC_DRAW;if(r instanceof THREE.DynamicBufferAttribute||r instanceof THREE.InstancedBufferAttribute&&!0===r.dynamic||r instanceof THREE.InterleavedBuffer&&!0===r.dynamic)u=a.DYNAMIC_DRAW;a.bufferData(q,r.array,u);s.version=r.version}else s.version!==r.version&&
+new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,a.addEventListener("removed",d));void 0===c.__webglActive&&(c.__webglActive=!0,a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)&&(g[a.id]={id:a.id,object:a,z:0})};this.getAttributeBuffer=function(a){return a instanceof THREE.InterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer};this.update=function(c){for(var d=0,g=c.length;d<g;d++){var p=c[d].object;if(!1!==p.material.visible){var m=p,p=h.get(m);
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 (a.bindBuffer(q,s.__webglBuffer),void 0===r.updateRange||-1===r.updateRange.count?a.bufferSubData(q,0,r.array):0===r.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(q,r.updateRange.offset*r.array.BYTES_PER_ELEMENT,r.array.subarray(r.updateRange.offset,r.updateRange.offset+r.updateRange.count)),r.updateRange.count=0),
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-"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+n:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":
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+"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+m:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":
+"",f.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(v,l);h.attachShader(v,n);void 0!==p&&h.bindAttribLocation(v,0,p);h.linkProgram(v);p=h.getProgramInfoLog(v);
+f=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);r=q=!0;if(!1===h.getProgramParameter(v,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(v,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,f,m);else if(""!==p)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);else if(""===f||""===m)r=!1;r&&(this.diagnostics={runnable:q,material:g,programLog:p,vertexShader:{log:f,prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);
+h.deleteShader(n);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(v,c).name,e=h.getUniformLocation(v,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}z=a}return z};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(v,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,d)}y=a}return y};Object.defineProperties(this,
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 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
-THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,g=a.state,f=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=THREE.ShaderLib.depthRGBA,q=THREE.UniformsUtils.clone(n.uniforms),
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+THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,g=a.state,f=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=[],m=THREE.ShaderLib.depthRGBA,q=THREE.UniformsUtils.clone(m.uniforms),
+r=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),x=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});r._shadowPass=!0;s._shadowPass=!0;u._shadowPass=
+!0;x._shadowPass=!0;var v=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=!1;this.render=function(c,m){if(!1!==v.enabled&&(!1!==v.autoUpdate||!1!==v.needsUpdate)){var q,G,w,B,H,D,C,P=[];B=0;e.clearColor(1,1,1,1);g.disable(e.BLEND);g.enable(e.CULL_FACE);e.frontFace(e.CCW);v.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);g.setDepthTest(!0);q=0;for(G=b.length;q<G;q++)if(w=b[q],w.castShadow)if(w instanceof
+THREE.DirectionalLight&&w.shadowCascade)for(H=0;H<w.shadowCascadeCount;H++){var F;if(w.shadowCascadeArray[H])F=w.shadowCascadeArray[H];else{var A=w;C=H;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=A.shadowCameraNear;F.shadowCameraFar=A.shadowCameraFar;F.shadowCameraLeft=A.shadowCameraLeft;F.shadowCameraRight=A.shadowCameraRight;F.shadowCameraBottom=A.shadowCameraBottom;F.shadowCameraTop=A.shadowCameraTop;F.shadowCameraVisible=A.shadowCameraVisible;
+F.shadowDarkness=A.shadowDarkness;F.shadowBias=A.shadowCascadeBias[C];F.shadowMapWidth=A.shadowCascadeWidth[C];F.shadowMapHeight=A.shadowCascadeHeight[C];F.pointsWorld=[];F.pointsFrustum=[];var E=F.pointsWorld;D=F.pointsFrustum;for(var I=0;8>I;I++)E[I]=new THREE.Vector3,D[I]=new THREE.Vector3;E=A.shadowCascadeNearZ[C];A=A.shadowCascadeFarZ[C];D[0].set(-1,-1,E);D[1].set(1,-1,E);D[2].set(-1,1,E);D[3].set(1,1,E);D[4].set(-1,-1,A);D[5].set(1,-1,A);D[6].set(-1,1,A);D[7].set(1,1,A);F.originalCamera=m;D=
+new THREE.Gyroscope;D.position.copy(w.shadowCascadeOffset);D.add(F);D.add(F.target);m.add(D);w.shadowCascadeArray[H]=F}C=w;E=H;A=C.shadowCascadeArray[E];A.position.copy(C.position);A.target.position.copy(C.target.position);A.lookAt(A.target);A.shadowCameraVisible=C.shadowCameraVisible;A.shadowDarkness=C.shadowDarkness;A.shadowBias=C.shadowCascadeBias[E];D=C.shadowCascadeNearZ[E];C=C.shadowCascadeFarZ[E];A=A.pointsFrustum;A[0].z=D;A[1].z=D;A[2].z=D;A[3].z=D;A[4].z=C;A[5].z=C;A[6].z=C;A[7].z=C;P[B]=
+F;B++}else P[B]=w,B++;q=0;for(G=P.length;q<G;q++){w=P[q];w.shadowMap||(H=THREE.LinearFilter,v.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),w.shadowMap=new THREE.WebGLRenderTarget(w.shadowMapWidth,w.shadowMapHeight,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),w.shadowMapSize=new THREE.Vector2(w.shadowMapWidth,w.shadowMapHeight),w.shadowMatrix=new THREE.Matrix4);if(!w.shadowCamera){if(w instanceof THREE.SpotLight)w.shadowCamera=new THREE.PerspectiveCamera(w.shadowCameraFov,w.shadowMapWidth/
+w.shadowMapHeight,w.shadowCameraNear,w.shadowCameraFar);else if(w instanceof THREE.DirectionalLight)w.shadowCamera=new THREE.OrthographicCamera(w.shadowCameraLeft,w.shadowCameraRight,w.shadowCameraTop,w.shadowCameraBottom,w.shadowCameraNear,w.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",w);continue}c.add(w.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}w.shadowCameraVisible&&!w.cameraHelper&&(w.cameraHelper=new THREE.CameraHelper(w.shadowCamera),
+c.add(w.cameraHelper));if(w.isVirtual&&F.originalCamera==m){H=m;B=w.shadowCamera;D=w.pointsFrustum;A=w.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(C=0;8>C;C++)E=A[C],E.copy(D[C]),E.unproject(H),E.applyMatrix4(B.matrixWorldInverse),E.x<k.x&&(k.x=E.x),E.x>l.x&&(l.x=E.x),E.y<k.y&&(k.y=E.y),E.y>l.y&&(l.y=E.y),E.z<k.z&&(k.z=E.z),E.z>l.z&&(l.z=E.z);B.left=k.x;B.right=l.x;B.top=l.y;B.bottom=k.y;B.updateProjectionMatrix()}B=w.shadowMap;D=w.shadowMatrix;H=w.shadowCamera;
+H.position.setFromMatrixPosition(w.matrixWorld);n.setFromMatrixPosition(w.target.matrixWorld);H.lookAt(n);H.updateMatrixWorld();H.matrixWorldInverse.getInverse(H.matrixWorld);w.cameraHelper&&(w.cameraHelper.visible=w.shadowCameraVisible);w.shadowCameraVisible&&w.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(H.projectionMatrix);D.multiply(H.matrixWorldInverse);h.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse);f.setFromMatrix(h);a.setRenderTarget(B);a.clear();
+p.length=0;d(c,H);w=0;for(B=p.length;w<B;w++)D=p[w],D=D.object,A=D.material instanceof THREE.MeshFaceMaterial?D.material.materials[0]:D.material,C=void 0!==D.geometry.morphTargets&&0<D.geometry.morphTargets.length&&A.morphTargets,E=D instanceof THREE.SkinnedMesh&&A.skinning,C=D.customDepthMaterial?D.customDepthMaterial:E?C?x:u:C?s:r,a.setMaterialFaces(A),a.renderBufferDirect(H,b,null,C,D)}q=a.getClearColor();G=a.getClearAlpha();e.clearColor(q.r,q.g,q.b,G);g.enable(e.BLEND);v.cullFace===THREE.CullFaceFront&&
 e.cullFace(e.BACK);a.resetGLState();v.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,m=null,p=null,n=null,q=null,r=null,s=null,u=null,x=null,v=null,z=null,w=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),H=void 0,I={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
+THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),g={},f=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,r=null,s=null,u=null,x=null,v=null,z=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),J=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
 a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&(a.disableVertexAttribArray(b),e[b]=0)};this.enable=function(b){!0!==g[b]&&(a.enable(b),g[b]=!0)};this.disable=function(b){!1!==g[b]&&(a.disable(b),g[b]=!1)};this.setBlending=function(c,d,e,g,q,r,s){c!==f&&(c===THREE.NoBlending?this.disable(a.BLEND):
 c===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
-a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;r=r||e;s=s||g;if(d!==h||q!==m)a.blendEquationSeparate(b(d),b(q)),h=d,m=q;if(e!==k||g!==l||r!==p||s!==n)a.blendFuncSeparate(b(e),b(g),b(r),b(s)),k=e,l=g,p=r,n=s}else n=p=m=l=k=h=null};this.setDepthFunc=function(b){if(q!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
+a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;r=r||e;s=s||g;if(d!==h||q!==n)a.blendEquationSeparate(b(d),b(q)),h=d,n=q;if(e!==k||g!==l||r!==p||s!==m)a.blendFuncSeparate(b(e),b(g),b(r),b(s)),k=e,l=g,p=r,m=s}else m=p=n=l=k=h=null};this.setDepthFunc=function(b){if(q!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
 break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);q=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){r!==b&&(a.depthMask(b),r=b)};this.setColorWrite=function(b){s!==b&&(a.colorMask(b,b,b,b),s=b)};this.setFlipSided=
-function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||v===c&&z===d||(a.polygonOffset(c,d),v=c,z=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+w-1);H!==b&&(a.activeTexture(b),H=b)};this.bindTexture=function(b,d){void 0===
-H&&c.activeTexture();var e=I[H];void 0===e&&(e={type:void 0,texture:void 0},I[H]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);g={};u=s=r=f=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,m,p,n=a.context,q=a.state,r,s,u,x,v,z;this.render=function(w,H,I,y){if(0!==b.length){w=new THREE.Vector3;var D=y/I,F=.5*I,B=.5*y,C=16/y,S=new THREE.Vector2(C*D,C),G=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);r=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,r);n.bufferData(n.ARRAY_BUFFER,C,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
-s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,E,n.STATIC_DRAW);v=n.createTexture();z=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,z);n.texImage2D(n.TEXTURE_2D,0,
-n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var C=(x=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+function(b){u!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),u=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||v===c&&z===d||(a.polygonOffset(c,d),v=c,z=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);J!==b&&(a.activeTexture(b),J=b)};this.bindTexture=function(b,d){void 0===
+J&&c.activeTexture();var e=G[J];void 0===e&&(e={type:void 0,texture:void 0},G[J]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);g={};u=s=r=f=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,r,s,u,x,v,z;this.render=function(y,J,G,w){if(0!==b.length){y=new THREE.Vector3;var B=w/G,H=.5*G,D=.5*w,C=16/w,P=new THREE.Vector2(C*B,C),F=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);r=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,r);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);v=m.createTexture();z=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,z);m.texImage2D(m.TEXTURE_2D,0,
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-E=n.createProgram(),J=n.createShader(n.FRAGMENT_SHADER),M=n.createShader(n.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";n.shaderSource(J,R+C.fragmentShader);n.shaderSource(M,R+C.vertexShader);n.compileShader(J);n.compileShader(M);n.attachShader(E,J);n.attachShader(E,M);n.linkProgram(E);u=E;m=n.getAttribLocation(u,"position");p=n.getAttribLocation(u,"uv");c=n.getUniformLocation(u,"renderType");d=n.getUniformLocation(u,"map");e=n.getUniformLocation(u,"occlusionMap");g=n.getUniformLocation(u,
-"opacity");f=n.getUniformLocation(u,"color");h=n.getUniformLocation(u,"scale");k=n.getUniformLocation(u,"rotation");l=n.getUniformLocation(u,"screenPosition")}n.useProgram(u);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,r);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);q.disable(n.CULL_FACE);n.depthMask(!1);E=0;for(J=
-b.length;E<J;E++)if(C=16/y,S.set(C*D,C),M=b[E],w.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),w.applyMatrix4(H.matrixWorldInverse),w.applyProjection(H.projectionMatrix),G.copy(w),A.x=G.x*F+F,A.y=G.y*B+B,x||0<A.x&&A.x<I&&0<A.y&&A.y<y){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,A.x-8,A.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,S.x,S.y);n.uniform3f(l,
-G.x,G.y,G.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,z);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,A.x-8,A.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);M.positionScreen.copy(G);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var R=
-0,U=M.lensFlares.length;R<U;R++){var Q=M.lensFlares[R];.001<Q.opacity&&.001<Q.scale&&(G.x=Q.x,G.y=Q.y,G.z=Q.z,C=Q.size*Q.scale/y,S.x=C*D,S.y=C,n.uniform3f(l,G.x,G.y,G.z),n.uniform2f(h,S.x,S.y),n.uniform1f(k,Q.rotation),n.uniform1f(g,Q.opacity),n.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,m,p,n,q,r,s,u,x,v;function z(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,H=a.state,I,y,D,F,B=new THREE.Vector3,C=new THREE.Quaternion,S=new THREE.Vector3;this.render=function(G,A){if(0!==b.length){if(void 0===D){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),J=new Uint16Array([0,1,2,0,2,3]);I=w.createBuffer();y=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,I);w.bufferData(w.ARRAY_BUFFER,E,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
-y);w.bufferData(w.ELEMENT_ARRAY_BUFFER,J,w.STATIC_DRAW);var E=w.createProgram(),J=w.createShader(w.VERTEX_SHADER),M=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-w.compileShader(J);w.compileShader(M);w.attachShader(E,J);w.attachShader(E,M);w.linkProgram(E);D=E;x=w.getAttribLocation(D,"position");v=w.getAttribLocation(D,"uv");c=w.getUniformLocation(D,"uvOffset");d=w.getUniformLocation(D,"uvScale");e=w.getUniformLocation(D,"rotation");g=w.getUniformLocation(D,"scale");f=w.getUniformLocation(D,"color");h=w.getUniformLocation(D,"map");k=w.getUniformLocation(D,"opacity");l=w.getUniformLocation(D,"modelViewMatrix");m=w.getUniformLocation(D,"projectionMatrix");p=
-w.getUniformLocation(D,"fogType");n=w.getUniformLocation(D,"fogDensity");q=w.getUniformLocation(D,"fogNear");r=w.getUniformLocation(D,"fogFar");s=w.getUniformLocation(D,"fogColor");u=w.getUniformLocation(D,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;J=E.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);F=new THREE.Texture(E);F.needsUpdate=!0}w.useProgram(D);H.initAttributes();H.enableAttribute(x);H.enableAttribute(v);H.disableUnusedAttributes();H.disable(w.CULL_FACE);
-H.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,I);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,y);w.uniformMatrix4fv(m,!1,A.projectionMatrix.elements);H.activeTexture(w.TEXTURE0);w.uniform1i(h,0);J=E=0;(M=G.fog)?(w.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(w.uniform1f(q,M.near),w.uniform1f(r,M.far),w.uniform1i(p,1),J=E=1):M instanceof THREE.FogExp2&&(w.uniform1f(n,M.density),w.uniform1i(p,2),J=E=2)):
-(w.uniform1i(p,0),J=E=0);for(var M=0,R=b.length;M<R;M++){var U=b[M];U._modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(z);for(var Q=[],M=0,R=b.length;M<R;M++){var U=b[M],T=U.material;w.uniform1f(u,T.alphaTest);w.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(B,C,S);Q[0]=S.x;Q[1]=S.y;U=0;G.fog&&T.fog&&(U=J);E!==U&&(w.uniform1i(p,U),E=U);null!==T.map?(w.uniform2f(c,T.map.offset.x,T.map.offset.y),w.uniform2f(d,
-T.map.repeat.x,T.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,T.opacity);w.uniform3f(f,T.color.r,T.color.g,T.color.b);w.uniform1f(e,T.rotation);w.uniform2fv(g,Q);H.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);H.setDepthTest(T.depthTest);H.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(F,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}H.enable(w.CULL_FACE);a.resetGLState()}}};
+E=m.createProgram(),I=m.createShader(m.FRAGMENT_SHADER),M=m.createShader(m.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";m.shaderSource(I,S+C.fragmentShader);m.shaderSource(M,S+C.vertexShader);m.compileShader(I);m.compileShader(M);m.attachShader(E,I);m.attachShader(E,M);m.linkProgram(E);u=E;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,r);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);q.disable(m.CULL_FACE);m.depthMask(!1);E=0;for(I=
+b.length;E<I;E++)if(C=16/w,P.set(C*B,C),M=b[E],y.set(M.matrixWorld.elements[12],M.matrixWorld.elements[13],M.matrixWorld.elements[14]),y.applyMatrix4(J.matrixWorldInverse),y.applyProjection(J.projectionMatrix),F.copy(y),A.x=F.x*H+H,A.y=F.y*D+D,x||0<A.x&&A.x<G&&0<A.y&&A.y<w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x-8,A.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
+F.x,F.y,F.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,z);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,A.x-8,A.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);M.positionScreen.copy(F);M.customUpdateCallback?M.customUpdateCallback(M):M.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var S=
+0,U=M.lensFlares.length;S<U;S++){var R=M.lensFlares[S];.001<R.opacity&&.001<R.scale&&(F.x=R.x,F.y=R.y,F.z=R.z,C=R.size*R.scale/w,P.x=C*B,P.y=C,m.uniform3f(l,F.x,F.y,F.z),m.uniform2f(h,P.x,P.y),m.uniform1f(k,R.rotation),m.uniform1f(g,R.opacity),m.uniform3f(f,R.color.r,R.color.g,R.color.b),q.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst),a.setTexture(R.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,r,s,u,x,v;function z(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,J=a.state,G,w,B,H,D=new THREE.Vector3,C=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(F,A){if(0!==b.length){if(void 0===B){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);G=y.createBuffer();w=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,G);y.bufferData(y.ARRAY_BUFFER,E,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
+w);y.bufferData(y.ELEMENT_ARRAY_BUFFER,I,y.STATIC_DRAW);var E=y.createProgram(),I=y.createShader(y.VERTEX_SHADER),M=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+y.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+y.compileShader(I);y.compileShader(M);y.attachShader(E,I);y.attachShader(E,M);y.linkProgram(E);B=E;x=y.getAttribLocation(B,"position");v=y.getAttribLocation(B,"uv");c=y.getUniformLocation(B,"uvOffset");d=y.getUniformLocation(B,"uvScale");e=y.getUniformLocation(B,"rotation");g=y.getUniformLocation(B,"scale");f=y.getUniformLocation(B,"color");h=y.getUniformLocation(B,"map");k=y.getUniformLocation(B,"opacity");l=y.getUniformLocation(B,"modelViewMatrix");n=y.getUniformLocation(B,"projectionMatrix");p=
+y.getUniformLocation(B,"fogType");m=y.getUniformLocation(B,"fogDensity");q=y.getUniformLocation(B,"fogNear");r=y.getUniformLocation(B,"fogFar");s=y.getUniformLocation(B,"fogColor");u=y.getUniformLocation(B,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;I=E.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);H=new THREE.Texture(E);H.needsUpdate=!0}y.useProgram(B);J.initAttributes();J.enableAttribute(x);J.enableAttribute(v);J.disableUnusedAttributes();J.disable(y.CULL_FACE);
+J.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,G);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(v,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,w);y.uniformMatrix4fv(n,!1,A.projectionMatrix.elements);J.activeTexture(y.TEXTURE0);y.uniform1i(h,0);I=E=0;(M=F.fog)?(y.uniform3f(s,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(y.uniform1f(q,M.near),y.uniform1f(r,M.far),y.uniform1i(p,1),I=E=1):M instanceof THREE.FogExp2&&(y.uniform1f(m,M.density),y.uniform1i(p,2),I=E=2)):
+(y.uniform1i(p,0),I=E=0);for(var M=0,S=b.length;M<S;M++){var U=b[M];U._modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,U.matrixWorld);U.z=-U._modelViewMatrix.elements[14]}b.sort(z);for(var R=[],M=0,S=b.length;M<S;M++){var U=b[M],T=U.material;y.uniform1f(u,T.alphaTest);y.uniformMatrix4fv(l,!1,U._modelViewMatrix.elements);U.matrixWorld.decompose(D,C,P);R[0]=P.x;R[1]=P.y;U=0;F.fog&&T.fog&&(U=I);E!==U&&(y.uniform1i(p,U),E=U);null!==T.map?(y.uniform2f(c,T.map.offset.x,T.map.offset.y),y.uniform2f(d,
+T.map.repeat.x,T.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1));y.uniform1f(k,T.opacity);y.uniform3f(f,T.color.r,T.color.g,T.color.b);y.uniform1f(e,T.rotation);y.uniform2fv(g,R);J.setBlending(T.blending,T.blendEquation,T.blendSrc,T.blendDst);J.setDepthTest(T.depthTest);J.setDepthWrite(T.depthWrite);T.map&&T.map.image&&T.map.image.width?a.setTexture(T.map,0):a.setTexture(H,0);y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0)}J.enable(y.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
 d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,m=0;m<d;m++)for(var p=0;p<e;p++){var n=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,r=0>m-1?0:m-1,s=m+1>d-1?d-1:m+1,u=[],x=[0,0,h[4*(p*d+m)]/255*b];u.push([-1,0,h[4*(p*d+r)]/255*b]);u.push([-1,-1,h[4*(n*d+r)]/255*b]);u.push([0,-1,h[4*(n*d+m)]/255*b]);u.push([1,-1,h[4*(n*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+m)]/255*
-b]);u.push([-1,1,h[4*(q*d+r)]/255*b]);n=[];r=u.length;for(q=0;q<r;q++){var s=u[q],v=u[(q+1)%r],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];n.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<n.length;q++)u[0]+=n[q][0],u[1]+=n[q][1],u[2]+=n[q][2];u[0]/=n.length;u[1]/=n.length;u[2]/=n.length;x=4*(p*d+m);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,r=0>n-1?0:n-1,s=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+r)]/255*b]);u.push([-1,-1,h[4*(m*d+r)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+s)]/255*b]);u.push([1,0,h[4*(p*d+s)]/255*b]);u.push([1,1,h[4*(q*d+s)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+r)]/255*b]);m=[];r=u.length;for(q=0;q<r;q++){var s=u[q],v=u[(q+1)%r],s=[s[0]-x[0],s[1]-x[1],s[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([s[1]*v[2]-s[2]*v[1],s[2]*v[0]-s[0]*v[2],s[0]*v[1]-s[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,m,p,n,q,r,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;m=b[a++]*c;e.moveTo(k,m);
-break;case "l":k=b[a++]*c+d;m=b[a++]*c;e.lineTo(k,m);break;case "q":k=b[a++]*c+d;m=b[a++]*c;q=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(q,r,k,m);if(f=g[g.length-1])for(p=f.x,n=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,n,r,m)}break;case "b":if(k=b[a++]*c+d,m=b[a++]*c,q=b[a++]*c+d,r=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,r,s,u,k,m),f=g[g.length-1])for(p=f.x,n=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,k),THREE.Shape.Utils.b3(v,
-n,r,u,m)}return{offset:x.ha*c,path:e}}}};
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,r,s,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
+break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(q,r,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,m,r,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,r=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,r,s,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,s,k),THREE.Shape.Utils.b3(v,
+m,r,u,n)}return{offset:x.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,m;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);m=l+1;e<=m&&(m=0);var n;a:{var q=n=void 0,r=void 0,s=void 0,
-u=void 0,x=void 0,v=void 0,z=void 0,w=void 0,q=a[f[k]].x,r=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,x=a[f[m]].x,v=a[f[m]].y;if(1E-10>(s-q)*(v-r)-(u-r)*(x-q))n=!1;else{var H=void 0,I=void 0,y=void 0,D=void 0,F=void 0,B=void 0,C=void 0,S=void 0,G=void 0,A=void 0,G=S=C=w=z=void 0,H=x-s,I=v-u,y=q-x,D=r-v,F=s-q,B=u-r;for(n=0;n<e;n++)if(z=a[f[n]].x,w=a[f[n]].y,!(z===q&&w===r||z===s&&w===u||z===x&&w===v)&&(C=z-q,S=w-r,G=z-s,A=w-u,z-=x,w-=v,G=H*A-I*G,C=F*S-B*C,S=y*w-D*z,-1E-10<=G&&-1E-10<=S&&-1E-10<=C)){n=!1;break a}n=
-!0}}if(n){g.push([a[f[k]],a[f[l]],a[f[m]]]);h.push([f[k],f[l],f[m]]);k=l;for(m=l+1;m<e;k++,m++)f[k]=f[m];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
+(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,r=void 0,s=void 0,
+u=void 0,x=void 0,v=void 0,z=void 0,y=void 0,q=a[f[k]].x,r=a[f[k]].y,s=a[f[l]].x,u=a[f[l]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(s-q)*(v-r)-(u-r)*(x-q))m=!1;else{var J=void 0,G=void 0,w=void 0,B=void 0,H=void 0,D=void 0,C=void 0,P=void 0,F=void 0,A=void 0,F=P=C=y=z=void 0,J=x-s,G=v-u,w=q-x,B=r-v,H=s-q,D=u-r;for(m=0;m<e;m++)if(z=a[f[m]].x,y=a[f[m]].y,!(z===q&&y===r||z===s&&y===u||z===x&&y===v)&&(C=z-q,P=y-r,F=z-s,A=y-u,z-=x,y-=v,F=J*A-G*F,C=H*P-D*C,P=w*y-B*z,-1E-10<=F&&-1E-10<=P&&-1E-10<=C)){m=!1;break a}m=
+!0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
 THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.connect(this.panner);a.start(0,this.startTime);this.isPlaying=!0;this.source=a}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};THREE.Audio.prototype.stop=function(){this.source.stop();this.startTime=0};
@@ -676,7 +676,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
 THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,l,m,p=a[0]instanceof THREE.Vector3;m=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),p&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),m.add(h);a={minX:e,minY:g,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=f);return a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,l,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),p&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),n.add(h);a={minX:e,minY:g,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=f);return a};
 THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
 THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
@@ -689,22 +689,22 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,g,f)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,g,f);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,l,m,p,n,q,r,s;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];n=g[1];0<c.length?(f=c[c.length-1],q=f.x,r=f.y):(f=this.actions[d-
-1].args,q=f[f.length-2],r=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b2(s,q,p,h),s=THREE.Shape.Utils.b2(s,r,n,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];n=g[1];l=g[2];m=g[3];0<c.length?(f=c[c.length-1],q=f.x,r=f.y):(f=this.actions[d-1].args,q=f[f.length-2],r=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b3(s,q,p,l,h),s=THREE.Shape.Utils.b3(s,r,n,m,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.CSPLINE_THRU:f=
-this.actions[d-1].args;s=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;s=s.concat(g[0]);s=new THREE.SplineCurve(s);for(g=1;g<=f;g++)c.push(s.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];n=g[2];l=g[3];f=g[4];p=!!g[5];q=f-l;r=2*a;for(g=1;g<=r;g++)s=g/r,p||(s=1-s),s=l+s*q,f=h+n*Math.cos(s),s=k+n*Math.sin(s),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.ELLIPSE:for(h=g[0],k=g[1],n=g[2],m=g[3],l=g[4],f=g[5],p=!!g[6],q=f-l,r=2*a,g=1;g<=r;g++)s=g/r,p||
-(s=1-s),s=l+s*q,f=h+n*Math.cos(s),s=k+m*Math.sin(s),c.push(new THREE.Vector2(f,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,l,n,p,m,q,r,s;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];m=g[1];0<c.length?(f=c[c.length-1],q=f.x,r=f.y):(f=this.actions[d-
+1].args,q=f[f.length-2],r=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b2(s,q,p,h),s=THREE.Shape.Utils.b2(s,r,m,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];m=g[1];l=g[2];n=g[3];0<c.length?(f=c[c.length-1],q=f.x,r=f.y):(f=this.actions[d-1].args,q=f[f.length-2],r=f[f.length-1]);for(g=1;g<=a;g++)s=g/a,f=THREE.Shape.Utils.b3(s,q,p,l,h),s=THREE.Shape.Utils.b3(s,r,m,n,k),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.CSPLINE_THRU:f=
+this.actions[d-1].args;s=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;s=s.concat(g[0]);s=new THREE.SplineCurve(s);for(g=1;g<=f;g++)c.push(s.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];m=g[2];l=g[3];f=g[4];p=!!g[5];q=f-l;r=2*a;for(g=1;g<=r;g++)s=g/r,p||(s=1-s),s=l+s*q,f=h+m*Math.cos(s),s=k+m*Math.sin(s),c.push(new THREE.Vector2(f,s));break;case THREE.PathActions.ELLIPSE:for(h=g[0],k=g[1],m=g[2],n=g[3],l=g[4],f=g[5],p=!!g[6],q=f-l,r=2*a,g=1;g<=r;g++)s=g/r,p||
+(s=1-s),s=l+s*q,f=h+m*Math.cos(s),s=k+n*Math.sin(s),c.push(new THREE.Vector2(f,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
 a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
-l=a?!l:l;h=[];var m=[],p=[],n=0,q;m[n]=void 0;p[n]=[];var r,s;r=0;for(s=e.length;r<s;r++)f=e[r],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!l&&m[n]&&n++,m[n]={s:new THREE.Shape,p:q},m[n].s.actions=f.actions,m[n].s.curves=f.curves,l&&n++,p[n]=[]):p[n].push({h:f,p:q[0]});if(!m[0])return c(e);if(1<m.length){r=!1;s=[];f=0;for(e=m.length;f<e;f++)h[f]=[];f=0;for(e=m.length;f<e;f++)for(g=p[f],l=0;l<g.length;l++){n=g[l];q=!0;for(var u=0;u<m.length;u++)d(n.p,m[u].p)&&(f!==u&&s.push({froms:f,
-tos:u,hole:l}),q?(q=!1,h[u].push(n)):r=!0);q&&h[f].push(n)}0<s.length&&(r||(p=h))}r=0;for(s=m.length;r<s;r++)for(h=m[r].s,k.push(h),f=p[r],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
+l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var r,s;r=0;for(s=e.length;r<s;r++)f=e[r],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,l&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){r=!1;s=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=p[f],l=0;l<g.length;l++){m=g[l];q=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(f!==u&&s.push({froms:f,
+tos:u,hole:l}),q?(q=!1,h[u].push(m)):r=!0);q&&h[f].push(m)}0<s.length&&(r||(p=h))}r=0;for(s=n.length;r<s;r++)for(h=n[r].s,k.push(h),f=p[r],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,y=h*k-g*l,D=h*m-g*p;if(1E-10<Math.abs(y)){if(0<y){if(0>D||D>y)return[];k=l*m-k*p;if(0>k||k>y)return[]}else{if(0<D||D<y)return[];k=l*m-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==D&&D!==y?[a]:[];if(k===y)return!f||0!==D&&D!==y?[b]:[];if(0===
-D)return[d];if(D===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==D||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
-k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,m={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,I,y,D,F=[],B,C,S,G=0;for(m=b.length;G<m;G++)l.push(G);B=0;for(var A=2*
-l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){I=h[p];m=-1;for(G=0;G<l.length;G++)if(y=l[G],D=I.x+":"+I.y+":"+y,void 0===F[D]){k=b[y];for(C=0;C<k.length;C++)if(y=k[C],c(p,C)&&!f(I,y)&&!g(I,y)){m=C;l.splice(G,1);B=h.slice(0,p+1);y=h.slice(p);C=k.slice(m);S=k.slice(0,m+1);h=B.concat(C).concat(S).concat(y);B=p;break}if(0<=m)break;F[D]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
-!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,w=h*k-g*l,B=h*n-g*p;if(1E-10<Math.abs(w)){if(0<w){if(0>B||B>w)return[];k=l*n-k*p;if(0>k||k>w)return[]}else{if(0<B||B<w)return[];k=l*n-k*p;if(0<k||k<w)return[]}if(0===k)return!f||0!==B&&B!==w?[a]:[];if(k===w)return!f||0!==B&&B!==w?[b]:[];if(0===
+B)return[d];if(B===w)return[e];f=k/w;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,w=d.x,l=e,d=e.x):(b=e,w=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,w=d.y,l=e,d=e.y):(b=e,w=e.y,l=d,d=d.y));return k<=w?a<w?[]:a===w?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
+k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,G,w,B,H=[],D,C,P,F=0;for(n=b.length;F<n;F++)l.push(F);D=0;for(var A=2*
+l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=D;p<h.length;p++){G=h[p];n=-1;for(F=0;F<l.length;F++)if(w=l[F],B=G.x+":"+G.y+":"+w,void 0===H[B]){k=b[w];for(C=0;C<k.length;C++)if(w=k[C],c(p,C)&&!f(G,w)&&!g(G,w)){n=C;l.splice(F,1);D=h.slice(0,p+1);w=h.slice(p);C=k.slice(n);P=k.slice(0,n+1);h=D.concat(C).concat(P).concat(w);D=p;break}if(0<=n)break;H[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
@@ -717,9 +717,9 @@ THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1
 THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b=new THREE.Vector3;b.x=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b.y=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b.z=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return b});
 THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,
 b.z,a);return c});
-THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,m,p){a=((b-a)/e-(c-a)/(e+m)+(c-b)/m)*m;d=((c-b)/m-(d-b)/(m+p)+(d-c)/p)*m;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
-b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),l=b):l=f[h-1];m=f[h];p=f[h+1];h+2<k?f=f[h+2]:(b.subVectors(f[k-1],f[k-2]).add(f[k-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);
-h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(f),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,f.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,f.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,f.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,f.x,k),d.initCatmullRom(l.y,m.y,p.y,f.y,k),e.initCatmullRom(l.z,m.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
+THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
+b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),l=b):l=f[h-1];n=f[h];p=f[h+1];h+2<k?f=f[h+2]:(b.subVectors(f[k-1],f[k-2]).add(f[k-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);
+h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,f.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,f.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,f.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,f.x,k),d.initCatmullRom(l.y,n.y,p.y,f.y,k),e.initCatmullRom(l.z,n.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
 THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0===a.initialized)return a;for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var g=a.hierarchy[b].keys[c].morphTargets[e];d[g]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var f=
@@ -728,12 +728,12 @@ THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(
 for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
 THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
 var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
-c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,n,q,r,s;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;n=e*c;d[0]=g(p[0],q[0],r[0],s[0],e,c,n);d[1]=g(p[1],q[1],r[1],s[1],e,c,n);d[2]=g(p[2],q[2],r[2],s[2],e,c,n);return d},g=function(a,b,c,d,
-e,g,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],m=k.animationCache.blending,p=0;3>p;p++){var n=this.keyTypes[p],
-q=l.prevKey[n],r=l.nextKey[n];if(0<this.timeScale&&r.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(n,f,1);r.time<this.currentTime&&r.index>q.index;)q=r,r=this.getNextKeyWith(n,f,r.index+1);l.prevKey[n]=q;l.nextKey[n]=r}var s=(this.currentTime-q.time)/(r.time-q.time),u=q[n],x=r[n];0>s&&(s=0);1<s&&(s=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*s,c.y=u[1]+(x[1]-u[1])*s,
-c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+m.positionWeight),k.position.lerp(c,q),m.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),q=this.weight/(this.weight+m.positionWeight),m.positionWeight+=this.weight,n=k.position,n.x+=(r[0]-n.x)*q,n.y+=(r[1]-
-n.y)*q,n.z+=(r[2]-n.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(n),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===n?(THREE.Quaternion.slerp(u,x,d,s),0===m.quaternionWeight?(k.quaternion.copy(d),m.quaternionWeight=this.weight):(q=this.weight/(this.weight+m.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),m.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(x[0]-u[0])*s,c.y=
-u[1]+(x[1]-u[1])*s,c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+m.scaleWeight),k.scale.lerp(c,q),m.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
+c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,r,s;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],r[0],s[0],e,c,m);d[1]=g(p[1],q[1],r[1],s[1],e,c,m);d[2]=g(p[2],q[2],r[2],s[2],e,c,m);return d},g=function(a,b,c,d,
+e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
+q=l.prevKey[m],r=l.nextKey[m];if(0<this.timeScale&&r.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(m,f,1);r.time<this.currentTime&&r.index>q.index;)q=r,r=this.getNextKeyWith(m,f,r.index+1);l.prevKey[m]=q;l.nextKey[m]=r}var s=(this.currentTime-q.time)/(r.time-q.time),u=q[m],x=r[m];0>s&&(s=0);1<s&&(s=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*s,c.y=u[1]+(x[1]-u[1])*s,
+c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(r[0]-m.x)*q,m.y+=(r[1]-
+m.y)*q,m.z+=(r[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(m),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,s),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*s,c.y=
+u[1]+(x[1]-u[1])*s,c.z=u[2]+(x[2]-u[2])*s,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
@@ -744,75 +744,75 @@ g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
 THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
 THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a),c=this.mesh.morphTargetInfluences;b!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
 1,c[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);c[b]=this.currentTime%a/a;c[this.lastFrame]=1-c[b]}}};
-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,x=h.heightSegments,v=e/2,z=f/2,w=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var H=u+1,I=x+1,y=e/u,D=f/x,F=new THREE.Vector3;F[s]=0<g?1:-1;for(e=0;e<I;e++)for(f=0;f<H;f++){var B=new THREE.Vector3;B[a]=(f*y-v)*c;B[b]=(e*D-z)*d;B[s]=g;h.vertices.push(B)}for(e=0;e<
-x;e++)for(f=0;f<u;f++)z=f+H*e,a=f+H*(e+1),b=f+1+H*(e+1),c=f+1+H*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),s=new THREE.Vector2((f+1)/u,1-(e+1)/x),v=new THREE.Vector2((f+1)/u,1-e/x),z=new THREE.Face3(z+w,a+w,c+w),z.normal.copy(F),z.vertexNormals.push(F.clone(),F.clone(),F.clone()),h.faces.push(z),h.faceVertexUvs[0].push([d,g,v]),z=new THREE.Face3(a+w,b+w,c+w),z.normal.copy(F),z.vertexNormals.push(F.clone(),F.clone(),F.clone()),h.faces.push(z),h.faceVertexUvs[0].push([g.clone(),
+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g){var s,u=h.widthSegments,x=h.heightSegments,v=e/2,z=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)s="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)s="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)s="x",u=h.depthSegments;var J=u+1,G=x+1,w=e/u,B=f/x,H=new THREE.Vector3;H[s]=0<g?1:-1;for(e=0;e<G;e++)for(f=0;f<J;f++){var D=new THREE.Vector3;D[a]=(f*w-v)*c;D[b]=(e*B-z)*d;D[s]=g;h.vertices.push(D)}for(e=0;e<
+x;e++)for(f=0;f<u;f++)z=f+J*e,a=f+J*(e+1),b=f+1+J*(e+1),c=f+1+J*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),s=new THREE.Vector2((f+1)/u,1-(e+1)/x),v=new THREE.Vector2((f+1)/u,1-e/x),z=new THREE.Face3(z+y,a+y,c+y),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([d,g,v]),z=new THREE.Face3(a+y,b+y,c+y),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([g.clone(),
 s,v.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d);f("z","y",1,-1,c,b,-d);f("x","z",1,1,a,c,e);f("x","z",1,-1,a,c,-e);f("x","y",1,-1,a,b,g);f("x","y",-1,-1,a,b,-g);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
-THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;g[k]=a*Math.cos(m);g[k+1]=a*Math.sin(m);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
+THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],r=[],s=m/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
-f);v.y=-s*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);r.push(new THREE.Vector2(x,1-s))}p.push(q);n.push(r)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],r=p[m+1][l],s=p[m+1][l+1],u=p[m][l+1],x=f.clone(),v=f.clone(),
-z=h.clone(),w=h.clone(),H=n[m][l].clone(),I=n[m+1][l].clone(),y=n[m+1][l+1].clone(),D=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,r,u,[x,v,w]));this.faceVertexUvs[0].push([H,I,D]);this.faces.push(new THREE.Face3(r,s,u,[v.clone(),z,w.clone()]));this.faceVertexUvs[0].push([I.clone(),y,D.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],r=p[0][l+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,
-1,0),H=n[0][l].clone(),I=n[0][l+1].clone(),y=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([H,I,y]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],r=p[e][l],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),H=n[e][l+1].clone(),I=n[e][l].clone(),y=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([H,
-I,y]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
-THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){d[0]=p[f[n]];d[1]=p[f[(n+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],r=[],s=n/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
+f);v.y=-s*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);r.push(new THREE.Vector2(x,1-s))}p.push(q);m.push(r)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],r=p[n+1][l],s=p[n+1][l+1],u=p[n][l+1],x=f.clone(),v=f.clone(),
+z=h.clone(),y=h.clone(),J=m[n][l].clone(),G=m[n+1][l].clone(),w=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,r,u,[x,v,y]));this.faceVertexUvs[0].push([J,G,B]);this.faces.push(new THREE.Face3(r,s,u,[v.clone(),z,y.clone()]));this.faceVertexUvs[0].push([G.clone(),w,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],r=p[0][l+1],s=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,
+1,0),J=m[0][l].clone(),G=m[0][l+1].clone(),w=new THREE.Vector2(G.x,0),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([J,G,w]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],r=p[e][l],s=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),J=m[e][l+1].clone(),G=m[e][l].clone(),w=new THREE.Vector2(G.x,1),this.faces.push(new THREE.Face3(q,r,s,[x,v,z])),this.faceVertexUvs[0].push([J,
+G,w]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
 face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;F.faces.push(new THREE.Face3(k,g,h));F.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(F,k,g,l,h);F.faceVertexUvs[0].push([k[0],k[1],k[3]]);F.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function g(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=B;b+=B;c+=B;F.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(F,a,b,c);F.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,
-s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,z,w,H;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),z=new THREE.Vector3,w=new THREE.Vector3,H=new THREE.Vector3);p||(l=k=m=0);var I,y,D,F=this,B=this.vertices.length,r=a.extractPoints(n),n=r.shape,C=r.holes;if(r=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();y=0;for(D=C.length;y<D;y++)I=C[y],THREE.Shape.Utils.isClockWise(I)&&(C[y]=I.reverse());r=
-!1}var S=THREE.Shape.Utils.triangulateShape(n,C),G=n;y=0;for(D=C.length;y<D;y++)I=C[y],n=n.concat(I);var A,E,J,M,R,U=n.length,Q,T=S.length,r=[],L=0;J=G.length;A=J-1;for(E=L+1;L<J;L++,A++,E++)A===J&&(A=0),E===J&&(E=0),r[L]=d(G[L],G[A],G[E]);var $=[],ea,fa=r.concat();y=0;for(D=C.length;y<D;y++){I=C[y];ea=[];L=0;J=I.length;A=J-1;for(E=L+1;L<J;L++,A++,E++)A===J&&(A=0),E===J&&(E=0),ea[L]=d(I[L],I[A],I[E]);$.push(ea);fa=fa.concat(ea)}for(A=0;A<m;A++){J=A/m;M=k*(1-J);E=l*Math.sin(J*Math.PI/2);L=0;for(J=
-G.length;L<J;L++)R=c(G[L],r[L],E),g(R.x,R.y,-M);y=0;for(D=C.length;y<D;y++)for(I=C[y],ea=$[y],L=0,J=I.length;L<J;L++)R=c(I[L],ea[L],E),g(R.x,R.y,-M)}E=l;for(L=0;L<U;L++)R=p?c(n[L],fa[L],E):n[L],u?(w.copy(v.normals[0]).multiplyScalar(R.x),z.copy(v.binormals[0]).multiplyScalar(R.y),H.copy(s[0]).add(w).add(z),g(H.x,H.y,H.z)):g(R.x,R.y,0);for(J=1;J<=q;J++)for(L=0;L<U;L++)R=p?c(n[L],fa[L],E):n[L],u?(w.copy(v.normals[J]).multiplyScalar(R.x),z.copy(v.binormals[J]).multiplyScalar(R.y),H.copy(s[J]).add(w).add(z),
-g(H.x,H.y,H.z)):g(R.x,R.y,h/q*J);for(A=m-1;0<=A;A--){J=A/m;M=k*(1-J);E=l*Math.sin(J*Math.PI/2);L=0;for(J=G.length;L<J;L++)R=c(G[L],r[L],E),g(R.x,R.y,h+M);y=0;for(D=C.length;y<D;y++)for(I=C[y],ea=$[y],L=0,J=I.length;L<J;L++)R=c(I[L],ea[L],E),u?g(R.x,R.y+s[q-1].y,s[q-1].x+M):g(R.x,R.y,h+M)}(function(){if(p){var a;a=0*U;for(L=0;L<T;L++)Q=S[L],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*m;a*=U;for(L=0;L<T;L++)Q=S[L],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(L=0;L<T;L++)Q=S[L],f(Q[2],Q[1],Q[0]);for(L=0;L<T;L++)Q=S[L],f(Q[0]+
-U*q,Q[1]+U*q,Q[2]+U*q)}})();(function(){var a=0;e(G,a);a+=G.length;y=0;for(D=C.length;y<D;y++)I=C[y],e(I,a),a+=I.length})()};
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+D,g=g+D,l=l+D,h=h+D;H.faces.push(new THREE.Face3(k,g,h));H.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(H,k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],
+k[2],k[3]])}}}function g(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=D;b+=D;c+=D;H.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,
+s,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,z,y,J;r&&(s=r.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),z=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3);p||(l=k=n=0);var G,w,B,H=this,D=this.vertices.length,r=a.extractPoints(m),m=r.shape,C=r.holes;if(r=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();w=0;for(B=C.length;w<B;w++)G=C[w],THREE.Shape.Utils.isClockWise(G)&&(C[w]=G.reverse());r=
+!1}var P=THREE.Shape.Utils.triangulateShape(m,C),F=m;w=0;for(B=C.length;w<B;w++)G=C[w],m=m.concat(G);var A,E,I,M,S,U=m.length,R,T=P.length,r=[],L=0;I=F.length;A=I-1;for(E=L+1;L<I;L++,A++,E++)A===I&&(A=0),E===I&&(E=0),r[L]=d(F[L],F[A],F[E]);var $=[],ea,fa=r.concat();w=0;for(B=C.length;w<B;w++){G=C[w];ea=[];L=0;I=G.length;A=I-1;for(E=L+1;L<I;L++,A++,E++)A===I&&(A=0),E===I&&(E=0),ea[L]=d(G[L],G[A],G[E]);$.push(ea);fa=fa.concat(ea)}for(A=0;A<n;A++){I=A/n;M=k*(1-I);E=l*Math.sin(I*Math.PI/2);L=0;for(I=
+F.length;L<I;L++)S=c(F[L],r[L],E),g(S.x,S.y,-M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,I=G.length;L<I;L++)S=c(G[L],ea[L],E),g(S.x,S.y,-M)}E=l;for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(y.copy(v.normals[0]).multiplyScalar(S.x),z.copy(v.binormals[0]).multiplyScalar(S.y),J.copy(s[0]).add(y).add(z),g(J.x,J.y,J.z)):g(S.x,S.y,0);for(I=1;I<=q;I++)for(L=0;L<U;L++)S=p?c(m[L],fa[L],E):m[L],u?(y.copy(v.normals[I]).multiplyScalar(S.x),z.copy(v.binormals[I]).multiplyScalar(S.y),J.copy(s[I]).add(y).add(z),
+g(J.x,J.y,J.z)):g(S.x,S.y,h/q*I);for(A=n-1;0<=A;A--){I=A/n;M=k*(1-I);E=l*Math.sin(I*Math.PI/2);L=0;for(I=F.length;L<I;L++)S=c(F[L],r[L],E),g(S.x,S.y,h+M);w=0;for(B=C.length;w<B;w++)for(G=C[w],ea=$[w],L=0,I=G.length;L<I;L++)S=c(G[L],ea[L],E),u?g(S.x,S.y+s[q-1].y,s[q-1].x+M):g(S.x,S.y,h+M)}(function(){if(p){var a;a=0*U;for(L=0;L<T;L++)R=P[L],f(R[2]+a,R[1]+a,R[0]+a);a=q+2*n;a*=U;for(L=0;L<T;L++)R=P[L],f(R[0]+a,R[1]+a,R[2]+a)}else{for(L=0;L<T;L++)R=P[L],f(R[2],R[1],R[0]);for(L=0;L<T;L++)R=P[L],f(R[0]+
+U*q,R[1]+U*q,R[2]+U*q)}})();(function(){var a=0;e(F,a);a+=F.length;w=0;for(B=C.length;w<B;w++)G=C[w],e(G,a),a+=G.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var m=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
-k=k.concat(f);l=k.length;g=m.length;for(e=0;e<l;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)l=m[e],k=l[0]+h,f=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,f,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,f,l))};
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,l=Math.cos(k),m=Math.sin(k),k=0,p=a.length;k<p;k++){var n=a[k],q=new THREE.Vector3;q.x=l*n.x-m*n.y;q.y=m*n.x+l*n.y;q.z=n.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,p=a.length-1;k<p;k++){b=m=k+c*f;d=m+c;var l=m+1+c,m=m+1,n=f*g,q=k*e,r=
-n+g,s=q+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(n,q),new THREE.Vector2(r,q),new THREE.Vector2(n,s)]);this.faces.push(new THREE.Face3(d,l,m));this.faceVertexUvs[0].push([new THREE.Vector2(r,q),new THREE.Vector2(r,s),new THREE.Vector2(n,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
+k=k.concat(f);l=k.length;g=n.length;for(e=0;e<l;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)l=n[e],k=l[0]+h,f=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,f,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,f,l))};
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,l=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var m=a[k],q=new THREE.Vector3;q.x=l*m.x-n*m.y;q.y=n*m.x+l*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*f;d=n+c;var l=n+1+c,n=n+1,m=f*g,q=k*e,r=
+m+g,s=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(m,q),new THREE.Vector2(r,q),new THREE.Vector2(m,s)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(r,q),new THREE.Vector2(r,s),new THREE.Vector2(m,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var m=new Float32Array(f*h*2),p=0,n=0,q=0;q<h;q++)for(var r=q*l-g,s=0;s<f;s++)b[p]=s*k-e,b[p+1]=-r,a[p+2]=1,m[n]=s/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
-d*6);for(q=0;q<d;q++)for(s=0;s<c;s++)g=s+f*(q+1),h=s+1+f*(q+1),k=s+1+f*q,e[p]=s+f*q,e[p+1]=g,e[p+2]=k,e[p+3]=g,e[p+4]=h,e[p+5]=k,p+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
-THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var m=new THREE.Vector3,p=e+f/c*g;m.x=k*Math.cos(p);m.y=k*Math.sin(p);this.vertices.push(m);h.push(new THREE.Vector2((m.x/b+1)/2,
-(m.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,l=p+c+1,m=p+c+2,this.faces.push(new THREE.Face3(g,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[m].clone()]),g=p,l=p+c+2,m=p+1,this.faces.push(new THREE.Face3(g,l,m,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[m].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var n=new Float32Array(f*h*2),p=0,m=0,q=0;q<h;q++)for(var r=q*l-g,s=0;s<f;s++)b[p]=s*k-e,b[p+1]=-r,a[p+2]=1,n[m]=s/c,n[m+1]=1-q/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
+d*6);for(q=0;q<d;q++)for(s=0;s<c;s++)g=s+f*(q+1),h=s+1+f*(q+1),k=s+1+f*q,e[p]=s+f*q,e[p+1]=g,e[p+2]=k,e[p+3]=g,e[p+4]=h,e[p+5]=k,p+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
+THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,p=e+f/c*g;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
+(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,l=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]),g=p,l=p+c+2,n=p+1,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;
-THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],m=[];for(k=0;k<=c;k++){var p=
-[],n=[];for(h=0;h<=b;h++){var q=h/b,r=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(g+r*f);s.y=a*Math.cos(g+r*f);s.z=a*Math.sin(d+q*e)*Math.sin(g+r*f);this.vertices.push(s);p.push(this.vertices.length-1);n.push(new THREE.Vector2(q,1-r))}l.push(p);m.push(n)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),r=this.vertices[f].clone().normalize(),
-s=m[k][h+1].clone(),u=m[k][h].clone(),x=m[k+1][h].clone(),v=m[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,r])),this.faceVertexUvs[0].push([s,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,n,q])),this.faceVertexUvs[0].push([s,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,n,r])),this.faceVertexUvs[0].push([s,u,v]),this.faces.push(new THREE.Face3(e,g,f,[n.clone(),q,r.clone()])),this.faceVertexUvs[0].push([u.clone(),
+THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
+[],m=[];for(h=0;h<=b;h++){var q=h/b,r=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+q*e)*Math.sin(g+r*f);s.y=a*Math.cos(g+r*f);s.z=a*Math.sin(d+q*e)*Math.sin(g+r*f);this.vertices.push(s);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-r))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),r=this.vertices[f].clone().normalize(),
+s=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,r])),this.faceVertexUvs[0].push([s,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([s,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,r])),this.faceVertexUvs[0].push([s,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,r.clone()])),this.faceVertexUvs[0].push([u.clone(),
 x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
-THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,z=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),H=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(z,w,H).normalize();l.setXYZ(p,z,w,H);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}n.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=n[r][x+1],f=n[r][x],p=n[r+1][x],q=n[r+1][x+1],(0!==r||0<g)&&d.push(e,f,q),(r!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
-new THREE.BufferAttribute(new Uint16Array(d),1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
+THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],u=r/c,x=0;x<=b;x++){var v=x/b,z=-a*Math.cos(d+v*e)*Math.sin(g+u*f),y=a*Math.cos(g+u*f),J=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(z,y,J).normalize();l.setXYZ(p,z,y,J);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);s.push(p);p++}m.push(s)}d=[];for(r=0;r<c;r++)for(x=0;x<b;x++)e=m[r][x+1],f=m[r][x],p=m[r+1][x],q=m[r+1][x+1],(0!==r||0<g)&&d.push(e,f,q),(r!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
+new THREE.BufferAttribute(new Uint16Array(d),1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
-THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var m=l/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(m);g.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);f.push(new THREE.Vector2(l/
-d,k/c));h.push(n.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,m=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),m=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
+THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);f.push(new THREE.Vector2(l/
+d,k/c));h.push(m.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
-THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){k[n]=
-Array(d);var q=n/c*2*e*Math.PI,r=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,r);m.addVectors(q,r);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=r.x+u*m.x+s*p.x;x.y=r.y+u*m.y+s*p.y;x.z=r.z+u*m.z+s*p.z;k[n][q]=this.vertices.push(x)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,g=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][g],g=k[n][g],f=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
-q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,m,p,n,q,r,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],m=u/(l-1),r=a.getPointAt(m),h=x[u],k=v[u],n=c*g(m),m=0;m<d;m++)p=
-m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][m]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(m=0;m<d;m++)g=e?(u+1)%b:u+1,l=(m+1)%d,a=f[u][m],c=f[g][m],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,m/d),x=new THREE.Vector2((u+1)/b,m/d),v=new THREE.Vector2((u+1)/b,(m+1)/d),h=new THREE.Vector2(u/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
+THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
+Array(d);var q=m/c*2*e*Math.PI,r=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,r);n.addVectors(q,r);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var s=q/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),x=new THREE.Vector3;x.x=r.x+u*n.x+s*p.x;x.y=r.y+u*n.y+s*p.y;x.z=r.z+u*n.z+s*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
+q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,r,s=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),r=a.getPointAt(n),h=x[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
+n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],s=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,x,h]),this.faces.push(new THREE.Face3(c,
 g,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,m,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)m=l/(b-1),e[l]=a.getTangentAt(m),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
 h);f[0].crossVectors(e[0],g[0]);for(l=1;l<b;l++)g[l]=g[l-1].clone(),f[l]=f[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),g[l].applyMatrix4(k.makeRotationAxis(h,d))),f[l].crossVectors(e[l],g[l]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),l=1;l<b;l++)g[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),f[l].crossVectors(e[l],g[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
 b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=0;m<=c;m++){l[m]=[];for(var n=e(d.clone().lerp(h,m/c)),p=e(f.clone().lerp(h,m/c)),q=c-m,r=0;r<=q;r++)l[m][r]=0===r&&m===c?n:e(n.clone().lerp(p,r/q))}for(m=0;m<c;m++)for(r=0;r<2*(c-m)-1;r++)d=Math.floor(r/2),0===r%2?g(l[m][d+1],l[m+1][d],l[m][d]):g(l[m][d+1],l[m+1][d+1],l[m+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));
-return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];p[n]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()])}for(var u=new THREE.Vector3,l=0,m=p.length;l<m;l++)f(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
-m;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(m=this.vertices.length;l<m;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
+return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],m=l=0,n=b.length;l<n;l+=3,m++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];p[m]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()])}for(var u=new THREE.Vector3,l=0,n=p.length;l<n;l++)f(p[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<
+n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<m&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.DodecahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,
 11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b)};THREE.DodecahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,l,m=b+1;for(f=0;f<=c;f++)for(l=f/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,n,q,r;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*m+h,d=f*m+h+1,l=(f+1)*m+h+1,k=(f+1)*m+h,p=new THREE.Vector2(h/b,f/c),n=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),r=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
-d,k)),g.push([p,n,r]),e.push(new THREE.Face3(d,l,k)),g.push([n.clone(),q,r.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
-THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,k=new Uint32Array(6*f.length);a=0;for(var l=f.length;a<l;a++)for(var m=f[a],p=0;3>p;p++){b[0]=m[e[p]];b[1]=m[e[(p+1)%3]];b.sort(d);var n=b.toString();void 0===c[n]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[n]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)h=g[k[2*a+p]],e=6*a+3*p,b[e+0]=h.x,b[e+1]=h.y,
-b[e+2]=h.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(void 0!==a.attributes.index){g=a.attributes.position;l=a.attributes.index.array;f=a.drawcalls;h=0;0===f.length&&(f=[{count:l.length,index:0,start:0}]);for(var k=new Uint32Array(2*l.length),m=0,q=f.length;m<q;++m){p=f[m].start;n=f[m].count;e=f[m].index;a=p;for(var r=p+n;a<r;a+=3)for(p=0;3>p;p++)b[0]=e+l[a+p],b[1]=e+l[a+(p+1)%3],b.sort(d),n=b.toString(),void 0===c[n]&&(k[2*h]=b[0],k[2*
-h+1]=b[1],c[n]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)e=6*a+3*p,h=k[2*a+p],b[e+0]=g.getX(h),b[e+1]=g.getY(h),b[e+2]=g.getZ(h)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)e=18*a+6*p,k=9*a+3*p,b[e+0]=g[k],b[e+1]=g[k+1],b[e+2]=g[k+2],h=9*a+(p+1)%3*3,b[e+3]=g[h],b[e+4]=g[h+1],b[e+5]=g[h+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,l,n=b+1;for(f=0;f<=c;f++)for(l=f/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,m,q,r;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,l=(f+1)*n+h+1,k=(f+1)*n+h,p=new THREE.Vector2(h/b,f/c),m=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),r=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
+d,k)),g.push([p,m,r]),e.push(new THREE.Face3(d,l,k)),g.push([m.clone(),q,r.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,k=new Uint32Array(6*f.length);a=0;for(var l=f.length;a<l;a++)for(var n=f[a],p=0;3>p;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var m=b.toString();void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)h=g[k[2*a+p]],e=6*a+3*p,b[e+0]=h.x,b[e+1]=h.y,
+b[e+2]=h.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(void 0!==a.attributes.index){g=a.attributes.position;l=a.attributes.index.array;f=a.drawcalls;h=0;0===f.length&&(f=[{count:l.length,index:0,start:0}]);for(var k=new Uint32Array(2*l.length),n=0,q=f.length;n<q;++n){p=f[n].start;m=f[n].count;e=f[n].index;a=p;for(var r=p+m;a<r;a+=3)for(p=0;3>p;p++)b[0]=e+l[a+p],b[1]=e+l[a+(p+1)%3],b.sort(d),m=b.toString(),void 0===c[m]&&(k[2*h]=b[0],k[2*
+h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)e=6*a+3*p,h=k[2*a+p],b[e+0]=g.getX(h),b[e+1]=g.getY(h),b[e+2]=g.getZ(h)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)e=18*a+6*p,k=9*a+3*p,b[e+0]=g[k],b[e+1]=g[k+1],b[e+2]=g[k+2],h=9*a+(p+1)%3*3,b[e+3]=g[h],b[e+4]=g[h+1],b[e+5]=g[h+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);
@@ -834,7 +834,7 @@ THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3
 THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.EdgesGeometry(a.geometry,c),new THREE.LineBasicMaterial({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
 THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=
 !1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
-THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.object.matrixWorld,d=this.geometry.attributes.position,e=this.object.geometry,g=e.vertices,e=e.faces,f=0,h=0,k=e.length;h<k;h++){var l=e[h],m=l.normal;a.copy(g[l.a]).add(g[l.b]).add(g[l.c]).divideScalar(3).applyMatrix4(c);b.copy(m).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a);
+THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.object.matrixWorld,d=this.geometry.attributes.position,e=this.object.geometry,g=e.vertices,e=e.faces,f=0,h=0,k=e.length;h<k;h++){var l=e[h],n=l.normal;a.copy(g[l.a]).add(g[l.b]).add(g[l.c]).divideScalar(3).applyMatrix4(c);b.copy(n).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a);
 d.setXYZ(f,a.x,a.y,a.z);f+=1;d.setXYZ(f,b.x,b.y,b.z);f+=1}d.needsUpdate=!0;return this}}();
 THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.LineSegments.call(this,c,d)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
@@ -851,12 +851,12 @@ THREE.SpotLightHelper.prototype.constructor=THREE.SpotLightHelper;THREE.SpotLigh
 THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
 THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};
 THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
-THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=["a","b","c"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry;if(g instanceof THREE.Geometry)for(var f=g.vertices,h=g.faces,k=g=0,l=h.length;k<l;k++)for(var m=h[k],p=0,n=m.vertexNormals.length;p<n;p++){var q=m.vertexNormals[p];a.copy(f[m[c[p]]]).applyMatrix4(d);
-b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a);e.setXYZ(g,a.x,a.y,a.z);g+=1;e.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g instanceof THREE.BufferGeometry)for(c=g.attributes.position,f=g.attributes.normal,p=g=0,n=c.count;p<n;p++)a.set(c.getX(p),c.getY(p),c.getZ(p)).applyMatrix4(d),b.set(f.getX(p),f.getY(p),f.getZ(p)),b.applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a),e.setXYZ(g,a.x,a.y,a.z),g+=1,e.setXYZ(g,b.x,b.y,b.z),g+=1;e.needsUpdate=
+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=["a","b","c"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry;if(g instanceof THREE.Geometry)for(var f=g.vertices,h=g.faces,k=g=0,l=h.length;k<l;k++)for(var n=h[k],p=0,m=n.vertexNormals.length;p<m;p++){var q=n.vertexNormals[p];a.copy(f[n[c[p]]]).applyMatrix4(d);
+b.copy(q).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a);e.setXYZ(g,a.x,a.y,a.z);g+=1;e.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g instanceof THREE.BufferGeometry)for(c=g.attributes.position,f=g.attributes.normal,p=g=0,m=c.count;p<m;p++)a.set(c.getX(p),c.getY(p),c.getZ(p)).applyMatrix4(d),b.set(f.getX(p),f.getY(p),f.getZ(p)),b.applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size).add(a),e.setXYZ(g,a.x,a.y,a.z),g+=1,e.setXYZ(g,b.x,b.y,b.z),g+=1;e.needsUpdate=
 !0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:255;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.tangent.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexTangentsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
-THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3,c=new THREE.Vector3;return function(){var a=["a","b","c"];this.object.updateMatrixWorld(!0);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,m=k.length;l<m;l++)for(var p=k[l],n=0,q=p.vertexTangents.length;n<q;n++){var r=p.vertexTangents[n];b.copy(h[p[a[n]]]).applyMatrix4(e);c.set(r.x,r.y,r.z);c.transformDirection(e).multiplyScalar(this.size).add(b);
-g.setXYZ(f,b.x,b.y,b.z);f+=1;g.setXYZ(f,c.x,c.y,c.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(a=f.attributes.position,h=f.attributes.tangent,n=f=0,q=a.count;n<q;n++)b.set(a.getX(n),a.getY(n),a.getZ(n)).applyMatrix4(e),c.set(h.getX(n),h.getY(n),h.getZ(n)),c.transformDirection(e).multiplyScalar(this.size).add(b),g.setXYZ(f,b.x,b.y,b.z),f+=1,g.setXYZ(f,c.x,c.y,c.z),f+=1;g.needsUpdate=!0;return this}}();
+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3,c=new THREE.Vector3;return function(){var a=["a","b","c"];this.object.updateMatrixWorld(!0);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexTangents.length;m<q;m++){var r=p.vertexTangents[m];b.copy(h[p[a[m]]]).applyMatrix4(e);c.set(r.x,r.y,r.z);c.transformDirection(e).multiplyScalar(this.size).add(b);
+g.setXYZ(f,b.x,b.y,b.z);f+=1;g.setXYZ(f,c.x,c.y,c.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(a=f.attributes.position,h=f.attributes.tangent,m=f=0,q=a.count;m<q;m++)b.set(a.getX(m),a.getY(m),a.getZ(m)).applyMatrix4(e),c.set(h.getX(m),h.getY(m),h.getZ(m)),c.transformDirection(e).multiplyScalar(this.size).add(b),g.setXYZ(f,b.x,b.y,b.z),f+=1,g.setXYZ(f,c.x,c.y,c.z),f+=1;g.needsUpdate=!0;return this}}();
 THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};