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@@ -1,26 +1,44 @@
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+[page:Object3D] →
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<h1>[name]</h1>
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-<div class="desc">todo</div>
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+<div class="desc">A line or a series of lines.</div>
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<h2>Constructor</h2>
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-<h3>[name]()</h3>
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+<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
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+<div>
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+geometry — Vertices representing the line segment(s).<br />
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+material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
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+type — Connection type between vertices. Default is LineStrip.
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+</div>
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+
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+<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
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+
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+<div>Also, if no type is supplied, the default (LineStrip) will be used).</div>
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<h2>Properties</h2>
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-<h3>.[page:Vector3 todo]</h3>
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+<h3>.[page:Geometry geometry]</h3>
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+<div>
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+Vertices representing the line segment(s).
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+</div>
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+<h3>.[page:Material material]</h3>
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+<div>
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+Material for the line.
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+</div>
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-<h2>Methods</h2>
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+<h3>.[page:Integer type]</h3>
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+<div>
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+Possible values: LineStrip or LinePieces. LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
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-<h3>.todo( [page:Vector3 todo] )</h3>
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<div>
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-todo — todo<br />
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+In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
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</div>
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<h2>Source</h2>
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-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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