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Examples: Update E2E screenshots. (#28535)

* Examples: Update E2E screenshot.

* Examples: Update E2E screenshot.

* E2E: Update screenshots.

* E2E: Update exception list.
Michael Herzog 1 rok temu
rodzic
commit
4962675fa4

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examples/screenshots/webgl_multisampled_renderbuffers.jpg


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examples/screenshots/webgl_volume_instancing.jpg


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examples/screenshots/webgpu_lights_custom.jpg


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examples/screenshots/webgpu_performance_renderbundle.jpg


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examples/screenshots/webgpu_pmrem_equirectangular.jpg


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examples/screenshots/webgpu_pmrem_scene.jpg


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examples/screenshots/webgpu_postprocessing_anamorphic.jpg


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examples/screenshots/webgpu_reflection.jpg


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examples/screenshots/webgpu_rtt.jpg


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examples/screenshots/webgpu_skinning.jpg


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examples/screenshots/webgpu_skinning_instancing.jpg


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examples/screenshots/webgpu_textures_anisotropy.jpg


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examples/screenshots/webxr_xr_dragging_custom_depth.jpg


+ 2 - 1
test/e2e/puppeteer.js

@@ -55,6 +55,7 @@ const exceptionList = [
 	'webxr_vr_sandbox',
 	'webxr_vr_sandbox',
 	'webxr_vr_video',
 	'webxr_vr_video',
 	'webxr_xr_ballshooter',
 	'webxr_xr_ballshooter',
+	'webxr_xr_dragging_custom_depth',
 
 
 	'webgl_worker_offscreencanvas', // in a worker, not robust
 	'webgl_worker_offscreencanvas', // in a worker, not robust
 
 
@@ -144,8 +145,8 @@ const exceptionList = [
 	'webgpu_custom_fog',
 	'webgpu_custom_fog',
 	'webgpu_instancing_morph',
 	'webgpu_instancing_morph',
 	'webgpu_mesh_batch',
 	'webgpu_mesh_batch',
-	'webgpu_renderbundle',
 	'webgpu_texturegrad',
 	'webgpu_texturegrad',
+	'webgpu_performance_renderbundle',
 
 
 	// WebGPU idleTime and parseTime too low
 	// WebGPU idleTime and parseTime too low
 	'webgpu_compute_particles',
 	'webgpu_compute_particles',