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@@ -55,7 +55,7 @@ if ( WEBGL.isWebGL2Available() === false ) {
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<code>
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<code>
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var canvas = document.createElement( 'canvas' );
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var canvas = document.createElement( 'canvas' );
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-var context = canvas.getContext( 'webgl2', { antialias: false } );
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+var context = canvas.getContext( 'webgl2', { alpha: false } );
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var renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
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var renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
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</code>
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</code>
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