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@@ -31,13 +31,16 @@
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<li>KHR_draco_mesh_compression</li>
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<li>KHR_materials_pbrSpecularGlossiness</li>
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<li>KHR_materials_unlit</li>
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- <li>KHR_lights_punctual</li>
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- <li>KHR_texture_transform<sup>*</sup></li>
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+ <li>KHR_lights_punctual<sup>1</sup></li>
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+ <li>KHR_texture_transform<sup>2</sup></li>
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<li>MSFT_texture_dds</li>
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</ul>
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<p><i>
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- <sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
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+ <sup>1</sup>Requires [link:https://threejs.org/docs/#api/en/renderers/WebGLRenderer.physicallyCorrectLights physicallyCorrectLights] to be enabled.
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+ </i></p>
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+ <p><i>
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+ <sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
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a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
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transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
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more than one transform may be used per material. Each use of a texture with a unique
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