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@@ -190,103 +190,100 @@ THREE.ObjectLoader.prototype = {
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},
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},
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- parseObject: function ( data, geometries, materials ) {
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+ parseObject: function () {
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- var object;
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+ var matrix = new THREE.Matrix4();
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- switch ( data.type ) {
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+ return function ( data, geometries, materials ) {
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- case 'Scene':
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+ var object;
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- object = new THREE.Scene();
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+ switch ( data.type ) {
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- break;
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+ case 'Scene':
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- case 'PerspectiveCamera':
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+ object = new THREE.Scene();
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- object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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+ break;
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- break;
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+ case 'PerspectiveCamera':
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- case 'OrthographicCamera':
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+ object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
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- object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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+ break;
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- break;
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+ case 'OrthographicCamera':
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- case 'AmbientLight':
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+ object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
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- object = new THREE.AmbientLight( data.color );
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+ break;
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- break;
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+ case 'AmbientLight':
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- case 'DirectionalLight':
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+ object = new THREE.AmbientLight( data.color );
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- object = new THREE.DirectionalLight( data.color, data.intensity );
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- object.position.fromArray( data.position );
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+ break;
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- break;
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+ case 'DirectionalLight':
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- case 'PointLight':
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+ object = new THREE.DirectionalLight( data.color, data.intensity );
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- object = new THREE.PointLight( data.color, data.intensity, data.distance );
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- object.position.fromArray( data.position );
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+ break;
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- break;
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+ case 'PointLight':
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- case 'SpotLight':
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+ object = new THREE.PointLight( data.color, data.intensity, data.distance );
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- object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent );
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- object.position.fromArray( data.position );
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+ break;
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- break;
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+ case 'SpotLight':
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- case 'HemisphereLight':
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+ object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent );
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- object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity );
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- object.position.fromArray( data.position );
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+ break;
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- break;
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+ case 'HemisphereLight':
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- case 'Mesh':
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+ object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity );
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- object = new THREE.Mesh( geometries[ data.geometry ], materials[ data.material ] );
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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- object.scale.fromArray( data.scale );
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+ break;
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- break;
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+ case 'Mesh':
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- default:
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+ object = new THREE.Mesh( geometries[ data.geometry ], materials[ data.material ] );
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- object = new THREE.Object3D();
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- object.position.fromArray( data.position );
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- object.rotation.fromArray( data.rotation );
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- object.scale.fromArray( data.scale );
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+ break;
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- }
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+ default:
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+
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+ object = new THREE.Object3D();
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+
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+ }
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+
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+ matrix.fromArray( data.matrix );
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+ matrix.decompose( object.position, object.quaternion, object.scale );
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+
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+ object.rotation.updateEuler();
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- if ( data.id !== undefined ) object.id = data.id;
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- if ( data.name !== undefined ) object.name = data.name;
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- if ( data.visible !== undefined ) object.visible = data.visible;
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- if ( data.userData !== undefined ) object.userData = data.userData;
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+ if ( data.id !== undefined ) object.id = data.id;
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+ if ( data.name !== undefined ) object.name = data.name;
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+ if ( data.visible !== undefined ) object.visible = data.visible;
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+ if ( data.userData !== undefined ) object.userData = data.userData;
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- if ( data.children !== undefined ) {
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+ if ( data.children !== undefined ) {
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- for ( var child in data.children ) {
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+ for ( var child in data.children ) {
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- object.add( this.parseObject( data.children[ child ], geometries, materials ) );
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+ object.add( this.parseObject( data.children[ child ], geometries, materials ) );
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+
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+ }
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}
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}
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- }
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+ return object;
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- return object;
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+ }
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- }
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+ }()
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};
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};
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