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@@ -70,12 +70,13 @@
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container = document.createElement( 'div' );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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document.body.appendChild( container );
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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- camera.position.z = 3200;
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
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+ camera.position.z = 3;
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+ camera.focalLength = 3;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
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+ var geometry = new THREE.SphereBufferGeometry( 0.1, 32, 16 );
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var path = "textures/cube/pisa/";
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var path = "textures/cube/pisa/";
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var format = '.png';
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var format = '.png';
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@@ -92,9 +93,9 @@
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var mesh = new THREE.Mesh( geometry, material );
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var mesh = new THREE.Mesh( geometry, material );
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- mesh.position.x = Math.random() * 10000 - 5000;
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- mesh.position.y = Math.random() * 10000 - 5000;
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- mesh.position.z = Math.random() * 10000 - 5000;
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+ mesh.position.x = Math.random() * 10 - 5;
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+ mesh.position.y = Math.random() * 10 - 5;
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+ mesh.position.z = Math.random() * 10 - 5;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
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@@ -118,7 +119,7 @@
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} ),
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} ),
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- mesh = new THREE.Mesh( new THREE.BoxGeometry( 100000, 100000, 100000 ), material );
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+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
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scene.add( mesh );
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scene.add( mesh );
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//
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//
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@@ -153,8 +154,8 @@
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function onDocumentMouseMove(event) {
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function onDocumentMouseMove(event) {
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- mouseX = ( event.clientX - windowHalfX ) * 10;
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- mouseY = ( event.clientY - windowHalfY ) * 10;
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+ mouseX = ( event.clientX - windowHalfX ) / 100;
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+ mouseY = ( event.clientY - windowHalfY ) / 100;
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}
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}
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@@ -181,8 +182,8 @@
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var sphere = spheres[ i ];
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var sphere = spheres[ i ];
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- sphere.position.x = 5000 * Math.cos( timer + i );
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- sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
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+ sphere.position.x = 5 * Math.cos( timer + i );
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+ sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
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}
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}
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