Browse Source

Clean up linter warnings

Mugen87 8 years ago
parent
commit
493b6e1a5e
42 changed files with 171 additions and 186 deletions
  1. 7 7
      src/Three.Legacy.js
  2. 43 47
      src/animation/AnimationAction.js
  3. 1 1
      src/animation/AnimationMixer.js
  4. 5 8
      src/animation/AnimationObjectGroup.js
  5. 6 7
      src/animation/KeyframeTrack.js
  6. 4 8
      src/animation/KeyframeTrackPrototype.js
  7. 1 1
      src/cameras/CubeCamera.js
  8. 2 2
      src/cameras/OrthographicCamera.js
  9. 2 2
      src/cameras/PerspectiveCamera.js
  10. 1 0
      src/core/Object3D.js
  11. 4 4
      src/geometries/ExtrudeGeometry.js
  12. 1 1
      src/geometries/IcosahedronGeometry.js
  13. 1 1
      src/geometries/TextGeometry.js
  14. 1 1
      src/geometries/TubeGeometry.js
  15. 0 1
      src/materials/LineDashedMaterial.js
  16. 2 2
      src/math/Box3.js
  17. 1 1
      src/math/Color.js
  18. 1 1
      src/math/Cylindrical.js
  19. 8 8
      src/math/Interpolant.js
  20. 1 1
      src/math/Ray.js
  21. 2 2
      src/math/Spherical.js
  22. 3 3
      src/math/Triangle.js
  23. 3 3
      src/math/Vector2.js
  24. 3 3
      src/math/Vector3.js
  25. 6 6
      src/math/Vector4.js
  26. 1 1
      src/objects/Line.js
  27. 8 8
      src/renderers/WebGL2Renderer.js
  28. 9 9
      src/renderers/WebGLRenderer.js
  29. 2 2
      src/renderers/webgl/WebGLAttributes.js
  30. 0 1
      src/renderers/webgl/WebGLBackground.js
  31. 8 9
      src/renderers/webgl/WebGLClipping.js
  32. 1 1
      src/renderers/webgl/WebGLLights.js
  33. 1 1
      src/renderers/webgl/WebGLMorphtargets.js
  34. 11 11
      src/renderers/webgl/WebGLProgram.js
  35. 0 3
      src/renderers/webgl/WebGLShadowMap.js
  36. 11 9
      src/renderers/webgl/WebGLTextures.js
  37. 2 2
      src/renderers/webgl/WebGLUniforms.js
  38. 4 4
      src/renderers/webgl/WebGLUtils.js
  39. 1 1
      src/renderers/webvr/WebVRManager.js
  40. 1 1
      src/scenes/Fog.js
  41. 1 1
      src/scenes/FogExp2.js
  42. 1 1
      src/scenes/Scene.js

+ 7 - 7
src/Three.Legacy.js

@@ -443,16 +443,16 @@ Object.assign( Matrix3.prototype, {
 	},
 	multiplyVector3Array: function ( a ) {
 
-		console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.'  );
+		console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
 
 	},
-	applyToBuffer: function( buffer, offset, length ) {
+	applyToBuffer: function ( buffer, offset, length ) {
 
 		console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
 		return this.applyToBufferAttribute( buffer );
 
 	},
-	applyToVector3Array: function( array, offset, length ) {
+	applyToVector3Array: function ( array, offset, length ) {
 
 		console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
 
@@ -512,7 +512,7 @@ Object.assign( Matrix4.prototype, {
 	},
 	multiplyVector3Array: function ( a ) {
 
-		console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.'  );
+		console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
 
 	},
 	rotateAxis: function ( v ) {
@@ -552,18 +552,18 @@ Object.assign( Matrix4.prototype, {
 		console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
 
 	},
-	applyToBuffer: function( buffer, offset, length ) {
+	applyToBuffer: function ( buffer, offset, length ) {
 
 		console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
 		return this.applyToBufferAttribute( buffer );
 
 	},
-	applyToVector3Array: function( array, offset, length ) {
+	applyToVector3Array: function ( array, offset, length ) {
 
 		console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
 
 	},
-	makeFrustum: function( left, right, bottom, top, near, far ) {
+	makeFrustum: function ( left, right, bottom, top, near, far ) {
 
 		console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
 		return this.makePerspective( left, right, top, bottom, near, far );

+ 43 - 47
src/animation/AnimationAction.js

@@ -22,8 +22,8 @@ function AnimationAction( mixer, clip, localRoot ) {
 		interpolants = new Array( nTracks );
 
 	var interpolantSettings = {
-			endingStart: 	ZeroCurvatureEnding,
-			endingEnd:		ZeroCurvatureEnding
+		endingStart: ZeroCurvatureEnding,
+		endingEnd: ZeroCurvatureEnding
 	};
 
 	for ( var i = 0; i !== nTracks; ++ i ) {
@@ -48,7 +48,7 @@ function AnimationAction( mixer, clip, localRoot ) {
 	this._weightInterpolant = null;
 
 	this.loop = LoopRepeat;
-	this._loopCount = -1;
+	this._loopCount = - 1;
 
 	// global mixer time when the action is to be started
 	// it's set back to 'null' upon start of the action
@@ -80,7 +80,7 @@ Object.assign( AnimationAction.prototype, {
 
 	// State & Scheduling
 
-	play: function() {
+	play: function () {
 
 		this._mixer._activateAction( this );
 
@@ -88,7 +88,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	stop: function() {
+	stop: function () {
 
 		this._mixer._deactivateAction( this );
 
@@ -96,20 +96,20 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	reset: function() {
+	reset: function () {
 
 		this.paused = false;
 		this.enabled = true;
 
 		this.time = 0;			// restart clip
-		this._loopCount = -1;	// forget previous loops
+		this._loopCount = - 1;	// forget previous loops
 		this._startTime = null;	// forget scheduling
 
 		return this.stopFading().stopWarping();
 
 	},
 
-	isRunning: function() {
+	isRunning: function () {
 
 		return this.enabled && ! this.paused && this.timeScale !== 0 &&
 				this._startTime === null && this._mixer._isActiveAction( this );
@@ -117,13 +117,13 @@ Object.assign( AnimationAction.prototype, {
 	},
 
 	// return true when play has been called
-	isScheduled: function() {
+	isScheduled: function () {
 
 		return this._mixer._isActiveAction( this );
 
 	},
 
-	startAt: function( time ) {
+	startAt: function ( time ) {
 
 		this._startTime = time;
 
@@ -131,7 +131,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	setLoop: function( mode, repetitions ) {
+	setLoop: function ( mode, repetitions ) {
 
 		this.loop = mode;
 		this.repetitions = repetitions;
@@ -145,7 +145,7 @@ Object.assign( AnimationAction.prototype, {
 	// set the weight stopping any scheduled fading
 	// although .enabled = false yields an effective weight of zero, this
 	// method does *not* change .enabled, because it would be confusing
-	setEffectiveWeight: function( weight ) {
+	setEffectiveWeight: function ( weight ) {
 
 		this.weight = weight;
 
@@ -157,30 +157,30 @@ Object.assign( AnimationAction.prototype, {
 	},
 
 	// return the weight considering fading and .enabled
-	getEffectiveWeight: function() {
+	getEffectiveWeight: function () {
 
 		return this._effectiveWeight;
 
 	},
 
-	fadeIn: function( duration ) {
+	fadeIn: function ( duration ) {
 
 		return this._scheduleFading( duration, 0, 1 );
 
 	},
 
-	fadeOut: function( duration ) {
+	fadeOut: function ( duration ) {
 
 		return this._scheduleFading( duration, 1, 0 );
 
 	},
 
-	crossFadeFrom: function( fadeOutAction, duration, warp ) {
+	crossFadeFrom: function ( fadeOutAction, duration, warp ) {
 
 		fadeOutAction.fadeOut( duration );
 		this.fadeIn( duration );
 
-		if( warp ) {
+		if ( warp ) {
 
 			var fadeInDuration = this._clip.duration,
 				fadeOutDuration = fadeOutAction._clip.duration,
@@ -197,13 +197,13 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	crossFadeTo: function( fadeInAction, duration, warp ) {
+	crossFadeTo: function ( fadeInAction, duration, warp ) {
 
 		return fadeInAction.crossFadeFrom( this, duration, warp );
 
 	},
 
-	stopFading: function() {
+	stopFading: function () {
 
 		var weightInterpolant = this._weightInterpolant;
 
@@ -223,23 +223,23 @@ Object.assign( AnimationAction.prototype, {
 	// set the time scale stopping any scheduled warping
 	// although .paused = true yields an effective time scale of zero, this
 	// method does *not* change .paused, because it would be confusing
-	setEffectiveTimeScale: function( timeScale ) {
+	setEffectiveTimeScale: function ( timeScale ) {
 
 		this.timeScale = timeScale;
-		this._effectiveTimeScale = this.paused ? 0 :timeScale;
+		this._effectiveTimeScale = this.paused ? 0 : timeScale;
 
 		return this.stopWarping();
 
 	},
 
 	// return the time scale considering warping and .paused
-	getEffectiveTimeScale: function() {
+	getEffectiveTimeScale: function () {
 
 		return this._effectiveTimeScale;
 
 	},
 
-	setDuration: function( duration ) {
+	setDuration: function ( duration ) {
 
 		this.timeScale = this._clip.duration / duration;
 
@@ -247,7 +247,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	syncWith: function( action ) {
+	syncWith: function ( action ) {
 
 		this.time = action.time;
 		this.timeScale = action.timeScale;
@@ -256,13 +256,13 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	halt: function( duration ) {
+	halt: function ( duration ) {
 
 		return this.warp( this._effectiveTimeScale, 0, duration );
 
 	},
 
-	warp: function( startTimeScale, endTimeScale, duration ) {
+	warp: function ( startTimeScale, endTimeScale, duration ) {
 
 		var mixer = this._mixer, now = mixer.time,
 			interpolant = this._timeScaleInterpolant,
@@ -289,7 +289,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	stopWarping: function() {
+	stopWarping: function () {
 
 		var timeScaleInterpolant = this._timeScaleInterpolant;
 
@@ -306,19 +306,19 @@ Object.assign( AnimationAction.prototype, {
 
 	// Object Accessors
 
-	getMixer: function() {
+	getMixer: function () {
 
 		return this._mixer;
 
 	},
 
-	getClip: function() {
+	getClip: function () {
 
 		return this._clip;
 
 	},
 
-	getRoot: function() {
+	getRoot: function () {
 
 		return this._localRoot || this._mixer._root;
 
@@ -326,7 +326,7 @@ Object.assign( AnimationAction.prototype, {
 
 	// Interna
 
-	_update: function( time, deltaTime, timeDirection, accuIndex ) {
+	_update: function ( time, deltaTime, timeDirection, accuIndex ) {
 
 		// called by the mixer
 
@@ -385,7 +385,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	_updateWeight: function( time ) {
+	_updateWeight: function ( time ) {
 
 		var weight = 0;
 
@@ -422,7 +422,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	_updateTimeScale: function( time ) {
+	_updateTimeScale: function ( time ) {
 
 		var timeScale = 0;
 
@@ -465,7 +465,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	_updateTime: function( deltaTime ) {
+	_updateTime: function ( deltaTime ) {
 
 		var time = this.time + deltaTime;
 
@@ -478,7 +478,7 @@ Object.assign( AnimationAction.prototype, {
 
 		if ( loop === LoopOnce ) {
 
-			if ( loopCount === -1 ) {
+			if ( loopCount === - 1 ) {
 				// just started
 
 				this._loopCount = 0;
@@ -503,7 +503,7 @@ Object.assign( AnimationAction.prototype, {
 
 				this._mixer.dispatchEvent( {
 					type: 'finished', action: this,
-					direction: deltaTime < 0 ? -1 : 1
+					direction: deltaTime < 0 ? - 1 : 1
 				} );
 
 			}
@@ -512,15 +512,14 @@ Object.assign( AnimationAction.prototype, {
 
 			var pingPong = ( loop === LoopPingPong );
 
-			if ( loopCount === -1 ) {
+			if ( loopCount === - 1 ) {
 				// just started
 
 				if ( deltaTime >= 0 ) {
 
 					loopCount = 0;
 
-					this._setEndings(
-							true, this.repetitions === 0, pingPong );
+					this._setEndings( true, this.repetitions === 0, pingPong );
 
 				} else {
 
@@ -528,8 +527,7 @@ Object.assign( AnimationAction.prototype, {
 					// transition through zero counts as a repetition,
 					// so leave loopCount at -1
 
-					this._setEndings(
-							this.repetitions === 0, true, pingPong );
+					this._setEndings( this.repetitions === 0, true, pingPong );
 
 				}
 
@@ -598,7 +596,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	_setEndings: function( atStart, atEnd, pingPong ) {
+	_setEndings: function ( atStart, atEnd, pingPong ) {
 
 		var settings = this._interpolantSettings;
 
@@ -613,8 +611,7 @@ Object.assign( AnimationAction.prototype, {
 
 			if ( atStart ) {
 
-				settings.endingStart = this.zeroSlopeAtStart ?
-						ZeroSlopeEnding : ZeroCurvatureEnding;
+				settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
 
 			} else {
 
@@ -624,8 +621,7 @@ Object.assign( AnimationAction.prototype, {
 
 			if ( atEnd ) {
 
-				settings.endingEnd = this.zeroSlopeAtEnd ?
-						ZeroSlopeEnding : ZeroCurvatureEnding;
+				settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
 
 			} else {
 
@@ -637,7 +633,7 @@ Object.assign( AnimationAction.prototype, {
 
 	},
 
-	_scheduleFading: function( duration, weightNow, weightThen ) {
+	_scheduleFading: function ( duration, weightNow, weightThen ) {
 
 		var mixer = this._mixer, now = mixer.time,
 			interpolant = this._weightInterpolant;

+ 1 - 1
src/animation/AnimationMixer.js

@@ -77,7 +77,7 @@ Object.assign( AnimationMixer.prototype, EventDispatcher.prototype, {
 				}
 
 				var path = prototypeAction && prototypeAction.
-						_propertyBindings[ i ].binding.parsedPath;
+					_propertyBindings[ i ].binding.parsedPath;
 
 				binding = new PropertyMixer(
 					PropertyBinding.create( root, trackName, path ),

+ 5 - 8
src/animation/AnimationObjectGroup.js

@@ -75,7 +75,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 
 	isAnimationObjectGroup: true,
 
-	add: function( var_args ) {
+	add: function ( var_args ) {
 
 		var objects = this._objects,
 			nObjects = objects.length,
@@ -105,9 +105,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 
 				for ( var j = 0, m = nBindings; j !== m; ++ j ) {
 
-					bindings[ j ].push(
-							new PropertyBinding(
-								object, paths[ j ], parsedPaths[ j ] ) );
+					bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
 
 				}
 
@@ -142,8 +140,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 						// for objects that are cached, the binding may
 						// or may not exist
 
-						binding = new PropertyBinding(
-								object, paths[ j ], parsedPaths[ j ] );
+						binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
 
 					}
 
@@ -164,7 +161,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 
 	},
 
-	remove: function( var_args ) {
+	remove: function ( var_args ) {
 
 		var objects = this._objects,
 			nCachedObjects = this.nCachedObjects_,
@@ -213,7 +210,7 @@ Object.assign( AnimationObjectGroup.prototype, {
 	},
 
 	// remove & forget
-	uncache: function( var_args ) {
+	uncache: function ( var_args ) {
 
 		var objects = this._objects,
 			nObjects = objects.length,

+ 6 - 7
src/animation/KeyframeTrack.js

@@ -34,9 +34,9 @@ Object.assign( KeyframeTrack, {
 	// Serialization (in static context, because of constructor invocation
 	// and automatic invocation of .toJSON):
 
-	parse: function( json ) {
+	parse: function ( json ) {
 
-		if( json.type === undefined ) {
+		if ( json.type === undefined ) {
 
 			throw new Error( "track type undefined, can not parse" );
 
@@ -63,14 +63,13 @@ Object.assign( KeyframeTrack, {
 		} else {
 
 			// by default, we assume a constructor compatible with the base
-			return new trackType(
-					json.name, json.times, json.values, json.interpolation );
+			return new trackType( json.name, json.times, json.values, json.interpolation );
 
 		}
 
 	},
 
-	toJSON: function( track ) {
+	toJSON: function ( track ) {
 
 		var trackType = track.constructor;
 
@@ -108,9 +107,9 @@ Object.assign( KeyframeTrack, {
 
 	},
 
-	_getTrackTypeForValueTypeName: function( typeName ) {
+	_getTrackTypeForValueTypeName: function ( typeName ) {
 
-		switch( typeName.toLowerCase() ) {
+		switch ( typeName.toLowerCase() ) {
 
 			case "scalar":
 			case "double":

+ 4 - 8
src/animation/KeyframeTrackPrototype.js

@@ -16,22 +16,19 @@ KeyframeTrackPrototype = {
 
 	InterpolantFactoryMethodDiscrete: function ( result ) {
 
-		return new DiscreteInterpolant(
-				this.times, this.values, this.getValueSize(), result );
+		return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
 
 	},
 
 	InterpolantFactoryMethodLinear: function ( result ) {
 
-		return new LinearInterpolant(
-				this.times, this.values, this.getValueSize(), result );
+		return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
 
 	},
 
 	InterpolantFactoryMethodSmooth: function ( result ) {
 
-		return new CubicInterpolant(
-				this.times, this.values, this.getValueSize(), result );
+		return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
 
 	},
 
@@ -175,8 +172,7 @@ KeyframeTrackPrototype = {
 
 			var stride = this.getValueSize();
 			this.times = AnimationUtils.arraySlice( times, from, to );
-			this.values = AnimationUtils.
-					arraySlice( this.values, from * stride, to * stride );
+			this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
 
 		}
 

+ 1 - 1
src/cameras/CubeCamera.js

@@ -102,7 +102,7 @@ function CubeCamera( near, far, cubeResolution ) {
 
 		renderer.setRenderTarget( null );
 
-	}
+	};
 
 }
 

+ 2 - 2
src/cameras/OrthographicCamera.js

@@ -51,7 +51,7 @@ OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 
 	},
 
-	setViewOffset: function( fullWidth, fullHeight, x, y, width, height ) {
+	setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
 
 		this.view = {
 			fullWidth: fullWidth,
@@ -66,7 +66,7 @@ OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 
 	},
 
-	clearViewOffset: function() {
+	clearViewOffset: function () {
 
 		this.view = null;
 		this.updateProjectionMatrix();

+ 2 - 2
src/cameras/PerspectiveCamera.js

@@ -91,7 +91,7 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 	getEffectiveFOV: function () {
 
 		return _Math.RAD2DEG * 2 * Math.atan(
-				Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
+			Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
 
 	},
 
@@ -172,7 +172,7 @@ PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ),
 
 		var near = this.near,
 			top = near * Math.tan(
-					_Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
+				_Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
 			height = 2 * top,
 			width = this.aspect * height,
 			left = - 0.5 * width,

+ 1 - 0
src/core/Object3D.js

@@ -92,6 +92,7 @@ function Object3D() {
 	this.renderOrder = 0;
 
 	this.userData = {};
+
 }
 
 Object3D.DefaultUp = new Vector3( 0, 1, 0 );

+ 4 - 4
src/geometries/ExtrudeGeometry.js

@@ -565,7 +565,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 
 	function buildLidFaces() {
 
-		var start = verticesArray.length/3;
+		var start = verticesArray.length / 3;
 
 		if ( bevelEnabled ) {
 
@@ -615,7 +615,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 
 		}
 
-		scope.addGroup( start, verticesArray.length/3 -start, options.material !== undefined ? options.material : 0);
+		scope.addGroup( start, verticesArray.length / 3 - start, options.material !== undefined ? options.material : 0 );
 
 	}
 
@@ -623,7 +623,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 
 	function buildSideFaces() {
 
-		var start = verticesArray.length/3;
+		var start = verticesArray.length / 3;
 		var layeroffset = 0;
 		sidewalls( contour, layeroffset );
 		layeroffset += contour.length;
@@ -639,7 +639,7 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
 		}
 
 
-		scope.addGroup( start, verticesArray.length/3 -start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1);
+		scope.addGroup( start, verticesArray.length / 3 - start, options.extrudeMaterial !== undefined ? options.extrudeMaterial : 1 );
 
 
 	}

+ 1 - 1
src/geometries/IcosahedronGeometry.js

@@ -10,7 +10,7 @@ import { PolyhedronBufferGeometry } from './PolyhedronGeometry.js';
 
 function IcosahedronGeometry( radius, detail ) {
 
- 	Geometry.call( this );
+	Geometry.call( this );
 
 	this.type = 'IcosahedronGeometry';
 

+ 1 - 1
src/geometries/TextGeometry.js

@@ -22,7 +22,7 @@ import { ExtrudeBufferGeometry } from './ExtrudeGeometry.js';
 
 // TextGeometry
 
-function TextGeometry(  text, parameters ) {
+function TextGeometry( text, parameters ) {
 
 	Geometry.call( this );
 

+ 1 - 1
src/geometries/TubeGeometry.js

@@ -150,7 +150,7 @@ function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, clos
 
 			var v = j / radialSegments * Math.PI * 2;
 
-			var sin =   Math.sin( v );
+			var sin = Math.sin( v );
 			var cos = - Math.cos( v );
 
 			// normal

+ 0 - 1
src/materials/LineDashedMaterial.js

@@ -14,7 +14,6 @@
  */
 
 import { LineBasicMaterial } from './LineBasicMaterial.js';
-import { Color } from '../math/Color.js';
 
 function LineDashedMaterial( parameters ) {
 

+ 2 - 2
src/math/Box3.js

@@ -413,7 +413,7 @@ Object.assign( Box3.prototype, {
 		this.max.min( box.max );
 
 		// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
-		if( this.isEmpty() ) this.makeEmpty();
+		if ( this.isEmpty() ) this.makeEmpty();
 
 		return this;
 
@@ -444,7 +444,7 @@ Object.assign( Box3.prototype, {
 		return function applyMatrix4( matrix ) {
 
 			// transform of empty box is an empty box.
-			if( this.isEmpty() ) return this;
+			if ( this.isEmpty() ) return this;
 
 			// NOTE: I am using a binary pattern to specify all 2^3 combinations below
 			points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000

+ 1 - 1
src/math/Color.js

@@ -440,7 +440,7 @@ Object.assign( Color.prototype, {
 
 	},
 
-	sub: function( color ) {
+	sub: function ( color ) {
 
 		this.r = Math.max( 0, this.r - color.r );
 		this.g = Math.max( 0, this.g - color.g );

+ 1 - 1
src/math/Cylindrical.js

@@ -43,7 +43,7 @@ Object.assign( Cylindrical.prototype, {
 
 	},
 
-	setFromVector3: function( vec3 ) {
+	setFromVector3: function ( vec3 ) {
 
 		this.radius = Math.sqrt( vec3.x * vec3.x + vec3.z * vec3.z );
 		this.theta = Math.atan2( vec3.x, vec3.z );

+ 8 - 8
src/math/Interpolant.js

@@ -26,7 +26,7 @@ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer
 	this._cachedIndex = 0;
 
 	this.resultBuffer = resultBuffer !== undefined ?
-			resultBuffer : new sampleValues.constructor( sampleSize );
+		resultBuffer : new sampleValues.constructor( sampleSize );
 	this.sampleValues = sampleValues;
 	this.valueSize = sampleSize;
 
@@ -34,12 +34,12 @@ function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer
 
 Object.assign( Interpolant.prototype, {
 
-	evaluate: function( t ) {
+	evaluate: function ( t ) {
 
 		var pp = this.parameterPositions,
 			i1 = this._cachedIndex,
 
-			t1 = pp[   i1   ],
+			t1 = pp[ i1 ],
 			t0 = pp[ i1 - 1 ];
 
 		validate_interval: {
@@ -162,7 +162,7 @@ Object.assign( Interpolant.prototype, {
 
 				}
 
-				t1 = pp[   i1   ];
+				t1 = pp[ i1 ];
 				t0 = pp[ i1 - 1 ];
 
 				// check boundary cases, again
@@ -201,13 +201,13 @@ Object.assign( Interpolant.prototype, {
 
 	DefaultSettings_: {},
 
-	getSettings_: function() {
+	getSettings_: function () {
 
 		return this.settings || this.DefaultSettings_;
 
 	},
 
-	copySampleValue_: function( index ) {
+	copySampleValue_: function ( index ) {
 
 		// copies a sample value to the result buffer
 
@@ -228,14 +228,14 @@ Object.assign( Interpolant.prototype, {
 
 	// Template methods for derived classes:
 
-	interpolate_: function( i1, t0, t, t1 ) {
+	interpolate_: function ( i1, t0, t, t1 ) {
 
 		throw new Error( "call to abstract method" );
 		// implementations shall return this.resultBuffer
 
 	},
 
-	intervalChanged_: function( i1, t0, t1 ) {
+	intervalChanged_: function ( i1, t0, t1 ) {
 
 		// empty
 

+ 1 - 1
src/math/Ray.js

@@ -305,7 +305,7 @@ Object.assign( Ray.prototype, {
 
 		// Return if the ray never intersects the plane
 
-		return t >= 0 ? t :  null;
+		return t >= 0 ? t : null;
 
 	},
 

+ 2 - 2
src/math/Spherical.js

@@ -49,7 +49,7 @@ Object.assign( Spherical.prototype, {
 	},
 
 	// restrict phi to be betwee EPS and PI-EPS
-	makeSafe: function() {
+	makeSafe: function () {
 
 		var EPS = 0.000001;
 		this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
@@ -58,7 +58,7 @@ Object.assign( Spherical.prototype, {
 
 	},
 
-	setFromVector3: function( vec3 ) {
+	setFromVector3: function ( vec3 ) {
 
 		this.radius = vec3.length();
 

+ 3 - 3
src/math/Triangle.js

@@ -208,7 +208,7 @@ Object.assign( Triangle.prototype, {
 
 			// check if the projection lies within the triangle
 
-			if( this.containsPoint( projectedPoint ) === true ) {
+			if ( this.containsPoint( projectedPoint ) === true ) {
 
 				// if so, this is the closest point
 
@@ -222,13 +222,13 @@ Object.assign( Triangle.prototype, {
 				edgeList[ 1 ].set( this.b, this.c );
 				edgeList[ 2 ].set( this.c, this.a );
 
-				for( var i = 0; i < edgeList.length; i ++ ) {
+				for ( var i = 0; i < edgeList.length; i ++ ) {
 
 					edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
 
 					var distance = projectedPoint.distanceToSquared( closestPoint );
 
-					if( distance < minDistance ) {
+					if ( distance < minDistance ) {
 
 						minDistance = distance;
 

+ 3 - 3
src/math/Vector2.js

@@ -14,7 +14,7 @@ function Vector2( x, y ) {
 
 Object.defineProperties( Vector2.prototype, {
 
-	"width" : {
+	"width": {
 
 		get: function () {
 
@@ -30,7 +30,7 @@ Object.defineProperties( Vector2.prototype, {
 
 	},
 
-	"height" : {
+	"height": {
 
 		get: function () {
 
@@ -365,7 +365,7 @@ Object.assign( Vector2.prototype, {
 
 	},
 
-	lengthManhattan: function() {
+	lengthManhattan: function () {
 
 		return Math.abs( this.x ) + Math.abs( this.y );
 

+ 3 - 3
src/math/Vector3.js

@@ -297,9 +297,9 @@ Object.assign( Vector3.prototype, {
 
 		// calculate quat * vector
 
-		var ix =  qw * x + qy * z - qz * y;
-		var iy =  qw * y + qz * x - qx * z;
-		var iz =  qw * z + qx * y - qy * x;
+		var ix = qw * x + qy * z - qz * y;
+		var iy = qw * y + qz * x - qx * z;
+		var iz = qw * z + qx * y - qy * x;
 		var iw = - qx * x - qy * y - qz * z;
 
 		// calculate result * inverse quat

+ 6 - 6
src/math/Vector4.js

@@ -254,15 +254,15 @@ Object.assign( Vector4.prototype, {
 
 		if ( s < 0.0001 ) {
 
-			 this.x = 1;
-			 this.y = 0;
-			 this.z = 0;
+			this.x = 1;
+			this.y = 0;
+			this.z = 0;
 
 		} else {
 
-			 this.x = q.x / s;
-			 this.y = q.y / s;
-			 this.z = q.z / s;
+			this.x = q.x / s;
+			this.y = q.y / s;
+			this.z = q.z / s;
 
 		}
 

+ 1 - 1
src/objects/Line.js

@@ -67,7 +67,7 @@ Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
 			var vEnd = new Vector3();
 			var interSegment = new Vector3();
 			var interRay = new Vector3();
-			var step = (this && this.isLineSegments) ? 2 : 1;
+			var step = ( this && this.isLineSegments ) ? 2 : 1;
 
 			if ( geometry.isBufferGeometry ) {
 

+ 8 - 8
src/renderers/WebGL2Renderer.js

@@ -15,14 +15,14 @@ function WebGL2Renderer( parameters ) {
 	parameters = parameters || {};
 
 	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
-	_context = parameters.context !== undefined ? parameters.context : null,
-
-	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
-	_depth = parameters.depth !== undefined ? parameters.depth : true,
-	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
-	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
-	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
-	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
+		_context = parameters.context !== undefined ? parameters.context : null,
+
+		_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
+		_depth = parameters.depth !== undefined ? parameters.depth : true,
+		_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
+		_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
+		_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
+		_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
 
 	// initialize
 

+ 9 - 9
src/renderers/WebGLRenderer.js

@@ -1,4 +1,4 @@
-import { REVISION, RGBAFormat, HalfFloatType, FloatType, ByteType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants.js';
+import { REVISION, RGBAFormat, HalfFloatType, FloatType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants.js';
 import { _Math } from '../math/Math.js';
 import { Matrix4 } from '../math/Matrix4.js';
 import { DataTexture } from '../textures/DataTexture.js';
@@ -1991,10 +1991,10 @@ function WebGLRenderer( parameters ) {
 
 			if ( uvScaleMap.matrixAutoUpdate === true ) {
 
-			    var offset = uvScaleMap.offset;
-			    var repeat = uvScaleMap.repeat;
-			    var rotation = uvScaleMap.rotation;
-			    uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 );
+				var offset = uvScaleMap.offset;
+				var repeat = uvScaleMap.repeat;
+				var rotation = uvScaleMap.rotation;
+				uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 );
 
 			}
 
@@ -2032,10 +2032,10 @@ function WebGLRenderer( parameters ) {
 
 			if ( material.map.matrixAutoUpdate === true ) {
 
-			    var offset = material.map.offset;
-			    var repeat = material.map.repeat;
-			    var rotation = material.map.rotation;
-			    material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 );
+				var offset = material.map.offset;
+				var repeat = material.map.repeat;
+				var rotation = material.map.rotation;
+				material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 );
 
 			}
 

+ 2 - 2
src/renderers/webgl/WebGLAttributes.js

@@ -89,7 +89,7 @@ function WebGLAttributes( gl ) {
 			gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
 				array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
 
-			updateRange.count = -1; // reset range
+			updateRange.count = - 1; // reset range
 
 		}
 
@@ -108,7 +108,7 @@ function WebGLAttributes( gl ) {
 	function remove( attribute ) {
 
 		if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
-		
+
 		var data = buffers[ attribute.uuid ];
 
 		if ( data ) {

+ 0 - 1
src/renderers/webgl/WebGLBackground.js

@@ -4,7 +4,6 @@
 
 import { BackSide } from '../../constants.js';
 import { OrthographicCamera } from '../../cameras/OrthographicCamera.js';
-import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
 import { BoxBufferGeometry } from '../../geometries/BoxGeometry.js';
 import { PlaneBufferGeometry } from '../../geometries/PlaneGeometry.js';
 import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial.js';

+ 8 - 9
src/renderers/webgl/WebGLClipping.js

@@ -23,7 +23,7 @@ function WebGLClipping() {
 	this.numPlanes = 0;
 	this.numIntersection = 0;
 
-	this.init = function( planes, enableLocalClipping, camera ) {
+	this.init = function ( planes, enableLocalClipping, camera ) {
 
 		var enabled =
 			planes.length !== 0 ||
@@ -42,21 +42,21 @@ function WebGLClipping() {
 
 	};
 
-	this.beginShadows = function() {
+	this.beginShadows = function () {
 
 		renderingShadows = true;
 		projectPlanes( null );
 
 	};
 
-	this.endShadows = function() {
+	this.endShadows = function () {
 
 		renderingShadows = false;
 		resetGlobalState();
 
 	};
 
-	this.setState = function( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
+	this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
 
 		if ( ! localClippingEnabled ||
 				planes === null || planes.length === 0 ||
@@ -71,6 +71,7 @@ function WebGLClipping() {
 			} else {
 
 				resetGlobalState();
+
 			}
 
 		} else {
@@ -135,11 +136,9 @@ function WebGLClipping() {
 
 				}
 
-				for ( var i = 0, i4 = dstOffset;
-									i !== nPlanes; ++ i, i4 += 4 ) {
+				for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
 
-					plane.copy( planes[ i ] ).
-							applyMatrix4( viewMatrix, viewNormalMatrix );
+					plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
 
 					plane.normal.toArray( dstArray, i4 );
 					dstArray[ i4 + 3 ] = plane.constant;
@@ -154,7 +153,7 @@ function WebGLClipping() {
 		}
 
 		scope.numPlanes = nPlanes;
-		
+
 		return dstArray;
 
 	}

+ 1 - 1
src/renderers/webgl/WebGLLights.js

@@ -322,7 +322,7 @@ function WebGLLights() {
 	return {
 		setup: setup,
 		state: state
-	}
+	};
 
 }
 

+ 1 - 1
src/renderers/webgl/WebGLMorphtargets.js

@@ -103,7 +103,7 @@ function WebGLMorphtargets( gl ) {
 
 		update: update
 
-	}
+	};
 
 }
 

+ 11 - 11
src/renderers/webgl/WebGLProgram.js

@@ -14,19 +14,19 @@ function getEncodingComponents( encoding ) {
 	switch ( encoding ) {
 
 		case LinearEncoding:
-			return [ 'Linear','( value )' ];
+			return [ 'Linear', '( value )' ];
 		case sRGBEncoding:
-			return [ 'sRGB','( value )' ];
+			return [ 'sRGB', '( value )' ];
 		case RGBEEncoding:
-			return [ 'RGBE','( value )' ];
+			return [ 'RGBE', '( value )' ];
 		case RGBM7Encoding:
-			return [ 'RGBM','( value, 7.0 )' ];
+			return [ 'RGBM', '( value, 7.0 )' ];
 		case RGBM16Encoding:
-			return [ 'RGBM','( value, 16.0 )' ];
+			return [ 'RGBM', '( value, 16.0 )' ];
 		case RGBDEncoding:
-			return [ 'RGBD','( value, 256.0 )' ];
+			return [ 'RGBD', '( value, 256.0 )' ];
 		case GammaEncoding:
-			return [ 'Gamma','( value, float( GAMMA_FACTOR ) )' ];
+			return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
 		default:
 			throw new Error( 'unsupported encoding: ' + encoding );
 
@@ -455,7 +455,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 			parameters.flipSided ? '#define FLIP_SIDED' : '',
 
 			'#define NUM_CLIPPING_PLANES ' + parameters.numClippingPlanes,
-			'#define UNION_CLIPPING_PLANES ' + (parameters.numClippingPlanes - parameters.numClipIntersection),
+			'#define UNION_CLIPPING_PLANES ' + ( parameters.numClippingPlanes - parameters.numClipIntersection ),
 
 			parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
 			parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
@@ -624,7 +624,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 
 	// free resource
 
-	this.destroy = function() {
+	this.destroy = function () {
 
 		gl.deleteProgram( program );
 		this.program = undefined;
@@ -636,7 +636,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 	Object.defineProperties( this, {
 
 		uniforms: {
-			get: function() {
+			get: function () {
 
 				console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' );
 				return this.getUniforms();
@@ -645,7 +645,7 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters
 		},
 
 		attributes: {
-			get: function() {
+			get: function () {
 
 				console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' );
 				return this.getAttributes();

+ 0 - 3
src/renderers/webgl/WebGLShadowMap.js

@@ -5,9 +5,6 @@
 
 import { FrontSide, BackSide, DoubleSide, RGBAFormat, NearestFilter, PCFShadowMap, RGBADepthPacking } from '../../constants.js';
 import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
-import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
-import { UniformsUtils } from '../shaders/UniformsUtils.js';
-import { ShaderLib } from '../shaders/ShaderLib.js';
 import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
 import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
 import { Vector4 } from '../../math/Vector4.js';

+ 11 - 9
src/renderers/webgl/WebGLTextures.js

@@ -263,9 +263,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 				}
 
 				var image = cubeImage[ 0 ],
-				isPowerOfTwoImage = isPowerOfTwo( image ),
-				glFormat = utils.convert( texture.format ),
-				glType = utils.convert( texture.type );
+					isPowerOfTwoImage = isPowerOfTwo( image ),
+					glFormat = utils.convert( texture.format ),
+					glType = utils.convert( texture.type );
 
 				setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
 
@@ -425,8 +425,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 		}
 
 		var isPowerOfTwoImage = isPowerOfTwo( image ),
-		glFormat = utils.convert( texture.format ),
-		glType = utils.convert( texture.type );
+			glFormat = utils.convert( texture.format ),
+			glType = utils.convert( texture.type );
 
 		setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
 
@@ -440,7 +440,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			if ( texture.type === FloatType ) {
 
-				if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
+				if ( ! _isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
 				internalFormat = _gl.DEPTH_COMPONENT32F;
 
 			} else if ( _isWebGL2 ) {
@@ -457,7 +457,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 				// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
 				if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
 
-				        console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
+					console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
 
 					texture.type = UnsignedShortType;
 					glType = utils.convert( texture.type );
@@ -620,19 +620,21 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 		_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
 
-		if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
+		if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
 
 			throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
 
 		}
 
 		// upload an empty depth texture with framebuffer size
-		if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
+		if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
 				renderTarget.depthTexture.image.width !== renderTarget.width ||
 				renderTarget.depthTexture.image.height !== renderTarget.height ) {
+
 			renderTarget.depthTexture.image.width = renderTarget.width;
 			renderTarget.depthTexture.image.height = renderTarget.height;
 			renderTarget.depthTexture.needsUpdate = true;
+
 		}
 
 		setTexture2D( renderTarget.depthTexture, 0 );

+ 2 - 2
src/renderers/webgl/WebGLUniforms.js

@@ -454,8 +454,8 @@ function parseUniform( activeInfo, addr, container ) {
 			// bare name or "pure" bottom-level array "[0]" suffix
 
 			addUniform( container, subscript === undefined ?
-					new SingleUniform( id, activeInfo, addr ) :
-					new PureArrayUniform( id, activeInfo, addr ) );
+				new SingleUniform( id, activeInfo, addr ) :
+				new PureArrayUniform( id, activeInfo, addr ) );
 
 			break;
 

+ 4 - 4
src/renderers/webgl/WebGLUtils.js

@@ -4,9 +4,9 @@
 
 import { MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants.js';
 
-function WebGLUtils ( gl, extensions ) {
+function WebGLUtils( gl, extensions ) {
 
-	function convert ( p ) {
+	function convert( p ) {
 
 		var extension;
 
@@ -132,9 +132,9 @@ function WebGLUtils ( gl, extensions ) {
 
 	}
 
-	return { convert: convert }
+	return { convert: convert };
 
-};
+}
 
 
 export { WebGLUtils };

+ 1 - 1
src/renderers/webvr/WebVRManager.js

@@ -209,7 +209,7 @@ function WebVRManager( renderer ) {
 
 	};
 
-	this.dispose = function() {
+	this.dispose = function () {
 
 		window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
 

+ 1 - 1
src/scenes/Fog.js

@@ -5,7 +5,7 @@ import { Color } from '../math/Color.js';
  * @author alteredq / http://alteredqualia.com/
  */
 
-function Fog ( color, near, far ) {
+function Fog( color, near, far ) {
 
 	this.name = '';
 

+ 1 - 1
src/scenes/FogExp2.js

@@ -5,7 +5,7 @@ import { Color } from '../math/Color.js';
  * @author alteredq / http://alteredqualia.com/
  */
 
-function FogExp2 ( color, density ) {
+function FogExp2( color, density ) {
 
 	this.name = '';
 

+ 1 - 1
src/scenes/Scene.js

@@ -4,7 +4,7 @@ import { Object3D } from '../core/Object3D.js';
  * @author mrdoob / http://mrdoob.com/
  */
 
-function Scene () {
+function Scene() {
 
 	Object3D.call( this );