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src/extras/primitives/ ⟶ src/extras/geometries
Added geometries example (need to add Lathe one).
Fixed Cylinder.

Mr.doob 14 years ago
parent
commit
49d9b2e460

+ 137 - 134
build/Three.js

@@ -12,33 +12,33 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(D,w,F,x){x=x.clone().subSelf(w);F=F.clone().subSelf(w);var M=D.clone().subSelf(w);D=x.dot(x);w=x.dot(F);x=x.dot(M);var K=F.dot(F);F=F.dot(M);M=1/(D*K-w*w);K=(K*x-w*F)*M;D=(D*F-w*x)*M;return K>0&&D>0&&K+D<1}var b,d,e,g,h,j,k,n,q,y,
-u,o=a.geometry,v=o.vertices,A=[];b=0;for(d=o.faces.length;b<d;b++){e=o.faces[b];y=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(v[e.a].position.clone());h=k.multiplyVector3(v[e.b].position.clone());j=k.multiplyVector3(v[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(v[e.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(n);if(q<0){n=n.dot((new THREE.Vector3).sub(g,y))/q;y=y.addSelf(u.multiplyScalar(n));
+THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(b)))}e.sort(function(g,h){return g.distance-h.distance});return e},intersectObject:function(a){function c(D,w,F,x){x=x.clone().subSelf(w);F=F.clone().subSelf(w);var M=D.clone().subSelf(w);D=x.dot(x);w=x.dot(F);x=x.dot(M);var K=F.dot(F);F=F.dot(M);M=1/(D*K-w*w);K=(K*x-w*F)*M;D=(D*F-w*x)*M;return K>0&&D>0&&K+D<1}var b,d,e,g,h,j,k,m,q,y,
+u,o=a.geometry,v=o.vertices,A=[];b=0;for(d=o.faces.length;b<d;b++){e=o.faces[b];y=this.origin.clone();u=this.direction.clone();k=a.matrixWorld;g=k.multiplyVector3(v[e.a].position.clone());h=k.multiplyVector3(v[e.b].position.clone());j=k.multiplyVector3(v[e.c].position.clone());k=e instanceof THREE.Face4?k.multiplyVector3(v[e.d].position.clone()):null;m=a.matrixRotationWorld.multiplyVector3(e.normal.clone());q=u.dot(m);if(q<0){m=m.dot((new THREE.Vector3).sub(g,y))/q;y=y.addSelf(u.multiplyScalar(m));
 if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}}return A}};
 if(e instanceof THREE.Face3){if(c(y,g,h,j)){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}else if(e instanceof THREE.Face4&&(c(y,g,h,k)||c(y,h,j,k))){e={distance:this.origin.distanceTo(y),point:y,face:e,object:a};A.push(e)}}}return A}};
-THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,n,q,y){j=!1;c=k;b=n;d=q;e=y;a()};this.addPoint=function(k,n){if(j){j=!1;c=k;b=n;d=k;e=n}else{c=c<k?c:k;b=b<n?b:n;d=d>k?d:k;e=e>n?e:n}a()};
-this.add3Points=function(k,n,q,y,u,o){if(j){j=!1;c=k<q?k<u?k:u:q<u?q:u;b=n<y?n<o?n:o:y<o?y:o;d=k>q?k>u?k:u:q>u?q:u;e=n>y?n>o?n:o:y>o?y:o}else{c=k<q?k<u?k<c?k:c:u<c?u:c:q<u?q<c?q:c:u<c?u:c;b=n<y?n<o?n<b?n:b:o<b?o:b:y<o?y<b?y:b:o<b?o:b;d=k>q?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;e=n>y?n>o?n>e?n:e:o>e?o:e:y>o?y>e?y:e:o>e?o:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
+THREE.Rectangle=function(){function a(){g=d-c;h=e-b}var c,b,d,e,g,h,j=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(k,m,q,y){j=!1;c=k;b=m;d=q;e=y;a()};this.addPoint=function(k,m){if(j){j=!1;c=k;b=m;d=k;e=m}else{c=c<k?c:k;b=b<m?b:m;d=d>k?d:k;e=e>m?e:m}a()};
+this.add3Points=function(k,m,q,y,u,o){if(j){j=!1;c=k<q?k<u?k:u:q<u?q:u;b=m<y?m<o?m:o:y<o?y:o;d=k>q?k>u?k:u:q>u?q:u;e=m>y?m>o?m:o:y>o?y:o}else{c=k<q?k<u?k<c?k:c:u<c?u:c:q<u?q<c?q:c:u<c?u:c;b=m<y?m<o?m<b?m:b:o<b?o:b:y<o?y<b?y:b:o<b?o:b;d=k>q?k>u?k>d?k:d:u>d?u:d:q>u?q>d?q:d:u>d?u:d;e=m>y?m>o?m>e?m:e:o>e?o:e:y>o?y>e?y:e:o>e?o:e}a()};this.addRectangle=function(k){if(j){j=!1;c=k.getLeft();b=k.getTop();d=k.getRight();e=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();b=b<k.getTop()?b:k.getTop();d=d>k.getRight()?
 d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
 d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c-=k;b-=k;d+=k;e+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();b=b>k.getTop()?b:k.getTop();d=d<k.getRight()?d:k.getRight();e=e<k.getBottom()?e:k.getBottom();a()};this.instersects=function(k){return Math.min(d,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(e,k.getBottom())-Math.max(b,k.getTop())>=0};this.empty=function(){j=!0;e=d=b=c=0;a()};this.isEmpty=function(){return j}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,y,u,o,v,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,y||0,u||0,o||0,v||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,y,u,o,v,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
+THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,m,q,y,u,o,v,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,m||0,q||1,y||0,u||0,o||0,v||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,m,q,y,u,o,v,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=q;this.n34=y;this.n41=u;this.n42=o;this.n43=v;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
 d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44,F=c.n11,x=c.n12,M=c.n13,K=c.n14,W=c.n21,N=c.n22,
-f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*W+e*T;this.n12=b*x+d*N+e*da;this.n13=b*M+d*f+e*fa;this.n14=b*K+d*V+e*I+g;this.n21=h*F+j*W+k*T;this.n22=h*x+j*N+k*da;this.n23=h*M+j*f+k*fa;this.n24=h*K+j*V+k*I+n;this.n31=q*F+y*W+u*T;this.n32=q*x+y*N+u*da;this.n33=q*M+y*f+u*fa;this.n34=q*K+y*V+u*I+o;this.n41=v*F+A*W+D*T;this.n42=v*x+A*N+D*da;this.n43=v*M+A*f+D*fa;this.n44=v*K+A*V+D*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44,F=c.n11,x=c.n12,M=c.n13,K=c.n14,W=c.n21,N=c.n22,
+f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*W+e*T;this.n12=b*x+d*N+e*da;this.n13=b*M+d*f+e*fa;this.n14=b*K+d*V+e*I+g;this.n21=h*F+j*W+k*T;this.n22=h*x+j*N+k*da;this.n23=h*M+j*f+k*fa;this.n24=h*K+j*V+k*I+m;this.n31=q*F+y*W+u*T;this.n32=q*x+y*N+u*da;this.n33=q*M+y*f+u*fa;this.n34=q*K+y*V+u*I+o;this.n41=v*F+A*W+D*T;this.n42=v*x+A*N+D*da;this.n43=v*M+A*f+D*fa;this.n44=v*K+A*V+D*I+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
 b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
 b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*e*q*o-a*j*q*o-b*e*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*e*n*v+a*j*n*v+c*e*y*v-a*g*y*v-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,q=this.n33,y=this.n34,u=this.n41,o=this.n42,v=this.n43,A=this.n44;return d*h*m*u-b*j*m*u-d*g*q*u+c*j*q*u+b*g*y*u-c*h*y*u-d*h*k*o+b*j*k*o+d*e*q*o-a*j*q*o-b*e*y*o+a*h*y*o+d*g*k*v-c*j*k*v-d*e*m*v+a*j*m*v+c*e*y*v-a*g*y*v-b*g*k*A+c*h*k*A+b*e*m*A-a*h*m*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
-c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*
-g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
-a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,m=e*h;this.set(k*
+g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+b,m*j-d*g,0,k*j-d*h,m*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
+a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var m=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(m+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
 a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*A-n*u*A+n*y*D-j*o*D-k*y*w+j*u*w;c.n12=g*u*A-e*o*A-g*y*D+d*o*D+e*y*w-d*u*w;c.n13=e*n*A-g*k*A+g*j*D-d*n*D-e*j*w+d*k*w;c.n14=g*k*y-e*n*y-g*j*u+d*n*u+e*j*o-d*k*o;c.n21=n*u*v-k*o*v-n*q*D+h*o*D+k*q*w-h*u*w;c.n22=e*o*v-g*u*v+g*q*D-b*o*D-e*q*w+b*u*w;c.n23=g*k*v-e*n*v-g*h*D+b*n*D+e*h*w-b*k*w;
-c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*o+b*k*o;c.n31=j*o*v-n*y*v+n*q*A-h*o*A-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*A+b*o*A+d*q*w-b*y*w;c.n33=e*n*v-g*j*v+g*h*A-b*n*A-d*h*w+b*j*w;c.n34=g*j*q-d*n*q-g*h*y+b*n*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*A+h*u*A+j*q*D-h*y*D;c.n42=d*u*v-e*y*v+e*q*A-b*u*A-d*q*D+b*y*D;c.n43=e*j*v-d*k*v-e*h*A+b*k*A+d*h*D-b*j*D;c.n44=d*k*q-e*j*q+e*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*y;return c};
+THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,q=a.n31,y=a.n32,u=a.n33,o=a.n34,v=a.n41,A=a.n42,D=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*o*A-m*u*A+m*y*D-j*o*D-k*y*w+j*u*w;c.n12=g*u*A-e*o*A-g*y*D+d*o*D+e*y*w-d*u*w;c.n13=e*m*A-g*k*A+g*j*D-d*m*D-e*j*w+d*k*w;c.n14=g*k*y-e*m*y-g*j*u+d*m*u+e*j*o-d*k*o;c.n21=m*u*v-k*o*v-m*q*D+h*o*D+k*q*w-h*u*w;c.n22=e*o*v-g*u*v+g*q*D-b*o*D-e*q*w+b*u*w;c.n23=g*k*v-e*m*v-g*h*D+b*m*D+e*h*w-b*k*w;
+c.n24=e*m*q-g*k*q+g*h*u-b*m*u-e*h*o+b*k*o;c.n31=j*o*v-m*y*v+m*q*A-h*o*A-j*q*w+h*y*w;c.n32=g*y*v-d*o*v-g*q*A+b*o*A+d*q*w-b*y*w;c.n33=e*m*v-g*j*v+g*h*A-b*m*A-d*h*w+b*j*w;c.n34=g*j*q-d*m*q-g*h*y+b*m*y+d*h*o-b*j*o;c.n41=k*y*v-j*u*v-k*q*A+h*u*A+j*q*D-h*y*D;c.n42=d*u*v-e*y*v+e*q*A-b*u*A-d*q*D+b*y*D;c.n43=e*j*v-d*k*v-e*h*A+b*k*A+d*h*D-b*j*D;c.n44=d*k*q-e*j*q+e*h*y-b*k*y-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*m;b[7]=a*q;b[8]=a*y;return c};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,e,g){var h;h=new THREE.Matrix4;h.n11=2*e/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*e/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+e)/(g-e);h.n34=-2*g*e/(g-e);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)};
-THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,n;h=new THREE.Matrix4;j=c-a;k=b-d;n=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+e)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(a,c,b,d,e,g){var h,j,k,m;h=new THREE.Matrix4;j=c-a;k=b-d;m=g-e;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((b+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+e)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
@@ -47,8 +47,8 @@ undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c
 d;a++)this.children[a].update(this.matrixWorld,c,b)}}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
 d;a++)this.children[a].update(this.matrixWorld,c,b)}}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
-multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,q=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-n*-j;c.z=y*k+b*-j+n*-h-q*-g;return c}};
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
+multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,m=k*b+h*e-j*d,q=k*d+j*b-g*e,y=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=m*k+b*-g+q*-j-y*-h;c.y=q*k+b*-h+y*-g-m*-j;c.z=y*k+b*-j+m*-h-q*-g;return c}};
+THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
 THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -56,14 +56,14 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,xa,ea,va,ia,ga){g=I.vertices[ca].position;h=I.vertices[xa].position;j=I.vertices[ea].position;k=e[va];n=e[ia];q=e[ga];y=h.x-g.x;u=j.x-g.x;o=h.y-g.y;
-v=j.y-g.y;A=h.z-g.z;D=j.z-g.z;w=n.u-k.u;F=q.u-k.u;x=n.v-k.v;M=q.v-k.v;K=1/(w*M-F*x);f.set((M*y-x*u)*K,(M*o-x*v)*K,(M*A-x*D)*K);V.set((w*u-F*y)*K,(w*v-F*o)*K,(w*D-F*A)*K);W[ca].addSelf(f);W[xa].addSelf(f);W[ea].addSelf(f);N[ca].addSelf(V);N[xa].addSelf(V);N[ea].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,y,u,o,v,A,D,w,F,x,M,K,W=[],N=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){W[c]=new THREE.Vector3;N[c]=new THREE.Vector3}c=
+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,xa,ea,va,ia,ga){g=I.vertices[ca].position;h=I.vertices[xa].position;j=I.vertices[ea].position;k=e[va];m=e[ia];q=e[ga];y=h.x-g.x;u=j.x-g.x;o=h.y-g.y;
+v=j.y-g.y;A=h.z-g.z;D=j.z-g.z;w=m.u-k.u;F=q.u-k.u;x=m.v-k.v;M=q.v-k.v;K=1/(w*M-F*x);f.set((M*y-x*u)*K,(M*o-x*v)*K,(M*A-x*D)*K);V.set((w*u-F*y)*K,(w*v-F*o)*K,(w*D-F*A)*K);W[ca].addSelf(f);W[xa].addSelf(f);W[ea].addSelf(f);N[ca].addSelf(V);N[xa].addSelf(V);N[ea].addSelf(V)}var c,b,d,e,g,h,j,k,m,q,y,u,o,v,A,D,w,F,x,M,K,W=[],N=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){W[c]=new THREE.Vector3;N[c]=new THREE.Vector3}c=
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
 this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){fa.copy(this.vertices[c].normal);d=W[c];T.copy(d);T.subSelf(fa.multiplyScalar(fa.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(N[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){fa.copy(this.vertices[c].normal);d=W[c];T.copy(d);T.subSelf(fa.multiplyScalar(fa.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(N[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(a){function c(o,v,A,D,w,F,x){o=(A-o)*0.5;D=(D-v)*0.5;return(2*(v-A)+o+D)*x+(-3*(v-A)-2*o-D)*F+o*w+v}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,n,q,y,u;this.initFromArray=function(o){this.points=[];for(var v=0;v<o.length;v++)this.points[v]={x:o[v][0],y:o[v][1],z:o[v][2]}};this.getPoint=function(o){e=(this.points.length-1)*o;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];q=this.points[b[1]];
-y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(n.x,q.x,y.x,u.x,h,j,k);d.y=c(n.y,q.y,y.y,u.y,h,j,k);d.z=c(n.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,A=this.points.length,D=[];for(o=0;o<A;o++){v=this.points[o];D[o]=[v.x,v.y,v.z]}return D};this.getLength=function(o){var v,A,D=v=v=0,w=new THREE.Vector3,F=new THREE.Vector3,x=[],M=0;x[0]=0;o||(o=100);A=this.points.length*o;w.copy(this.points[0]);for(o=1;o<A;o++){v=o/A;position=this.getPoint(v);F.copy(position);
+THREE.Spline=function(a){function c(o,v,A,D,w,F,x){o=(A-o)*0.5;D=(D-v)*0.5;return(2*(v-A)+o+D)*x+(-3*(v-A)-2*o-D)*F+o*w+v}this.points=a;var b=[],d={x:0,y:0,z:0},e,g,h,j,k,m,q,y,u;this.initFromArray=function(o){this.points=[];for(var v=0;v<o.length;v++)this.points[v]={x:o[v][0],y:o[v][1],z:o[v][2]}};this.getPoint=function(o){e=(this.points.length-1)*o;g=Math.floor(e);h=e-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;m=this.points[b[0]];q=this.points[b[1]];
+y=this.points[b[2]];u=this.points[b[3]];j=h*h;k=h*j;d.x=c(m.x,q.x,y.x,u.x,h,j,k);d.y=c(m.y,q.y,y.y,u.y,h,j,k);d.z=c(m.z,q.z,y.z,u.z,h,j,k);return d};this.getControlPointsArray=function(){var o,v,A=this.points.length,D=[];for(o=0;o<A;o++){v=this.points[o];D[o]=[v.x,v.y,v.z]}return D};this.getLength=function(o){var v,A,D=v=v=0,w=new THREE.Vector3,F=new THREE.Vector3,x=[],M=0;x[0]=0;o||(o=100);A=this.points.length*o;w.copy(this.points[0]);for(o=1;o<A;o++){v=o/A;position=this.getPoint(v);F.copy(position);
 M+=F.distanceTo(w);w.copy(position);v*=this.points.length-1;v=Math.floor(v);if(v!=D){x[v]=M;D=v}}x[x.length]=M;return{chunks:x,total:M}};this.reparametrizeByArcLength=function(o){var v,A,D,w,F,x,M=[],K=new THREE.Vector3,W=this.getLength();M.push(K.copy(this.points[0]).clone());for(v=1;v<this.points.length;v++){A=W.chunks[v]-W.chunks[v-1];x=Math.ceil(o*A/W.total);w=(v-1)/(this.points.length-1);F=v/(this.points.length-1);for(A=1;A<x-1;A++){D=w+A*(1/x)*(F-w);position=this.getPoint(D);M.push(K.copy(position).clone())}M.push(K.copy(this.points[v]).clone())}this.points=
 M+=F.distanceTo(w);w.copy(position);v*=this.points.length-1;v=Math.floor(v);if(v!=D){x[v]=M;D=v}}x[x.length]=M;return{chunks:x,total:M}};this.reparametrizeByArcLength=function(o){var v,A,D,w,F,x,M=[],K=new THREE.Vector3,W=this.getLength();M.push(K.copy(this.points[0]).clone());for(v=1;v<this.points.length;v++){A=W.chunks[v]-W.chunks[v-1];x=Math.ceil(o*A/W.total);w=(v-1)/(this.points.length-1);F=v/(this.points.length-1);for(A=1;A<x-1;A++){D=w+A*(1/x)*(F-w);position=this.getPoint(D);M.push(K.copy(position).clone())}M.push(K.copy(this.points[v]).clone())}this.points=
 M}};
 M}};
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
 THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=
@@ -74,12 +74,12 @@ THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 e instanceof THREE.Bone?e.skinMatrix:e.matrix}var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,q=this.data.JIT.hierarchy,y,u;this.currentTime+=a;u=this.currentTime;y=this.currentTime%=this.data.length;n=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,v=this.hierarchy.length;o<v;o++){a=this.hierarchy[o];k=a.animationCache;if(this.JITCompile&&q[o][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
-!1}else{a.matrix=q[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(y<u)if(this.loop){h=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(b,o,1);j.time<y;){h=j;j=this.getNextKeyWith(b,o,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,o,j.index+1)}while(j.time<
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,m,q=this.data.JIT.hierarchy,y,u;this.currentTime+=a;u=this.currentTime;y=this.currentTime%=this.data.length;m=parseInt(Math.min(y*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,v=this.hierarchy.length;o<v;o++){a=this.hierarchy[o];k=a.animationCache;if(this.JITCompile&&q[o][m]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=q[o][m];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(y<u)if(this.loop){h=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(b,o,1);j.time<y;){h=j;j=this.getNextKeyWith(b,o,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,o,j.index+1)}while(j.time<
 y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 y)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(y-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
 this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
 this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=e;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
-"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)q[o][n]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
+"rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)q[o][m]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,m;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];m=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],m[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],m[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],m[2],e,b,h);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
 THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -137,7 +137,7 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
-THREE.Projector=function(){function a(N,f){return f.z-N.z}function c(N,f){var V=0,T=1,da=N.z+N.w,fa=f.z+f.w,I=-N.z+N.w,ca=-f.z+f.w;if(da>=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(T<V)return!1;else{N.lerpSelf(f,V);f.lerpSelf(N,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,y=[],u,o,v=[],A=new THREE.Vector4,D=new THREE.Vector4,w=new THREE.Matrix4,
+THREE.Projector=function(){function a(N,f){return f.z-N.z}function c(N,f){var V=0,T=1,da=N.z+N.w,fa=f.z+f.w,I=-N.z+N.w,ca=-f.z+f.w;if(da>=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(T<V)return!1;else{N.lerpSelf(f,V);f.lerpSelf(N,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],m,q,y=[],u,o,v=[],A=new THREE.Vector4,D=new THREE.Vector4,w=new THREE.Matrix4,
 F=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,K=new THREE.Vector4,W;this.projectObjects=function(N,f,V){f=[];var T,da,fa;d=0;da=N.objects;N=0;for(T=da.length;N<T;N++){fa=da[N];var I;if(!(I=!fa.visible))if(I=fa instanceof THREE.Mesh){a:{I=void 0;for(var ca=fa.matrixWorld,xa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
 F=new THREE.Matrix4,x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],M=new THREE.Vector4,K=new THREE.Vector4,W;this.projectObjects=function(N,f,V){f=[];var T,da,fa;d=0;da=N.objects;N=0;for(T=da.length;N<T;N++){fa=da[N];var I;if(!(I=!fa.visible))if(I=fa instanceof THREE.Mesh){a:{I=void 0;for(var ca=fa.matrixWorld,xa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),ea=0;ea<6;ea++){I=x[ea].x*ca.n14+
 x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=xa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(fa.position);w.multiplyVector3(A);b.object=fa;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(N,f,V){var T=[],da=f.near,fa=f.far,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa;j=q=o=0;f.matrixAutoUpdate&&f.updateMatrix();N.update(undefined,!1,f);w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);
 x[ea].y*ca.n24+x[ea].z*ca.n34+x[ea].w;if(I<=xa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(fa.position);w.multiplyVector3(A);b.object=fa;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(N,f,V){var T=[],da=f.near,fa=f.far,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa;j=q=o=0;f.matrixAutoUpdate&&f.updateMatrix();N.update(undefined,!1,f);w.multiply(f.projectionMatrix,f.matrixWorldInverse);x[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);
 x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ia=x[I];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}ia=this.projectObjects(N,f,!0);N=0;for(I=ia.length;N<I;N++){ga=ia[N].object;if(ga.visible){ta=ga.matrixWorld;aa=ga.matrixRotationWorld;
 x[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);x[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);x[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);x[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);x[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(I=0;I<6;I++){ia=x[I];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}ia=this.projectObjects(N,f,!0);N=0;for(I=ia.length;N<I;N++){ga=ia[N].object;if(ga.visible){ta=ga.matrixWorld;aa=ga.matrixRotationWorld;
@@ -148,36 +148,36 @@ j++}}else if(R instanceof THREE.Face4){ea=na[R.a];va=na[R.b];ja=na[R.c];qa=na[R.
 0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
 0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
 g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(va.positionWorld);h.v2.positionWorld.copy(ja.positionWorld);h.v3.positionWorld.copy(qa.positionWorld);h.v1.positionScreen.copy(va.positionScreen);h.v2.positionScreen.copy(ja.positionScreen);h.v3.positionScreen.copy(qa.positionScreen);
 g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(va.positionWorld);h.v2.positionWorld.copy(ja.positionWorld);h.v3.positionWorld.copy(qa.positionWorld);h.v1.positionScreen.copy(va.positionScreen);h.v2.positionScreen.copy(ja.positionScreen);h.v3.positionScreen.copy(qa.positionScreen);
 h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=R.materials;h.overdraw=ha;if(ga.geometry.uvs[ca]){h.uvs[0]=ga.geometry.uvs[ca][1];h.uvs[1]=ga.geometry.uvs[ca][2];h.uvs[2]=ga.geometry.uvs[ca][3]}T.push(h);j++}}}}else if(ga instanceof THREE.Line){F.multiply(w,ta);na=ga.geometry.vertices;R=na[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ca=1;for(xa=na.length;ca<
 h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=R.materials;h.overdraw=ha;if(ga.geometry.uvs[ca]){h.uvs[0]=ga.geometry.uvs[ca][1];h.uvs[1]=ga.geometry.uvs[ca][2];h.uvs[2]=ga.geometry.uvs[ca][3]}T.push(h);j++}}}}else if(ga instanceof THREE.Line){F.multiply(w,ta);na=ga.geometry.vertices;R=na[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ca=1;for(xa=na.length;ca<
-xa;ca++){ea=na[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);va=na[ca-1];M.copy(ea.positionScreen);K.copy(va.positionScreen);if(c(M,K)){M.multiplyScalar(1/M.w);K.multiplyScalar(1/K.w);n=y[q]=y[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(M);n.v2.positionScreen.copy(K);n.z=Math.max(M.z,K.z);n.materials=ga.materials;T.push(n);q++}}}else if(ga instanceof THREE.Particle){D.set(ga.position.x,ga.position.y,ga.position.z,1);w.multiplyVector4(D);D.z/=D.w;if(D.z>0&&
+xa;ca++){ea=na[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);va=na[ca-1];M.copy(ea.positionScreen);K.copy(va.positionScreen);if(c(M,K)){M.multiplyScalar(1/M.w);K.multiplyScalar(1/K.w);m=y[q]=y[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(M);m.v2.positionScreen.copy(K);m.z=Math.max(M.z,K.z);m.materials=ga.materials;T.push(m);q++}}}else if(ga instanceof THREE.Particle){D.set(ga.position.x,ga.position.y,ga.position.z,1);w.multiplyVector4(D);D.z/=D.w;if(D.z>0&&
 D.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);o++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(N);
 D.z<1){u=v[o]=v[o]||new THREE.RenderableParticle;u.x=D.x/D.w;u.y=D.y/D.w;u.z=D.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(D.x+f.projectionMatrix.n11)/(D.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(D.y+f.projectionMatrix.n22)/(D.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);o++}}}}V&&T.sort(a);return T};this.unprojectVector=function(N,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(N);
 return N}};
 return N}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,y,u,o,v,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){v=u.x*e+e;A=u.y*g+g;q=0;for(y=u.material.length;q<y;q++){o=u.material[q];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=v+"px";o.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)n.globalAlpha=u=ka}function c(ka){if(o!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}o=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),y=0,u=1,o=0,v=null,A=null,D=1,w,F,x,M,K,W,N,f,V,T=new THREE.Color,
-da=new THREE.Color,fa=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,xa,ea,va,ia,ga,ta,ya,ha,aa,ma=new THREE.Rectangle,na=new THREE.Rectangle,R=new THREE.Rectangle,ja=!1,qa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,t=new THREE.Color,m=Math.PI*2,p=new THREE.Vector3,B,C,G,Q,H,O,la=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
-la;O=H.getContext("2d");O.translate(-la/2,-la/2);O.scale(la,la);la--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,ra){g=ka;h=ra;j=g/2;k=h/2;e.width=g;e.height=h;ma.set(-j,-k,j,k);u=1;o=0;A=v=null;D=1};this.setClearColor=function(ka,ra){q=ka;y=ra};this.setClearColorHex=function(ka,ra){q.setHex(ka);y=ra};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!na.isEmpty()){na.inflate(1);na.minSelf(ma);if(q.hex==0&&y==0)n.clearRect(na.getX(),na.getY(),
-na.getWidth(),na.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+y+")";n.fillRect(na.getX(),na.getY(),na.getWidth(),na.getHeight())}na.empty()}};this.render=function(ka,ra){function sa(J){var Z,U,L,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);t.setRGB(0,0,0);J=0;for(Z=S.length;J<Z;J++){U=S[J];L=U.color;if(U instanceof THREE.AmbientLight){l.r+=L.r;l.g+=L.g;l.b+=L.b}else if(U instanceof THREE.DirectionalLight){z.r+=
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,m,q,y,u,o,v,A;a=c.projectScene(h,j);k=0;for(m=a.length;k<m;k++){u=a[k];if(u instanceof THREE.RenderableParticle){v=u.x*e+e;A=u.y*g+g;q=0;for(y=u.material.length;q<y;q++){o=u.material[q];if(o instanceof THREE.ParticleDOMMaterial){o=o.domElement;o.style.left=v+"px";o.style.top=A+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)m.globalAlpha=u=ka}function c(ka){if(o!=ka){switch(ka){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}o=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,m=e.getContext("2d"),q=new THREE.Color(0),y=0,u=1,o=0,v=null,A=null,D=1,w,F,x,M,K,W,N,f,V,T=new THREE.Color,
+da=new THREE.Color,fa=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,xa,ea,va,ia,ga,ta,ya,ha,aa,ma=new THREE.Rectangle,na=new THREE.Rectangle,R=new THREE.Rectangle,ja=!1,qa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,t=new THREE.Color,n=Math.PI*2,p=new THREE.Vector3,B,C,G,Q,H,O,la=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
+la;O=H.getContext("2d");O.translate(-la/2,-la/2);O.scale(la,la);la--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,ra){g=ka;h=ra;j=g/2;k=h/2;e.width=g;e.height=h;ma.set(-j,-k,j,k);u=1;o=0;A=v=null;D=1};this.setClearColor=function(ka,ra){q=ka;y=ra};this.setClearColorHex=function(ka,ra){q.setHex(ka);y=ra};this.clear=function(){m.setTransform(1,0,0,-1,j,k);if(!na.isEmpty()){na.inflate(1);na.minSelf(ma);if(q.hex==0&&y==0)m.clearRect(na.getX(),na.getY(),
+na.getWidth(),na.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+y+")";m.fillRect(na.getX(),na.getY(),na.getWidth(),na.getHeight())}na.empty()}};this.render=function(ka,ra){function sa(J){var Z,U,L,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);t.setRGB(0,0,0);J=0;for(Z=S.length;J<Z;J++){U=S[J];L=U.color;if(U instanceof THREE.AmbientLight){l.r+=L.r;l.g+=L.g;l.b+=L.b}else if(U instanceof THREE.DirectionalLight){z.r+=
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-c(U.blending);var L,S,ua,wa,Ia,za;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){wa=U.map.image;Ia=wa.width>>1;za=wa.height>>1;S=Z.scale.x*j;ua=Z.scale.y*k;U=S*Ia;L=ua*za;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Z.rotation);n.scale(S,-ua);n.translate(-Ia,-za);n.drawImage(wa,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ja){qa.r=l.r+z.r+t.r;qa.g=l.g+z.g+t.g;qa.b=l.b+z.b+t.b;T.r=U.color.r*qa.r;T.g=U.color.g*qa.g;
-T.b=U.color.b*qa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Z.scale.x*j;L=Z.scale.y*k;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Z.rotation);n.scale(U,L);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ja(J,Z,U,L){if(L.opacity!=0){a(L.opacity);c(L.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Z.positionScreen.x,Z.positionScreen.y);
-n.closePath();if(L instanceof THREE.LineBasicMaterial){T.__styleString=L.color.__styleString;J=L.linewidth;if(D!=J)n.lineWidth=D=J;J=T.__styleString;if(v!=J)n.strokeStyle=v=J;n.stroke();R.inflate(L.linewidth*2)}}}function P(J,Z,U,L,S,ua){if(S.opacity!=0){a(S.opacity);c(S.blending);M=J.positionScreen.x;K=J.positionScreen.y;W=Z.positionScreen.x;N=Z.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(M,K);n.lineTo(W,N);n.lineTo(f,V);n.lineTo(M,K);n.closePath();if(S instanceof
+c(U.blending);var L,S,ua,wa,Ia,za;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){wa=U.map.image;Ia=wa.width>>1;za=wa.height>>1;S=Z.scale.x*j;ua=Z.scale.y*k;U=S*Ia;L=ua*za;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){m.save();m.translate(J.x,J.y);m.rotate(-Z.rotation);m.scale(S,-ua);m.translate(-Ia,-za);m.drawImage(wa,0,0);m.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ja){qa.r=l.r+z.r+t.r;qa.g=l.g+z.g+t.g;qa.b=l.b+z.b+t.b;T.r=U.color.r*qa.r;T.g=U.color.g*qa.g;
+T.b=U.color.b*qa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Z.scale.x*j;L=Z.scale.y*k;R.set(J.x-U,J.y-L,J.x+U,J.y+L);if(ma.instersects(R)){S=T.__styleString;if(A!=S)m.fillStyle=A=S;m.save();m.translate(J.x,J.y);m.rotate(-Z.rotation);m.scale(U,L);m.beginPath();m.arc(0,0,1,0,n,!0);m.closePath();m.fill();m.restore()}}}}function Ja(J,Z,U,L){if(L.opacity!=0){a(L.opacity);c(L.blending);m.beginPath();m.moveTo(J.positionScreen.x,J.positionScreen.y);m.lineTo(Z.positionScreen.x,Z.positionScreen.y);
+m.closePath();if(L instanceof THREE.LineBasicMaterial){T.__styleString=L.color.__styleString;J=L.linewidth;if(D!=J)m.lineWidth=D=J;J=T.__styleString;if(v!=J)m.strokeStyle=v=J;m.stroke();R.inflate(L.linewidth*2)}}}function P(J,Z,U,L,S,ua){if(S.opacity!=0){a(S.opacity);c(S.blending);M=J.positionScreen.x;K=J.positionScreen.y;W=Z.positionScreen.x;N=Z.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;m.beginPath();m.moveTo(M,K);m.lineTo(W,N);m.lineTo(f,V);m.lineTo(M,K);m.closePath();if(S instanceof
 THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=ra.matrixWorldInverse;p.copy(L.vertexNormalsWorld[0]);ia=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ga=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;p.copy(L.vertexNormalsWorld[1]);ta=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ya=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*
 THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=ra.matrixWorldInverse;p.copy(L.vertexNormalsWorld[0]);ia=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ga=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;p.copy(L.vertexNormalsWorld[1]);ta=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;ya=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*
 0.5+0.5;p.copy(L.vertexNormalsWorld[2]);ha=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;aa=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;Fa(M,K,W,N,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&&
 0.5+0.5;p.copy(L.vertexNormalsWorld[2]);ha=(p.x*J.n11+p.y*J.n12+p.z*J.n13)*0.5+0.5;aa=-(p.x*J.n21+p.y*J.n22+p.z*J.n23)*0.5+0.5;Fa(M,K,W,N,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(M,K,W,N,f,V,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&&
 S.shading==THREE.SmoothShading&&L.vertexNormalsWorld.length==3){da.r=fa.r=I.r=l.r;da.g=fa.g=I.g=l.g;da.b=fa.b=I.b=l.b;oa(ua,L.v1.positionWorld,L.vertexNormalsWorld[0],da);oa(ua,L.v2.positionWorld,L.vertexNormalsWorld[1],fa);oa(ua,L.v3.positionWorld,L.vertexNormalsWorld[2],I);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=X(da,fa,I,ca);Fa(M,K,W,N,f,V,va,0,0,1,0,0,1)}else{qa.r=l.r;qa.g=l.g;qa.b=l.b;oa(ua,L.centroidWorld,L.normalWorld,qa);T.r=S.color.r*qa.r;T.g=S.color.g*qa.g;T.b=S.color.b*
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+"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+x.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");va==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function e(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,q,y,u,o,v,A,D=
+new THREE.Rectangle,w=new THREE.Rectangle,F=!1,x=new THREE.Color(16777215),M=new THREE.Color(16777215),K=new THREE.Color(0),W=new THREE.Color(0),N=new THREE.Color(0),f,V=new THREE.Vector3,T=[],da=[],fa=[],I,ca,xa,ea,va=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":va=1;break;case "low":va=0}};this.setSize=function(ia,ga){k=ia;m=ga;q=k/2;y=m/2;j.setAttribute("viewBox",-q+" "+-y+" "+k+" "+m);j.setAttribute("width",
+k);j.setAttribute("height",m);D.set(-q,-y,q,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ia,ga){var ta,ya,ha,aa,ma,na,R,ja;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ea=xa=ca=0;if(F=ia.lights.length>0){R=ia.lights;K.setRGB(0,0,0);W.setRGB(0,0,0);N.setRGB(0,0,0);ta=0;for(ya=R.length;ta<ya;ta++){ha=R[ta];aa=ha.color;if(ha instanceof THREE.AmbientLight){K.r+=aa.r;K.g+=aa.g;K.b+=aa.b}else if(ha instanceof THREE.DirectionalLight){W.r+=
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 I.setAttribute("r",na.scale.x*q);if(ja instanceof THREE.ParticleCircleMaterial){if(F){M.r=K.r+W.r+N.r;M.g=K.g+W.g+N.g;M.b=K.b+W.b+N.b;x.r=ja.color.r*M.r;x.g=ja.color.g*M.g;x.b=ja.color.b*M.b;x.updateStyleString()}else x=ja.color;I.setAttribute("style","fill: "+x.__styleString)}j.appendChild(I)}}else if(R instanceof THREE.RenderableLine){u=R.v1;o=R.v2;u.positionScreen.x*=q;u.positionScreen.y*=-y;o.positionScreen.x*=q;o.positionScreen.y*=-y;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(o.positionScreen.x,
 o.positionScreen.y);if(D.instersects(w)){ha=0;for(aa=R.materials.length;ha<aa;)if(ja=R.materials[ha++]){ma=u;na=o;qa=ea++;if(fa[qa]==null){fa[qa]=document.createElementNS("http://www.w3.org/2000/svg","line");va==0&&fa[qa].setAttribute("shape-rendering","crispEdges")}I=fa[qa];I.setAttribute("x1",ma.positionScreen.x);I.setAttribute("y1",ma.positionScreen.y);I.setAttribute("x2",na.positionScreen.x);I.setAttribute("y2",na.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){x.__styleString=ja.color.__styleString;
 o.positionScreen.y);if(D.instersects(w)){ha=0;for(aa=R.materials.length;ha<aa;)if(ja=R.materials[ha++]){ma=u;na=o;qa=ea++;if(fa[qa]==null){fa[qa]=document.createElementNS("http://www.w3.org/2000/svg","line");va==0&&fa[qa].setAttribute("shape-rendering","crispEdges")}I=fa[qa];I.setAttribute("x1",ma.positionScreen.x);I.setAttribute("y1",ma.positionScreen.y);I.setAttribute("x2",na.positionScreen.x);I.setAttribute("y2",na.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){x.__styleString=ja.color.__styleString;
@@ -205,28 +205,28 @@ THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,
 THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function c(l,z,t){var m,p,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(t.sortParticles){ya.multiplySelf(t.matrixWorld);for(m=0;m<G;m++){p=C[m].position;ma.copy(p);ya.multiplyVector3(ma);ka[m]=[ma.z,m]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(m=0;m<G;m++){p=C[ka[m][1]].position;B=m*3;O[B]=p.x;O[B+1]=p.y;O[B+2]=p.z}for(m=0;m<H;m++){B=m*3;color=Q[ka[m][1]];la[B]=
-color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(m=0;m<G;m++){p=C[m].position;B=m*3;O[B]=p.x;O[B+1]=p.y;O[B+2]=p.z}if(sa)for(m=0;m<H;m++){color=Q[m];B=m*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
-l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,t,m,p){m.program||da.initMaterial(m,z,t,p);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B}f.uniformMatrix4fv(C.projectionMatrix,!1,ha);if(t&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(t.color.hex);if(t instanceof THREE.Fog){G.fogNear.value=t.near;
-G.fogFar.value=t.far}else if(t instanceof THREE.FogExp2)G.fogDensity.value=t.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,la=0,ka=0,ra,sa,oa,pa=na,Ja=pa.directional.colors,P=pa.directional.positions,Ga=pa.point.colors,Ea=pa.point.positions,Fa=0,X=0;t=H=H=0;for(Q=z.length;t<Q;t++){H=z[t];ra=H.color;sa=H.position;oa=H.intensity;if(H instanceof THREE.AmbientLight){O+=ra.r;la+=ra.g;ka+=ra.b}else if(H instanceof THREE.DirectionalLight){H=Fa*3;Ja[H]=
+THREE.WebGLRenderer=function(a){function c(l,z,t){var n,p,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(t.sortParticles){ya.multiplySelf(t.matrixWorld);for(n=0;n<G;n++){p=C[n].position;ma.copy(p);ya.multiplyVector3(ma);ka[n]=[ma.z,n]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(n=0;n<G;n++){p=C[ka[n][1]].position;B=n*3;O[B]=p.x;O[B+1]=p.y;O[B+2]=p.z}for(n=0;n<H;n++){B=n*3;color=Q[ka[n][1]];la[B]=
+color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(n=0;n<G;n++){p=C[n].position;B=n*3;O[B]=p.x;O[B+1]=p.y;O[B+2]=p.z}if(sa)for(n=0;n<H;n++){color=Q[n];B=n*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||t.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
+l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,t,n,p){n.program||da.initMaterial(n,z,t,p);var B=n.program,C=B.uniforms,G=n.uniforms;if(B!=V){f.useProgram(B);V=B}f.uniformMatrix4fv(C.projectionMatrix,!1,ha);if(t&&(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial||n instanceof THREE.LineBasicMaterial||n instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(t.color.hex);if(t instanceof THREE.Fog){G.fogNear.value=t.near;
+G.fogFar.value=t.far}else if(t instanceof THREE.FogExp2)G.fogDensity.value=t.density}if(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial){var Q,H,O=0,la=0,ka=0,ra,sa,oa,pa=na,Ja=pa.directional.colors,P=pa.directional.positions,Ga=pa.point.colors,Ea=pa.point.positions,Fa=0,X=0;t=H=H=0;for(Q=z.length;t<Q;t++){H=z[t];ra=H.color;sa=H.position;oa=H.intensity;if(H instanceof THREE.AmbientLight){O+=ra.r;la+=ra.g;ka+=ra.b}else if(H instanceof THREE.DirectionalLight){H=Fa*3;Ja[H]=
 ra.r*oa;Ja[H+1]=ra.g*oa;Ja[H+2]=ra.b*oa;P[H]=sa.x;P[H+1]=sa.y;P[H+2]=sa.z;Fa+=1}else if(H instanceof THREE.PointLight){H=X*3;Ga[H]=ra.r*oa;Ga[H+1]=ra.g*oa;Ga[H+2]=ra.b*oa;Ea[H]=sa.x;Ea[H+1]=sa.y;Ea[H+2]=sa.z;X+=1}}for(t=Fa*3;t<Ja.length;t++)Ja[t]=0;for(t=X*3;t<Ga.length;t++)Ga[t]=0;pa.point.length=X;pa.directional.length=Fa;pa.ambient[0]=O;pa.ambient[1]=la;pa.ambient[2]=ka;z=na;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
 ra.r*oa;Ja[H+1]=ra.g*oa;Ja[H+2]=ra.b*oa;P[H]=sa.x;P[H+1]=sa.y;P[H+2]=sa.z;Fa+=1}else if(H instanceof THREE.PointLight){H=X*3;Ga[H]=ra.r*oa;Ga[H+1]=ra.g*oa;Ga[H+2]=ra.b*oa;Ea[H]=sa.x;Ea[H+1]=sa.y;Ea[H+2]=sa.z;X+=1}}for(t=Fa*3;t<Ja.length;t++)Ja[t]=0;for(t=X*3;t<Ga.length;t++)Ga[t]=0;pa.point.length=X;pa.directional.length=Fa;pa.ambient[0]=O;pa.ambient[1]=la;pa.ambient[2]=ka;z=na;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
-z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
-G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.scale.value=N.height/
-2;G.map.texture=m.map}else if(m instanceof THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var Y in G)if(O=B.uniforms[Y]){t=G[Y];Q=t.type;z=t.value;if(Q=="i")f.uniform1i(O,z);else if(Q==
+z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);G.opacity.value=n.opacity;G.map.texture=n.map;G.lightMap.texture=n.lightMap;G.envMap.texture=n.envMap;G.reflectivity.value=n.reflectivity;
+G.refractionRatio.value=n.refractionRatio;G.combine.value=n.combine;G.useRefract.value=n.envMap&&n.envMap.mapping instanceof THREE.CubeRefractionMapping}if(n instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);G.opacity.value=n.opacity}else if(n instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(n.color.r*n.opacity,n.color.g*n.opacity,n.color.b*n.opacity);G.opacity.value=n.opacity;G.size.value=n.size;G.scale.value=N.height/
+2;G.map.texture=n.map}else if(n instanceof THREE.MeshPhongMaterial){G.ambient.value.setRGB(n.ambient.r,n.ambient.g,n.ambient.b);G.specular.value.setRGB(n.specular.r,n.specular.g,n.specular.b);G.shininess.value=n.shininess}else if(n instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=n.opacity}else if(n instanceof THREE.MeshNormalMaterial)G.opacity.value=n.opacity;for(var Y in G)if(O=B.uniforms[Y]){t=G[Y];Q=t.type;z=t.value;if(Q=="i")f.uniform1i(O,z);else if(Q==
 "f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,z);else if(Q=="fv")f.uniform3fv(O,z);else if(Q=="v2")f.uniform2f(O,z.x,z.y);else if(Q=="v3")f.uniform3f(O,z.x,z.y,z.z);else if(Q=="c")f.uniform3f(O,z.r,z.g,z.b);else if(Q=="t"){f.uniform1i(O,z);if(t=t.texture)if(t.image instanceof Array&&t.image.length==6){if(t.image.length==6){if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,0,0,f.RGBA,
 "f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,z);else if(Q=="fv")f.uniform3fv(O,z);else if(Q=="v2")f.uniform2f(O,z.x,z.y);else if(Q=="v3")f.uniform3f(O,z.x,z.y,z.z);else if(Q=="c")f.uniform3f(O,z.r,z.g,z.b);else if(Q=="t"){f.uniform1i(O,z);if(t=t.texture)if(t.image instanceof Array&&t.image.length==6){if(t.image.length==6){if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,0,0,f.RGBA,
 f.UNSIGNED_BYTE,t.image[Q])}else{t.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image[Q]);t.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,t,t.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube)}}else{if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
 f.UNSIGNED_BYTE,t.image[Q])}else{t.image.__webGLTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image[Q]);t.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,t,t.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,t.image.__webGLTextureCube)}}else{if(t.needsUpdate){if(t.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,
 t.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,t.image)}else{t.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image);t.__wasSetOnce=!0}F(f.TEXTURE_2D,t,t.image);f.bindTexture(f.TEXTURE_2D,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,t.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,p._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,
 t.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,0,0,0,f.RGBA,f.UNSIGNED_BYTE,t.image)}else{t.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,t.image);t.__wasSetOnce=!0}F(f.TEXTURE_2D,t,t.image);f.bindTexture(f.TEXTURE_2D,null);t.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,t.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,p._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,
-!1,p._normalMatrixArray);(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshPhongMaterial||m.envMap)&&f.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(m instanceof THREE.MeshShaderMaterial||m.envMap||m.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshShaderMaterial||m.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,aa);if(m.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,
-!1,aa);f.uniformMatrix4fv(C.boneGlobalMatrices,!1,p.boneMatrices)}return B}function e(l,z,t,m,p,B){if(m.opacity!=0){l=d(l,z,t,m,B).attributes;f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
-p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&&
+!1,p._normalMatrixArray);(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshPhongMaterial||n.envMap)&&f.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(n instanceof THREE.MeshShaderMaterial||n.envMap||n.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,p._objectMatrixArray);(n instanceof THREE.MeshPhongMaterial||n instanceof THREE.MeshLambertMaterial||n instanceof THREE.MeshShaderMaterial||n.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,aa);if(n.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,
+!1,aa);f.uniformMatrix4fv(C.boneGlobalMatrices,!1,p.boneMatrices)}return B}function e(l,z,t,n,p,B){if(n.opacity!=0){l=d(l,z,t,n,B).attributes;f.bindBuffer(f.ARRAY_BUFFER,p.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,
+p.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(n.skinning&&l.skinVertexA>=0&&
 l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof
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-THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);f.drawElements(f.LINES,p.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,p.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,p.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
+THREE.Mesh)if(n.wireframe){f.lineWidth(n.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);f.drawElements(f.LINES,p.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,p.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(n.linewidth);f.drawArrays(B,0,p.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,
 0,p.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
 0,p.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,0,p.__webGLVertexCount)}}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
 l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(fa!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);fa=l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(xa!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
 l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.normal);f.vertexAttribPointer(z.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,l.count);l.count=0}function h(l){if(fa!=l.doubleSided){l.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);fa=l.doubleSided}if(I!=l.flipSided){l.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);I=l.flipSided}}function j(l){if(xa!=l){l?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);
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-m;l++){z=B.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(t=C.materials.length;z<t;z++)(p=C.materials[z])&&(p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(Q,p):q(G,p))}else{p=z;p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(Q,p):q(G,p)}}}function o(l,z){return z.z-l.z}function v(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
-function A(l){function z(la){var ka=[];t=0;for(m=la.length;t<m;t++)la[t]==undefined?ka.push("undefined"):ka.push(la[t].id);return ka.join("_")}var t,m,p,B,C,G,Q,H,O={};l.geometryGroups={};p=0;for(B=l.faces.length;p<B;p++){C=l.faces[p];G=C.materials;Q=z(G);O[Q]==undefined&&(O[Q]={hash:Q,counter:0});H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0});C=C instanceof THREE.Face3?3:4;if(l.geometryGroups[H].vertices+C>65535){O[Q].counter+=
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+Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=ta[n].x*z.n14+ta[n].y*z.n24+ta[n].z*z.n34+ta[n].w;if(l<=t)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function y(l){var z,t,n=l.object,p=l.opaque,B=l.transparent;B.count=0;l=p.count=0;for(z=n.materials.length;l<z;l++){t=n.materials[l];t.opacity&&t.opacity<1||t.blending!=THREE.NormalBlending?q(B,t):q(p,t)}}function u(l){var z,t,n,p,B=l.object,C=l.buffer,G=l.opaque,Q=l.transparent;Q.count=0;l=G.count=0;for(n=B.materials.length;l<
+n;l++){z=B.materials[l];if(z instanceof THREE.MeshFaceMaterial){z=0;for(t=C.materials.length;z<t;z++)(p=C.materials[z])&&(p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(Q,p):q(G,p))}else{p=z;p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(Q,p):q(G,p)}}}function o(l,z){return z.z-l.z}function v(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
+function A(l){function z(la){var ka=[];t=0;for(n=la.length;t<n;t++)la[t]==undefined?ka.push("undefined"):ka.push(la[t].id);return ka.join("_")}var t,n,p,B,C,G,Q,H,O={};l.geometryGroups={};p=0;for(B=l.faces.length;p<B;p++){C=l.faces[p];G=C.materials;Q=z(G);O[Q]==undefined&&(O[Q]={hash:Q,counter:0});H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0});C=C instanceof THREE.Face3?3:4;if(l.geometryGroups[H].vertices+C>65535){O[Q].counter+=
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 1;H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0})}l.geometryGroups[H].faces.push(p);l.geometryGroups[H].vertices+=C}}function D(l,z,t){l.push({buffer:z,object:t,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);
 f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,z,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,W(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,W(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,W(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,
 f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,z,t){if((t.width&t.width-1)==0&&(t.height&t.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,W(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,W(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,W(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,
 W(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,K(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,K(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,
 W(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,K(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,K(z.minFilter))}}function x(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,
@@ -236,28 +236,28 @@ f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f
 case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;
 case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;
 case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),f,V=null,T=null,da=this,fa=null,I=null,ca=null,xa=null,ea=0,va=0,ia=0,
 case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var N=document.createElement("canvas"),f,V=null,T=null,da=this,fa=null,I=null,ca=null,xa=null,ea=0,va=0,ia=0,
 ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement=
 ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement=
-N;this.autoClear=!0;this.sortObjects=!0;(function(l,z,t){try{if(!(f=N.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,t);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){N.width=l;N.height=z;
-this.setViewport(0,0,N.width,N.height)};this.setViewport=function(l,z,t,m){ea=l;va=z;ia=t;ga=m;f.viewport(ea,va,ia,ga)};this.setScissor=function(l,z,t,m){f.scissor(l,z,t,m)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var t=new THREE.Color(l);f.clearColor(t.r,t.g,t.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|
-f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,t,m){var p;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
-THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(m!==undefined&&m instanceof THREE.SkinnedMesh)B=m.bones.length;m=l.fragmentShader;H=l.vertexShader;B={fog:t,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,sizeAttenuation:l.sizeAttenuation,skinning:l.skinning,
+N;this.autoClear=!0;this.sortObjects=!0;(function(l,z,t){try{if(!(f=N.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(n){console.error(n)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,t);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){N.width=l;N.height=z;
+this.setViewport(0,0,N.width,N.height)};this.setViewport=function(l,z,t,n){ea=l;va=z;ia=t;ga=n;f.viewport(ea,va,ia,ga)};this.setScissor=function(l,z,t,n){f.scissor(l,z,t,n)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var t=new THREE.Color(l);f.clearColor(t.r,t.g,t.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|
+f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,t,n){var p;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
+THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(n!==undefined&&n instanceof THREE.SkinnedMesh)B=n.bones.length;n=l.fragmentShader;H=l.vertexShader;B={fog:t,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,sizeAttenuation:l.sizeAttenuation,skinning:l.skinning,
 maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};t=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};t=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
 B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"",B.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-f.attachShader(t,M("fragment",z+m));f.attachShader(t,M("vertex",B+H));f.linkProgram(t);f.getProgramParameter(t,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(t,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)t.push(p);p=l.program;m=0;for(H=t.length;m<
-H;m++){z=t[m];p.uniforms[z]=f.getUniformLocation(p,z)}p=l.program;t=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=t.length;m<H;m++){z=t[m];p.attributes[z]=f.getAttribLocation(p,z)}p=l.program.attributes;f.enableVertexAttribArray(p.position);p.color>=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
-0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,t,m){var p,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);this.initWebGLObjects(l);x(t);(this.autoClear||
-m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m<Q;m++){p=l.__webglObjects[m];O=p.object;if(O.visible)if(!(O instanceof THREE.Mesh)||n(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);v(O,z);u(p);p.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);p.z=ma.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webglObjects.sort(o);H=l.__webglObjectsImmediate.length;for(m=0;m<H;m++){p=l.__webglObjectsImmediate[m];O=p.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
-v(O,z);y(p)}}w(THREE.NormalBlending);for(m=0;m<Q;m++){p=l.__webglObjects[m];if(p.render){O=p.object;la=p.buffer;C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(m=0;m<H;m++){p=l.__webglObjectsImmediate[m];O=p.object;if(O.visible){C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}for(m=0;m<Q;m++){p=l.__webglObjects[m];if(p.render){O=p.object;la=p.buffer;C=p.transparent;h(O);for(p=0;p<C.count;p++){G=
-C.list[p];w(G.blending);j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(m=0;m<H;m++){p=l.__webglObjectsImmediate[m];O=p.object;if(O.visible){C=p.transparent;h(O);for(p=0;p<C.count;p++){G=C.list[p];w(G.blending);j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}if(t&&t.minFilter!==THREE.NearestFilter&&t.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=
-[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],t=l,m=void 0,p=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==undefined&&A(p);for(m in p.geometryGroups){B=p.geometryGroups[m];if(!B.__webGLVertexBuffer){var C=
+f.attachShader(t,M("fragment",z+n));f.attachShader(t,M("vertex",B+H));f.linkProgram(t);f.getProgramParameter(t,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(t,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(p in l.uniforms)t.push(p);p=l.program;n=0;for(H=t.length;n<
+H;n++){z=t[n];p.uniforms[z]=f.getUniformLocation(p,z)}p=l.program;t=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];n=0;for(H=t.length;n<H;n++){z=t[n];p.attributes[z]=f.getAttribLocation(p,z)}p=l.program.attributes;f.enableVertexAttribArray(p.position);p.color>=0&&f.enableVertexAttribArray(p.color);p.normal>=0&&f.enableVertexAttribArray(p.normal);p.tangent>=0&&f.enableVertexAttribArray(p.tangent);if(l.skinning&&p.skinVertexA>=0&&p.skinVertexB>=
+0&&p.skinIndex>=0&&p.skinWeight>=0){f.enableVertexAttribArray(p.skinVertexA);f.enableVertexAttribArray(p.skinVertexB);f.enableVertexAttribArray(p.skinIndex);f.enableVertexAttribArray(p.skinWeight)}};this.render=function(l,z,t,n){var p,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.updateMatrix();l.update(undefined,!1,z);z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);this.initWebGLObjects(l);x(t);(this.autoClear||
+n)&&this.clear();Q=l.__webglObjects.length;for(n=0;n<Q;n++){p=l.__webglObjects[n];O=p.object;if(O.visible)if(!(O instanceof THREE.Mesh)||m(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);v(O,z);u(p);p.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);p.z=ma.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webglObjects.sort(o);H=l.__webglObjectsImmediate.length;for(n=0;n<H;n++){p=l.__webglObjectsImmediate[n];O=p.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
+v(O,z);y(p)}}w(THREE.NormalBlending);for(n=0;n<Q;n++){p=l.__webglObjects[n];if(p.render){O=p.object;la=p.buffer;C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=l.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.opaque;h(O);for(p=0;p<C.count;p++){G=C.list[p];j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}for(n=0;n<Q;n++){p=l.__webglObjects[n];if(p.render){O=p.object;la=p.buffer;C=p.transparent;h(O);for(p=0;p<C.count;p++){G=
+C.list[p];w(G.blending);j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(n=0;n<H;n++){p=l.__webglObjectsImmediate[n];O=p.object;if(O.visible){C=p.transparent;h(O);for(p=0;p<C.count;p++){G=C.list[p];w(G.blending);j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}if(t&&t.minFilter!==THREE.NearestFilter&&t.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,t.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=
+[];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],t=l,n=void 0,p=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){p=z.geometry;p.geometryGroups==undefined&&A(p);for(n in p.geometryGroups){B=p.geometryGroups[n];if(!B.__webGLVertexBuffer){var C=
 B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=
 B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=
 void 0,O=0,la=0,ka=0,ra=G.geometry.faces,sa=C.faces;Q=0;for(H=sa.length;Q<H;Q++){fi=sa[Q];face=ra[fi];if(face instanceof THREE.Face3){O+=3;la+=1;ka+=3}else if(face instanceof THREE.Face4){O+=4;la+=2;ka+=4}}C.__vertexArray=new Float32Array(O*3);C.__normalArray=new Float32Array(O*3);C.__tangentArray=new Float32Array(O*4);C.__colorArray=new Float32Array(O*3);C.__uvArray=new Float32Array(O*2);C.__uv2Array=new Float32Array(O*2);C.__skinVertexAArray=new Float32Array(O*4);C.__skinVertexBArray=new Float32Array(O*
 void 0,O=0,la=0,ka=0,ra=G.geometry.faces,sa=C.faces;Q=0;for(H=sa.length;Q<H;Q++){fi=sa[Q];face=ra[fi];if(face instanceof THREE.Face3){O+=3;la+=1;ka+=3}else if(face instanceof THREE.Face4){O+=4;la+=2;ka+=4}}C.__vertexArray=new Float32Array(O*3);C.__normalArray=new Float32Array(O*3);C.__tangentArray=new Float32Array(O*4);C.__colorArray=new Float32Array(O*3);C.__uvArray=new Float32Array(O*2);C.__uv2Array=new Float32Array(O*2);C.__skinVertexAArray=new Float32Array(O*4);C.__skinVertexBArray=new Float32Array(O*
 4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=
 4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=
-undefined&&oa.shading==THREE.SmoothShading){sa=!0;break}if(sa)break}Q.__needsSmoothNormals=sa;C.__webGLFaceCount=la*3;C.__webGLLineCount=ka*2;p.__dirtyVertices=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}D(t.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){m=p;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=p;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);
-m.__colorArray=new Float32Array(B*3);m.__webGLVertexCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){m=p;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=p;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__webGLLineCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=
-z.geometry;if(!p.__webGLVertexBuffer){m=p;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=p;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__sortArray=[];m.__webGLParticleCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&t.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,
-1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];t=l;p=void 0;m=void 0;for(p=t.__webglObjects.length-1;p>=0;p--){m=t.__webglObjects[p].object;z==m&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z<t;z++){m=l.__webglObjects[z].object;B=void 0;p=void 0;C=void 0;if(m instanceof THREE.Mesh){p=m.geometry;for(B in p.geometryGroups){C=p.geometryGroups[B];if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){la=
+undefined&&oa.shading==THREE.SmoothShading){sa=!0;break}if(sa)break}Q.__needsSmoothNormals=sa;C.__webGLFaceCount=la*3;C.__webGLLineCount=ka*2;p.__dirtyVertices=!0;p.__dirtyElements=!0;p.__dirtyUvs=!0;p.__dirtyNormals=!0;p.__dirtyTangents=!0;p.__dirtyColors=!0}D(t.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);
+n.__colorArray=new Float32Array(B*3);n.__webGLVertexCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else if(z instanceof THREE.Line){p=z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__webGLLineCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else if(z instanceof THREE.ParticleSystem){p=
+z.geometry;if(!p.__webGLVertexBuffer){n=p;n.__webGLVertexBuffer=f.createBuffer();n.__webGLColorBuffer=f.createBuffer();n=p;B=n.vertices.length;n.__vertexArray=new Float32Array(B*3);n.__colorArray=new Float32Array(B*3);n.__sortArray=[];n.__webGLParticleCount=B;p.__dirtyVertices=!0;p.__dirtyColors=!0}D(t.__webglObjects,p,z)}else THREE.MarchingCubes!==undefined&&z instanceof THREE.MarchingCubes&&t.__webglObjectsImmediate.push({object:z,opaque:{list:[],count:0},transparent:{list:[],count:0}});l.__objectsAdded.splice(0,
+1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];t=l;p=void 0;n=void 0;for(p=t.__webglObjects.length-1;p>=0;p--){n=t.__webglObjects[p].object;z==n&&t.__webglObjects.splice(p,1)}l.__objectsRemoved.splice(0,1)}z=0;for(t=l.__webglObjects.length;z<t;z++){n=l.__webglObjects[z].object;B=void 0;p=void 0;C=void 0;if(n instanceof THREE.Mesh){p=n.geometry;for(B in p.geometryGroups){C=p.geometryGroups[B];if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents){la=
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+S,la)}}}p.__dirtyVertices=!1;p.__dirtyElements=!1;p.__dirtyUvs=!1;p.__dirtyNormals=!1;p.__dirtyTangents=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);
+f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,n.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(n instanceof THREE.Line){p=n.geometry;if(p.__dirtyVertices||p.__dirtyColors){n=p;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=n.vertices;la=n.colors;ra=O.length;ka=la.length;sa=n.__vertexArray;Q=n.__colorArray;oa=n.__dirtyColors;if(n.__dirtyVertices){for(H=
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 !1;p.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
-var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,y=h.length;q<y;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(y=k.length;q<y;q++){h=k[q];var o,v=h.vertexNormals;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+
-d,h.b+d,h.c+d,h.d+d));o.centroid.copy(h.centroid);o.normal.copy(h.normal);b=0;for(g=v.length;b<g;b++){u=v[b];o.vertexNormals.push(u.clone())}o.materials=h.materials.slice();j.push(o)}q=0;for(y=e.length;q<y;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
+var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,m=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,y=h.length;q<y;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(y=k.length;q<y;q++){h=k[q];var o,v=h.vertexNormals;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+
+d,h.b+d,h.c+d,h.d+d));o.centroid.copy(h.centroid);o.normal.copy(h.normal);b=0;for(g=v.length;b<g;b++){u=v[b];o.vertexNormals.push(u.clone())}o.materials=h.materials.slice();j.push(o)}q=0;for(y=e.length;q<y;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));m.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in N.objects)if(!I.objects[q]){A=N.objects[q];if(x=I.geometries[A.geometry]){W=[];for(i=0;i<A.materials.length;i++)W[i]=I.materials[A.materials[i]];D=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(x,W);object.position.set(D[0],
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in N.objects)if(!I.objects[q]){A=N.objects[q];if(x=I.geometries[A.geometry]){W=[];for(i=0;i<A.materials.length;i++)W[i]=I.materials[A.materials[i]];D=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(x,W);object.position.set(D[0],
-D[1],D[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(xa){I.geometries[ca]=xa;g();V-=1;j()}}function j(){d({total_models:da,total_textures:fa,loaded_models:da-V,loaded_textures:fa-T},I);V==0&&T==0&&b(I)}var k,n,q,y,u,o,v,A,D,w,F,x,M,K,W,N,f,V,T,da,fa,I;N=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+D[1],D[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(xa){I.geometries[ca]=xa;g();V-=1;j()}}function j(){d({total_models:da,total_textures:fa,loaded_models:da-V,loaded_textures:fa-T},I);V==0&&T==0&&b(I)}var k,m,q,y,u,o,v,A,D,w,F,x,M,K,W,N,f,V,T,da,fa,I;N=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in N.cameras){w=N.cameras[u];if(w.type=="perspective")M=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){M=new THREE.Camera;M.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}D=w.position;w=w.target;M.position.set(D[0],D[1],D[2]);M.target.position.set(w[0],w[1],w[2]);I.cameras[u]=M}for(y in N.lights){u=N.lights[y];if(u.type=="directional"){D=u.direction;light=new THREE.DirectionalLight;light.position.set(D[0],
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in N.cameras){w=N.cameras[u];if(w.type=="perspective")M=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){M=new THREE.Camera;M.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}D=w.position;w=w.target;M.position.set(D[0],D[1],D[2]);M.target.position.set(w[0],w[1],w[2]);I.cameras[u]=M}for(y in N.lights){u=N.lights[y];if(u.type=="directional"){D=u.direction;light=new THREE.DirectionalLight;light.position.set(D[0],
 D[1],D[2]);light.position.normalize()}else if(u.type=="point"){D=u.position;light=new THREE.PointLight;light.position.set(D[0],D[1],D[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[y]=light}for(o in N.fogs){y=N.fogs[o];if(y.type=="linear")K=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(K=new THREE.FogExp2(0,y.density));w=y.color;K.color.setRGB(w[0],w[1],w[2]);I.fogs[o]=K}if(I.cameras&&N.defaults.camera)I.currentCamera=I.cameras[N.defaults.camera];
 D[1],D[2]);light.position.normalize()}else if(u.type=="point"){D=u.position;light=new THREE.PointLight;light.position.set(D[0],D[1],D[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);I.scene.addLight(light);I.lights[y]=light}for(o in N.fogs){y=N.fogs[o];if(y.type=="linear")K=new THREE.Fog(0,y.near,y.far);else y.type=="exp2"&&(K=new THREE.FogExp2(0,y.density));w=y.color;K.color.setRGB(w[0],w[1],w[2]);I.fogs[o]=K}if(I.cameras&&N.defaults.camera)I.currentCamera=I.cameras[N.defaults.camera];
 if(I.fogs&&N.defaults.fog)I.scene.fog=I.fogs[N.defaults.fog];w=N.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries){o=N.geometries[k];if(o.type=="bin_mesh"||o.type=="ascii_mesh")V+=1}da=V;for(k in N.geometries){o=N.geometries[k];if(o.type=="cube"){x=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);I.geometries[k]=x}else if(o.type=="plane"){x=new Plane(o.width,
 if(I.fogs&&N.defaults.fog)I.scene.fog=I.fogs[N.defaults.fog];w=N.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(w[0],w[1],w[2]);I.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries){o=N.geometries[k];if(o.type=="bin_mesh"||o.type=="ascii_mesh")V+=1}da=V;for(k in N.geometries){o=N.geometries[k];if(o.type=="cube"){x=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);I.geometries[k]=x}else if(o.type=="plane"){x=new Plane(o.width,
 o.height,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="sphere"){x=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="cylinder"){x=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,o.topOffset,o.botOffset);I.geometries[k]=x}else if(o.type=="torus"){x=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);I.geometries[k]=x}else if(o.type=="icosahedron"){x=new Icosahedron(o.subdivisions);I.geometries[k]=x}else if(o.type=="bin_mesh")f.loadBinary({model:o.url,
 o.height,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="sphere"){x=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);I.geometries[k]=x}else if(o.type=="cylinder"){x=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,o.topOffset,o.botOffset);I.geometries[k]=x}else if(o.type=="torus"){x=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);I.geometries[k]=x}else if(o.type=="icosahedron"){x=new Icosahedron(o.subdivisions);I.geometries[k]=x}else if(o.type=="bin_mesh")f.loadBinary({model:o.url,
 callback:h(k)});else o.type=="ascii_mesh"&&f.loadAscii({model:o.url,callback:h(k)})}for(v in N.textures){k=N.textures[v];T+=k.url instanceof Array?k.url.length:1}fa=T;for(v in N.textures){k=N.textures[v];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)o=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{o=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)o.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)o.magFilter=
 callback:h(k)});else o.type=="ascii_mesh"&&f.loadAscii({model:o.url,callback:h(k)})}for(v in N.textures){k=N.textures[v];T+=k.url instanceof Array?k.url.length:1}fa=T;for(v in N.textures){k=N.textures[v];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)o=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{o=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)o.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)o.magFilter=
-THREE[k.magFilter]}I.textures[v]=o}for(n in N.materials){v=N.materials[n];for(F in v.parameters)if(F=="envMap"||F=="map"||F=="lightMap")v.parameters[F]=I.textures[v.parameters[F]];else if(F=="shading")v.parameters[F]=v.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")v.parameters[F]=THREE[v.parameters[F]]?THREE[v.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(v.parameters[F]=v.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);v=new THREE[v.type](v.parameters);
-I.materials[n]=v}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
+THREE[k.magFilter]}I.textures[v]=o}for(m in N.materials){v=N.materials[m];for(F in v.parameters)if(F=="envMap"||F=="map"||F=="lightMap")v.parameters[F]=I.textures[v.parameters[F]];else if(F=="shading")v.parameters[F]=v.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")v.parameters[F]=THREE[v.parameters[F]]?THREE[v.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(v.parameters[F]=v.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);v=new THREE[v.type](v.parameters);
+I.materials[m]=v}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
 a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var e=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
 SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -298,7 +298,7 @@ value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.00195
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
-THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
+THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
 !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
@@ -306,54 +306,75 @@ this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBack
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
 THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
-THREE.PathCamera=function(a){function c(n,q,y,u){var o={name:y,fps:0.6,length:u,hierarchy:[]},v,A=q.getControlPointsArray(),D=q.getLength(),w=A.length,F=0;v=w-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:A[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[v]={time:u,pos:A[v],rot:[0,0,0,1],scl:[1,1,1]};for(v=1;v<w-1;v++){F=u*D.chunks[v]/D.total;q.keys[v]={time:F,pos:A[v]}}o.hierarchy[0]=q;THREE.AnimationHandler.add(o);return new THREE.Animation(n,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,q){var y,
-u,o=new THREE.Geometry;for(y=0;y<n.points.length*q;y++){u=y/(n.points.length*q);u=n.getPoint(u);o.vertices[y]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return o}function d(n,q){var y=b(q,10),u=b(q,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,o);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);u=new Sphere(1,
-16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.points.length;i++){y=new THREE.Mesh(u,o);y.position.copy(q.points[i]);y.updateMatrix();n.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
+THREE.PathCamera=function(a){function c(m,q,y,u){var o={name:y,fps:0.6,length:u,hierarchy:[]},v,A=q.getControlPointsArray(),D=q.getLength(),w=A.length,F=0;v=w-1;q={parent:-1,keys:[]};q.keys[0]={time:0,pos:A[0],rot:[0,0,0,1],scl:[1,1,1]};q.keys[v]={time:u,pos:A[v],rot:[0,0,0,1],scl:[1,1,1]};for(v=1;v<w-1;v++){F=u*D.chunks[v]/D.total;q.keys[v]={time:F,pos:A[v]}}o.hierarchy[0]=q;THREE.AnimationHandler.add(o);return new THREE.Animation(m,y,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,q){var y,
+u,o=new THREE.Geometry;for(y=0;y<m.points.length*q;y++){u=y/(m.points.length*q);u=m.getPoint(u);o.vertices[y]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return o}function d(m,q){var y=b(q,10),u=b(q,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(y,o);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);u=new Sphere(1,
+16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<q.points.length;i++){y=new THREE.Mesh(u,o);y.position.copy(q.points[i]);y.updateMatrix();m.addChild(y)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
 if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
-this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(n,q,y){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%e;this.phi=u>=0?u:u+e;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
-this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,q,y)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
+this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,g=Math.PI/180;this.update=function(m,q,y){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%e;this.phi=u>=0?u:u+e;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
+this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,q,y)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),k=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
-c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,q){return function(){q.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
+c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,q){return function(){q.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
+var Cube=function(a,c,b,d,e,g,h,j,k){function m(D,w,F,x,M,K,W,N){var f,V,T=d||1,da=e||1,fa=M/2,I=K/2,ca=q.vertices.length;if(D=="x"&&w=="y"||D=="y"&&w=="x")f="z";else if(D=="x"&&w=="z"||D=="z"&&w=="x"){f="y";da=g||1}else if(D=="z"&&w=="y"||D=="y"&&w=="z"){f="x";T=g||1}var xa=T+1,ea=da+1;M/=T;var va=K/da;for(V=0;V<ea;V++)for(K=0;K<xa;K++){var ia=new THREE.Vector3;ia[D]=(K*M-fa)*F;ia[w]=(V*va-I)*x;ia[f]=W;q.vertices.push(new THREE.Vertex(ia))}for(V=0;V<da;V++)for(K=0;K<T;K++){q.faces.push(new THREE.Face4(K+
+xa*V+ca,K+xa*(V+1)+ca,K+1+xa*(V+1)+ca,K+1+xa*V+ca,null,N));q.uvs.push([new THREE.UV(K/T,V/da),new THREE.UV(K/T,(V+1)/da),new THREE.UV((K+1)/T,(V+1)/da),new THREE.UV((K+1)/T,V/da)])}}THREE.Geometry.call(this);var q=this,y=a/2,u=c/2,o=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=
+k[A]);this.sides.px&&m("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&m("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&m("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&m("x","z",1*j,-1,a,b,-u,this.materials[3]);this.sides.pz&&m("x","y",1*j,-1,a,c,o,this.materials[4]);this.sides.nz&&m("x","y",-1*j,-1,a,c,-o,this.materials[5]);(function(){for(var D=[],w=[],F=0,x=q.vertices.length;F<x;F++){for(var M=q.vertices[F],K=!1,W=0,N=D.length;W<N;W++){var f=D[W];if(M.position.x==f.position.x&&
+M.position.y==f.position.y&&M.position.z==f.position.z){w[F]=W;K=!0;break}}if(!K){w[F]=D.length;D.push(new THREE.Vertex(M.position.clone()))}}F=0;for(x=q.faces.length;F<x;F++){M=q.faces[F];M.a=w[M.a];M.b=w[M.b];M.c=w[M.c];M.d=w[M.d]}q.vertices=D})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,c,b,d){function e(k,m,q){g.vertices.push(new THREE.Vertex(new THREE.Vector3(k,m,q)))}THREE.Geometry.call(this);var g=this,h=Math.PI,j=d/2;for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*c,Math.cos(2*h*d/a)*c,-j);for(d=0;d<a;d++)e(Math.sin(2*h*d/a)*b,Math.cos(2*h*d/a)*b,j);for(d=0;d<a;d++)g.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));e(0,0,-j);for(d=a;d<a+a/2;d++)g.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a));e(0,0,j);for(d=a+a/2;d<2*a;d++)g.faces.push(new THREE.Face4((2*
+d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a,2*a+1));this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=e.vertices[y].position,v=e.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
+1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),m=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,m,k,h);b(g.faces[j].c,
+q,m,h);b(k,m,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
+function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=(new THREE.Matrix4).setRotationZ(this.stepSize),m=0;m<=this.angle+0.001;m+=this.stepSize){for(j=0;j<d.length;j++)if(m<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));g[j]=this.vertices.length-
+1}else g=h;m==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(m/b,j/a.length),new THREE.UV(m/b,(j+1)/a.length),new THREE.UV((m-c)/b,(j+1)/a.length),new THREE.UV((m-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
+var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var m=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*m-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
+Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
+var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),m=[],q=0;for(d=0;d<g;d++){var y=2*d/g,u=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);m.push(q)}c.push(m)}var o,v,A;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){m=d==g-1;h=c[b][m?0:d+1];j=c[b][m?g-1:d];k=c[b-1][m?g-1:d];m=c[b-1][m?
+0:d+1];u=b/(e-1);o=(b-1)/(e-1);v=(d+1)/g;y=d/g;q=new THREE.UV(1-v,u);u=new THREE.UV(1-y,u);y=new THREE.UV(1-y,o);var D=new THREE.UV(1-v,o);if(b<c.length-1){o=this.vertices[h].position.clone();v=this.vertices[j].position.clone();A=this.vertices[k].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,u,y])}if(b>1){o=this.vertices[h].position.clone();
+v=this.vertices[k].position.clone();A=this.vertices[m].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,y,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
+1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
+var TorusKnot=function(a,c,b,d,e,g,h){function j(y,u,o,v,A,D){u=o/v*y;o=Math.cos(u);return new THREE.Vector3(A*(2+o)*0.5*Math.cos(y),A*(2+o)*Math.sin(y)*0.5,D*A*Math.sin(u)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var k=
+a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;e=j(k,h,this.q,this.p,this.radius,this.heightScale);k=j(k+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=k.x-e.x;b.y=k.y-e.y;b.z=k.z-e.z;d.x=k.x+e.x;d.y=k.y+e.y;d.z=k.z+e.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();k=this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=k*d.x+h*g.x;e.y+=k*d.y+h*g.y;e.z+=k*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
+0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;e=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);k=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var m=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),q=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(e,b,d));this.uvs.push([h,k,m]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([q,m,k])}this.computeCentroids();
+this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="text/javascript";b.onload=c;b.src=a;document.getElementsByTagName("head")[0].appendChild(b)},loadAscii:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(e){THREE.Loader.prototype.createModel(e.data,b,d)};c.postMessage(a)},loadBinary:function(a){var c=a.model,b=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,c,b,d){var e=function(g){function h(t,m){var p=q(t,m),B=q(t,m+1),C=q(t,m+2),G=q(t,m+3),Q=(G<<1&255|C>>7)-127;p|=(C&127)<<16|B<<8;if(p==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,Q)}function j(t,m){var p=q(t,m),B=q(t,m+1),C=q(t,m+2);return(q(t,m+3)<<24)+(C<<16)+(B<<8)+p}function k(t,m){var p=q(t,m);return(q(t,m+1)<<8)+p}function n(t,m){var p=q(t,m);return p>127?p-256:p}function q(t,m){return t.charCodeAt(m)&255}function y(t){var m,p,B;m=j(a,t);
-p=j(a,t+W);B=j(a,t+N);t=k(a,t+f);THREE.Loader.prototype.f3(w,m,p,B,t)}function u(t){var m,p,B,C,G,Q;m=j(a,t);p=j(a,t+W);B=j(a,t+N);C=k(a,t+f);G=j(a,t+V);Q=j(a,t+T);t=j(a,t+da);THREE.Loader.prototype.f3n(w,M,m,p,B,C,G,Q,t)}function o(t){var m,p,B,C;m=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);t=k(a,t+xa);THREE.Loader.prototype.f4(w,m,p,B,C,t)}function v(t){var m,p,B,C,G,Q,H,O;m=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);G=k(a,t+xa);Q=j(a,t+ea);H=j(a,t+va);O=j(a,t+ia);t=j(a,t+ga);THREE.Loader.prototype.f4n(w,
-M,m,p,B,C,G,Q,H,O,t)}function A(t){var m,p;m=j(a,t);p=j(a,t+ta);t=j(a,t+ya);THREE.Loader.prototype.uv3(w.uvs,K[m*2],K[m*2+1],K[p*2],K[p*2+1],K[t*2],K[t*2+1])}function D(t){var m,p,B;m=j(a,t);p=j(a,t+ha);B=j(a,t+aa);t=j(a,t+ma);THREE.Loader.prototype.uv4(w.uvs,K[m*2],K[m*2+1],K[p*2],K[p*2+1],K[B*2],K[B*2+1],K[t*2],K[t*2+1])}var w=this,F=0,x,M=[],K=[],W,N,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(F,
+createBinModel:function(a,c,b,d){var e=function(g){function h(t,n){var p=q(t,n),B=q(t,n+1),C=q(t,n+2),G=q(t,n+3),Q=(G<<1&255|C>>7)-127;p|=(C&127)<<16|B<<8;if(p==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+p*Math.pow(2,-23))*Math.pow(2,Q)}function j(t,n){var p=q(t,n),B=q(t,n+1),C=q(t,n+2);return(q(t,n+3)<<24)+(C<<16)+(B<<8)+p}function k(t,n){var p=q(t,n);return(q(t,n+1)<<8)+p}function m(t,n){var p=q(t,n);return p>127?p-256:p}function q(t,n){return t.charCodeAt(n)&255}function y(t){var n,p,B;n=j(a,t);
+p=j(a,t+W);B=j(a,t+N);t=k(a,t+f);THREE.Loader.prototype.f3(w,n,p,B,t)}function u(t){var n,p,B,C,G,Q;n=j(a,t);p=j(a,t+W);B=j(a,t+N);C=k(a,t+f);G=j(a,t+V);Q=j(a,t+T);t=j(a,t+da);THREE.Loader.prototype.f3n(w,M,n,p,B,C,G,Q,t)}function o(t){var n,p,B,C;n=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);t=k(a,t+xa);THREE.Loader.prototype.f4(w,n,p,B,C,t)}function v(t){var n,p,B,C,G,Q,H,O;n=j(a,t);p=j(a,t+fa);B=j(a,t+I);C=j(a,t+ca);G=k(a,t+xa);Q=j(a,t+ea);H=j(a,t+va);O=j(a,t+ia);t=j(a,t+ga);THREE.Loader.prototype.f4n(w,
+M,n,p,B,C,G,Q,H,O,t)}function A(t){var n,p;n=j(a,t);p=j(a,t+ta);t=j(a,t+ya);THREE.Loader.prototype.uv3(w.uvs,K[n*2],K[n*2+1],K[p*2],K[p*2+1],K[t*2],K[t*2+1])}function D(t){var n,p,B;n=j(a,t);p=j(a,t+ha);B=j(a,t+aa);t=j(a,t+ma);THREE.Loader.prototype.uv4(w.uvs,K[n*2],K[n*2+1],K[p*2],K[p*2+1],K[B*2],K[B*2+1],K[t*2],K[t*2+1])}var w=this,F=0,x,M=[],K=[],W,N,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,g);x={signature:a.substr(F,
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
 F+=x.header_bytes;W=x.vertex_index_bytes;N=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;xa=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;va=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ia=
 F+=x.header_bytes;W=x.vertex_index_bytes;N=x.vertex_index_bytes*2;f=x.vertex_index_bytes*3;V=x.vertex_index_bytes*3+x.material_index_bytes;T=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;da=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;fa=x.vertex_index_bytes;I=x.vertex_index_bytes*2;ca=x.vertex_index_bytes*3;xa=x.vertex_index_bytes*4;ea=x.vertex_index_bytes*4+x.material_index_bytes;va=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;ia=
 x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ta=x.uv_index_bytes;ya=x.uv_index_bytes*2;ha=x.uv_index_bytes;aa=x.uv_index_bytes*2;ma=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;na=x.ntri_flat*g;R=x.ntri_smooth*(g+x.normal_index_bytes*3);ja=x.ntri_flat_uv*(g+x.uv_index_bytes*3);qa=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
 x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ga=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;ta=x.uv_index_bytes;ya=x.uv_index_bytes*2;ha=x.uv_index_bytes;aa=x.uv_index_bytes*2;ma=x.uv_index_bytes*3;g=x.vertex_index_bytes*3+x.material_index_bytes;z=x.vertex_index_bytes*4+x.material_index_bytes;na=x.ntri_flat*g;R=x.ntri_smooth*(g+x.normal_index_bytes*3);ja=x.ntri_flat_uv*(g+x.uv_index_bytes*3);qa=x.ntri_smooth_uv*(g+x.normal_index_bytes*3+x.uv_index_bytes*
-3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);F+=function(t){for(var m,p,B,C=x.vertex_coordinate_bytes*3,G=t+x.nvertices*C;t<G;t+=C){m=h(a,t);p=h(a,t+x.vertex_coordinate_bytes);B=h(a,t+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,m,p,B)}return x.nvertices*C}(F);F+=function(t){for(var m,p,B,C=x.normal_coordinate_bytes*3,G=t+x.nnormals*C;t<G;t+=C){m=n(a,t);p=n(a,t+x.normal_coordinate_bytes);B=n(a,t+x.normal_coordinate_bytes*2);M.push(m/
-127,p/127,B/127)}return x.nnormals*C}(F);F+=function(t){for(var m,p,B=x.uv_coordinate_bytes*2,C=t+x.nuvs*B;t<C;t+=B){m=h(a,t);p=h(a,t+x.uv_coordinate_bytes);K.push(m,p)}return x.nuvs*B}(F);na=F+na;R=na+R;ja=R+ja;qa=ja+qa;l=qa+l;g=l+g;z=g+z;(function(t){var m,p=x.vertex_index_bytes*3+x.material_index_bytes,B=p+x.uv_index_bytes*3,C=t+x.ntri_flat_uv*B;for(m=t;m<C;m+=B){y(m);A(m+p)}return C-t})(R);(function(t){var m,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=p+x.uv_index_bytes*
-3,C=t+x.ntri_smooth_uv*B;for(m=t;m<C;m+=B){u(m);A(m+p)}return C-t})(ja);(function(t){var m,p=x.vertex_index_bytes*4+x.material_index_bytes,B=p+x.uv_index_bytes*4,C=t+x.nquad_flat_uv*B;for(m=t;m<C;m+=B){o(m);D(m+p)}return C-t})(g);(function(t){var m,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=p+x.uv_index_bytes*4,C=t+x.nquad_smooth_uv*B;for(m=t;m<C;m+=B){v(m);D(m+p)}return C-t})(z);(function(t){var m,p=x.vertex_index_bytes*3+x.material_index_bytes,B=t+x.ntri_flat*p;for(m=
-t;m<B;m+=p)y(m);return B-t})(F);(function(t){var m,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=t+x.ntri_smooth*p;for(m=t;m<B;m+=p)u(m);return B-t})(na);(function(t){var m,p=x.vertex_index_bytes*4+x.material_index_bytes,B=t+x.nquad_flat*p;for(m=t;m<B;m+=p)o(m);return B-t})(qa);(function(t){var m,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=t+x.nquad_smooth*p;for(m=t;m<B;m+=p)v(m);return B-t})(l);this.computeCentroids();this.computeFaceNormals()};
-e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(v,
-A){THREE.Loader.prototype.f3(g,v[A],v[A+1],v[A+2],v[A+3])}function j(v,A){THREE.Loader.prototype.f3n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6])}function k(v,A){THREE.Loader.prototype.f4(g,v[A],v[A+1],v[A+2],v[A+3],v[A+4])}function n(v,A){THREE.Loader.prototype.f4n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6],v[A+7],v[A+8])}function q(v,A){var D,w,F,x,M,K,W,N,f;D=v[A];w=v[A+1];F=v[A+2];x=a.uvs[D*2];W=a.uvs[D*2+1];M=a.uvs[w*2];N=a.uvs[w*2+1];K=a.uvs[F*2];f=a.uvs[F*2+1];
+3);l=x.nquad_flat*z;g=x.nquad_smooth*(z+x.normal_index_bytes*4);z=x.nquad_flat_uv*(z+x.uv_index_bytes*4);F+=function(t){for(var n,p,B,C=x.vertex_coordinate_bytes*3,G=t+x.nvertices*C;t<G;t+=C){n=h(a,t);p=h(a,t+x.vertex_coordinate_bytes);B=h(a,t+x.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(w,n,p,B)}return x.nvertices*C}(F);F+=function(t){for(var n,p,B,C=x.normal_coordinate_bytes*3,G=t+x.nnormals*C;t<G;t+=C){n=m(a,t);p=m(a,t+x.normal_coordinate_bytes);B=m(a,t+x.normal_coordinate_bytes*2);M.push(n/
+127,p/127,B/127)}return x.nnormals*C}(F);F+=function(t){for(var n,p,B=x.uv_coordinate_bytes*2,C=t+x.nuvs*B;t<C;t+=B){n=h(a,t);p=h(a,t+x.uv_coordinate_bytes);K.push(n,p)}return x.nuvs*B}(F);na=F+na;R=na+R;ja=R+ja;qa=ja+qa;l=qa+l;g=l+g;z=g+z;(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,B=p+x.uv_index_bytes*3,C=t+x.ntri_flat_uv*B;for(n=t;n<C;n+=B){y(n);A(n+p)}return C-t})(R);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=p+x.uv_index_bytes*
+3,C=t+x.ntri_smooth_uv*B;for(n=t;n<C;n+=B){u(n);A(n+p)}return C-t})(ja);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,B=p+x.uv_index_bytes*4,C=t+x.nquad_flat_uv*B;for(n=t;n<C;n+=B){o(n);D(n+p)}return C-t})(g);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=p+x.uv_index_bytes*4,C=t+x.nquad_smooth_uv*B;for(n=t;n<C;n+=B){v(n);D(n+p)}return C-t})(z);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes,B=t+x.ntri_flat*p;for(n=
+t;n<B;n+=p)y(n);return B-t})(F);(function(t){var n,p=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*3,B=t+x.ntri_smooth*p;for(n=t;n<B;n+=p)u(n);return B-t})(na);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes,B=t+x.nquad_flat*p;for(n=t;n<B;n+=p)o(n);return B-t})(qa);(function(t){var n,p=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*4,B=t+x.nquad_smooth*p;for(n=t;n<B;n+=p)v(n);return B-t})(l);this.computeCentroids();this.computeFaceNormals()};
+e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,m,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];m=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,m,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];m=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,m,q)}}})();(function(){function h(v,
+A){THREE.Loader.prototype.f3(g,v[A],v[A+1],v[A+2],v[A+3])}function j(v,A){THREE.Loader.prototype.f3n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6])}function k(v,A){THREE.Loader.prototype.f4(g,v[A],v[A+1],v[A+2],v[A+3],v[A+4])}function m(v,A){THREE.Loader.prototype.f4n(g,a.normals,v[A],v[A+1],v[A+2],v[A+3],v[A+4],v[A+5],v[A+6],v[A+7],v[A+8])}function q(v,A){var D,w,F,x,M,K,W,N,f;D=v[A];w=v[A+1];F=v[A+2];x=a.uvs[D*2];W=a.uvs[D*2+1];M=a.uvs[w*2];N=a.uvs[w*2+1];K=a.uvs[F*2];f=a.uvs[F*2+1];
 THREE.Loader.prototype.uv3(g.uvs,x,W,M,N,K,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[D*2];W=a.uvs2[D*2+1];M=a.uvs2[w*2];N=a.uvs2[w*2+1];K=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-W,M,1-N,K,1-f)}}function y(v,A){var D,w,F,x,M,K,W,N,f,V,T,da;D=v[A];w=v[A+1];F=v[A+2];x=v[A+3];M=a.uvs[D*2];f=a.uvs[D*2+1];K=a.uvs[w*2];V=a.uvs[w*2+1];W=a.uvs[F*2];T=a.uvs[F*2+1];N=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,M,f,K,V,W,T,N,da);if(a.uvs2){M=a.uvs2[D*2];f=a.uvs2[D*2+1];K=
 THREE.Loader.prototype.uv3(g.uvs,x,W,M,N,K,f);if(a.uvs2&&a.uvs2.length){x=a.uvs2[D*2];W=a.uvs2[D*2+1];M=a.uvs2[w*2];N=a.uvs2[w*2+1];K=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,x,1-W,M,1-N,K,1-f)}}function y(v,A){var D,w,F,x,M,K,W,N,f,V,T,da;D=v[A];w=v[A+1];F=v[A+2];x=v[A+3];M=a.uvs[D*2];f=a.uvs[D*2+1];K=a.uvs[w*2];V=a.uvs[w*2+1];W=a.uvs[F*2];T=a.uvs[F*2+1];N=a.uvs[x*2];da=a.uvs[x*2+1];THREE.Loader.prototype.uv4(g.uvs,M,f,K,V,W,T,N,da);if(a.uvs2){M=a.uvs2[D*2];f=a.uvs2[D*2+1];K=
-a.uvs2[w*2];V=a.uvs2[w*2+1];W=a.uvs2[F*2];T=a.uvs2[F*2+1];N=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,M,1-f,K,1-V,W,1-T,N,1-da)}}var u,o;u=0;for(o=a.trianglesUvs.length;u<o;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(o=a.trianglesNormalsUvs.length;u<o;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(o=a.quadsUvs.length;u<o;u+=9){k(a.quadsUvs,u);y(a.quadsUvs,u+5)}u=0;for(o=a.quadsNormalsUvs.length;u<o;u+=13){n(a.quadsNormalsUvs,u);y(a.quadsNormalsUvs,
-u+9)}u=0;for(o=a.triangles.length;u<o;u+=4)h(a.triangles,u);u=0;for(o=a.trianglesNormals.length;u<o;u+=7)j(a.trianglesNormals,u);u=0;for(o=a.quads.length;u<o;u+=5)k(a.quads,u);u=0;for(o=a.quadsNormals.length;u<o;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
-THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
-b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(y,
-u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,n,q){h=a.materials[h];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];var o=c[n*3],v=c[n*3+1];n=c[n*3+2];var A=c[q*3],D=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,u,k),new THREE.Vector3(o,v,n),new THREE.Vector3(A,D,q)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var n=[];n.push(new THREE.UV(c,
-b));n.push(new THREE.UV(d,e));n.push(new THREE.UV(g,h));n.push(new THREE.UV(j,k));a.push(n)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/
-Math.LN2));j.image.width=q;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,q,y)}else j.image=this;j.needsUpdate=!0};n.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
+a.uvs2[w*2];V=a.uvs2[w*2+1];W=a.uvs2[F*2];T=a.uvs2[F*2+1];N=a.uvs2[x*2];da=a.uvs2[x*2+1];THREE.Loader.prototype.uv4(g.uvs2,M,1-f,K,1-V,W,1-T,N,1-da)}}var u,o;u=0;for(o=a.trianglesUvs.length;u<o;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(o=a.trianglesNormalsUvs.length;u<o;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(o=a.quadsUvs.length;u<o;u+=9){k(a.quadsUvs,u);y(a.quadsUvs,u+5)}u=0;for(o=a.quadsNormalsUvs.length;u<o;u+=13){m(a.quadsNormalsUvs,u);y(a.quadsNormalsUvs,
+u+9)}u=0;for(o=a.triangles.length;u<o;u+=4)h(a.triangles,u);u=0;for(o=a.trianglesNormals.length;u<o;u+=7)j(a.trianglesNormals,u);u=0;for(o=a.quads.length;u<o;u+=5)k(a.quads,u);u=0;for(o=a.quadsNormals.length;u<o;u+=9)m(a.quadsNormals,u)})();(function(){var h,j,k,m;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,m,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];m=a.skinIndices[h+1];
+THREE.Loader.prototype.si(g,k,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
+b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var m=c[j*3],q=c[j*3+1];j=c[j*3+2];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(m,q,j),new THREE.Vector3(y,
+u,k)],g))},f4n:function(a,c,b,d,e,g,h,j,k,m,q){h=a.materials[h];var y=c[k*3],u=c[k*3+1];k=c[k*3+2];var o=c[m*3],v=c[m*3+1];m=c[m*3+2];var A=c[q*3],D=c[q*3+1];q=c[q*3+2];a.faces.push(new THREE.Face4(b,d,e,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(y,u,k),new THREE.Vector3(o,v,m),new THREE.Vector3(A,D,q)],h))},uv3:function(a,c,b,d,e,g,h){var j=[];j.push(new THREE.UV(c,b));j.push(new THREE.UV(d,e));j.push(new THREE.UV(g,h));a.push(j)},uv4:function(a,c,b,d,e,g,h,j,k){var m=[];m.push(new THREE.UV(c,
+b));m.push(new THREE.UV(d,e));m.push(new THREE.UV(g,h));m.push(new THREE.UV(j,k));a.push(m)},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function d(j,k){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var q=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));j.image.width=q;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,q,y)}else j.image=this;j.needsUpdate=!0};m.src=k}var e,g,h;e="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(e="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
 255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[e](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
-2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
-this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,y=k+this.yd,u=k+this.zd,o=g+this.yd+this.zd,v=k+this.yd+this.zd,A=0,D=this.field[g],w=this.field[k],F=this.field[n],x=this.field[y],M=this.field[q],K=this.field[u],W=this.field[o],N=this.field[v];D<h&&(A|=1);w<h&&(A|=2);F<h&&(A|=8);x<h&&(A|=4);M<h&&(A|=16);K<h&&(A|=32);W<h&&(A|=128);N<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
-var V=this.delta,T=b+V,da=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,D,w)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,w,x)}if(f&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,da,e,F,x)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,D,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
+0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=m;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
+2]=m;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,m,q,y){h=(h-q)/(y-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=m+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
+this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,m=g+this.yd,q=g+this.zd,y=k+this.yd,u=k+this.zd,o=g+this.yd+this.zd,v=k+this.yd+this.zd,A=0,D=this.field[g],w=this.field[k],F=this.field[m],x=this.field[y],M=this.field[q],K=this.field[u],W=this.field[o],N=this.field[v];D<h&&(A|=1);w<h&&(A|=2);F<h&&(A|=8);x<h&&(A|=4);M<h&&(A|=16);K<h&&(A|=32);W<h&&(A|=128);N<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
+var V=this.delta,T=b+V,da=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,D,w)}if(f&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,w,x)}if(f&4){this.compNorm(m);this.compNorm(y);this.VIntX(m*3,this.vlist,this.nlist,6,h,b,da,e,F,x)}if(f&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,D,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
 V,M,K)}if(f&32){this.compNorm(u);this.compNorm(v);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,K,N)}if(f&64){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,da,V,W,N)}if(f&128){this.compNorm(q);this.compNorm(o);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,M,W)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,D,M)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,w,K)}if(f&1024){this.compNorm(y);
 V,M,K)}if(f&32){this.compNorm(u);this.compNorm(v);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,K,N)}if(f&64){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,da,V,W,N)}if(f&128){this.compNorm(q);this.compNorm(o);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,M,W)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,D,M)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,w,K)}if(f&1024){this.compNorm(y);
-this.compNorm(v);this.VIntZ(y*3,this.vlist,this.nlist,30,h,T,da,e,x,N)}if(f&2048){this.compNorm(n);this.compNorm(o);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,da,e,F,W)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
+this.compNorm(v);this.VIntZ(y*3,this.vlist,this.nlist,30,h,T,da,e,x,N)}if(f&2048){this.compNorm(m);this.compNorm(o);this.VIntZ(m*3,this.vlist,this.nlist,33,h,b,da,e,F,W)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
-function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j);
-j>this.size-1&&(j=this.size-1);for(var v,A,D,w,F,x;y<k;y++){q=this.size2*y;A=y/this.size-e;F=A*A;for(A=u;A<n;A++){D=q+this.size*A;v=A/this.size-d;x=v*v;for(v=o;v<j;v++){w=v/this.size-b;w=g/(1.0E-6+w*w+x+F)-h;w>0&&(this.field[D+v]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,y=this.zd,u=this.field,o=n*Math.sqrt(b/d);o>n&&(o=n);for(e=0;e<o;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*q;for(h=0;h<n;h++)u[y*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
-h,j,k,n,q=this.size,y=this.yd,u=this.zd,o=this.field,v=q*Math.sqrt(b/d);v>q&&(v=q);for(g=0;g<v;g++){e=g/q;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<q;e++){n=k+e;for(h=0;h<q;h++)o[u*h+n]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){n=k+g*yd;for(e=0;e<size;e++)field[n+e]+=j}}}};this.reset=function(){var b;
-for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,n,q,y,u=this.size-2;for(h=1;h<u;h++){y=this.size2*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){q=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=q+e;this.polygonize(j,k,n,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,n,q,y,u;for(g=
-0;g<e.count;g++){n=g*3;y=n+1;u=n+2;h=e.positionArray[n];j=e.positionArray[y];k=e.positionArray[u];q=new THREE.Vector3(h,j,k);h=e.normalArray[n];j=e.normalArray[y];k=e.normalArray[u];n=new THREE.Vector3(h,j,k);n.normalize();n=new THREE.Vertex(q,n);d.vertices.push(n)}nfaces=e.count/3;for(g=0;g<nfaces;g++){n=(b+g)*3;y=n+1;u=n+2;q=d.vertices[n].normal;h=d.vertices[y].normal;j=d.vertices[u].normal;n=new THREE.Face3(n,y,u,[q,h,j]);d.faces.push(n)}b+=nfaces;e.count=0});return d};this.init(a)};
+function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,m=d*this.size,q=b*this.size,y=Math.floor(k-j);y<1&&(y=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(m-j);u<1&&(u=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var o=Math.floor(q-j);o<1&&(o=1);j=Math.floor(q+j);
+j>this.size-1&&(j=this.size-1);for(var v,A,D,w,F,x;y<k;y++){q=this.size2*y;A=y/this.size-e;F=A*A;for(A=u;A<m;A++){D=q+this.size*A;v=A/this.size-d;x=v*v;for(v=o;v<j;v++){w=v/this.size-b;w=g/(1.0E-6+w*w+x+F)-h;w>0&&(this.field[D+v]+=w)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,m=this.size,q=this.yd,y=this.zd,u=this.field,o=m*Math.sqrt(b/d);o>m&&(o=m);for(e=0;e<o;e++){g=e/m;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<m;g++){k=e+g*q;for(h=0;h<m;h++)u[y*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
+h,j,k,m,q=this.size,y=this.yd,u=this.zd,o=this.field,v=q*Math.sqrt(b/d);v>q&&(v=q);for(g=0;g<v;g++){e=g/q;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=g*y;for(e=0;e<q;e++){m=k+e;for(h=0;h<q;h++)o[u*h+m]+=j}}}};this.addPlaneZ=function(b,d){var e,g,h,j,k,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;j=b/(1.0E-4+e)-d;if(j>0){k=zd*h;for(g=0;g<size;g++){m=k+g*yd;for(e=0;e<size;e++)field[m+e]+=j}}}};this.reset=function(){var b;
+for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var d,e,g,h,j,k,m,q,y,u=this.size-2;for(h=1;h<u;h++){y=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){q=y+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<u;e++){j=(e-this.halfsize)/this.halfsize;d=q+e;this.polygonize(j,k,m,d,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,d=new THREE.Geometry;this.render(function(e){var g,h,j,k,m,q,y,u;for(g=
+0;g<e.count;g++){m=g*3;y=m+1;u=m+2;h=e.positionArray[m];j=e.positionArray[y];k=e.positionArray[u];q=new THREE.Vector3(h,j,k);h=e.normalArray[m];j=e.normalArray[y];k=e.normalArray[u];m=new THREE.Vector3(h,j,k);m.normalize();m=new THREE.Vertex(q,m);d.vertices.push(m)}nfaces=e.count/3;for(g=0;g<nfaces;g++){m=(b+g)*3;y=m+1;u=m+2;q=d.vertices[m].normal;h=d.vertices[y].normal;j=d.vertices[u].normal;m=new THREE.Face3(m,y,u,[q,h,j]);d.faces.push(m)}b+=nfaces;e.count=0});return d};this.init(a)};
 THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
@@ -379,21 +400,3 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
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 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
-var Cube=function(a,c,b,d,e,g,h,j,k){function n(D,w,F,x,M,K,W,N){var f,V,T=d||1,da=e||1,fa=M/2,I=K/2,ca=q.vertices.length;if(D=="x"&&w=="y"||D=="y"&&w=="x")f="z";else if(D=="x"&&w=="z"||D=="z"&&w=="x"){f="y";da=g||1}else if(D=="z"&&w=="y"||D=="y"&&w=="z"){f="x";T=g||1}var xa=T+1,ea=da+1;M/=T;var va=K/da;for(V=0;V<ea;V++)for(K=0;K<xa;K++){var ia=new THREE.Vector3;ia[D]=(K*M-fa)*F;ia[w]=(V*va-I)*x;ia[f]=W;q.vertices.push(new THREE.Vertex(ia))}for(V=0;V<da;V++)for(K=0;K<T;K++){q.faces.push(new THREE.Face4(K+
-xa*V+ca,K+xa*(V+1)+ca,K+1+xa*(V+1)+ca,K+1+xa*V+ca,null,N));q.uvs.push([new THREE.UV(K/T,V/da),new THREE.UV(K/T,(V+1)/da),new THREE.UV((K+1)/T,(V+1)/da),new THREE.UV((K+1)/T,V/da)])}}THREE.Geometry.call(this);var q=this,y=a/2,u=c/2,o=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var v=0;v<6;v++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=
-k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-y,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,y,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,o,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-o,this.materials[5]);(function(){for(var D=[],w=[],F=0,x=q.vertices.length;F<x;F++){for(var M=q.vertices[F],K=!1,W=0,N=D.length;W<N;W++){var f=D[W];if(M.position.x==f.position.x&&
-M.position.y==f.position.y&&M.position.z==f.position.z){w[F]=W;K=!0;break}}if(!K){w[F]=D.length;D.push(new THREE.Vertex(M.position.clone()))}}F=0;for(x=q.faces.length;F<x;F++){M=q.faces[F];M.a=w[M.a];M.b=w[M.b];M.c=w[M.c];M.d=w[M.d]}q.vertices=D})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,c,b,d,e){function g(n,q,y){h.vertices.push(new THREE.Vertex(new THREE.Vector3(n,q,y)))}THREE.Geometry.call(this);var h=this,j=Math.PI,k;for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*c,Math.cos(2*j*k/a)*c,0);for(k=0;k<a;k++)g(Math.sin(2*j*k/a)*b,Math.cos(2*j*k/a)*b,d);for(k=0;k<a;k++)h.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(b!=0){g(0,0,-e);for(k=a;k<a+a/2;k++)h.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(c!=0){g(0,0,d+e);for(k=a+a/2;k<
-2*a;k++)h.faces.push(new THREE.Face4((2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,c,b,d){THREE.Geometry.call(this);var e,g=a/2,h=c/2;b=b||1;d=d||1;var j=b+1,k=d+1;a/=b;var n=c/d;for(e=0;e<k;e++)for(c=0;c<j;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(e*n-h),0)));for(e=0;e<d;e++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+j*e,c+j*(e+1),c+1+j*(e+1),c+1+j*e));this.uvs.push([new THREE.UV(c/b,e/d),new THREE.UV(c/b,(e+1)/d),new THREE.UV((c+1)/b,(e+1)/d),new THREE.UV((c+1)/b,e/d)])}this.computeCentroids();this.computeFaceNormals()};
-Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,e=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var j=a*Math.cos(d*e),k=a*Math.sin(d*e),n=[],q=0;for(d=0;d<g;d++){var y=2*d/g,u=k*Math.sin(y*e);y=k*Math.cos(y*e);(b==0||b==h)&&d>0||(q=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);n.push(q)}c.push(n)}var o,v,A;e=c.length;for(b=0;b<e;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){n=d==g-1;h=c[b][n?0:d+1];j=c[b][n?g-1:d];k=c[b-1][n?g-1:d];n=c[b-1][n?
-0:d+1];u=b/(e-1);o=(b-1)/(e-1);v=(d+1)/g;y=d/g;q=new THREE.UV(1-v,u);u=new THREE.UV(1-y,u);y=new THREE.UV(1-y,o);var D=new THREE.UV(1-v,o);if(b<c.length-1){o=this.vertices[h].position.clone();v=this.vertices[j].position.clone();A=this.vertices[k].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,u,y])}if(b>1){o=this.vertices[h].position.clone();
-v=this.vertices[k].position.clone();A=this.vertices[n].position.clone();o.normalize();v.normalize();A.normalize();this.faces.push(new THREE.Face3(h,k,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([q,y,D])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
-var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
-1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var Icosahedron=function(a){function c(y,u,o){var v=Math.sqrt(y*y+u*u+o*o);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(y/v,u/v,o/v)))-1}function b(y,u,o,v){v.faces.push(new THREE.Face3(y,u,o))}function d(y,u){var o=e.vertices[y].position,v=e.vertices[u].position;return c((o.x+v.x)/2,(o.y+v.y)/2,(o.z+v.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
-1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),n=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,n,k,h);b(g.faces[j].c,
-q,n,h);b(k,n,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,c,b){THREE.Geometry.call(this);this.nsteps=c||12;this.latheAngle=b||2*Math.PI;c=this.latheAngle/this.nsteps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=THREE.Matrix4.rotationZMatrix(this.stepSize),n=0;n<=this.latheAngle+0.0010;n+=this.stepSize){for(j=0;j<d.length;j++)if(n<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));
-g[j]=this.vertices.length-1}else g=h;n==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -48,7 +48,7 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -48,7 +48,7 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;

File diff suppressed because it is too large
+ 13 - 13
build/custom/ThreeExtras.js


+ 1 - 1
build/custom/ThreeSVG.js

@@ -48,7 +48,7 @@ d;a++)this.children[a].update(this.matrixWorld,b,c)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeWebGL.js

@@ -48,7 +48,7 @@ e;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function
 THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this},
 multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}};
 multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}};
-THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
+THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
 THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 141 - 0
examples/webgl_geometries.html

@@ -0,0 +1,141 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - geometries</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+			#log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
+		</style>
+	</head>
+	<body>
+
+		<pre id="log"></pre>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement('div');
+				document.body.appendChild(container);
+
+				camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
+				camera.position.y = 200;
+				camera.position.z = 800;
+
+				scene = new THREE.Scene();
+
+				var light, object, material;
+
+				light = new THREE.DirectionalLight( 0x00aaff, 2.0 );
+				light.position.z = 1;
+				scene.addLight( light );
+
+				light = new THREE.DirectionalLight( 0x000040, 0.5 );
+				light.position.z = - 1;
+				scene.addLight( light );
+
+
+				material = [
+						new THREE.MeshLambertMaterial( { color: 0xffffff } ),
+						new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
+				];
+
+				object = new THREE.Mesh( new Cube( 100, 100, 100, 4, 4, 4 ), material );
+				object.position.x = - 200;
+				object.position.z = 200;
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new Cylinder( 50, 75, 75, 100 ), material );
+				object.position.z = 200;
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new Icosahedron( 2 ), material );
+				object.position.x = 200;
+				object.position.z = 200;
+				object.scale.x = object.scale.y = object.scale.z = 75;
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new Plane( 100, 100, 4, 4 ), material );
+				object.position.x = - 200;
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new Sphere( 75, 20, 10 ), material );
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new Torus( 50, 20, 20, 20 ), material );
+				object.position.x = 200;
+				scene.addObject( object );
+
+				object = new THREE.Mesh( new TorusKnot( 50, 10, 50, 20 ), material );
+				object.position.z = - 200;
+				scene.addObject( object );
+
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var timer = new Date().getTime() * 0.0001;
+
+				camera.position.x = Math.cos( timer ) * 800;
+				camera.position.z = Math.sin( timer ) * 800;
+
+				for ( var i = 0, l = scene.objects.length; i < l; i++ ) {
+
+					var object = scene.objects[ i ];
+
+					object.rotation.x += 0.01;
+					object.rotation.y += 0.005;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 3 - 21
examples/webgl_materials.html

@@ -65,6 +65,8 @@
 				var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
 				var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
 				scene.addObject( line );
 				scene.addObject( line );
 
 
+				// Materials
+
 				var generatedTexture = new THREE.Texture( generateTexture() );
 				var generatedTexture = new THREE.Texture( generateTexture() );
 				generatedTexture.needsUpdate = true;
 				generatedTexture.needsUpdate = true;
 
 
@@ -147,23 +149,10 @@
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
-				var debugCanvas = document.createElement( 'canvas' );
-				debugCanvas.width = 512;
-				debugCanvas.height = 512;
-				debugCanvas.style.position = 'absolute';
-				debugCanvas.style.top = '0px';
-				debugCanvas.style.left = '0px';
-
-				container.appendChild( debugCanvas );
-
-				debugContext = debugCanvas.getContext( '2d' );
-				debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
-				debugContext.strokeStyle = '#000000';
-
 				stats = new Stats();
 				stats = new Stats();
 				stats.domElement.style.position = 'absolute';
 				stats.domElement.style.position = 'absolute';
 				stats.domElement.style.top = '0px';
 				stats.domElement.style.top = '0px';
-				container.appendChild(stats.domElement);
+				container.appendChild( stats.domElement );
 
 
 			}
 			}
 
 
@@ -233,13 +222,6 @@
 
 
 			}
 			}
 
 
-			function log( text ) {
-
-				var e = document.getElementById("log");
-				e.innerHTML = text + "<br/>" + e.innerHTML;
-
-			}
-
 		</script>
 		</script>
 
 
 	</body>
 	</body>

+ 0 - 0
src/extras/primitives/Cube.js → src/extras/geometries/Cube.js


+ 14 - 27
src/extras/primitives/Cylinder.js → src/extras/geometries/Cylinder.js

@@ -1,21 +1,19 @@
 /**
 /**
  * @author kile / http://kile.stravaganza.org/
  * @author kile / http://kile.stravaganza.org/
+ * @author mr.doob / http://mrdoob.com/ 
  */
  */
 
 
-var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset ) {
+var Cylinder = function ( numSegs, topRad, botRad, height ) {
 
 
 	THREE.Geometry.call( this );
 	THREE.Geometry.call( this );
 
 
-	var scope = this,
-	pi = Math.PI, i;
-
-	// VERTICES
+	var scope = this, i, pi = Math.PI, halfHeight = height / 2;
 
 
 	// Top circle vertices
 	// Top circle vertices
 
 
 	for ( i = 0; i < numSegs; i ++ ) {
 	for ( i = 0; i < numSegs; i ++ ) {
 
 
-		v( Math.sin( 2 * pi * i / numSegs ) * topRad, Math.cos( 2 * pi * i / numSegs ) * topRad, 0 );
+		v( Math.sin( 2 * pi * i / numSegs ) * topRad, Math.cos( 2 * pi * i / numSegs ) * topRad, - halfHeight );
 
 
 	}
 	}
 
 
@@ -23,14 +21,11 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 
 
 	for ( i = 0; i < numSegs; i ++ ) {
 	for ( i = 0; i < numSegs; i ++ ) {
 
 
-		v( Math.sin( 2 * pi * i / numSegs ) * botRad, Math.cos( 2 * pi * i / numSegs ) * botRad, height );
+		v( Math.sin( 2 * pi * i / numSegs ) * botRad, Math.cos( 2 * pi * i / numSegs ) * botRad, halfHeight );
 
 
 	}
 	}
 
 
-
-	// FACES
-
-	// Body
+	// Body faces
 
 
 	for ( i = 0; i < numSegs; i++ ) {
 	for ( i = 0; i < numSegs; i++ ) {
 
 
@@ -38,31 +33,23 @@ var Cylinder = function ( numSegs, topRad, botRad, height, topOffset, botOffset
 
 
 	}
 	}
 
 
-	// Bottom circle
-
-	if ( botRad != 0 ) {
+	// Bottom circle faces
 
 
-		v( 0, 0, - topOffset );
+	v( 0, 0, - halfHeight );
 
 
-		for ( i = numSegs; i < numSegs + ( numSegs / 2 ); i++ ) {
+	for ( i = numSegs; i < numSegs + ( numSegs / 2 ); i++ ) {
 
 
-			f4( 2 * numSegs, ( 2 * i - 2 * numSegs ) % numSegs, ( 2 * i - 2 * numSegs + 1 ) % numSegs, ( 2 * i - 2 * numSegs + 2 ) % numSegs );
-
-		}
+		f4( 2 * numSegs, ( 2 * i - 2 * numSegs ) % numSegs, ( 2 * i - 2 * numSegs + 1 ) % numSegs, ( 2 * i - 2 * numSegs + 2 ) % numSegs );
 
 
 	}
 	}
 
 
-	// Top circle
-
-	if ( topRad != 0 ) {
-
-		v( 0, 0, height + topOffset );
+	// Top circle faces
 
 
-		for ( i = numSegs + ( numSegs / 2 ); i < 2 * numSegs; i ++ ) {
+	v( 0, 0, halfHeight );
 
 
-			f4( ( 2 * i - 2 * numSegs + 2 ) % numSegs + numSegs, ( 2 * i - 2 * numSegs + 1 ) % numSegs + numSegs, ( 2 * i - 2 * numSegs ) % numSegs+numSegs, 2 * numSegs + 1 );
+	for ( i = numSegs + ( numSegs / 2 ); i < 2 * numSegs; i ++ ) {
 
 
-		}
+		f4( ( 2 * i - 2 * numSegs + 2 ) % numSegs + numSegs, ( 2 * i - 2 * numSegs + 1 ) % numSegs + numSegs, ( 2 * i - 2 * numSegs ) % numSegs+numSegs, 2 * numSegs + 1 );
 
 
 	}
 	}
 
 

+ 7 - 7
src/extras/primitives/Icosahedron.js → src/extras/geometries/Icosahedron.js

@@ -1,6 +1,6 @@
 /**
 /**
  * @author oosmoxiecode
  * @author oosmoxiecode
- 
+
  * uvs are messed up in this one, and commented away for now. There is an ugly "seam" by the shared vertices
  * uvs are messed up in this one, and commented away for now. There is an ugly "seam" by the shared vertices
  * when it "wraps" around, that needs to be fixed. It´s because they share the first and the last vertices
  * when it "wraps" around, that needs to be fixed. It´s because they share the first and the last vertices
  * so it draws the entire texture on the seam-faces, I think...
  * so it draws the entire texture on the seam-faces, I think...
@@ -16,7 +16,7 @@ var Icosahedron = function ( subdivisions ) {
 	//var temp_uv = [];
 	//var temp_uv = [];
 
 
 	THREE.Geometry.call(this);
 	THREE.Geometry.call(this);
-	
+
 	// create 12 vertices of a Icosahedron
 	// create 12 vertices of a Icosahedron
 	var t = (1 + Math.sqrt(5)) / 2;
 	var t = (1 + Math.sqrt(5)) / 2;
 
 
@@ -103,7 +103,7 @@ var Icosahedron = function ( subdivisions ) {
 
 
 	function f3( a, b, c, inscope ) {
 	function f3( a, b, c, inscope ) {
 		inscope.faces.push( new THREE.Face3( a, b, c ) );
 		inscope.faces.push( new THREE.Face3( a, b, c ) );
-		
+
 		/*inscope.uvs.push( [new THREE.UV( temp_uv[a].u, temp_uv[a].v ),
 		/*inscope.uvs.push( [new THREE.UV( temp_uv[a].u, temp_uv[a].v ),
 						   new THREE.UV( temp_uv[b].u, temp_uv[b].v ),
 						   new THREE.UV( temp_uv[b].u, temp_uv[b].v ),
 						   new THREE.UV( temp_uv[c].u, temp_uv[c].v )
 						   new THREE.UV( temp_uv[c].u, temp_uv[c].v )
@@ -118,18 +118,18 @@ var Icosahedron = function ( subdivisions ) {
 		var x = (pos1.x + pos2.x) / 2;
 		var x = (pos1.x + pos2.x) / 2;
 		var y = (pos1.y + pos2.y) / 2;
 		var y = (pos1.y + pos2.y) / 2;
 		var z = (pos1.z + pos2.z) / 2;
 		var z = (pos1.z + pos2.z) / 2;
-		
+
 		var i = v(x, y, z);
 		var i = v(x, y, z);
 		return i;
 		return i;
 	}
 	}
 
 
 	/*function getUv(x,y,z) {
 	/*function getUv(x,y,z) {
-		
+
 		var u,v;
 		var u,v;
 		var px,py,pz,d;
 		var px,py,pz,d;
-			
+
 		d = Math.sqrt( x*x+y*y+z*z );
 		d = Math.sqrt( x*x+y*y+z*z );
-			
+
 		px = x/d;
 		px = x/d;
 		py = y/d;
 		py = y/d;
 		pz = z/d;
 		pz = z/d;

+ 71 - 0
src/extras/geometries/Lathe.js

@@ -0,0 +1,71 @@
+/**
+ * @author astrodud / http://astrodud.isgreat.org/
+ */
+
+function Lathe( vertices, steps, angle ) {
+
+	THREE.Geometry.call( this );
+
+	this.steps = steps || 12;
+	this.angle = angle || 2 * Math.PI;
+
+	var stepSize = this.angle / this.steps;
+
+	var newV = [], oldInds = [], newInds = [], startInds = [];
+
+	for ( var j = 0; j < vertices.length; j ++ ) {
+
+		this.vertices.push( new THREE.Vertex( vertices[ j ] ) );
+		oldInds[ j ] = this.vertices.length - 1;
+		newV[ j ] = new THREE.Vector3( vertices[ j ].x, vertices[ j ].y, vertices[ j ].z );
+
+	}
+
+	var matrix = new THREE.Matrix4().setRotationZ( this.stepSize );
+
+	for ( var r = 0; r <= this.angle + 0.001; r += this.stepSize ) { // need the +0.001 for it go up to angle
+
+		for ( var j = 0; j < newV.length; j ++ ) {
+
+			if ( r < angle ) {
+
+				newV[ j ] = matrix.multiplyVector3( newV[ j ].clone() );
+				this.vertices.push( new THREE.Vertex( newV[ j ] ) );
+				newInds[ j ] = this.vertices.length - 1;
+
+			} else {
+
+				newInds = startInds; // wrap it up!
+
+			}
+
+		}
+
+		if ( r == 0 ) startInds = oldInds;
+
+		for ( var j = 0; j < oldInds.length - 1; j ++ ) {
+
+			this.faces.push( new THREE.Face4( newInds[ j ], newInds[ j + 1 ], oldInds[ j + 1 ], oldInds[ j ] ) );
+			this.uvs.push( [
+
+				new THREE.UV( r / angle, j / vertices.length ),
+				new THREE.UV( r / angle, ( j + 1 ) / vertices.length ),
+				new THREE.UV( ( r - stepSize ) / angle, ( j + 1 ) / vertices.length ),
+				new THREE.UV( ( r - stepSize ) / angle, j / vertices.length )
+
+			] );
+
+		}
+
+		oldInds = newInds;
+		newInds = [];
+	}
+
+	this.computeCentroids();
+	this.computeFaceNormals();
+	this.computeVertexNormals();
+
+};
+
+Lathe.prototype = new THREE.Geometry();
+Lathe.prototype.constructor = Lathe;

+ 0 - 0
src/extras/primitives/Plane.js → src/extras/geometries/Plane.js


+ 0 - 0
src/extras/primitives/Sphere.js → src/extras/geometries/Sphere.js


+ 4 - 4
src/extras/primitives/Torus.js → src/extras/geometries/Torus.js

@@ -23,21 +23,21 @@ var Torus = function ( radius, tube, segmentsR, segmentsT ) {
 			var x = (this.radius + this.tube*Math.cos(v))*Math.cos(u);
 			var x = (this.radius + this.tube*Math.cos(v))*Math.cos(u);
 			var y = (this.radius + this.tube*Math.cos(v))*Math.sin(u);
 			var y = (this.radius + this.tube*Math.cos(v))*Math.sin(u);
 			var z = this.tube*Math.sin(v);
 			var z = this.tube*Math.sin(v);
-			
+
 			vert(x, y, z);
 			vert(x, y, z);
-			
+
 			temp_uv.push([i/this.segmentsT, 1 - j/this.segmentsR]);
 			temp_uv.push([i/this.segmentsT, 1 - j/this.segmentsR]);
 		}
 		}
 	}
 	}
 
 
-	
+
 	for (var j = 1; j <= this.segmentsR; ++j) {
 	for (var j = 1; j <= this.segmentsR; ++j) {
 		for (var i = 1; i <= this.segmentsT; ++i) {
 		for (var i = 1; i <= this.segmentsT; ++i) {
 			var a = (this.segmentsT + 1)*j + i;
 			var a = (this.segmentsT + 1)*j + i;
 			var b = (this.segmentsT + 1)*j + i - 1;
 			var b = (this.segmentsT + 1)*j + i - 1;
 			var c = (this.segmentsT + 1)*(j - 1) + i - 1;
 			var c = (this.segmentsT + 1)*(j - 1) + i - 1;
 			var d = (this.segmentsT + 1)*(j - 1) + i;
 			var d = (this.segmentsT + 1)*(j - 1) + i;
-			
+
 			f4(a,b,c,d);
 			f4(a,b,c,d);
 
 
 			this.uvs.push( [new THREE.UV( temp_uv[a][0], temp_uv[a][1] ),
 			this.uvs.push( [new THREE.UV( temp_uv[a][0], temp_uv[a][1] ),

+ 112 - 0
src/extras/geometries/TorusKnot.js

@@ -0,0 +1,112 @@
+/**
+ * @author oosmoxiecode
+ * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
+ */
+
+var TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale ) {
+
+	var scope = this;
+	THREE.Geometry.call( this );
+
+	this.radius = radius || 200;
+	this.tube = tube || 40;
+	this.segmentsR = segmentsR || 64;
+	this.segmentsT = segmentsT || 8;
+	this.p = p || 2;
+	this.q = q || 3;
+	this.heightScale = heightScale || 1;
+	this.grid = new Array(this.segmentsR);
+
+	var tang = new THREE.Vector3();
+	var n = new THREE.Vector3();
+	var bitan = new THREE.Vector3();
+
+	for ( var i = 0; i < this.segmentsR; ++ i ) {
+
+		this.grid[ i ] = new Array( this.segmentsT );
+
+		for ( var j = 0; j < this.segmentsT; ++ j ) {
+			var u = i / this.segmentsR * 2 * this.p * Math.PI;
+			var v = j / this.segmentsT * 2 * Math.PI;
+			var p = getPos( u, v, this.q, this.p, this.radius, this.heightScale );
+			var p2 = getPos( u + 0.01, v, this.q, this.p, this.radius, this.heightScale );
+			var cx, cy;
+
+			tang.x = p2.x - p.x; tang.y = p2.y - p.y; tang.z = p2.z - p.z;
+			n.x = p2.x + p.x; n.y = p2.y + p.y; n.z = p2.z + p.z; 
+			bitan.cross( tang, n );
+			n.cross( bitan, tang );
+			bitan.normalize();
+			n.normalize();
+
+			cx = this.tube * Math.cos( v ); cy = this.tube * Math.sin( v );
+			p.x += cx * n.x + cy * bitan.x;
+			p.y += cx * n.y + cy * bitan.y;
+			p.z += cx * n.z + cy * bitan.z;
+
+			this.grid[ i ][ j ] = vert( p.x, p.y, p.z );
+
+		}
+
+	}
+
+	for ( var i = 0; i < this.segmentsR; ++ i ) {
+
+		for ( var j = 0; j < this.segmentsT; ++ j ) {
+
+			var ip = ( i + 1 ) % this.segmentsR;
+			var jp = ( j + 1 ) % this.segmentsT;
+			var a = this.grid[ i ][ j ]; 
+			var b = this.grid[ ip ][ j ];
+			var c = this.grid[ i ][ jp ]; 
+			var d = this.grid[ ip ][ jp ];
+
+			var uva = new THREE.UV( i / this.segmentsR, j / this.segmentsT );
+			var uvb = new THREE.UV( ( i + 1 ) / this.segmentsR, j / this.segmentsT );
+			var uvc = new THREE.UV( i / this.segmentsR, ( j + 1 ) / this.segmentsT );
+			var uvd = new THREE.UV( ( i + 1 ) / this.segmentsR, ( j + 1 ) / this.segmentsT );
+
+			f3(a, b, c);
+			this.uvs.push( [ uva,uvb,uvc ] );
+			f3(d, c, b);
+			this.uvs.push( [ uvd,uvc,uvb ] );
+		}
+	}
+
+	this.computeCentroids();
+	this.computeFaceNormals();
+	this.computeVertexNormals();
+
+	function vert( x, y, z ) {
+
+		var i = scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
+		return i - 1;
+
+	}
+
+	function f3( a, b, c ) {
+
+		scope.faces.push( new THREE.Face3( a, b, c ) );
+
+	}
+
+	function getPos( u, v, in_q, in_p, radius, heightScale ) {
+
+		var cu = Math.cos( u );
+		var cv = Math.cos( v );
+		var su = Math.sin( u );
+		var quOverP = in_q / in_p * u;
+		var cs = Math.cos( quOverP );
+
+		var tx = radius * ( 2 + cs ) * 0.5 * cu;
+		var ty = radius * ( 2 + cs ) * su * 0.5;
+		var tz = heightScale * radius * Math.sin( quOverP ) * 0.5;
+
+		return new THREE.Vector3( tx, ty, tz );
+
+	}
+
+}
+
+TorusKnot.prototype = new THREE.Geometry();
+TorusKnot.prototype.constructor = TorusKnot;

+ 0 - 67
src/extras/primitives/LathedObject.js

@@ -1,67 +0,0 @@
-/**
- * @author astrodud / http://astrodud.isgreat.org/
- */
-
-function LathedObject( verts, nsteps, latheAngle ) {
-
-	THREE.Geometry.call( this );
-
-	this.nsteps = nsteps || 12;
-	this.latheAngle = latheAngle || 2 * Math.PI;
-	
-	var stepSize = this.latheAngle / this.nsteps;
-	
-	var newV = [], oldInds = [], newInds = [], startInds = [];
-	
-	for ( var j = 0; j < verts.length; j ++ ) {
-      
-		this.vertices.push( new THREE.Vertex( verts[ j ] ) );
-		oldInds[ j ] = this.vertices.length - 1;
-		newV[ j ] = new THREE.Vector3( verts[ j ].x, verts[ j ].y, verts[ j ].z );
-
-	}
-	
-	var m = THREE.Matrix4.rotationZMatrix( this.stepSize );
-	
-	for ( var r = 0; r <= this.latheAngle + 0.001; r += this.stepSize ) { // need the +0.001 for it go up to latheAngle
-	
-		for ( var j = 0; j < newV.length; j ++ ) {
-			
-			if ( r < latheAngle ) {
-				
-				newV[ j ] = m.multiplyVector3( newV[ j ].clone() );
-				this.vertices.push( new THREE.Vertex( newV[ j ] ) );
-				newInds[ j ] = this.vertices.length - 1;
-
-			} else {
-			
-				newInds = startInds; // wrap it up!
-
-			}
-
-		}
-		
-		if ( r == 0 ) startInds = oldInds;
-      
-		for ( var j = 0; j < oldInds.length - 1; j ++ ) {
-			
-			this.faces.push( new THREE.Face4( newInds[ j ], newInds[ j + 1 ], oldInds[ j + 1 ], oldInds[ j ] ) );
-			this.uvs.push( [ new THREE.UV( r / latheAngle, j / verts.length ),
-							 new THREE.UV( r / latheAngle, ( j + 1 ) / verts.length ),
-							 new THREE.UV( ( r - stepSize ) / latheAngle, ( j + 1 ) / verts.length ),
-							 new THREE.UV( ( r - stepSize ) / latheAngle, j / verts.length ) ] );
-			
-		}
-		
-		oldInds = newInds;
-		newInds = [];
-	}
-	
-	this.computeCentroids();
-	this.computeFaceNormals();
-	this.computeVertexNormals();
-
-};
-
-LathedObject.prototype = new THREE.Geometry();
-LathedObject.prototype.constructor = LathedObject;

+ 0 - 99
src/extras/primitives/Torusknot.js

@@ -1,99 +0,0 @@
-/**
- * @author oosmoxiecode
- * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473
- */
-
-var Torusknot = function (radius, tube, segmentsR, segmentsT, p, q, heightScale) {
-	var scope = this;
-	THREE.Geometry.call(this);
-
-	this.radius = radius || 200;
-	this.tube = tube || 40;
-	this.segmentsR = segmentsR || 64;
-	this.segmentsT = segmentsT || 8;
-	this.p = p || 2;
-    this.q = q || 3;
-	this.heightScale = heightScale || 1;
-	this.grid = new Array(this.segmentsR);
-
-	var tang = new THREE.Vector3();
-	var n = new THREE.Vector3();
-	var bitan = new THREE.Vector3();
-
-	for (var i=0; i<this.segmentsR; ++i) {
-		this.grid[i] = new Array(this.segmentsT);
-		for (var j=0; j<this.segmentsT; ++j) {
-			var u = i / this.segmentsR * 2 * this.p * Math.PI;
-			var v = j / this.segmentsT * 2 * Math.PI;
-			var p = getPos(u, v, this.q, this.p, this.radius, this.heightScale);
-			var p2 = getPos(u+.01, v, this.q, this.p, this.radius, this.heightScale);
-			var cx, cy;
-
-			tang.x = p2.x - p.x; tang.y = p2.y - p.y; tang.z = p2.z - p.z;
-			n.x = p2.x + p.x; n.y = p2.y + p.y; n.z = p2.z + p.z; 
-			bitan.cross(tang, n);
-			n.cross(bitan, tang);
-			bitan.normalize();
-			n.normalize();
-
-			cx = this.tube*Math.cos(v); cy = this.tube*Math.sin(v);
-			p.x += cx * n.x + cy * bitan.x;
-			p.y += cx * n.y + cy * bitan.y;
-			p.z += cx * n.z + cy * bitan.z;
-
-			this.grid[i][j] = vert(p.x, p.y, p.z);
-		}
-	}
-
-	for (var i=0; i<this.segmentsR; ++i) {
-		for (var j=0; j<this.segmentsT; ++j) {
-			var ip = (i+1) % this.segmentsR;
-			var jp = (j+1) % this.segmentsT;
-			var a = this.grid[i][j]; 
-			var b = this.grid[ip][j];
-			var c = this.grid[i][jp]; 
-			var d = this.grid[ip][jp];
-
-			var uva = new THREE.UV(i     / this.segmentsR, j     / this.segmentsT);
-			var uvb = new THREE.UV((i+1) / this.segmentsR, j     / this.segmentsT);
-			var uvc = new THREE.UV(i     / this.segmentsR, (j+1) / this.segmentsT);
-			var uvd = new THREE.UV((i+1) / this.segmentsR, (j+1) / this.segmentsT);
-
-			f3(a, b, c);
-			this.uvs.push( [uva,uvb,uvc] );
-			f3(d, c, b);
-			this.uvs.push( [uvd,uvc,uvb] );
-		}
-	}
-
-	this.computeCentroids();
-	this.computeFaceNormals();
-	this.computeVertexNormals();
-
-	function vert( x, y, z ) {
-		var i = scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
-		return i-1;
-	}
-
-	function f3( a, b, c ) {
-		scope.faces.push( new THREE.Face3( a, b, c ) );
-	}
-
-	function getPos(u, v, in_q, in_p, radius, heightScale ) {
-		var cu = Math.cos(u);
-		var cv = Math.cos(v);
-		var su = Math.sin(u);
-		var quOverP = in_q/in_p*u;
-		var cs = Math.cos(quOverP);
-
-		var tx = radius*(2+cs)*.5 * cu;
-		var ty = radius*(2+cs)*su*.5;
-		var tz = heightScale*radius*Math.sin(quOverP)*.5;
-		
-		return new THREE.Vector3(tx,ty,tz);
-	}
-
-}
-
-Torusknot.prototype = new THREE.Geometry();
-Torusknot.prototype.constructor = Torusknot;

+ 9 - 8
utils/build.py

@@ -84,15 +84,16 @@ EXTRAS_FILES = [
 'extras/ShaderUtils.js',
 'extras/ShaderUtils.js',
 'extras/cameras/QuakeCamera.js',
 'extras/cameras/QuakeCamera.js',
 'extras/cameras/PathCamera.js',
 'extras/cameras/PathCamera.js',
+'extras/geometries/Cube.js',
+'extras/geometries/Cylinder.js',
+'extras/geometries/Icosahedron.js',
+'extras/geometries/Lathe.js',
+'extras/geometries/Plane.js',
+'extras/geometries/Sphere.js',
+'extras/geometries/Torus.js',
+'extras/geometries/TorusKnot.js',
 'extras/io/Loader.js',
 'extras/io/Loader.js',
-'extras/objects/MarchingCubes.js',
-'extras/primitives/Cube.js',
-'extras/primitives/Cylinder.js',
-'extras/primitives/Plane.js',
-'extras/primitives/Sphere.js',
-'extras/primitives/Torus.js',
-'extras/primitives/Icosahedron.js',
-'extras/primitives/LathedObject.js'
+'extras/objects/MarchingCubes.js'
 ]
 ]
 
 
 CANVAS_FILES = [
 CANVAS_FILES = [

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