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@@ -1,4 +1,4 @@
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-/**
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+0/**
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* @author yomboprime https://github.com/yomboprime
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*
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* @fileoverview This class can be used to subdivide a convex Geometry object into pieces.
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@@ -13,14 +13,15 @@
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*
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* Requisites for the object:
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*
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- * - Mesh object must have a Geometry (not BufferGeometry) and a Material
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+ * - Mesh object must have a BufferGeometry (not Geometry) and a Material
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+ *
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+ * - Vertex normals must be planar (not smoothed)
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*
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- * - The Geometry must be convex (this is not tested in the library). You can create convex
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- * Geometries with THREE.ConvexGeometry. The BoxGeometry, SphereGeometry and other convex primitives
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+ * - The geometry must be convex (this is not checked in the library). You can create convex
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+ * geometries with THREE.ConvexBufferGeometry. The BoxBufferGeometry, SphereBufferGeometry and other convex primitives
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* can also be used.
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*
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- * Note: This lib adds member variables to object's userData member and to its vertices.
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- * (see prepareBreakableObject function)
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+ * Note: This lib adds member variables to object's userData member (see prepareBreakableObject function)
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* Use with caution and read the code when using with other libs.
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*
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* @param {double} minSizeForBreak Min size a debris can have to break.
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@@ -36,11 +37,19 @@ THREE.ConvexObjectBreaker = function ( minSizeForBreak, smallDelta ) {
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this.tempLine1 = new THREE.Line3();
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this.tempPlane1 = new THREE.Plane();
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this.tempPlane2 = new THREE.Plane();
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+ this.tempPlane_Cut = new THREE.Plane();
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this.tempCM1 = new THREE.Vector3();
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this.tempCM2 = new THREE.Vector3();
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this.tempVector3 = new THREE.Vector3();
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this.tempVector3_2 = new THREE.Vector3();
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this.tempVector3_3 = new THREE.Vector3();
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+ this.tempVector3_P0 = new THREE.Vector3();
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+ this.tempVector3_P1 = new THREE.Vector3();
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+ this.tempVector3_P2 = new THREE.Vector3();
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+ this.tempVector3_N0 = new THREE.Vector3();
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+ this.tempVector3_N1 = new THREE.Vector3();
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+ this.tempVector3_AB = new THREE.Vector3();
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+ this.tempVector3_CB = new THREE.Vector3();
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this.tempResultObjects = { object1: null, object2: null };
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this.segments = [];
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@@ -55,13 +64,13 @@ THREE.ConvexObjectBreaker.prototype = {
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prepareBreakableObject: function ( object, mass, velocity, angularVelocity, breakable ) {
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- // object is a THREE.Object3d (normally a Mesh), must have a Geometry, and it must be convex.
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+ // object is a THREE.Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
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// Its material property is propagated to its children (sub-pieces)
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// mass must be > 0
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-
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- // Create vertices mark
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- var vertices = object.geometry.vertices;
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- for ( var i = 0, il = vertices.length; i < il; i ++ ) vertices[ i ].mark = 0;
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+
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+ if ( ! object.geometry.isBufferGeometry ) {
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+ console.error( "THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry." );
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+ }
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var userData = object.userData;
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userData.mass = mass;
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@@ -165,43 +174,65 @@ THREE.ConvexObjectBreaker.prototype = {
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// Returned value is number of pieces, 0 for error.
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var geometry = object.geometry;
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- var points = geometry.vertices;
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- var faces = geometry.faces;
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-
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- var numPoints = points.length;
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+ var coords = geometry.attributes.position.array;
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+ var normals = geometry.attributes.normal.array;
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+
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+ var numPoints = coords.length / 3;
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+ var numFaces = numPoints / 3;
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+
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+ var indices = geometry.getIndex();
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+ if ( indices ) {
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+ indices = indices.array;
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+ numFaces = indices.length / 3;
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+ }
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+
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+ function getVertexIndex ( faceIdx, vert ) {
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+
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+ // vert = 0, 1 or 2.
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+
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+ var idx = faceIdx * 3 + vert;
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+
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+ return indices ? indices[ idx ] : idx;
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+
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+ }
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var points1 = [];
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var points2 = [];
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var delta = this.smallDelta;
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- // Reset vertices mark
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- for ( var i = 0; i < numPoints; i ++ ) points[ i ].mark = 0;
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-
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// Reset segments mark
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var numPointPairs = numPoints * numPoints;
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for ( var i = 0; i < numPointPairs; i ++ ) this.segments[ i ] = false;
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+
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+ var p0 = this.tempVector3_P0;
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+ var p1 = this.tempVector3_P1;
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+ var p2 = this.tempVector3_P2;
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+ var n0 = this.tempVector3_N0;
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+ var n1 = this.tempVector3_N1;
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// Iterate through the faces to mark edges shared by coplanar faces
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- for ( var i = 0, il = faces.length - 1; i < il; i ++ ) {
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+ for ( var i = 0; i < numFaces - 1; i ++ ) {
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- var face1 = faces[ i ];
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+ var a1 = getVertexIndex( i, 0 );
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+ var b1 = getVertexIndex( i, 1 );
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+ var c1 = getVertexIndex( i, 2 );
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- for ( var j = i + 1, jl = faces.length; j < jl; j ++ ) {
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+ // Assuming all 3 vertices have the same normal
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+ n0.set( normals[ a1 ], normals[ a1 ] + 1, normals[ a1 ] + 2 );
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- var face2 = faces[ j ];
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+ for ( var j = i + 1; j < numFaces; j ++ ) {
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- var coplanar = 1 - face1.normal.dot( face2.normal ) < delta;
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-
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- if ( coplanar ) {
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+ var a2 = getVertexIndex( j, 0 );
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+ var b2 = getVertexIndex( j, 1 );
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+ var c2 = getVertexIndex( j, 2 );
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+
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+ // Assuming all 3 vertices have the same normal
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+ n1.set( normals[ a2 ], normals[ a2 ] + 1, normals[ a2 ] + 2 );
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- var a1 = face1.a;
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- var b1 = face1.b;
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- var c1 = face1.c;
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- var a2 = face2.a;
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- var b2 = face2.b;
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- var c2 = face2.c;
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+ var coplanar = 1 - n0.dot( n1 ) < delta;
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+ if ( coplanar ) {
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if ( a1 === a2 || a1 === b2 || a1 === c2 ) {
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@@ -231,19 +262,21 @@ THREE.ConvexObjectBreaker.prototype = {
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}
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// Transform the plane to object local space
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- var localPlane = this.tempPlane1;
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+ var localPlane = this.tempPlane_Cut;
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object.updateMatrix();
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THREE.ConvexObjectBreaker.transformPlaneToLocalSpace( plane, object.matrix, localPlane );
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// Iterate through the faces adding points to both pieces
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- for ( var i = 0, il = faces.length; i < il; i ++ ) {
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+ for ( var i = 0; i < numFaces; i ++ ) {
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- var face = faces[ i ];
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+ var va = getVertexIndex( i, 0 );
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+ var vb = getVertexIndex( i, 1 );
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+ var vc = getVertexIndex( i, 2 );
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for ( var segment = 0; segment < 3; segment ++ ) {
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- var i0 = segment === 0 ? face.a : ( segment === 1 ? face.b : face.c );
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- var i1 = segment === 0 ? face.b : ( segment === 1 ? face.c : face.a );
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+ var i0 = segment === 0 ? va : ( segment === 1 ? vb : vc );
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+ var i1 = segment === 0 ? vb : ( segment === 1 ? vc : va );
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var segmentState = this.segments[ i0 * numPoints + i1 ];
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@@ -253,66 +286,55 @@ THREE.ConvexObjectBreaker.prototype = {
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this.segments[ i0 * numPoints + i1 ] = true;
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this.segments[ i1 * numPoints + i0 ] = true;
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- var p0 = points[ i0 ];
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- var p1 = points[ i1 ];
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-
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- if ( p0.mark === 0 ) {
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+ p0.set( coords[ 3 * i0 ], coords[ 3 * i0 + 1 ], coords[ 3 * i0 + 2 ] );
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+ p1.set( coords[ 3 * i1 ], coords[ 3 * i1 + 1 ], coords[ 3 * i1 + 2 ] );
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- var d = localPlane.distanceToPoint( p0 );
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+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
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+ var mark0 = 0;
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- // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
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- if ( d > delta ) {
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+ var d = localPlane.distanceToPoint( p0 );
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- p0.mark = 2;
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- points2.push( p0 );
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+ if ( d > delta ) {
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- } else if ( d < - delta ) {
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+ mark0 = 2;
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+ points2.push( p0.clone() );
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- p0.mark = 1;
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- points1.push( p0 );
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+ } else if ( d < - delta ) {
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- } else {
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+ mark0 = 1;
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+ points1.push( p0.clone() );
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- p0.mark = 3;
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- points1.push( p0 );
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- var p0_2 = p0.clone();
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- p0_2.mark = 3;
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- points2.push( p0_2 );
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+ } else {
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- }
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+ mark0 = 3;
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+ points1.push( p0.clone() );
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+ points2.push( p0.clone() );
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}
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- if ( p1.mark === 0 ) {
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+ // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
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+ var mark1 = 0;
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- var d = localPlane.distanceToPoint( p1 );
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+ var d = localPlane.distanceToPoint( p1 );
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- // mark: 1 for negative side, 2 for positive side, 3 for coplanar point
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- if ( d > delta ) {
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+ if ( d > delta ) {
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- p1.mark = 2;
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- points2.push( p1 );
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+ mark1 = 2;
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+ points2.push( p1.clone() );
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- } else if ( d < - delta ) {
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+ } else if ( d < - delta ) {
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- p1.mark = 1;
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- points1.push( p1 );
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+ mark1 = 1;
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+ points1.push( p1.clone() );
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- } else {
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+ } else {
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- p1.mark = 3;
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- points1.push( p1 );
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- var p1_2 = p1.clone();
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- p1_2.mark = 3;
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- points2.push( p1_2 );
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-
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- }
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+ mark1 = 3;
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+ points1.push( p1.clone() );
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+ points2.push( p1.clone() );
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}
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- var mark0 = p0.mark;
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- var mark1 = p1.mark;
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-
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if ( ( mark0 === 1 && mark1 === 2 ) || ( mark0 === 2 && mark1 === 1 ) ) {
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// Intersection of segment with the plane
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@@ -333,11 +355,8 @@ THREE.ConvexObjectBreaker.prototype = {
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}
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- intersection.mark = 1;
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points1.push( intersection );
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- var intersection_2 = intersection.clone();
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- intersection_2.mark = 2;
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- points2.push( intersection_2 );
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+ points2.push( intersection.clone() );
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}
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@@ -395,7 +414,7 @@ THREE.ConvexObjectBreaker.prototype = {
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if ( numPoints1 > 4 ) {
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- object1 = new THREE.Mesh( new THREE.ConvexGeometry( points1 ), object.material );
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+ object1 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points1 ), object.material );
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object1.position.copy( this.tempCM1 );
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object1.quaternion.copy( object.quaternion );
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@@ -407,7 +426,7 @@ THREE.ConvexObjectBreaker.prototype = {
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if ( numPoints2 > 4 ) {
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- object2 = new THREE.Mesh( new THREE.ConvexGeometry( points2 ), object.material );
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+ object2 = new THREE.Mesh( new THREE.ConvexBufferGeometry( points2 ), object.material );
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object2.position.copy( this.tempCM2 );
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object2.quaternion.copy( object.quaternion );
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