Mr.doob 9 år sedan
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48fa0d8213

+ 10 - 10
examples/webgl_lights_physical.html

@@ -41,9 +41,9 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="../examples/js/libs/stats.min.js"></script>
-		<script src="../examples/js/libs/dat.gui.min.js"></script>
-		<script src="../examples/js/controls/OrbitControls.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/libs/dat.gui.min.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/Detector.js"></script>
 
 		<script>
@@ -134,7 +134,7 @@
 					bumpScale: 0.0005,
 				});
 				var textureLoader = new THREE.TextureLoader();
-				textureLoader.load( "../examples/textures/hardwood2_diffuse.jpg", function( map ) {
+				textureLoader.load( "textures/hardwood2_diffuse.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -142,7 +142,7 @@
 					floorMat.map = map;
 					floorMat.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/hardwood2_bump.jpg", function( map ) {
+				textureLoader.load( "textures/hardwood2_bump.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -150,7 +150,7 @@
 					floorMat.bumpMap = map;
 					floorMat.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/hardwood2_roughness.jpg", function( map ) {
+				textureLoader.load( "textures/hardwood2_roughness.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -165,7 +165,7 @@
 					bumpScale: 0.002,
 					metalness: 0.2
 				});
-				textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
+				textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -173,7 +173,7 @@
 					cubeMat.map = map;
 					cubeMat.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
+				textureLoader.load( "textures/brick_bump.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -187,12 +187,12 @@
 					roughness: 0.5,
 					metalness: 1.0
 				});
-				textureLoader.load( "../examples/textures/planets/earth_atmos_2048.jpg", function( map ) {
+				textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function( map ) {
 					map.anisotropy = 4;
 					ballMat.map = map;
 					ballMat.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/planets/earth_specular_2048.jpg", function( map ) {
+				textureLoader.load( "textures/planets/earth_specular_2048.jpg", function( map ) {
 					map.anisotropy = 4;
 					ballMat.metalnessMap = map;
 					ballMat.needsUpdate = true;

+ 3 - 3
examples/webgl_lights_spotlights.html

@@ -40,9 +40,9 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="../examples/js/libs/dat.gui.min.js"></script>
-		<script src="../examples/js/libs/tween.min.js"></script>
-		<script src="../examples/js/controls/OrbitControls.js"></script>
+		<script src="js/libs/dat.gui.min.js"></script>
+		<script src="js/libs/tween.min.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/Detector.js"></script>
 
 		<script>

+ 15 - 16
examples/webgl_materials_transparency.html

@@ -31,22 +31,21 @@
 		<div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
 
 		<script src="../build/three.js"></script>
-		<script src="../examples/js/controls/OrbitControls.js"></script>
-		<script src="../src/loaders/BinaryTextureLoader.js"></script>
-
-		<script src="../examples/js/Detector.js"></script>
-		<script src="../examples/js/libs/stats.min.js"></script>
-
-		<script src="../examples/js/libs/dat.gui.min.js"></script>
-
-		<script src="../examples/js/postprocessing/EffectComposer.js"></script>
-		<script src="../examples/js/postprocessing/RenderPass.js"></script>
-		<script src="../examples/js/postprocessing/MaskPass.js"></script>
-		<script src="../examples/js/postprocessing/ShaderPass.js"></script>
-		<script src="../examples/js/shaders/CopyShader.js"></script>
-		<script src="../examples/js/shaders/FXAAShader.js"></script>
-		<script src="../examples/js/postprocessing/BloomPass.js"></script>
-		<script src="../examples/js/shaders/ConvolutionShader.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script src="js/libs/dat.gui.min.js"></script>
+
+		<script src="js/postprocessing/EffectComposer.js"></script>
+		<script src="js/postprocessing/RenderPass.js"></script>
+		<script src="js/postprocessing/MaskPass.js"></script>
+		<script src="js/postprocessing/ShaderPass.js"></script>
+		<script src="js/shaders/CopyShader.js"></script>
+		<script src="js/shaders/FXAAShader.js"></script>
+		<script src="js/postprocessing/BloomPass.js"></script>
+		<script src="js/shaders/ConvolutionShader.js"></script>
 
 		<script>
 

+ 1 - 1
examples/webgl_multiple_elements.html

@@ -74,7 +74,7 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="../examples/js/controls/OrbitControls.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
 
 		<script src="js/Detector.js"></script>
 

+ 2 - 2
examples/webgl_postprocessing_backgrounds.html

@@ -190,14 +190,14 @@
 				composer.addPass( texturePass );
 
 				var textureLoader = new THREE.TextureLoader();
-				textureLoader.load( "../examples/textures/hardwood2_diffuse.jpg", function( map ) {
+				textureLoader.load( "textures/hardwood2_diffuse.jpg", function( map ) {
 					texturePass.map = map;
 				});
 
 				cubeTexturePassP = new THREE.CubeTexturePass( cameraP );
 				composer.addPass( cubeTexturePassP );
 
-				var ldrUrls = genCubeUrls( "./textures/cube/pisa/", ".png" );
+				var ldrUrls = genCubeUrls( "textures/cube/pisa/", ".png" );
 				new THREE.CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) {
 					cubeTexturePassP.envMap = ldrCubeMap;
 					console.log( "loaded envmap");

+ 19 - 19
examples/webgl_tonemapping.html

@@ -32,24 +32,24 @@
 		<div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
 
 		<script src="../build/three.js"></script>
-		<script src="../examples/js/controls/OrbitControls.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="../examples/js/Detector.js"></script>
-		<script src="../examples/js/libs/stats.min.js"></script>
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
 
-		<script src="../examples/js/libs/dat.gui.min.js"></script>
-		<script src="../examples/js/loaders/RGBELoader.js"></script>
-		<script src="../examples/js/loaders/HDRCubeTextureLoader.js"></script>
-		<script src="../examples/js/Half.js"></script>
-		<script src="../examples/js/Encodings.js"></script>
-		<script src="../examples/js/pmrem/PMREMGenerator.js"></script>
-		<script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
+		<script src="js/libs/dat.gui.min.js"></script>
+		<script src="js/loaders/RGBELoader.js"></script>
+		<script src="js/loaders/HDRCubeTextureLoader.js"></script>
+		<script src="js/Half.js"></script>
+		<script src="js/Encodings.js"></script>
+		<script src="js/pmrem/PMREMGenerator.js"></script>
+		<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
 
-		<script src="../examples/js/postprocessing/EffectComposer.js"></script>
-		<script src="../examples/js/postprocessing/RenderPass.js"></script>
-		<script src="../examples/js/postprocessing/MaskPass.js"></script>
-		<script src="../examples/js/postprocessing/ShaderPass.js"></script>
-		<script src="../examples/js/shaders/CopyShader.js"></script>
+		<script src="js/postprocessing/EffectComposer.js"></script>
+		<script src="js/postprocessing/RenderPass.js"></script>
+		<script src="js/postprocessing/MaskPass.js"></script>
+		<script src="js/postprocessing/ShaderPass.js"></script>
+		<script src="js/shaders/CopyShader.js"></script>
 
 		<script>
 
@@ -104,7 +104,7 @@
 				} );
 
 				var textureLoader = new THREE.TextureLoader();
-				textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
+				textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -112,7 +112,7 @@
 					standardMaterial.map = map;
 					standardMaterial.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
+				textureLoader.load( "textures/brick_bump.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -120,7 +120,7 @@
 					standardMaterial.bumpMap = map;
 					standardMaterial.needsUpdate = true;
 				} );
-				textureLoader.load( "../examples/textures/brick_roughness.jpg", function( map ) {
+				textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
 					map.wrapS = THREE.RepeatWrapping;
 					map.wrapT = THREE.RepeatWrapping;
 					map.anisotropy = 4;
@@ -155,7 +155,7 @@
 				scene.add( mesh );
 
 				// Materials
-				var hdrpath = "../examples/textures/cube/pisaHDR/";
+				var hdrpath = "textures/cube/pisaHDR/";
 				var hdrformat = '.hdr';
 				var hdrurls = [
 					hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,