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Merge pull request #15578 from mrdoob/donmccurdy-docs-gltf-lights

Documentation: Add note on physically correct lights in GLTFLoader.
Mr.doob 6 anos atrás
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commit
49657a760d
1 arquivos alterados com 6 adições e 3 exclusões
  1. 6 3
      docs/examples/loaders/GLTFLoader.html

+ 6 - 3
docs/examples/loaders/GLTFLoader.html

@@ -31,13 +31,16 @@
 			<li>KHR_draco_mesh_compression</li>
 			<li>KHR_materials_pbrSpecularGlossiness</li>
 			<li>KHR_materials_unlit</li>
-			<li>KHR_lights_punctual</li>
-			<li>KHR_texture_transform<sup>*</sup></li>
+			<li>KHR_lights_punctual<sup>1</sup></li>
+			<li>KHR_texture_transform<sup>2</sup></li>
 			<li>MSFT_texture_dds</li>
 		</ul>
 
 		<p><i>
-			<sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
+			<sup>1</sup>Requires [link:https://threejs.org/docs/#api/en/renderers/WebGLRenderer.physicallyCorrectLights physicallyCorrectLights] to be enabled.
+		</i></p>
+		<p><i>
+			<sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
 			a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
 			transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
 			more than one transform may be used per material. Each use of a texture with a unique