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+/**
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+ * @author WestLangley / http://github.com/WestLangley
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+ */
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+
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+import { Vector3 } from '../math/Vector3.js';
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+import { LineSegments } from '../objects/LineSegments.js';
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+import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
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+import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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+import { BufferGeometry } from '../core/BufferGeometry.js';
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+
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+var _v1 = new Vector3();
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+var _v2 = new Vector3();
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+
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+function VertexTangentsHelper( object, size, hex, linewidth ) {
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+
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+ this.object = object;
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+
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+ this.size = ( size !== undefined ) ? size : 1;
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+
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+ var color = ( hex !== undefined ) ? hex : 0x00ffff;
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+
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+ var width = ( linewidth !== undefined ) ? linewidth : 1;
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+
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+ //
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+
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+ var objGeometry = this.object.geometry;
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+
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+ if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {
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+
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+ console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );
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+ return;
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+
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+ }
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+
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+ var nTangents = objGeometry.attributes.tangent.count;
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+
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+ //
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+
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+ var geometry = new BufferGeometry();
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+
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+ var positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
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+
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+ geometry.setAttribute( 'position', positions );
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+
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+ LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
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+
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+ //
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+
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+ this.matrixAutoUpdate = false;
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+
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+ this.update();
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+
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+}
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+
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+VertexTangentsHelper.prototype = Object.create( LineSegments.prototype );
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+VertexTangentsHelper.prototype.constructor = VertexTangentsHelper;
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+
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+VertexTangentsHelper.prototype.update = function () {
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+
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+ this.object.updateMatrixWorld( true );
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+
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+ var matrixWorld = this.object.matrixWorld;
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+
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+ var position = this.geometry.attributes.position;
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+
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+ //
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+
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+ var objGeometry = this.object.geometry;
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+
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+ var objPos = objGeometry.attributes.position;
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+
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+ var objTan = objGeometry.attributes.tangent;
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+
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+ var idx = 0;
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+
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+ // for simplicity, ignore index and drawcalls, and render every tangent
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+
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+ for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
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+
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+ _v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
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+
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+ _v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );
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+
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+ _v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
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+
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+ position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
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+
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+ idx = idx + 1;
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+
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+ position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
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+
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+ idx = idx + 1;
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+
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+ }
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+
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+ position.needsUpdate = true;
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+
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+};
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+
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+export { VertexTangentsHelper };
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