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@@ -946,10 +946,6 @@ THREE.GLTFLoader = ( function () {
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uniforms.envMap.value = material.envMap;
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uniforms.envMapIntensity.value = material.envMapIntensity;
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- // don't flip CubeTexture envMaps, flip everything else:
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- // WebGLCubeRenderTarget will be flipped for backwards compatibility
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- // WebGLCubeRenderTarget.texture will be flipped because it's a Texture and NOT a CubeTexture
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- // this check must be handled differently, or removed entirely, if WebGLCubeRenderTarget uses a CubeTexture in the future
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uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
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uniforms.reflectivity.value = material.reflectivity;
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