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@@ -1058,7 +1058,7 @@ THREE.SceneLoader.prototype = {
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for ( parID in matJSON.parameters ) {
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for ( parID in matJSON.parameters ) {
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- if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) {
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+ if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" || parID === "alphaMap" ) {
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matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
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matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ];
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