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Updated builds.

Mr.doob 10 years ago
parent
commit
4987c97123
2 changed files with 285 additions and 279 deletions
  1. 71 65
      build/three.js
  2. 214 214
      build/three.min.js

+ 71 - 65
build/three.js

@@ -8949,21 +8949,6 @@ THREE.Float64Attribute = function ( array, itemSize ) {
 
 
 };
 };
 
 
-// File:src/core/IndexBufferAttribute.js
-
-/**
- * @author mrdoob / http://mrdoob.com/
- */
-
-THREE.IndexBufferAttribute = function ( array, itemSize ) {
-
-	THREE.BufferAttribute.call( this, array, itemSize );
-
-};
-
-THREE.IndexBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype );
-THREE.IndexBufferAttribute.prototype.constructor = THREE.IndexBufferAttribute;
-
 // File:src/core/InstancedBufferAttribute.js
 // File:src/core/InstancedBufferAttribute.js
 
 
 /**
 /**
@@ -9456,10 +9441,10 @@ THREE.Geometry.prototype = {
 
 
 		var scope = this;
 		var scope = this;
 
 
+		var indices = geometry.index !== null ? geometry.index.array : undefined;
 		var attributes = geometry.attributes;
 		var attributes = geometry.attributes;
 
 
 		var vertices = attributes.position.array;
 		var vertices = attributes.position.array;
-		var indices = attributes.index !== undefined ? attributes.index.array : undefined;
 		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
 		var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
 		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
 		var colors = attributes.color !== undefined ? attributes.color.array : undefined;
 		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
 		var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
@@ -10824,6 +10809,7 @@ THREE.BufferGeometry = function () {
 	this.name = '';
 	this.name = '';
 	this.type = 'BufferGeometry';
 	this.type = 'BufferGeometry';
 
 
+	this.index = null;
 	this.attributes = {};
 	this.attributes = {};
 
 
 	this.morphAttributes = {};
 	this.morphAttributes = {};
@@ -10839,6 +10825,12 @@ THREE.BufferGeometry.prototype = {
 
 
 	constructor: THREE.BufferGeometry,
 	constructor: THREE.BufferGeometry,
 
 
+	addIndex: function ( attribute ) {
+
+		this.index = attribute;
+
+	},
+
 	addAttribute: function ( name, attribute ) {
 	addAttribute: function ( name, attribute ) {
 
 
 		if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) {
 		if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) {
@@ -10851,10 +10843,10 @@ THREE.BufferGeometry.prototype = {
 
 
 		}
 		}
 
 
-		if ( name === 'index' && attribute instanceof THREE.IndexBufferAttribute === false ) {
+		if ( name === 'index' ) {
 
 
-			console.warn( 'THREE.BufferGeometry.addAttribute: Use THREE.IndexBufferAttribute for index attribute.' );
-			attribute = new THREE.IndexBufferAttribute( attribute.array, attribute.itemSize );
+			console.warn( 'THREE.BufferGeometry.addAttribute: Use .addIndex() for index attribute.' );
+			this.addIndex( attribute );
 
 
 		}
 		}
 
 
@@ -11312,7 +11304,7 @@ THREE.BufferGeometry.prototype = {
 
 
 			var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array;
 			var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array;
 			var indices = new TypeArray( geometry.indices.length * 3 );
 			var indices = new TypeArray( geometry.indices.length * 3 );
-			this.addAttribute( 'index', new THREE.IndexBufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
+			this.addIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
 
 
 		}
 		}
 
 
@@ -11484,6 +11476,7 @@ THREE.BufferGeometry.prototype = {
 
 
 	computeVertexNormals: function () {
 	computeVertexNormals: function () {
 
 
+		var index = this.index;
 		var attributes = this.attributes;
 		var attributes = this.attributes;
 		var groups = this.groups;
 		var groups = this.groups;
 
 
@@ -11522,9 +11515,9 @@ THREE.BufferGeometry.prototype = {
 
 
 			// indexed elements
 			// indexed elements
 
 
-			if ( attributes.index ) {
+			if ( index ) {
 
 
-				var indices = attributes.index.array;
+				var indices = index.array;
 
 
 				if ( groups.length === 0 ) {
 				if ( groups.length === 0 ) {
 
 
@@ -11612,7 +11605,7 @@ THREE.BufferGeometry.prototype = {
 		// based on http://www.terathon.com/code/tangent.html
 		// based on http://www.terathon.com/code/tangent.html
 		// (per vertex tangents)
 		// (per vertex tangents)
 
 
-		if ( this.attributes.index === undefined ||
+		if ( this.index === undefined ||
 			 this.attributes.position === undefined ||
 			 this.attributes.position === undefined ||
 			 this.attributes.normal === undefined ||
 			 this.attributes.normal === undefined ||
 			 this.attributes.uv === undefined ) {
 			 this.attributes.uv === undefined ) {
@@ -11622,7 +11615,7 @@ THREE.BufferGeometry.prototype = {
 
 
 		}
 		}
 
 
-		var indices = this.attributes.index.array;
+		var indices = this.index.array;
 		var positions = this.attributes.position.array;
 		var positions = this.attributes.position.array;
 		var normals = this.attributes.normal.array;
 		var normals = this.attributes.normal.array;
 		var uvs = this.attributes.uv.array;
 		var uvs = this.attributes.uv.array;
@@ -11934,8 +11927,15 @@ THREE.BufferGeometry.prototype = {
 
 
 	copy: function ( source ) {
 	copy: function ( source ) {
 
 
+		var index = source.index;
+
+		if ( index !== null ) {
+
+			this.addIndex( index.clone() );
+
+		}
+
 		var attributes = source.attributes;
 		var attributes = source.attributes;
-		var groups = source.groups;
 
 
 		for ( var name in attributes ) {
 		for ( var name in attributes ) {
 
 
@@ -11944,10 +11944,11 @@ THREE.BufferGeometry.prototype = {
 
 
 		}
 		}
 
 
+		var groups = source.groups;
+
 		for ( var i = 0, l = groups.length; i < l; i ++ ) {
 		for ( var i = 0, l = groups.length; i < l; i ++ ) {
 
 
 			var group = groups[ i ];
 			var group = groups[ i ];
-
 			this.addGroup( group.start, group.count );
 			this.addGroup( group.start, group.count );
 
 
 		}
 		}
@@ -12000,6 +12001,14 @@ THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, inst
 
 
 THREE.InstancedBufferGeometry.prototype.copy = function ( source ) {
 THREE.InstancedBufferGeometry.prototype.copy = function ( source ) {
 
 
+	var index = source.index;
+
+	if ( index !== null ) {
+
+		this.addIndex( index.clone() );
+
+	}
+
 	var attributes = source.attributes;
 	var attributes = source.attributes;
 
 
 	for ( var name in attributes ) {
 	for ( var name in attributes ) {
@@ -16744,12 +16753,13 @@ THREE.PointCloud.prototype.raycast = ( function () {
 
 
 		if ( geometry instanceof THREE.BufferGeometry ) {
 		if ( geometry instanceof THREE.BufferGeometry ) {
 
 
+			var index = geometry.index;
 			var attributes = geometry.attributes;
 			var attributes = geometry.attributes;
 			var positions = attributes.position.array;
 			var positions = attributes.position.array;
 
 
-			if ( attributes.index !== undefined ) {
+			if ( index !== null ) {
 
 
-				var indices = attributes.index.array;
+				var indices = index.array;
 				var offsets = geometry.groups;
 				var offsets = geometry.groups;
 
 
 				if ( offsets.length === 0 ) {
 				if ( offsets.length === 0 ) {
@@ -16912,11 +16922,12 @@ THREE.Line.prototype.raycast = ( function () {
 
 
 		if ( geometry instanceof THREE.BufferGeometry ) {
 		if ( geometry instanceof THREE.BufferGeometry ) {
 
 
+			var index = geometry.index;
 			var attributes = geometry.attributes;
 			var attributes = geometry.attributes;
 
 
-			if ( attributes.index !== undefined ) {
+			if ( index !== null ) {
 
 
-				var indices = attributes.index.array;
+				var indices = index.array;
 				var positions = attributes.position.array;
 				var positions = attributes.position.array;
 				var offsets = geometry.groups;
 				var offsets = geometry.groups;
 
 
@@ -17205,11 +17216,12 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 
 		if ( geometry instanceof THREE.BufferGeometry ) {
 		if ( geometry instanceof THREE.BufferGeometry ) {
 
 
+			var index = geometry.index;
 			var attributes = geometry.attributes;
 			var attributes = geometry.attributes;
 
 
-			if ( attributes.index !== undefined ) {
+			if ( index !== null ) {
 
 
-				var indices = attributes.index.array;
+				var indices = index.array;
 				var positions = attributes.position.array;
 				var positions = attributes.position.array;
 				var offsets = geometry.groups;
 				var offsets = geometry.groups;
 
 
@@ -18186,7 +18198,7 @@ THREE.Sprite = ( function () {
 	var uvs = new Float32Array( [ 0, 0,   1, 0,   1, 1,   0, 1 ] );
 	var uvs = new Float32Array( [ 0, 0,   1, 0,   1, 1,   0, 1 ] );
 
 
 	var geometry = new THREE.BufferGeometry();
 	var geometry = new THREE.BufferGeometry();
-	geometry.addAttribute( 'index', new THREE.IndexBufferAttribute( indices, 1 ) );
+	geometry.addIndex( new THREE.BufferAttribute( indices, 1 ) );
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 	geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 
 
@@ -20525,7 +20537,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		//
 		//
 
 
-		var index = geometry.attributes.index;
+		var index = geometry.index;
 		var position = geometry.attributes.position;
 		var position = geometry.attributes.position;
 
 
 		if ( material.wireframe === true ) {
 		if ( material.wireframe === true ) {
@@ -20536,7 +20548,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		var renderer;
 		var renderer;
 
 
-		if ( index !== undefined ) {
+		if ( index !== null ) {
 
 
 			renderer = indexedBufferRenderer;
 			renderer = indexedBufferRenderer;
 			renderer.setIndex( index );
 			renderer.setIndex( index );
@@ -20551,7 +20563,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 			setupVertexAttributes( material, program, geometry );
 			setupVertexAttributes( material, program, geometry );
 
 
-			if ( index !== undefined ) {
+			if ( index !== null ) {
 
 
 				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
 				_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
 
 
@@ -20563,7 +20575,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 			var count;
 			var count;
 
 
-			if ( index !== undefined ) {
+			if ( index !== null ) {
 
 
 				count = index.array.length;
 				count = index.array.length;
 
 
@@ -23665,7 +23677,7 @@ THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) {
 
 
 		}
 		}
 
 
-		var index = geometry.attributes.index;
+		var index = geometry.index;
 
 
 		extension.drawElementsInstancedANGLE( mode, index.array.length, type, 0, geometry.maxInstancedCount );
 		extension.drawElementsInstancedANGLE( mode, index.array.length, type, 0, geometry.maxInstancedCount );
 
 
@@ -23874,11 +23886,18 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 
 
 		}
 		}
 
 
+		var index = geometry.index;
 		var attributes = geometry.attributes;
 		var attributes = geometry.attributes;
 
 
+		if ( index !== null ) {
+
+			updateAttribute( index, gl.ELEMENT_ARRAY_BUFFER );
+
+		}
+
 		for ( var name in attributes ) {
 		for ( var name in attributes ) {
 
 
-			updateAttribute( attributes[ name ] );
+			updateAttribute( attributes[ name ], gl.ARRAY_BUFFER );
 
 
 		}
 		}
 
 
@@ -23892,7 +23911,7 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 
 
 			for ( var i = 0, l = array.length; i < l; i ++ ) {
 			for ( var i = 0, l = array.length; i < l; i ++ ) {
 
 
-				updateAttribute( array[ i ] );
+				updateAttribute( array[ i ], gl.ARRAY_BUFFER );
 
 
 			}
 			}
 
 
@@ -23902,19 +23921,7 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 
 
 	}
 	}
 
 
-	function updateAttribute( attribute ) {
-
-		var bufferType;
-
-		if ( attribute instanceof THREE.IndexBufferAttribute ) {
-
-			bufferType = gl.ELEMENT_ARRAY_BUFFER;
-
-		} else {
-
-			bufferType = gl.ARRAY_BUFFER;
-
-		}
+	function updateAttribute( attribute, bufferType ) {
 
 
 		var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute;
 		var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute;
 
 
@@ -23996,14 +24003,13 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 
 
 		var indices = [];
 		var indices = [];
 
 
+		var index = geometry.index;
 		var attributes = geometry.attributes;
 		var attributes = geometry.attributes;
-
-		var index = attributes.index;
 		var position = attributes.position;
 		var position = attributes.position;
 
 
 		// console.time( 'wireframe' );
 		// console.time( 'wireframe' );
 
 
-		if ( index !== undefined ) {
+		if ( index !== null ) {
 
 
 			var edges = {};
 			var edges = {};
 			var array = index.array;
 			var array = index.array;
@@ -24022,7 +24028,7 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 
 
 		} else {
 		} else {
 
 
-			var array = position.array;
+			var array = attributes.position.array;
 
 
 			for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
 			for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
 
 
@@ -24039,9 +24045,9 @@ THREE.WebGLObjects = function ( gl, properties, info ) {
 		// console.timeEnd( 'wireframe' );
 		// console.timeEnd( 'wireframe' );
 
 
 		var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array;
 		var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array;
-		var attribute = new THREE.IndexBufferAttribute( new TypeArray( indices ), 1 );
+		var attribute = new THREE.BufferAttribute( new TypeArray( indices ), 1 );
 
 
-		updateAttribute( attribute );
+		updateAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER );
 
 
 		property.wireframe = attribute;
 		property.wireframe = attribute;
 
 
@@ -31346,7 +31352,7 @@ THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLengt
 
 
 	}
 	}
 
 
-	this.addAttribute( 'index', new THREE.IndexBufferAttribute( new Uint16Array( indices ), 1 ) );
+	this.addIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
 	this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
 	this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
 	this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
 	this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
 	this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 	this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
@@ -32743,7 +32749,7 @@ THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegme
 
 
 	}
 	}
 
 
-	this.addAttribute( 'index', new THREE.IndexBufferAttribute( indices, 1 ) );
+	this.addIndex( new THREE.BufferAttribute( indices, 1 ) );
 	this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
 	this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
 	this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 	this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
@@ -33104,7 +33110,7 @@ THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, p
 
 
 	}
 	}
 
 
-	this.addAttribute( 'index', new THREE.IndexBufferAttribute( new Uint16Array( indices ), 1 ) );
+	this.addIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) );
 	this.addAttribute( 'position', positions );
 	this.addAttribute( 'position', positions );
 	this.addAttribute( 'normal', normals );
 	this.addAttribute( 'normal', normals );
 	this.addAttribute( 'uv', uvs );
 	this.addAttribute( 'uv', uvs );
@@ -34372,12 +34378,12 @@ THREE.WireframeGeometry = function ( geometry ) {
 
 
 	} else if ( geometry instanceof THREE.BufferGeometry ) {
 	} else if ( geometry instanceof THREE.BufferGeometry ) {
 
 
-		if ( geometry.attributes.index !== undefined ) {
+		if ( geometry.index !== null ) {
 
 
 			// Indexed BufferGeometry
 			// Indexed BufferGeometry
 
 
+			var indices = geometry.index.array;
 			var vertices = geometry.attributes.position;
 			var vertices = geometry.attributes.position;
-			var indices = geometry.attributes.index.array;
 			var drawcalls = geometry.drawcalls;
 			var drawcalls = geometry.drawcalls;
 			var numEdges = 0;
 			var numEdges = 0;
 
 
@@ -34639,7 +34645,7 @@ THREE.BoxHelper = function ( object ) {
 	var positions = new Float32Array( 8 * 3 );
 	var positions = new Float32Array( 8 * 3 );
 
 
 	var geometry = new THREE.BufferGeometry();
 	var geometry = new THREE.BufferGeometry();
-	geometry.addAttribute( 'index', new THREE.IndexBufferAttribute( indices, 1 ) );
+	geometry.addIndex( new THREE.BufferAttribute( indices, 1 ) );
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
 
 
 	THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
 	THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );

+ 214 - 214
build/three.min.js

@@ -28,10 +28,10 @@ tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},
 copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),g=Math.sin(a._x/2),f=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"YXZ"===a.order?
 copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),g=Math.sin(a._x/2),f=Math.sin(a._y/2),h=Math.sin(a._z/2);"XYZ"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"YXZ"===a.order?
 (this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"ZXY"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"ZYX"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"YZX"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e-g*f*h):"XZY"===a.order&&(this._x=g*d*e-c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e+g*f*h);if(!1!==b)this.onChangeCallback();
 (this._x=g*d*e+c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"ZXY"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e-g*f*h):"ZYX"===a.order?(this._x=g*d*e-c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e+g*f*h):"YZX"===a.order?(this._x=g*d*e+c*f*h,this._y=c*f*e+g*d*h,this._z=c*d*h-g*f*e,this._w=c*d*e-g*f*h):"XZY"===a.order&&(this._x=g*d*e-c*f*h,this._y=c*f*e-g*d*h,this._z=c*d*h+g*f*e,this._w=c*d*e+g*f*h);if(!1!==b)this.onChangeCallback();
-return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],g=b[5],f=b[9],h=b[2],k=b[6],b=b[10],m=c+g+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-f)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>g&&c>b?(c=2*Math.sqrt(1+c-g-b),this._w=(k-f)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):g>b?(c=2*Math.sqrt(1+g-
+return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],g=b[5],f=b[9],h=b[2],k=b[6],b=b[10],l=c+g+b;0<l?(c=.5/Math.sqrt(l+1),this._w=.25/c,this._x=(k-f)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>g&&c>b?(c=2*Math.sqrt(1+c-g-b),this._w=(k-f)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):g>b?(c=2*Math.sqrt(1+g-
 c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(f+k)/c):(c=2*Math.sqrt(1+b-c-g),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(f+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();
 c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(f+k)/c):(c=2*Math.sqrt(1+b-c-g),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(f+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;this.normalize();return this}}(),inverse:function(){this.conjugate().normalize();
 return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,
 return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,
-this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,m=b._w;this._x=c*m+g*f+d*k-e*h;this._y=d*m+g*h+e*f-c*k;this._z=e*m+g*k+c*h-d*f;this._w=g*m-c*f-d*h-e*k;this.onChangeCallback();return this},
+this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,g=a._w,f=b._x,h=b._y,k=b._z,l=b._w;this._x=c*l+g*f+d*k-e*h;this._y=d*l+g*h+e*f-c*k;this._z=e*l+g*k+c*h-d*f;this._w=g*l-c*f-d*h-e*k;this.onChangeCallback();return this},
 multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-
 multiplyVector3:function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,g=this._w,f=g*a._w+c*a._x+d*a._y+e*a._z;0>f?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,f=-f):this.copy(a);if(1<=f)return this._w=g,this._x=c,this._y=d,this._z=e,this;var h=Math.acos(f),k=Math.sqrt(1-
 f*f);if(.001>Math.abs(k))return this._w=.5*(g+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;f=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();
 f*f);if(.001>Math.abs(k))return this._w=.5*(g+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;f=Math.sin((1-b)*h)/k;h=Math.sin(b*h)/k;this._w=g*f+this._w*h;this._x=c*f+this._x*h;this._y=d*f+this._y*h;this._z=e*f+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();
 return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
@@ -47,7 +47,7 @@ a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:f
 b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
 b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
 this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),
 this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===b instanceof THREE.Euler&&console.error("THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromEuler(b));return this}}(),
 applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},
 applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new THREE.Quaternion);this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},
-applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,m=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-m*-g;this.y=k*a+b*-g+m*-e-h*-f;this.z=m*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0===
+applyProjection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,g=a.y,f=a.z;a=a.w;var h=a*b+g*d-f*c,k=a*c+f*b-e*d,l=a*d+e*c-g*b,b=-e*b-g*c-f*d;this.x=h*a+b*-e+k*-f-l*-g;this.y=k*a+b*-g+l*-e-h*-f;this.z=l*a+b*-f+h*-g-k*-e;return this},project:function(){var a;return function(b){void 0===
 a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=
 a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyProjection(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyProjection(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=
 a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&
 a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&
 (this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},
 (this.z=b.z);return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},
@@ -63,8 +63,8 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
 case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
 case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},
 addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
 addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=
 a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=
 a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=
-a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var m=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>
-Math.abs(k+b)&&.1>Math.abs(e+h+m-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;m=(m+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>m?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>m?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>m?(c=b=.707106781,d=0):(d=Math.sqrt(m),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+m-1)/
+a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var g=a[8],f=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var l=a[10];if(.01>Math.abs(d-f)&&.01>Math.abs(g-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+f)&&.1>Math.abs(g+c)&&.1>
+Math.abs(k+b)&&.1>Math.abs(e+h+l-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;l=(l+1)/2;d=(d+f)/4;g=(g+c)/4;k=(k+b)/4;e>h&&e>l?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=g/b):h>l?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>l?(c=b=.707106781,d=0):(d=Math.sqrt(l),b=g/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(g-c)*(g-c)+(f-d)*(f-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(g-c)/a;this.z=(f-d)/a;this.w=Math.acos((e+h+l-1)/
 2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,
 2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},clampScalar:function(){var a,
 b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);
 b;return function(c,d){void 0===a&&(a=new THREE.Vector4,b=new THREE.Vector4);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);
 return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},
 return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},
@@ -72,9 +72,9 @@ length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+thi
 c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=
 c){this.subVectors(b,a).multiplyScalar(c).add(a);return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromAttribute:function(a,b,c){void 0===c&&(c=0);b=b*a.itemSize+c;this.x=a.array[b];this.y=a.array[b+1];this.z=a.array[b+2];this.w=
 a.array[b+3];return this}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
 a.array[b+3];return this}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
 THREE.Euler.prototype={constructor:THREE.Euler,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,
 THREE.Euler.prototype={constructor:THREE.Euler,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,
-this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],m=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?
-(this._y=Math.atan2(f,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-n,a)):(this._x=
-0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,k),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,
+this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=THREE.Math.clamp,e=a.elements;a=e[0];var g=e[4],f=e[8],h=e[1],k=e[5],l=e[9],n=e[2],p=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(-l,e),this._z=Math.atan2(-g,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?
+(this._y=Math.atan2(f,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-n,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-n,e),this._z=Math.atan2(-g,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-g,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-l,k),this._y=Math.atan2(-n,a)):(this._x=
+0,this._y=Math.atan2(f,e))):"XZY"===b?(this._z=Math.asin(-d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(p,k),this._y=Math.atan2(f,a)):(this._x=Math.atan2(-l,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeRotationFromQuaternion(b);this.setFromRotationMatrix(a,c,d);return this}}(),setFromVector3:function(a,
 b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
 b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
 3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
 3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new THREE.Vector3(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
 THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},
 THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},
@@ -93,39 +93,39 @@ this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.
 new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
 new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
 this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
 this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
 this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
 this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};THREE.Matrix3=function(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,g,f,h,k){var m=this.elements;m[0]=a;m[3]=b;m[6]=c;m[1]=d;m[4]=e;m[7]=g;m[2]=f;m[5]=h;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,g,f,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=g;l[2]=f;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");
 return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===
 return a.applyMatrix3(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix3(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===
 a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],k=a[7],a=a[8];return b*g*a-b*f*k-c*e*a+c*f*h+d*e*k-d*g*h},getInverse:function(a,
 a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(a.x,a.y,a.z);return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],g=a[4],f=a[5],h=a[6],k=a[7],a=a[8];return b*g*a-b*f*k-c*e*a+c*f*h+d*e*k-d*g*h},getInverse:function(a,
 b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
 b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
 c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
 c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=
 b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
 b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,m,n,p,l,q,s,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=k;u[6]=m;u[10]=n;u[14]=p;u[3]=l;u[7]=q;u[11]=s;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,l,n,p,m,q,s,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=g;u[9]=f;u[13]=h;u[2]=k;u[6]=l;u[10]=n;u[14]=p;u[3]=m;u[7]=q;u[11]=s;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");
 return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
 return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],
 b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
 b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),g=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*g;c[9]=b[9]*g;c[10]=b[10]*g;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),
-e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,m=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+m*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=m+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a+n*c,b[4]=m*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-m,b[6]=n+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,m=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,m=c*h,n=c*e,b[0]=f*h,b[4]=m*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=
-n*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=m*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,m=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
-return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var m=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=m-g;b[8]=c+h;b[1]=m+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
+e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*f;b[2]=n-a*d;b[6]=l+k*d;b[10]=g*f}else"YXZ"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=g*d,b[1]=g*e,b[5]=g*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=g*f):"ZXY"===a.order?(a=f*h,k=f*e,l=d*h,n=d*e,b[0]=a-n*c,b[4]=-g*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=g*h,b[9]=n-a*c,b[2]=-g*d,b[6]=c,b[10]=g*f):"ZYX"===a.order?(a=g*h,k=g*e,l=c*h,n=c*e,b[0]=f*h,b[4]=l*d-k,b[8]=a*d+n,b[1]=f*e,b[5]=
+n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
+return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
 var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
 var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],m=c[1],n=c[5],p=c[9],l=c[13],q=c[2],s=c[6],r=c[10],u=c[14],x=c[3],v=c[7],y=c[11],c=c[15],w=d[0],E=d[4],B=d[8],z=d[12],A=d[1],O=d[5],L=d[9],C=d[13],P=d[2],J=d[6],F=d[10],D=d[14],G=d[3],N=d[7],R=d[11],d=d[15];e[0]=g*w+f*A+h*P+k*G;e[4]=g*E+f*O+h*J+k*N;e[8]=g*B+f*L+h*F+k*R;e[12]=g*z+f*C+h*D+k*d;e[1]=m*w+n*A+p*P+l*G;e[5]=m*E+n*O+p*J+l*N;e[9]=m*B+n*L+p*F+l*R;e[13]=m*z+n*C+p*D+l*d;e[2]=q*w+s*A+r*P+u*G;e[6]=q*E+s*O+r*J+u*N;e[10]=
+b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],r=c[10],u=c[14],x=c[3],v=c[7],y=c[11],c=c[15],w=d[0],E=d[4],B=d[8],z=d[12],A=d[1],O=d[5],L=d[9],C=d[13],P=d[2],J=d[6],F=d[10],D=d[14],G=d[3],N=d[7],R=d[11],d=d[15];e[0]=g*w+f*A+h*P+k*G;e[4]=g*E+f*O+h*J+k*N;e[8]=g*B+f*L+h*F+k*R;e[12]=g*z+f*C+h*D+k*d;e[1]=l*w+n*A+p*P+m*G;e[5]=l*E+n*O+p*J+m*N;e[9]=l*B+n*L+p*F+m*R;e[13]=l*z+n*C+p*D+m*d;e[2]=q*w+s*A+r*P+u*G;e[6]=q*E+s*O+r*J+u*N;e[10]=
 q*B+s*L+r*F+u*R;e[14]=q*z+s*C+r*D+u*d;e[3]=x*w+v*A+y*P+c*G;e[7]=x*E+v*O+y*J+c*N;e[11]=x*B+v*L+y*F+c*R;e[15]=x*z+v*C+y*D+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
 q*B+s*L+r*F+u*R;e[14]=q*z+s*C+r*D+u*d;e[3]=x*w+v*A+y*P+c*G;e[7]=x*E+v*O+y*J+c*N;e[11]=x*B+v*L+y*F+c*R;e[15]=x*z+v*C+y*D+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
 a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
-a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],m=a[2],n=a[6],p=a[10],l=a[14];return a[3]*(+e*h*n-d*k*
-n-e*f*p+c*k*p+d*f*l-c*h*l)+a[7]*(+b*h*l-b*k*p+e*g*p-d*g*l+d*k*m-e*h*m)+a[11]*(+b*k*n-b*f*l-e*g*n+c*g*l+e*f*m-c*k*m)+a[15]*(-d*f*m-b*h*n+b*f*p+d*g*n-c*g*p+c*h*m)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
+a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
+n-e*f*p+c*k*p+d*f*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*g*p-d*g*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*f*m-e*g*n+c*g*m+e*f*l-c*k*l)+a[15]*(-d*f*l-b*h*n+b*f*p+d*g*n-c*g*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],m=d[5],n=d[9],p=d[13],l=d[2],q=d[6],s=d[10],r=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*r*x-p*s*x+p*q*v-m*r*v-n*q*d+m*s*d;c[4]=h*s*x-f*r*x-h*q*v+g*r*v+f*q*d-g*s*d;c[8]=f*p*x-h*n*x+h*m*v-g*p*v-f*m*d+g*n*d;c[12]=h*n*q-f*p*q-h*m*s+g*p*s+f*m*r-g*n*r;c[1]=p*s*u-n*r*u-p*l*v+k*r*v+n*l*d-k*s*d;c[5]=f*r*u-h*s*u+h*l*v-e*r*v-f*l*d+e*s*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*l-h*n*l+h*k*s-e*p*s-f*k*r+e*n*r;c[2]=m*r*u-p*q*u+p*l*x-k*r*
-x-m*l*d+k*q*d;c[6]=h*q*u-g*r*u-h*l*x+e*r*x+g*l*d-e*q*d;c[10]=g*p*u-h*m*u+h*k*x-e*p*x-g*k*d+e*m*d;c[14]=h*m*l-g*p*l-h*k*q+e*p*q+g*k*r-e*m*r;c[3]=n*q*u-m*s*u-n*l*x+k*s*x+m*l*v-k*q*v;c[7]=g*s*u-f*q*u+f*l*x-e*s*x-g*l*v+e*q*v;c[11]=f*m*u-g*n*u-f*k*x+e*n*x+g*k*v-e*m*v;c[15]=g*n*l-f*m*l+f*k*q-e*n*q-g*k*s+e*m*s;c=e*c[0]+k*c[4]+l*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],g=d[4],f=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],r=d[14],u=d[3],x=d[7],v=d[11],d=d[15];c[0]=n*r*x-p*s*x+p*q*v-l*r*v-n*q*d+l*s*d;c[4]=h*s*x-f*r*x-h*q*v+g*r*v+f*q*d-g*s*d;c[8]=f*p*x-h*n*x+h*l*v-g*p*v-f*l*d+g*n*d;c[12]=h*n*q-f*p*q-h*l*s+g*p*s+f*l*r-g*n*r;c[1]=p*s*u-n*r*u-p*m*v+k*r*v+n*m*d-k*s*d;c[5]=f*r*u-h*s*u+h*m*v-e*r*v-f*m*d+e*s*d;c[9]=h*n*u-f*p*u-h*k*v+e*p*v+f*k*d-e*n*d;c[13]=f*p*m-h*n*m+h*k*s-e*p*s-f*k*r+e*n*r;c[2]=l*r*u-p*q*u+p*m*x-k*r*
+x-l*m*d+k*q*d;c[6]=h*q*u-g*r*u-h*m*x+e*r*x+g*m*d-e*q*d;c[10]=g*p*u-h*l*u+h*k*x-e*p*x-g*k*d+e*l*d;c[14]=h*l*m-g*p*m-h*k*q+e*p*q+g*k*r-e*l*r;c[3]=n*q*u-l*s*u-n*m*x+k*s*x+l*m*v-k*q*v;c[7]=g*s*u-f*q*u+f*m*x-e*s*x-g*m*v+e*q*v;c[11]=f*l*u-g*n*u-f*k*x+e*n*x+g*k*v-e*l*v;c[15]=g*n*m-f*l*m+f*k*q-e*n*q-g*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
-0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,m=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,m*f+c,m*h-d*g,0,k*h-d*f,m*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
-0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),k=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,m=1/k;b.elements[0]*=
-c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*
-a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,m=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/m;f[14]=-((g+e)/m);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
+0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,k=e*g,l=e*f;this.set(k*g+c,k*f-d*h,k*h+d*f,0,k*f+d*h,l*f+c,l*h-d*g,0,k*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
+0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var g=this.elements,f=a.set(g[0],g[1],g[2]).length(),h=a.set(g[4],g[5],g[6]).length(),k=a.set(g[8],g[9],g[10]).length();0>this.determinant()&&(f=-f);c.x=g[12];c.y=g[13];c.z=g[14];b.elements.set(this.elements);c=1/f;var g=1/h,l=1/k;b.elements[0]*=
+c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=g;b.elements[5]*=g;b.elements[6]*=g;b.elements[8]*=l;b.elements[9]*=l;b.elements[10]*=l;d.setFromRotationMatrix(b);e.x=f;e.y=h;e.z=k;return this}}(),makeFrustum:function(a,b,c,d,e,g){var f=this.elements;f[0]=2*e/(b-a);f[4]=0;f[8]=(b+a)/(b-a);f[12]=0;f[1]=0;f[5]=2*e/(d-c);f[9]=(d+c)/(d-c);f[13]=0;f[2]=0;f[6]=0;f[10]=-(g+e)/(g-e);f[14]=-2*g*e/(g-e);f[3]=0;f[7]=0;f[11]=-1;f[15]=0;return this},makePerspective:function(a,b,c,d){a=c*Math.tan(THREE.Math.degToRad(.5*
+a));var e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,g){var f=this.elements,h=b-a,k=c-d,l=g-e;f[0]=2/h;f[4]=0;f[8]=0;f[12]=-((b+a)/h);f[1]=0;f[5]=2/k;f[9]=0;f[13]=-((c+d)/k);f[2]=0;f[6]=0;f[10]=-2/l;f[14]=-((g+e)/l);f[3]=0;f[7]=0;f[11]=0;f[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
 a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
 a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,
 THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,
 b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),
 b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),
-distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),l=Math.abs(1-k*k),q;0<l?(d=k*n-m,e=k*m-n,q=h*l,0<=d?e>=-q?e<=q?(h=1/l,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+m)),
-k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-n),h),k=e*(e+2*n)+p):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*n)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=
+distanceSqToSegment:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),l=c.dot(this.direction),n=-c.dot(b),p=c.lengthSq(),m=Math.abs(1-k*k),q;0<m?(d=k*n-l,e=k*l-n,q=h*m,0<=d?e>=-q?e<=q?(h=1/m,d*=h,e*=h,k=d*(d+k*e+2*l)+e*(k*d+e+2*n)+p):(e=h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p):(e=-h,d=Math.max(0,-(k*e+l)),
+k=-d*d+e*(e+2*n)+p):e<=-q?(d=Math.max(0,-(-k*h+l)),e=0<d?-h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p):e<=q?(d=0,e=Math.min(Math.max(-h,-n),h),k=e*(e+2*n)+p):(d=Math.max(0,-(k*h+l)),e=0<d?h:Math.min(Math.max(-h,-n),h),k=-d*d+e*(e+2*n)+p)):(e=0<k?-h:h,d=Math.max(0,-(k*e+l)),k=-d*d+e*(e+2*n)+p);g&&g.copy(this.direction).multiplyScalar(d).add(this.origin);f&&f.copy(b).multiplyScalar(e).add(a);return k}}(),isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},intersectSphere:function(){var a=
 new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
 new THREE.Vector3;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d,g=b.radius*b.radius;if(e>g)return null;g=Math.sqrt(g-e);e=d-g;d+=g;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
 a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-
 a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,g,f;d=1/this.direction.x;g=1/this.direction.y;f=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=g?(e=(a.min.y-h.y)*g,g*=a.max.y-h.y):(e=(a.max.y-h.y)*g,g*=a.min.y-
 h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,
 h.y);if(c>g||e>d)return null;if(e>c||c!==c)c=e;if(g<d||d!==d)d=g;0<=f?(e=(a.min.z-h.z)*f,f*=a.max.z-h.z):(e=(a.max.z-h.z)*f,f*=a.min.z-h.z);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,g,f,h,k){b.subVectors(g,e);c.subVectors(f,e);d.crossVectors(b,c);g=this.direction.dot(d);if(0<g){if(h)return null;h=1}else if(0>g)h=-1,
@@ -135,8 +135,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));
 return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
 return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}};
 THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
 THREE.Frustum=function(a,b,c,d,e,g){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==g?g:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],m=c[7],n=c[8],p=c[9],l=c[10],q=c[11],s=c[12],r=c[13],u=c[14],
-c=c[15];b[0].setComponents(g-a,m-f,q-n,c-s).normalize();b[1].setComponents(g+a,m+f,q+n,c+s).normalize();b[2].setComponents(g+d,m+h,q+p,c+r).normalize();b[3].setComponents(g-d,m-h,q-p,c-r).normalize();b[4].setComponents(g-e,m-k,q-l,c-u).normalize();b[5].setComponents(g+e,m+k,q+l,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,g){var f=this.planes;f[0].copy(a);f[1].copy(b);f[2].copy(c);f[3].copy(d);f[4].copy(e);f[5].copy(g);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],g=c[3],f=c[4],h=c[5],k=c[6],l=c[7],n=c[8],p=c[9],m=c[10],q=c[11],s=c[12],r=c[13],u=c[14],
+c=c[15];b[0].setComponents(g-a,l-f,q-n,c-s).normalize();b[1].setComponents(g+a,l+f,q+n,c+s).normalize();b[2].setComponents(g+d,l+h,q+p,c+r).normalize();b[3].setComponents(g-d,l-h,q-p,c-r).normalize();b[4].setComponents(g-e,l-k,q-m,c-u).normalize();b[5].setComponents(g+e,l+k,q+m,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var g=d[e];a.x=0<g.normal.x?c.min.x:c.max.x;b.x=0<g.normal.x?c.max.x:c.min.x;a.y=0<g.normal.y?c.min.y:c.max.y;b.y=0<g.normal.y?c.max.y:c.min.y;a.z=0<g.normal.z?c.min.z:c.max.z;b.z=0<g.normal.z?c.max.z:c.min.z;
 var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 var f=g.distanceToPoint(a),g=g.distanceToPoint(b);if(0>f&&0>g)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -147,11 +147,11 @@ a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.n
 THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
 THREE.Math={generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+
 (a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
 (a-b)*(e-d)/(c-b)},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(){var a=Math.PI/
 180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
 180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}(),isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};
-THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,m,n,p,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
-2;m=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];l=this.points[c[3]];h=f*f;k=f*h;d.x=b(m.x,n.x,p.x,l.x,f,h,k);d.y=b(m.y,n.y,p.y,l.y,f,h,k);d.z=b(m.z,n.z,p.z,l.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
+THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,k,l,n,p,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>this.points.length-2?this.points.length-1:g+1;c[3]=g>this.points.length-3?this.points.length-1:g+
+2;l=this.points[c[0]];n=this.points[c[1]];p=this.points[c[2]];m=this.points[c[3]];h=f*f;k=f*h;d.x=b(l.x,n.x,p.x,m.x,f,h,k);d.y=b(l.y,n.y,p.y,m.y,f,h,k);d.z=b(l.z,n.z,p.z,m.z,f,h,k);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],k=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
 a/c,d=this.getPoint(b),g.copy(d),k+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!==e&&(h[b]=k,e=b);h[h.length]=k;return{chunks:h,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],k=new THREE.Vector3,l=this.getLength();h.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+1/g*c*(f-e),d=this.getPoint(d),
 h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
 h.push(k.copy(d).clone());h.push(k.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
-THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var m=d*k-e*e;h=h||new THREE.Vector3;if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*g-e*f)*m;d=(d*f-e*g)*m;return h.set(1-k-d,d,k)}}();
+THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,g,f,h){a.subVectors(f,e);b.subVectors(g,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);g=a.dot(c);var k=b.dot(b);f=b.dot(c);var l=d*k-e*e;h=h||new THREE.Vector3;if(0===l)return h.set(-2,-1,-1);l=1/l;k=(k*g-e*f)*l;d=(d*f-e*g)*l;return h.set(1-k-d,d,k)}}();
 THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
 THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
 THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,
 THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,
 this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},
 this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},
@@ -190,8 +190,8 @@ copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){v
 setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,
 setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,
 b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return(new this.constructor).copy(this)}};THREE.Int8Attribute=function(a,b){return new THREE.BufferAttribute(new Int8Array(a),b)};THREE.Uint8Attribute=function(a,b){return new THREE.BufferAttribute(new Uint8Array(a),b)};THREE.Uint8ClampedAttribute=function(a,b){return new THREE.BufferAttribute(new Uint8ClampedArray(a),b)};
 b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},clone:function(){return(new this.constructor).copy(this)}};THREE.Int8Attribute=function(a,b){return new THREE.BufferAttribute(new Int8Array(a),b)};THREE.Uint8Attribute=function(a,b){return new THREE.BufferAttribute(new Uint8Array(a),b)};THREE.Uint8ClampedAttribute=function(a,b){return new THREE.BufferAttribute(new Uint8ClampedArray(a),b)};
 THREE.Int16Attribute=function(a,b){return new THREE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16Attribute=function(a,b){return new THREE.BufferAttribute(new Uint16Array(a),b)};THREE.Int32Attribute=function(a,b){return new THREE.BufferAttribute(new Int32Array(a),b)};THREE.Uint32Attribute=function(a,b){return new THREE.BufferAttribute(new Uint32Array(a),b)};THREE.Float32Attribute=function(a,b){return new THREE.BufferAttribute(new Float32Array(a),b)};
 THREE.Int16Attribute=function(a,b){return new THREE.BufferAttribute(new Int16Array(a),b)};THREE.Uint16Attribute=function(a,b){return new THREE.BufferAttribute(new Uint16Array(a),b)};THREE.Int32Attribute=function(a,b){return new THREE.BufferAttribute(new Int32Array(a),b)};THREE.Uint32Attribute=function(a,b){return new THREE.BufferAttribute(new Uint32Array(a),b)};THREE.Float32Attribute=function(a,b){return new THREE.BufferAttribute(new Float32Array(a),b)};
-THREE.Float64Attribute=function(a,b){return new THREE.BufferAttribute(new Float64Array(a),b)};THREE.IndexBufferAttribute=function(a,b){THREE.BufferAttribute.call(this,a,b)};THREE.IndexBufferAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.IndexBufferAttribute.prototype.constructor=THREE.IndexBufferAttribute;THREE.InstancedBufferAttribute=function(a,b,c){THREE.BufferAttribute.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedBufferAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);
-THREE.InstancedBufferAttribute.prototype.constructor=THREE.InstancedBufferAttribute;THREE.InstancedBufferAttribute.prototype.copy=function(a){THREE.BufferAttribute.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBuffer=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.stride=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
+THREE.Float64Attribute=function(a,b){return new THREE.BufferAttribute(new Float64Array(a),b)};THREE.InstancedBufferAttribute=function(a,b,c){THREE.BufferAttribute.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedBufferAttribute.prototype=Object.create(THREE.BufferAttribute.prototype);THREE.InstancedBufferAttribute.prototype.constructor=THREE.InstancedBufferAttribute;
+THREE.InstancedBufferAttribute.prototype.copy=function(a){THREE.BufferAttribute.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBuffer=function(a,b){this.uuid=THREE.Math.generateUUID();this.array=a;this.stride=b;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0};
 THREE.InterleavedBuffer.prototype={constructor:THREE.InterleavedBuffer,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.stride=a.stride;this.dynamic=a.dynamic},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,
 THREE.InterleavedBuffer.prototype={constructor:THREE.InterleavedBuffer,get length(){return this.array.length},get count(){return this.array.length/this.stride},set needsUpdate(a){!0===a&&this.version++},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.stride=a.stride;this.dynamic=a.dynamic},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,
 b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};THREE.InstancedInterleavedBuffer=function(a,b,c){THREE.InterleavedBuffer.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedInterleavedBuffer.prototype=Object.create(THREE.InterleavedBuffer.prototype);THREE.InstancedInterleavedBuffer.prototype.constructor=THREE.InstancedInterleavedBuffer;
 b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)}};THREE.InstancedInterleavedBuffer=function(a,b,c){THREE.InterleavedBuffer.call(this,a,b);this.meshPerAttribute=c||1};THREE.InstancedInterleavedBuffer.prototype=Object.create(THREE.InterleavedBuffer.prototype);THREE.InstancedInterleavedBuffer.prototype.constructor=THREE.InstancedInterleavedBuffer;
 THREE.InstancedInterleavedBuffer.prototype.copy=function(a){THREE.InterleavedBuffer.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBufferAttribute=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c};
 THREE.InstancedInterleavedBuffer.prototype.copy=function(a){THREE.InterleavedBuffer.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this};THREE.InterleavedBufferAttribute=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.data=a;this.itemSize=b;this.offset=c};
@@ -202,36 +202,36 @@ THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryI
 this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
 this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,g=a.vertexNormals.length;e<g;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
 this.verticesNeedUpdate=!0},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);
 this.verticesNeedUpdate=!0},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);
-a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,g=void 0!==c.normal?c.normal.array:void 0,f=void 0!==
-c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=void 0!==c.uv2?c.uv2.array:void 0,m=void 0!==c.tangent?c.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==m&&(this.hasTangents=!0);for(var n=[],p=[],l=[],q=[],s=c=0,r=0;c<d.length;c+=3,s+=2,r+=4)b.vertices.push(new THREE.Vector3(d[c],d[c+1],d[c+2])),void 0!==g&&n.push(new THREE.Vector3(g[c],g[c+1],g[c+2])),void 0!==f&&b.colors.push(new THREE.Color(f[c],f[c+1],f[c+2])),void 0!==h&&p.push(new THREE.Vector2(h[s],h[s+
-1])),void 0!==k&&l.push(new THREE.Vector2(k[s],k[s+1])),void 0!==m&&q.push(new THREE.Vector4(m[r],m[r+1],m[r+2],m[r+3]));r=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],s=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,s);b.faces.push(e);void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([l[a].clone(),l[c].clone(),l[d].clone()]);void 0!==m&&e.vertexTangents.push(q[a].clone(),
-q[c].clone(),q[d].clone())};if(void 0!==e)if(d=a.groups,0<d.length)for(c=0;c<d.length;c++)for(var s=d[c],u=s.start,x=s.count,s=u,u=u+x;s<u;s+=3)r(e[s],e[s+1],e[s+2]);else for(c=0;c<e.length;c+=3)r(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)r(c,c+1,c+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
+a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){var b=this,c=null!==a.index?a.index.array:void 0,d=a.attributes,e=d.position.array,g=void 0!==d.normal?d.normal.array:void 0,f=void 0!==
+d.color?d.color.array:void 0,h=void 0!==d.uv?d.uv.array:void 0,k=void 0!==d.uv2?d.uv2.array:void 0,l=void 0!==d.tangent?d.tangent.array:void 0;void 0!==k&&(this.faceVertexUvs[1]=[]);void 0!==l&&(this.hasTangents=!0);for(var n=[],p=[],m=[],q=[],s=d=0,r=0;d<e.length;d+=3,s+=2,r+=4)b.vertices.push(new THREE.Vector3(e[d],e[d+1],e[d+2])),void 0!==g&&n.push(new THREE.Vector3(g[d],g[d+1],g[d+2])),void 0!==f&&b.colors.push(new THREE.Color(f[d],f[d+1],f[d+2])),void 0!==h&&p.push(new THREE.Vector2(h[s],h[s+
+1])),void 0!==k&&m.push(new THREE.Vector2(k[s],k[s+1])),void 0!==l&&q.push(new THREE.Vector4(l[r],l[r+1],l[r+2],l[r+3]));r=function(a,c,d){var e=void 0!==g?[n[a].clone(),n[c].clone(),n[d].clone()]:[],s=void 0!==f?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[],e=new THREE.Face3(a,c,d,e,s);b.faces.push(e);void 0!==h&&b.faceVertexUvs[0].push([p[a].clone(),p[c].clone(),p[d].clone()]);void 0!==k&&b.faceVertexUvs[1].push([m[a].clone(),m[c].clone(),m[d].clone()]);void 0!==l&&e.vertexTangents.push(q[a].clone(),
+q[c].clone(),q[d].clone())};if(void 0!==c)if(e=a.groups,0<e.length)for(d=0;d<e.length;d++)for(var s=e[d],u=s.start,x=s.count,s=u,u=u+x;s<u;s+=3)r(c[s],c[s+1],c[s+2]);else for(d=0;d<c.length;d+=3)r(c[d],c[d+1],c[d+2]);else for(d=0;d<e.length/3;d+=3)r(d,d+1,d+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
 this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);
 this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],g=this.vertices[e.a],f=this.vertices[e.b];a.subVectors(this.vertices[e.c],f);b.subVectors(g,f);a.cross(b);
 a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),
 a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,g,f,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],g=this.vertices[c.b],f=this.vertices[c.c],h.subVectors(f,g),k.subVectors(e,g),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),
 d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),
 d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?(e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),
 e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,
 e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var g=new THREE.Geometry;g.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var f=this.morphNormals[a].vertexNormals,
 h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],
 h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),f.push(k)}f=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();g.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=f.faceNormals[c],k=f.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],
-e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,m,n,p,l,q,s,r,u,x=[],v=[];c=new THREE.Vector3;var y=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3,B=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],m=g[0],n=
-g[1],p=g[2],g=h.x-f.x,l=k.x-f.x,q=h.y-f.y,s=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-m.x,r=p.x-m.x,n=n.y-m.y,m=p.y-m.y,p=1/(k*m-r*n),c.set((m*g-n*l)*p,(m*q-n*s)*p,(m*h-n*f)*p),y.set((k*l-r*g)*p,(k*s-r*q)*p,(k*f-r*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(y),v[u].add(y),v[e].add(y);y=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)B.copy(e.vertexNormals[c]),d=e[y[c]],u=x[d],w.copy(u),w.sub(B.multiplyScalar(B.dot(u))).normalize(),
+e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,g,f,h,k,l,n,p,m,q,s,r,u,x=[],v=[];c=new THREE.Vector3;var y=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3,B=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,v[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],g=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,f=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=g[0],n=
+g[1],p=g[2],g=h.x-f.x,m=k.x-f.x,q=h.y-f.y,s=k.y-f.y,h=h.z-f.z,f=k.z-f.z,k=n.x-l.x,r=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-r*n),c.set((l*g-n*m)*p,(l*q-n*s)*p,(l*h-n*f)*p),y.set((k*m-r*g)*p,(k*s-r*q)*p,(k*f-r*h)*p),x[d].add(c),x[u].add(c),x[e].add(c),v[d].add(y),v[u].add(y),v[e].add(y);y=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)B.copy(e.vertexNormals[c]),d=e[y[c]],u=x[d],w.copy(u),w.sub(B.multiplyScalar(B.dot(u))).normalize(),
 E.crossVectors(e.vertexNormals[c],u),d=E.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
 E.crossVectors(e.vertexNormals[c],u),d=E.dot(v[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
-this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,m=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var l=f[n].clone();void 0!==b&&l.applyMatrix4(b);g.push(l)}n=0;for(p=k.length;n<
-p;n++){var f=k[n],q,s=f.vertexNormals,r=f.vertexColors,l=new THREE.Face3(f.a+e,f.b+e,f.c+e);l.normal.copy(f.normal);void 0!==d&&l.normal.applyMatrix3(d).normalize();b=0;for(g=s.length;b<g;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),l.vertexNormals.push(q);l.color.copy(f.color);b=0;for(g=r.length;b<g;b++)q=r[b],l.vertexColors.push(q.clone());l.materialIndex=f.materialIndex+c;h.push(l)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());
-m.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<
-f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,
-a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=l.length/2;l.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&
-(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],m={},n=[],p={},l=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],r=void 0!==this.faceVertexUvs[0][f],u=0<s.normal.length(),x=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,y=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,y);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][f],
-h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));x&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(s.color));y&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<l.length&&(e.data.uvs=[l]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());
-b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,m=f.length;k<m;k++)h.push(f[k].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
+this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,g=this.vertices,f=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);g.push(m)}n=0;for(p=k.length;n<
+p;n++){var f=k[n],q,s=f.vertexNormals,r=f.vertexColors,m=new THREE.Face3(f.a+e,f.b+e,f.c+e);m.normal.copy(f.normal);void 0!==d&&m.normal.applyMatrix3(d).normalize();b=0;for(g=s.length;b<g;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.push(q);m.color.copy(f.color);b=0;for(g=r.length;b<g;b++)q=r[b],m.vertexColors.push(q.clone());m.materialIndex=f.materialIndex+c;h.push(m)}n=0;for(p=a.length;n<p;n++)if(c=a[n],d=[],void 0!==c){b=0;for(g=c.length;b<g;b++)d.push(c[b].clone());
+l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<
+f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,
+a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&
+(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var s=this.faces[f],r=void 0!==this.faceVertexUvs[0][f],u=0<s.normal.length(),x=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,y=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,x),w=a(w,6,v),w=a(w,7,y);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][f],
+h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));x&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(s.color));y&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());
+b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.tangents=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.tangentsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=
 this.verticesNeedUpdate=!1};
 this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.");return this},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.");return this},computeTangents:function(){console.warn("THREE.DirectGeometry: computeTangents() is not a method of this type of geometry.");
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.");return this},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.");return this},computeTangents:function(){console.warn("THREE.DirectGeometry: computeTangents() is not a method of this type of geometry.");
-return this},computeGroups:function(a){var b,c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.hasTangents,h=a.morphTargets,k=h.length;if(0<k){for(var m=[],n=0;n<k;n++)m[n]=[];this.morphTargets.position=
-m}var p=a.morphNormals,l=p.length;if(0<l){for(var q=[],n=0;n<l;n++)q[n]=[];this.morphTargets.normal=q}for(var s=a.skinIndices,r=a.skinWeights,u=s.length===c.length,x=r.length===c.length,n=0;n<b.length;n++){var v=b[n];this.vertices.push(c[v.a],c[v.b],c[v.c]);var y=v.vertexNormals;3===y.length?this.normals.push(y[0],y[1],y[2]):(y=v.normal,this.normals.push(y,y,y));y=v.vertexColors;3===y.length?this.colors.push(y[0],y[1],y[2]):(y=v.color,this.colors.push(y,y,y));!0===e&&(y=d[0][n],void 0!==y?this.uvs.push(y[0],
+return this},computeGroups:function(a){var b,c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.hasTangents,h=a.morphTargets,k=h.length;if(0<k){for(var l=[],n=0;n<k;n++)l[n]=[];this.morphTargets.position=
+l}var p=a.morphNormals,m=p.length;if(0<m){for(var q=[],n=0;n<m;n++)q[n]=[];this.morphTargets.normal=q}for(var s=a.skinIndices,r=a.skinWeights,u=s.length===c.length,x=r.length===c.length,n=0;n<b.length;n++){var v=b[n];this.vertices.push(c[v.a],c[v.b],c[v.c]);var y=v.vertexNormals;3===y.length?this.normals.push(y[0],y[1],y[2]):(y=v.normal,this.normals.push(y,y,y));y=v.vertexColors;3===y.length?this.colors.push(y[0],y[1],y[2]):(y=v.color,this.colors.push(y,y,y));!0===e&&(y=d[0][n],void 0!==y?this.uvs.push(y[0],
 y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",n),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(y=d[1][n],void 0!==y?this.uvs2.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",n),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(y=v.vertexTangents,3===y.length?this.tangents.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",
 y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",n),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(y=d[1][n],void 0!==y?this.uvs2.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",n),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(y=v.vertexTangents,3===y.length?this.tangents.push(y[0],y[1],y[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined tangents ",
-n),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(y=0;y<k;y++){var w=h[y].vertices;m[y].push(w[v.a],w[v.b],w[v.c])}for(y=0;y<l;y++)w=p[y].vertexNormals[n],q[y].push(w.a,w.b,w.c);u&&this.skinIndices.push(s[v.a],s[v.b],s[v.c]);x&&this.skinWeights.push(r[v.a],r[v.b],r[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.tangentsNeedUpdate=
-a.tangentsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null};
-THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c))):("index"===a&&!1===b instanceof THREE.IndexBufferAttribute&&(console.warn("THREE.BufferGeometry.addAttribute: Use THREE.IndexBufferAttribute for index attribute."),b=new THREE.IndexBufferAttribute(b.array,
-b.itemSize)),this.attributes[a]=b)},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");
+n),this.tangents.push(new THREE.Vector4,new THREE.Vector4,new THREE.Vector4)));for(y=0;y<k;y++){var w=h[y].vertices;l[y].push(w[v.a],w[v.b],w[v.c])}for(y=0;y<m;y++)w=p[y].vertexNormals[n],q[y].push(w.a,w.b,w.c);u&&this.skinIndices.push(s[v.a],s[v.b],s[v.c]);x&&this.skinWeights.push(r[v.a],r[v.b],r[v.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.tangentsNeedUpdate=
+a.tangentsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null};
+THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c))):("index"===a&&(console.warn("THREE.BufferGeometry.addAttribute: Use .addIndex() for index attribute."),this.addIndex(b)),this.attributes[a]=
+b)},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a]},get drawcalls(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups},get offsets(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");
 this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=
 this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=
 !0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere()},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),
 !0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere()},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),
 translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
 translate:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();
@@ -241,26 +241,26 @@ b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.tangentsNeedUpdate=b.tangen
 c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);!0===b.tangentsNeedUpdate&&(c=this.attributes.tangent,void 0!==c&&(c.copyVector4sArray(b.tangents),c.needsUpdate=!0),b.tangentsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),
 c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);!0===b.tangentsNeedUpdate&&(c=this.attributes.tangent,void 0!==c&&(c.copyVector4sArray(b.tangents),c.needsUpdate=!0),b.tangentsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),
 this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new THREE.DirectGeometry).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.normals)));
 this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new THREE.DirectGeometry).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new THREE.BufferAttribute(b,3)).copyVector3sArray(a.normals)));
 0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new THREE.BufferAttribute(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs2)));0<a.tangents.length&&(b=new Float32Array(4*a.tangents.length),this.addAttribute("tangent",
 0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.addAttribute("color",(new THREE.BufferAttribute(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new THREE.BufferAttribute(b,2)).copyVector2sArray(a.uvs2)));0<a.tangents.length&&(b=new Float32Array(4*a.tangents.length),this.addAttribute("tangent",
-(new THREE.BufferAttribute(b,4)).copyVector4sArray(a.tangents)));0<a.indices.length&&(b=new (65535<a.vertices.length?Uint32Array:Uint16Array)(3*a.indices.length),this.addAttribute("index",(new THREE.IndexBufferAttribute(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,g=d.length;e<g;e++){var f=d[e],h=new THREE.Float32Attribute(3*f.length,3);b.push(h.copyVector3sArray(f))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=
-new THREE.Float32Attribute(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&
-(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
-this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
-this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes,b=this.groups;if(a.position){var c=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(c.length),3));else for(var d=a.normal.array,e=0,g=d.length;e<g;e++)d[e]=0;var d=a.normal.array,f,h,k,m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,l=new THREE.Vector3,q=new THREE.Vector3;if(a.index){var s=a.index.array;0===b.length&&this.addGroup(0,
-s.length);for(var r=0,u=b.length;r<u;++r)for(e=b[r],g=e.start,f=e.count,e=g,g+=f;e<g;e+=3)f=3*s[e+0],h=3*s[e+1],k=3*s[e+2],m.fromArray(c,f),n.fromArray(c,h),p.fromArray(c,k),l.subVectors(p,n),q.subVectors(m,n),l.cross(q),d[f]+=l.x,d[f+1]+=l.y,d[f+2]+=l.z,d[h]+=l.x,d[h+1]+=l.y,d[h+2]+=l.z,d[k]+=l.x,d[k+1]+=l.y,d[k+2]+=l.z}else for(e=0,g=c.length;e<g;e+=9)m.fromArray(c,e),n.fromArray(c,e+3),p.fromArray(c,e+6),l.subVectors(p,n),q.subVectors(m,n),l.cross(q),d[e]=l.x,d[e+1]=l.y,d[e+2]=l.z,d[e+3]=l.x,d[e+
-4]=l.y,d[e+5]=l.z,d[e+6]=l.x,d[e+7]=l.y,d[e+8]=l.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);l.fromArray(d,3*b);q.fromArray(d,3*c);s.fromArray(g,2*a);r.fromArray(g,2*b);u.fromArray(g,2*c);x=l.x-p.x;v=q.x-p.x;y=l.y-p.y;w=q.y-p.y;E=l.z-p.z;B=q.z-p.z;z=r.x-s.x;A=u.x-s.x;O=r.y-s.y;L=u.y-s.y;C=1/(z*L-A*O);P.set((L*x-O*v)*C,(L*y-O*w)*C,(L*E-O*B)*C);J.set((z*v-A*x)*C,(z*w-A*y)*C,(z*B-A*E)*C);k[a].add(P);k[b].add(P);k[c].add(P);m[a].add(J);
-m[b].add(J);m[c].add(J)}function b(a){H.fromArray(e,3*a);ta.copy(H);fa=k[a];Q.copy(fa);Q.sub(H.multiplyScalar(H.dot(fa))).normalize();S.crossVectors(ta,fa);ga=S.dot(m[a]);Z=0>ga?-1:1;h[4*a]=Q.x;h[4*a+1]=Q.y;h[4*a+2]=Q.z;h[4*a+3]=Z}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=
-this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],m=[],n=0;n<f;n++)k[n]=new THREE.Vector3,m[n]=new THREE.Vector3;var p=new THREE.Vector3,l=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,x,v,y,w,E,B,z,A,O,L,C,P=
-new THREE.Vector3,J=new THREE.Vector3,F,D,G,N,R;0===this.groups.length&&this.addGroup(0,c.length);for(var T=this.groups,f=0,n=T.length;f<n;++f)for(F=T[f],D=F.start,G=F.count,F=D,D+=G;F<D;F+=3)G=c[F+0],N=c[F+1],R=c[F+2],a(G,N,R);for(var Q=new THREE.Vector3,S=new THREE.Vector3,H=new THREE.Vector3,ta=new THREE.Vector3,Z,fa,ga,f=0,n=T.length;f<n;++f)for(F=T[f],D=F.start,G=F.count,F=D,D+=G;F<D;F+=3)G=c[F+0],N=c[F+1],R=c[F+2],b(G),b(N),b(R)}},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},
+(new THREE.BufferAttribute(b,4)).copyVector4sArray(a.tangents)));0<a.indices.length&&(b=new (65535<a.vertices.length?Uint32Array:Uint16Array)(3*a.indices.length),this.addIndex((new THREE.BufferAttribute(b,1)).copyIndicesArray(a.indices)));this.groups=a.groups;for(var c in a.morphTargets){for(var b=[],d=a.morphTargets[c],e=0,g=d.length;e<g;e++){var f=d[e],h=new THREE.Float32Attribute(3*f.length,3);b.push(h.copyVector3sArray(f))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new THREE.Float32Attribute(4*
+a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=
+new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),
+computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var f=0,e=0,g=c.length;e<g;e+=3)b.fromArray(c,e),f=Math.max(f,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(f);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
+this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,g=0,f=e.length;g<f;g++)e[g]=0;var e=b.normal.array,h,k,l,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
+for(var r=0,u=c.length;r<u;++r)for(g=c[r],f=g.start,h=g.count,g=f,f+=h;g<f;g+=3)h=3*a[g+0],k=3*a[g+1],l=3*a[g+2],n.fromArray(d,h),p.fromArray(d,k),m.fromArray(d,l),q.subVectors(m,p),s.subVectors(n,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(g=0,f=d.length;g<f;g+=9)n.fromArray(d,g),p.fromArray(d,g+3),m.fromArray(d,g+6),q.subVectors(m,p),s.subVectors(n,p),q.cross(s),e[g]=q.x,e[g+1]=q.y,e[g+2]=q.z,e[g+3]=q.x,e[g+4]=q.y,
+e[g+5]=q.z,e[g+6]=q.x,e[g+7]=q.y,e[g+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);s.fromArray(g,2*a);r.fromArray(g,2*b);u.fromArray(g,2*c);x=m.x-p.x;v=q.x-p.x;y=m.y-p.y;w=q.y-p.y;E=m.z-p.z;B=q.z-p.z;z=r.x-s.x;A=u.x-s.x;O=r.y-s.y;L=u.y-s.y;C=1/(z*L-A*O);P.set((L*x-O*v)*C,(L*y-O*w)*C,(L*E-O*B)*C);J.set((z*v-A*x)*C,(z*w-A*y)*C,(z*B-A*E)*C);k[a].add(P);k[b].add(P);k[c].add(P);l[a].add(J);
+l[b].add(J);l[c].add(J)}function b(a){H.fromArray(e,3*a);ta.copy(H);fa=k[a];Q.copy(fa);Q.sub(H.multiplyScalar(H.dot(fa))).normalize();S.crossVectors(ta,fa);ga=S.dot(l[a]);Z=0>ga?-1:1;h[4*a]=Q.x;h[4*a+1]=Q.y;h[4*a+2]=Q.z;h[4*a+3]=Z}if(void 0===this.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.index.array,
+d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<f;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,x,v,y,w,E,B,z,A,O,L,C,P=new THREE.Vector3,J=new THREE.Vector3,
+F,D,G,N,R;0===this.groups.length&&this.addGroup(0,c.length);for(var T=this.groups,f=0,n=T.length;f<n;++f)for(F=T[f],D=F.start,G=F.count,F=D,D+=G;F<D;F+=3)G=c[F+0],N=c[F+1],R=c[F+2],a(G,N,R);for(var Q=new THREE.Vector3,S=new THREE.Vector3,H=new THREE.Vector3,ta=new THREE.Vector3,Z,fa,ga,f=0,n=T.length;f<n;++f)for(F=T[f],D=F.start,G=F.count,F=D,D+=G;F<D;F+=3)G=c[F+0],N=c[F+1],R=c[F+2],b(G),b(N),b(R)}},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},
 merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+
 merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,g=a.attributes[d],f=g.array,h=0,g=g.itemSize*b;h<f.length;h++,g++)e[g]=f[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+
 d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var b=this.attributes,d=this.groups,e=this.boundingSphere;for(c in b){var g=b[c],f=Array.prototype.slice.call(g.array);a.data.attributes[c]={itemSize:g.itemSize,type:g.array.constructor.name,
 d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var b=this.attributes,d=this.groups,e=this.boundingSphere;for(c in b){var g=b[c],f=Array.prototype.slice.call(g.array);a.data.attributes[c]={itemSize:g.itemSize,type:g.array.constructor.name,
-array:f}}0<d.length&&(a.data.groups=JSON.parse(JSON.stringify(d)));null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new this.constructor).copy(this)},copy:function(a){var b=a.attributes;a=a.groups;for(var c in b)this.addAttribute(c,b[c].clone());b=0;for(c=a.length;b<c;b++){var d=a[b];this.addGroup(d.start,d.count)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
+array:f}}0<d.length&&(a.data.groups=JSON.parse(JSON.stringify(d)));null!==e&&(a.data.boundingSphere={center:e.center.toArray(),radius:e.radius});return a},clone:function(){return(new this.constructor).copy(this)},copy:function(a){var b=a.index;null!==b&&this.addIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count)}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);
 THREE.BufferGeometry.MaxIndex=65535;THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;THREE.InstancedBufferGeometry.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};
 THREE.BufferGeometry.MaxIndex=65535;THREE.InstancedBufferGeometry=function(){THREE.BufferGeometry.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0};THREE.InstancedBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.InstancedBufferGeometry.prototype.constructor=THREE.InstancedBufferGeometry;THREE.InstancedBufferGeometry.prototype.addGroup=function(a,b,c){this.groups.push({start:a,count:b,instances:c})};
-THREE.InstancedBufferGeometry.prototype.copy=function(a){var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;b=0;for(c=a.length;b<c;b++){var d=a[b];this.addGroup(d.start,d.count,d.instances)}return this};THREE.EventDispatcher.prototype.apply(THREE.InstancedBufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
-THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(){return(new this.constructor).copy(this)};
+THREE.InstancedBufferGeometry.prototype.copy=function(a){var b=a.index;null!==b&&this.addIndex(b.clone());var b=a.attributes,c;for(c in b)this.addAttribute(c,b[c].clone());a=a.groups;c=0;for(b=a.length;c<b;c++){var d=a[c];this.addGroup(d.start,d.count,d.instances)}return this};THREE.EventDispatcher.prototype.apply(THREE.InstancedBufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};
+THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(){return(new this.constructor).copy(this)};
 THREE.Camera.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this};
 THREE.Camera.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);return this};
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,1);g.lookAt(new THREE.Vector3(0,1,0));this.add(g);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,-1);f.lookAt(new THREE.Vector3(0,-1,0));
-this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=
-!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
+this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=
+!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,g,c);c.activeCubeFace=3;a.render(b,f,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,k,c);a.setRenderTarget(null)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
 THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==g?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};THREE.OrthographicCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};
 THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};THREE.OrthographicCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};
 THREE.OrthographicCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};
 THREE.OrthographicCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};
@@ -284,9 +284,9 @@ THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,
 this.shadowMapWidth=a.shadowMapWidth;this.shadowMapHeight=a.shadowMapHeight;return this};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
 this.shadowMapWidth=a.shadowMapWidth;this.shadowMapHeight=a.shadowMapHeight;return this};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
 THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,
-Math.round(a))}function g(b,f,g,h,k,m,u){var x=c+g,v,y=THREE.Loader.Handlers.get(x);null!==y?v=y.load(x):(v=new THREE.Texture,y=a,y.setCrossOrigin(d),y.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=g;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
-1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);m&&(g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==g[m[0]]&&(v.wrapS=g[m[0]]),void 0!==g[m[1]]&&(v.wrapT=g[m[1]]));u&&(v.anisotropy=u);b[f]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
-wireframe:!1};if(b.shading){var m=b.shading.toLowerCase();"phong"===m?h="MeshPhongMaterial":"basic"===m&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);
+Math.round(a))}function g(b,f,g,h,k,l,u){var x=c+g,v,y=THREE.Loader.Handlers.get(x);null!==y?v=y.load(x):(v=new THREE.Texture,y=a,y.setCrossOrigin(d),y.load(x,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=g;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),
+1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==g[l[0]]&&(v.wrapS=g[l[0]]),void 0!==g[l[1]]&&(v.wrapT=g[l[1]]));u&&(v.anisotropy=u);b[f]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,
+wireframe:!1};if(b.shading){var l=b.shading.toLowerCase();"phong"===l?h="MeshPhongMaterial":"basic"===l&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);
 void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorSpecular&&(k.specular=f(b.colorSpecular));b.colorEmissive&&(k.emissive=f(b.colorEmissive));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),
 void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorSpecular&&(k.specular=f(b.colorSpecular));b.colorEmissive&&(k.emissive=f(b.colorEmissive));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),
 b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);b.specularCoef&&(k.shininess=b.specularCoef);b.mapDiffuse&&c&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,b.mapDiffuseAnisotropy);b.mapLight&&c&&g(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy);b.mapAO&&c&&g(k,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy);b.mapBump&&c&&g(k,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,
 b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);b.specularCoef&&(k.shininess=b.specularCoef);b.mapDiffuse&&c&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,b.mapDiffuseAnisotropy);b.mapLight&&c&&g(k,"lightMap",b.mapLight,b.mapLightRepeat,b.mapLightOffset,b.mapLightWrap,b.mapLightAnisotropy);b.mapAO&&c&&g(k,"aoMap",b.mapAO,b.mapAORepeat,b.mapAOOffset,b.mapAOWrap,b.mapAOAnisotropy);b.mapBump&&c&&g(k,"bumpMap",b.mapBump,b.mapBumpRepeat,b.mapBumpOffset,
 b.mapBumpWrap,b.mapBumpAnisotropy);b.mapNormal&&c&&g(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy);b.mapSpecular&&c&&g(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy);b.mapAlpha&&c&&g(k,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy);b.mapBumpScale&&(k.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(k.normalScale=new THREE.Vector2(b.mapNormalFactor,
 b.mapBumpWrap,b.mapBumpAnisotropy);b.mapNormal&&c&&g(k,"normalMap",b.mapNormal,b.mapNormalRepeat,b.mapNormalOffset,b.mapNormalWrap,b.mapNormalAnisotropy);b.mapSpecular&&c&&g(k,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap,b.mapSpecularAnisotropy);b.mapAlpha&&c&&g(k,"alphaMap",b.mapAlpha,b.mapAlphaRepeat,b.mapAlphaOffset,b.mapAlphaWrap,b.mapAlphaAnisotropy);b.mapBumpScale&&(k.bumpScale=b.mapBumpScale);b.mapNormalFactor&&(k.normalScale=new THREE.Vector2(b.mapNormalFactor,
@@ -296,13 +296,13 @@ void 0!==this.responseType&&(f.responseType=this.responseType);void 0!==this.wit
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,g=THREE.Cache.get(a);if(void 0!==g)return b&&setTimeout(function(){b(g)},0),g;var f=document.createElement("img");f.addEventListener("load",function(c){THREE.Cache.add(a,this);b&&b(this);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);e.manager.itemStart(a);
 f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
-d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,m,n,p,l,q,s,r,u,x,v=a.faces;n=a.vertices;var y=a.normals,w=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=
-[]}k=0;for(m=n.length;k<m;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(m=v.length;k<m;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)l=v[k++],x=u[2*l],l=u[2*l+1],x=new THREE.Vector2(x,
-l),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]),r.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),2!==d&&q.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);n&&(n=v[k++],n=w[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=
-new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)l=v[k++],x=u[2*l],l=u[2*l+1],x=new THREE.Vector2(x,l),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),q.vertexNormals.push(s);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));
+d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,s,r,u,x,v=a.faces;n=a.vertices;var y=a.normals,w=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=
+[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,
+m),2!==f&&c.faceVertexUvs[d][h].push(x),0!==f&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]),r.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),2!==d&&q.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);n&&(n=v[k++],n=w[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=w[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=
+new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*v[k++],q.normal.set(y[p++],y[p++],y[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(y[p++],y[p++],y[p]),q.vertexNormals.push(s);n&&(n=v[k++],q.color.setHex(w[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(w[n]));
 c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<
 c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<
-c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,m,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=
-[],m=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;m.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,m=a.morphColors[d].colors,b=0,h=m.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(m[b],m[b+1],m[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();
+c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=
+[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();
 if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);THREE.Loader.prototype.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}}};
 if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);THREE.Loader.prototype.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}}};
 THREE.LoadingManager=function(a,b,c){var d=this,e=!1,g=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++;if(!1===e&&void 0!==d.onStart)d.onStart(a,g,f);e=!0};this.itemEnd=function(a){g++;if(void 0!==d.onProgress)d.onProgress(a,g,f);if(g===f&&(e=!1,void 0!==d.onLoad))d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.LoadingManager=function(a,b,c){var d=this,e=!1,g=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++;if(!1===e&&void 0!==d.onStart)d.onStart(a,g,f);e=!0};this.itemEnd=function(a){g++;if(void 0!==d.onProgress)d.onProgress(a,g,f);if(g===f&&(e=!1,void 0!==d.onLoad))d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
 THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.attributes,d;for(d in c){var e=c[d],g=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(g,e.itemSize))}c=a.data.groups||a.data.drawcalls||a.data.offsets;
 THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b,c,d){var e=this,g=new THREE.XHRLoader(e.manager);g.setCrossOrigin(this.crossOrigin);g.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.data.attributes,d;for(d in c){var e=c[d],g=new self[e.type](e.array);b.addAttribute(d,new THREE.BufferAttribute(g,e.itemSize))}c=a.data.groups||a.data.drawcalls||a.data.offsets;
@@ -328,8 +328,8 @@ THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b
 THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
 THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,g=new THREE.DataTexture,f=new THREE.XHRLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setResponseType("arraybuffer");f.load(a,function(a){if(a=e._parser(a))void 0!==a.image?g.image=a.image:void 0!==a.data&&(g.image.width=a.width,g.image.height=a.height,g.image.data=a.data),g.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,g.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,
 g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 g.magFilter=void 0!==a.magFilter?a.magFilter:THREE.LinearFilter,g.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,g.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(g.format=a.format),void 0!==a.type&&(g.type=a.type),void 0!==a.mipmaps&&(g.mipmaps=a.mipmaps),1===a.mipmapCount&&(g.minFilter=THREE.LinearFilter),g.needsUpdate=!0,b&&b(g,a)},c,d);return g},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
 THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
-THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c,d){var e=this,g=[],f=new THREE.CompressedTexture;f.image=g;var h=new THREE.XHRLoader(this.manager);h.setCrossOrigin(this.crossOrigin);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,m=function(l){h.load(a[l],function(a){a=e._parser(a,!0);g[l]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=
-a.format,f.needsUpdate=!0,b&&b(f))},c,d)},n=0,p=a.length;n<p;++n)m(n);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
+THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c,d){var e=this,g=[],f=new THREE.CompressedTexture;f.image=g;var h=new THREE.XHRLoader(this.manager);h.setCrossOrigin(this.crossOrigin);h.setResponseType("arraybuffer");if(Array.isArray(a))for(var k=0,l=function(l){h.load(a[l],function(a){a=e._parser(a,!0);g[l]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};k+=1;6===k&&(1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=
+a.format,f.needsUpdate=!0,b&&b(f))},c,d)},n=0,p=a.length;n<p;++n)l(n);else h.load(a,function(a){a=e._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&
 b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a}};
 b(f)},c,d);return f},setCrossOrigin:function(a){this.crossOrigin=a}};
 THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=
 THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=
 this.depthTest=!0;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
 this.depthTest=!0;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
@@ -373,28 +373,28 @@ THREE.Texture.prototype={constructor:THREE.Texture,set needsUpdate(a){!0===a&&th
 a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};if(void 0!==this.image){var c=
 a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy};if(void 0!==this.image){var c=
 this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,g=c.uuid,f;void 0!==c.toDataURL?f=c:(f=document.createElement("canvas"),f.width=c.width,f.height=c.height,f.getContext("2d").drawImage(c,0,0,c.width,c.height));f=2048<f.width||2048<f.height?f.toDataURL("image/jpeg",.6):f.toDataURL("image/png");d[e]={uuid:g,url:f}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);
 this.image;void 0===c.uuid&&(c.uuid=THREE.Math.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,g=c.uuid,f;void 0!==c.toDataURL?f=c:(f=document.createElement("canvas"),f.width=c.width,f.height=c.height,f.getContext("2d").drawImage(c,0,0,c.width,c.height));f=2048<f.width||2048<f.height?f.toDataURL("image/jpeg",.6):f.toDataURL("image/png");d[e]={uuid:g,url:f}}b.image=c.uuid}return a.textures[this.uuid]=b},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);
 THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
 THREE.TextureIdCount=0;THREE.CanvasTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.needsUpdate=!0};THREE.CanvasTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CanvasTexture.prototype.constructor=THREE.CanvasTexture;THREE.CubeTexture=function(a,b,c,d,e,g,f,h,k){b=void 0!==b?b:THREE.CubeReflectionMapping;THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.images=a;this.flipY=!1};THREE.CubeTexture.prototype=Object.create(THREE.Texture.prototype);
-THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,m,n){THREE.Texture.call(this,null,g,f,h,k,m,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
-THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,m,n){THREE.Texture.call(this,null,g,f,h,k,m,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var m=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(m.needsUpdate=!0)};n()};
+THREE.CubeTexture.prototype.constructor=THREE.CubeTexture;THREE.CubeTexture.prototype.copy=function(a){THREE.Texture.prototype.copy.call(this,a);this.images=a.images;return this};THREE.CompressedTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;
+THREE.DataTexture=function(a,b,c,d,e,g,f,h,k,l,n){THREE.Texture.call(this,null,g,f,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;THREE.VideoTexture=function(a,b,c,d,e,g,f,h,k){THREE.Texture.call(this,a,b,c,d,e,g,f,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};
 THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;
 THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;
 THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
 THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
 THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var f=f/((this.scale.x+this.scale.y+this.scale.z)/3),h=f*f,k=new THREE.Vector3,f=function(a,f){var g=b.distanceSqToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
 THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,g=e.geometry,f=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===g.boundingBox||!1!==b.isIntersectionBox(g.boundingBox)){var f=f/((this.scale.x+this.scale.y+this.scale.z)/3),h=f*f,k=new THREE.Vector3,f=function(a,f){var g=b.distanceSqToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
-l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var m=g.attributes,n=m.position.array;if(void 0!==m.index){var m=m.index.array,p=g.groups;0===p.length&&(p=[{start:0,count:m.length}]);for(var l=0,q=p.length;l<q;++l)for(var s=p[l],r=s.start,g=r,s=r+s.count;g<s;g++)r=m[g],k.fromArray(n,3*r),f(k,r)}else for(g=0,m=n.length/3;g<m;g++)k.fromArray(n,3*g),f(k,g)}else for(k=g.vertices,g=0,m=k.length;g<m;g++)f(k[g],
+l<c.near||l>c.far||d.push({distance:l,distanceToRay:Math.sqrt(g),point:k.clone(),index:f,face:null,object:e})}};if(g instanceof THREE.BufferGeometry){var l=g.index,n=g.attributes.position.array;if(null!==l){var l=l.array,p=g.groups;0===p.length&&(p=[{start:0,count:l.length}]);for(var m=0,q=p.length;m<q;++m)for(var s=p[m],r=s.start,g=r,s=r+s.count;g<s;g++)r=l[g],k.fromArray(n,3*r),f(k,r)}else for(g=0,l=n.length/3;g<l;g++)k.fromArray(n,3*g),f(k,g)}else for(k=g.vertices,g=0,l=k.length;g<l;g++)f(k[g],
 g)}}}();THREE.PointCloud.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 g)}}}();THREE.PointCloud.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){if(1===c)return console.warn("THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead."),new THREE.LineSegments(a,b);THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};
 THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
-THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
-THREE.BufferGeometry){var l=f.attributes;if(void 0!==l.index){var q=l.index.array,l=l.position.array,s=f.groups;0===s.length&&(s=[{start:0,count:q.length}]);for(var r=0;r<s.length;r++)for(var f=s[r],u=f.start,x=f.count,f=u;f<u+x-1;f+=p){var v=q[f+1];h.fromArray(l,3*q[f]);k.fromArray(l,3*v);v=b.distanceSqToSegment(h,k,n,m);v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:m.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:r,face:null,faceIndex:null,object:this}))}}else for(l=
-l.position.array,f=0;f<l.length/3-1;f+=p)h.fromArray(l,3*f),k.fromArray(l,3*f+3),v=b.distanceSqToSegment(h,k,n,m),v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:m.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)v=b.distanceSqToSegment(h[f],h[f+1],n,m),v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:m.clone().applyMatrix4(this.matrixWorld),
+THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var g=d.linePrecision,g=g*g,f=this.geometry;null===f.boundingSphere&&f.computeBoundingSphere();c.copy(f.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(f instanceof
+THREE.BufferGeometry){var m=f.index,q=f.attributes;if(null!==m){var m=m.array,q=q.position.array,s=f.groups;0===s.length&&(s=[{start:0,count:m.length}]);for(var r=0;r<s.length;r++)for(var f=s[r],u=f.start,x=f.count,f=u;f<u+x-1;f+=p){var v=m[f+1];h.fromArray(q,3*m[f]);k.fromArray(q,3*v);v=b.distanceSqToSegment(h,k,n,l);v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),index:f,offsetIndex:r,face:null,faceIndex:null,object:this}))}}else for(q=
+q.position.array,f=0;f<q.length/3-1;f+=p)h.fromArray(q,3*f),k.fromArray(q,3*f+3),v=b.distanceSqToSegment(h,k,n,l),v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),index:f,face:null,faceIndex:null,object:this}))}else if(f instanceof THREE.Geometry)for(h=f.vertices,k=h.length,f=0;f<k-1;f+=p)v=b.distanceSqToSegment(h[f],h[f+1],n,l),v>g||(v=b.origin.distanceTo(n),v<d.near||v>d.far||e.push({distance:v,point:l.clone().applyMatrix4(this.matrixWorld),
 index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
 index:f,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
 THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(m,n){var p=this.geometry,l=this.material;if(void 0!==l&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==m.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(m.ray).applyMatrix4(a),null===
-p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,s,r;if(p instanceof THREE.BufferGeometry)if(q=p.attributes,void 0!==q.index){var u=q.index.array,x=q.position.array,p=p.groups;0===p.length&&(p=[{start:0,count:u.length}]);for(var v=0,y=p.length;v<y;++v){q=p[v];for(var w=s=q.start,E=s+q.count;w<E;w+=3){q=u[w];s=u[w+1];r=u[w+2];d.fromArray(x,3*q);e.fromArray(x,3*s);g.fromArray(x,3*r);var B=l.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,l.side!==THREE.DoubleSide);
-if(null!==B){B.applyMatrix4(this.matrixWorld);var z=m.ray.origin.distanceTo(B);z<m.near||z>m.far||n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(w/3),object:this})}}}}else for(x=q.position.array,w=0,E=x.length;w<E;w+=9)d.fromArray(x,w),e.fromArray(x,w+3),g.fromArray(x,w+6),B=l.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,l.side!==THREE.DoubleSide),null!==B&&(B.applyMatrix4(this.matrixWorld),z=m.ray.origin.distanceTo(B),
-z<m.near||z>m.far||(q=w/3,s=q+1,r=q+2,n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=l instanceof THREE.MeshFaceMaterial,x=!0===u?l.materials:null,v=p.vertices,y=p.faces,w=0,E=y.length;w<E;w++){var A=y[w],B=!0===u?x[A.materialIndex]:l;if(void 0!==B){q=v[A.a];s=v[A.b];r=v[A.c];if(!0===B.morphTargets){var z=p.morphTargets,O=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var L=
-0,C=z.length;L<C;L++){var P=O[L];if(0!==P){var J=z[L].vertices;d.addScaledVector(f.subVectors(J[A.a],q),P);e.addScaledVector(h.subVectors(J[A.b],s),P);g.addScaledVector(k.subVectors(J[A.c],r),P)}}d.add(q);e.add(s);g.add(r);q=d;s=e;r=g}B=B.side===THREE.BackSide?b.intersectTriangle(r,s,q,!0):b.intersectTriangle(q,s,r,B.side!==THREE.DoubleSide);null!==B&&(B.applyMatrix4(this.matrixWorld),z=m.ray.origin.distanceTo(B),z<m.near||z>m.far||n.push({distance:z,point:B,face:A,faceIndex:w,object:this}))}}}}}();
+THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;return function(l,n){var p=this.geometry,m=this.material;if(void 0!==m&&(null===p.boundingSphere&&p.computeBoundingSphere(),c.copy(p.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==l.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(l.ray).applyMatrix4(a),null===
+p.boundingBox||!1!==b.isIntersectionBox(p.boundingBox)))){var q,s,r;if(p instanceof THREE.BufferGeometry)if(s=p.index,q=p.attributes,null!==s){var u=s.array,x=q.position.array,p=p.groups;0===p.length&&(p=[{start:0,count:u.length}]);for(var v=0,y=p.length;v<y;++v){q=p[v];for(var w=s=q.start,E=s+q.count;w<E;w+=3){q=u[w];s=u[w+1];r=u[w+2];d.fromArray(x,3*q);e.fromArray(x,3*s);g.fromArray(x,3*r);var B=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide);
+if(null!==B){B.applyMatrix4(this.matrixWorld);var z=l.ray.origin.distanceTo(B);z<l.near||z>l.far||n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),faceIndex:Math.floor(w/3),object:this})}}}}else for(x=q.position.array,w=0,E=x.length;w<E;w+=9)d.fromArray(x,w),e.fromArray(x,w+3),g.fromArray(x,w+6),B=m.side===THREE.BackSide?b.intersectTriangle(g,e,d,!0):b.intersectTriangle(d,e,g,m.side!==THREE.DoubleSide),null!==B&&(B.applyMatrix4(this.matrixWorld),z=l.ray.origin.distanceTo(B),
+z<l.near||z>l.far||(q=w/3,s=q+1,r=q+2,n.push({distance:z,point:B,face:new THREE.Face3(q,s,r,THREE.Triangle.normal(d,e,g)),index:q,object:this})));else if(p instanceof THREE.Geometry)for(u=m instanceof THREE.MeshFaceMaterial,x=!0===u?m.materials:null,v=p.vertices,y=p.faces,w=0,E=y.length;w<E;w++){var A=y[w],B=!0===u?x[A.materialIndex]:m;if(void 0!==B){q=v[A.a];s=v[A.b];r=v[A.c];if(!0===B.morphTargets){var z=p.morphTargets,O=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);g.set(0,0,0);for(var L=
+0,C=z.length;L<C;L++){var P=O[L];if(0!==P){var J=z[L].vertices;d.addScaledVector(f.subVectors(J[A.a],q),P);e.addScaledVector(h.subVectors(J[A.b],s),P);g.addScaledVector(k.subVectors(J[A.c],r),P)}}d.add(q);e.add(s);g.add(r);q=d;s=e;r=g}B=B.side===THREE.BackSide?b.intersectTriangle(r,s,q,!0):b.intersectTriangle(q,s,r,B.side!==THREE.DoubleSide);null!==B&&(B.applyMatrix4(this.matrixWorld),z=l.ray.origin.distanceTo(B),z<l.near||z>l.far||n.push({distance:z,point:B,face:A,faceIndex:w,object:this}))}}}}}();
 THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
@@ -417,8 +417,8 @@ THREE.LOD=function(){THREE.Object3D.call(this);Object.defineProperties(this,{lev
 THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object};THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
 THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-1].object};THREE.LOD.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}();
 THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,g=d.length;e<g;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<g;e++)d[e].object.visible=!1}}}();
 THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,g=d.length;e<g;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;e<g;e++)d[e].object.visible=!1}}}();
 THREE.LOD.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this};
 THREE.LOD.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this};
-THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addAttribute("index",new THREE.IndexBufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.type="Sprite";this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();
-THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceSqToPoint(a);d>this.scale.x*this.scale.y||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(){return(new this.constructor(this.material)).copy(this)};
+THREE.Sprite=function(){var a=new Uint16Array([0,1,2,0,2,3]),b=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),c=new Float32Array([0,0,1,0,1,1,0,1]),d=new THREE.BufferGeometry;d.addIndex(new THREE.BufferAttribute(a,1));d.addAttribute("position",new THREE.BufferAttribute(b,3));d.addAttribute("uv",new THREE.BufferAttribute(c,2));return function(a){THREE.Object3D.call(this);this.type="Sprite";this.geometry=d;this.material=void 0!==a?a:new THREE.SpriteMaterial}}();THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);
+THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.raycast=function(){var a=new THREE.Vector3;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.distanceSqToPoint(a);d>this.scale.x*this.scale.y||c.push({distance:Math.sqrt(d),point:this.position,face:null,object:this})}}();THREE.Sprite.prototype.clone=function(){return(new this.constructor(this.material)).copy(this)};
 THREE.Sprite.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.material=this.material.uuid;return b};THREE.Particle=THREE.Sprite;THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Sprite.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.material=this.material.uuid;return b};THREE.Particle=THREE.Sprite;THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:g,color:e,blending:d})};
 THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.add=function(a,b,c,d,e,g){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===g&&(g=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:0,opacity:g,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=c.x*Math.PI*.25,c.rotation+=.25*(c.wantedRotation-c.rotation)};
@@ -489,18 +489,18 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
 THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
 THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
 THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===S&&(a*=d,b*=d,c*=d);t.clearColor(a,b,c,d)}function c(){K.init();t.viewport(Ga,Ha,Aa,wa);b(Z.r,Z.g,Z.b,fa)}function d(){Wa=ob=null;Ia="";Xa=-1;hb=!0;K.reset()}function e(a){a.preventDefault();d();c();$.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=$.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}$.delete(a)}Ba.textures--}
 THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===S&&(a*=d,b*=d,c*=d);t.clearColor(a,b,c,d)}function c(){K.init();t.viewport(Ga,Ha,Aa,wa);b(Z.r,Z.g,Z.b,fa)}function d(){Wa=ob=null;Ia="";Xa=-1;hb=!0;K.reset()}function e(a){a.preventDefault();d();c();$.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=$.get(a);if(a.image&&b.__image__webglTextureCube)t.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;t.deleteTexture(b.__webglTexture)}$.delete(a)}Ba.textures--}
 function f(a){a=a.target;a.removeEventListener("dispose",f);var b=$.get(a);if(a&&void 0!==b.__webglTexture){t.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),t.deleteRenderbuffer(b.__webglRenderbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),t.deleteRenderbuffer(b.__webglRenderbuffer);$.delete(a)}Ba.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);$.delete(a)}function k(a){var b=
 function f(a){a=a.target;a.removeEventListener("dispose",f);var b=$.get(a);if(a&&void 0!==b.__webglTexture){t.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)t.deleteFramebuffer(b.__webglFramebuffer[c]),t.deleteRenderbuffer(b.__webglRenderbuffer[c]);else t.deleteFramebuffer(b.__webglFramebuffer),t.deleteRenderbuffer(b.__webglRenderbuffer);$.delete(a)}Ba.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);$.delete(a)}function k(a){var b=
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 !0);d.id!==Xa&&(-1===Xa&&(wa=!0),Xa=d.id,Aa=!0);if(Ha||a!==Wa)t.uniformMatrix4fv(ba.projectionMatrix,!1,a.projectionMatrix.elements),ta&&t.uniform1f(ba.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Wa&&(Wa=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==ba.cameraPosition&&(ia.setFromMatrixPosition(a.matrixWorld),t.uniform3f(ba.cameraPosition,ia.x,ia.y,ia.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof
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 THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==ba.viewMatrix&&t.uniformMatrix4fv(ba.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&void 0!==ba.bindMatrix&&t.uniformMatrix4fv(ba.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==ba.bindMatrixInverse&&t.uniformMatrix4fv(ba.bindMatrixInverse,!1,e.bindMatrixInverse.elements),pb&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==ba.boneTexture){var Pa=y();t.uniform1i(ba.boneTexture,
 Pa);ma.setTexture(e.skeleton.boneTexture,Pa)}void 0!==ba.boneTextureWidth&&t.uniform1i(ba.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==ba.boneTextureHeight&&t.uniform1i(ba.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&void 0!==ba.boneGlobalMatrices&&t.uniformMatrix4fv(ba.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Aa){c&&d.fog&&(I.fogColor.value=c.color,c instanceof THREE.Fog?(I.fogNear.value=c.near,I.fogFar.value=c.far):c instanceof THREE.FogExp2&&
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@@ -514,7 +514,7 @@ I.pointLightDecay.value=ja.point.decays;I.spotLightColor.value=ja.spot.colors;I.
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 d.alphaMap?za=d.alphaMap:d.emissiveMap&&(za=d.emissiveMap);if(void 0!==za){var Sb=za.offset,Tb=za.repeat;I.offsetRepeat.value.set(Sb.x,Sb.y,Tb.x,Tb.y)}I.envMap.value=d.envMap;I.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;I.reflectivity.value=d.reflectivity;I.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)I.diffuse.value=d.color,I.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)I.diffuse.value=d.color,I.opacity.value=
 d.opacity,I.dashSize.value=d.dashSize,I.totalSize.value=d.dashSize+d.gapSize,I.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(I.psColor.value=d.color,I.opacity.value=d.opacity,I.size.value=d.size,I.scale.value=C.height/2,I.map.value=d.map,null!==d.map){var Ub=d.map.offset,Vb=d.map.repeat;I.offsetRepeat.value.set(Ub.x,Ub.y,Vb.x,Vb.y)}}else d instanceof THREE.MeshPhongMaterial?(I.shininess.value=d.shininess,I.emissive.value=d.emissive,I.specular.value=d.specular,I.lightMap.value=
 d.opacity,I.dashSize.value=d.dashSize,I.totalSize.value=d.dashSize+d.gapSize,I.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(I.psColor.value=d.color,I.opacity.value=d.opacity,I.size.value=d.size,I.scale.value=C.height/2,I.map.value=d.map,null!==d.map){var Ub=d.map.offset,Vb=d.map.repeat;I.offsetRepeat.value.set(Ub.x,Ub.y,Vb.x,Vb.y)}}else d instanceof THREE.MeshPhongMaterial?(I.shininess.value=d.shininess,I.emissive.value=d.emissive,I.specular.value=d.specular,I.lightMap.value=
 d.lightMap,I.lightMapIntensity.value=d.lightMapIntensity,I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity,I.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?I.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(I.mNear.value=a.near,I.mFar.value=a.far,I.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(I.opacity.value=d.opacity);if(e.receiveShadow&&
 d.lightMap,I.lightMapIntensity.value=d.lightMapIntensity,I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity,I.emissiveMap.value=d.emissiveMap):d instanceof THREE.MeshLambertMaterial?I.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(I.aoMap.value=d.aoMap,I.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(I.mNear.value=a.near,I.mFar.value=a.far,I.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(I.opacity.value=d.opacity);if(e.receiveShadow&&
-!d._shadowPass&&I.shadowMatrix)for(var Ta=0,Hb=0,Pb=b.length;Hb<Pb;Hb++){var Ea=b[Hb];Ea.castShadow&&(Ea instanceof THREE.SpotLight||Ea instanceof THREE.DirectionalLight)&&(I.shadowMap.value[Ta]=Ea.shadowMap,I.shadowMapSize.value[Ta]=Ea.shadowMapSize,I.shadowMatrix.value[Ta]=Ea.shadowMatrix,I.shadowDarkness.value[Ta]=Ea.shadowDarkness,I.shadowBias.value[Ta]=Ea.shadowBias,Ta++)}for(var Ib=p.uniformsList,qa,Ma,kb=0,Qb=Ib.length;kb<Qb;kb++){var U=Ib[kb][0];if(!1!==U.needsUpdate){var Wb=U.type,M=U.value,
+!d._shadowPass&&I.shadowMatrix)for(var Ta=0,Hb=0,Pb=b.length;Hb<Pb;Hb++){var Ea=b[Hb];Ea.castShadow&&(Ea instanceof THREE.SpotLight||Ea instanceof THREE.DirectionalLight)&&(I.shadowMap.value[Ta]=Ea.shadowMap,I.shadowMapSize.value[Ta]=Ea.shadowMapSize,I.shadowMatrix.value[Ta]=Ea.shadowMatrix,I.shadowDarkness.value[Ta]=Ea.shadowDarkness,I.shadowBias.value[Ta]=Ea.shadowBias,Ta++)}for(var Ib=q.uniformsList,qa,Ma,kb=0,Qb=Ib.length;kb<Qb;kb++){var U=Ib[kb][0];if(!1!==U.needsUpdate){var Wb=U.type,M=U.value,
 W=Ib[kb][1];switch(Wb){case "1i":t.uniform1i(W,M);break;case "1f":t.uniform1f(W,M);break;case "2f":t.uniform2f(W,M[0],M[1]);break;case "3f":t.uniform3f(W,M[0],M[1],M[2]);break;case "4f":t.uniform4f(W,M[0],M[1],M[2],M[3]);break;case "1iv":t.uniform1iv(W,M);break;case "3iv":t.uniform3iv(W,M);break;case "1fv":t.uniform1fv(W,M);break;case "2fv":t.uniform2fv(W,M);break;case "3fv":t.uniform3fv(W,M);break;case "4fv":t.uniform4fv(W,M);break;case "Matrix3fv":t.uniformMatrix3fv(W,!1,M);break;case "Matrix4fv":t.uniformMatrix4fv(W,
 W=Ib[kb][1];switch(Wb){case "1i":t.uniform1i(W,M);break;case "1f":t.uniform1f(W,M);break;case "2f":t.uniform2f(W,M[0],M[1]);break;case "3f":t.uniform3f(W,M[0],M[1],M[2]);break;case "4f":t.uniform4f(W,M[0],M[1],M[2],M[3]);break;case "1iv":t.uniform1iv(W,M);break;case "3iv":t.uniform3iv(W,M);break;case "1fv":t.uniform1fv(W,M);break;case "2fv":t.uniform2fv(W,M);break;case "3fv":t.uniform3fv(W,M);break;case "4fv":t.uniform4fv(W,M);break;case "Matrix3fv":t.uniformMatrix3fv(W,!1,M);break;case "Matrix4fv":t.uniformMatrix4fv(W,
 !1,M);break;case "i":t.uniform1i(W,M);break;case "f":t.uniform1f(W,M);break;case "v2":t.uniform2f(W,M.x,M.y);break;case "v3":t.uniform3f(W,M.x,M.y,M.z);break;case "v4":t.uniform4f(W,M.x,M.y,M.z,M.w);break;case "c":t.uniform3f(W,M.r,M.g,M.b);break;case "iv1":t.uniform1iv(W,M);break;case "iv":t.uniform3iv(W,M);break;case "fv1":t.uniform1fv(W,M);break;case "fv":t.uniform3fv(W,M);break;case "v2v":void 0===U._array&&(U._array=new Float32Array(2*M.length));for(var V=0,lb=0,oa=M.length;V<oa;V++,lb+=2)U._array[lb+
 !1,M);break;case "i":t.uniform1i(W,M);break;case "f":t.uniform1f(W,M);break;case "v2":t.uniform2f(W,M.x,M.y);break;case "v3":t.uniform3f(W,M.x,M.y,M.z);break;case "v4":t.uniform4f(W,M.x,M.y,M.z,M.w);break;case "c":t.uniform3f(W,M.r,M.g,M.b);break;case "iv1":t.uniform1iv(W,M);break;case "iv":t.uniform3iv(W,M);break;case "fv1":t.uniform1fv(W,M);break;case "fv":t.uniform3fv(W,M);break;case "v2v":void 0===U._array&&(U._array=new Float32Array(2*M.length));for(var V=0,lb=0,oa=M.length;V<oa;V++,lb+=2)U._array[lb+
 0]=M[V].x,U._array[lb+1]=M[V].y;t.uniform2fv(W,U._array);break;case "v3v":void 0===U._array&&(U._array=new Float32Array(3*M.length));for(var db=V=0,oa=M.length;V<oa;V++,db+=3)U._array[db+0]=M[V].x,U._array[db+1]=M[V].y,U._array[db+2]=M[V].z;t.uniform3fv(W,U._array);break;case "v4v":void 0===U._array&&(U._array=new Float32Array(4*M.length));for(var Ua=V=0,oa=M.length;V<oa;V++,Ua+=4)U._array[Ua+0]=M[V].x,U._array[Ua+1]=M[V].y,U._array[Ua+2]=M[V].z,U._array[Ua+3]=M[V].w;t.uniform4fv(W,U._array);break;
 0]=M[V].x,U._array[lb+1]=M[V].y;t.uniform2fv(W,U._array);break;case "v3v":void 0===U._array&&(U._array=new Float32Array(3*M.length));for(var db=V=0,oa=M.length;V<oa;V++,db+=3)U._array[db+0]=M[V].x,U._array[db+1]=M[V].y,U._array[db+2]=M[V].z;t.uniform3fv(W,U._array);break;case "v4v":void 0===U._array&&(U._array=new Float32Array(4*M.length));for(var Ua=V=0,oa=M.length;V<oa;V++,Ua+=4)U._array[Ua+0]=M[V].x,U._array[Ua+1]=M[V].y,U._array[Ua+2]=M[V].z,U._array[Ua+3]=M[V].w;t.uniform4fv(W,U._array);break;
@@ -547,11 +547,11 @@ this.getClearAlpha=function(){return fa};this.setClearAlpha=function(a){fa=a;b(Z
 c,d)};this.resetGLState=d;this.dispose=function(){C.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){K.initAttributes();var d=$.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),
 c,d)};this.resetGLState=d;this.dispose=function(){C.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){K.initAttributes();var d=$.get(a);a.hasPositions&&!d.position&&(d.position=t.createBuffer());a.hasNormals&&!d.normal&&(d.normal=t.createBuffer());a.hasUvs&&!d.uv&&(d.uv=t.createBuffer());a.hasColors&&!d.color&&(d.color=t.createBuffer());b=b.getAttributes();a.hasPositions&&(t.bindBuffer(t.ARRAY_BUFFER,d.position),t.bufferData(t.ARRAY_BUFFER,a.positionArray,t.DYNAMIC_DRAW),
 K.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);K.enableAttribute(b.normal);
 K.enableAttribute(b.position),t.vertexAttribPointer(b.position,3,t.FLOAT,!1,0,0));if(a.hasNormals){t.bindBuffer(t.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}t.bufferData(t.ARRAY_BUFFER,a.normalArray,t.DYNAMIC_DRAW);K.enableAttribute(b.normal);
 t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),K.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),K.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));K.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);
 t.vertexAttribPointer(b.normal,3,t.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(t.bindBuffer(t.ARRAY_BUFFER,d.uv),t.bufferData(t.ARRAY_BUFFER,a.uvArray,t.DYNAMIC_DRAW),K.enableAttribute(b.uv),t.vertexAttribPointer(b.uv,2,t.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(t.bindBuffer(t.ARRAY_BUFFER,d.color),t.bufferData(t.ARRAY_BUFFER,a.colorArray,t.DYNAMIC_DRAW),K.enableAttribute(b.color),t.vertexAttribPointer(b.color,3,t.FLOAT,!1,0,0));K.disableUnusedAttributes();t.drawArrays(t.TRIANGLES,0,a.count);
-a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=x(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==Ia&&(Ia=a,k=!0);a=f.morphTargetInfluences;if(void 0!==a){b=[];c=0;for(k=a.length;c<k;c++){var l=a[c];b.push([l,c])}b.sort(m);8<b.length&&(b.length=8);var n=d.morphAttributes;c=0;for(k=b.length;c<k;c++)l=b[c],gb[c]=l[0],0!==l[0]?(a=l[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[a]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,
-n.normal[a])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&t.uniform1fv(a.morphTargetInfluences,gb);k=!0}a=d.attributes.index;c=d.attributes.position;!0===e.wireframe&&(a=xa.getWireframeAttribute(d));void 0!==a?(b=Nb,b.setIndex(a)):b=Mb;if(k){a:{var k=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=X.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}void 0===k&&(k=0);K.initAttributes();var l=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var s=h[p];if(0<=s){var r=l[p];if(void 0!==r){K.enableAttribute(s);var v=r.itemSize,w=xa.getAttributeBuffer(r);if(r instanceof THREE.InterleavedBufferAttribute){var y=r.data,z=y.stride,r=r.offset;t.bindBuffer(t.ARRAY_BUFFER,w);t.vertexAttribPointer(s,v,t.FLOAT,!1,z*y.array.BYTES_PER_ELEMENT,(k*z+r)*y.array.BYTES_PER_ELEMENT);if(y instanceof THREE.InstancedInterleavedBuffer){if(null===
+a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=x(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==Ia&&(Ia=a,k=!0);a=f.morphTargetInfluences;if(void 0!==a){b=[];c=0;for(k=a.length;c<k;c++){var m=a[c];b.push([m,c])}b.sort(l);8<b.length&&(b.length=8);var n=d.morphAttributes;c=0;for(k=b.length;c<k;c++)m=b[c],gb[c]=m[0],0!==m[0]?(a=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[a]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,
+n.normal[a])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&t.uniform1fv(a.morphTargetInfluences,gb);k=!0}a=d.index;c=d.attributes.position;!0===e.wireframe&&(a=xa.getWireframeAttribute(d));null!==a?(b=Nb,b.setIndex(a)):b=Mb;if(k){a:{var k=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=X.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
+break a}void 0===k&&(k=0);K.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var s=h[p];if(0<=s){var r=m[p];if(void 0!==r){K.enableAttribute(s);var v=r.itemSize,w=xa.getAttributeBuffer(r);if(r instanceof THREE.InterleavedBufferAttribute){var y=r.data,z=y.stride,r=r.offset;t.bindBuffer(t.ARRAY_BUFFER,w);t.vertexAttribPointer(s,v,t.FLOAT,!1,z*y.array.BYTES_PER_ELEMENT,(k*z+r)*y.array.BYTES_PER_ELEMENT);if(y instanceof THREE.InstancedInterleavedBuffer){if(null===
 q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(s,y.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)}}else if(t.bindBuffer(t.ARRAY_BUFFER,w),t.vertexAttribPointer(s,v,t.FLOAT,!1,0,k*v*4),r instanceof THREE.InstancedBufferAttribute){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
 q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(s,y.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)}}else if(t.bindBuffer(t.ARRAY_BUFFER,w),t.vertexAttribPointer(s,v,t.FLOAT,!1,0,k*v*4),r instanceof THREE.InstancedBufferAttribute){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");
-break a}q.vertexAttribDivisorANGLE(s,r.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)}}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(s,v);break;case 3:t.vertexAttrib3fv(s,v);break;case 4:t.vertexAttrib4fv(s,v);break;default:t.vertexAttrib1fv(s,v)}}}K.disableUnusedAttributes()}void 0!==a&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,xa.getAttributeBuffer(a))}void 0===g&&(g={start:0,count:void 0!==a?a.array.length:c instanceof
+break a}q.vertexAttribDivisorANGLE(s,r.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*r.count)}}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:t.vertexAttrib2fv(s,v);break;case 3:t.vertexAttrib3fv(s,v);break;case 4:t.vertexAttrib4fv(s,v);break;default:t.vertexAttrib1fv(s,v)}}}K.disableUnusedAttributes()}null!==a&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,xa.getAttributeBuffer(a))}void 0===g&&(g={start:0,count:null!==a?a.array.length:c instanceof
 THREE.InterleavedBufferAttribute?c.data.array.length/3:c.array.length/3});f instanceof THREE.Mesh?(!0===e.wireframe?(K.setLineWidth(e.wireframeLinewidth*D),b.setMode(t.LINES)):b.setMode(t.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?b.renderInstances(d):c instanceof THREE.InterleavedBufferAttribute?b.render(0,c.data.count):b.render(g.start,g.count)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),K.setLineWidth(d*D),f instanceof THREE.LineSegments?b.setMode(t.LINES):
 THREE.InterleavedBufferAttribute?c.data.array.length/3:c.array.length/3});f instanceof THREE.Mesh?(!0===e.wireframe?(K.setLineWidth(e.wireframeLinewidth*D),b.setMode(t.LINES)):b.setMode(t.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?b.renderInstances(d):c instanceof THREE.InterleavedBufferAttribute?b.render(0,c.data.count):b.render(g.start,g.count)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),K.setLineWidth(d*D),f instanceof THREE.LineSegments?b.setMode(t.LINES):
 b.setMode(t.LINE_STRIP),b.render(g.start,g.count)):f instanceof THREE.PointCloud&&(b.setMode(t.POINTS),b.render(g.start,g.count))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Ia="";Xa=-1;Wa=null;hb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);
 b.setMode(t.LINE_STRIP),b.render(g.start,g.count)):f instanceof THREE.PointCloud&&(b.setMode(t.POINTS),b.render(g.start,g.count))};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Ia="";Xa=-1;Wa=null;hb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ja.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);
 Za.setFromMatrix(Ja);ga.length=0;va.length=0;la.length=0;sa.length=0;Ca.length=0;ra.length=0;Ya.length=0;q(a);!0===ma.sortObjects&&(va.sort(n),la.sort(p));na.render(a,b);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(va,b,ga,e,d),s(la,b,ga,e,d),r(sa,b,ga,e,d),r(Ca,b,ga,e,d)):(K.setBlending(THREE.NoBlending),s(va,b,ga,e),r(sa,b,ga,e),s(la,
 Za.setFromMatrix(Ja);ga.length=0;va.length=0;la.length=0;sa.length=0;Ca.length=0;ra.length=0;Ya.length=0;q(a);!0===ma.sortObjects&&(va.sort(n),la.sort(p));na.render(a,b);ka.calls=0;ka.vertices=0;ka.faces=0;ka.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(va,b,ga,e,d),s(la,b,ga,e,d),r(sa,b,ga,e,d),r(Ca,b,ga,e,d)):(K.setBlending(THREE.NoBlending),s(va,b,ga,e),r(sa,b,ga,e),s(la,
@@ -579,81 +579,81 @@ THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
 THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,g){a.drawArrays(d,b,g);c.calls++;c.vertices+=g;d===a.TRIANGLES&&(c.faces+=g/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");if(null===c)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var f=a.attributes.position;f instanceof THREE.InterleavedBufferAttribute?c.drawArraysInstancedANGLE(d,
 THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,g){a.drawArrays(d,b,g);c.calls++;c.vertices+=g;d===a.TRIANGLES&&(c.faces+=g/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");if(null===c)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var f=a.attributes.position;f instanceof THREE.InterleavedBufferAttribute?c.drawArraysInstancedANGLE(d,
 0,f.data.count,a.maxInstancedCount):c.drawArraysInstancedANGLE(d,0,f.count,a.maxInstancedCount)}}};
 0,f.data.count,a.maxInstancedCount):c.drawArraysInstancedANGLE(d,0,f.count,a.maxInstancedCount)}}};
 THREE.WebGLIndexedBufferRenderer=function(a,b,c){var d,e,g;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,g=4):(e=a.UNSIGNED_SHORT,g=2)};this.render=function(b,h){a.drawElements(d,h,e,b*g);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(a){var c=b.get("ANGLE_instanced_arrays");null===c?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):
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-prefix:k},fragmentShader:{log:l,prefix:d}});h.deleteShader(m);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,
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+"#define SHADOWMAP_DEBUG":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(x,l);h.attachShader(x,n);void 0!==g.index0AttributeName?h.bindAttribLocation(x,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,
+0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x);p=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);s=q=!0;if(!1===h.getProgramParameter(x,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(x,h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===p||""===m)s=!1;s&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,
+prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(x,c).name,e=h.getUniformLocation(x,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(x,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(x,
+c).name;a[d]=h.getAttribLocation(x,d)}y=a}return y};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=x;this.vertexShader=l;this.fragmentShader=n;return this}}();
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b){var c=a.geometry,c=void 0!==c.morphTargets&&0<c.morphTargets.length&&b.morphTargets,d=a instanceof THREE.SkinnedMesh&&b.skinning,c=a.customDepthMaterial?a.customDepthMaterial:d?c?u:r:c?s:q;c.visible=b.visible;c.wireframe=b.wireframe;c.wireframeLinewidth=b.wireframeLinewidth;return c}function e(a,b){if(!1!==a.visible){(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b){var c=a.geometry,c=void 0!==c.morphTargets&&0<c.morphTargets.length&&b.morphTargets,d=a instanceof THREE.SkinnedMesh&&b.skinning,c=a.customDepthMaterial?a.customDepthMaterial:d?c?u:r:c?s:q;c.visible=b.visible;c.wireframe=b.wireframe;c.wireframeLinewidth=b.wireframeLinewidth;return c}function e(a,b){if(!1!==a.visible){(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.PointCloud)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&
-!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),n.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,k=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;var m=new THREE.Vector3,n=[],p=THREE.ShaderLib.depthRGBA,l=THREE.UniformsUtils.clone(p.uniforms),q=new THREE.ShaderMaterial({uniforms:l,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:l,
-vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0}),r=new THREE.ShaderMaterial({uniforms:l,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,skinning:!0}),u=new THREE.ShaderMaterial({uniforms:l,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0,skinning:!0});q._shadowPass=!0;s._shadowPass=!0;r._shadowPass=!0;u._shadowPass=!0;var x=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
-this.render=function(l,q){if(!1!==x.enabled&&(!1!==x.autoUpdate||!1!==x.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);x.cullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);f.setDepthTest(!0);for(var p=0,s=b.length;p<s;p++){var r=b[p];if(r.castShadow){if(!r.shadowMap){var u=THREE.LinearFilter;x.type===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter);r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:u,
+!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),n.push(a));for(var c=a.children,d=0,f=c.length;d<f;d++)e(c[d],b)}}var g=a.context,f=a.state,h=new THREE.Frustum,k=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;var l=new THREE.Vector3,n=[],p=THREE.ShaderLib.depthRGBA,m=THREE.UniformsUtils.clone(p.uniforms),q=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}),s=new THREE.ShaderMaterial({uniforms:m,
+vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0}),r=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,skinning:!0}),u=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0,skinning:!0});q._shadowPass=!0;s._shadowPass=!0;r._shadowPass=!0;u._shadowPass=!0;var x=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
+this.render=function(m,q){if(!1!==x.enabled&&(!1!==x.autoUpdate||!1!==x.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);x.cullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);f.setDepthTest(!0);for(var p=0,s=b.length;p<s;p++){var r=b[p];if(r.castShadow){if(!r.shadowMap){var u=THREE.LinearFilter;x.type===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter);r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:u,
 magFilter:u,format:THREE.RGBAFormat});r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight);r.shadowMatrix=new THREE.Matrix4}if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,
 magFilter:u,format:THREE.RGBAFormat});r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight);r.shadowMatrix=new THREE.Matrix4}if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,
-r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",r);continue}l.add(r.shadowCamera);!0===l.autoUpdate&&l.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),l.add(r.cameraHelper));var A=r.shadowMap,O=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);m.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(m);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);
-r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();O.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);O.multiply(u.projectionMatrix);O.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(A);a.clear();n.length=0;e(l,u);r=0;for(A=n.length;r<A;r++){var O=n[r],L=c.update(O),C=O.material;if(C instanceof THREE.MeshFaceMaterial)for(var P=L.groups,C=C.materials,r=0,A=P.length;r<
+r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var A=r.shadowMap,O=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);
+r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();O.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);O.multiply(u.projectionMatrix);O.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(A);a.clear();n.length=0;e(m,u);r=0;for(A=n.length;r<A;r++){var O=n[r],L=c.update(O),C=O.material;if(C instanceof THREE.MeshFaceMaterial)for(var P=L.groups,C=C.materials,r=0,A=P.length;r<
 A;r++){var J=P[r],F=C[J.materialIndex];!0===F.visible&&a.renderBufferDirect(u,b,null,L,d(O,F),O,J)}else a.renderBufferDirect(u,b,null,L,d(O,C),O)}}}p=a.getClearColor();s=a.getClearAlpha();g.clearColor(p.r,p.g,p.b,s);f.enable(g.BLEND);x.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();x.needsUpdate=!1}}};
 A;r++){var J=P[r],F=C[J.materialIndex];!0===F.visible&&a.renderBufferDirect(u,b,null,L,d(O,F),O,J)}else a.renderBufferDirect(u,b,null,L,d(O,C),O)}}}p=a.getClearColor();s=a.getClearAlpha();g.clearColor(p.r,p.g,p.b,s);f.enable(g.BLEND);x.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();x.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,m=null,n=null,p=null,l=null,q=null,s=null,r=null,u=null,x=null,v=null,y=null,w=null,E=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,A={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,s=null,r=null,u=null,x=null,v=null,y=null,w=null,E=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,A={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
 a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(b){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==f[b]&&(a.enable(b),f[b]=!0)};this.disable=function(b){!1!==f[b]&&(a.disable(b),f[b]=!1)};this.getCompressedTextureFormats=function(){if(null===h&&(h=[],b.get("WEBGL_compressed_texture_pvrtc")||
 a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(b){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==f[b]&&(a.enable(b),f[b]=!0)};this.disable=function(b){!1!==f[b]&&(a.disable(b),f[b]=!1)};this.getCompressedTextureFormats=function(){if(null===h&&(h=[],b.get("WEBGL_compressed_texture_pvrtc")||
 b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)h.push(c[d]);return h};this.getMaxPrecision=function(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?
 b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)h.push(c[d]);return h};this.getMaxPrecision=function(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?
 "mediump":"lowp"};this.setBlending=function(b,d,e,f,g,h,r){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),
 "mediump":"lowp"};this.setBlending=function(b,d,e,f,g,h,r){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),
-a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;r=r||f;if(d!==m||g!==l)a.blendEquationSeparate(c(d),c(g)),m=d,l=g;if(e!==n||f!==p||h!==q||r!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(r)),n=e,p=f,q=h,s=r}else s=q=l=p=n=m=null};this.setDepthFunc=function(b){if(r!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
+a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;r=r||f;if(d!==l||g!==m)a.blendEquationSeparate(c(d),c(g)),l=d,m=g;if(e!==n||f!==p||h!==q||r!==s)a.blendFuncSeparate(c(e),c(f),c(h),c(r)),n=e,p=f,q=h,s=r}else s=q=m=p=n=l=null};this.setDepthFunc=function(b){if(r!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
 break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==
 break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==
 b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||w===c&&E===d||(a.polygonOffset(c,d),w=c,E=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=
 b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){x!==b&&(a.colorMask(b,b,b,b),x=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||w===c&&E===d||(a.polygonOffset(c,d),w=c,E=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=
 function(b){void 0===b&&(b=a.TEXTURE0+B-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=A[z];void 0===e&&(e={type:void 0,texture:void 0},A[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
 function(b){void 0===b&&(b=a.TEXTURE0+B-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=A[z];void 0===e&&(e={type:void 0,texture:void 0},A[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
 0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);f={};v=x=u=k=h=null}};
 0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);f={};v=x=u=k=h=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,m,n,p,l=a.context,q=a.state,s,r,u,x,v,y;this.render=function(w,E,B,z){if(0!==b.length){w=new THREE.Vector3;var A=z/B,O=.5*B,L=.5*z,C=16/z,P=new THREE.Vector2(C*A,C),J=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),D=new Uint16Array([0,1,2,0,2,3]);s=l.createBuffer();r=l.createBuffer();l.bindBuffer(l.ARRAY_BUFFER,s);l.bufferData(l.ARRAY_BUFFER,C,l.STATIC_DRAW);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
-r);l.bufferData(l.ELEMENT_ARRAY_BUFFER,D,l.STATIC_DRAW);v=l.createTexture();y=l.createTexture();q.bindTexture(l.TEXTURE_2D,v);l.texImage2D(l.TEXTURE_2D,0,l.RGB,16,16,0,l.RGB,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);q.bindTexture(l.TEXTURE_2D,y);l.texImage2D(l.TEXTURE_2D,0,
-l.RGBA,16,16,0,l.RGBA,l.UNSIGNED_BYTE,null);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST);l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST);var C=(x=0<l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,s,r,u,x,v,y;this.render=function(w,E,B,z){if(0!==b.length){w=new THREE.Vector3;var A=z/B,O=.5*B,L=.5*z,C=16/z,P=new THREE.Vector2(C*A,C),J=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),D=new Uint16Array([0,1,2,0,2,3]);s=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,s);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,D,m.STATIC_DRAW);v=m.createTexture();y=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,0,
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(x=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-D=l.createProgram(),G=l.createShader(l.FRAGMENT_SHADER),N=l.createShader(l.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";l.shaderSource(G,R+C.fragmentShader);l.shaderSource(N,R+C.vertexShader);l.compileShader(G);l.compileShader(N);l.attachShader(D,G);l.attachShader(D,N);l.linkProgram(D);u=D;n=l.getAttribLocation(u,"position");p=l.getAttribLocation(u,"uv");c=l.getUniformLocation(u,"renderType");d=l.getUniformLocation(u,"map");e=l.getUniformLocation(u,"occlusionMap");g=l.getUniformLocation(u,
-"opacity");f=l.getUniformLocation(u,"color");h=l.getUniformLocation(u,"scale");k=l.getUniformLocation(u,"rotation");m=l.getUniformLocation(u,"screenPosition")}l.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();l.uniform1i(e,0);l.uniform1i(d,1);l.bindBuffer(l.ARRAY_BUFFER,s);l.vertexAttribPointer(n,2,l.FLOAT,!1,16,0);l.vertexAttribPointer(p,2,l.FLOAT,!1,16,8);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,r);q.disable(l.CULL_FACE);l.depthMask(!1);D=0;for(G=
-b.length;D<G;D++)if(C=16/z,P.set(C*A,C),N=b[D],w.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),w.applyMatrix4(E.matrixWorldInverse),w.applyProjection(E.projectionMatrix),J.copy(w),F.x=J.x*O+O,F.y=J.y*L+L,x||0<F.x&&F.x<B&&0<F.y&&F.y<z){q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,null);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGB,F.x-8,F.y-8,16,16,0);l.uniform1i(c,0);l.uniform2f(h,P.x,P.y);l.uniform3f(m,
-J.x,J.y,J.z);q.disable(l.BLEND);q.enable(l.DEPTH_TEST);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);q.activeTexture(l.TEXTURE0);q.bindTexture(l.TEXTURE_2D,y);l.copyTexImage2D(l.TEXTURE_2D,0,l.RGBA,F.x-8,F.y-8,16,16,0);l.uniform1i(c,1);q.disable(l.DEPTH_TEST);q.activeTexture(l.TEXTURE1);q.bindTexture(l.TEXTURE_2D,v);l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0);N.positionScreen.copy(J);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();l.uniform1i(c,2);q.enable(l.BLEND);for(var R=
-0,T=N.lensFlares.length;R<T;R++){var Q=N.lensFlares[R];.001<Q.opacity&&.001<Q.scale&&(J.x=Q.x,J.y=Q.y,J.z=Q.z,C=Q.size*Q.scale/z,P.x=C*A,P.y=C,l.uniform3f(m,J.x,J.y,J.z),l.uniform2f(h,P.x,P.y),l.uniform1f(k,Q.rotation),l.uniform1f(g,Q.opacity),l.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),l.drawElements(l.TRIANGLES,6,l.UNSIGNED_SHORT,0))}}q.enable(l.CULL_FACE);q.enable(l.DEPTH_TEST);l.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,m,n,p,l,q,s,r,u,x,v;function y(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,E=a.state,B,z,A,O,L=new THREE.Vector3,C=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(J,F){if(0!==b.length){if(void 0===A){var D=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,B);w.bufferData(w.ARRAY_BUFFER,D,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
+D=m.createProgram(),G=m.createShader(m.FRAGMENT_SHADER),N=m.createShader(m.VERTEX_SHADER),R="precision "+a.getPrecision()+" float;\n";m.shaderSource(G,R+C.fragmentShader);m.shaderSource(N,R+C.vertexShader);m.compileShader(G);m.compileShader(N);m.attachShader(D,G);m.attachShader(D,N);m.linkProgram(D);u=D;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,s);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);D=0;for(G=
+b.length;D<G;D++)if(C=16/z,P.set(C*A,C),N=b[D],w.set(N.matrixWorld.elements[12],N.matrixWorld.elements[13],N.matrixWorld.elements[14]),w.applyMatrix4(E.matrixWorldInverse),w.applyProjection(E.projectionMatrix),J.copy(w),F.x=J.x*O+O,F.y=J.y*L+L,x||0<F.x&&F.x<B&&0<F.y&&F.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,F.x-8,F.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,P.x,P.y);m.uniform3f(l,
+J.x,J.y,J.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,F.x-8,F.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);N.positionScreen.copy(J);N.customUpdateCallback?N.customUpdateCallback(N):N.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var R=
+0,T=N.lensFlares.length;R<T;R++){var Q=N.lensFlares[R];.001<Q.opacity&&.001<Q.scale&&(J.x=Q.x,J.y=Q.y,J.z=Q.z,C=Q.size*Q.scale/z,P.x=C*A,P.y=C,m.uniform3f(l,J.x,J.y,J.z),m.uniform2f(h,P.x,P.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,s,r,u,x,v;function y(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,E=a.state,B,z,A,O,L=new THREE.Vector3,C=new THREE.Quaternion,P=new THREE.Vector3;this.render=function(J,F){if(0!==b.length){if(void 0===A){var D=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);B=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,B);w.bufferData(w.ARRAY_BUFFER,D,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
 z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,G,w.STATIC_DRAW);var D=w.createProgram(),G=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,G,w.STATIC_DRAW);var D=w.createProgram(),G=w.createShader(w.VERTEX_SHADER),N=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 w.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-w.compileShader(G);w.compileShader(N);w.attachShader(D,G);w.attachShader(D,N);w.linkProgram(D);A=D;x=w.getAttribLocation(A,"position");v=w.getAttribLocation(A,"uv");c=w.getUniformLocation(A,"uvOffset");d=w.getUniformLocation(A,"uvScale");e=w.getUniformLocation(A,"rotation");g=w.getUniformLocation(A,"scale");f=w.getUniformLocation(A,"color");h=w.getUniformLocation(A,"map");k=w.getUniformLocation(A,"opacity");m=w.getUniformLocation(A,"modelViewMatrix");n=w.getUniformLocation(A,"projectionMatrix");p=
-w.getUniformLocation(A,"fogType");l=w.getUniformLocation(A,"fogDensity");q=w.getUniformLocation(A,"fogNear");s=w.getUniformLocation(A,"fogFar");r=w.getUniformLocation(A,"fogColor");u=w.getUniformLocation(A,"alphaTest");D=document.createElement("canvas");D.width=8;D.height=8;G=D.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);O=new THREE.Texture(D);O.needsUpdate=!0}w.useProgram(A);E.initAttributes();E.enableAttribute(x);E.enableAttribute(v);E.disableUnusedAttributes();E.disable(w.CULL_FACE);
-E.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,F.projectionMatrix.elements);E.activeTexture(w.TEXTURE0);w.uniform1i(h,0);G=D=0;(N=J.fog)?(w.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(s,N.far),w.uniform1i(p,1),G=D=1):N instanceof THREE.FogExp2&&(w.uniform1f(l,N.density),w.uniform1i(p,2),G=D=2)):
-(w.uniform1i(p,0),G=D=0);for(var N=0,R=b.length;N<R;N++){var T=b[N];T.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(y);for(var Q=[],N=0,R=b.length;N<R;N++){var T=b[N],S=T.material;w.uniform1f(u,S.alphaTest);w.uniformMatrix4fv(m,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(L,C,P);Q[0]=P.x;Q[1]=P.y;T=0;J.fog&&S.fog&&(T=G);D!==T&&(w.uniform1i(p,T),D=T);null!==S.map?(w.uniform2f(c,S.map.offset.x,S.map.offset.y),w.uniform2f(d,
+w.compileShader(G);w.compileShader(N);w.attachShader(D,G);w.attachShader(D,N);w.linkProgram(D);A=D;x=w.getAttribLocation(A,"position");v=w.getAttribLocation(A,"uv");c=w.getUniformLocation(A,"uvOffset");d=w.getUniformLocation(A,"uvScale");e=w.getUniformLocation(A,"rotation");g=w.getUniformLocation(A,"scale");f=w.getUniformLocation(A,"color");h=w.getUniformLocation(A,"map");k=w.getUniformLocation(A,"opacity");l=w.getUniformLocation(A,"modelViewMatrix");n=w.getUniformLocation(A,"projectionMatrix");p=
+w.getUniformLocation(A,"fogType");m=w.getUniformLocation(A,"fogDensity");q=w.getUniformLocation(A,"fogNear");s=w.getUniformLocation(A,"fogFar");r=w.getUniformLocation(A,"fogColor");u=w.getUniformLocation(A,"alphaTest");D=document.createElement("canvas");D.width=8;D.height=8;G=D.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);O=new THREE.Texture(D);O.needsUpdate=!0}w.useProgram(A);E.initAttributes();E.enableAttribute(x);E.enableAttribute(v);E.disableUnusedAttributes();E.disable(w.CULL_FACE);
+E.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,B);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(n,!1,F.projectionMatrix.elements);E.activeTexture(w.TEXTURE0);w.uniform1i(h,0);G=D=0;(N=J.fog)?(w.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(w.uniform1f(q,N.near),w.uniform1f(s,N.far),w.uniform1i(p,1),G=D=1):N instanceof THREE.FogExp2&&(w.uniform1f(m,N.density),w.uniform1i(p,2),G=D=2)):
+(w.uniform1i(p,0),G=D=0);for(var N=0,R=b.length;N<R;N++){var T=b[N];T.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,T.matrixWorld);T.z=-T.modelViewMatrix.elements[14]}b.sort(y);for(var Q=[],N=0,R=b.length;N<R;N++){var T=b[N],S=T.material;w.uniform1f(u,S.alphaTest);w.uniformMatrix4fv(l,!1,T.modelViewMatrix.elements);T.matrixWorld.decompose(L,C,P);Q[0]=P.x;Q[1]=P.y;T=0;J.fog&&S.fog&&(T=G);D!==T&&(w.uniform1i(p,T),D=T);null!==S.map?(w.uniform2f(c,S.map.offset.x,S.map.offset.y),w.uniform2f(d,
 S.map.repeat.x,S.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,S.opacity);w.uniform3f(f,S.color.r,S.color.g,S.color.b);w.uniform1f(e,S.rotation);w.uniform2fv(g,Q);E.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst);E.setDepthTest(S.depthTest);E.setDepthWrite(S.depthWrite);S.map&&S.map.image&&S.map.image.width?a.setTexture(S.map,0):a.setTexture(O,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}E.enable(w.CULL_FACE);a.resetGLState()}}};
 S.map.repeat.x,S.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,S.opacity);w.uniform3f(f,S.color.r,S.color.g,S.color.b);w.uniform1f(e,S.rotation);w.uniform2fv(g,Q);E.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst);E.setDepthTest(S.depthTest);E.setDepthWrite(S.depthWrite);S.map&&S.map.image&&S.map.image.width?a.setTexture(S.map,0):a.setTexture(O,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}E.enable(w.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
 d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
 d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
-g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),m=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var l=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,s=0>n-1?0:n-1,r=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+s)]/255*b]);u.push([-1,-1,h[4*(l*d+s)]/255*b]);u.push([0,-1,h[4*(l*d+n)]/255*b]);u.push([1,-1,h[4*(l*d+r)]/255*b]);u.push([1,0,h[4*(p*d+r)]/255*b]);u.push([1,1,h[4*(q*d+r)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
-b]);u.push([-1,1,h[4*(q*d+s)]/255*b]);l=[];s=u.length;for(q=0;q<s;q++){var r=u[q],v=u[(q+1)%s],r=[r[0]-x[0],r[1]-x[1],r[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];l.push(c([r[1]*v[2]-r[2]*v[1],r[2]*v[0]-r[0]*v[2],r[0]*v[1]-r[1]*v[0]]))}u=[0,0,0];for(q=0;q<l.length;q++)u[0]+=l[q][0],u[1]+=l[q][1],u[2]+=l[q][2];u[0]/=l.length;u[1]/=l.length;u[2]/=l.length;x=4*(p*d+n);m[x]=(u[0]+1)/2*255|0;m[x+1]=(u[1]+1)/2*255|0;m[x+2]=255*u[2]|0;m[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
+g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,k=f.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,s=0>n-1?0:n-1,r=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(p*d+r)]/255*b]);u.push([1,1,h[4*(q*d+r)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+s)]/255*b]);m=[];s=u.length;for(q=0;q<s;q++){var r=u[q],v=u[(q+1)%s],r=[r[0]-x[0],r[1]-x[1],r[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];m.push(c([r[1]*v[2]-r[2]*v[1],r[2]*v[0]-r[0]*v[2],r[0]*v[1]-r[1]*v[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}f.putImageData(k,0,0);return g},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 b,c){var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),f=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=g,e[3*h+1]=f,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,m,n,p,l,q,s,r,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),m=b.length,a=0;a<m;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
-break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(q,s,k,n);if(f=g[g.length-1])for(p=f.x,l=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,l,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,s=b[a++]*c,r=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,s,r,u,k,n),f=g[g.length-1])for(p=f.x,l=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,r,k),THREE.Shape.Utils.b3(v,
-l,s,u,n)}return{offset:x.ha*c,path:e}}}};
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),g=e.length,f=[];for(a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,k,l,n,p,m,q,s,r,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
+break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(q,s,k,n);if(f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++){var v=f/h;THREE.Shape.Utils.b2(v,p,q,k);THREE.Shape.Utils.b2(v,m,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,s=b[a++]*c,r=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,s,r,u,k,n),f=g[g.length-1])for(p=f.x,m=f.y,f=1,h=this.divisions;f<=h;f++)v=f/h,THREE.Shape.Utils.b3(v,p,q,r,k),THREE.Shape.Utils.b3(v,
+m,s,u,n)}return{offset:x.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,m,n;if(0<b(a))for(m=0;m<e;m++)f[m]=m;else for(m=0;m<e;m++)f[m]=e-1-m;var p=2*e;for(m=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=m;e<=k&&(k=0);m=k+1;e<=m&&(m=0);n=m+1;e<=n&&(n=0);var l;a:{var q=l=void 0,s=void 0,r=void 0,
-u=void 0,x=void 0,v=void 0,y=void 0,w=void 0,q=a[f[k]].x,s=a[f[k]].y,r=a[f[m]].x,u=a[f[m]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-s)-(u-s)*(x-q))l=!1;else{var E=void 0,B=void 0,z=void 0,A=void 0,O=void 0,L=void 0,C=void 0,P=void 0,J=void 0,F=void 0,J=P=C=w=y=void 0,E=x-r,B=v-u,z=q-x,A=s-v,O=r-q,L=u-s;for(l=0;l<e;l++)if(y=a[f[l]].x,w=a[f[l]].y,!(y===q&&w===s||y===r&&w===u||y===x&&w===v)&&(C=y-q,P=w-s,J=y-r,F=w-u,y-=x,w-=v,J=E*F-B*J,C=O*P-L*C,P=z*w-A*y,-1E-10<=J&&-1E-10<=P&&-1E-10<=C)){l=!1;break a}l=
-!0}}if(l){g.push([a[f[k]],a[f[m]],a[f[n]]]);h.push([f[k],f[m],f[n]]);k=m;for(n=m+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
+(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,s=void 0,r=void 0,
+u=void 0,x=void 0,v=void 0,y=void 0,w=void 0,q=a[f[k]].x,s=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,x=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-s)-(u-s)*(x-q))m=!1;else{var E=void 0,B=void 0,z=void 0,A=void 0,O=void 0,L=void 0,C=void 0,P=void 0,J=void 0,F=void 0,J=P=C=w=y=void 0,E=x-r,B=v-u,z=q-x,A=s-v,O=r-q,L=u-s;for(m=0;m<e;m++)if(y=a[f[m]].x,w=a[f[m]].y,!(y===q&&w===s||y===r&&w===u||y===x&&w===v)&&(C=y-q,P=w-s,J=y-r,F=w-u,y-=x,w-=v,J=E*F-B*J,C=O*P-L*C,P=z*w-A*y,-1E-10<=J&&-1E-10<=P&&-1E-10<=C)){m=!1;break a}m=
+!0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
 THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
 THREE.Audio.prototype.play=function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else{var a=this.context.createBufferSource();a.buffer=this.source.buffer;a.loop=this.source.loop;a.onended=this.source.onended;a.start(0,this.startTime);a.playbackRate.value=this.playbackRate;this.isPlaying=!0;this.source=a;this.connect()}};THREE.Audio.prototype.pause=function(){this.source.stop();this.startTime=this.context.currentTime};
@@ -671,7 +671,7 @@ THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)
 THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
 THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
-THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,m,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(m=a.length;k<m;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),p&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),n.add(h);a={minX:e,minY:g,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=f);return a};
+THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,g,f;b=c=Number.NEGATIVE_INFINITY;e=g=Number.POSITIVE_INFINITY;var h,k,l,n,p=a[0]instanceof THREE.Vector3;n=p?new THREE.Vector3:new THREE.Vector2;k=0;for(l=a.length;k<l;k++)h=a[k],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<g&&(g=h.y),p&&(h.z>d?d=h.z:h.z<f&&(f=h.z)),n.add(h);a={minX:e,minY:g,maxX:b,maxY:c};p&&(a.maxZ=d,a.minZ=f);return a};
 THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
 THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
 THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
 THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,g,f,h,k;d=0;for(e=a.length;d<e;d++)g=a[d],f=g.x,h=g.y,k=f/c.maxX,k=b.getUtoTmapping(k,f),f=b.getPoint(k),k=b.getTangent(k),k.set(-k.y,k.x).multiplyScalar(h),g.x=f.x+k.x,g.y=f.y+k.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;
@@ -682,22 +682,22 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=this.actions[this.actions.length-1].args;this.absarc(a+f[f.length-2],b+f[f.length-1],c,d,e,g)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var k=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:k})};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,g){this.absellipse(a,b,c,c,d,e,g)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,g,f,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,g,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,g,f,h){var k=[a,b,c,d,e,g,f,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,g,f,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:k})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,m,n,p,l,q,s,r;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];l=g[1];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-
-1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b2(r,q,p,h),r=THREE.Shape.Utils.b2(r,s,l,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];l=g[1];m=g[2];n=g[3];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b3(r,q,p,m,h),r=THREE.Shape.Utils.b3(r,s,l,n,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.CSPLINE_THRU:f=
-this.actions[d-1].args;r=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;r=r.concat(g[0]);r=new THREE.SplineCurve(r);for(g=1;g<=f;g++)c.push(r.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];l=g[2];m=g[3];f=g[4];p=!!g[5];q=f-m;s=2*a;for(g=1;g<=s;g++)r=g/s,p||(r=1-r),r=m+r*q,f=h+l*Math.cos(r),r=k+l*Math.sin(r),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.ELLIPSE:h=g[0];k=g[1];l=g[2];n=g[3];m=g[4];f=g[5];p=!!g[6];var u=g[7];q=f-m;s=2*a;var x,v;0!==u&&
-(x=Math.cos(u),v=Math.sin(u));for(g=1;g<=s;g++){r=g/s;p||(r=1-r);r=m+r*q;f=h+l*Math.cos(r);r=k+n*Math.sin(r);if(0!==u){var y=f;f=(y-h)*x-(r-k)*v+h;r=(y-h)*v+(r-k)*x+k}c.push(new THREE.Vector2(f,r))}}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,l,n,p,m,q,s,r;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];m=g[1];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-
+1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b2(r,q,p,h),r=THREE.Shape.Utils.b2(r,s,m,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];m=g[1];l=g[2];n=g[3];0<c.length?(f=c[c.length-1],q=f.x,s=f.y):(f=this.actions[d-1].args,q=f[f.length-2],s=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b3(r,q,p,l,h),r=THREE.Shape.Utils.b3(r,s,m,n,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.CSPLINE_THRU:f=
+this.actions[d-1].args;r=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;r=r.concat(g[0]);r=new THREE.SplineCurve(r);for(g=1;g<=f;g++)c.push(r.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];m=g[2];l=g[3];f=g[4];p=!!g[5];q=f-l;s=2*a;for(g=1;g<=s;g++)r=g/s,p||(r=1-r),r=l+r*q,f=h+m*Math.cos(r),r=k+m*Math.sin(r),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.ELLIPSE:h=g[0];k=g[1];m=g[2];n=g[3];l=g[4];f=g[5];p=!!g[6];var u=g[7];q=f-l;s=2*a;var x,v;0!==u&&
+(x=Math.cos(u),v=Math.sin(u));for(g=1;g<=s;g++){r=g/s;p||(r=1-r);r=l+r*q;f=h+m*Math.cos(r);r=k+n*Math.sin(r);if(0!==u){var y=f;f=(y-h)*x-(r-k)*v+h;r=(y-h)*v+(r-k)*x+k}c.push(new THREE.Vector2(f,r))}}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
-a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var m=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
-m=a?!m:m;h=[];var n=[],p=[],l=0,q;n[l]=void 0;p[l]=[];var s,r;s=0;for(r=e.length;s<r;s++)f=e[s],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!m&&n[l]&&l++,n[l]={s:new THREE.Shape,p:q},n[l].s.actions=f.actions,n[l].s.curves=f.curves,m&&l++,p[l]=[]):p[l].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){s=!1;r=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=p[f],m=0;m<g.length;m++){l=g[m];q=!0;for(var u=0;u<n.length;u++)d(l.p,n[u].p)&&(f!==u&&r.push({froms:f,
-tos:u,hole:m}),q?(q=!1,h[u].push(l)):s=!0);q&&h[f].push(l)}0<r.length&&(s||(p=h))}s=0;for(r=n.length;s<r;s++)for(h=n[s].s,k.push(h),f=p[s],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
+a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
+l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var s,r;s=0;for(r=e.length;s<r;s++)f=e[s],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,l&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){s=!1;r=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=p[f],l=0;l<g.length;l++){m=g[l];q=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(f!==u&&r.push({froms:f,
+tos:u,hole:l}),q?(q=!1,h[u].push(m)):s=!0);q&&h[f].push(m)}0<r.length&&(s||(p=h))}s=0;for(r=n.length;s<r;s++)for(h=n[s].s,k.push(h),f=p[s],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,m=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*m,A=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>A||A>z)return[];k=m*n-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=m*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===
-A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||m*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===m;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,m=e,d=e.x):(b=e,z=e.x,m=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,m=e,d=e.y):(b=e,z=e.y,m=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,m]:k>d?[]:
-k===d?f?[]:[g]:a<=d?[g,h]:[g,m]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,m,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)m=h[g].x+":"+h[g].y,void 0!==n[m]&&console.warn("THREE.Shape: Duplicate point",m),n[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<m.length;e++)for(f=b[m[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,m=[],n,p,B,z,A,O=[],L,C,P,J=0;for(n=b.length;J<n;J++)m.push(J);L=0;for(var F=2*
-m.length;0<m.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+m.length+", Probably Hole outside Shape!");break}for(p=L;p<h.length;p++){B=h[p];n=-1;for(J=0;J<m.length;J++)if(z=m[J],A=B.x+":"+B.y+":"+z,void 0===O[A]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(B,z)&&!g(B,z)){n=C;m.splice(J,1);L=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);P=k.slice(0,n+1);h=L.concat(C).concat(P).concat(z);L=p;break}if(0<=n)break;O[A]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
-!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)m=k[h].x+":"+k[h].y,m=n[m],void 0!==m&&(k[h]=m);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>A||A>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===
+A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
+k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,B,z,A,O=[],L,C,P,J=0;for(n=b.length;J<n;J++)l.push(J);L=0;for(var F=2*
+l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=L;p<h.length;p++){B=h[p];n=-1;for(J=0;J<l.length;J++)if(z=l[J],A=B.x+":"+B.y+":"+z,void 0===O[A]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(B,z)&&!g(B,z)){n=C;l.splice(J,1);L=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);P=k.slice(0,n+1);h=L.concat(C).concat(P).concat(z);L=p;break}if(0<=n)break;O[A]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
+!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
 THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
 THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b=new THREE.Vector2;b.x=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);return b.normalize()};
@@ -712,8 +712,8 @@ THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b
 THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,
 THREE.SplineCurve3=THREE.Curve.create(function(a){console.warn("THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3");this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-1;var c=Math.floor(a);a-=c;var d=b[0==c?c:c-1],e=b[c],g=b[c>b.length-2?b.length-1:c+1],b=b[c>b.length-3?b.length-1:c+2],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,
 b.z,a);return c});
 b.z,a);return c});
 THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
 THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,d=new a,e=new a;a.prototype.init=function(a,b,c,d){this.c0=a;this.c1=c;this.c2=-3*a+3*b-2*c-d;this.c3=2*a-2*b+c+d};a.prototype.initNonuniformCatmullRom=function(a,b,c,d,e,n,p){a=((b-a)/e-(c-a)/(e+n)+(c-b)/n)*n;d=((c-b)/n-(d-b)/(n+p)+(d-c)/p)*n;this.init(b,c,a,d)};a.prototype.initCatmullRom=function(a,b,c,d,e){this.init(b,c,e*(c-a),e*(d-b))};a.prototype.calc=function(a){var b=a*a;return this.c0+this.c1*a+this.c2*b+this.c3*
-b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var m,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),m=b):m=f[h-1];n=f[h];p=f[h+1];h+2<k?f=f[h+2]:(b.subVectors(f[k-1],f[k-2]).add(f[k-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var l="chordal"===this.type?.5:.25;k=Math.pow(m.distanceToSquared(n),l);
-h=Math.pow(n.distanceToSquared(p),l);l=Math.pow(p.distanceToSquared(f),l);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>l&&(l=h);c.initNonuniformCatmullRom(m.x,n.x,p.x,f.x,k,h,l);d.initNonuniformCatmullRom(m.y,n.y,p.y,f.y,k,h,l);e.initNonuniformCatmullRom(m.z,n.z,p.z,f.z,k,h,l)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(m.x,n.x,p.x,f.x,k),d.initCatmullRom(m.y,n.y,p.y,f.y,k),e.initCatmullRom(m.z,n.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
+b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var f=this.points,h,k;k=f.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,n,p;0===h?(b.subVectors(f[0],f[1]).add(f[0]),l=b):l=f[h-1];n=f[h];p=f[h+1];h+2<k?f=f[h+2]:(b.subVectors(f[k-1],f[k-2]).add(f[k-2]),f=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(n),m);
+h=Math.pow(n.distanceToSquared(p),m);m=Math.pow(p.distanceToSquared(f),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,n.x,p.x,f.x,k,h,m);d.initNonuniformCatmullRom(l.y,n.y,p.y,f.y,k,h,m);e.initNonuniformCatmullRom(l.z,n.z,p.z,f.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,n.x,p.x,f.x,k),d.initCatmullRom(l.y,n.y,p.y,f.y,k),e.initCatmullRom(l.z,n.z,p.z,f.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],g=b[(c+1)%b.length],b=b[(c+2)%b.length],c=new THREE.Vector3;c.x=THREE.Curve.Utils.interpolate(d.x,e.x,g.x,b.x,a);c.y=THREE.Curve.Utils.interpolate(d.y,e.y,g.y,b.y,a);c.z=THREE.Curve.Utils.interpolate(d.z,e.z,g.z,b.z,a);return c});
 THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0===a.initialized)return a;for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
 THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(){console.warn("THREE.AnimationHandler.add() has been deprecated.")},get:function(){console.warn("THREE.AnimationHandler.get() has been deprecated.")},remove:function(){console.warn("THREE.AnimationHandler.remove() has been deprecated.")},animations:[],init:function(a){if(!0===a.initialized)return a;for(var b=0;b<a.hierarchy.length;b++){for(var c=0;c<a.hierarchy[b].keys.length;c++)if(0>a.hierarchy[b].keys[c].time&&(a.hierarchy[b].keys[c].time=
 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var g=a.hierarchy[b].keys[c].morphTargets[e];d[g]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var f=
 0),void 0!==a.hierarchy[b].keys[c].rot&&!(a.hierarchy[b].keys[c].rot instanceof THREE.Quaternion)){var d=a.hierarchy[b].keys[c].rot;a.hierarchy[b].keys[c].rot=(new THREE.Quaternion).fromArray(d)}if(a.hierarchy[b].keys.length&&void 0!==a.hierarchy[b].keys[0].morphTargets){d={};for(c=0;c<a.hierarchy[b].keys.length;c++)for(var e=0;e<a.hierarchy[b].keys[c].morphTargets.length;e++){var g=a.hierarchy[b].keys[c].morphTargets[e];d[g]=-1}a.hierarchy[b].usedMorphTargets=d;for(c=0;c<a.hierarchy[b].keys.length;c++){var f=
@@ -722,11 +722,11 @@ THREE.AnimationHandler={LINEAR:0,CATMULLROM:1,CATMULLROM_FORWARD:2,add:function(
 for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
 for(b=0;b<this.animations.length;b++)this.animations[b].update(a)}};THREE.Animation=function(a,b){this.root=a;this.data=THREE.AnimationHandler.init(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=!0;this.weight=0;this.interpolationType=THREE.AnimationHandler.LINEAR};
 THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
 THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","scl"],play:function(a,b){this.currentTime=void 0!==a?a:0;this.weight=void 0!==b?b:1;this.isPlaying=!0;this.reset();THREE.AnimationHandler.play(this)},stop:function(){this.isPlaying=!1;THREE.AnimationHandler.stop(this)},reset:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});
 var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
 var d=this.data.name,e=c.animationCache.animations,g=e[d];void 0===g&&(g={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=g);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],f=this.getNextKeyWith(d,a,1);f.time<this.currentTime&&f.index>e.index;)e=f,f=this.getNextKeyWith(d,a,f.index+1);g.prevKey[d]=e;g.nextKey[d]=f}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
-c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,l,q,s,r;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;l=e*c;d[0]=g(p[0],q[0],s[0],r[0],e,c,l);d[1]=g(p[1],q[1],s[1],r[1],e,c,l);d[2]=g(p[2],q[2],s[2],r[2],e,c,l);return d},g=function(a,b,c,d,
-e,g,l){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*l+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],m=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var l=this.keyTypes[p],
-q=m.prevKey[l],s=m.nextKey[l];if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(l,f,1);s.time<this.currentTime&&s.index>q.index;)q=s,s=this.getNextKeyWith(l,f,s.index+1);m.prevKey[l]=q;m.nextKey[l]=s}var r=(this.currentTime-q.time)/(s.time-q.time),u=q[l],x=s[l];0>r&&(r=0);1<r&&(r=1);if("pos"===l)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*r,c.y=u[1]+(x[1]-u[1])*r,
-c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,r=.33*r+.33,s=e(a,r),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,l=k.position,l.x+=(s[0]-l.x)*q,l.y+=(s[1]-
-l.y)*q,l.z+=(s[2]-l.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(l),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===l?(THREE.Quaternion.slerp(u,x,d,r),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===l&&(c.x=u[0]+(x[0]-u[0])*r,c.y=
+c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,s,r;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;m=e*c;d[0]=g(p[0],q[0],s[0],r[0],e,c,m);d[1]=g(p[1],q[1],s[1],r[1],e,c,m);d[2]=g(p[2],q[2],s[2],r[2],e,c,m);return d},g=function(a,b,c,d,
+e,g,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*g+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var g=this.hierarchy.length;f<g;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
+q=l.prevKey[m],s=l.nextKey[m];if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.time<this.currentTime&&s.index>q.index;)q=s,s=this.getNextKeyWith(m,f,s.index+1);l.prevKey[m]=q;l.nextKey[m]=s}var r=(this.currentTime-q.time)/(s.time-q.time),u=q[m],x=s[m];0>r&&(r=0);1<r&&(r=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*r,c.y=u[1]+(x[1]-u[1])*r,
+c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,r=.33*r+.33,s=e(a,r),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(s[0]-m.x)*q,m.y+=(s[1]-
+m.y)*q,m.z+=(s[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(m),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,r),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*r,c.y=
 u[1]+(x[1]-u[1])*r,c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 u[1]+(x[1]-u[1])*r,c.z=u[2]+(x[2]-u[2])*r,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var g=c[e],f=this.getNextKeyWith(g,a,0);f&&f.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
@@ -745,64 +745,64 @@ THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prot
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleGeometry.prototype.clone=function(){return new THREE.CircleGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength)};
 THREE.CircleGeometry.prototype.clone=function(){return new THREE.CircleGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength)};
-THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,m=2;h<=b;h++,k+=3,m+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[m]=(g[k]/a+1)/2;e[m+1]=(g[k+1]/a+1)/2}c=
-[];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.IndexBufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
+THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,g=new Float32Array(3*e),f=new Float32Array(3*e),e=new Float32Array(2*e);f[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;g[k]=a*Math.cos(n);g[k+1]=a*Math.sin(n);f[k+2]=1;e[l]=(g[k]/a+1)/2;e[l+1]=(g[k+1]/a+1)/2}c=
+[];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(g,3));this.addAttribute("normal",new THREE.BufferAttribute(f,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
 THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
-THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,m,n,p=[],l=[];for(n=0;n<=e;n++){var q=[],s=[],r=n/e,u=r*(b-a)+a;for(m=0;m<=d;m++){var x=m/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
-f);v.y=-r*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(x,1-r))}p.push(q);l.push(s)}c=(b-a)/c;for(m=0;m<d;m++)for(0!==a?(f=this.vertices[p[0][m]].clone(),h=this.vertices[p[0][m+1]].clone()):(f=this.vertices[p[1][m]].clone(),h=this.vertices[p[1][m+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][m],s=p[n+1][m],r=p[n+1][m+1],u=p[n][m+1],x=f.clone(),v=f.clone(),
-y=h.clone(),w=h.clone(),E=l[n][m].clone(),B=l[n+1][m].clone(),z=l[n+1][m+1].clone(),A=l[n][m+1].clone();this.faces.push(new THREE.Face3(q,s,u,[x,v,w]));this.faceVertexUvs[0].push([E,B,A]);this.faces.push(new THREE.Face3(s,r,u,[v.clone(),y,w.clone()]));this.faceVertexUvs[0].push([B.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),m=0;m<d;m++)q=p[0][m],s=p[0][m+1],r=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,
-1,0),E=l[0][m].clone(),B=l[0][m+1].clone(),z=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,1)),this.faceVertexUvs[0].push([E,B,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),m=0;m<d;m++)q=p[e][m+1],s=p[e][m],r=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),E=l[e][m+1].clone(),B=l[e][m].clone(),z=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,2)),this.faceVertexUvs[0].push([E,
+THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],r=n/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,v=new THREE.Vector3;v.x=u*Math.sin(x*h+
+f);v.y=-r*c+k;v.z=u*Math.cos(x*h+f);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(x,1-r))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],r=p[n+1][l+1],u=p[n][l+1],x=f.clone(),v=f.clone(),
+y=h.clone(),w=h.clone(),E=m[n][l].clone(),B=m[n+1][l].clone(),z=m[n+1][l+1].clone(),A=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,u,[x,v,w]));this.faceVertexUvs[0].push([E,B,A]);this.faces.push(new THREE.Face3(s,r,u,[v.clone(),y,w.clone()]));this.faceVertexUvs[0].push([B.clone(),z,A.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],r=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,
+1,0),E=m[0][l].clone(),B=m[0][l+1].clone(),z=new THREE.Vector2(B.x,0),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,1)),this.faceVertexUvs[0].push([E,B,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],r=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),E=m[e][l+1].clone(),B=m[e][l].clone(),z=new THREE.Vector2(B.x,1),this.faces.push(new THREE.Face3(q,s,r,[x,v,y],void 0,2)),this.faceVertexUvs[0].push([E,
 B,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
 B,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
-THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var m=0,n=h.length;m<n;m++)for(var p=h[m],l=0;3>l;l++){d[0]=p[f[l]];d[1]=p[f[(l+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:m,
-face2:void 0}:e[q].face2=m}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
+THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
+face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
 !0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(H=a.length;0<=--H;){c=H;d=H-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;O.faces.push(new THREE.Face3(k,g,h));O.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(O,k,g,l,h);O.faceVertexUvs[0].push([k[0],k[1],k[3]]);O.faceVertexUvs[0].push([k[1],
 !0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(H=a.length;0<=--H;){c=H;d=H-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=T*e,h=T*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+L,g=g+L,l=l+L,h=h+L;O.faces.push(new THREE.Face3(k,g,h));O.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(O,k,g,l,h);O.faceVertexUvs[0].push([k[0],k[1],k[3]]);O.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function g(a,b,c){O.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=L;b+=L;c+=L;O.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(O,a,b,c);O.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,m=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,
-r,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,y,w,E;s&&(r=s.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),y=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3);p||(m=k=n=0);var B,z,A,O=this,L=this.vertices.length,s=a.extractPoints(l),l=s.shape,C=s.holes;if(s=!THREE.Shape.Utils.isClockWise(l)){l=l.reverse();z=0;for(A=C.length;z<A;z++)B=C[z],THREE.Shape.Utils.isClockWise(B)&&(C[z]=B.reverse());s=
-!1}var P=THREE.Shape.Utils.triangulateShape(l,C),J=l;z=0;for(A=C.length;z<A;z++)B=C[z],l=l.concat(B);var F,D,G,N,R,T=l.length,Q,S=P.length,s=[],H=0;G=J.length;F=G-1;for(D=H+1;H<G;H++,F++,D++)F===G&&(F=0),D===G&&(D=0),s[H]=d(J[H],J[F],J[D]);var ta=[],Z,fa=s.concat();z=0;for(A=C.length;z<A;z++){B=C[z];Z=[];H=0;G=B.length;F=G-1;for(D=H+1;H<G;H++,F++,D++)F===G&&(F=0),D===G&&(D=0),Z[H]=d(B[H],B[F],B[D]);ta.push(Z);fa=fa.concat(Z)}for(F=0;F<n;F++){G=F/n;N=k*(1-G);D=m*Math.sin(G*Math.PI/2);H=0;for(G=J.length;H<
-G;H++)R=c(J[H],s[H],D),g(R.x,R.y,-N);z=0;for(A=C.length;z<A;z++)for(B=C[z],Z=ta[z],H=0,G=B.length;H<G;H++)R=c(B[H],Z[H],D),g(R.x,R.y,-N)}D=m;for(H=0;H<T;H++)R=p?c(l[H],fa[H],D):l[H],u?(w.copy(v.normals[0]).multiplyScalar(R.x),y.copy(v.binormals[0]).multiplyScalar(R.y),E.copy(r[0]).add(w).add(y),g(E.x,E.y,E.z)):g(R.x,R.y,0);for(G=1;G<=q;G++)for(H=0;H<T;H++)R=p?c(l[H],fa[H],D):l[H],u?(w.copy(v.normals[G]).multiplyScalar(R.x),y.copy(v.binormals[G]).multiplyScalar(R.y),E.copy(r[G]).add(w).add(y),g(E.x,
-E.y,E.z)):g(R.x,R.y,h/q*G);for(F=n-1;0<=F;F--){G=F/n;N=k*(1-G);D=m*Math.sin(G*Math.PI/2);H=0;for(G=J.length;H<G;H++)R=c(J[H],s[H],D),g(R.x,R.y,h+N);z=0;for(A=C.length;z<A;z++)for(B=C[z],Z=ta[z],H=0,G=B.length;H<G;H++)R=c(B[H],Z[H],D),u?g(R.x,R.y+r[q-1].y,r[q-1].x+N):g(R.x,R.y,h+N)}(function(){if(p){var a;a=0*T;for(H=0;H<S;H++)Q=P[H],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=T;for(H=0;H<S;H++)Q=P[H],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(H=0;H<S;H++)Q=P[H],f(Q[2],Q[1],Q[0]);for(H=0;H<S;H++)Q=P[H],f(Q[0]+T*q,Q[1]+
+k[2],k[3]])}}}function g(a,b,c){O.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=L;b+=L;c+=L;O.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(O,a,b,c);O.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,
+r,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,y,w,E;s&&(r=s.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),y=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=n=0);var B,z,A,O=this,L=this.vertices.length,s=a.extractPoints(m),m=s.shape,C=s.holes;if(s=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(A=C.length;z<A;z++)B=C[z],THREE.Shape.Utils.isClockWise(B)&&(C[z]=B.reverse());s=
+!1}var P=THREE.Shape.Utils.triangulateShape(m,C),J=m;z=0;for(A=C.length;z<A;z++)B=C[z],m=m.concat(B);var F,D,G,N,R,T=m.length,Q,S=P.length,s=[],H=0;G=J.length;F=G-1;for(D=H+1;H<G;H++,F++,D++)F===G&&(F=0),D===G&&(D=0),s[H]=d(J[H],J[F],J[D]);var ta=[],Z,fa=s.concat();z=0;for(A=C.length;z<A;z++){B=C[z];Z=[];H=0;G=B.length;F=G-1;for(D=H+1;H<G;H++,F++,D++)F===G&&(F=0),D===G&&(D=0),Z[H]=d(B[H],B[F],B[D]);ta.push(Z);fa=fa.concat(Z)}for(F=0;F<n;F++){G=F/n;N=k*(1-G);D=l*Math.sin(G*Math.PI/2);H=0;for(G=J.length;H<
+G;H++)R=c(J[H],s[H],D),g(R.x,R.y,-N);z=0;for(A=C.length;z<A;z++)for(B=C[z],Z=ta[z],H=0,G=B.length;H<G;H++)R=c(B[H],Z[H],D),g(R.x,R.y,-N)}D=l;for(H=0;H<T;H++)R=p?c(m[H],fa[H],D):m[H],u?(w.copy(v.normals[0]).multiplyScalar(R.x),y.copy(v.binormals[0]).multiplyScalar(R.y),E.copy(r[0]).add(w).add(y),g(E.x,E.y,E.z)):g(R.x,R.y,0);for(G=1;G<=q;G++)for(H=0;H<T;H++)R=p?c(m[H],fa[H],D):m[H],u?(w.copy(v.normals[G]).multiplyScalar(R.x),y.copy(v.binormals[G]).multiplyScalar(R.y),E.copy(r[G]).add(w).add(y),g(E.x,
+E.y,E.z)):g(R.x,R.y,h/q*G);for(F=n-1;0<=F;F--){G=F/n;N=k*(1-G);D=l*Math.sin(G*Math.PI/2);H=0;for(G=J.length;H<G;H++)R=c(J[H],s[H],D),g(R.x,R.y,h+N);z=0;for(A=C.length;z<A;z++)for(B=C[z],Z=ta[z],H=0,G=B.length;H<G;H++)R=c(B[H],Z[H],D),u?g(R.x,R.y+r[q-1].y,r[q-1].x+N):g(R.x,R.y,h+N)}(function(){if(p){var a;a=0*T;for(H=0;H<S;H++)Q=P[H],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=T;for(H=0;H<S;H++)Q=P[H],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(H=0;H<S;H++)Q=P[H],f(Q[2],Q[1],Q[0]);for(H=0;H<S;H++)Q=P[H],f(Q[0]+T*q,Q[1]+
 T*q,Q[2]+T*q)}})();(function(){var a=0;e(J,a);a+=J.length;z=0;for(A=C.length;z<A;z++)B=C[z],e(B,a),a+=B.length})()};
 T*q,Q[2]+T*q)}})();(function(){var a=0;e(J,a);a+=J.length;z=0;for(A=C.length;z<A;z++)B=C[z],e(B,a),a+=B.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
-THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,m=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=m.length;e<g;e++)f=m[e],THREE.Shape.Utils.isClockWise(f)&&(m[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,m);e=0;for(g=m.length;e<g;e++)f=m[e],
-k=k.concat(f);m=k.length;g=n.length;for(e=0;e<m;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)m=n[e],k=m[0]+h,f=m[1]+h,m=m[2]+h,this.faces.push(new THREE.Face3(k,f,m,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,f,m))};
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,m=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var l=a[k],q=new THREE.Vector3;q.x=m*l.x-n*l.y;q.y=n*l.x+m*l.y;q.z=l.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*f;d=n+c;var m=n+1+c,n=n+1,l=f*g,q=k*e,s=
-l+g,r=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(l,q),new THREE.Vector2(s,q),new THREE.Vector2(l,r)]);this.faces.push(new THREE.Face3(d,m,n));this.faceVertexUvs[0].push([new THREE.Vector2(s,q),new THREE.Vector2(s,r),new THREE.Vector2(l,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
+k=k.concat(f);l=k.length;g=n.length;for(e=0;e<l;e++)f=k[e],this.vertices.push(new THREE.Vector3(f.x,f.y,0));for(e=0;e<g;e++)l=n[e],k=l[0]+h,f=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,f,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,f,l))};
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),g=1/b,f=0,h=b;f<=h;f++)for(var k=c+f*g*d,l=Math.cos(k),n=Math.sin(k),k=0,p=a.length;k<p;k++){var m=a[k],q=new THREE.Vector3;q.x=l*m.x-n*m.y;q.y=n*m.x+l*m.y;q.z=m.z;this.vertices.push(q)}c=a.length;f=0;for(h=b;f<h;f++)for(k=0,p=a.length-1;k<p;k++){b=n=k+c*f;d=n+c;var l=n+1+c,n=n+1,m=f*g,q=k*e,s=
+m+g,r=q+e;this.faces.push(new THREE.Face3(b,d,n));this.faceVertexUvs[0].push([new THREE.Vector2(m,q),new THREE.Vector2(s,q),new THREE.Vector2(m,r)]);this.faces.push(new THREE.Face3(d,l,n));this.faceVertexUvs[0].push([new THREE.Vector2(s,q),new THREE.Vector2(s,r),new THREE.Vector2(m,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.PlaneGeometry.prototype.clone=function(){return new THREE.PlaneGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments)};
 THREE.PlaneGeometry.prototype.clone=function(){return new THREE.PlaneGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments)};
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,k=a/c,m=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var n=new Float32Array(f*h*2),p=0,l=0,q=0;q<h;q++)for(var s=q*m-g,r=0;r<f;r++)b[p]=r*k-e,b[p+1]=-s,a[p+2]=1,n[l]=r/c,n[l+1]=1-q/d,p+=3,l+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
-d*6);for(q=0;q<d;q++)for(r=0;r<c;r++)g=r+f*(q+1),h=r+1+f*(q+1),k=r+1+f*q,e[p]=r+f*q,e[p+1]=g,e[p+2]=k,e[p+3]=g,e[p+4]=h,e[p+5]=k,p+=6;this.addAttribute("index",new THREE.IndexBufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
-THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;THREE.PlaneBufferGeometry.prototype.clone=function(){var a=new THREE.PlaneBufferGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments);a.copy(this);return a};
-THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,m=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,p=e+f/c*g;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
-(n.y/b+1)/2))}k+=m}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,m=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(g,m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[m].clone(),h[n].clone()]),g=p,m=p+c+2,n=p+1,this.faces.push(new THREE.Face3(g,m,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[m].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,g=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var f=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(f*h*3);a=new Float32Array(f*h*3);for(var n=new Float32Array(f*h*2),p=0,m=0,q=0;q<h;q++)for(var s=q*l-g,r=0;r<f;r++)b[p]=r*k-e,b[p+1]=-s,a[p+2]=1,n[m]=r/c,n[m+1]=1-q/d,p+=3,m+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
+d*6);for(q=0;q<d;q++)for(r=0;r<c;r++)g=r+f*(q+1),h=r+1+f*(q+1),k=r+1+f*q,e[p]=r+f*q,e[p+1]=g,e[p+2]=k,e[p+3]=g,e[p+4]=h,e[p+5]=k,p+=6;this.addIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(n,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
+THREE.PlaneBufferGeometry.prototype.clone=function(){var a=new THREE.PlaneBufferGeometry(this.parameters.width,this.parameters.height,this.parameters.widthSegments,this.parameters.heightSegments);a.copy(this);return a};
+THREE.RingGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:g};a=a||0;b=b||50;e=void 0!==e?e:0;g=void 0!==g?g:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var f,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(f=0;f<c+1;f++){var n=new THREE.Vector3,p=e+f/c*g;n.x=k*Math.cos(p);n.y=k*Math.sin(p);this.vertices.push(n);h.push(new THREE.Vector2((n.x/b+1)/2,
+(n.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),f=0;f<c;f++)g=p=f+e,l=p+c+1,n=p+c+2,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]),g=p,l=p+c+2,n=p+1,this.faces.push(new THREE.Face3(g,l,n,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[g].clone(),h[l].clone(),h[n].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.RingGeometry.prototype.clone=function(){return new THREE.RingGeometry(this.parameters.innerRadius,this.parameters.outerRadius,this.parameters.thetaSegments,this.parameters.phiSegments,this.parameters.thetaStart,this.parameters.thetaLength)};
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.RingGeometry.prototype.clone=function(){return new THREE.RingGeometry(this.parameters.innerRadius,this.parameters.outerRadius,this.parameters.thetaSegments,this.parameters.phiSegments,this.parameters.thetaStart,this.parameters.thetaLength)};
-THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,m=[],n=[];for(k=0;k<=c;k++){var p=
-[],l=[];for(h=0;h<=b;h++){var q=h/b,s=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+q*e)*Math.sin(g+s*f);r.y=a*Math.cos(g+s*f);r.z=a*Math.sin(d+q*e)*Math.sin(g+s*f);this.vertices.push(r);p.push(this.vertices.length-1);l.push(new THREE.Vector2(q,1-s))}m.push(p);n.push(l)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=m[k][h+1];e=m[k][h];g=m[k+1][h];f=m[k+1][h+1];var p=this.vertices[d].clone().normalize(),l=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),s=this.vertices[f].clone().normalize(),
-r=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,s])),this.faceVertexUvs[0].push([r,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,l,q])),this.faceVertexUvs[0].push([r,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,l,s])),this.faceVertexUvs[0].push([r,u,v]),this.faces.push(new THREE.Face3(e,g,f,[l.clone(),q,s.clone()])),this.faceVertexUvs[0].push([u.clone(),
+THREE.SphereGeometry=function(a,b,c,d,e,g,f){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
+[],m=[];for(h=0;h<=b;h++){var q=h/b,s=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+q*e)*Math.sin(g+s*f);r.y=a*Math.cos(g+s*f);r.z=a*Math.sin(d+q*e)*Math.sin(g+s*f);this.vertices.push(r);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-s))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];g=l[k+1][h];f=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[g].clone().normalize(),s=this.vertices[f].clone().normalize(),
+r=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),v=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,g,f,[p,q,s])),this.faceVertexUvs[0].push([r,x,v])):Math.abs(this.vertices[g].y)===a?(x.x=(x.x+v.x)/2,this.faces.push(new THREE.Face3(d,e,g,[p,m,q])),this.faceVertexUvs[0].push([r,u,x])):(this.faces.push(new THREE.Face3(d,e,f,[p,m,s])),this.faceVertexUvs[0].push([r,u,v]),this.faces.push(new THREE.Face3(e,g,f,[m.clone(),q,s.clone()])),this.faceVertexUvs[0].push([u.clone(),
 x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
 x,v.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
-THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),m=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,l=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var r=[],u=s/c,x=0;x<=b;x++){var v=x/b,y=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),E=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(y,w,E).normalize();m.setXYZ(p,y,w,E);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}l.push(r)}d=[];for(s=0;s<c;s++)for(x=0;x<b;x++)e=l[s][x+1],f=l[s][x],p=l[s+1][x],q=l[s+1][x+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.addAttribute("index",
-new THREE.IndexBufferAttribute(new Uint16Array(d),1));this.addAttribute("position",m);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
+THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var r=[],u=s/c,x=0;x<=b;x++){var v=x/b,y=-a*Math.cos(d+v*e)*Math.sin(g+u*f),w=a*Math.cos(g+u*f),E=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(y,w,E).normalize();l.setXYZ(p,y,w,E);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(s=0;s<c;s++)for(x=0;x<b;x++)e=m[s][x+1],f=m[s][x],p=m[s+1][x],q=m[s+1][x+1],(0!==s||0<g)&&d.push(e,f,q),(s!==c-1||h<Math.PI)&&d.push(f,p,q);this.addIndex(new THREE.BufferAttribute(new Uint16Array(d),
+1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
 THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
-THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var m=0;m<=d;m++){var n=m/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var l=new THREE.Vector3;l.x=(a+b*Math.cos(p))*Math.cos(n);l.y=(a+b*Math.cos(p))*Math.sin(n);l.z=b*Math.sin(p);this.vertices.push(l);f.push(new THREE.Vector2(m/
-d,k/c));h.push(l.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(m=1;m<=d;m++)a=(d+1)*k+m-1,b=(d+1)*(k-1)+m-1,e=(d+1)*(k-1)+m,g=(d+1)*k+m,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
+THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var g=new THREE.Vector3,f=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;g.x=a*Math.cos(n);g.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);f.push(new THREE.Vector2(l/
+d,k/c));h.push(m.clone().sub(g).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,g=(d+1)*k+l,n=new THREE.Face3(a,b,g,[h[a].clone(),h[b].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[a].clone(),f[b].clone(),f[g].clone()]),n=new THREE.Face3(b,e,g,[h[b].clone(),h[e].clone(),h[g].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([f[b].clone(),f[e].clone(),f[g].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){return new THREE.TorusGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.arc)};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;THREE.TorusGeometry.prototype.clone=function(){return new THREE.TorusGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.arc)};
-THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),m=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,l=0;l<c;++l){k[l]=
-Array(d);var q=l/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);m.subVectors(q,s);n.addVectors(q,s);p.crossVectors(m,n);n.crossVectors(p,m);p.normalize();n.normalize();for(q=0;q<d;++q){var r=q/d*2*Math.PI,u=-b*Math.cos(r),r=b*Math.sin(r),x=new THREE.Vector3;x.x=s.x+u*n.x+r*p.x;x.y=s.y+u*n.y+r*p.y;x.z=s.z+u*n.z+r*p.z;k[l][q]=this.vertices.push(x)-1}}for(l=0;l<c;++l)for(q=0;q<d;++q)e=(l+1)%c,g=(q+1)%d,a=k[l][q],b=k[e][q],e=k[e][g],g=k[l][g],f=new THREE.Vector2(l/c,q/d),m=new THREE.Vector2((l+1)/c,
-q/d),n=new THREE.Vector2((l+1)/c,(q+1)/d),p=new THREE.Vector2(l/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,m,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([m.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
+THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:g,heightScale:f};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;g=g||3;f=f||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
+Array(d);var q=m/c*2*e*Math.PI,s=h(q,g,e,a,f),q=h(q+.01,g,e,a,f);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var r=q/d*2*Math.PI,u=-b*Math.cos(r),r=b*Math.sin(r),x=new THREE.Vector3;x.x=s.x+u*n.x+r*p.x;x.y=s.y+u*n.y+r*p.y;x.z=s.z+u*n.z+r*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,g=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][g],g=k[m][g],f=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
+q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,g)),this.faceVertexUvs[0].push([f,l,p]),this.faces.push(new THREE.Face3(b,e,g)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
 THREE.TorusKnotGeometry.prototype.clone=function(){return new THREE.TorusKnotGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.p,this.parameters.q,this.parameters.heightScale)};
 THREE.TorusKnotGeometry.prototype.clone=function(){return new THREE.TorusKnotGeometry(this.parameters.radius,this.parameters.tube,this.parameters.radialSegments,this.parameters.tubularSegments,this.parameters.p,this.parameters.q,this.parameters.heightScale)};
-THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,m=b+1,n,p,l,q,s,r=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<m;u++)for(f[u]=[],n=u/(m-1),s=a.getPointAt(n),h=x[u],k=v[u],l=c*g(n),n=0;n<d;n++)p=
-n/d*2*Math.PI,q=-l*Math.cos(p),p=l*Math.sin(p),r.copy(s),r.x+=q*h.x+p*k.x,r.y+=q*h.y+p*k.y,r.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,m=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][m],m=f[u][m],r=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,m)),this.faceVertexUvs[0].push([r,x,h]),this.faces.push(new THREE.Face3(c,
-g,m)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
-THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var m,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(m=0;m<b;m++)n=m/(b-1),e[m]=a.getTangentAt(n),e[m].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;m=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);m<=a&&(a=m,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
-h);f[0].crossVectors(e[0],g[0]);for(m=1;m<b;m++)g[m]=g[m-1].clone(),f[m]=f[m-1].clone(),h.crossVectors(e[m-1],e[m]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[m-1].dot(e[m]),-1,1)),g[m].applyMatrix4(k.makeRotationAxis(h,d))),f[m].crossVectors(e[m],g[m]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),m=1;m<b;m++)g[m].applyMatrix4(k.makeRotationAxis(e[m],d*m)),f[m].crossVectors(e[m],g[m])};
+THREE.TubeGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;g=g||THREE.TubeGeometry.NoTaper;var f=[],h,k,l=b+1,n,p,m,q,s,r=new THREE.Vector3,u,x,v;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;v=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=v;for(u=0;u<l;u++)for(f[u]=[],n=u/(l-1),s=a.getPointAt(n),h=x[u],k=v[u],m=c*g(n),n=0;n<d;n++)p=
+n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),r.copy(s),r.x+=q*h.x+p*k.x,r.y+=q*h.y+p*k.y,r.z+=q*h.z+p*k.z,f[u][n]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)g=e?(u+1)%b:u+1,l=(n+1)%d,a=f[u][n],c=f[g][n],g=f[g][l],l=f[u][l],r=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),v=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([r,x,h]),this.faces.push(new THREE.Face3(c,
+g,l)),this.faceVertexUvs[0].push([x.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
+THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],g=[],f=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=g;this.binormals=f;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();g[0]=new THREE.Vector3;f[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();g[0].crossVectors(e[0],
+h);f[0].crossVectors(e[0],g[0]);for(l=1;l<b;l++)g[l]=g[l-1].clone(),f[l]=f[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),g[l].applyMatrix4(k.makeRotationAxis(h,d))),f[l].crossVectors(e[l],g[l]);if(c)for(d=Math.acos(THREE.Math.clamp(g[0].dot(g[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(g[0],g[b-1]))&&(d=-d),l=1;l<b;l++)g[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),f[l].crossVectors(e[l],g[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function g(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function f(a,
 b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0===s&&n===c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0===s%2?g(l[n][d+1],l[n+1][d],l[n][d],m):g(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
 b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),f=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(f.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0===s&&n===c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0===s%2?g(l[n][d+1],l[n+1][d],l[n][d],m):g(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,m=0,n=a.length;m<n;m+=3)e(new THREE.Vector3(a[m],a[m+1],a[m+2]));a=this.vertices;for(var p=[],l=m=0,n=b.length;m<n;m+=3,l++){var q=a[b[m]],s=a[b[m+1]],r=a[b[m+2]];p[l]=new THREE.Face3(q.index,s.index,r.index,[q.clone(),s.clone(),r.clone()],void 0,l)}for(var u=new THREE.Vector3,m=0,n=p.length;m<n;m++)f(p[m],d);m=0;for(n=this.faceVertexUvs[0].length;m<
-n;m++)b=this.faceVertexUvs[0][m],d=b[0].x,a=b[1].x,p=b[2].x,l=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<l&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));m=0;for(n=this.vertices.length;m<n;m++)this.vertices[m].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
+2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],m=l=0,n=b.length;l<n;l+=3,m++){var q=a[b[l]],s=a[b[l+1]],r=a[b[l+2]];p[m]=new THREE.Face3(q.index,s.index,r.index,[q.clone(),s.clone(),r.clone()],void 0,m)}for(var u=new THREE.Vector3,l=0,n=p.length;l<n;l++)f(p[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<
+n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,m=Math.max(d,Math.max(a,p)),q=Math.min(d,Math.min(a,p)),.9<m&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.PolyhedronGeometry.prototype.clone=function(){return(new THREE.PolyhedronGeometry(this.parameters.vertices,this.parameters.indices,this.parameters.radius,this.parameters.detail)).copy(this)};THREE.PolyhedronGeometry.prototype.copy=function(a){THREE.Geometry.prototype.copy.call(this,a);return this};
 THREE.PolyhedronGeometry.prototype.clone=function(){return(new THREE.PolyhedronGeometry(this.parameters.vertices,this.parameters.indices,this.parameters.radius,this.parameters.detail)).copy(this)};THREE.PolyhedronGeometry.prototype.copy=function(a){THREE.Geometry.prototype.copy.call(this,a);return this};
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
 12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;THREE.DodecahedronGeometry.prototype.clone=function(){var a=new THREE.DodecahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
 12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;THREE.DodecahedronGeometry.prototype.clone=function(){var a=new THREE.DodecahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
@@ -811,17 +811,17 @@ THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.
 THREE.OctahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.OctahedronGeometry.prototype.clone=function(){var a=new THREE.OctahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
 THREE.OctahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.OctahedronGeometry.prototype.clone=function(){var a=new THREE.OctahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
 THREE.TetrahedronGeometry.prototype.clone=function(){var a=new THREE.TetrahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
 THREE.TetrahedronGeometry.prototype.clone=function(){var a=new THREE.TetrahedronGeometry(this.parameters.radius,this.parameters.detail);a.copy(this);return a};
-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,m,n=b+1;for(f=0;f<=c;f++)for(m=f/c,h=0;h<=b;h++)k=h/b,k=a(k,m),d.push(k);var p,l,q,s;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,m=(f+1)*n+h+1,k=(f+1)*n+h,p=new THREE.Vector2(h/b,f/c),l=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),s=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
-d,k)),g.push([p,l,s]),e.push(new THREE.Face3(d,m,k)),g.push([l.clone(),q,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
-THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,k=new Uint32Array(6*f.length);a=0;for(var m=f.length;a<m;a++)for(var n=f[a],p=0;3>p;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var l=b.toString();void 0===c[l]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[l]=!0,h++)}b=new Float32Array(6*h);a=0;for(m=h;a<m;a++)for(p=0;2>p;p++)c=g[k[2*a+p]],h=6*a+3*p,b[h+0]=c.x,b[h+1]=c.y,
-b[h+2]=c.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(void 0!==a.attributes.index){g=a.attributes.position;m=a.attributes.index.array;e=a.drawcalls;h=0;0===e.length&&a.addDrawCall(0,m.length);k=new Uint32Array(2*m.length);f=0;for(n=e.length;f<n;++f){a=e[f];p=a.start;l=a.count;a=p;for(var q=p+l;a<q;a+=3)for(p=0;3>p;p++)b[0]=m[a+p],b[1]=m[a+(p+1)%3],b.sort(d),l=b.toString(),void 0===c[l]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[l]=!0,h++)}b=new Float32Array(6*
-h);a=0;for(m=h;a<m;a++)for(p=0;2>p;p++)h=6*a+3*p,c=k[2*a+p],b[h+0]=g.getX(c),b[h+1]=g.getY(c),b[h+2]=g.getZ(c)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,m=k;a<m;a++)for(p=0;3>p;p++)h=18*a+6*p,k=9*a+3*p,b[h+0]=g[k],b[h+1]=g[k+1],b[h+2]=g[k+2],c=9*a+(p+1)%3*3,b[h+3]=g[c],b[h+4]=g[c+1],b[h+5]=g[c+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,g=this.faceVertexUvs[0],f,h,k,l,n=b+1;for(f=0;f<=c;f++)for(l=f/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var p,m,q,s;for(f=0;f<c;f++)for(h=0;h<b;h++)a=f*n+h,d=f*n+h+1,l=(f+1)*n+h+1,k=(f+1)*n+h,p=new THREE.Vector2(h/b,f/c),m=new THREE.Vector2((h+1)/b,f/c),q=new THREE.Vector2((h+1)/b,(f+1)/c),s=new THREE.Vector2(h/b,(f+1)/c),e.push(new THREE.Face3(a,
+d,k)),g.push([p,m,s]),e.push(new THREE.Face3(d,l,k)),g.push([m.clone(),q,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.WireframeGeometry=function(a){THREE.BufferGeometry.call(this);var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c"];if(a instanceof THREE.Geometry){var g=a.vertices,f=a.faces,h=0,k=new Uint32Array(6*f.length);a=0;for(var l=f.length;a<l;a++)for(var n=f[a],p=0;3>p;p++){b[0]=n[e[p]];b[1]=n[e[(p+1)%3]];b.sort(d);var m=b.toString();void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=h;a<l;a++)for(p=0;2>p;p++)c=g[k[2*a+p]],h=6*a+3*p,b[h+0]=c.x,b[h+1]=c.y,
+b[h+2]=c.z;this.addAttribute("position",new THREE.BufferAttribute(b,3))}else if(a instanceof THREE.BufferGeometry){if(null!==a.index){l=a.index.array;g=a.attributes.position;e=a.drawcalls;h=0;0===e.length&&a.addDrawCall(0,l.length);k=new Uint32Array(2*l.length);f=0;for(n=e.length;f<n;++f){a=e[f];p=a.start;m=a.count;a=p;for(var q=p+m;a<q;a+=3)for(p=0;3>p;p++)b[0]=l[a+p],b[1]=l[a+(p+1)%3],b.sort(d),m=b.toString(),void 0===c[m]&&(k[2*h]=b[0],k[2*h+1]=b[1],c[m]=!0,h++)}b=new Float32Array(6*h);a=0;for(l=
+h;a<l;a++)for(p=0;2>p;p++)h=6*a+3*p,c=k[2*a+p],b[h+0]=g.getX(c),b[h+1]=g.getY(c),b[h+2]=g.getZ(c)}else for(g=a.attributes.position.array,h=g.length/3,k=h/3,b=new Float32Array(6*h),a=0,l=k;a<l;a++)for(p=0;3>p;p++)h=18*a+6*p,k=9*a+3*p,b[h+0]=g[k],b[h+1]=g[k+1],b[h+2]=g[k+2],c=9*a+(p+1)%3*3,b[h+3]=g[c],b[h+4]=g[c+1],b[h+5]=g[c+2];this.addAttribute("position",new THREE.BufferAttribute(b,3))}};THREE.WireframeGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.WireframeGeometry.prototype.constructor=THREE.WireframeGeometry;THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,a,b)};THREE.AxisHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.translate(0,-.5,0);return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));
 THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.translate(0,-.5,0);return function(c,d,e,g,f,h){THREE.Object3D.call(this);void 0===g&&(g=16776960);void 0===e&&(e=1);void 0===f&&(f=.2*e);void 0===h&&(h=.2*f);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:g}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:g}));
 this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.constructor=THREE.ArrowHelper;THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
 this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(c);this.setLength(e,f,h)}}();THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.constructor=THREE.ArrowHelper;THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();
 THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,a-b,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
 THREE.ArrowHelper.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,a-b,1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};
-THREE.BoxHelper=function(a){var b=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),c=new Float32Array(24),d=new THREE.BufferGeometry;d.addAttribute("index",new THREE.IndexBufferAttribute(b,1));d.addAttribute("position",new THREE.BufferAttribute(c,3));THREE.LineSegments.call(this,d,new THREE.LineBasicMaterial({color:16776960}));void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.BoxHelper.prototype.constructor=THREE.BoxHelper;
+THREE.BoxHelper=function(a){var b=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),c=new Float32Array(24),d=new THREE.BufferGeometry;d.addIndex(new THREE.BufferAttribute(b,1));d.addAttribute("position",new THREE.BufferAttribute(c,3));THREE.LineSegments.call(this,d,new THREE.LineBasicMaterial({color:16776960}));void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.BoxHelper.prototype.constructor=THREE.BoxHelper;
 THREE.BoxHelper.prototype.update=function(){var a=new THREE.Box3;return function(b){a.setFromObject(b);if(!a.empty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();
 THREE.BoxHelper.prototype.update=function(){var a=new THREE.Box3;return function(b){a.setFromObject(b);if(!a.empty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();
 THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.constructor=THREE.BoundingBoxHelper;THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
 THREE.BoundingBoxHelper=function(a,b){var c=void 0!==b?b:8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.constructor=THREE.BoundingBoxHelper;THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===g[a]&&(g[a]=[]);g[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),g={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
 THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===g[a]&&(g[a]=[]);g[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),g={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
@@ -836,7 +836,7 @@ THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3
 THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.EdgesGeometry(a.geometry,c),new THREE.LineBasicMaterial({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
 THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.EdgesGeometry(a.geometry,c),new THREE.LineBasicMaterial({color:b}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.EdgesHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
 THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=
 THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=
 !1;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
 !1;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
-THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry,f=g.vertices,g=g.faces,h=0,k=0,m=g.length;k<m;k++){var n=g[k],p=n.normal;a.copy(f[n.a]).add(f[n.b]).add(f[n.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
+THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,g=this.object.geometry,f=g.vertices,g=g.faces,h=0,k=0,l=g.length;k<l;k++){var n=g[k],p=n.normal;a.copy(f[n.a]).add(f[n.b]).add(f[n.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
 e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();
 e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();
 THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.LineSegments.call(this,c,d)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var g=0===e?this.color1:this.color2;c.colors.push(g,g,g,g)}THREE.LineSegments.call(this,c,d)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);
 THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
 THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};
@@ -852,12 +852,12 @@ THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.li
 THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
 THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();
 THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.normal.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
 THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
-THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,m=f=0,n=k.length;m<n;m++)for(var p=k[m],l=0,q=p.vertexNormals.length;l<q;l++){var s=p.vertexNormals[l];a.copy(h[p[d[l]]]).applyMatrix4(e);
-b.copy(s).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,l=f=0,q=d.count;l<q;l++)a.set(d.getX(l),d.getY(l),d.getZ(l)).applyMatrix4(e),b.set(h.getX(l),h.getY(l),h.getZ(l)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
+THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexNormals.length;m<q;m++){var s=p.vertexNormals[m];a.copy(h[p[d[m]]]).applyMatrix4(e);
+b.copy(s).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,m=f=0,q=d.count;m<q;m++)a.set(d.getX(m),d.getY(m),d.getZ(m)).applyMatrix4(e),b.set(h.getX(m),h.getY(m),h.getZ(m)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
 THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:255;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.tangent.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:255;d=void 0!==d?d:1;b=0;c=this.object.geometry;c instanceof THREE.Geometry?b=3*c.faces.length:c instanceof THREE.BufferGeometry&&(b=c.attributes.tangent.count);c=new THREE.BufferGeometry;b=new THREE.Float32Attribute(6*b,3);c.addAttribute("position",b);THREE.LineSegments.call(this,c,new THREE.LineBasicMaterial({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()};
 THREE.VertexTangentsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
 THREE.VertexTangentsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
-THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3,c=new THREE.Vector3;return function(){var a=["a","b","c"];this.object.updateMatrixWorld(!0);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,m=f=0,n=k.length;m<n;m++)for(var p=k[m],l=0,q=p.vertexTangents.length;l<q;l++){var s=p.vertexTangents[l];b.copy(h[p[a[l]]]).applyMatrix4(e);c.set(s.x,s.y,s.z);c.transformDirection(e).multiplyScalar(this.size).add(b);
-g.setXYZ(f,b.x,b.y,b.z);f+=1;g.setXYZ(f,c.x,c.y,c.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(a=f.attributes.position,h=f.attributes.tangent,l=f=0,q=a.count;l<q;l++)b.set(a.getX(l),a.getY(l),a.getZ(l)).applyMatrix4(e),c.set(h.getX(l),h.getY(l),h.getZ(l)),c.transformDirection(e).multiplyScalar(this.size).add(b),g.setXYZ(f,b.x,b.y,b.z),f+=1,g.setXYZ(f,c.x,c.y,c.z),f+=1;g.needsUpdate=!0;return this}}();
+THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3,c=new THREE.Vector3;return function(){var a=["a","b","c"];this.object.updateMatrixWorld(!0);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexTangents.length;m<q;m++){var s=p.vertexTangents[m];b.copy(h[p[a[m]]]).applyMatrix4(e);c.set(s.x,s.y,s.z);c.transformDirection(e).multiplyScalar(this.size).add(b);
+g.setXYZ(f,b.x,b.y,b.z);f+=1;g.setXYZ(f,c.x,c.y,c.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(a=f.attributes.position,h=f.attributes.tangent,m=f=0,q=a.count;m<q;m++)b.set(a.getX(m),a.getY(m),a.getZ(m)).applyMatrix4(e),c.set(h.getX(m),h.getY(m),h.getZ(m)),c.transformDirection(e).multiplyScalar(this.size).add(b),g.setXYZ(f,b.x,b.y,b.z),f+=1,g.setXYZ(f,c.x,c.y,c.z),f+=1;g.needsUpdate=!0;return this}}();
 THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};